[INFO:2023-8-18 12:32:39]PJG Start [INFO:2023-8-18 12:32:39]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.86 [INFO:2023-8-18 12:32:39]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2023-8-18 12:32:39]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.86 [INFO:2023-8-18 12:32:39]AoUnityStarter Start [INFO:2023-8-18 12:32:39]Start App [INFO:2023-8-18 12:32:39]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2023-8-18 12:32:39]ResourceCache.Instance.isLuaBundle=True [INFO:2023-8-18 12:32:39]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:39]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2023-8-18 12:32:39]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:39]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2023-8-18 12:32:39]AoUnityStarter StartLua [INFO:2023-8-18 12:32:39]ver20100 jit: false [INFO:2023-8-18 12:32:39]os: OSX, arch: arm64 [INFO:2023-8-18 12:32:39][@bootstrap/starter_lua.lua:0]:{closure}AoUnity-lua is started... [INFO:2023-8-18 12:32:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:39][@bootstrap/BootstrapHelper.lua:0]:{closure}=======================百田渠道包======================= [INFO:2023-8-18 12:32:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [WARN:2023-8-18 12:32:39][@bootstrap/BootstrapLauncher.lua:0]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-8-18 12:32:39][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:39][@bootstrap/BootstrapHelper.lua:0]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-8-18 12:32:40]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:40]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:40]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraplangsettingtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:40]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/check/CheckMgr.lua:0]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-kr 1 112 20 com.madfun.ttof.ios [INFO:2023-8-18 12:32:40]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.86 [INFO:2023-8-18 12:32:40]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2023-8-18 12:32:40]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.86 [INFO:2023-8-18 12:32:40]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.86 [INFO:2023-8-18 12:32:40][@bootstrap/check/CheckMgr.lua:0]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 102 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase start [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase startHotUpdate [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHandlerBaitian.lua:0]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-kr 1 112 20 com.madfun.ttof.ios [INFO:2023-8-18 12:32:40]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.86 [INFO:2023-8-18 12:32:40]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2023-8-18 12:32:40]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.86 [INFO:2023-8-18 12:32:40]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.86 [INFO:2023-8-18 12:32:40]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2023-8-18 12:32:40]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.86 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 4.0.86 [INFO:2023-8-18 12:32:40]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 4.0.86 [INFO:2023-8-18 12:32:40]GameUpdateMgr::CheckUpdate() - 已经是最新版本,不需要更新. [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapLauncher.lua:0]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件! [INFO:2023-8-18 12:32:40]CopyFileFromObbProcessor 不是obb的包,不用处理! [INFO:2023-8-18 12:32:40]DestroyUnusedResources:3,2,time=,paths: [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapLauncherBase.lua:0]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapLauncherBase.lua:0]:{loadMainManifest}BootstrapLauncherBase loadMainManifest [INFO:2023-8-18 12:32:40][@bootstrap/BootstrapLauncher.lua:0]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2023-8-18 12:32:41][@bootstrap/BootstrapHandlerBaitian.lua:0]:{onHotupdateDone}热更新流程完毕 [INFO:2023-8-18 12:32:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:43][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase onManifestLoaded [INFO:2023-8-18 12:32:43][@bootstrap/BootstrapLauncherBase.lua:0]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2023-8-18 12:32:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:44][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2023-8-18 12:32:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:44][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2023-8-18 12:32:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:44][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2023-8-18 12:32:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:44][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2023-8-18 12:32:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:44][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2023-8-18 12:32:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:44][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2023-8-18 12:32:44][@bootstrap/BootstrapLauncher.lua:0]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-8-18 12:32:44][@bootstrap/BootstrapLauncherBase.lua:0]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-8-18 12:32:44][@framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start [INFO:2023-8-18 12:32:44][@logic/logicLauncher/LogicLauncher.lua:0]:{onStart}is img preload:true [INFO:2023-8-18 12:32:44][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:44][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:45][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:45][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:45][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:45]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-8-18 12:32:45]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-8-18 12:32:45]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-8-18 12:32:45][@framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart [INFO:2023-8-18 12:32:48][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:48][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认高端机 [INFO:2023-8-18 12:32:48][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}缓冲区路径 = /var/mobile/Containers/Data/Application/47CE1C34-F629-4944-8429-95504203D97D/Library/UnityCache/Shared [INFO:2023-8-18 12:32:48][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-8-18 12:32:48][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -705 704 [INFO:2023-8-18 12:32:48][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-8-18 12:32:48][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 319 704 [INFO:2023-8-18 12:32:48][@logic/common/icon/IconMgrConfig.lua:0]:{getPersistUrls}persistant urls: bigbg/main_icon/icon_20.png bigbg/main_icon/wordicon_21.png bigbg/main_icon/icon_21.png bigbg/main_icon/wordicon_12.png [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_skinlib_0_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_20.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/main_icon/wordicon_12.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_21.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/main_icon/wordicon_21.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_skinlib_1_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_skinlib_2_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_skinlib_3_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_battle_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo1_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo2_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo3_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo4_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo5_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/imagetext_views_promo6_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-8-18 12:32:48]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-8-18 12:32:48]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-8-18 12:32:48]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:spinematerials/skeletongraphicdefault.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:48][@bootstrap/BootstrapHelper.lua:0]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-8-18 12:32:48][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:48][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:48][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-8-18 12:32:49]VideoMgr url = file:///var/mobile/Containers/Data/Application/47CE1C34-F629-4944-8429-95504203D97D/Documents/StreamingAssets/IOS/language/ko/movie/open.mp4 [INFO:2023-8-18 12:32:49]VideoMgr 没有preload,play之前需要prepare下 [INFO:2023-8-18 12:32:49]VideoMgr play开始 [INFO:2023-8-18 12:32:49]视频已经开始播放啦 [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_064_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_glow_30_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_gt_other_002_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]VideoMgr stop [INFO:2023-8-18 12:32:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:50]VideoMgr play完毕 [INFO:2023-8-18 12:32:50]VideoMgr stop [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50][@logic/extensions/noticeweb/controller/KRNoticeWebController.lua:0]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 102langCode = ko [INFO:2023-8-18 12:32:50][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_rxyq006.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{callFunc}监听获取到的公告板数据 statusCode = 0 result = {} [INFO:2023-8-18 12:32:50][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{}NoticeWebController:OnNoticeRequsetCallback content = table: 0x014518b550 [INFO:2023-8-18 12:32:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/noticeweb/noticewebview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/noticeweb/noticewebcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-8-18 12:32:50][@logic/extensions/noticeweb/model/NoticeWebModel.lua:0]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2023-8-18 12:32:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:51][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 12:32:51][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 12:32:51][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 12:32:51][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2023-8-18 12:32:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 12:32:53][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 12:32:54][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]==<==返回; 0; 7e79e322-7eb0-49b1-acb5-9216eda51463; 112; 中国 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '' logic/common/sdk/OneSDKManagerImpl: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-8-18 12:32:54][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 7e79e322-7eb0-49b1-acb5-9216eda51463 [INFO:2023-8-18 12:32:54][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}OneSDK login success [INFO:2023-8-18 12:32:54][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sessionId: 7e79e322-7eb0-49b1-acb5-9216eda51463 [INFO:2023-8-18 12:32:54][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}platformId: 112 [INFO:2023-8-18 12:32:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 12:32:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:54][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=7e79e322-7eb0-49b1-acb5-9216eda51463&clientVersion=4.0.86&sysType=1&language=ko [INFO:2023-8-18 12:32:54][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"c52b60a8-c92d-49f3-a919-8530f0d3e5a4","userName":"112_32618020f080d970550","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}} [INFO:2023-8-18 12:32:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:56]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.86 [INFO:2023-8-18 12:32:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:56][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 4.0.86 4.0.86 [INFO:2023-8-18 12:32:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:56][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-8-18 12:32:56][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1692333176 [INFO:2023-8-18 12:32:56][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-8-18 12:32:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 12:32:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 12:32:56][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendWebStartRequest}http-进入游戏url===== http://43.156.128.30/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.156.128.30\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":301,"sessionId":"c52b60a8-c92d-49f3-a919-8530f0d3e5a4","openKey":""}} [INFO:2023-8-18 12:32:56][@logic/common/sdk/SDKManager.lua:0]:{requestWithForm}============send http:==========http://43.156.128.30/startgame.jsp?pfKey=&pf=&zoneId=301&sessionId=c52b60a8-c92d-49f3-a919-8530f0d3e5a4&openKey= [INFO:2023-8-18 12:32:56][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-进入游戏返回数据========= {"ip":"43.156.128.30","isAdmin":false,"pid":301001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."} [INFO:2023-8-18 12:32:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:56][@logic/extensions/login/view/LoginView.lua:0]:{_realonClickLogin}click login btn,ip=43.156.128.30,port=9003 [INFO:2023-8-18 12:32:56][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003 [INFO:2023-8-18 12:32:56][@logic/common/sdk/OneSDKManagerImpl.lua:0]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 2001:2:0:1baa::2b9c:801e [INFO:2023-8-18 12:32:56][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 2001:2:0:1baa::2b9c:801e [INFO:2023-8-18 12:32:56][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 2001:2:0:1baa::2b9c:801e [INFO:2023-8-18 12:32:56]==============link network is ipv6============ [INFO:2023-8-18 12:32:56]1 status:Connecting [INFO:2023-8-18 12:32:56]1 Connect,ip=2001:2:0:1baa::2b9c:801e,port=9003,verson=0 [INFO:2023-8-18 12:32:56][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-8-18 12:32:56][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把 [INFO:2023-8-18 12:32:56]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-8-18 12:32:56]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-8-18 12:32:56]1 Same version,socket.Connected=True [INFO:2023-8-18 12:32:56]1 Do EndConnect [INFO:2023-8-18 12:32:56]1 Do EndConnect Done [INFO:2023-8-18 12:32:56]1 status:Connected [INFO:2023-8-18 12:32:56]1 ConnectSucc True [INFO:2023-8-18 12:32:56][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-8-18 12:32:56]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2023-8-18 12:32:56]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=91 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 11090013 mailId: 29 params: attachment: 2#1#10|1#11070001#500|1#11070002#400|2#4#20|2#2#1000|2#6#10 state: 0 createTime: 1693864425366 isCollection: false } [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 0 1 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=133 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 1 1 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 2 1 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 15 } [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 3 1 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 31703 name: 伊绿梦 gender: 2 portrait: 11100001 exp: 241527 signature: chefTitle: 0 roleNum: 5 heroRate: 6.5 dungeonCount: 2 longWarCount: 0 serialLoginDays: 3 totalLoginDays: 8 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1680171414 lastLogoutTime: 1693845332 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1680171526 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 4 1 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 12:32:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 10 当前队列数量= 1 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:56]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-8-18 12:32:56]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 10 所需时间单位秒 = 0.074544250965118 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 6 1 [INFO:2023-8-18 12:32:56][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-8-18 12:32:56][@logic/extensions/main/controller/MainController.lua:0]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 1 当前队列数量= 1 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 3 当前队列数量= 2 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-8-18 12:32:56]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:56]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 1 当前队列数量= 3 [INFO:2023-8-18 12:32:56]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-8-18 12:32:56]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 4 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 51 1 当前队列数量= 5 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 10 3 当前队列数量= 6 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:56]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-8-18 12:32:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:56]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 1 当前队列数量= 7 [INFO:2023-8-18 12:32:56]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-8-18 12:32:56]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:56]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-8-18 12:32:56]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 33 当前队列数量= 8 [INFO:2023-8-18 12:32:56]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-8-18 12:32:56]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:56]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 67 1 当前队列数量= 9 [INFO:2023-8-18 12:32:56]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-8-18 12:32:56]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-8-18 12:32:56]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 3 当前队列数量= 10 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-8-18 12:32:56]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-8-18 12:32:56]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:56]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-8-18 12:32:56]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=1874 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 3070396 isInFormation: false masterPlayerID: 31703 heroTypeIdx: 2140 baseAttr { hp: 1178 atk: 120 def: 127 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682764945138 rank: 1 luck: 6 sks { skillId: 41214000 strengthenLevel: 1 } sks { skillId: 41214001 strengthenLevel: 1 } sks { skillId: 41214002 strengthenLevel: 1 } exp: 0 state: 256 strengthenRate: 0 breakthroughCnt: 0 skinId: 100163 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3070397 isInFormation: false masterPlayerID: 31703 heroTypeIdx: 2140 baseAttr { hp: 1178 atk: 120 def: 127 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682764945329 rank: 1 luck: 6 sks { skillId: 41214000 strengthenLevel: 1 } sks { skillId: 41214001 strengthenLevel: 1 } sks { skillId: 41214002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100163 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3070394 isInFormation: true masterPlayerID: 31703 heroTypeIdx: 2141 baseAttr { hp: 1312 atk: 125 def: 148 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682764935646 rank: 1 luck: 6 sks { skillId: 41214100 strengthenLevel: 1 } sks { skillId: 41214101 strengthenLevel: 1 } sks { skillId: 41214102 strengthenLevel: 1 } exp: 0 state: 384 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100164 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2220037 isInFormation: true masterPlayerID: 31703 heroTypeIdx: 2012 baseAttr { hp: 1160 atk: 122 def: 125 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680171544622 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 0 state: 385 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2220036 isInFormation: false masterPlayerID: 31703 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680171526219 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3070395 isInFormation: true masterPlayerID: 31703 heroTypeIdx: 2140 baseAttr { hp: 1178 atk: 120 def: 127 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682764944035 rank: 1 luck: 6 sks { skillId: 41214000 strengthenLevel: 1 } sks { skillId: 41214001 strengthenLevel: 1 } sks { skillId: 41214002 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100163 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3070392 isInFormation: true masterPlayerID: 31703 heroTypeIdx: 2141 baseAttr { hp: 1312 atk: 125 def: 148 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682764935357 rank: 1 luck: 6 sks { skillId: 41214100 strengthenLevel: 1 } sks { skillId: 41214101 strengthenLevel: 1 } sks { skillId: 41214102 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100164 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2220038 isInFormation: true masterPlayerID: 31703 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680172061389 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3070393 isInFormation: false masterPlayerID: 31703 heroTypeIdx: 2141 baseAttr { hp: 1312 atk: 125 def: 148 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682764935518 rank: 1 luck: 6 sks { skillId: 41214100 strengthenLevel: 1 } sks { skillId: 41214101 strengthenLevel: 1 } sks { skillId: 41214102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100164 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 1 所需时间单位秒 = 0.066806957125664 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 7 1 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1914 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=259 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=319 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=36 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=226 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=863 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=16 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 31703 name: 伊绿梦 gender: 2 portrait: 11100001 exp: 241527 signature: chefTitle: 0 roleNum: 5 heroRate: 6.5 dungeonCount: 2 longWarCount: 0 serialLoginDays: 3 totalLoginDays: 8 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1680171414 lastLogoutTime: 1693845332 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1680171526 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 114000 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 3680 lastRecoverTime: 1693864258000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 10 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 10 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 1693947600000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 1693947600000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1693822558000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 15 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: false } openInfo { id: 64 isOpen: false } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: false } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 3 所需时间单位秒 = 0.13348399847746 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 8 1 [INFO:2023-8-18 12:32:56][@logic/extensions/user/agent/UserAgent.lua:0]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-08-18 12:32:58","roleExp":241527,"serverId":"301","registerTime":1680171414,"lastLogoutTime":"2023-09-05 00:35:32","roleId":"31703","roleCTime":1680171414,"type":2,"roleName":"伊绿梦","serverName":"东南亚(周)","roleLevel":50} [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-8-18 12:32:56]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-8-18 12:32:56][@logic/extensions/user/agent/kr/KRUserAgent.lua:0]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 301 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-8-18 12:32:56][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 3070392 } formationHeros { index: 1 typeId: 1 heroUniqueId: 3070395 } formationHeros { index: 2 typeId: 1 heroUniqueId: 2220038 } formationHeros { index: 3 typeId: 1 heroUniqueId: 2220037 } state: 1 name: 팀1 typeId: 1 } formationInfoList { formationId: 20001 state: 1 name: 요망 팀 typeId: 2 } formationInfoList { formationId: 20002 state: 1 name: 포악 팀 typeId: 2 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 3070395 } formationHeros { index: 1 typeId: 1 heroUniqueId: 3070394 } state: 1 name: 팀2 typeId: 1 } formationInfoList { formationId: 3 state: 1 name: 팀3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: 팀4 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: 팀5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: 팀6 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: 팀7 typeId: 1 } formationInfoList { formationId: 8 state: 2 name: 팀8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 팀9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 팀10 typeId: 1 } [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 1 所需时间单位秒 = 0.13348399847746 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 9 1 [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2000 exp: 20 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000003 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019006 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2140 exp: 0 injuredNum: 0 voice: 1150003 voice: 1150004 voice: 1150009 voice: 1150013 voice: 1150015 voice: 1150014 infos: 1000888 unreadInfos: 1000888 usingSkinId: 100163 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2141 exp: 0 injuredNum: 0 voice: 1151013 voice: 1151015 voice: 1151014 voice: 1151003 voice: 1151004 infos: 1000894 unreadInfos: 1000894 usingSkinId: 100164 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-8-18 12:32:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-8-18 12:32:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.13348399847746 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 10 1 [INFO:2023-8-18 12:32:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 12:32:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 12:32:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-8-18 12:32:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 12:32:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 4200001 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693722641019 loveLevel: 0 } [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 51 1 所需时间单位秒 = 0.41390257328749 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 11 1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11190024 count: 1 lastUseTime: 1648635358000 composeCount: 0 } dataList { itemId: 11040002 count: 8 lastUseTime: 1648635993000 composeCount: 0 } dataList { itemId: 11040003 count: 1 lastUseTime: 1648636055000 composeCount: 0 } dataList { itemId: 11060006 count: 12 lastUseTime: 1662187271749 composeCount: 0 } dataList { itemId: 10000008 count: 3 lastUseTime: 1648635562000 composeCount: 0 } dataList { itemId: 10000009 count: 155 lastUseTime: 1662186643411 composeCount: 0 } dataList { itemId: 11050009 count: 15 lastUseTime: 1648635563000 composeCount: 0 } dataList { itemId: 11050013 count: 15 lastUseTime: 1648635563000 composeCount: 0 } dataList { itemId: 10000015 count: 1 lastUseTime: 1662187368814 composeCount: 0 } dataList { itemId: 11050001 count: 15 lastUseTime: 1648635563000 composeCount: 0 } dataList { itemId: 11070001 count: 1000 lastUseTime: 1648635562000 composeCount: 0 } dataList { itemId: 11050005 count: 15 lastUseTime: 1648635563000 composeCount: 0 } [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 10 3 所需时间单位秒 = 0.41390257328749 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 12 1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 130001 barrierId: 130001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 140001 barrierId: 140001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 340001 barrierId: 340001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 1 所需时间单位秒 = 0.41390257328749 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 13 1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 33 所需时间单位秒 = 0.45063761621714 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 14 1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 67 1 所需时间单位秒 = 0.45063761621714 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 15 1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 990 totalPayCount: 990 } [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 16 1 [INFO:2023-8-18 12:32:57][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 3 所需时间单位秒 = 0.48400757461786 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 17 1 [INFO:2023-8-18 12:32:57][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}arm64e [INFO:2023-8-18 12:32:57][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Apple A13 GPU [INFO:2023-8-18 12:32:57][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Metal [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: iPhone12,5 sdkVersion: 2.4.1 sdkType: 1 imsi: D1E2A992-D7AB-4329-ABF2-5365F5EEB051 imei: D1E2A992-D7AB-4329-ABF2-5365F5EEB051 gameVersionName: 1.0.20 gameVersionCode: 20 gamepackageName: com.madfun.ttof.ios densityDpi: 3 displayScreenWidth: 896 displayScreenHeight: 414 networkInfo: WIFI sysVersion: 14.0.1 othersdkVersion: channelId: 910135 pushRegisterId: cpuHardware: arm64e memory: 0 gLRender: Apple A13 GPU gLVersion: Metal startFromGameCenter: false } [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=46,cmd=1,size=217 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@logic/extensions/main/controller/MainController.lua:0]:{}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 64 当前队列数量= 11 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-8-18 12:32:57][@logic/extensions/main/controller/MainController.lua:0]:{}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/logicLauncher/LogicLauncher: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 12:32:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:57][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 12:32:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 4 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 18 1 [INFO:2023-8-18 12:32:57][@logic/common/PersistReses.lua:0]:{ctor}system memory: 0 false [INFO:2023-8-18 12:32:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 12:32:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 12:32:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 12:32:57]DestroyUnusedResources:29,3,time=,paths: [INFO:2023-8-18 12:32:57][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @32ms [INFO:2023-8-18 12:32:57]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @135ms [INFO:2023-8-18 12:32:57][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-8-18 12:32:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:57][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-8-18 12:32:57][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 12:32:57]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-8-18 12:32:57]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2023-8-18 12:32:57]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40 [INFO:2023-8-18 12:32:57]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-8-18 12:32:57]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=389 [INFO:2023-8-18 12:32:57]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1223 [INFO:2023-8-18 12:32:57]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8 [INFO:2023-8-18 12:32:57]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=14 [INFO:2023-8-18 12:32:57]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-8-18 12:32:57]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=8 [INFO:2023-8-18 12:32:57]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32 [INFO:2023-8-18 12:32:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.55083353444934 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 19 1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.55083353444934 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 20 1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1680171563000 endTime: 1680171563000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.55083353444934 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 21 1 [INFO:2023-8-18 12:32:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.70024206861854 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 22 1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000337 state: 0 heroUniqueId: 0 heroId: 2140 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000339 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000338 state: 0 heroUniqueId: 0 heroId: 2140 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000341 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000340 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2140 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2141 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.70024206861854 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 23 1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2000 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } infos { id: 2140 value: 1 time: 0 } infos { id: 2141 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1693947600 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1693872000 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1693872000 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1693929600 } infos { id: 10018 value: 1 time: 0 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 0 time: 1693884600 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 90 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 infos { id: 3070394 value: 1 time: 0 } infos { id: 3070395 value: 1 time: 0 } infos { id: 3070392 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 3070394 value: 1 time: 0 } infos { id: 2220037 value: 1 time: 0 } infos { id: 3070395 value: 1 time: 0 } infos { id: 3070392 value: 1 time: 0 } infos { id: 2220038 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 107 infos { id: 10020 value: 1 time: 1693929600 } replaceAll: false } redDotInfos { defineId: 108 replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 21 value: 0 time: 1694707200 } infos { id: 26 value: 0 time: 1694707199 } infos { id: 28 value: 0 time: 1694707199 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 3 time: 1693884600 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1693929600 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1693947610 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1694232000 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1693947604 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } redDotInfos { defineId: 255 replaceAll: false } [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.70024206861854 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 24 1 [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_views_storysystem_0_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 7 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 8 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-8-18 12:32:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 22 当前队列数量= 9 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 6 当前队列数量= 10 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 75 1 当前队列数量= 11 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 12 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 13 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-8-18 12:32:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 14 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0 [INFO:2023-8-18 12:32:57][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 15 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 12 当前队列数量= 16 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 17 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 18 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 19 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 20 [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-8-18 12:32:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:57]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-8-18 12:32:57]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:57]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-8-18 12:32:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.93244728073478 移走了序号= 1 的消息,当前队列数量= 19 || 0 LoadFriendInfosReply 25 1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0 leaveTime: 0 leaveReason: 2 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.93244728073478 移走了序号= 1 的消息,当前队列数量= 18 || 0 GuildGetReply 26 1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.93244728073478 移走了序号= 1 的消息,当前队列数量= 17 || 0 GuildGetJoinOfflineReply 27 1 [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_views_emoji_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/fb_icon/huodong.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/100001_hugeng_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_2.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/main_icon/wordicon_2.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.9679774902761 移走了序号= 1 的消息,当前队列数量= 16 || 0 HeroCharacterSkinReply 28 1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 64 所需时间单位秒 = 0.9679774902761 移走了序号= 1 的消息,当前队列数量= 15 || 0 LoadingBgGetReply 29 1 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=352 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-8-18 12:32:58]language/ko/bigbg/fb_icon/huodong.png instance: @61ms [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=50 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=188 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2023-8-18 12:32:58][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.30109567195177 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 31 1 [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 14 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.30109567195177 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 32 1 [INFO:2023-8-18 12:32:58]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 22 所需时间单位秒 = 0.30109567195177 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 33 1 [INFO:2023-8-18 12:32:58][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-8-18 12:32:58][@logic/extensions/guide/agent/GuideAgent.lua:0]:{sendFinishGuideRequest}send guide_49_0 [INFO:2023-8-18 12:32:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 1 当前队列数量= 13 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 0 [INFO:2023-8-18 12:32:58]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13 [INFO:2023-8-18 12:32:58]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:58]bigbg/headicon_q/11100001_head_q.png instance: @24ms [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 6 所需时间单位秒 = 0.50043541938066 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleReply 34 1 [INFO:2023-8-18 12:32:58][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{_tryReconnect}无可重连的战斗 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 75 1 所需时间单位秒 = 0.50043541938066 移走了序号= 1 的消息,当前队列数量= 11 || 0 MentorAllInfoReply 35 1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos 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startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10040 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10041 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10043 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10051 startTime: 1693533600000 endTime: 1693843199000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.53528704494238 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 38 1 [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 40 1 当前队列数量= 10 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 11 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 107 1 当前队列数量= 12 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-8-18 12:32:58]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 105 1 当前队列数量= 13 [INFO:2023-8-18 12:32:58]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-8-18 12:32:58]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-8-18 12:32:58]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:58]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-8-18 12:32:58]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 17 所需时间单位秒 = 0.53528704494238 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 39 1 [INFO:2023-8-18 12:32:58]bigbg/user_headoutline/11110001_user_headoutline.png instance: @73ms [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 expiredTime: 0 } infos { id: 7 expiredTime: 0 } infos { id: 8 expiredTime: 0 } infos { id: 9 expiredTime: 0 } infos { id: 10 expiredTime: 0 } infos { id: 11 expiredTime: 0 } infos { id: 12 expiredTime: 0 } [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 12 所需时间单位秒 = 0.57468062639236 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 40 1 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=14 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 1 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 6 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 11 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 21 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 24 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 25 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 26 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 27 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 28 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 33 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 0.57468062639236 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 41 1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 0.57468062639236 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 42 1 [INFO:2023-8-18 12:32:58]bigbg/main_icon/icon_2.png instance: @43ms [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 0.61832771077752 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 43 1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 9 count: 5 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 5 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.61832771077752 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 44 1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 3680 lastRecoverTime: 1693864258000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.31723203882575 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 45 1 [INFO:2023-8-18 12:32:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=175 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=16 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/main_icon/wordicon_4.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1053.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]language/ko/bigbg/main_icon/wordicon_2.png instance: @33ms [INFO:2023-8-18 12:32:58][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2023-8-18 12:32:58][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: 0 } [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 46 1 [INFO:2023-8-18 12:32:58][@logic/extensions/guide/model/GuideModel.lua:0]:{updateGuideList}restart guide_49 [INFO:2023-8-18 12:32:58][@logic/extensions/guide/agent/GuideAgent.lua:0]:{}update guide push guide_49_0 [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 3 当前队列数量= 7 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2023-8-18 12:32:58][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 GuideActionFindGO [INFO:2023-8-18 12:32:58]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2023-8-18 12:32:58]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:58][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 GuideActionOpenArrow [INFO:2023-8-18 12:32:58][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 1 所需时间单位秒 = 0.35062482953072 移走了序号= 1 的消息,当前队列数量= 6 || 0 FinishGuideReply 47 1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.11643345654011 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 48 1 [INFO:2023-8-18 12:32:58]bigbg/main_icon/icon_4.png instance: @25ms [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2001 recommendHero: 2048 recommendHero: 2017 recommendHero: 2032 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2007 recommendHero: 9999 recommendHero: 2016 recommendHero: 2019 recommendHero: 2013 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2033 recommendHero: 2034 recommendHero: 2035 recommendHero: 2009 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2028 recommendHero: 2008 recommendHero: 2025 recommendHero: 2023 recommendHero: 2037 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2051 recommendHero: 2014 recommendHero: 2050 recommendHero: 2031 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2022 recommendHero: 2032 recommendHero: 2018 recommendHero: 2000 recommendHero: 2028 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2048 recommendHero: 2012 recommendHero: 2043 recommendHero: 2007 recommendHero: 2050 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.14978333190084 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 49 1 [INFO:2023-8-18 12:32:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 7.17 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 7.18 } infos { day: 3 hasSignIn: true luckLevel: 5 drawIds: 18 drawIds: 20 drawIds: 16 drawIds: 17 lunarYear: 계묘토끼 lunarMonthAndDay: 7.19 } infos { day: 4 hasSignIn: false luckLevel: 4 drawIds: 6 drawIds: 20 drawIds: 19 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 7.20 } infos { day: 5 hasSignIn: false luckLevel: 2 drawIds: 15 drawIds: 11 drawIds: 9 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 7.21 } serverTime: 1693864427412 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.14978333190084 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 50 1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 2 updateTime: 1693864425 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 107 1 所需时间单位秒 = 0.14978333190084 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 51 1 [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guide_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/guide_arrow_effect.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guide/guidearrowview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zhiyin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]language/ko/bigbg/main_icon/wordicon_4.png instance: @33ms [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 105 1 所需时间单位秒 = 0.18316341564059 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 52 1 [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:58]language/ko/bigbg/banner/banner1053.png instance: @33ms [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 1 当前队列数量= 2 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-8-18 12:32:58]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:58][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=236 [INFO:2023-8-18 12:32:58]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 3 所需时间单位秒 = 0.20030729286373 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuideStartReply 53 1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 11090013 mailId: 29 params: attachment: 2#1#10|1#11070001#500|1#11070002#400|2#4#20|2#2#1000|2#6#10 state: 0 createTime: 1693864425366 isCollection: false } userMail { incrId: 10990028 mailId: 20073 params: Fox Trick#4 attachment: 2#11#17|2#12#75|2#2#28000 state: 0 createTime: 1693774805768 isCollection: false } userMail { incrId: 10990025 mailId: 29 params: attachment: 2#4#20|2#2#1000|2#1#10|2#6#10|1#11070001#500|1#11070002#400 state: 0 createTime: 1693774802929 isCollection: false } [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 1 所需时间单位秒 = 0.10017600096762 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 54 1 [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 12:32:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 12:32:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 55 1 [INFO:2023-8-18 12:32:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 5 当前队列数量= 1 [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:59]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-8-18 12:32:59]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:59]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=128 [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-8-18 12:32:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 5 所需时间单位秒 = 0.066679086536169 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 56 1 [INFO:2023-8-18 12:32:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 6 当前队列数量= 1 [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 57 ids: 8 ids: 59 ids: 6 ids: 55 [INFO:2023-8-18 12:32:59]==> Sender Auto Serialize Message,extId=50,cmd=6,size=19 [INFO:2023-8-18 12:32:59]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/pageview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/openpagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:59][@logic/extensions/guide/agent/GuideAgent.lua:0]:{sendFinishGuideRequest}send guide_49_14201 [INFO:2023-8-18 12:32:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:32:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 1 当前队列数量= 2 [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2023-8-18 12:32:59]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14 [INFO:2023-8-18 12:32:59]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:59]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-8-18 12:32:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 6 所需时间单位秒 = 0.066722709685564 移走了序号= 1 的消息,当前队列数量= 1 || 0 IncActivityPictureShowCountReply 57 1 [INFO:2023-8-18 12:32:59]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23 [INFO:2023-8-18 12:32:59]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2023-8-18 12:32:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/open_page/openpage20031.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: -1 } [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-8-18 12:32:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 58 1 [INFO:2023-8-18 12:32:59][@logic/extensions/guide/agent/GuideAgent.lua:0]:{}update guide push guide_49_-1 [INFO:2023-8-18 12:32:59][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 GuideActionFindGO [INFO:2023-8-18 12:32:59][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow [INFO:2023-8-18 12:32:59][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick [INFO:2023-8-18 12:32:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 4 当前队列数量= 2 [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 skip: 0 [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-8-18 12:32:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 1 所需时间单位秒 = 0.10017700120807 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 59 1 [INFO:2023-8-18 12:32:59]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16 [INFO:2023-8-18 12:32:59]||||| Sender socketClient version=1 [INFO:2023-8-18 12:32:59]language/ko/bigbg/open_page/openpage20031.png instance: @62ms [INFO:2023-8-18 12:32:59]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8 [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:32:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2023-8-18 12:32:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 4 所需时间单位秒 = 0.23359379172325 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideEndReply 60 1 [INFO:2023-8-18 12:33:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/open_page/openpage20005.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:0]language/ko/bigbg/open_page/openpage20005.png instance: @59ms [INFO:2023-8-18 12:33:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/open_page/openpage20033.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:0]language/ko/bigbg/open_page/openpage20033.png instance: @60ms [INFO:2023-8-18 12:33:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/open_page/openpage20003.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:0]language/ko/bigbg/open_page/openpage20003.png instance: @60ms [INFO:2023-8-18 12:33:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/open_page/openpage20029.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:0]language/ko/bigbg/open_page/openpage20029.png instance: @60ms [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 21 当前队列数量= 1 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=19 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 2001 expiredTime: 1682697600 } [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 21 所需时间单位秒 = 0.066777125000954 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 61 1 [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_store_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_store_1 isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_store_consume isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btngift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgiconlaugh_sway.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgtip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/store/storeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/store/storegoodsitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/store/storermbgiftpackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/store/storemonthgiftpackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/store/storefriendgoodsitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/store/storediamonditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/store/storeskinitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonskinitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/store/storemenuchildcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/store/storemusicitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/storeview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_storeicon_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_storeicon_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_storeicon_2 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/storeicon.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 35 16 当前队列数量= 1 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEmojiPackInfoRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1][@logic/extensions/store/view/StoreView.lua:0]:{_selectByShopId}_selectByShopId 6 [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=35,cmd=16,size=9 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 16 当前队列数量= 2 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StoreIconClickLogRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}pageId: 1 [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=46,cmd=16,size=11 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 15 当前队列数量= 3 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFacadeRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 20 当前队列数量= 4 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetIllustrationsRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 4 [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=20,cmd=15,size=9 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=20,cmd=20,size=11 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [WARN:2023-8-18 12:33:1][@logic/extensions/store/view/StoreRmbGiftPackView.lua:0]:{onEnter}firstTabId 1 [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 1 当前队列数量= 5 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreInfosRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storeIds: 11 [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 62 当前队列数量= 6 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetClientRecordRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=41,cmd=1,size=11 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=20,cmd=62,size=9 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 7 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 8 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 9 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: true [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 16 当前队列数量= 10 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAutoSubscriptionGiftBagRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 19 当前队列数量= 11 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetXDayGiftBagInfoRequest [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 12 [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=53,cmd=16,size=9 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=53,cmd=19,size=9 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=35,cmd=16,status=0,size=8 [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_scdl_2/ui_scdl_2.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_scdl_2/ui_scdl_2_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_scdl_2/ui_scdl_2-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEmojiPackInfoReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 35 16 所需时间单位秒 = 0.16687220335007 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetEmojiPackInfoReply 62 1 [WARN:2023-8-18 12:33:1][@logic/extensions/chat/agent/ChatAgent.lua:0]:{}已解锁表情包ids= [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=46,cmd=16,status=0,size=8 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=133 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StoreIconClickLogReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 16 所需时间单位秒 = 0.20033765956759 移走了序号= 1 的消息,当前队列数量= 10 || 0 StoreIconClickLogReply 63 1 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 31703 name: 伊绿梦 gender: 2 portrait: 11100001 exp: 241527 signature: chefTitle: 0 roleNum: 5 heroRate: 6.5 dungeonCount: 2 longWarCount: 0 serialLoginDays: 3 totalLoginDays: 8 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1680171414 lastLogoutTime: 1693845332 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1680171526 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 64 1 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=20,cmd=15,status=0,size=52 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=20,cmd=20,status=0,size=34 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=41,cmd=1,status=0,size=135 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=20,cmd=62,status=0,size=8 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=53,cmd=16,status=0,size=15 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}facades { facadeId: 11130001 isUsing: false expiredTime: 0 } facades { facadeId: 11120001 isUsing: false expiredTime: 0 } facades { facadeId: 11110001 isUsing: false expiredTime: 0 } facades { facadeId: 11100001 isUsing: false expiredTime: 0 } [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFacadeReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 15 所需时间单位秒 = 0.38380349054933 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetFacadeReply 65 1 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}illustrations { type: 4 ids: 16 ids: 1 ids: 17 ids: 3 ids: 19 ids: 6 ids: 7 ids: 8 ids: 9 ids: 11 ids: 14 } [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetIllustrationsReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 20 所需时间单位秒 = 0.38380349054933 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetIllustrationsReply 66 1 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storeInfos { id: 11 nextRefreshTime: 0 goodsInfos { index: 1 goodsId: 11001 buyCount: 0 offlineTime: 0 buyOffPriceCount: 0 } goodsInfos { index: 2 goodsId: 11002 buyCount: 0 offlineTime: 0 buyOffPriceCount: 0 } goodsInfos { index: 3 goodsId: 11003 buyCount: 0 offlineTime: 0 buyOffPriceCount: 0 } goodsInfos { index: 4 goodsId: 11004 buyCount: 0 offlineTime: 0 buyOffPriceCount: 0 } goodsInfos { index: 5 goodsId: 11005 buyCount: 0 offlineTime: 0 buyOffPriceCount: 0 } goodsInfos { index: 6 goodsId: 11006 buyCount: 0 offlineTime: 0 buyOffPriceCount: 0 } goodsInfos { index: 7 goodsId: 11007 buyCount: 0 offlineTime: 0 buyOffPriceCount: 0 } goodsInfos { index: 8 goodsId: 11010 buyCount: 0 offlineTime: 0 buyOffPriceCount: 0 } goodsInfos { index: 9 goodsId: 11011 buyCount: 0 offlineTime: 0 buyOffPriceCount: 0 } offlineTime: 0 refreshedCount: 0 } [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreInfosReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 1 所需时间单位秒 = 0.38380349054933 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetStoreInfosReply 67 1 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=53,cmd=19,status=0,size=8 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetClientRecordReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 62 所需时间单位秒 = 0.41720424219966 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetClientRecordReply 68 1 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.31593170389533 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetMonthCardInfoReply 69 1 [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 6 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { 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12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { id: 5002 hasFirstBonus: true } [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAutoSubscriptionGiftBagReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 16 所需时间单位秒 = 0.37287766113877 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetAutoSubscriptionGiftBagReply 72 1 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetXDayGiftBagInfoReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 19 所需时间单位秒 = 0.37287766113877 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetXDayGiftBagInfoReply 73 1 [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square03.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100012_head_square02.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100020_head_square02.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100053_head_square02.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square02.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100048_head_square03.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100028_head_square03.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100022_head_square02.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.41617795452476 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetWeeklyCardInfoReply 74 1 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 3680 lastRecoverTime: 1693864258000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.10024625062943 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 75 1 [INFO:2023-8-18 12:33:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-8-18 12:33:1]bigbg/headicon_square/100026_head_square03.png instance: @54ms [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.076572209596634 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 76 1 [WARN:2023-8-18 12:33:1][@logic/extensions/stat/controller/kr/KRStatController.lua:0]:{sendPackDisplayRequest}topupId 11502 xm_PromoGiftPack [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 46 29 当前队列数量= 1 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PackDisplayRequest [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}pageId: 11502 pageName: xm_PromoGiftPack [INFO:2023-8-18 12:33:1]==> Sender Auto Serialize Message,extId=46,cmd=29,size=30 [INFO:2023-8-18 12:33:1]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:1]bigbg/headicon_square/100012_head_square02.png instance: @66ms [INFO:2023-8-18 12:33:1]bigbg/headicon_square/100020_head_square02.png instance: @65ms [INFO:2023-8-18 12:33:1]bigbg/headicon_square/100053_head_square02.png instance: @66ms [INFO:2023-8-18 12:33:1]<== Receiver Message, socketClient version=1,extId=46,cmd=29,status=0,size=8 [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PackDisplayReply <--- [INFO:2023-8-18 12:33:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 46 29 所需时间单位秒 = 0.23372675105929 移走了序号= 1 的消息,当前队列数量= 0 || 0 PackDisplayReply 77 1 [INFO:2023-8-18 12:33:1]bigbg/headicon_square/100007_head_square02.png instance: @65ms [INFO:2023-8-18 12:33:1]bigbg/headicon_square/100048_head_square03.png instance: @66ms [INFO:2023-8-18 12:33:2]bigbg/headicon_square/100028_head_square03.png instance: @65ms [INFO:2023-8-18 12:33:2]bigbg/headicon_square/100022_head_square02.png instance: @65ms [INFO:2023-8-18 12:33:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 12:33:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 1 [INFO:2023-8-18 12:33:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-8-18 12:33:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 2 [INFO:2023-8-18 12:33:2]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-8-18 12:33:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-8-18 12:33:2]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 3 [INFO:2023-8-18 12:33:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 12:33:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: true [INFO:2023-8-18 12:33:2]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-8-18 12:33:2]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 16 当前队列数量= 4 [INFO:2023-8-18 12:33:2]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 12:33:2]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAutoSubscriptionGiftBagRequest [INFO:2023-8-18 12:33:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 19 当前队列数量= 5 [INFO:2023-8-18 12:33:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetXDayGiftBagInfoRequest [INFO:2023-8-18 12:33:2]==> Sender Auto Serialize Message,extId=53,cmd=16,size=9 [INFO:2023-8-18 12:33:2]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 6 [INFO:2023-8-18 12:33:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-8-18 12:33:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:2]==> Sender Auto Serialize Message,extId=53,cmd=19,size=9 [INFO:2023-8-18 12:33:2]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:2]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-8-18 12:33:2]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.10008554160595 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetMonthCardInfoReply 78 1 [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 6 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-8-18 12:33:3]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-8-18 12:33:3]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=53,cmd=16,status=0,size=15 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=53,cmd=19,status=0,size=8 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 1 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { 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12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 46 29 当前队列数量= 1 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PackDisplayRequest [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}pageId: 11502 pageName: xm_PromoGiftPack [INFO:2023-8-18 12:33:3]==> Sender Auto Serialize Message,extId=46,cmd=29,size=30 [INFO:2023-8-18 12:33:3]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=46,cmd=29,status=0,size=8 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PackDisplayReply <--- [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 46 29 所需时间单位秒 = 0.23370024934411 移走了序号= 1 的消息,当前队列数量= 0 || 0 PackDisplayReply 86 1 [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 1 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 2 [INFO:2023-8-18 12:33:3]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-8-18 12:33:3]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 3 [INFO:2023-8-18 12:33:3]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 12:33:3]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: true [INFO:2023-8-18 12:33:3]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 16 当前队列数量= 4 [INFO:2023-8-18 12:33:3]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAutoSubscriptionGiftBagRequest [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:3]==> Sender Auto Serialize Message,extId=53,cmd=16,size=9 [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 19 当前队列数量= 5 [INFO:2023-8-18 12:33:3]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetXDayGiftBagInfoRequest [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 6 [INFO:2023-8-18 12:33:3]==> Sender Auto Serialize Message,extId=53,cmd=19,size=9 [INFO:2023-8-18 12:33:3]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:3]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-8-18 12:33:3]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.099972251802683 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetMonthCardInfoReply 87 1 [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 6 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-8-18 12:33:3]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-8-18 12:33:3]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=53,cmd=16,status=0,size=15 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=53,cmd=19,status=0,size=8 [INFO:2023-8-18 12:33:3]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 1 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { 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socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.10010708495975 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 94 1 [WARN:2023-8-18 12:33:3][@logic/extensions/stat/controller/kr/KRStatController.lua:0]:{sendPackDisplayRequest}topupId 11502 xm_PromoGiftPack [INFO:2023-8-18 12:33:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 46 29 当前队列数量= 1 [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PackDisplayRequest [INFO:2023-8-18 12:33:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}pageId: 11502 pageName: xm_PromoGiftPack [INFO:2023-8-18 12:33:3]==> Sender Auto Serialize Message,extId=46,cmd=29,size=30 [INFO:2023-8-18 12:33:3]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:4]<== Receiver Message, socketClient version=1,extId=46,cmd=29,status=0,size=8 [INFO:2023-8-18 12:33:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PackDisplayReply <--- [INFO:2023-8-18 12:33:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 46 29 所需时间单位秒 = 0.20037345960736 移走了序号= 1 的消息,当前队列数量= 0 || 0 PackDisplayReply 95 1 [INFO:2023-8-18 12:33:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_065.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_065.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiaobiao1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 17 当前队列数量= 1 [INFO:2023-8-18 12:33:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BeadsPackgeClickLogRequest [INFO:2023-8-18 12:33:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}giftBagId: 30036 [INFO:2023-8-18 12:33:5]==> Sender Auto Serialize Message,extId=46,cmd=17,size=13 [INFO:2023-8-18 12:33:5]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_views_kitchen_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storebuyconfirm.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/store/storebuyconfirm_giftbag.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:5]<== Receiver Message, socketClient version=1,extId=46,cmd=17,status=0,size=8 [INFO:2023-8-18 12:33:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BeadsPackgeClickLogReply <--- [INFO:2023-8-18 12:33:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 17 所需时间单位秒 = 0.13348208367825 移走了序号= 1 的消息,当前队列数量= 0 || 0 BeadsPackgeClickLogReply 96 1 [INFO:2023-8-18 12:33:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110049_user_headoutline.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:5]bigbg/itemicon/1000100.png instance: @62ms [INFO:2023-8-18 12:33:5]bigbg/user_headoutline/11110049_user_headoutline.png instance: @64ms [INFO:2023-8-18 12:33:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/msgboxview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/msgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/store/superdiamondbuyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/store/superdiamondbuyitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 1 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 2 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:6]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 3 [INFO:2023-8-18 12:33:6]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 12:33:6]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-8-18 12:33:6]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:6]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 16 当前队列数量= 4 [INFO:2023-8-18 12:33:6]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAutoSubscriptionGiftBagRequest [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 19 当前队列数量= 5 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetXDayGiftBagInfoRequest [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:6]==> Sender Auto Serialize Message,extId=53,cmd=16,size=9 [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 6 [INFO:2023-8-18 12:33:6]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-8-18 12:33:6]==> Sender Auto Serialize Message,extId=53,cmd=19,size=9 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:6]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:6]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-8-18 12:33:6]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:6]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.10011691600084 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetMonthCardInfoReply 97 1 [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 6 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-8-18 12:33:6]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-8-18 12:33:6]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:6]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2023-8-18 12:33:6]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 12:33:6]<== Receiver Message, socketClient version=1,extId=53,cmd=16,status=0,size=15 [INFO:2023-8-18 12:33:6]<== Receiver Message, socketClient version=1,extId=53,cmd=19,status=0,size=8 [INFO:2023-8-18 12:33:6]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-8-18 12:33:6][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 1 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { 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23:59:59",68,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6117,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4081,"topupco":[4081,"language_82001275",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4081,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4082,"topupco":[4082,"language_82080959",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":[4083,"language_82080940",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"language_82080960",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"language_82080961",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0}] [INFO:2023-8-18 12:33:6]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 50000 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50001 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50002 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50003 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50004 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50005 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50006 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50007 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50008 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 50009 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 50010 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 50011 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 50012 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 50013 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 50014 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 50015 buyCount: 0 expiredTime: 0 } infos { id: 50016 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 30036 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30037 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30038 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30039 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30040 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30041 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30042 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30043 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 0.13347275182605 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetGiftBagInfoReply 99 1 [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 5 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:6]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-8-18 12:33:6]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { id: 5002 hasFirstBonus: true } [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAutoSubscriptionGiftBagReply <--- [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 16 所需时间单位秒 = 0.13347275182605 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetAutoSubscriptionGiftBagReply 100 1 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetXDayGiftBagInfoReply <--- [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 19 所需时间单位秒 = 0.18792341649532 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetXDayGiftBagInfoReply 101 1 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.18792341649532 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetWeeklyCardInfoReply 102 1 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 3680 lastRecoverTime: 1693864258000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.08780650049448 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 103 1 [INFO:2023-8-18 12:33:6][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 12:33:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_114.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_114_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_shangdianyaozhu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:33:6]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-8-18 12:33:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-8-18 12:33:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.10012574866414 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 104 1 [INFO:2023-8-18 12:33:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 12:33:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:8][@logic/extensions/topup/controller/TopupController.lua:0]:{pay}要充的是=,开始发送下订单 {"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8304,"topupco":[8304,"language_82127166",1,"2008-01-01 00:00:00","2038-01-01 00:00:00",7500,4.99,50,50,0,0,4,0,false,"",false,1,0,"shop_245",3,"language_82016733","",""],"id":8304,"buyCount":0} [WARN:2023-8-18 12:33:8][@logic/extensions/topup/agent/kr/KRTopupAgent.lua:0]:{sendNewOrderRequest} ...NewOrderReques send 8304 madfun.ttof.pack3 [INFO:2023-8-18 12:33:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:33:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 2 当前队列数量= 1 [INFO:2023-8-18 12:33:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = NewOrderRequest [INFO:2023-8-18 12:33:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}topupId: 8304 platformGoodsId: madfun.ttof.pack3 [INFO:2023-8-18 12:33:8]==> Sender Auto Serialize Message,extId=53,cmd=2,size=31 [INFO:2023-8-18 12:33:8]||||| Sender socketClient version=1 [INFO:2023-8-18 12:33:8]<== Receiver Message, socketClient version=1,extId=53,cmd=2,status=0,size=49 [INFO:2023-8-18 12:33:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}topupId: 8304 orderId: 431035 md5Sign: d59be5a58b595bb5f2ca820cc89821e4 [INFO:2023-8-18 12:33:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewOrderReply <--- [INFO:2023-8-18 12:33:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 2 所需时间单位秒 = 0.1000637486577 移走了序号= 1 的消息,当前队列数量= 0 || 0 NewOrderReply 106 1 [WARN:2023-8-18 12:33:8][@logic/extensions/topup/agent/kr/KRTopupAgent.lua:0]:{} ...NewOrderReques Reply 0 8304 431035 d59be5a58b595bb5f2ca820cc89821e4 [INFO:2023-8-18 12:33:8][@logic/extensions/topup/controller/kr/KRTopupController.lua:0]:{}=============下订单成功回调,可以拉起sdk支付了= 8304 431035 d59be5a58b595bb5f2ca820cc89821e4 [INFO:2023-8-18 12:33:8][@logic/extensions/topup/controller/kr/KRTopupController.lua:0]:{}{"moreCharge":0,"callBackStr":"431035","sign":"d59be5a58b595bb5f2ca820cc89821e4","platformGoodsId":"madfun.ttof.pack3","zoneId":"301","serverName":"东南亚(周)","roleLevel":50,"rate":10,"args":{"arg1":"1"},"money":4.99,"productName":"옥구슬 50개","serverId":"301","payType":0,"exStr":"{\"thirdPaymentSwitch\":true}","roleId":"31703","outOrderNo":"431035","gameGold":"금옥","coinsAmount":1,"goodsId":"8304","roleName":"伊绿梦"} [INFO:2023-8-18 12:33:15]GameDevice isFront = False [INFO:2023-8-18 12:34:33]GameDevice isFront = True [INFO:2023-8-18 12:34:33][@logic/extensions/topup/controller/TopupController.lua:0]:{}============sdk支付成功回调,statusCode= 3013 [INFO:2023-8-18 12:34:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:34:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:34:36][@logic/extensions/topup/controller/TopupController.lua:0]:{pay}要充的是=,开始发送下订单 {"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8304,"topupco":[8304,"language_82127166",1,"2008-01-01 00:00:00","2038-01-01 00:00:00",7500,4.99,50,50,0,0,4,0,false,"",false,1,0,"shop_245",3,"language_82016733","",""],"id":8304,"buyCount":0} [WARN:2023-8-18 12:34:36][@logic/extensions/topup/agent/kr/KRTopupAgent.lua:0]:{sendNewOrderRequest} ...NewOrderReques send 8304 madfun.ttof.pack3 [INFO:2023-8-18 12:34:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:34:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 2 当前队列数量= 1 [INFO:2023-8-18 12:34:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = NewOrderRequest [INFO:2023-8-18 12:34:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}topupId: 8304 platformGoodsId: madfun.ttof.pack3 [INFO:2023-8-18 12:34:36]==> Sender Auto Serialize Message,extId=53,cmd=2,size=31 [INFO:2023-8-18 12:34:36]||||| Sender socketClient version=1 [INFO:2023-8-18 12:34:36]<== Receiver Message, socketClient version=1,extId=53,cmd=2,status=0,size=49 [INFO:2023-8-18 12:34:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}topupId: 8304 orderId: 431036 md5Sign: 1981fa81d3112f91d8c5dced0c9f3768 [INFO:2023-8-18 12:34:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewOrderReply <--- [INFO:2023-8-18 12:34:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 2 所需时间单位秒 = 0.099931459873915 移走了序号= 1 的消息,当前队列数量= 0 || 0 NewOrderReply 108 1 [WARN:2023-8-18 12:34:36][@logic/extensions/topup/agent/kr/KRTopupAgent.lua:0]:{} ...NewOrderReques Reply 0 8304 431036 1981fa81d3112f91d8c5dced0c9f3768 [INFO:2023-8-18 12:34:36][@logic/extensions/topup/controller/kr/KRTopupController.lua:0]:{}=============下订单成功回调,可以拉起sdk支付了= 8304 431036 1981fa81d3112f91d8c5dced0c9f3768 [INFO:2023-8-18 12:34:36][@logic/extensions/topup/controller/kr/KRTopupController.lua:0]:{}{"moreCharge":0,"callBackStr":"431036","sign":"1981fa81d3112f91d8c5dced0c9f3768","platformGoodsId":"madfun.ttof.pack3","zoneId":"301","serverName":"东南亚(周)","roleLevel":50,"rate":10,"args":{"arg1":"1"},"money":4.99,"productName":"옥구슬 50개","serverId":"301","payType":0,"exStr":"{\"thirdPaymentSwitch\":true}","roleId":"31703","outOrderNo":"431036","gameGold":"금옥","coinsAmount":1,"goodsId":"8304","roleName":"伊绿梦"} [INFO:2023-8-18 12:34:36]GameDevice isFront = False [INFO:2023-8-18 12:35:5]GameDevice isFront = True [INFO:2023-8-18 12:35:18]GameDevice isFront = False [INFO:2023-8-18 12:35:32]GameDevice isFront = True [INFO:2023-8-18 12:35:37]GameDevice isFront = False [INFO:2023-8-18 12:35:39]GameDevice isFront = True [INFO:2023-8-18 12:35:39][@logic/extensions/topup/controller/TopupController.lua:0]:{}============sdk支付成功回调,statusCode= 0 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=53,cmd=3,status=0,size=15 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=16 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}topupId: 8304 orderId: 431036 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = OrderCompletePush <--- [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 53 3 || 0 OrderCompletePush 112 1 [INFO:2023-8-18 12:35:41][@logic/extensions/topup/controller/TopupController.lua:0]:{}============服务器推送回来,充值完毕,收到钱给到钻石了 8304 431036 [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 1 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 2 [INFO:2023-8-18 12:35:41]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 12:35:41]||||| Sender socketClient version=1 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-8-18 12:35:41][@logic/extensions/topup/controller/kr/KRTopupController.lua:0]:{_onTopupComplete}数据统计-首充 [INFO:2023-8-18 12:35:41]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 12:35:41]||||| Sender socketClient version=1 [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 8 当前队列数量= 3 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCumulativeTopupInfoRequest [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 4 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:35:41]==> Sender Auto Serialize Message,extId=53,cmd=8,size=9 [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 5 [INFO:2023-8-18 12:35:41]||||| Sender socketClient version=1 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-8-18 12:35:41]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:35:41]||||| Sender socketClient version=1 [INFO:2023-8-18 12:35:41]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 6 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 12:35:41]||||| Sender socketClient version=1 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 16 当前队列数量= 7 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAutoSubscriptionGiftBagRequest [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 19 当前队列数量= 8 [INFO:2023-8-18 12:35:41]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetXDayGiftBagInfoRequest [INFO:2023-8-18 12:35:41]||||| Sender socketClient version=1 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:35:41]==> Sender Auto Serialize Message,extId=53,cmd=16,size=9 [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 9 [INFO:2023-8-18 12:35:41]||||| Sender socketClient version=1 [INFO:2023-8-18 12:35:41]==> Sender Auto Serialize Message,extId=53,cmd=19,size=9 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-8-18 12:35:41]||||| Sender socketClient version=1 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 152 infos { id: 10005 value: 1 time: 0 } replaceAll: false } [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 113 1 [INFO:2023-8-18 12:35:41]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-8-18 12:35:41]||||| Sender socketClient version=1 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 107 infos { id: 10024 value: 1 time: 0 } replaceAll: false } [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 114 1 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 10 change: 50 count: 60 } [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 115 1 [INFO:2023-8-18 12:35:41][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=21 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 2 materilId: 10 change: 50 } getApproach: 38 getApproachSubId: 8304 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 116 1 [INFO:2023-8-18 12:35:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 148 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 117 1 [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 12:35:41][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=53,cmd=8,status=0,size=84 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 1 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 1 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } 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00:00:00",648,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"language_82080960",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"language_82080961",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0}] [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 50000 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50001 buyCount: 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0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 0.50040424987674 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetGiftBagInfoReply 119 1 [INFO:2023-8-18 12:35:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 8 [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-8-18 12:35:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:35:41]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-8-18 12:35:41]||||| Sender socketClient version=1 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=53,cmd=16,status=0,size=15 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=53,cmd=19,status=0,size=8 [INFO:2023-8-18 12:35:41]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { defineId: 1 status: 0 } info { defineId: 2 status: 0 } info { defineId: 3 status: 0 } info { defineId: 4 status: 0 } info { defineId: 5 status: 0 } info { defineId: 6 status: 0 } info { defineId: 7 status: 0 } info { defineId: 8 status: 0 } info { defineId: 9 status: 0 } info { defineId: 10 status: 0 } info { defineId: 11 status: 0 } info { defineId: 12 status: 0 } amount: 22000 [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCumulativeTopupInfoReply <--- [INFO:2023-8-18 12:35:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 8 所需时间单位秒 = 0.50040424987674 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetCumulativeTopupInfoReply 120 1 [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-8-18 12:35:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.55003299936652 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetMonthCardInfoReply 121 1 [INFO:2023-8-18 12:35:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 7 [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-8-18 12:35:42]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-8-18 12:35:42]||||| Sender socketClient version=1 [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 1 } infos 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GetStoreFreeGiftBagInfoRequest [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:35:42]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-8-18 12:35:42]||||| Sender socketClient version=1 [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { id: 5002 hasFirstBonus: true } [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAutoSubscriptionGiftBagReply <--- [INFO:2023-8-18 12:35:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 16 所需时间单位秒 = 0.59943958371878 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetAutoSubscriptionGiftBagReply 124 1 [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetXDayGiftBagInfoReply <--- [INFO:2023-8-18 12:35:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 19 所需时间单位秒 = 0.59943958371878 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetXDayGiftBagInfoReply 125 1 [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-8-18 12:35:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.59943958371878 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetWeeklyCardInfoReply 126 1 [INFO:2023-8-18 12:35:42]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-8-18 12:35:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.13348958268762 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetStoreFreeGiftBagInfoReply 127 1 [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 3680 lastRecoverTime: 1693864558000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-8-18 12:35:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.083860833197832 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 0 1 [INFO:2023-8-18 12:35:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 12:35:42]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-8-18 12:35:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-8-18 12:35:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.15062058344483 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 1 1 [INFO:2023-8-18 12:35:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 12:35:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:35:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:35:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 12:35:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 12:35:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 12:35:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 12:40:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 12:40:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 12:40:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 12:40:42]DestroyUnusedResources:35,3,time=,paths: [INFO:2023-8-18 12:45:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 12:45:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 12:45:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 12:45:42]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 12:45:57]GameDevice isFront = False [INFO:2023-8-18 14:30:20]1 headerBuffer== socketClient version=1@ error code =10038@SocketException@The descriptor is not a socket at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at Framework.ByteMsgReceiver.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 [INFO:2023-8-18 14:30:20]reciever LostConnect,version=1 [INFO:2023-8-18 14:30:21]GameDevice isFront = True [INFO:2023-8-18 14:30:21]1 receiver DoLostConnect,version=1 [INFO:2023-8-18 14:30:21]1 status:DisConnect [INFO:2023-8-18 14:30:21][@logic/extensions/login/controller/LoginController.lua:0]:{closure}非手动,非服务器推送消息主动断开socket 的情况下,接收到Socket连接断开 [INFO:2023-8-18 14:30:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{_checkIsLostConnect}开始重连流程 [INFO:2023-8-18 14:30:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5 [INFO:2023-8-18 14:30:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:30:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{_execReConnet}开始重新建立socket连接 [INFO:2023-8-18 14:30:21][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 43.156.128.30 9003 true [INFO:2023-8-18 14:30:21]1 sender LostConnect [INFO:2023-8-18 14:30:21]1 sender DoLostConnect [INFO:2023-8-18 14:30:21][@logic/extensions/login/controller/LoginController.lua:0]:{}==============等待一段时间到了,还未有收到socket回调结果,真的开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003 [INFO:2023-8-18 14:30:21][@logic/common/sdk/OneSDKManagerImpl.lua:0]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.156.128.30 [INFO:2023-8-18 14:30:21][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.156.128.30 [INFO:2023-8-18 14:30:21][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 43.156.128.30 [INFO:2023-8-18 14:30:21]==============link network is ipv4============ [INFO:2023-8-18 14:30:21]1 status:Connecting [INFO:2023-8-18 14:30:21]1 Connect,ip=43.156.128.30,port=9003,verson=1 [INFO:2023-8-18 14:30:21][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-8-18 14:30:21][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把 [INFO:2023-8-18 14:30:21]1 AsyncConnectCallBack call by system,connectingVersion=1 [INFO:2023-8-18 14:30:21]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-8-18 14:30:21]1 Same version,socket.Connected=True [INFO:2023-8-18 14:30:21]1 Do EndConnect [INFO:2023-8-18 14:30:21]1 Do EndConnect Done [INFO:2023-8-18 14:30:21]1 status:Connected [INFO:2023-8-18 14:30:21]1 ConnectSucc True [INFO:2023-8-18 14:30:21][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-8-18 14:30:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}socket连服务器成功,当前状态==== true true [INFO:2023-8-18 14:30:21]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2023-8-18 14:30:21]||||| Sender socketClient version=2 [INFO:2023-8-18 14:30:21]<== Receiver Message, socketClient version=2,extId=-1,cmd=1,status=-1,size=65 [INFO:2023-8-18 14:30:21][@logic/common/state/net/kr/KRReConnectionMgr.lua:0]:{_reConnectFailTodo}网络连接着,需要重登陆,主动断开socket连接 [INFO:2023-8-18 14:30:21][@logic/extensions/login/controller/LoginController.lua:0]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调 [INFO:2023-8-18 14:30:21]1 sender LostConnect [INFO:2023-8-18 14:30:21]1 headerBuffer== socketClient version=2@ThreadAbortException@ at System.Threading.Monitor.try_enter_with_atomic_var (System.Object obj, System.Int32 millisecondsTimeout, System.Boolean& lockTaken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Monitor.ReliableEnterTimeout (System.Object obj, System.Int32 timeout, System.Boolean& lockTaken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Monitor.ReliableEnter (System.Object obj, System.Boolean& lockTaken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Monitor.Enter (System.Object obj, System.Boolean& lockTaken) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.SafeSocketHandle.UnRegisterForBlockingSyscall () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at Framework.ByteMsgReceiver.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 [INFO:2023-8-18 14:30:21]reciever LostConnect,version=2 [INFO:2023-8-18 14:30:22]1 status:DisConnect [INFO:2023-8-18 14:30:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:30:22]1 sender DoLostConnect [INFO:2023-8-18 14:30:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:30:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{rightHandler}开始重新登录 [INFO:2023-8-18 14:30:23][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 14:30:23][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 14:30:23][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [WARN:2023-8-18 14:30:23][@logic/extensions/monopoly/model/MonopolyModel.lua:0]:{onReset}MonopolyModel重置 [WARN:2023-8-18 14:30:23][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:0]:{onReset}MonopolyPropsCardController重置 [INFO:2023-8-18 14:30:23][@logic/extensions/danpk/controller/DanPkController.lua:0]:{stopPrepare}DanPkController:stopPrepare nil stack traceback: logic/extensions/danpk/controller/DanPkController: in function 'stopPrepare' logic/extensions/danpk/controller/DanPkController: in function 'onReset' frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension' frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions' logic/common/state/net/ReConnectionMgr: in function 'rightHandler' logic/extensions/common/view/commonmsgbox/CommonMsgBoxView: in function [INFO:2023-8-18 14:30:23][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [WARN:2023-8-18 14:30:23][@logic/extensions/common/controller/WebCamTextureController.lua:0]:{closeWebCam}closeWebCam [INFO:2023-8-18 14:30:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:30:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:30:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:30:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:30:23][@logic/scene/SceneMgr.lua:0]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景 [INFO:2023-8-18 14:30:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23][@logic/extensions/noticeweb/controller/KRNoticeWebController.lua:0]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 102langCode = ko [INFO:2023-8-18 14:30:23][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:30:23][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{callFunc}监听获取到的公告板数据 statusCode = 0 result = {} [INFO:2023-8-18 14:30:23][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{}NoticeWebController:OnNoticeRequsetCallback content = table: 0x0137de3c90 [INFO:2023-8-18 14:30:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_rxyq006.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/noticeweb/noticewebview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:30:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/noticeweb/noticewebcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-8-18 14:30:23][@logic/extensions/noticeweb/model/NoticeWebModel.lua:0]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2023-8-18 14:30:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:30:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:30:24][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 14:30:24][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 14:30:24][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 14:30:24][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2023-8-18 14:30:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:30:25][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:30:26][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:30:32][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]==<==返回; 0; 3b9113f3-6698-4cd6-a6b0-ecb0fd403490; 112; 中国 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '' logic/common/sdk/OneSDKManagerImpl: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-8-18 14:30:32][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 3b9113f3-6698-4cd6-a6b0-ecb0fd403490 [INFO:2023-8-18 14:30:32][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}OneSDK login success [INFO:2023-8-18 14:30:32][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sessionId: 3b9113f3-6698-4cd6-a6b0-ecb0fd403490 [INFO:2023-8-18 14:30:32][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}platformId: 112 [INFO:2023-8-18 14:30:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:30:32][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:30:32][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:30:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 14:30:32][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:30:32][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=3b9113f3-6698-4cd6-a6b0-ecb0fd403490&clientVersion=4.0.86&sysType=1&language=ko [INFO:2023-8-18 14:30:32][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"be10112d-4822-4bf6-80d3-44939e1d1354","userName":"112_32618020f080d970550","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}} [INFO:2023-8-18 14:35:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:35:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:35:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:35:24]DestroyUnusedResources:111,4,time=,paths: [INFO:2023-8-18 14:37:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:37]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.86 [INFO:2023-8-18 14:37:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:37:37][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 4.0.86 4.0.86 [INFO:2023-8-18 14:37:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:37:37][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-8-18 14:37:37][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1692340657 [INFO:2023-8-18 14:37:37][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-8-18 14:37:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 14:37:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:37:37][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:37:37][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendWebStartRequest}http-进入游戏url===== http://43.156.128.30/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.156.128.30\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":301,"sessionId":"be10112d-4822-4bf6-80d3-44939e1d1354","openKey":""}} [INFO:2023-8-18 14:37:37][@logic/common/sdk/SDKManager.lua:0]:{requestWithForm}============send http:==========http://43.156.128.30/startgame.jsp?pfKey=&pf=&zoneId=301&sessionId=be10112d-4822-4bf6-80d3-44939e1d1354&openKey= [INFO:2023-8-18 14:37:37][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-进入游戏返回数据========= {"ip":"43.156.128.30","isAdmin":false,"pid":301001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."} [INFO:2023-8-18 14:37:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:37][@logic/extensions/login/view/LoginView.lua:0]:{_realonClickLogin}click login btn,ip=43.156.128.30,port=9003 [INFO:2023-8-18 14:37:37][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003 [INFO:2023-8-18 14:37:37][@logic/common/sdk/OneSDKManagerImpl.lua:0]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.156.128.30 [INFO:2023-8-18 14:37:37][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.156.128.30 [INFO:2023-8-18 14:37:37][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 43.156.128.30 [INFO:2023-8-18 14:37:37]==============link network is ipv4============ [INFO:2023-8-18 14:37:37]1 status:Connecting [INFO:2023-8-18 14:37:37]1 Connect,ip=43.156.128.30,port=9003,verson=2 [INFO:2023-8-18 14:37:37][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-8-18 14:37:37][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把 [INFO:2023-8-18 14:37:37]1 AsyncConnectCallBack call by system,connectingVersion=2 [INFO:2023-8-18 14:37:37]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-8-18 14:37:37]1 Same version,socket.Connected=True [INFO:2023-8-18 14:37:37]1 Do EndConnect [INFO:2023-8-18 14:37:37]1 Do EndConnect Done [INFO:2023-8-18 14:37:37]1 status:Connected [INFO:2023-8-18 14:37:37]1 ConnectSucc True [INFO:2023-8-18 14:37:37][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-8-18 14:37:37]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2023-8-18 14:37:37]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:37]<== Receiver Message, socketClient version=3,extId=-1,cmd=1,status=0,size=18 [INFO:2023-8-18 14:37:37]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 14:37:37]<== Receiver Message, socketClient version=3,extId=20,cmd=9,status=0,size=16 [INFO:2023-8-18 14:37:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:37:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:37:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2023-8-18 14:37:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 16 } [INFO:2023-8-18 14:37:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-8-18 14:37:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1 [INFO:2023-8-18 14:37:37]<== Receiver Message, socketClient version=3,extId=20,cmd=4,status=0,size=133 [INFO:2023-8-18 14:37:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 31703 name: 伊绿梦 gender: 2 portrait: 11100001 exp: 241527 signature: chefTitle: 0 roleNum: 5 heroRate: 6.5 dungeonCount: 2 longWarCount: 0 serialLoginDays: 3 totalLoginDays: 8 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1680171414 lastLogoutTime: 1693867024 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1680171526 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-8-18 14:37:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-8-18 14:37:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 14:37:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 14:37:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 10 当前队列数量= 1 [INFO:2023-8-18 14:37:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-8-18 14:37:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:37]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-8-18 14:37:37]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=20,cmd=10,status=0,size=10 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 10 所需时间单位秒 = 0.066336460411549 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1 [INFO:2023-8-18 14:37:38][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-8-18 14:37:38][@logic/extensions/main/controller/MainController.lua:0]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 1 当前队列数量= 1 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 3 当前队列数量= 2 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 1 当前队列数量= 3 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 4 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 51 1 当前队列数量= 5 [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 10 3 当前队列数量= 6 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 1 当前队列数量= 7 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 33 当前队列数量= 8 [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 67 1 当前队列数量= 9 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 3 当前队列数量= 10 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=22,cmd=1,status=0,size=1874 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 3070396 isInFormation: false masterPlayerID: 31703 heroTypeIdx: 2140 baseAttr { hp: 1178 atk: 120 def: 127 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682764945138 rank: 1 luck: 6 sks { skillId: 41214000 strengthenLevel: 1 } sks { skillId: 41214001 strengthenLevel: 1 } sks { skillId: 41214002 strengthenLevel: 1 } exp: 0 state: 256 strengthenRate: 0 breakthroughCnt: 0 skinId: 100163 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3070397 isInFormation: false masterPlayerID: 31703 heroTypeIdx: 2140 baseAttr { hp: 1178 atk: 120 def: 127 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682764945329 rank: 1 luck: 6 sks { skillId: 41214000 strengthenLevel: 1 } sks { skillId: 41214001 strengthenLevel: 1 } sks { skillId: 41214002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100163 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3070394 isInFormation: true masterPlayerID: 31703 heroTypeIdx: 2141 baseAttr { hp: 1312 atk: 125 def: 148 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682764935646 rank: 1 luck: 6 sks { skillId: 41214100 strengthenLevel: 1 } sks { skillId: 41214101 strengthenLevel: 1 } sks { skillId: 41214102 strengthenLevel: 1 } exp: 0 state: 384 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100164 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2220037 isInFormation: true masterPlayerID: 31703 heroTypeIdx: 2012 baseAttr { hp: 1160 atk: 122 def: 125 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680171544622 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 0 state: 385 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2220036 isInFormation: false masterPlayerID: 31703 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680171526219 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3070395 isInFormation: true masterPlayerID: 31703 heroTypeIdx: 2140 baseAttr { hp: 1178 atk: 120 def: 127 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682764944035 rank: 1 luck: 6 sks { skillId: 41214000 strengthenLevel: 1 } sks { skillId: 41214001 strengthenLevel: 1 } sks { skillId: 41214002 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100163 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3070392 isInFormation: true masterPlayerID: 31703 heroTypeIdx: 2141 baseAttr { hp: 1312 atk: 125 def: 148 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682764935357 rank: 1 luck: 6 sks { skillId: 41214100 strengthenLevel: 1 } sks { skillId: 41214101 strengthenLevel: 1 } sks { skillId: 41214102 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100164 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3070393 isInFormation: false masterPlayerID: 31703 heroTypeIdx: 2141 baseAttr { hp: 1312 atk: 125 def: 148 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682764935518 rank: 1 luck: 6 sks { skillId: 41214100 strengthenLevel: 1 } sks { skillId: 41214101 strengthenLevel: 1 } sks { skillId: 41214102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100164 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2220038 isInFormation: true masterPlayerID: 31703 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680172061389 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 1 所需时间单位秒 = 0.066819373518229 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1 [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=20,cmd=3,status=0,size=1914 [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=8,cmd=1,status=0,size=259 [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=23,cmd=1,status=0,size=319 [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=51,cmd=1,status=0,size=36 [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=10,cmd=3,status=0,size=226 [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=31,cmd=1,status=0,size=863 [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=20,cmd=33,status=0,size=8 [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=67,cmd=1,status=0,size=18 [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=11,cmd=4,status=0,size=16 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 31703 name: 伊绿梦 gender: 2 portrait: 11100001 exp: 241527 signature: chefTitle: 0 roleNum: 5 heroRate: 6.5 dungeonCount: 2 longWarCount: 0 serialLoginDays: 3 totalLoginDays: 8 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1680171414 lastLogoutTime: 1693867024 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1680171526 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 114000 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 3680 lastRecoverTime: 1693871758000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 60 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 10 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 1693947600000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 1693947600000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1693865758000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1680171358000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 16 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: false } openInfo { id: 64 isOpen: false } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: false } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 3 所需时间单位秒 = 0.13361245766282 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1 [INFO:2023-8-18 14:37:38][@logic/extensions/user/agent/UserAgent.lua:0]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-09-05 07:58:25","roleExp":241527,"serverId":"301","registerTime":1680171414,"lastLogoutTime":"2023-09-05 06:37:04","roleId":"31703","roleCTime":1680171414,"type":2,"roleName":"伊绿梦","serverName":"东南亚(周)","roleLevel":50} [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=11,cmd=3,status=0,size=8 [INFO:2023-8-18 14:37:38]<== Receiver Message, socketClient version=3,extId=35,cmd=5,status=0,size=12 [INFO:2023-8-18 14:37:38][@logic/extensions/user/agent/kr/KRUserAgent.lua:0]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 301 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 20001 state: 1 name: 요망 팀 typeId: 2 } formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 3070392 } formationHeros { index: 1 typeId: 1 heroUniqueId: 3070395 } formationHeros { index: 2 typeId: 1 heroUniqueId: 2220038 } formationHeros { index: 3 typeId: 1 heroUniqueId: 2220037 } state: 1 name: 팀1 typeId: 1 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 3070395 } formationHeros { index: 1 typeId: 1 heroUniqueId: 3070394 } state: 1 name: 팀2 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: 포악 팀 typeId: 2 } formationInfoList { formationId: 3 state: 1 name: 팀3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: 팀4 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: 팀5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: 팀6 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: 팀7 typeId: 1 } formationInfoList { formationId: 8 state: 2 name: 팀8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 팀9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 팀10 typeId: 1 } [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 1 所需时间单位秒 = 0.13361245766282 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2000 exp: 20 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000003 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019006 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2140 exp: 0 injuredNum: 0 voice: 1150003 voice: 1150004 voice: 1150009 voice: 1150013 voice: 1150015 voice: 1150014 infos: 1000888 unreadInfos: 1000888 usingSkinId: 100163 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2141 exp: 0 injuredNum: 0 voice: 1151013 voice: 1151015 voice: 1151014 voice: 1151003 voice: 1151004 infos: 1000894 unreadInfos: 1000894 usingSkinId: 100164 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.13361245766282 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 14:37:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 4200001 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693722641019 loveLevel: 0 } [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 51 1 所需时间单位秒 = 0.40324241295457 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11190024 count: 1 lastUseTime: 1648635358000 composeCount: 0 } dataList { itemId: 11040002 count: 8 lastUseTime: 1648635993000 composeCount: 0 } dataList { itemId: 11040003 count: 1 lastUseTime: 1648636055000 composeCount: 0 } dataList { itemId: 11060006 count: 12 lastUseTime: 1662187271749 composeCount: 0 } dataList { itemId: 10000008 count: 3 lastUseTime: 1648635562000 composeCount: 0 } dataList { itemId: 11050009 count: 15 lastUseTime: 1648635563000 composeCount: 0 } dataList { itemId: 10000009 count: 155 lastUseTime: 1662186643411 composeCount: 0 } dataList { itemId: 11050013 count: 15 lastUseTime: 1648635563000 composeCount: 0 } dataList { itemId: 10000015 count: 1 lastUseTime: 1662187368814 composeCount: 0 } dataList { itemId: 11070001 count: 1000 lastUseTime: 1648635562000 composeCount: 0 } dataList { itemId: 11050001 count: 15 lastUseTime: 1648635563000 composeCount: 0 } dataList { itemId: 11050005 count: 15 lastUseTime: 1648635563000 composeCount: 0 } [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 10 3 所需时间单位秒 = 0.40324241295457 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 130001 barrierId: 130001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 140001 barrierId: 140001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 340001 barrierId: 340001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 1 所需时间单位秒 = 0.40324241295457 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 33 所需时间单位秒 = 0.43395562283695 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 67 1 所需时间单位秒 = 0.43395562283695 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 990 totalPayCount: 990 } [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1 [INFO:2023-8-18 14:37:38][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 3 所需时间单位秒 = 0.4674165379256 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1 [INFO:2023-8-18 14:37:38][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}arm64e [INFO:2023-8-18 14:37:38][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Apple A13 GPU [INFO:2023-8-18 14:37:38][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Metal [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: iPhone12,5 sdkVersion: 2.4.1 sdkType: 1 imsi: D1E2A992-D7AB-4329-ABF2-5365F5EEB051 imei: D1E2A992-D7AB-4329-ABF2-5365F5EEB051 gameVersionName: 1.0.20 gameVersionCode: 20 gamepackageName: com.madfun.ttof.ios densityDpi: 3 displayScreenWidth: 896 displayScreenHeight: 414 networkInfo: WIFI sysVersion: 14.0.1 othersdkVersion: channelId: 910135 pushRegisterId: cpuHardware: arm64e memory: 0 gLRender: Apple A13 GPU gLVersion: Metal startFromGameCenter: false } [INFO:2023-8-18 14:37:38][@logic/extensions/main/controller/MainController.lua:0]:{}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=46,cmd=1,size=217 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 64 当前队列数量= 11 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:38][@logic/extensions/main/controller/MainController.lua:0]:{}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-8-18 14:37:38]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:38][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/logicLauncher/LogicLauncher: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 14:37:38][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 14:37:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 2 [INFO:2023-8-18 14:37:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-8-18 14:37:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1 [INFO:2023-8-18 14:37:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:37:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:37:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:37:38]DestroyUnusedResources:18,4,time=,paths: [INFO:2023-8-18 14:37:38][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:38]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @32ms [INFO:2023-8-18 14:37:39]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @135ms [INFO:2023-8-18 14:37:39][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-8-18 14:37:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:39][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-8-18 14:37:39][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 14:37:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_views_storysystem_0_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=46,cmd=1,status=0,size=8 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=37,cmd=9,status=0,size=8 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=37,cmd=2,status=0,size=40 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=20,cmd=30,status=0,size=8 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=54,cmd=1,status=0,size=389 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=49,cmd=1,status=0,size=1241 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=33,cmd=14,status=0,size=8 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=57,cmd=1,status=0,size=14 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=57,cmd=27,status=0,size=10 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=23,cmd=12,status=0,size=8 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 13 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 14 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-8-18 14:37:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 22 当前队列数量= 15 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 6 当前队列数量= 16 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 75 1 当前队列数量= 17 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 18 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 19 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-8-18 14:37:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 20 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0 [INFO:2023-8-18 14:37:39][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 21 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 12 当前队列数量= 22 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=20,cmd=64,status=0,size=32 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 23 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 24 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 25 [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 26 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-8-18 14:37:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.83284533023834 移走了序号= 1 的消息,当前队列数量= 25 || 0 SubmitClientDataReply 17 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.83284533023834 移走了序号= 1 的消息,当前队列数量= 24 || 0 GetFoodReply 18 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1680171563000 endTime: 1680171563000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.83284533023834 移走了序号= 1 的消息,当前队列数量= 23 || 0 GetKitchenReply 19 1 [INFO:2023-8-18 14:37:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_views_emoji_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=53,cmd=4,status=0,size=8 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=53,cmd=22,status=0,size=8 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=20,cmd=22,status=0,size=8 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=4,cmd=6,status=0,size=8 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=75,cmd=1,status=0,size=8 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.86782412230968 移走了序号= 1 的消息,当前队列数量= 22 || 0 GetPopUpMessageReply 20 1 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=53,cmd=1,status=0,size=3156 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=352 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000337 state: 0 heroUniqueId: 0 heroId: 2140 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000339 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000338 state: 0 heroUniqueId: 0 heroId: 2140 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000341 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000340 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693722666 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2140 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2141 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=31,cmd=17,status=0,size=10 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=53,cmd=12,status=0,size=50 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.86782412230968 移走了序号= 1 的消息,当前队列数量= 21 || 0 GetHeroTaskInfosReply 21 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2000 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } infos { id: 2140 value: 1 time: 0 } infos { id: 2141 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1693947600 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1693872000 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1693872000 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1693929600 } infos { id: 10018 value: 1 time: 0 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 0 time: 1693884600 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 90 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 infos { id: 3070394 value: 1 time: 0 } infos { id: 3070395 value: 1 time: 0 } infos { id: 3070392 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 3070394 value: 1 time: 0 } infos { id: 2220037 value: 1 time: 0 } infos { id: 3070395 value: 1 time: 0 } infos { id: 3070392 value: 1 time: 0 } infos { id: 2220038 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 107 infos { id: 10020 value: 1 time: 1693929600 } infos { id: 10024 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 108 replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 21 value: 0 time: 1694707200 } infos { id: 26 value: 0 time: 1694707199 } infos { id: 28 value: 0 time: 1694707199 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 infos { id: 10005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 3 time: 1693884600 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1693929600 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1693947610 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1694232000 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1693947603 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } redDotInfos { defineId: 255 replaceAll: false } [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.86782412230968 移走了序号= 1 的消息,当前队列数量= 20 || 0 GetRedDotInfosReply 22 1 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=22,cmd=34,status=0,size=188 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=43,cmd=39,status=0,size=8 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=41,cmd=7,status=0,size=12 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=137,cmd=1,status=0,size=34 [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/100001_hugeng_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 33 14 所需时间单位秒 = 1.1726520806551 移走了序号= 1 的消息,当前队列数量= 19 || 0 LoadFriendInfosReply 23 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0 leaveTime: 0 leaveReason: 2 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 1 所需时间单位秒 = 1.1726520806551 移走了序号= 1 的消息,当前队列数量= 18 || 0 GuildGetReply 24 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 27 所需时间单位秒 = 1.1726520806551 移走了序号= 1 的消息,当前队列数量= 17 || 0 GuildGetJoinOfflineReply 25 1 [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2023-8-18 14:37:39][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-8-18 14:37:39][@logic/extensions/guide/agent/GuideAgent.lua:0]:{sendFinishGuideRequest}send guide_49_0 [INFO:2023-8-18 14:37:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 1 当前队列数量= 18 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 0 [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.2183553315699 移走了序号= 1 的消息,当前队列数量= 17 || 0 HeroCharacterSkinReply 26 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 64 所需时间单位秒 = 1.2183553315699 移走了序号= 1 的消息,当前队列数量= 16 || 0 LoadingBgGetReply 27 1 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.2183553315699 [WARN:2023-8-18 14:37:39][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=48,cmd=2,status=0,size=14 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=48,cmd=1,status=0,size=8 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.53577850013971 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetMonthCardInfoReply 29 1 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 15 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.53577850013971 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetWeeklyCardInfoReply 30 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 22 所需时间单位秒 = 0.53577850013971 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleInfoReply 31 1 [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 6 所需时间单位秒 = 0.56916216760874 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleReply 32 1 [INFO:2023-8-18 14:37:39][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{_tryReconnect}无可重连的战斗 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 75 1 所需时间单位秒 = 0.56916216760874 移走了序号= 1 的消息,当前队列数量= 11 || 0 MentorAllInfoReply 33 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } 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0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 0.60261329263449 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 35 1 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 10 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10040 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10041 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10043 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10051 startTime: 1693533600000 endTime: 1693843199000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.60261329263449 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 36 1 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 40 1 当前队列数量= 10 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 11 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 107 1 当前队列数量= 12 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 105 1 当前队列数量= 13 [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 17 所需时间单位秒 = 0.60261329263449 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 37 1 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 1 当前队列数量= 13 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 expiredTime: 0 } infos { id: 7 expiredTime: 0 } infos { id: 8 expiredTime: 0 } infos { id: 9 expiredTime: 0 } infos { id: 10 expiredTime: 0 } infos { id: 11 expiredTime: 0 } infos { id: 12 expiredTime: 0 } [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 12 所需时间单位秒 = 0.63796887546778 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetCustomizedGiftBagInfoReply 38 1 [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 1 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 6 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 11 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 21 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 24 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 25 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 26 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 27 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 28 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 33 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 0.63796887546778 移走了序号= 1 的消息,当前队列数量= 11 || 0 SummonPoolReply 39 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 0.63796887546778 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetUnReadNewspaperReply 40 1 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=41,cmd=5,status=0,size=18 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 0.6693798750639 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMysteryStoreInfoReply 41 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 9 count: 5 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 5 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.6693798750639 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get137InfosReply 42 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: 0 } [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 43 1 [INFO:2023-8-18 14:37:39][@logic/extensions/guide/model/GuideModel.lua:0]:{updateGuideList}restart guide_49 [INFO:2023-8-18 14:37:39][@logic/extensions/guide/agent/GuideAgent.lua:0]:{}update guide push guide_49_0 [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 3 当前队列数量= 9 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2023-8-18 14:37:39][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 GuideActionFindGO [INFO:2023-8-18 14:37:39]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2023-8-18 14:37:39]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:39][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 GuideActionOpenArrow [INFO:2023-8-18 14:37:39][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 1 所需时间单位秒 = 0.24598304182291 移走了序号= 1 的消息,当前队列数量= 8 || 0 FinishGuideReply 44 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 3680 lastRecoverTime: 1693871758000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.16691829264164 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetCurrencyInfoReply 45 1 [INFO:2023-8-18 14:37:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=40,cmd=1,status=0,size=187 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=103,cmd=1,status=0,size=175 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=107,cmd=1,status=0,size=17 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=105,cmd=1,status=0,size=10 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.10008350014687 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetStoreFreeGiftBagInfoReply 46 1 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=32,cmd=1,status=0,size=236 [INFO:2023-8-18 14:37:39]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=22 [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zhiyin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2001 recommendHero: 2048 recommendHero: 2017 recommendHero: 2032 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2007 recommendHero: 9999 recommendHero: 2016 recommendHero: 2019 recommendHero: 2013 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2033 recommendHero: 2034 recommendHero: 2035 recommendHero: 2009 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2028 recommendHero: 2008 recommendHero: 2025 recommendHero: 2023 recommendHero: 2037 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2051 recommendHero: 2014 recommendHero: 2050 recommendHero: 2031 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2022 recommendHero: 2032 recommendHero: 2018 recommendHero: 2000 recommendHero: 2028 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2048 recommendHero: 2012 recommendHero: 2043 recommendHero: 2007 recommendHero: 2050 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.13347383588552 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetExploreInfosReply 47 1 [INFO:2023-8-18 14:37:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 7.17 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 7.18 } infos { day: 3 hasSignIn: true luckLevel: 5 drawIds: 18 drawIds: 20 drawIds: 16 drawIds: 17 lunarYear: 계묘토끼 lunarMonthAndDay: 7.19 } infos { day: 4 hasSignIn: false luckLevel: 4 drawIds: 6 drawIds: 20 drawIds: 19 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 7.20 } infos { day: 5 hasSignIn: false luckLevel: 2 drawIds: 15 drawIds: 11 drawIds: 9 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 7.21 } serverTime: 1693871908917 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.13347383588552 移走了序号= 1 的消息,当前队列数量= 4 || 0 Get103InfosReply 48 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 755 updateTime: 1693871906 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 107 1 所需时间单位秒 = 0.13347383588552 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get107InfoReply 49 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 20 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 105 1 所需时间单位秒 = 0.16687375307083 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get105InfoReply 50 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 11090013 mailId: 29 params: attachment: 2#1#10|1#11070001#500|1#11070002#400|2#4#20|2#2#1000|2#6#10 state: 0 createTime: 1693864425366 isCollection: false } userMail { incrId: 10990028 mailId: 20073 params: Fox Trick#4 attachment: 2#11#17|2#12#75|2#2#28000 state: 0 createTime: 1693774805768 isCollection: false } userMail { incrId: 10990025 mailId: 29 params: attachment: 2#4#20|2#2#1000|2#1#10|2#6#10|1#11070001#500|1#11070002#400 state: 0 createTime: 1693774802929 isCollection: false } [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 1 所需时间单位秒 = 0.13151817023754 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAllMailsReply 51 1 [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:37:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:37:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 52 1 [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:40][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:37:40]<== Receiver Message, socketClient version=3,extId=48,cmd=3,status=0,size=8 [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2023-8-18 14:37:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 3 所需时间单位秒 = 0.16681146249175 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideStartReply 53 1 [INFO:2023-8-18 14:37:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 5 当前队列数量= 1 [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:40]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-8-18 14:37:40]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:40]<== Receiver Message, socketClient version=3,extId=50,cmd=5,status=0,size=128 [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 1 showCount: 0 showCount: 1 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 1 showCount: 0 showCount: 1 showCount: 0 showCount: 1 showCount: 0 [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-8-18 14:37:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 5 所需时间单位秒 = 0.066760458052158 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 54 1 [INFO:2023-8-18 14:37:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 6 当前队列数量= 1 [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 57 ids: 8 ids: 59 ids: 6 ids: 55 [INFO:2023-8-18 14:37:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:40]==> Sender Auto Serialize Message,extId=50,cmd=6,size=19 [INFO:2023-8-18 14:37:40]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/pageview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/openpagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:40][@logic/extensions/guide/agent/GuideAgent.lua:0]:{sendFinishGuideRequest}send guide_49_14201 [INFO:2023-8-18 14:37:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 1 当前队列数量= 2 [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2023-8-18 14:37:40]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14 [INFO:2023-8-18 14:37:40]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:40]<== Receiver Message, socketClient version=3,extId=50,cmd=6,status=0,size=8 [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-8-18 14:37:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 6 所需时间单位秒 = 0.066780459135771 移走了序号= 1 的消息,当前队列数量= 1 || 0 IncActivityPictureShowCountReply 55 1 [INFO:2023-8-18 14:37:40]<== Receiver Message, socketClient version=3,extId=48,cmd=2,status=0,size=23 [INFO:2023-8-18 14:37:40]<== Receiver Message, socketClient version=3,extId=48,cmd=1,status=0,size=8 [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: -1 } [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-8-18 14:37:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 56 1 [INFO:2023-8-18 14:37:40][@logic/extensions/guide/agent/GuideAgent.lua:0]:{}update guide push guide_49_-1 [INFO:2023-8-18 14:37:40][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 GuideActionFindGO [INFO:2023-8-18 14:37:40][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow [INFO:2023-8-18 14:37:40][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick [INFO:2023-8-18 14:37:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 4 当前队列数量= 2 [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 skip: 0 [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-8-18 14:37:40]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16 [INFO:2023-8-18 14:37:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 1 所需时间单位秒 = 0.10018999874592 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 57 1 [INFO:2023-8-18 14:37:40]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:40]<== Receiver Message, socketClient version=3,extId=48,cmd=4,status=0,size=8 [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2023-8-18 14:37:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 4 所需时间单位秒 = 0.30034887045622 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideEndReply 58 1 [INFO:2023-8-18 14:37:43][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function [INFO:2023-8-18 14:37:43][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-8-18 14:37:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1057.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:43]language/ko/bigbg/banner/banner1057.png instance: @59ms [INFO:2023-8-18 14:37:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1056.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:44]language/ko/bigbg/banner/banner1056.png instance: @60ms [INFO:2023-8-18 14:37:45][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-8-18 14:37:45][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-8-18 14:37:46][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-8-18 14:37:46][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-8-18 14:37:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2023-8-18 14:37:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2023-8-18 14:37:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2000 voiceId: 1000001 [INFO:2023-8-18 14:37:46][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function 'playLive2DVoice' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function 'playVoice' logic/extensions/main/view/MainCharacterView: in function '_onCheckLive2dTimeTalk' logic/extensions/main/view/MainCharacterView: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer: in function [INFO:2023-8-18 14:37:46]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2023-8-18 14:37:46]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:46][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter: in function 'playLive2DByConfig' ... logic/extensions/main/view/MainCharacterView: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer: in function [INFO:2023-8-18 14:37:46][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-8-18 14:37:46]<== Receiver Message, socketClient version=3,extId=23,cmd=2,status=0,size=75 [INFO:2023-8-18 14:37:46]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 14:37:46]<== Receiver Message, socketClient version=3,extId=23,cmd=5,status=0,size=8 [INFO:2023-8-18 14:37:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2000 exp: 20 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000003 voice: 1000001 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-8-18 14:37:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-8-18 14:37:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 59 1 [INFO:2023-8-18 14:37:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 14:37:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 14:37:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-8-18 14:37:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 14:37:47][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-8-18 14:37:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2000 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:37:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:37:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 60 1 [INFO:2023-8-18 14:37:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2023-8-18 14:37:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.083428084850311 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 61 1 [INFO:2023-8-18 14:37:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/expression/idle.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:47][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2023-8-18 14:37:47][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-8-18 14:37:47][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-8-18 14:37:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1023.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:48]language/ko/bigbg/banner/banner1023.png instance: @61ms [INFO:2023-8-18 14:37:50][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情播放完毕:idle.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function [INFO:2023-8-18 14:37:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100001_hugeng/expression/wunai.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:50][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:wunai.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2023-8-18 14:37:52][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情播放完毕:wunai.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function [INFO:2023-8-18 14:37:52][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-8-18 14:37:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 21 当前队列数量= 1 [INFO:2023-8-18 14:37:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-8-18 14:37:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:52]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-8-18 14:37:52]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:52]<== Receiver Message, socketClient version=3,extId=53,cmd=21,status=0,size=19 [INFO:2023-8-18 14:37:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 2001 expiredTime: 1682697600 } [INFO:2023-8-18 14:37:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-8-18 14:37:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 21 所需时间单位秒 = 0.066776663064957 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 63 1 [INFO:2023-8-18 14:37:53][@logic/extensions/guide/agent/GuideAgent.lua:0]:{sendFinishGuideRequest}send guide_49_0 [INFO:2023-8-18 14:37:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:37:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 1 当前队列数量= 1 [INFO:2023-8-18 14:37:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-8-18 14:37:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 0 [INFO:2023-8-18 14:37:53]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13 [INFO:2023-8-18 14:37:53]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:53]<== Receiver Message, socketClient version=3,extId=48,cmd=2,status=0,size=14 [INFO:2023-8-18 14:37:53]<== Receiver Message, socketClient version=3,extId=48,cmd=1,status=0,size=8 [INFO:2023-8-18 14:37:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: 0 } [INFO:2023-8-18 14:37:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-8-18 14:37:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 64 1 [INFO:2023-8-18 14:37:53][@logic/extensions/guide/model/GuideModel.lua:0]:{updateGuideList}restart guide_49 [INFO:2023-8-18 14:37:53][@logic/extensions/guide/agent/GuideAgent.lua:0]:{}update guide push guide_49_0 [INFO:2023-8-18 14:37:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 3 当前队列数量= 2 [INFO:2023-8-18 14:37:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2023-8-18 14:37:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2023-8-18 14:37:53][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 GuideActionFindGO [INFO:2023-8-18 14:37:53]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2023-8-18 14:37:53]||||| Sender socketClient version=3 [INFO:2023-8-18 14:37:53][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 GuideActionOpenArrow [INFO:2023-8-18 14:37:53][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick [INFO:2023-8-18 14:37:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-8-18 14:37:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 1 所需时间单位秒 = 0.066786792129278 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 65 1 [INFO:2023-8-18 14:37:53][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:37:53]<== Receiver Message, socketClient version=3,extId=48,cmd=3,status=0,size=8 [INFO:2023-8-18 14:37:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:37:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2023-8-18 14:37:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 3 所需时间单位秒 = 0.40061992034316 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideStartReply 66 1 [INFO:2023-8-18 14:37:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:37:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1058.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:55]language/ko/bigbg/banner/banner1058.png instance: @59ms [INFO:2023-8-18 14:37:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1014.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:37:59]language/ko/bigbg/banner/banner1014.png instance: @60ms [INFO:2023-8-18 14:38:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner1000.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:3]language/ko/bigbg/banner/banner1000.png instance: @60ms [INFO:2023-8-18 14:38:17][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function [INFO:2023-8-18 14:38:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 14:38:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 14:38:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 121 [INFO:2023-8-18 14:38:46]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-8-18 14:38:46]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promospringview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/commonbg/promospringview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:47][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_taohua_2.prefab [INFO:2023-8-18 14:38:47]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:38:47]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:47][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_taohua_2.prefab [INFO:2023-8-18 14:38:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 3 [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:47]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:38:47]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:47][@logic/extensions/guide/agent/GuideAgent.lua:0]:{sendFinishGuideRequest}send guide_49_14201 [INFO:2023-8-18 14:38:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 1 当前队列数量= 4 [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2023-8-18 14:38:47]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14 [INFO:2023-8-18 14:38:47]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/promocenter/promocenter10019.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_1/ui_hddl_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_1/ui_hddl_1_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_1/ui_hddl_1-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_2/ui_hddl_2.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_2/ui_hddl_2_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_2/ui_hddl_2-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_4/ui_hddl_4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_4/ui_hddl_4_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_4/ui_hddl_4-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/promocenter/promocenter9999.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/promocenter/promocenter9998.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_hddl_6/ui_hddl_6.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_hddl_6/ui_hddl_6_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_hddl_6/ui_hddl_6-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_5/ui_hddl_5.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_5/ui_hddl_5_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_5/ui_hddl_5-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_taohua_2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_020_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_huodongdenglong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:47]bigbg/promocenter/promocenter10019.png instance: @64ms [INFO:2023-8-18 14:38:47]bigbg/promocenter/promocenter9999.png instance: @58ms [INFO:2023-8-18 14:38:47]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 14:38:47]bigbg/promocenter/promocenter9998.png instance: @65ms [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 14:38:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.33381787315011 移走了序号= 1 的消息,当前队列数量= 3 || 0 ClickIconLogReply 72 1 [INFO:2023-8-18 14:38:47]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=352 [INFO:2023-8-18 14:38:47]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=352 [INFO:2023-8-18 14:38:47]<== Receiver Message, socketClient version=3,extId=48,cmd=2,status=0,size=23 [INFO:2023-8-18 14:38:47]<== Receiver Message, socketClient version=3,extId=48,cmd=1,status=0,size=8 [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10040 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10041 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10043 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10051 startTime: 1693533600000 endTime: 1693843199000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:38:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.46750482916832 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 73 1 [INFO:2023-8-18 14:38:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 3 [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10040 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10041 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10043 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10051 startTime: 1693533600000 endTime: 1693843199000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:38:47]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:38:47]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.46750482916832 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 74 1 [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: -1 } [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-8-18 14:38:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 75 1 [INFO:2023-8-18 14:38:47][@logic/extensions/guide/agent/GuideAgent.lua:0]:{}update guide push guide_49_-1 [INFO:2023-8-18 14:38:47][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 GuideActionFindGO [INFO:2023-8-18 14:38:47][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow [INFO:2023-8-18 14:38:47][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick [INFO:2023-8-18 14:38:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 4 当前队列数量= 3 [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 skip: 0 [INFO:2023-8-18 14:38:47]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16 [INFO:2023-8-18 14:38:47]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-8-18 14:38:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 1 所需时间单位秒 = 0.5007976219058 移走了序号= 1 的消息,当前队列数量= 2 || 0 FinishGuideReply 76 1 [INFO:2023-8-18 14:38:47]<== Receiver Message, socketClient version=3,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 14:38:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 14:38:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.13337404280901 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 77 1 [INFO:2023-8-18 14:38:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 2 [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 129 [INFO:2023-8-18 14:38:48]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 14:38:48]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:48]<== Receiver Message, socketClient version=3,extId=48,cmd=4,status=0,size=8 [INFO:2023-8-18 14:38:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 3 [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 12 [INFO:2023-8-18 14:38:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 15 当前队列数量= 4 [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ActivityCenterRequest [INFO:2023-8-18 14:38:48]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 9998 [INFO:2023-8-18 14:38:48]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:48]==> Sender Auto Serialize Message,extId=46,cmd=15,size=12 [INFO:2023-8-18 14:38:48]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2023-8-18 14:38:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 4 所需时间单位秒 = 0.56723620742559 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuideEndReply 78 1 [INFO:2023-8-18 14:38:48]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 14:38:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.1330930441618 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 79 1 [INFO:2023-8-18 14:38:48]<== Receiver Message, socketClient version=3,extId=31,cmd=18,status=0,size=34 [INFO:2023-8-18 14:38:48]<== Receiver Message, socketClient version=3,extId=46,cmd=15,status=0,size=8 [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 120001 barrierId: 120001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 14:38:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.23326442018151 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityDungeonReply 80 1 [INFO:2023-8-18 14:38:48][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 14:38:48][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-8-18 14:38:48][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ActivityCenterReply <--- [INFO:2023-8-18 14:38:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 15 所需时间单位秒 = 0.23326442018151 移走了序号= 1 的消息,当前队列数量= 0 || 0 ActivityCenterReply 81 1 [INFO:2023-8-18 14:38:48][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:38:48][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:38:48][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:38:48]DestroyUnusedResources:50,4,time=,paths: [INFO:2023-8-18 14:38:48][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 14:38:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_yunwu_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_yunwu_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p1.prefab instance: @60ms [INFO:2023-8-18 14:38:48][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 14:38:48][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000322.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_01.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_01_hard.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_01_pata.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_01_mudan.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:48]bigbg/itemicon/1000322.png instance: @51ms [INFO:2023-8-18 14:38:48]bigbg/fb_icon/activitystore_01.png instance: @66ms [INFO:2023-8-18 14:38:48]bigbg/fb_icon/activity_01_hard.png instance: @66ms [INFO:2023-8-18 14:38:49]bigbg/fb_icon/activity_01_pata.png instance: @32ms [INFO:2023-8-18 14:38:49]bigbg/fb_icon/activity_01_mudan.png instance: @66ms [INFO:2023-8-18 14:38:49][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:38:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 14:38:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 14:38:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 134 [INFO:2023-8-18 14:38:50]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 14:38:50]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:50]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 14:38:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 14:38:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13360658288002 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 82 1 [INFO:2023-8-18 14:38:52][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/extensions/common/controller/CommonController: in function 'handleBackScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'exitScene' logic/extensions/fbactivity/view/FbActivityView: in function [INFO:2023-8-18 14:38:52][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 14:38:52][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 14:38:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:38:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:38:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:38:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:38:52]DestroyUnusedResources:25,3,time=,paths: [INFO:2023-8-18 14:38:52][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @34ms [INFO:2023-8-18 14:38:52]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @135ms [INFO:2023-8-18 14:38:52][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-8-18 14:38:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 14:38:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:38:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 14:38:52]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:38:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:38:52]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:52][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-8-18 14:38:52]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:38:52]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:52][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-8-18 14:38:52][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-8-18 14:38:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:38:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270021.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:52]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=352 [INFO:2023-8-18 14:38:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10040 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10041 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10043 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10051 startTime: 1693533600000 endTime: 1693843199000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:38:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:38:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.10015621036291 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 83 1 [INFO:2023-8-18 14:38:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 2 [INFO:2023-8-18 14:38:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 14:38:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 14:38:52]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 14:38:52]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:52]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=352 [INFO:2023-8-18 14:38:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10040 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10041 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10043 startTime: 1693556285735 endTime: 1694725200000 } activityInfos { id: 10051 startTime: 1693533600000 endTime: 1693843199000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:38:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:38:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.16697404161096 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 84 1 [INFO:2023-8-18 14:38:52]<== Receiver Message, socketClient version=3,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 14:38:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 14:38:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 14:38:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.10014645755291 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 85 1 [INFO:2023-8-18 14:38:53][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 1 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 2 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function 'playLive2DVoice' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function 'playVoice' logic/extensions/main/view/MainCharacterView: in function 'playCharacterVoice' logic/extensions/main/view/MainCharacterView: in function 'setMainCharacter' logic/extensions/main/view/MainCharacterView: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:272: in function 'open' frameworkext/lmvc/view/ViewMgr:304: in function '_org_open' logic/common/logic/FrameworkReLogicMgr: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' frameworkext/lmvc/view/ViewComponent:155: in function [INFO:2023-8-18 14:38:54][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter: in function 'playLive2DByConfig' ... logic/extensions/main/view/MainCharacterView: in function 'setMainCharacter' logic/extensions/main/view/MainCharacterView: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:272: in function 'open' frameworkext/lmvc/view/ViewMgr:304: in function '_org_open' logic/common/logic/FrameworkReLogicMgr: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' frameworkext/lmvc/view/ViewComponent:155: in function [INFO:2023-8-18 14:38:54][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-8-18 14:38:54][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function 'addExpToPlayList' logic/extensions/main/view/MainLive2DCharacter: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function 'playLive2DVoice' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function 'playVoice' logic/extensions/main/view/MainCharacterView: in function 'playCharacterVoice' logic/extensions/main/view/MainCharacterView: in function 'setMainCharacter' logic/extensions/main/view/MainCharacterView: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:272: in function 'open' frameworkext/lmvc/view/ViewMgr:304: in function '_org_open' logic/common/logic/FrameworkReLogicMgr: in function 'open' frameworkext/lmvc/view/ViewMgr:613: in function 'popBackStackTopView' frameworkext/lmvc/view/ViewMgr:403: in function 'close' frameworkext/lmvc/view/ViewComponent:155: in function [INFO:2023-8-18 14:38:54][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{startup}已经启动重连: 2 [INFO:2023-8-18 14:38:54][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 14:38:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 3 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 4 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 5 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0 [INFO:2023-8-18 14:38:54][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 6 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 7 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 8 [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 9 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 10 [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54][@logic/extensions/guide/agent/GuideAgent.lua:0]:{sendFinishGuideRequest}send guide_49_0 [INFO:2023-8-18 14:38:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 1 当前队列数量= 11 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 0 [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13 [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=53,cmd=4,status=0,size=8 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.38388316519558 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetMonthCardInfoReply 86 1 [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 11 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=53,cmd=22,status=0,size=8 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.4506609570235 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetWeeklyCardInfoReply 87 1 [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=103,cmd=1,status=0,size=175 [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=53,cmd=1,status=0,size=3156 [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=31,cmd=17,status=0,size=10 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 7.17 } infos { day: 2 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 7.18 } infos { day: 3 hasSignIn: true luckLevel: 5 drawIds: 18 drawIds: 20 drawIds: 16 drawIds: 17 lunarYear: 계묘토끼 lunarMonthAndDay: 7.19 } infos { day: 4 hasSignIn: false luckLevel: 4 drawIds: 6 drawIds: 20 drawIds: 19 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 7.20 } infos { day: 5 hasSignIn: false luckLevel: 2 drawIds: 15 drawIds: 11 drawIds: 9 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 7.21 } serverTime: 1693871983487 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.48405999876559 移走了序号= 1 的消息,当前队列数量= 9 || 0 Get103InfosReply 88 1 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 1 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 1 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 50011 buyCount: 0 } infos { topupId: 7004 buyCount: 0 } infos { topupId: 50012 buyCount: 0 } infos { topupId: 7005 buyCount: 0 } infos { topupId: 50013 buyCount: 0 } infos { topupId: 7006 buyCount: 0 } infos { topupId: 50014 buyCount: 0 } infos { topupId: 7007 buyCount: 0 } infos { topupId: 50015 buyCount: 0 } infos { topupId: 9101 buyCount: 0 } infos { topupId: 9102 buyCount: 0 } infos { topupId: 9103 buyCount: 0 } infos { topupId: 9104 buyCount: 0 } infos { topupId: 9105 buyCount: 0 } infos { topupId: 9106 buyCount: 0 } infos { topupId: 7101 buyCount: 0 } infos { topupId: 7102 buyCount: 0 } infos { topupId: 7103 buyCount: 0 } infos { topupId: 7104 buyCount: 0 } infos { topupId: 7105 buyCount: 0 } infos { topupId: 7106 buyCount: 0 } infos { topupId: 7107 buyCount: 0 } infos { topupId: 7108 buyCount: 0 } infos { topupId: 7109 buyCount: 0 } infos { topupId: 7110 buyCount: 0 } infos { topupId: 7111 buyCount: 0 } infos { topupId: 7112 buyCount: 0 } infos { topupId: 7113 buyCount: 0 } infos { topupId: 7114 buyCount: 0 } infos { topupId: 1001 buyCount: 0 } infos { topupId: 1002 buyCount: 0 } infos { topupId: 1003 buyCount: 0 } infos { topupId: 1004 buyCount: 0 } infos { topupId: 1005 buyCount: 0 } infos { topupId: 1006 buyCount: 0 } infos { topupId: 1007 buyCount: 0 } infos { topupId: 1008 buyCount: 0 } infos { topupId: 1009 buyCount: 0 } infos { topupId: 1010 buyCount: 0 } infos { topupId: 9202 buyCount: 0 } infos { topupId: 9203 buyCount: 0 } infos { topupId: 9204 buyCount: 0 } infos { topupId: 9205 buyCount: 0 } infos { topupId: 9206 buyCount: 0 } infos { topupId: 9207 buyCount: 0 } infos { topupId: 9208 buyCount: 0 } infos { topupId: 9209 buyCount: 0 } infos { topupId: 9210 buyCount: 0 } infos { topupId: 9211 buyCount: 0 } infos { topupId: 9212 buyCount: 0 } infos { topupId: 9213 buyCount: 0 } infos { topupId: 9214 buyCount: 0 } infos { topupId: 9215 buyCount: 0 } infos { topupId: 1024 buyCount: 1 } infos { topupId: 9216 buyCount: 0 } infos { topupId: 1025 buyCount: 0 } infos { topupId: 9217 buyCount: 0 } infos { topupId: 1026 buyCount: 0 } infos { topupId: 1027 buyCount: 0 } infos { topupId: 1028 buyCount: 0 } infos { topupId: 7201 buyCount: 0 } infos { topupId: 7202 buyCount: 0 } infos { topupId: 7203 buyCount: 0 } infos { topupId: 7204 buyCount: 0 } infos { topupId: 7205 buyCount: 0 } infos { topupId: 7206 buyCount: 0 } infos { topupId: 1101 buyCount: 0 } infos { topupId: 1102 buyCount: 0 } infos { topupId: 1103 buyCount: 0 } infos { topupId: 1104 buyCount: 0 } infos { topupId: 1105 buyCount: 0 } infos { topupId: 1106 buyCount: 0 } infos { topupId: 1107 buyCount: 0 } infos { topupId: 1108 buyCount: 0 } 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buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 30036 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30037 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30038 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30039 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30040 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30041 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30042 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30043 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 0.48405999876559 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetGiftBagInfoReply 90 1 [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 8 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=22,cmd=34,status=0,size=188 [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=43,cmd=39,status=0,size=8 [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=41,cmd=7,status=0,size=12 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=137,cmd=1,status=0,size=34 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=48,cmd=2,status=0,size=14 [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=48,cmd=1,status=0,size=8 [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 17 所需时间单位秒 = 0.52218508161604 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetJinyumantangInfoReply 91 1 [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=11,cmd=2,status=0,size=26 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 1 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 6 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 11 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 21 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 24 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 25 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 26 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 27 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 28 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 33 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 0.52218508161604 移走了序号= 1 的消息,当前队列数量= 6 || 0 SummonPoolReply 92 1 [WARN:2023-8-18 14:38:54][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{closure}Pandora _sendEnterHallNoGuideMsgToPandora [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 0.56744574941695 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetUnReadNewspaperReply 93 1 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 0.56744574941695 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetMysteryStoreInfoReply 94 1 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 9 count: 5 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 5 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.56744574941695 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get137InfosReply 95 1 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: 0 } [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 96 1 [INFO:2023-8-18 14:38:54][@logic/extensions/guide/model/GuideModel.lua:0]:{updateGuideList}restart guide_49 [INFO:2023-8-18 14:38:54][@logic/extensions/guide/agent/GuideAgent.lua:0]:{}update guide push guide_49_0 [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 3 当前队列数量= 4 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2023-8-18 14:38:54][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 GuideActionFindGO [INFO:2023-8-18 14:38:54][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 GuideActionOpenArrow [INFO:2023-8-18 14:38:54][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick [INFO:2023-8-18 14:38:54]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2023-8-18 14:38:54]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 1 所需时间单位秒 = 0.60085316561162 移走了序号= 1 的消息,当前队列数量= 3 || 0 FinishGuideReply 97 1 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 3680 lastRecoverTime: 1693871758000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.21697000041604 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetCurrencyInfoReply 98 1 [INFO:2023-8-18 14:38:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:38:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:54]<== Receiver Message, socketClient version=3,extId=41,cmd=5,status=0,size=18 [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-8-18 14:38:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-8-18 14:38:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.15013712644577 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetStoreFreeGiftBagInfoReply 99 1 [INFO:2023-8-18 14:38:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zhiyin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:38:55]<== Receiver Message, socketClient version=3,extId=48,cmd=3,status=0,size=8 [INFO:2023-8-18 14:38:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2023-8-18 14:38:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 3 所需时间单位秒 = 0.83457914367318 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideStartReply 100 1 [INFO:2023-8-18 14:38:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 36 [INFO:2023-8-18 14:38:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:56]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-8-18 14:38:56]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:56][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-8-18 14:38:56][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:38:56][@logic/extensions/guide/agent/GuideAgent.lua:0]:{sendFinishGuideRequest}send guide_49_14201 [INFO:2023-8-18 14:38:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 1 当前队列数量= 2 [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2023-8-18 14:38:56]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14 [INFO:2023-8-18 14:38:56]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playersetting.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersetting.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingaudio.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingassist.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingexchange.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/bindphone.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingvideo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingsubscribe.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/safelock/playersettingsafelock.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/langsettingpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/btnswitchitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:56]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 14:38:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13835383579135 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 102 1 [INFO:2023-8-18 14:38:56]<== Receiver Message, socketClient version=3,extId=48,cmd=2,status=0,size=23 [INFO:2023-8-18 14:38:56]<== Receiver Message, socketClient version=3,extId=48,cmd=1,status=0,size=8 [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: -1 } [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-8-18 14:38:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 103 1 [INFO:2023-8-18 14:38:56][@logic/extensions/guide/agent/GuideAgent.lua:0]:{}update guide push guide_49_-1 [INFO:2023-8-18 14:38:56][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 GuideActionFindGO [INFO:2023-8-18 14:38:56][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow [INFO:2023-8-18 14:38:56][@logic/extensions/guide/core/action/BaseGuideAction.lua:0]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick [INFO:2023-8-18 14:38:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 48 4 当前队列数量= 2 [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 skip: 0 [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-8-18 14:38:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 1 所需时间单位秒 = 0.18362087756395 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 104 1 [INFO:2023-8-18 14:38:56]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16 [INFO:2023-8-18 14:38:56]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:56]<== Receiver Message, socketClient version=3,extId=48,cmd=4,status=0,size=8 [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2023-8-18 14:38:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 48 4 所需时间单位秒 = 0.40055158361793 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideEndReply 105 1 [INFO:2023-8-18 14:38:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:38:57][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情播放完毕:idle.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function [INFO:2023-8-18 14:38:57][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:wunai.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function [INFO:2023-8-18 14:38:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 1 2 当前队列数量= 1 [INFO:2023-8-18 14:38:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DebugLogoutRequest [INFO:2023-8-18 14:38:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:38:57]==> Sender Auto Serialize Message,extId=1,cmd=2,size=9 [INFO:2023-8-18 14:38:57]||||| Sender socketClient version=3 [INFO:2023-8-18 14:38:57][@logic/common/state/net/kr/KRReConnectionMgr.lua:0]:{}网络连接着,需要重登陆,主动断开socket连接 [INFO:2023-8-18 14:38:57][@logic/extensions/login/controller/LoginController.lua:0]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调 [INFO:2023-8-18 14:38:57]1 status:DisConnect [INFO:2023-8-18 14:38:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{gotoLogin}开始重新登录 [INFO:2023-8-18 14:38:57]1 headerBuffer== socketClient version=3@ error code =10004@SocketException@mono-io-layer-error (10004) at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at Framework.ByteMsgReceiver.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 [INFO:2023-8-18 14:38:57]reciever LostConnect,version=3 [INFO:2023-8-18 14:38:57]1 sender LostConnect [INFO:2023-8-18 14:38:57][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 14:38:57][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 14:38:57][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [WARN:2023-8-18 14:38:57][@logic/extensions/monopoly/model/MonopolyModel.lua:0]:{onReset}MonopolyModel重置 [WARN:2023-8-18 14:38:57][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:0]:{onReset}MonopolyPropsCardController重置 [INFO:2023-8-18 14:38:57][@logic/extensions/danpk/controller/DanPkController.lua:0]:{stopPrepare}DanPkController:stopPrepare nil stack traceback: logic/extensions/danpk/controller/DanPkController: in function 'stopPrepare' logic/extensions/danpk/controller/DanPkController: in function 'onReset' frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension' frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions' logic/common/state/net/ReConnectionMgr: in function 'gotoLogin' logic/common/state/net/kr/KRReConnectionMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/login/controller/LoginController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-8-18 14:38:57][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [WARN:2023-8-18 14:38:57][@logic/extensions/common/controller/WebCamTextureController.lua:0]:{closeWebCam}closeWebCam [INFO:2023-8-18 14:38:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:38:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:38:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:38:57][@logic/scene/SceneMgr.lua:0]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景 [INFO:2023-8-18 14:38:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:57]1 sender DoLostConnect [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270009.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57][@logic/extensions/noticeweb/controller/KRNoticeWebController.lua:0]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 102langCode = ko [INFO:2023-8-18 14:38:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_rxyq006.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{callFunc}监听获取到的公告板数据 statusCode = 0 result = {} [INFO:2023-8-18 14:38:57][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{}NoticeWebController:OnNoticeRequsetCallback content = table: 0x0137d0fd88 [INFO:2023-8-18 14:38:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/noticeweb/noticewebview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:38:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/noticeweb/noticewebcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-8-18 14:38:57][@logic/extensions/noticeweb/model/NoticeWebModel.lua:0]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2023-8-18 14:38:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:38:59][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:39:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:39:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 14:39:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 14:39:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 14:39:2][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2023-8-18 14:39:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:39:3][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:39:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:39:5][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]==<==返回; 0; be63fc0c-1405-4615-bcd4-115f7eeb568a; 112; 中国 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '' logic/common/sdk/OneSDKManagerImpl: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-8-18 14:39:5][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 be63fc0c-1405-4615-bcd4-115f7eeb568a [INFO:2023-8-18 14:39:5][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}OneSDK login success [INFO:2023-8-18 14:39:5][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sessionId: be63fc0c-1405-4615-bcd4-115f7eeb568a [INFO:2023-8-18 14:39:5][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}platformId: 112 [INFO:2023-8-18 14:39:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:39:5][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:39:5][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:39:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 14:39:5][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:39:5][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=be63fc0c-1405-4615-bcd4-115f7eeb568a&clientVersion=4.0.86&sysType=1&language=ko [INFO:2023-8-18 14:39:6][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"9a1024b6-5109-4493-89a3-3ce213e1b479","userName":"112_32618020f080d970550","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}} [INFO:2023-8-18 14:39:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:39:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '_onSDKLogout' logic/extensions/login/view/kr/KRLoginView: in function '' logic/common/sdk/SDKManager: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-8-18 14:39:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '_onSDKLogout' logic/extensions/login/view/kr/KRLoginView: in function '' logic/common/sdk/SDKManager: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-8-18 14:39:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '_onSDKLogout' logic/extensions/login/view/kr/KRLoginView: in function '' logic/common/sdk/SDKManager: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-8-18 14:39:33][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]==<==返回; 0; d8baf3bc-6c89-44ab-9597-512b3ecc6d7a; 112; 中国 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '' logic/common/sdk/OneSDKManagerImpl: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-8-18 14:39:33][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 d8baf3bc-6c89-44ab-9597-512b3ecc6d7a [INFO:2023-8-18 14:39:33][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}OneSDK login success [INFO:2023-8-18 14:39:33][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sessionId: d8baf3bc-6c89-44ab-9597-512b3ecc6d7a [INFO:2023-8-18 14:39:33][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}platformId: 112 [INFO:2023-8-18 14:39:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:39:33][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:39:33][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:39:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 14:39:33][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:39:33][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=d8baf3bc-6c89-44ab-9597-512b3ecc6d7a&clientVersion=4.0.86&sysType=1&language=ko [INFO:2023-8-18 14:39:33][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"629ab671-4b7a-4ba8-b02e-6fded2c72801","userName":"112_52f1303020f2e02613b","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}} [INFO:2023-8-18 14:40:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:8]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.86 [INFO:2023-8-18 14:40:8][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:40:8][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 4.0.86 4.0.86 [INFO:2023-8-18 14:40:8][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:40:8][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-8-18 14:40:8][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1692340808 [INFO:2023-8-18 14:40:8][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-8-18 14:40:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 14:40:8][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:40:8][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:40:8][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendWebStartRequest}http-进入游戏url===== http://43.156.128.30/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.156.128.30\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":301,"sessionId":"629ab671-4b7a-4ba8-b02e-6fded2c72801","openKey":""}} [INFO:2023-8-18 14:40:8][@logic/common/sdk/SDKManager.lua:0]:{requestWithForm}============send http:==========http://43.156.128.30/startgame.jsp?pfKey=&pf=&zoneId=301&sessionId=629ab671-4b7a-4ba8-b02e-6fded2c72801&openKey= [INFO:2023-8-18 14:40:8][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-进入游戏返回数据========= {"ip":"43.156.128.30","isAdmin":false,"pid":301001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."} [INFO:2023-8-18 14:40:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:8][@logic/extensions/login/view/LoginView.lua:0]:{_realonClickLogin}click login btn,ip=43.156.128.30,port=9003 [INFO:2023-8-18 14:40:8][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003 [INFO:2023-8-18 14:40:8][@logic/common/sdk/OneSDKManagerImpl.lua:0]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.156.128.30 [INFO:2023-8-18 14:40:8][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.156.128.30 [INFO:2023-8-18 14:40:8][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 43.156.128.30 [INFO:2023-8-18 14:40:8]==============link network is ipv4============ [INFO:2023-8-18 14:40:8]1 status:Connecting [INFO:2023-8-18 14:40:8]1 Connect,ip=43.156.128.30,port=9003,verson=3 [INFO:2023-8-18 14:40:8][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-8-18 14:40:8][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把 [INFO:2023-8-18 14:40:8]1 AsyncConnectCallBack call by system,connectingVersion=3 [INFO:2023-8-18 14:40:8]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-8-18 14:40:8]1 Same version,socket.Connected=True [INFO:2023-8-18 14:40:8]1 Do EndConnect [INFO:2023-8-18 14:40:8]1 Do EndConnect Done [INFO:2023-8-18 14:40:8]1 status:Connected [INFO:2023-8-18 14:40:8]1 ConnectSucc True [INFO:2023-8-18 14:40:8][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-8-18 14:40:8]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2023-8-18 14:40:8]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:8]<== Receiver Message, socketClient version=4,extId=-1,cmd=1,status=0,size=18 [INFO:2023-8-18 14:40:8]<== Receiver Message, socketClient version=4,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 14:40:8]<== Receiver Message, socketClient version=4,extId=20,cmd=9,status=0,size=17 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 136 } [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=20,cmd=4,status=0,size=127 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 473134 signature: chefTitle: 0 roleNum: 20 heroRate: 26 dungeonCount: 76 longWarCount: 0 serialLoginDays: 5 totalLoginDays: 52 heroCharCover: 2008 frame: 11110001 touchCountLeft: 5 registerTime: 1676361802 lastLogoutTime: 1693866214 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2008 lastUpdateTime: 1686681602 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 14:40:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 10 当前队列数量= 1 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=20,cmd=10,status=0,size=10 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 10 所需时间单位秒 = 0.16684716939926 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1 [INFO:2023-8-18 14:40:9][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-8-18 14:40:9][@logic/extensions/main/controller/MainController.lua:0]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 1 当前队列数量= 1 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 3 当前队列数量= 2 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 1 当前队列数量= 3 [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 4 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 51 1 当前队列数量= 5 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 10 3 当前队列数量= 6 [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-8-18 14:40:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 1 当前队列数量= 7 [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 33 当前队列数量= 8 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 67 1 当前队列数量= 9 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 3 当前队列数量= 10 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=22,cmd=1,status=0,size=6215 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 6620005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2053 baseAttr { hp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573539823 rank: 5 luck: 8 sks { skillId: 41205300 strengthenLevel: 1 } sks { skillId: 41205301 strengthenLevel: 1 } sks { skillId: 41205302 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100082 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2053 baseAttr { hp: 1121 atk: 128 def: 117 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573538672 rank: 1 luck: 8 sks { skillId: 41205300 strengthenLevel: 1 } sks { skillId: 41205301 strengthenLevel: 1 } sks { skillId: 41205302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100082 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620007 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573547975 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 130 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2061 baseAttr { hp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573547362 rank: 5 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620003 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573529405 rank: 5 luck: 6 sks { skillId: 41208400 strengthenLevel: 1 } sks { skillId: 41208401 strengthenLevel: 1 } sks { skillId: 41208402 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5970013 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689047420855 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620002 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2083 baseAttr { hp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573521917 rank: 5 luck: 6 sks { skillId: 41208300 strengthenLevel: 1 } sks { skillId: 41208301 strengthenLevel: 1 } sks { skillId: 41208302 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100084 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 720002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2016 baseAttr { hp: 1593 atk: 192 def: 144 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676979637788 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 1275 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5120007 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1687739247333 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620008 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573548162 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2270002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680255510818 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 2 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2270003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680255512605 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5320002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1686681111575 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2270004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680255518144 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020011 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084820 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 7 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 420002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2000 baseAttr { hp: 1272 atk: 122 def: 103 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676361826049 rank: 1 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020010 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084819 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020009 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084819 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020008 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084819 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020007 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020006 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2010 baseAttr { hp: 1856 atk: 192 def: 178 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 1275 state: 257 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020005 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084817 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2012 baseAttr { hp: 1657 atk: 174 def: 179 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084815 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 1275 state: 257 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5420004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1686684090458 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5420005 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1686684106907 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020023 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2005 baseAttr { hp: 1149 atk: 121 def: 130 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677591280352 rank: 1 luck: 1 sks { skillId: 41200500 strengthenLevel: 1 } sks { skillId: 41200501 strengthenLevel: 1 } sks { skillId: 41200502 strengthenLevel: 1 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100010 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1620002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 1788 atk: 197 def: 176 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679042424382 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 1275 state: 257 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 1 所需时间单位秒 = 0.066784542053938 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=20,cmd=3,status=0,size=2060 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=8,cmd=1,status=0,size=301 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=23,cmd=1,status=0,size=1356 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=51,cmd=1,status=0,size=35 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=10,cmd=3,status=0,size=721 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 473134 signature: chefTitle: 0 roleNum: 20 heroRate: 26 dungeonCount: 76 longWarCount: 0 serialLoginDays: 5 totalLoginDays: 52 heroCharCover: 2008 frame: 11110001 touchCountLeft: 5 registerTime: 1676361802 lastLogoutTime: 1693866214 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2008 lastUpdateTime: 1686681602 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 5200 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 120 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 369 lastRecoverTime: 1693872033631 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 1994 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 100 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 2128 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 30 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 100 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1693947600000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1693947600000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1693858533631 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 136 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 48 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } guideInfo { guideId: 60 stepId: -1 } guideInfo { guideId: 61 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 95 isOpen: true } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: true } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 3 所需时间单位秒 = 0.1048630848527 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1 [INFO:2023-8-18 14:40:9][@logic/extensions/user/agent/UserAgent.lua:0]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-09-05 08:00:57","roleExp":473134,"serverId":"301","registerTime":1676361802,"lastLogoutTime":"2023-09-05 06:23:34","roleId":"15201","roleCTime":1676361802,"type":2,"roleName":"zh1","serverName":"东南亚(周)","roleLevel":60} [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=31,cmd=1,status=0,size=4317 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=20,cmd=33,status=0,size=8 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=67,cmd=1,status=0,size=18 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=11,cmd=4,status=0,size=17 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=11,cmd=3,status=0,size=8 [INFO:2023-8-18 14:40:9]<== Receiver Message, socketClient version=4,extId=35,cmd=5,status=0,size=12 [INFO:2023-8-18 14:40:9][@logic/extensions/user/agent/kr/KRUserAgent.lua:0]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 301 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 } formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 6620003 } formationHeros { index: 1 typeId: 1 heroUniqueId: 6620002 } formationHeros { index: 2 typeId: 1 heroUniqueId: 6620005 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620006 } state: 1 name: 队伍一 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 6620007 } state: 1 name: 队伍二 typeId: 1 } formationInfoList { formationId: 3 state: 1 name: 队伍三 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: 队伍四 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: 队伍五 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: 队伍六 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: 队伍七 typeId: 1 } formationInfoList { formationId: 8 state: 1 name: 队伍八 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 队伍九 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 队伍十 typeId: 1 } [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 1 所需时间单位秒 = 0.1048630848527 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2016 exp: 0 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018006 voice: 1018004 voice: 1018003 infos: 1000102 unreadInfos: 1000102 usingSkinId: 100022 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 0 voice: 1077009 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077006 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076004 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074006 voice: 1074007 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 1 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073003 voice: 1073004 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 0 injuredNum: 1 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 10 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 70 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.1048630848527 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 14:40:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1200002 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1679261550000 loveLevel: 0 } [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 51 1 所需时间单位秒 = 0.36054036766291 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11140333 count: 1 lastUseTime: 1661347310000 composeCount: 0 } dataList { itemId: 11300011 count: 1634 lastUseTime: 1662023509682 composeCount: 0 } dataList { itemId: 11050016 count: 150 lastUseTime: 1661037583000 composeCount: 0 } dataList { itemId: 10000016 count: 1 lastUseTime: 1661052180000 composeCount: 0 } dataList { itemId: 11240035 count: 1 lastUseTime: 1661052718000 composeCount: 0 } dataList { itemId: 11300005 count: 0 lastUseTime: 1661035889000 composeCount: 0 } dataList { itemId: 11320032 count: 0 lastUseTime: 1661115816000 composeCount: 0 } dataList { itemId: 11060006 count: 157 lastUseTime: 1650285708000 composeCount: 0 } dataList { itemId: 10000008 count: 43 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 10000009 count: 246 lastUseTime: 1647725551000 composeCount: 0 } dataList { itemId: 11240061 count: 14 lastUseTime: 1661037576000 composeCount: 0 } dataList { itemId: 10000015 count: 36 lastUseTime: 1650286480000 composeCount: 0 } dataList { itemId: 11070001 count: 4985 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11070002 count: 2400 lastUseTime: 1662033397545 composeCount: 0 } dataList { itemId: 11070004 count: 50 lastUseTime: 1661346647000 composeCount: 0 } dataList { itemId: 10000005 count: 8 lastUseTime: 1650285427000 composeCount: 0 } dataList { itemId: 11190004 count: 20 lastUseTime: 1650286480000 composeCount: 0 } dataList { itemId: 11240053 count: 14 lastUseTime: 1661037578000 composeCount: 0 } dataList { itemId: 11190024 count: 30 lastUseTime: 1644825792000 composeCount: 0 } dataList { itemId: 11240008 count: 1 lastUseTime: 1661342727000 composeCount: 0 } dataList { itemId: 11249999 count: 26 lastUseTime: 1662033419350 composeCount: 0 } dataList { itemId: 11040001 count: 10 lastUseTime: 1655145111000 composeCount: 0 } dataList { itemId: 11040002 count: 46 lastUseTime: 1645443638000 composeCount: 0 } dataList { itemId: 11040003 count: 1 lastUseTime: 1650925667000 composeCount: 0 } dataList { itemId: 11240026 count: 1 lastUseTime: 1661341199000 composeCount: 0 } dataList { itemId: 11050009 count: 5 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11050011 count: 160 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11050012 count: 150 lastUseTime: 1661037584000 composeCount: 0 } dataList { itemId: 11050013 count: 5 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11050014 count: 30 lastUseTime: 1661037576000 composeCount: 0 } dataList { itemId: 11050015 count: 160 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11240083 count: 14 lastUseTime: 1661037575000 composeCount: 0 } dataList { itemId: 11050001 count: 6 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11050003 count: 160 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11370001 count: 1 lastUseTime: 1662033425108 composeCount: 0 } dataList { itemId: 11050004 count: 150 lastUseTime: 1661037583000 composeCount: 0 } dataList { itemId: 11050005 count: 5 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11210005 count: 1 lastUseTime: 1662032307069 composeCount: 0 } dataList { itemId: 11240084 count: 14 lastUseTime: 1661037575000 composeCount: 0 } [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 10 3 所需时间单位秒 = 0.36054036766291 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 8 hasGetBonus: 4#2008#1 bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008121 star: 8 hasGetBonus: 4#2022#1 bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008122 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 10008 barrierId: 10008123 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001011 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001012 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 120001 barrierId: 120001021 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 120001 barrierId: 120001022 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001031 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001032 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001042 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001052 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001061 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001062 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001071 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001072 star: 8 hasGetBonus: bestFightRound: 8 } userBarrierList { dungeonId: 120001 barrierId: 120001081 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001082 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001091 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001092 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001101 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001102 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001111 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001112 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 120001 barrierId: 120001121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001122 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001131 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001132 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001141 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001142 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001151 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001152 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001161 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001162 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001171 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001172 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 120001 barrierId: 120001181 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001182 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 130001 barrierId: 130001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001031 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001041 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 140001 barrierId: 140001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 340001 barrierId: 340001011 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10008 notFirstInDungeonId: 10002 notFirstInDungeonId: 10001 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 1 所需时间单位秒 = 0.36054036766291 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 33 所需时间单位秒 = 0.40055795013905 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 67 1 所需时间单位秒 = 0.40055795013905 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 1241 totalPayCount: 1003061 } [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1 [INFO:2023-8-18 14:40:9][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 3 所需时间单位秒 = 0.4340012408793 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1 [INFO:2023-8-18 14:40:9][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}arm64e [INFO:2023-8-18 14:40:9][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Apple A13 GPU [INFO:2023-8-18 14:40:9][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Metal [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: iPhone12,5 sdkVersion: 2.4.1 sdkType: 1 imsi: D1E2A992-D7AB-4329-ABF2-5365F5EEB051 imei: D1E2A992-D7AB-4329-ABF2-5365F5EEB051 gameVersionName: 1.0.20 gameVersionCode: 20 gamepackageName: com.madfun.ttof.ios densityDpi: 3 displayScreenWidth: 896 displayScreenHeight: 414 networkInfo: WIFI sysVersion: 14.0.1 othersdkVersion: channelId: 910135 pushRegisterId: cpuHardware: arm64e memory: 0 gLRender: Apple A13 GPU gLVersion: Metal startFromGameCenter: false } [INFO:2023-8-18 14:40:9][@logic/extensions/main/controller/MainController.lua:0]:{}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=46,cmd=1,size=217 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 64 当前队列数量= 11 [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-8-18 14:40:9][@logic/extensions/main/controller/MainController.lua:0]:{}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/logicLauncher/LogicLauncher: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-8-18 14:40:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 2 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-8-18 14:40:9]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-8-18 14:40:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1 [INFO:2023-8-18 14:40:9]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:40:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:40:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:40:9]DestroyUnusedResources:145,4,time=,paths: [INFO:2023-8-18 14:40:10][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @32ms [INFO:2023-8-18 14:40:10]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @135ms [INFO:2023-8-18 14:40:10][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-8-18 14:40:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:10][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-8-18 14:40:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 14:40:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_views_storysystem_0_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 13 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 14 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 22 当前队列数量= 15 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 6 当前队列数量= 16 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 75 1 当前队列数量= 17 [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 18 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 19 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-8-18 14:40:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 20 [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0 [INFO:2023-8-18 14:40:10][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 21 [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 12 当前队列数量= 22 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 23 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 24 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 25 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 26 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400001.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_views_emoji_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/100006_qingtuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):kaixin.mtn,default:nil stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]bigbg/headicon_q/11100002_head_q.png instance: @7ms [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/kaixin.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:10][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: kaixin.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2023-8-18 14:40:10][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-8-18 14:40:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 1 当前队列数量= 27 [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-8-18 14:40:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:10]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-8-18 14:40:10]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=46,cmd=1,status=0,size=8 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=37,cmd=9,status=0,size=20 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=37,cmd=2,status=0,size=43 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=20,cmd=30,status=0,size=8 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=54,cmd=1,status=0,size=1430 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=49,cmd=1,status=0,size=1656 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=33,cmd=14,status=0,size=39 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=57,cmd=1,status=0,size=144 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.7191419303417 移走了序号= 1 的消息,当前队列数量= 26 || 0 SubmitClientDataReply 17 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10001 tag: 5 num: 2 makeCount: 2 } [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 9 所需时间单位秒 = 1.7191419303417 移走了序号= 1 的消息,当前队列数量= 25 || 0 GetFoodReply 18 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 1020011 cookBookId: 10001 num: 1 beginTime: 1685006775500 endTime: 1685006804000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 2 所需时间单位秒 = 1.7191419303417 移走了序号= 1 的消息,当前队列数量= 24 || 0 GetKitchenReply 19 1 [INFO:2023-8-18 14:40:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 20 30 所需时间单位秒 = 1.7524779289961 移走了序号= 1 的消息,当前队列数量= 23 || 0 GetPopUpMessageReply 20 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000066 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000069 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686681112 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000075 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000155 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000157 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000156 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000159 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000158 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000161 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000160 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000107 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689047544 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000054 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686684090 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000062 state: 0 heroUniqueId: 0 heroId: 2061 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573547 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2016 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2083 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2084 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2053 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2025 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2061 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2005 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2010 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 1.7524779289961 移走了序号= 1 的消息,当前队列数量= 22 || 0 GetHeroTaskInfosReply 21 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2016 value: 1 time: 0 } infos { id: 2083 value: 1 time: 0 } infos { id: 2084 value: 1 time: 0 } infos { id: 2053 value: 1 time: 0 } infos { id: 2022 value: 1 time: 0 } infos { id: 2023 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2025 value: 1 time: 0 } infos { id: 2026 value: 1 time: 0 } infos { id: 2061 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2034 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2036 value: 1 time: 0 } infos { id: 2005 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2008 value: 1 time: 0 } infos { id: 2041 value: 1 time: 0 } infos { id: 2010 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1693947600 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1693886400 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1694073600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1693929600 } infos { id: 10018 value: 1 time: 0 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 0 time: 1693884600 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 infos { id: 6620005 value: 1 time: 0 } infos { id: 6620007 value: 1 time: 0 } infos { id: 6620006 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 6620005 value: 1 time: 0 } infos { id: 6620007 value: 1 time: 0 } infos { id: 6620006 value: 1 time: 0 } infos { id: 6620003 value: 1 time: 0 } infos { id: 6620002 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 107 infos { id: 10019 value: 1 time: 1693947600 } infos { id: 10020 value: 1 time: 1693929600 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1696107600 } infos { id: 2 value: 0 time: 1696107600 } infos { id: 3 value: 0 time: 1696107600 } infos { id: 4 value: 0 time: 1696107600 } infos { id: 5 value: 0 time: 1696107600 } infos { id: 6 value: 0 time: 1696107600 } infos { id: 7 value: 0 time: 1696107600 } infos { id: 8 value: 0 time: 1696107600 } infos { id: 9 value: 0 time: 1696107600 } infos { id: 10 value: 0 time: 1696107600 } infos { id: 11 value: 0 time: 1696107600 } infos { id: 12 value: 0 time: 1696107600 } infos { id: 13 value: 0 time: 1696107600 } infos { id: 14 value: 0 time: 1696107600 } infos { id: 15 value: 0 time: 1696107600 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 21 value: 0 time: 1694707200 } infos { id: 26 value: 0 time: 1694707199 } infos { id: 28 value: 0 time: 1694707199 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1693947600 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1696082400 } replaceAll: false } redDotInfos { defineId: 133 replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1693947600 } infos { id: 3 value: 1 time: 1696082400 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1693947600 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 infos { id: 10005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 3 time: 1693884600 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1693929600 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1693947610 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1694232000 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1693947603 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } redDotInfos { defineId: 255 replaceAll: false } [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 1.7524779289961 移走了序号= 1 的消息,当前队列数量= 21 || 0 GetRedDotInfosReply 22 1 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=57,cmd=27,status=0,size=10 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=23,cmd=12,status=0,size=18 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=20,cmd=64,status=0,size=32 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=53,cmd=4,status=0,size=8 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=53,cmd=22,status=0,size=8 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=20,cmd=22,status=0,size=8 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=4,cmd=6,status=0,size=8 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=75,cmd=1,status=0,size=8 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=53,cmd=1,status=0,size=3156 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=50,cmd=1,status=0,size=352 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=31,cmd=17,status=0,size=10 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=53,cmd=12,status=0,size=32 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=22,cmd=34,status=0,size=205 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=43,cmd=39,status=0,size=8 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=41,cmd=7,status=0,size=12 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=137,cmd=1,status=0,size=34 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=32,cmd=1,status=0,size=1239 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=49,cmd=2,status=0,size=22 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 103201 friendIds: 21201 friendIds: 14705 friendIds: 31204 friendIds: 19701 friendIds: 105702 friendIds: 103704 friendIds: 24203 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 33 14 所需时间单位秒 = 1.9034872204065 移走了序号= 1 的消息,当前队列数量= 20 || 0 LoadFriendInfosReply 23 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 102 name: 1 2 cliqueId: 1 purpose: 大V heroId: 2000 level: 1 liveness: 0 memberCount: 4 auditJoin: false leaderMember { userId: 15201 nickName: zh1 position: 1 liveness: 0 isOnline: true datetime: 1693872057 portrait: 11100002 frame: 11110001 level: 60 banChatTime: 0 gender: 1 isReturn: true } myMember { userId: 15201 nickName: zh1 position: 1 liveness: 0 isOnline: true datetime: 1693872057 portrait: 11100002 frame: 11110001 level: 60 banChatTime: 0 gender: 1 isReturn: true } extInfo { } capital: 0 geCapital: 0 createTime: 1678384492 mergeTime: 0 } createSNCount: 0 leaveTime: 0 joinTime: 1692651912 leaveReason: 2 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 1 所需时间单位秒 = 1.9034872204065 移走了序号= 1 的消息,当前队列数量= 19 || 0 GuildGetReply 24 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 27 所需时间单位秒 = 1.9034872204065 移走了序号= 1 的消息,当前队列数量= 18 || 0 GuildGetJoinOfflineReply 25 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140042 expirySeconds: 0 isView: false } [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.9360255971551 移走了序号= 1 的消息,当前队列数量= 17 || 0 HeroCharacterSkinReply 26 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 64 所需时间单位秒 = 1.9360255971551 移走了序号= 1 的消息,当前队列数量= 16 || 0 LoadingBgGetReply 27 1 [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.9360255971551 [WARN:2023-8-18 14:40:11][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 1.3684013336897 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetMonthCardInfoReply 29 1 [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 15 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 1.3684013336897 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetWeeklyCardInfoReply 30 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 22 所需时间单位秒 = 1.3684013336897 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleInfoReply 31 1 [INFO:2023-8-18 14:40:11]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-8-18 14:40:11]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 6 所需时间单位秒 = 1.4017939604819 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleReply 32 1 [INFO:2023-8-18 14:40:11][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{_tryReconnect}无可重连的战斗 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 75 1 所需时间单位秒 = 1.4017939604819 移走了序号= 1 的消息,当前队列数量= 11 || 0 MentorAllInfoReply 33 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 14 } infos { topupId: 8302 buyCount: 5 } infos { topupId: 8303 buyCount: 3 } infos { topupId: 8304 buyCount: 2 } infos { topupId: 8305 buyCount: 1 } infos { topupId: 8306 buyCount: 3 } infos { topupId: 8307 buyCount: 1 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 1 } infos { topupId: 8311 buyCount: 1 } infos { topupId: 8312 buyCount: 2 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { 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23:59:59",328,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6111,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6112,"topupco":[6112,"language_82081027",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",328,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6112,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6113,"topupco":[6113,"language_82080969",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",328,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6113,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6114,"topupco":[6114,"language_82081028",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",648,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6114,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6115,"topupco":[6115,"language_82081005",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",648,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6115,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6116,"topupco":[6116,"language_82081029",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",28,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6116,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6117,"topupco":[6117,"language_82081030",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",68,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6117,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4081,"topupco":[4081,"language_82001275",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4081,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4082,"topupco":[4082,"language_82080959",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":[4083,"language_82080940",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"language_82080960",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"language_82080961",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0}] [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=11,cmd=2,status=0,size=26 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 50000 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50001 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50002 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50003 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50004 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50005 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50006 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50007 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50008 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 50009 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 50010 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 50011 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 50012 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 50013 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 50014 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 50015 buyCount: 0 expiredTime: 0 } infos { id: 50016 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 30036 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30037 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30038 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30039 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30040 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30041 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30042 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30043 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 1.4352002106607 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 35 1 [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 10 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-8-18 14:40:11]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10051 startTime: 1693533600000 endTime: 1693843199000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 1.4352002106607 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 36 1 [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 40 1 当前队列数量= 10 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 11 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 107 1 当前队列数量= 12 [INFO:2023-8-18 14:40:11]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-8-18 14:40:11]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-8-18 14:40:11]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 105 1 当前队列数量= 13 [INFO:2023-8-18 14:40:11]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-8-18 14:40:11]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-8-18 14:40:11]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 17 所需时间单位秒 = 1.4352002106607 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 37 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10 expiredTime: 0 } infos { id: 11 expiredTime: 0 } infos { id: 12 expiredTime: 0 } infos { id: 13 expiredTime: 0 } [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 12 所需时间单位秒 = 1.4767055846751 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 38 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 1 doneCount: 11 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 1 } heroSkewRare { heroId: 2010 count: 1 poolCount: 5 cdTime: 5 } extraDailyCount: 0 needCountUntilSsr: 8 } summonPools { poolId: 6 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 11 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 21 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 24 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 25 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 26 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 27 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 28 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 33 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 1.4767055846751 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 39 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 1.4767055846751 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 40 1 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=41,cmd=5,status=0,size=18 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 1.5185939595103 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 41 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10 count: 3 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 4 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 1.5185939595103 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 42 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 10940003 mailId: 20008 params: 1 2#ljy6#zh1 attachment: state: 0 createTime: 1693688420043 isCollection: false } userMail { incrId: 10890026 mailId: 29 params: attachment: 2#6#10|1#11070002#400|2#4#20|1#11070001#500|2#2#1000|2#1#10 state: 0 createTime: 1693627143118 isCollection: false } userMail { incrId: 10740017 mailId: 20026 params: attachment: state: 0 createTime: 1692892800000 isCollection: false } userMail { incrId: 10990002 mailId: 29 params: attachment: 2#4#20|2#2#1000|2#1#10|2#6#10|1#11070001#500|1#11070002#400 state: 0 createTime: 1693702765667 isCollection: false } userMail { incrId: 9540017 mailId: 308304 params: zh1 attachment: 1#11240083#5 state: 1 createTime: 1692573582000 isCollection: false } userMail { incrId: 9540016 mailId: 306103 params: zh1 attachment: 1#11240061#4 state: 1 createTime: 1692573582000 isCollection: false } userMail { incrId: 10640003 mailId: 20008 params: 1 2#AloyYi#ljy6 attachment: state: 0 createTime: 1693533609000 isCollection: false } userMail { incrId: 9540019 mailId: 306104 params: zh1 attachment: 1#11240061#5 state: 1 createTime: 1692573584000 isCollection: false } userMail { incrId: 9540018 mailId: 305304 params: zh1 attachment: 1#11240053#5 state: 1 createTime: 1692573583000 isCollection: false } userMail { incrId: 10640007 mailId: 20007 params: 1 2#ljy6#7#7 attachment: state: 0 createTime: 1693602070000 isCollection: false } userMail { incrId: 10990031 mailId: 29 params: attachment: 2#4#20|2#2#1000|2#1#10|2#6#10|1#11070001#500|1#11070002#400 state: 0 createTime: 1693774983579 isCollection: false } userMail { incrId: 11040002 mailId: 20073 params: Fox Trick#3 attachment: 2#11#18|2#12#80|2#2#30000 state: 0 createTime: 1693774805747 isCollection: false } userMail { incrId: 9540005 mailId: 308301 params: zh1 attachment: 1#11240083#2 state: 1 createTime: 1692573575000 isCollection: false } userMail { incrId: 9540004 mailId: 308401 params: zh1 attachment: 1#11240084#2 state: 1 createTime: 1692573575000 isCollection: false } userMail { incrId: 11090012 mailId: 29 params: attachment: 2#1#10|1#11070001#500|1#11070002#400|2#4#20|2#2#1000|2#6#10 state: 0 createTime: 1693864397638 isCollection: false } userMail { incrId: 9540007 mailId: 308402 params: zh1 attachment: 1#11240084#3 state: 1 createTime: 1692573576000 isCollection: false } userMail { incrId: 9540006 mailId: 306101 params: zh1 attachment: 1#11240061#2 state: 1 createTime: 1692573575000 isCollection: false } userMail { incrId: 9540009 mailId: 308302 params: zh1 attachment: 1#11240083#3 state: 1 createTime: 1692573577000 isCollection: false } userMail { incrId: 9390007 mailId: 20027 params: 1*40001*name attachment: state: 0 createTime: 1692252565000 isCollection: false } userMail { incrId: 9540008 mailId: 305301 params: zh1 attachment: 1#11240053#2 state: 1 createTime: 1692573577000 isCollection: false } userMail { incrId: 9540011 mailId: 308403 params: zh1 attachment: 1#11240084#4 state: 1 createTime: 1692573578000 isCollection: false } userMail { incrId: 9540010 mailId: 306102 params: zh1 attachment: 1#11240061#3 state: 1 createTime: 1692573578000 isCollection: false } userMail { incrId: 9540013 mailId: 308404 params: zh1 attachment: 1#11240084#5 state: 1 createTime: 1692573580000 isCollection: false } userMail { incrId: 9540012 mailId: 305302 params: zh1 attachment: 1#11240053#3 state: 1 createTime: 1692573579000 isCollection: false } userMail { incrId: 9540015 mailId: 305303 params: zh1 attachment: 1#11240053#4 state: 1 createTime: 1692573581000 isCollection: false } userMail { incrId: 9540014 mailId: 308303 params: zh1 attachment: 1#11240083#4 state: 1 createTime: 1692573580000 isCollection: false } [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 1 所需时间单位秒 = 0.90124695748091 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetAllMailsReply 43 1 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=40,cmd=1,status=0,size=187 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=103,cmd=1,status=0,size=195 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=107,cmd=1,status=0,size=17 [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=105,cmd=1,status=0,size=10 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 44 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 369 lastRecoverTime: 1693872033631 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.18374416604638 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 45 1 [INFO:2023-8-18 14:40:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.11694528907537 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 46 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2048 recommendHero: 2018 recommendHero: 2000 recommendHero: 2032 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2015 recommendHero: 2054 recommendHero: 2036 recommendHero: 2019 recommendHero: 2007 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2055 recommendHero: 2034 recommendHero: 2033 recommendHero: 2030 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2010 recommendHero: 2008 recommendHero: 2025 recommendHero: 2038 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2056 recommendHero: 2018 recommendHero: 2031 recommendHero: 2000 recommendHero: 2014 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2003 recommendHero: 2037 recommendHero: 2039 recommendHero: 2017 recommendHero: 2013 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2012 recommendHero: 2007 recommendHero: 2024 recommendHero: 2022 recommendHero: 2050 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.15032033249736 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 47 1 [INFO:2023-8-18 14:40:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: true luckLevel: 4 drawIds: 60 drawIds: 19 drawIds: 16 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 7.17 } infos { day: 2 hasSignIn: false luckLevel: 5 drawIds: 20 drawIds: 16 drawIds: 18 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 7.18 } infos { day: 3 hasSignIn: false luckLevel: 3 drawIds: 77 drawIds: 3 drawIds: 20 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 7.19 } infos { day: 4 hasSignIn: false luckLevel: 1 drawIds: 5 drawIds: 77 drawIds: 15 drawIds: 11 lunarYear: 계묘토끼 lunarMonthAndDay: 7.20 } infos { day: 5 hasSignIn: true luckLevel: 2 drawIds: 63 drawIds: 74 drawIds: 9 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 7.21 } serverTime: 1693872060797 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.15032033249736 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 48 1 [INFO:2023-8-18 14:40:11][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 1 zoneId: 20501 [INFO:2023-8-18 14:40:11][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 129 找到: true [INFO:2023-8-18 14:40:11][@logic/scene/common/trigger/TriggerEntity.lua:0]:{tryInit}在场景中查找挂点 -> id: 129 挂点: ui_luwu_shuijiao_p1 zoneId: 20501 zoneName: g-s10_zjm_p [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 3205 updateTime: 1693872057 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 107 1 所需时间单位秒 = 0.15032033249736 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 49 1 [INFO:2023-8-18 14:40:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 5 当前队列数量= 2 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 20 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-8-18 14:40:11]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-8-18 14:40:11]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 105 1 所需时间单位秒 = 0.1836354136467 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 50 1 [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_luwu_shuijiao/ui_luwu_shuijiao.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_luwu_shuijiao/ui_luwu_shuijiao_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_luwu_shuijiao/ui_luwu_shuijiao_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 129 go: SceneTrigger_129_0 [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=50,cmd=5,status=0,size=128 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 5 所需时间单位秒 = 0.066830705851316 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 51 1 [INFO:2023-8-18 14:40:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 6 当前队列数量= 1 [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-8-18 14:40:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 57 ids: 8 ids: 59 ids: 6 ids: 55 [INFO:2023-8-18 14:40:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:40:11]==> Sender Auto Serialize Message,extId=50,cmd=6,size=19 [INFO:2023-8-18 14:40:11]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/pageview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/openpagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:40:11]<== Receiver Message, socketClient version=4,extId=50,cmd=6,status=0,size=8 [INFO:2023-8-18 14:40:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-8-18 14:40:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 6 所需时间单位秒 = 0.06654816493392 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 52 1 [INFO:2023-8-18 14:40:14][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):kaixin.mtn,default:idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function 'playLive2DVoice' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function 'playVoice' logic/extensions/main/view/MainCharacterView: in function '_onCheckLive2dTimeTalk' logic/extensions/main/view/MainCharacterView: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer: in function [INFO:2023-8-18 14:40:14][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: kaixin.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter: in function 'playLive2DByConfig' ... logic/extensions/main/view/MainCharacterView: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer: in function [INFO:2023-8-18 14:40:16][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-8-18 14:40:17][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-8-18 14:40:17][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-8-18 14:40:18][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-8-18 14:40:18][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-8-18 14:40:19][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function [INFO:2023-8-18 14:40:19][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-8-18 14:40:19][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2023-8-18 14:40:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 21 当前队列数量= 1 [INFO:2023-8-18 14:40:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-8-18 14:40:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:40:19]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-8-18 14:40:19]||||| Sender socketClient version=4 [INFO:2023-8-18 14:40:19]<== Receiver Message, socketClient version=4,extId=53,cmd=21,status=0,size=19 [INFO:2023-8-18 14:40:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 2001 expiredTime: 1692892800 } [INFO:2023-8-18 14:40:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-8-18 14:40:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 21 所需时间单位秒 = 0.066753793507814 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 53 1 [INFO:2023-8-18 14:40:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:40:49][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function [INFO:2023-8-18 14:40:49][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-8-18 14:41:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 121 [INFO:2023-8-18 14:41:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:41:18]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-8-18 14:41:18]||||| Sender socketClient version=4 [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promospringview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:41:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:41:18]<== Receiver Message, socketClient version=4,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 14:41:18][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_taohua_2.prefab [INFO:2023-8-18 14:41:18]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:41:18]||||| Sender socketClient version=4 [INFO:2023-8-18 14:41:18][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_taohua_2.prefab [INFO:2023-8-18 14:41:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 3 [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:41:18]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:41:18]||||| Sender socketClient version=4 [INFO:2023-8-18 14:41:18][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 14:41:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.11226350069046 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 60 1 [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_1/ui_hddl_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_1/ui_hddl_1_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_1/ui_hddl_1-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_2/ui_hddl_2.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_2/ui_hddl_2_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_2/ui_hddl_2-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_hddl_6/ui_hddl_6.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_hddl_6/ui_hddl_6_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_hddl_6/ui_hddl_6-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_5/ui_hddl_5.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_5/ui_hddl_5_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_5/ui_hddl_5-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_taohua_2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_020_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_huodongdenglong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:18]<== Receiver Message, socketClient version=4,extId=50,cmd=1,status=0,size=352 [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10051 startTime: 1693533600000 endTime: 1693843199000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:41:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.08344179391861 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 61 1 [INFO:2023-8-18 14:41:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 2 [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 14:41:18]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 14:41:18]||||| Sender socketClient version=4 [INFO:2023-8-18 14:41:18]<== Receiver Message, socketClient version=4,extId=50,cmd=1,status=0,size=352 [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10051 startTime: 1693533600000 endTime: 1693843199000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:41:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.15034271031618 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 62 1 [INFO:2023-8-18 14:41:18]<== Receiver Message, socketClient version=4,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 14:41:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 14:41:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.1001621671021 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 63 1 [INFO:2023-8-18 14:41:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 14:41:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 14:41:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 129 [INFO:2023-8-18 14:41:19]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 14:41:19]||||| Sender socketClient version=4 [INFO:2023-8-18 14:41:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 14:41:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 14:41:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 13 [INFO:2023-8-18 14:41:19]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 14:41:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 15 当前队列数量= 3 [INFO:2023-8-18 14:41:19]||||| Sender socketClient version=4 [INFO:2023-8-18 14:41:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ActivityCenterRequest [INFO:2023-8-18 14:41:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 9998 [INFO:2023-8-18 14:41:19]==> Sender Auto Serialize Message,extId=46,cmd=15,size=12 [INFO:2023-8-18 14:41:19]||||| Sender socketClient version=4 [INFO:2023-8-18 14:41:19]<== Receiver Message, socketClient version=4,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 14:41:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:41:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 14:41:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10028612613678 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 64 1 [INFO:2023-8-18 14:41:19]<== Receiver Message, socketClient version=4,extId=31,cmd=18,status=0,size=102 [INFO:2023-8-18 14:41:19]<== Receiver Message, socketClient version=4,extId=46,cmd=15,status=0,size=8 [INFO:2023-8-18 14:41:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 130001 barrierId: 130001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001031 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001041 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001051 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 14:41:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 14:41:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.16689066588879 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityDungeonReply 65 1 [INFO:2023-8-18 14:41:19][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 14:41:19][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-8-18 14:41:19][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 14:41:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:41:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ActivityCenterReply <--- [INFO:2023-8-18 14:41:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 15 所需时间单位秒 = 0.16689066588879 移走了序号= 1 的消息,当前队列数量= 0 || 0 ActivityCenterReply 66 1 [INFO:2023-8-18 14:41:19][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:41:19][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:41:19][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:41:19]DestroyUnusedResources:48,4,time=,paths: [INFO:2023-8-18 14:41:20][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 14:41:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab instance: @69ms [INFO:2023-8-18 14:41:20][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 14:41:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:41:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:41:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 119 1 当前队列数量= 1 [INFO:2023-8-18 14:41:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get119InfoRequest [INFO:2023-8-18 14:41:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 130001 [INFO:2023-8-18 14:41:20]==> Sender Auto Serialize Message,extId=119,cmd=1,size=13 [INFO:2023-8-18 14:41:20]||||| Sender socketClient version=4 [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]<== Receiver Message, socketClient version=4,extId=119,cmd=1,status=0,size=24 [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_01_little.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 130001 doneCount: 4 getBonus: 0 expirySeconds: 1693947600 } [INFO:2023-8-18 14:41:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get119InfoReply <--- [INFO:2023-8-18 14:41:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 119 1 所需时间单位秒 = 0.1224289983511 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get119InfoReply 67 1 [INFO:2023-8-18 14:41:20]bigbg/fb_icon/activity_01_little.png instance: @48ms [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zhangjiejiangli.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:41:21][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/extensions/common/controller/CommonController: in function 'handleBackScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'exitScene' logic/extensions/fbactivity/view/FbActivityView: in function [INFO:2023-8-18 14:41:21][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 14:41:21][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 14:41:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:41:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:41:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:41:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:41:21]DestroyUnusedResources:33,3,time=,paths: [INFO:2023-8-18 14:41:21][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:41:21]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @32ms [INFO:2023-8-18 14:41:21]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @135ms [INFO:2023-8-18 14:41:21][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-8-18 14:41:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:41:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 14:41:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:41:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:41:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 14:41:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:41:21]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:41:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:41:21]||||| Sender socketClient version=4 [INFO:2023-8-18 14:41:21]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:41:21]||||| Sender socketClient version=4 [INFO:2023-8-18 14:41:21][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-8-18 14:41:21][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-8-18 14:41:21][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-8-18 14:41:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:41:22]<== Receiver Message, socketClient version=4,extId=50,cmd=1,status=0,size=352 [INFO:2023-8-18 14:41:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10051 startTime: 1693533600000 endTime: 1693843199000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:41:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:41:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.1669072881341 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 68 1 [INFO:2023-8-18 14:41:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 2 [INFO:2023-8-18 14:41:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 14:41:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 14:41:22]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 14:41:22]||||| Sender socketClient version=4 [INFO:2023-8-18 14:41:22]<== Receiver Message, socketClient version=4,extId=50,cmd=1,status=0,size=352 [INFO:2023-8-18 14:41:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10051 startTime: 1693533600000 endTime: 1693843199000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:41:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:41:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.20024674758315 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 69 1 [INFO:2023-8-18 14:41:22]<== Receiver Message, socketClient version=4,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 14:41:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 14:41:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 14:41:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.066730834543705 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 70 1 [INFO:2023-8-18 14:41:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:41:24]GameDevice isFront = False [INFO:2023-8-18 14:41:24]GameDevice isFront = True [INFO:2023-8-18 14:41:24]GameDevice isFront = False [INFO:2023-8-18 14:41:26]GameDevice isFront = True [INFO:2023-8-18 14:41:28]GameDevice isFront = False [INFO:2023-8-18 14:45:25]GameDevice isFront = True [INFO:2023-8-18 14:45:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 14:45:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 14:45:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 129 [INFO:2023-8-18 14:45:27]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 14:45:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 14:45:27]||||| Sender socketClient version=4 [INFO:2023-8-18 14:45:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 14:45:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 13 [INFO:2023-8-18 14:45:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 15 当前队列数量= 3 [INFO:2023-8-18 14:45:27]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 14:45:27]||||| Sender socketClient version=4 [INFO:2023-8-18 14:45:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ActivityCenterRequest [INFO:2023-8-18 14:45:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 9998 [INFO:2023-8-18 14:45:27]==> Sender Auto Serialize Message,extId=46,cmd=15,size=12 [INFO:2023-8-18 14:45:27]||||| Sender socketClient version=4 [INFO:2023-8-18 14:45:28]<== Receiver Message, socketClient version=4,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 14:45:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:45:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 14:45:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13349416851997 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 73 1 [INFO:2023-8-18 14:45:28]<== Receiver Message, socketClient version=4,extId=31,cmd=18,status=0,size=102 [INFO:2023-8-18 14:45:28]<== Receiver Message, socketClient version=4,extId=46,cmd=15,status=0,size=8 [INFO:2023-8-18 14:45:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 130001 barrierId: 130001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001031 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001041 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001051 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 14:45:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 14:45:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.1668988764286 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityDungeonReply 74 1 [INFO:2023-8-18 14:45:28][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 14:45:28][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-8-18 14:45:28][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 14:45:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:45:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ActivityCenterReply <--- [INFO:2023-8-18 14:45:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 15 所需时间单位秒 = 0.20023650303483 移走了序号= 1 的消息,当前队列数量= 0 || 0 ActivityCenterReply 75 1 [INFO:2023-8-18 14:45:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:45:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:45:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:45:28]DestroyUnusedResources:41,4,time=,paths: [INFO:2023-8-18 14:45:28][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 14:45:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab instance: @58ms [INFO:2023-8-18 14:45:28][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 14:45:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:45:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:45:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 119 1 当前队列数量= 1 [INFO:2023-8-18 14:45:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get119InfoRequest [INFO:2023-8-18 14:45:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 130001 [INFO:2023-8-18 14:45:28]==> Sender Auto Serialize Message,extId=119,cmd=1,size=13 [INFO:2023-8-18 14:45:28]||||| Sender socketClient version=4 [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]<== Receiver Message, socketClient version=4,extId=119,cmd=1,status=0,size=24 [INFO:2023-8-18 14:45:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 130001 doneCount: 4 getBonus: 0 expirySeconds: 1693947600 } [INFO:2023-8-18 14:45:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get119InfoReply <--- [INFO:2023-8-18 14:45:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 119 1 所需时间单位秒 = 0.12049208208919 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get119InfoReply 76 1 [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zhangjiejiangli.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:45:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btncomment.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview_pull.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivitybarriersetinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivityheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promofbmulrewardcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130053_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130050_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100005_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100062_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100063_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100041_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:32]bigbg/headicon_small/130053_head_small.png instance: @62ms [INFO:2023-8-18 14:45:33]bigbg/headicon_small/130050_head_small.png instance: @66ms [INFO:2023-8-18 14:45:33]bigbg/headicon_small/100005_head_small.png instance: @46ms [INFO:2023-8-18 14:45:33]bigbg/headicon_small/100062_head_small.png instance: @66ms [INFO:2023-8-18 14:45:33]bigbg/headicon_small/100063_head_small.png instance: @65ms [INFO:2023-8-18 14:45:33]bigbg/headicon_small/100041_head_small.png instance: @66ms [INFO:2023-8-18 14:45:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:45:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:45:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119rewardview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000002.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:36]bigbg/itemicon/1000002.png instance: @64ms [INFO:2023-8-18 14:45:36][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:45:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:45:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 119 2 当前队列数量= 1 [INFO:2023-8-18 14:45:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get119BonusRequest [INFO:2023-8-18 14:45:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 130001 [INFO:2023-8-18 14:45:40]==> Sender Auto Serialize Message,extId=119,cmd=2,size=13 [INFO:2023-8-18 14:45:40]||||| Sender socketClient version=4 [INFO:2023-8-18 14:45:40]<== Receiver Message, socketClient version=4,extId=10,cmd=1,status=0,size=45 [INFO:2023-8-18 14:45:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300011 count: 1934 lastUseTime: 1662023509682 composeCount: 0 } dataList { itemId: 11040002 count: 49 lastUseTime: 1645443638000 composeCount: 0 } [INFO:2023-8-18 14:45:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 14:45:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 78 1 [INFO:2023-8-18 14:45:40]<== Receiver Message, socketClient version=4,extId=11,cmd=1,status=0,size=18 [INFO:2023-8-18 14:45:40]<== Receiver Message, socketClient version=4,extId=49,cmd=2,status=0,size=302 [INFO:2023-8-18 14:45:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1000 count: 6200 } [INFO:2023-8-18 14:45:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-8-18 14:45:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 79 1 [INFO:2023-8-18 14:45:40][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-8-18 14:45:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 6620004 value: 0 time: 0 } infos { id: 5970013 value: 0 time: 0 } infos { id: 6620003 value: 0 time: 0 } infos { id: 6620002 value: 0 time: 0 } infos { id: 720002 value: 0 time: 0 } infos { id: 5120007 value: 0 time: 0 } infos { id: 6620008 value: 0 time: 0 } infos { id: 2270002 value: 0 time: 0 } infos { id: 2270003 value: 0 time: 0 } infos { id: 5320002 value: 0 time: 0 } infos { id: 2270004 value: 0 time: 0 } infos { id: 1020011 value: 0 time: 0 } infos { id: 420002 value: 0 time: 0 } infos { id: 1020010 value: 0 time: 0 } infos { id: 1020009 value: 0 time: 0 } infos { id: 1020008 value: 0 time: 0 } infos { id: 1020007 value: 0 time: 0 } infos { id: 1020006 value: 0 time: 0 } infos { id: 1020005 value: 0 time: 0 } infos { id: 1020004 value: 0 time: 0 } infos { id: 1020003 value: 0 time: 0 } infos { id: 1020002 value: 0 time: 0 } infos { id: 5420004 value: 0 time: 0 } infos { id: 5420005 value: 0 time: 0 } infos { id: 1020023 value: 0 time: 0 } infos { id: 1620002 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:45:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:45:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 80 1 [INFO:2023-8-18 14:45:41]<== Receiver Message, socketClient version=4,extId=20,cmd=6,status=0,size=44 [INFO:2023-8-18 14:45:41]<== Receiver Message, socketClient version=4,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 14:45:41]<== Receiver Message, socketClient version=4,extId=119,cmd=2,status=0,size=12 [INFO:2023-8-18 14:45:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11040002 change: 3 } dataList { materilType: 2 materilId: 2 change: 1000 } dataList { materilType: 1 materilId: 11300011 change: 300 } getApproach: 76 getApproachSubId: 0 [INFO:2023-8-18 14:45:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-8-18 14:45:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 81 1 [INFO:2023-8-18 14:45:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:45:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 107 infos { id: 10019 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:45:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:45:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 82 1 [INFO:2023-8-18 14:45:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 130001 [INFO:2023-8-18 14:45:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get119BonusReply <--- [INFO:2023-8-18 14:45:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 119 2 所需时间单位秒 = 1.0347419157624 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get119BonusReply 83 1 [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 14:45:41][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:45:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:45:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:45:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:45:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:45:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:50:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:50:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:50:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:50:42]DestroyUnusedResources:31,4,time=,paths: [INFO:2023-8-18 14:52:42]<== Receiver Message, socketClient version=4,extId=20,cmd=4,status=0,size=127 [INFO:2023-8-18 14:52:42]<== Receiver Message, socketClient version=4,extId=55,cmd=3,status=0,size=86 [INFO:2023-8-18 14:52:42]<== Receiver Message, socketClient version=4,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 14:52:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 473134 signature: chefTitle: 0 roleNum: 20 heroRate: 26 dungeonCount: 76 longWarCount: 0 serialLoginDays: 6 totalLoginDays: 53 heroCharCover: 2008 frame: 11110001 touchCountLeft: 5 registerTime: 1676361802 lastLogoutTime: 1693866214 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2008 lastUpdateTime: 1686681602 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-8-18 14:52:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-8-18 14:52:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 122 1 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 14:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-8-18 14:52:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62026011 progress: 53 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026012 progress: 53 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026013 progress: 53 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026014 progress: 53 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026015 progress: 53 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026016 progress: 53 reachTime: 0 isGainBonus: false } [INFO:2023-8-18 14:52:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-8-18 14:52:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 123 1 [INFO:2023-8-18 14:52:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 182 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:52:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:52:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 124 1 [INFO:2023-8-18 14:52:45]<== Receiver Message, socketClient version=4,extId=-1,cmd=4,status=-4,size=27 [INFO:2023-8-18 14:52:45]: RECEIVE_HEADER_SIZE = 0;retry 1; content:) [INFO:2023-8-18 14:52:45]: RECEIVE_HEADER_SIZE = 0;retry 2; content:) [INFO:2023-8-18 14:52:45]: RECEIVE_HEADER_SIZE = 0;retry 3; content:) [INFO:2023-8-18 14:52:45]: RECEIVE_HEADER_SIZE = 0;retry 4; content:) [INFO:2023-8-18 14:52:45]: RECEIVE_HEADER_SIZE = 0;retry 5; content:) [INFO:2023-8-18 14:52:45]: RECEIVE_HEADER_SIZE = 0;retry 6; content:) [INFO:2023-8-18 14:52:45]1 headerBuffer== socketClient version=4@Exception@: RECEIVE_HEADER_SIZE = 0;retry 6; content:) at Framework.ByteMsgReceiver.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 [INFO:2023-8-18 14:52:45]reciever LostConnect,version=4 [INFO:2023-8-18 14:52:45][@logic/common/state/net/kr/KRReConnectionMgr.lua:0]:{_reConnectFailTodo}网络连接着,需要重登陆,主动断开socket连接 [INFO:2023-8-18 14:52:45][@logic/extensions/login/controller/LoginController.lua:0]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调 [INFO:2023-8-18 14:52:45]1 sender LostConnect [INFO:2023-8-18 14:52:45]1 status:DisConnect [INFO:2023-8-18 14:52:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:52:45]1 receiver DoLostConnect,version=4 [INFO:2023-8-18 14:52:45]1 sender DoLostConnect [INFO:2023-8-18 14:52:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:52:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{rightHandler}开始重新登录 [INFO:2023-8-18 14:52:52][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 14:52:52][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 14:52:52][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [WARN:2023-8-18 14:52:52][@logic/extensions/monopoly/model/MonopolyModel.lua:0]:{onReset}MonopolyModel重置 [WARN:2023-8-18 14:52:52][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:0]:{onReset}MonopolyPropsCardController重置 [INFO:2023-8-18 14:52:52][@logic/extensions/danpk/controller/DanPkController.lua:0]:{stopPrepare}DanPkController:stopPrepare nil stack traceback: logic/extensions/danpk/controller/DanPkController: in function 'stopPrepare' logic/extensions/danpk/controller/DanPkController: in function 'onReset' frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension' frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions' logic/common/state/net/ReConnectionMgr: in function 'rightHandler' logic/extensions/common/view/commonmsgbox/CommonMsgBoxView: in function [INFO:2023-8-18 14:52:52][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [WARN:2023-8-18 14:52:52][@logic/extensions/common/controller/WebCamTextureController.lua:0]:{closeWebCam}closeWebCam [INFO:2023-8-18 14:52:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:52:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:52:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:52:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:52:52][@logic/scene/SceneMgr.lua:0]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景 [INFO:2023-8-18 14:52:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:52:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:52][@logic/extensions/noticeweb/controller/KRNoticeWebController.lua:0]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 102langCode = ko [INFO:2023-8-18 14:52:52][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_rxyq006.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{callFunc}监听获取到的公告板数据 statusCode = 0 result = {} [INFO:2023-8-18 14:52:53][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{}NoticeWebController:OnNoticeRequsetCallback content = table: 0x0140016c98 [INFO:2023-8-18 14:52:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/noticeweb/noticewebview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/noticeweb/noticewebcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-8-18 14:52:53][@logic/extensions/noticeweb/model/NoticeWebModel.lua:0]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2023-8-18 14:52:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:52:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:52:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:52:58][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 14:52:58][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 14:52:58][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 14:52:59][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2023-8-18 14:52:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:52:59][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:0][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:53:23][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]==<==返回; 0; 659971fa-018a-4551-9711-a32aba9b1407; 112; 中国 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '' logic/common/sdk/OneSDKManagerImpl: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-8-18 14:53:23][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 659971fa-018a-4551-9711-a32aba9b1407 [INFO:2023-8-18 14:53:23][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}OneSDK login success [INFO:2023-8-18 14:53:23][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sessionId: 659971fa-018a-4551-9711-a32aba9b1407 [INFO:2023-8-18 14:53:23][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}platformId: 112 [INFO:2023-8-18 14:53:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:23][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:53:23][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:53:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 14:53:23][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:53:23][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=659971fa-018a-4551-9711-a32aba9b1407&clientVersion=4.0.86&sysType=1&language=ko [INFO:2023-8-18 14:53:24][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"041e090c-2163-4049-b3b3-7775962d5dcf","userName":"112_52f1303020f2e02613b","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}} [INFO:2023-8-18 14:53:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:25]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.86 [INFO:2023-8-18 14:53:25][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:53:25][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 4.0.86 4.0.86 [INFO:2023-8-18 14:53:25][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:53:25][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-8-18 14:53:25][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1692341605 [INFO:2023-8-18 14:53:25][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-8-18 14:53:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 14:53:25][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:53:25][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 14:53:25][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendWebStartRequest}http-进入游戏url===== http://43.156.128.30/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.156.128.30\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":301,"sessionId":"041e090c-2163-4049-b3b3-7775962d5dcf","openKey":""}} [INFO:2023-8-18 14:53:25][@logic/common/sdk/SDKManager.lua:0]:{requestWithForm}============send http:==========http://43.156.128.30/startgame.jsp?pfKey=&pf=&zoneId=301&sessionId=041e090c-2163-4049-b3b3-7775962d5dcf&openKey= [INFO:2023-8-18 14:53:25][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-进入游戏返回数据========= {"ip":"43.156.128.30","isAdmin":false,"pid":301001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."} [INFO:2023-8-18 14:53:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:25][@logic/extensions/login/view/LoginView.lua:0]:{_realonClickLogin}click login btn,ip=43.156.128.30,port=9003 [INFO:2023-8-18 14:53:25][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003 [INFO:2023-8-18 14:53:25][@logic/common/sdk/OneSDKManagerImpl.lua:0]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.156.128.30 [INFO:2023-8-18 14:53:25][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.156.128.30 [INFO:2023-8-18 14:53:25][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 43.156.128.30 [INFO:2023-8-18 14:53:25]==============link network is ipv4============ [INFO:2023-8-18 14:53:25]1 status:Connecting [INFO:2023-8-18 14:53:25]1 Connect,ip=43.156.128.30,port=9003,verson=4 [INFO:2023-8-18 14:53:25][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-8-18 14:53:25][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把 [INFO:2023-8-18 14:53:25]1 AsyncConnectCallBack call by system,connectingVersion=4 [INFO:2023-8-18 14:53:25]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-8-18 14:53:25]1 Same version,socket.Connected=True [INFO:2023-8-18 14:53:25]1 Do EndConnect [INFO:2023-8-18 14:53:25]1 Do EndConnect Done [INFO:2023-8-18 14:53:25]1 status:Connected [INFO:2023-8-18 14:53:25]1 ConnectSucc True [INFO:2023-8-18 14:53:25][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-8-18 14:53:25]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2023-8-18 14:53:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=-1,cmd=1,status=0,size=18 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=20,cmd=9,status=0,size=17 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 137 } [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=20,cmd=4,status=0,size=127 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 473134 signature: chefTitle: 0 roleNum: 20 heroRate: 26 dungeonCount: 76 longWarCount: 0 serialLoginDays: 6 totalLoginDays: 53 heroCharCover: 2008 frame: 11110001 touchCountLeft: 5 registerTime: 1676361802 lastLogoutTime: 1693947553 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2008 lastUpdateTime: 1686681602 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 14:53:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 14:53:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 10 当前队列数量= 1 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:25]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-8-18 14:53:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=20,cmd=10,status=0,size=10 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 10 所需时间单位秒 = 0.20028337650001 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1 [INFO:2023-8-18 14:53:25][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-8-18 14:53:25][@logic/extensions/main/controller/MainController.lua:0]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 1 当前队列数量= 1 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:25]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 3 当前队列数量= 2 [INFO:2023-8-18 14:53:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 1 当前队列数量= 3 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-8-18 14:53:25]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 4 [INFO:2023-8-18 14:53:25]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-8-18 14:53:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 51 1 当前队列数量= 5 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:25]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 10 3 当前队列数量= 6 [INFO:2023-8-18 14:53:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-8-18 14:53:25]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:25]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-8-18 14:53:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 1 当前队列数量= 7 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 33 当前队列数量= 8 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:25]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-8-18 14:53:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 67 1 当前队列数量= 9 [INFO:2023-8-18 14:53:25]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-8-18 14:53:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 3 当前队列数量= 10 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-8-18 14:53:25]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-8-18 14:53:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:25]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-8-18 14:53:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=22,cmd=1,status=0,size=6215 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=20,cmd=3,status=0,size=2060 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=8,cmd=1,status=0,size=301 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=23,cmd=1,status=0,size=1356 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=51,cmd=1,status=0,size=35 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=10,cmd=3,status=0,size=721 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 6620005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2053 baseAttr { hp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573539823 rank: 5 luck: 8 sks { skillId: 41205300 strengthenLevel: 1 } sks { skillId: 41205301 strengthenLevel: 1 } sks { skillId: 41205302 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100082 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2053 baseAttr { hp: 1121 atk: 128 def: 117 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573538672 rank: 1 luck: 8 sks { skillId: 41205300 strengthenLevel: 1 } sks { skillId: 41205301 strengthenLevel: 1 } sks { skillId: 41205302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100082 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620007 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573547975 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 130 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2061 baseAttr { hp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573547362 rank: 5 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620003 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573529405 rank: 5 luck: 6 sks { skillId: 41208400 strengthenLevel: 1 } sks { skillId: 41208401 strengthenLevel: 1 } sks { skillId: 41208402 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5970013 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689047420855 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620002 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2083 baseAttr { hp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573521917 rank: 5 luck: 6 sks { skillId: 41208300 strengthenLevel: 1 } sks { skillId: 41208301 strengthenLevel: 1 } sks { skillId: 41208302 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100084 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 720002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2016 baseAttr { hp: 1593 atk: 192 def: 144 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676979637788 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 1275 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5120007 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1687739247333 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620008 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573548162 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2270002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680255510818 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 2 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2270003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680255512605 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5320002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1686681111575 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2270004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680255518144 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 420002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2000 baseAttr { hp: 1272 atk: 122 def: 103 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676361826049 rank: 1 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020011 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084820 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 7 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020010 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084819 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020009 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084819 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020008 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084819 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020007 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020006 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2010 baseAttr { hp: 1856 atk: 192 def: 178 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 1275 state: 257 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020005 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084817 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2012 baseAttr { hp: 1657 atk: 174 def: 179 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084815 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 1275 state: 257 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5420004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1686684090458 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5420005 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1686684106907 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020023 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2005 baseAttr { hp: 1149 atk: 121 def: 130 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677591280352 rank: 1 luck: 1 sks { skillId: 41200500 strengthenLevel: 1 } sks { skillId: 41200501 strengthenLevel: 1 } sks { skillId: 41200502 strengthenLevel: 1 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100010 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1620002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 1788 atk: 197 def: 176 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679042424382 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 1275 state: 257 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 1 所需时间单位秒 = 0.1002669557929 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=31,cmd=1,status=0,size=4317 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=20,cmd=33,status=0,size=8 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=67,cmd=1,status=0,size=18 [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 473134 signature: chefTitle: 0 roleNum: 20 heroRate: 26 dungeonCount: 76 longWarCount: 0 serialLoginDays: 6 totalLoginDays: 53 heroCharCover: 2008 frame: 11110001 touchCountLeft: 5 registerTime: 1676361802 lastLogoutTime: 1693947553 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2008 lastUpdateTime: 1686681602 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 6200 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 120 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 369 lastRecoverTime: 1693947333631 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 1994 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 100 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 2128 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 30 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 100 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1693947600000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1693947600000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1693944933631 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 137 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 48 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } guideInfo { guideId: 60 stepId: -1 } guideInfo { guideId: 61 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 95 isOpen: true } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: true } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2023-8-18 14:53:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-8-18 14:53:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 3 所需时间单位秒 = 0.13351408019662 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1 [INFO:2023-8-18 14:53:25][@logic/extensions/user/agent/UserAgent.lua:0]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-09-05 08:14:14","roleExp":473134,"serverId":"301","registerTime":1676361802,"lastLogoutTime":"2023-09-06 04:59:13","roleId":"15201","roleCTime":1676361802,"type":2,"roleName":"zh1","serverName":"东南亚(周)","roleLevel":60} [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=11,cmd=4,status=0,size=17 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=11,cmd=3,status=0,size=8 [INFO:2023-8-18 14:53:25]<== Receiver Message, socketClient version=5,extId=35,cmd=5,status=0,size=12 [INFO:2023-8-18 14:53:26][@logic/extensions/user/agent/kr/KRUserAgent.lua:0]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 301 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 } formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 6620003 } formationHeros { index: 1 typeId: 1 heroUniqueId: 6620002 } formationHeros { index: 2 typeId: 1 heroUniqueId: 6620005 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620006 } state: 1 name: 队伍一 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 6620007 } state: 1 name: 队伍二 typeId: 1 } formationInfoList { formationId: 3 state: 1 name: 队伍三 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: 队伍四 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: 队伍五 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: 队伍六 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: 队伍七 typeId: 1 } formationInfoList { formationId: 8 state: 1 name: 队伍八 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 队伍九 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 队伍十 typeId: 1 } [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 1 所需时间单位秒 = 0.13351408019662 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2016 exp: 0 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018006 voice: 1018004 voice: 1018003 infos: 1000102 unreadInfos: 1000102 usingSkinId: 100022 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 0 voice: 1077009 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077006 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076004 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074006 voice: 1074007 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 1 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073003 voice: 1073004 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 0 injuredNum: 1 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 10 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 70 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.13351408019662 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 14:53:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1200002 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1679261550000 loveLevel: 0 } [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 51 1 所需时间单位秒 = 0.39882359281182 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11140333 count: 1 lastUseTime: 1661347310000 composeCount: 0 } dataList { itemId: 11300011 count: 1934 lastUseTime: 1662023509682 composeCount: 0 } dataList { itemId: 11240035 count: 1 lastUseTime: 1661052718000 composeCount: 0 } dataList { itemId: 10000016 count: 1 lastUseTime: 1661052180000 composeCount: 0 } dataList { itemId: 11050016 count: 150 lastUseTime: 1661037583000 composeCount: 0 } dataList { itemId: 11300005 count: 0 lastUseTime: 1661035889000 composeCount: 0 } dataList { itemId: 11320032 count: 0 lastUseTime: 1661115816000 composeCount: 0 } dataList { itemId: 11060006 count: 157 lastUseTime: 1650285708000 composeCount: 0 } dataList { itemId: 10000008 count: 43 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 10000009 count: 246 lastUseTime: 1647725551000 composeCount: 0 } dataList { itemId: 11240061 count: 14 lastUseTime: 1661037576000 composeCount: 0 } dataList { itemId: 10000015 count: 36 lastUseTime: 1650286480000 composeCount: 0 } dataList { itemId: 11070001 count: 4985 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11070002 count: 2400 lastUseTime: 1662033397545 composeCount: 0 } dataList { itemId: 11070004 count: 50 lastUseTime: 1661346647000 composeCount: 0 } dataList { itemId: 10000005 count: 8 lastUseTime: 1650285427000 composeCount: 0 } dataList { itemId: 11190004 count: 20 lastUseTime: 1650286480000 composeCount: 0 } dataList { itemId: 11240053 count: 14 lastUseTime: 1661037578000 composeCount: 0 } dataList { itemId: 11190024 count: 30 lastUseTime: 1644825792000 composeCount: 0 } dataList { itemId: 11240008 count: 1 lastUseTime: 1661342727000 composeCount: 0 } dataList { itemId: 11249999 count: 26 lastUseTime: 1662033419350 composeCount: 0 } dataList { itemId: 11040001 count: 10 lastUseTime: 1655145111000 composeCount: 0 } dataList { itemId: 11040002 count: 49 lastUseTime: 1645443638000 composeCount: 0 } dataList { itemId: 11040003 count: 1 lastUseTime: 1650925667000 composeCount: 0 } dataList { itemId: 11050009 count: 5 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11240026 count: 1 lastUseTime: 1661341199000 composeCount: 0 } dataList { itemId: 11050011 count: 160 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11050012 count: 150 lastUseTime: 1661037584000 composeCount: 0 } dataList { itemId: 11050013 count: 5 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11050014 count: 30 lastUseTime: 1661037576000 composeCount: 0 } dataList { itemId: 11050015 count: 160 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11240083 count: 14 lastUseTime: 1661037575000 composeCount: 0 } dataList { itemId: 11050001 count: 6 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11050003 count: 160 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11370001 count: 1 lastUseTime: 1662033425108 composeCount: 0 } dataList { itemId: 11050004 count: 150 lastUseTime: 1661037583000 composeCount: 0 } dataList { itemId: 11050005 count: 5 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11210005 count: 1 lastUseTime: 1662032307069 composeCount: 0 } dataList { itemId: 11240084 count: 14 lastUseTime: 1661037575000 composeCount: 0 } [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 10 3 所需时间单位秒 = 0.39882359281182 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 8 hasGetBonus: 4#2008#1 bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008121 star: 8 hasGetBonus: 4#2022#1 bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008122 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 10008 barrierId: 10008123 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001011 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001012 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 120001 barrierId: 120001021 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 120001 barrierId: 120001022 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001031 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001032 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001042 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001052 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001061 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001062 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001071 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001072 star: 8 hasGetBonus: bestFightRound: 8 } userBarrierList { dungeonId: 120001 barrierId: 120001081 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001082 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001091 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001092 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001101 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001102 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001111 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001112 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 120001 barrierId: 120001121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001122 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001131 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001132 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001141 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001142 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001151 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001152 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001161 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001162 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001171 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001172 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 120001 barrierId: 120001181 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001182 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 130001 barrierId: 130001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001031 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001041 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 140001 barrierId: 140001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 340001 barrierId: 340001011 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10008 notFirstInDungeonId: 10002 notFirstInDungeonId: 10001 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 1 所需时间单位秒 = 0.39882359281182 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 33 所需时间单位秒 = 0.43389721959829 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 67 1 所需时间单位秒 = 0.43389721959829 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 1241 totalPayCount: 1003061 } [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1 [INFO:2023-8-18 14:53:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 3 所需时间单位秒 = 0.46734821796417 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1 [INFO:2023-8-18 14:53:26][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}arm64e [INFO:2023-8-18 14:53:26][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Apple A13 GPU [INFO:2023-8-18 14:53:26][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Metal [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: iPhone12,5 sdkVersion: 2.4.1 sdkType: 1 imsi: D1E2A992-D7AB-4329-ABF2-5365F5EEB051 imei: D1E2A992-D7AB-4329-ABF2-5365F5EEB051 gameVersionName: 1.0.20 gameVersionCode: 20 gamepackageName: com.madfun.ttof.ios densityDpi: 3 displayScreenWidth: 896 displayScreenHeight: 414 networkInfo: WIFI sysVersion: 14.0.1 othersdkVersion: channelId: 910135 pushRegisterId: cpuHardware: arm64e memory: 0 gLRender: Apple A13 GPU gLVersion: Metal startFromGameCenter: false } [INFO:2023-8-18 14:53:26][@logic/extensions/main/controller/MainController.lua:0]:{}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:26]==> Sender Auto Serialize Message,extId=46,cmd=1,size=217 [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-8-18 14:53:26]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-8-18 14:53:26]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:26]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-8-18 14:53:26]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-8-18 14:53:26]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-8-18 14:53:26]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:26]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:26]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-8-18 14:53:26]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-8-18 14:53:26]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-8-18 14:53:26]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:26]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 64 当前队列数量= 11 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:26]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:26][@logic/extensions/main/controller/MainController.lua:0]:{}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-8-18 14:53:26]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-8-18 14:53:26][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/logicLauncher/LogicLauncher: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 14:53:26]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:26][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 14:53:26]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-8-18 14:53:26]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:26]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-8-18 14:53:26][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:26]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:26]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 2 [INFO:2023-8-18 14:53:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-8-18 14:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1 [INFO:2023-8-18 14:53:26]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:26][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:26][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:53:26][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:53:26]DestroyUnusedResources:114,4,time=,paths: [INFO:2023-8-18 14:53:26][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @31ms [INFO:2023-8-18 14:53:26]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @135ms [INFO:2023-8-18 14:53:26][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-8-18 14:53:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:26][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-8-18 14:53:26][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 14:53:26][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:26]<== Receiver Message, socketClient version=5,extId=46,cmd=1,status=0,size=8 [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_views_storysystem_0_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 13 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 14 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 22 当前队列数量= 15 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 6 当前队列数量= 16 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 75 1 当前队列数量= 17 [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-8-18 14:53:27][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 18 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 19 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-8-18 14:53:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 20 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0 [INFO:2023-8-18 14:53:27][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 21 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 12 当前队列数量= 22 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 23 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 24 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 25 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-8-18 14:53:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 26 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.85771005228162 移走了序号= 1 的消息,当前队列数量= 25 || 0 SubmitClientDataReply 17 1 [INFO:2023-8-18 14:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/atlas/ui_views_emoji_ko isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/100006_qingtuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:27][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):kaixin.mtn,default:nil stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-8-18 14:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/100006_qingtuan/action/kaixin.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:27][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: kaixin.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2023-8-18 14:53:27][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 1 当前队列数量= 26 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-8-18 14:53:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:27]<== Receiver Message, socketClient version=5,extId=37,cmd=9,status=0,size=20 [INFO:2023-8-18 14:53:27]<== Receiver Message, socketClient version=5,extId=37,cmd=2,status=0,size=43 [INFO:2023-8-18 14:53:27]<== Receiver Message, socketClient version=5,extId=20,cmd=30,status=0,size=8 [INFO:2023-8-18 14:53:27]<== Receiver Message, socketClient version=5,extId=54,cmd=1,status=0,size=1430 [INFO:2023-8-18 14:53:27]<== Receiver Message, socketClient version=5,extId=49,cmd=1,status=0,size=1643 [INFO:2023-8-18 14:53:27]<== Receiver Message, socketClient version=5,extId=33,cmd=14,status=0,size=39 [INFO:2023-8-18 14:53:27]<== Receiver Message, socketClient version=5,extId=57,cmd=1,status=0,size=144 [INFO:2023-8-18 14:53:27]<== Receiver Message, socketClient version=5,extId=57,cmd=27,status=0,size=10 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10001 tag: 5 num: 2 makeCount: 2 } [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 9 所需时间单位秒 = 1.7692236416042 移走了序号= 1 的消息,当前队列数量= 25 || 0 GetFoodReply 18 1 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 1020011 cookBookId: 10001 num: 1 beginTime: 1685006775500 endTime: 1685006804000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 2 所需时间单位秒 = 1.7692236416042 移走了序号= 1 的消息,当前队列数量= 24 || 0 GetKitchenReply 19 1 [INFO:2023-8-18 14:53:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 20 30 所需时间单位秒 = 1.7692236416042 移走了序号= 1 的消息,当前队列数量= 23 || 0 GetPopUpMessageReply 20 1 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000066 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000069 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686681112 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000075 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000155 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000157 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000156 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000159 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000158 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000161 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000160 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000107 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689047544 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000054 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686684090 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000062 state: 0 heroUniqueId: 0 heroId: 2061 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573547 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2016 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2083 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2084 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2053 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2025 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2061 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2005 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2010 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1693947600 } [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 1.8026578500867 移走了序号= 1 的消息,当前队列数量= 22 || 0 GetHeroTaskInfosReply 21 1 [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2016 value: 1 time: 0 } infos { id: 2083 value: 1 time: 0 } infos { id: 2084 value: 1 time: 0 } infos { id: 2053 value: 1 time: 0 } infos { id: 2022 value: 1 time: 0 } infos { id: 2023 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2025 value: 1 time: 0 } infos { id: 2026 value: 1 time: 0 } infos { id: 2061 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2034 value: 1 time: 0 } infos { id: 2036 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2005 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2008 value: 1 time: 0 } infos { id: 2041 value: 1 time: 0 } infos { id: 2010 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1693947600 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1693958400 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1694073600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1694016000 } infos { id: 10018 value: 1 time: 0 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 1 time: 1693947600 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 infos { id: 6620005 value: 1 time: 0 } infos { id: 6620007 value: 1 time: 0 } infos { id: 6620006 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 6620005 value: 1 time: 0 } infos { id: 6620007 value: 1 time: 0 } infos { id: 6620006 value: 1 time: 0 } infos { id: 6620003 value: 1 time: 0 } infos { id: 6620002 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 107 infos { id: 10020 value: 1 time: 1694016000 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1696107600 } infos { id: 2 value: 0 time: 1696107600 } infos { id: 3 value: 0 time: 1696107600 } infos { id: 4 value: 0 time: 1696107600 } infos { id: 5 value: 0 time: 1696107600 } infos { id: 6 value: 0 time: 1696107600 } infos { id: 7 value: 0 time: 1696107600 } infos { id: 8 value: 0 time: 1696107600 } infos { id: 9 value: 0 time: 1696107600 } infos { id: 10 value: 0 time: 1696107600 } infos { id: 11 value: 0 time: 1696107600 } infos { id: 12 value: 0 time: 1696107600 } infos { id: 13 value: 0 time: 1696107600 } infos { id: 14 value: 0 time: 1696107600 } infos { id: 15 value: 0 time: 1696107600 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 21 value: 0 time: 1694707200 } infos { id: 26 value: 0 time: 1694707199 } infos { id: 28 value: 0 time: 1694707199 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1693947600 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1696082400 } replaceAll: false } redDotInfos { defineId: 133 replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1693947600 } infos { id: 3 value: 1 time: 1696082400 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1693947600 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 infos { id: 10005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 4 time: 1693947600 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1694016000 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1693947610 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1694232000 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1693947602 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } redDotInfos { defineId: 255 replaceAll: false } [INFO:2023-8-18 14:53:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 14:53:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 1.8026578500867 移走了序号= 1 的消息,当前队列数量= 21 || 0 GetRedDotInfosReply 22 1 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=23,cmd=12,status=0,size=18 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=20,cmd=64,status=0,size=32 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=53,cmd=4,status=0,size=8 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=53,cmd=22,status=0,size=8 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=20,cmd=22,status=0,size=8 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=4,cmd=6,status=0,size=8 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=75,cmd=1,status=0,size=8 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=53,cmd=1,status=0,size=3156 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=50,cmd=1,status=0,size=333 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=31,cmd=17,status=0,size=10 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=53,cmd=12,status=0,size=32 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=22,cmd=34,status=0,size=205 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=43,cmd=39,status=0,size=8 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=41,cmd=7,status=0,size=12 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=137,cmd=1,status=0,size=34 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=32,cmd=1,status=0,size=1239 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=49,cmd=2,status=0,size=22 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 103201 friendIds: 14705 friendIds: 21201 friendIds: 31204 friendIds: 19701 friendIds: 105702 friendIds: 103704 friendIds: 24203 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 33 14 所需时间单位秒 = 1.8026578500867 移走了序号= 1 的消息,当前队列数量= 20 || 0 LoadFriendInfosReply 23 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 102 name: 1 2 cliqueId: 1 purpose: 大V heroId: 2000 level: 1 liveness: 0 memberCount: 4 auditJoin: false leaderMember { userId: 15201 nickName: zh1 position: 1 liveness: 0 isOnline: true datetime: 1693947593 portrait: 11100002 frame: 11110001 level: 60 banChatTime: 0 gender: 1 isReturn: true } myMember { userId: 15201 nickName: zh1 position: 1 liveness: 0 isOnline: true datetime: 1693947593 portrait: 11100002 frame: 11110001 level: 60 banChatTime: 0 gender: 1 isReturn: true } extInfo { } capital: 0 geCapital: 0 createTime: 1678384492 mergeTime: 0 } createSNCount: 0 leaveTime: 0 joinTime: 1692651912 leaveReason: 2 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 1 所需时间单位秒 = 1.9564171358943 移走了序号= 1 的消息,当前队列数量= 19 || 0 GuildGetReply 24 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 27 所需时间单位秒 = 1.9564171358943 移走了序号= 1 的消息,当前队列数量= 18 || 0 GuildGetJoinOfflineReply 25 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140042 expirySeconds: 0 isView: false } [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.9564171358943 移走了序号= 1 的消息,当前队列数量= 17 || 0 HeroCharacterSkinReply 26 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 64 所需时间单位秒 = 1.9861063025892 移走了序号= 1 的消息,当前队列数量= 16 || 0 LoadingBgGetReply 27 1 [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.9861063025892 [WARN:2023-8-18 14:53:28][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 1.2493415847421 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetMonthCardInfoReply 29 1 [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 15 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-8-18 14:53:28]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-8-18 14:53:28]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 1.2826941683888 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetWeeklyCardInfoReply 30 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 22 所需时间单位秒 = 1.2826941683888 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleInfoReply 31 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 6 所需时间单位秒 = 1.2826941683888 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleReply 32 1 [INFO:2023-8-18 14:53:28][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{_tryReconnect}无可重连的战斗 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=11,cmd=2,status=0,size=26 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 75 1 所需时间单位秒 = 1.3161002509296 移走了序号= 1 的消息,当前队列数量= 11 || 0 MentorAllInfoReply 33 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 14 } infos { topupId: 8302 buyCount: 5 } infos { topupId: 8303 buyCount: 3 } infos { topupId: 8304 buyCount: 2 } infos { topupId: 8305 buyCount: 1 } infos { topupId: 8306 buyCount: 3 } infos { topupId: 8307 buyCount: 1 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 1 } infos { topupId: 8311 buyCount: 1 } infos { topupId: 8312 buyCount: 2 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 50011 buyCount: 0 } infos { topupId: 7004 buyCount: 0 } infos { topupId: 50012 buyCount: 0 } infos { topupId: 7005 buyCount: 0 } infos { topupId: 50013 buyCount: 0 } infos { topupId: 7006 buyCount: 0 } infos { topupId: 50014 buyCount: 0 } infos { topupId: 7007 buyCount: 0 } infos { topupId: 50015 buyCount: 0 } infos { topupId: 9101 buyCount: 0 } infos { topupId: 9102 buyCount: 0 } infos { topupId: 9103 buyCount: 0 } infos { topupId: 9104 buyCount: 0 } infos { topupId: 9105 buyCount: 0 } infos { topupId: 9106 buyCount: 0 } infos { topupId: 7101 buyCount: 0 } infos { topupId: 7102 buyCount: 0 } infos { topupId: 7103 buyCount: 0 } infos { topupId: 7104 buyCount: 0 } infos { topupId: 7105 buyCount: 0 } infos { topupId: 7106 buyCount: 0 } infos { topupId: 7107 buyCount: 0 } infos { topupId: 7108 buyCount: 0 } infos { topupId: 7109 buyCount: 0 } infos { topupId: 7110 buyCount: 0 } infos { topupId: 7111 buyCount: 0 } infos { topupId: 7112 buyCount: 0 } infos { topupId: 7113 buyCount: 0 } infos { topupId: 7114 buyCount: 0 } infos { topupId: 1001 buyCount: 0 } infos { topupId: 1002 buyCount: 0 } infos { topupId: 1003 buyCount: 0 } infos { topupId: 1004 buyCount: 0 } infos { topupId: 1005 buyCount: 0 } infos { topupId: 1006 buyCount: 0 } infos { topupId: 1007 buyCount: 0 } infos { topupId: 1008 buyCount: 0 } infos { topupId: 1009 buyCount: 0 } infos { topupId: 1010 buyCount: 0 } infos { topupId: 9202 buyCount: 0 } infos { topupId: 9203 buyCount: 0 } infos { topupId: 9204 buyCount: 0 } infos { topupId: 9205 buyCount: 0 } infos { topupId: 9206 buyCount: 0 } infos { topupId: 9207 buyCount: 0 } infos { topupId: 9208 buyCount: 0 } infos { topupId: 9209 buyCount: 0 } infos { topupId: 9210 buyCount: 0 } infos { topupId: 9211 buyCount: 0 } infos { topupId: 9212 buyCount: 0 } infos { topupId: 9213 buyCount: 0 } infos { topupId: 9214 buyCount: 0 } infos { topupId: 9215 buyCount: 0 } infos { topupId: 1024 buyCount: 0 } infos { topupId: 9216 buyCount: 0 } infos { topupId: 1025 buyCount: 0 } infos { topupId: 9217 buyCount: 0 } infos { topupId: 1026 buyCount: 0 } infos { topupId: 1027 buyCount: 0 } infos { topupId: 1028 buyCount: 0 } infos { topupId: 7201 buyCount: 0 } infos { topupId: 7202 buyCount: 0 } infos { topupId: 7203 buyCount: 0 } infos { topupId: 7204 buyCount: 0 } infos { topupId: 7205 buyCount: 0 } infos { topupId: 7206 buyCount: 0 } infos { topupId: 1101 buyCount: 0 } infos { topupId: 1102 buyCount: 0 } infos { topupId: 1103 buyCount: 0 } infos { topupId: 1104 buyCount: 0 } infos { topupId: 1105 buyCount: 0 } infos { topupId: 1106 buyCount: 0 } infos { topupId: 1107 buyCount: 0 } infos { topupId: 1108 buyCount: 0 } infos { topupId: 1109 buyCount: 0 } infos { topupId: 9301 buyCount: 0 } infos { topupId: 1110 buyCount: 0 } infos { topupId: 9302 buyCount: 0 } infos { topupId: 1111 buyCount: 0 } infos { topupId: 9303 buyCount: 0 } infos { topupId: 1112 buyCount: 0 } infos { topupId: 9304 buyCount: 0 } infos { topupId: 1113 buyCount: 0 } infos { 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id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 30036 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30037 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30038 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30039 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30040 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30041 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30042 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30043 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 1.3161002509296 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 35 1 [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 10 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-8-18 14:53:28]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 1.3494396694005 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 36 1 [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 40 1 当前队列数量= 10 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 11 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-8-18 14:53:28]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 107 1 当前队列数量= 12 [INFO:2023-8-18 14:53:28]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-8-18 14:53:28]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 105 1 当前队列数量= 13 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-8-18 14:53:28]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:28]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-8-18 14:53:28]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 17 所需时间单位秒 = 1.3494396694005 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 37 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10 expiredTime: 0 } infos { id: 11 expiredTime: 0 } infos { id: 12 expiredTime: 0 } infos { id: 13 expiredTime: 0 } [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 12 所需时间单位秒 = 1.3494396694005 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 38 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 1 doneCount: 11 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 1 } heroSkewRare { heroId: 2010 count: 1 poolCount: 5 cdTime: 5 } extraDailyCount: 0 needCountUntilSsr: 8 } summonPools { poolId: 6 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 11 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 21 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 24 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 25 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 26 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 27 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 28 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 33 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 1.3828155435622 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 39 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=41,cmd=5,status=0,size=18 [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 1.3828155435622 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 40 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 1.3828155435622 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 41 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10 count: 3 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 4 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 1.4161915034056 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 42 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 10940003 mailId: 20008 params: 1 2#ljy6#zh1 attachment: state: 0 createTime: 1693688420043 isCollection: false } userMail { incrId: 10890026 mailId: 29 params: attachment: 2#6#10|1#11070002#400|2#4#20|1#11070001#500|2#2#1000|2#1#10 state: 0 createTime: 1693627143118 isCollection: false } userMail { incrId: 10740017 mailId: 20026 params: attachment: state: 0 createTime: 1692892800000 isCollection: false } userMail { incrId: 10990002 mailId: 29 params: attachment: 2#4#20|2#2#1000|2#1#10|2#6#10|1#11070001#500|1#11070002#400 state: 0 createTime: 1693702765667 isCollection: false } userMail { incrId: 9540017 mailId: 308304 params: zh1 attachment: 1#11240083#5 state: 1 createTime: 1692573582000 isCollection: false } userMail { incrId: 10640003 mailId: 20008 params: 1 2#AloyYi#ljy6 attachment: state: 0 createTime: 1693533609000 isCollection: false } userMail { incrId: 9540016 mailId: 306103 params: zh1 attachment: 1#11240061#4 state: 1 createTime: 1692573582000 isCollection: false } userMail { incrId: 9540019 mailId: 306104 params: zh1 attachment: 1#11240061#5 state: 1 createTime: 1692573584000 isCollection: false } userMail { incrId: 9540018 mailId: 305304 params: zh1 attachment: 1#11240053#5 state: 1 createTime: 1692573583000 isCollection: false } userMail { incrId: 10640007 mailId: 20007 params: 1 2#ljy6#7#7 attachment: state: 0 createTime: 1693602070000 isCollection: false } userMail { incrId: 10990031 mailId: 29 params: attachment: 2#4#20|2#2#1000|2#1#10|2#6#10|1#11070001#500|1#11070002#400 state: 0 createTime: 1693774983579 isCollection: false } userMail { incrId: 11040002 mailId: 20073 params: Fox Trick#3 attachment: 2#11#18|2#12#80|2#2#30000 state: 0 createTime: 1693774805747 isCollection: false } userMail { incrId: 9540005 mailId: 308301 params: zh1 attachment: 1#11240083#2 state: 1 createTime: 1692573575000 isCollection: false } userMail { incrId: 11090012 mailId: 29 params: attachment: 2#1#10|1#11070001#500|1#11070002#400|2#4#20|2#2#1000|2#6#10 state: 0 createTime: 1693864397638 isCollection: false } userMail { incrId: 9540004 mailId: 308401 params: zh1 attachment: 1#11240084#2 state: 1 createTime: 1692573575000 isCollection: false } userMail { incrId: 9540007 mailId: 308402 params: zh1 attachment: 1#11240084#3 state: 1 createTime: 1692573576000 isCollection: false } userMail { incrId: 9540006 mailId: 306101 params: zh1 attachment: 1#11240061#2 state: 1 createTime: 1692573575000 isCollection: false } userMail { incrId: 9540009 mailId: 308302 params: zh1 attachment: 1#11240083#3 state: 1 createTime: 1692573577000 isCollection: false } userMail { incrId: 9390007 mailId: 20027 params: 1*40001*name attachment: state: 0 createTime: 1692252565000 isCollection: false } userMail { incrId: 9540008 mailId: 305301 params: zh1 attachment: 1#11240053#2 state: 1 createTime: 1692573577000 isCollection: false } userMail { incrId: 9540011 mailId: 308403 params: zh1 attachment: 1#11240084#4 state: 1 createTime: 1692573578000 isCollection: false } userMail { incrId: 9540010 mailId: 306102 params: zh1 attachment: 1#11240061#3 state: 1 createTime: 1692573578000 isCollection: false } userMail { incrId: 9540013 mailId: 308404 params: zh1 attachment: 1#11240084#5 state: 1 createTime: 1692573580000 isCollection: false } userMail { incrId: 9540012 mailId: 305302 params: zh1 attachment: 1#11240053#3 state: 1 createTime: 1692573579000 isCollection: false } userMail { incrId: 9540015 mailId: 305303 params: zh1 attachment: 1#11240053#4 state: 1 createTime: 1692573581000 isCollection: false } userMail { incrId: 9540014 mailId: 308303 params: zh1 attachment: 1#11240083#4 state: 1 createTime: 1692573580000 isCollection: false } [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 1 所需时间单位秒 = 0.78435224294662 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetAllMailsReply 43 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 44 1 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=40,cmd=1,status=0,size=187 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=103,cmd=1,status=0,size=231 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=107,cmd=1,status=0,size=17 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=105,cmd=1,status=0,size=10 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 369 lastRecoverTime: 1693947333631 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.20029604434967 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 45 1 [INFO:2023-8-18 14:53:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.13353737816215 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 46 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2048 recommendHero: 2018 recommendHero: 2000 recommendHero: 2032 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2015 recommendHero: 2054 recommendHero: 2036 recommendHero: 2019 recommendHero: 2007 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2055 recommendHero: 2034 recommendHero: 2033 recommendHero: 2030 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2010 recommendHero: 2008 recommendHero: 2025 recommendHero: 2038 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2056 recommendHero: 2018 recommendHero: 2031 recommendHero: 2000 recommendHero: 2014 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2003 recommendHero: 2037 recommendHero: 2039 recommendHero: 2017 recommendHero: 2013 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2012 recommendHero: 2007 recommendHero: 2024 recommendHero: 2022 recommendHero: 2050 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.10019795969129 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 47 1 [INFO:2023-8-18 14:53:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: true luckLevel: 4 drawIds: 60 drawIds: 19 drawIds: 16 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 7.17 } infos { day: 2 hasSignIn: false luckLevel: 5 drawIds: 20 drawIds: 16 drawIds: 18 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 7.18 } infos { day: 3 hasSignIn: false luckLevel: 3 drawIds: 77 drawIds: 3 drawIds: 20 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 7.19 } infos { day: 4 hasSignIn: false luckLevel: 1 drawIds: 5 drawIds: 77 drawIds: 15 drawIds: 11 lunarYear: 계묘토끼 lunarMonthAndDay: 7.20 } infos { day: 5 hasSignIn: true luckLevel: 2 drawIds: 63 drawIds: 74 drawIds: 9 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 7.21 } infos { day: 6 hasSignIn: false luckLevel: 4 drawIds: 15 drawIds: 19 drawIds: 17 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 7.22 } serverTime: 1693947596583 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.13352583348751 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 48 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800 updateTime: 1693947593 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 107 1 所需时间单位秒 = 0.13352583348751 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 49 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 20 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 105 1 所需时间单位秒 = 0.13352583348751 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 50 1 [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 5 当前队列数量= 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-8-18 14:53:28]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=50,cmd=5,status=0,size=128 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 1 showCount: 0 showCount: 1 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 1 showCount: 0 showCount: 1 showCount: 0 showCount: 1 showCount: 0 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 5 所需时间单位秒 = 0.066751539707184 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 51 1 [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 6 当前队列数量= 1 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 57 ids: 8 ids: 59 ids: 6 ids: 55 [INFO:2023-8-18 14:53:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:28]==> Sender Auto Serialize Message,extId=50,cmd=6,size=19 [INFO:2023-8-18 14:53:28]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/pageview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/openpagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:28]<== Receiver Message, socketClient version=5,extId=50,cmd=6,status=0,size=8 [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-8-18 14:53:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 6 所需时间单位秒 = 0.066755544394255 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 52 1 [INFO:2023-8-18 14:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 21 当前队列数量= 1 [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:30]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-8-18 14:53:30]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:30]<== Receiver Message, socketClient version=5,extId=53,cmd=21,status=0,size=19 [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 2001 expiredTime: 1692892800 } [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-8-18 14:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 21 所需时间单位秒 = 0.066784542053938 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 53 1 [INFO:2023-8-18 14:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 121 [INFO:2023-8-18 14:53:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:30]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-8-18 14:53:30]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promospringview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]<== Receiver Message, socketClient version=5,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 14:53:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:30][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_taohua_2.prefab [INFO:2023-8-18 14:53:30]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:53:30]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:30][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_taohua_2.prefab [INFO:2023-8-18 14:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 3 [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:30]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:53:30]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:30][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 14:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.12438229471445 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 54 1 [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_1/ui_hddl_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_1/ui_hddl_1_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_1/ui_hddl_1-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_2/ui_hddl_2.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_2/ui_hddl_2_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_2/ui_hddl_2-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_hddl_6/ui_hddl_6.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_hddl_6/ui_hddl_6_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_hddl_6/ui_hddl_6-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_5/ui_hddl_5.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_5/ui_hddl_5_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_hddl_5/ui_hddl_5-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_taohua_2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_020_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_huodongdenglong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:30]<== Receiver Message, socketClient version=5,extId=50,cmd=1,status=0,size=333 [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.13349566981196 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 55 1 [INFO:2023-8-18 14:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 2 [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 14:53:30]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 14:53:30]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:30]<== Receiver Message, socketClient version=5,extId=50,cmd=1,status=0,size=333 [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.16688441857696 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 56 1 [INFO:2023-8-18 14:53:30]<== Receiver Message, socketClient version=5,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 14:53:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 14:53:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.10014704242349 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 57 1 [INFO:2023-8-18 14:53:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 14:53:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 14:53:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 129 [INFO:2023-8-18 14:53:31]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 14:53:31]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 14:53:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 14:53:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 13 [INFO:2023-8-18 14:53:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 15 当前队列数量= 3 [INFO:2023-8-18 14:53:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ActivityCenterRequest [INFO:2023-8-18 14:53:31]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 14:53:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 9998 [INFO:2023-8-18 14:53:31]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:31]==> Sender Auto Serialize Message,extId=46,cmd=15,size=12 [INFO:2023-8-18 14:53:31]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:31]<== Receiver Message, socketClient version=5,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 14:53:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 14:53:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.1334612108767 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 58 1 [INFO:2023-8-18 14:53:31]<== Receiver Message, socketClient version=5,extId=31,cmd=18,status=0,size=102 [INFO:2023-8-18 14:53:31]<== Receiver Message, socketClient version=5,extId=46,cmd=15,status=0,size=8 [INFO:2023-8-18 14:53:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 130001 barrierId: 130001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001031 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001041 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001051 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 14:53:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 14:53:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.16684004291892 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityDungeonReply 59 1 [INFO:2023-8-18 14:53:31][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 14:53:31][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-8-18 14:53:31][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 14:53:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ActivityCenterReply <--- [INFO:2023-8-18 14:53:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 15 所需时间单位秒 = 0.16684004291892 移走了序号= 1 的消息,当前队列数量= 0 || 0 ActivityCenterReply 60 1 [INFO:2023-8-18 14:53:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:53:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:53:31]DestroyUnusedResources:47,4,time=,paths: [INFO:2023-8-18 14:53:32][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 14:53:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab instance: @63ms [INFO:2023-8-18 14:53:32][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 14:53:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 119 1 当前队列数量= 1 [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get119InfoRequest [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 130001 [INFO:2023-8-18 14:53:32]==> Sender Auto Serialize Message,extId=119,cmd=1,size=13 [INFO:2023-8-18 14:53:32]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]<== Receiver Message, socketClient version=5,extId=49,cmd=2,status=0,size=114 [INFO:2023-8-18 14:53:32]<== Receiver Message, socketClient version=5,extId=45,cmd=3,status=0,size=21 [INFO:2023-8-18 14:53:32]<== Receiver Message, socketClient version=5,extId=45,cmd=3,status=0,size=333 [INFO:2023-8-18 14:53:32]<== Receiver Message, socketClient version=5,extId=45,cmd=56,status=0,size=22 [INFO:2023-8-18 14:53:32]<== Receiver Message, socketClient version=5,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 269 infos { id: 10339 value: 0 time: 0 } infos { id: 10212 value: 0 time: 0 } infos { id: 10085 value: 0 time: 0 } infos { id: 10438 value: 0 time: 0 } infos { id: 10119 value: 0 time: 0 } infos { id: 10472 value: 0 time: 0 } infos { id: 10457 value: 0 time: 0 } infos { id: 10137 value: 0 time: 0 } infos { id: 10285 value: 0 time: 0 } infos { id: 10189 value: 0 time: 0 } infos { id: 10446 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 61 1 [INFO:2023-8-18 14:53:32]<== Receiver Message, socketClient version=5,extId=119,cmd=1,status=0,size=24 [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000009 progress: 3 hasFinished: false donCount: 0 } [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-8-18 14:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 62 1 [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 63000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000016 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000011 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 60000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000008 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000015 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000014 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000013 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000012 progress: 0 hasFinished: false donCount: 0 } [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-8-18 14:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 63 1 [WARN:2023-8-18 14:53:32][@logic/extensions/guild/model/GuildTaskModel.lua:0]:{_checkTaskCount}服务器下发了4个以上的协会任务!!! [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { typeId: 1 defineId: 1 value: 0 expiryTime: 1694034000 } [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskActivityPush <--- [INFO:2023-8-18 14:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 56 || 0 UpdateTaskActivityPush 64 1 [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 182 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 65 1 [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 130001 doneCount: 0 getBonus: 0 expirySeconds: 1694034000 } [INFO:2023-8-18 14:53:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get119InfoReply <--- [INFO:2023-8-18 14:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 119 1 所需时间单位秒 = 0.15023367106915 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get119InfoReply 66 1 [INFO:2023-8-18 14:53:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:53:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 119 1 当前队列数量= 1 [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get119InfoRequest [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 130001 [INFO:2023-8-18 14:53:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:36]==> Sender Auto Serialize Message,extId=119,cmd=1,size=13 [INFO:2023-8-18 14:53:36]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 3 [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-8-18 14:53:36]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:36]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 4 [INFO:2023-8-18 14:53:36]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 14:53:36]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 15 currencyId: 25 [INFO:2023-8-18 14:53:36]==> Sender Auto Serialize Message,extId=11,cmd=2,size=13 [INFO:2023-8-18 14:53:36]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:36]<== Receiver Message, socketClient version=5,extId=119,cmd=1,status=0,size=24 [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 130001 doneCount: 0 getBonus: 0 expirySeconds: 1694034000 } [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get119InfoReply <--- [INFO:2023-8-18 14:53:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 119 1 所需时间单位秒 = 0.066702373325825 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get119InfoReply 67 1 [INFO:2023-8-18 14:53:36]<== Receiver Message, socketClient version=5,extId=50,cmd=1,status=0,size=333 [INFO:2023-8-18 14:53:36]<== Receiver Message, socketClient version=5,extId=54,cmd=1,status=0,size=1430 [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:53:36]<== Receiver Message, socketClient version=5,extId=11,cmd=2,status=0,size=52 [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:53:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.10007778927684 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 68 1 [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000066 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000069 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686681112 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000075 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000155 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000157 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000156 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000159 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000158 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000161 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000160 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000107 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689047544 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000054 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686684090 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000062 state: 0 heroUniqueId: 0 heroId: 2061 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573547 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2016 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2083 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2084 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2053 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2025 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2061 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2005 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2010 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1694034000 } [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-8-18 14:53:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.13346620649099 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetHeroTaskInfosReply 69 1 [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1694034000000 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1694034000000 } [INFO:2023-8-18 14:53:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-8-18 14:53:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.13346620649099 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCurrencyInfoReply 70 1 [INFO:2023-8-18 14:53:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119rewardview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btncomment.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview_pull.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivitybarriersetinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivityheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promofbmulrewardcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 52 2 当前队列数量= 1 [INFO:2023-8-18 14:53:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-8-18 14:53:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 id: 130001051 [INFO:2023-8-18 14:53:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-8-18 14:53:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:43]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-8-18 14:53:43]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 2 [INFO:2023-8-18 14:53:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2023-8-18 14:53:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-8-18 14:53:43]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2023-8-18 14:53:43]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100088_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100064_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43]bigbg/itemicon/1000305.png instance: @41ms [INFO:2023-8-18 14:53:43]<== Receiver Message, socketClient version=5,extId=52,cmd=2,status=0,size=665 [INFO:2023-8-18 14:53:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 14705 name: ljy3 level: 32 type: 1 logoutTime: 1693846451031 cd: 0 hero { heroId: 570002 heroTypeIdx: 2039 level: 5 rank: 1 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } skinId: 100041 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 21201 name: W W level: 10 type: 1 logoutTime: 1693845270388 cd: 0 hero { heroId: 1020024 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 103704 name: ljy7 level: 15 type: 1 logoutTime: 1693356329000 cd: 0 hero { heroId: 6670005 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 103201 name: ljy6 level: 17 type: 1 logoutTime: 1693058280000 cd: 0 hero { heroId: 6620009 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 105702 name: ljy21 level: 8 type: 1 logoutTime: 1692075283000 cd: 0 hero { heroId: 7220002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 39202 name: 이지섭 level: 63 type: 2 logoutTime: 1692727277000 cd: 0 hero { heroId: 3170004 heroTypeIdx: 2000 level: 20 rank: 2 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 4 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 20703 name: ko1 level: 60 type: 2 logoutTime: 1691840937000 cd: 0 hero { heroId: 970006 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 2 quality: 0 state: 401 contractUnlock: false contractLevel: 0 } } aidInfos { id: 22704 name: Beat Yi level: 60 type: 2 logoutTime: 1693064835000 cd: 0 hero { heroId: 1220003 heroTypeIdx: 2000 level: 12 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2023-8-18 14:53:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-8-18 14:53:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 52 2 所需时间单位秒 = 0.51735783740878 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAidInfoListReply 72 1 [INFO:2023-8-18 14:53:43]<== Receiver Message, socketClient version=5,extId=8,cmd=4,status=0,size=71 [INFO:2023-8-18 14:53:43]<== Receiver Message, socketClient version=5,extId=8,cmd=9,status=0,size=10 [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100034_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 6620003 } formationHeros { index: 1 typeId: 1 heroUniqueId: 6620002 } formationHeros { index: 2 typeId: 1 heroUniqueId: 6620005 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620006 } state: 1 name: 队伍一 typeId: 1 } [INFO:2023-8-18 14:53:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-8-18 14:53:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 73 1 [INFO:2023-8-18 14:53:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-8-18 14:53:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2023-8-18 14:53:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.53404112905264 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 74 1 [INFO:2023-8-18 14:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100001_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:43]bigbg/headicon_small/100034_head_small.png instance: @61ms [INFO:2023-8-18 14:53:43]bigbg/headicon_small/100001_head_small.png instance: @33ms [INFO:2023-8-18 14:53:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:53:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2023-8-18 14:53:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2023-8-18 14:53:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 130001 barrierId: 130001051 formationId: 1 useDouble: true isQuickBattle: false [INFO:2023-8-18 14:53:46]==> Sender Auto Serialize Message,extId=31,cmd=19,size=24 [INFO:2023-8-18 14:53:46]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:47]<== Receiver Message, socketClient version=5,extId=31,cmd=19,status=0,size=17 [INFO:2023-8-18 14:53:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 130010513 triggerId: 40 triggerId: 27 [INFO:2023-8-18 14:53:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2023-8-18 14:53:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.734350040555 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 75 1 [INFO:2023-8-18 14:53:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-8-18 14:53:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-8-18 14:53:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 4000 [INFO:2023-8-18 14:53:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:47]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-8-18 14:53:47]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:53:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:53:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:53:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:53:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12230 isShaping:false skinId:130050 otherSkillId:nil skills:[42122301,42122302,0] otherSkills:null allSkillActions:[13005108,13005107] allNormalActions:{} [INFO:2023-8-18 14:53:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12230 isShaping:false skinId:130050 otherSkillId:nil skills:[42122301,42122302,0] otherSkills:null allSkillActions:[13005108,13005107] allNormalActions:{} [INFO:2023-8-18 14:53:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12230 isShaping:false skinId:130050 otherSkillId:nil skills:[42122301,42122302,0] otherSkills:null allSkillActions:[13005108,13005107] allNormalActions:{} [INFO:2023-8-18 14:53:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22233 isShaping:false skinId:130053 otherSkillId:nil skills:[42222331,42222332,42222333,42222334] otherSkills:null allSkillActions:[13004808,13004807,13004809] allNormalActions:{} [INFO:2023-8-18 14:53:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22233 isShaping:false skinId:130053 otherSkillId:nil skills:[42222331,42222332,42222333,42222334] otherSkills:null allSkillActions:[13004808,13004807,13004809] allNormalActions:{} [INFO:2023-8-18 14:53:47][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220003 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 14:53:47][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 14:53:47][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 14:53:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:47]<== Receiver Message, socketClient version=5,extId=46,cmd=2,status=0,size=8 [INFO:2023-8-18 14:53:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:53:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:53:47]DestroyUnusedResources:54,4,time=,paths: [INFO:2023-8-18 14:53:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-8-18 14:53:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.18354962766171 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 76 1 [INFO:2023-8-18 14:53:47][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220003 [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_1,加载的特效[总数=]13,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-8-18 14:53:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2023-8-18 14:53:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene' frameworkext/scene/SceneBase:116: in function 'onEnter' logic/scene/SceneMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2083_2,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_tsj_skill2.prefab","effect\/prefabs\/hit_tsj_skill1.prefab","effect\/prefabs\/show_tsj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2053_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_nnyy_skill1.prefab","effect\/prefabs\/show_nnyy_skill3.prefab","effect\/prefabs\/show_nnyy_skill2.prefab","effect\/prefabs\/show_nnyy_skill1.prefab","effect\/prefabs\/atk_nnyy_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2061_4,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_niangao_skill1.prefab","effect\/prefabs\/hit_niangao_skill2.prefab","effect\/prefabs\/show_niangao_skill3.prefab","effect\/prefabs\/atk_niangao_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010513_1_12230,加载的特效[总数=]5,路径=["effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010513_2_12230,加载的特效[总数=]5,路径=["effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010513_3_12230,加载的特效[总数=]5,路径=["effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010513_4_22233,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:53:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010513_999_22233,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:53:47][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-8-18 14:53:47][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 130001051 0 [INFO:2023-8-18 14:53:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_scenehight.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_gradient-day.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves3.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/material/water-pro_s27.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_moon_1.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_near.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_s-front.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_sky.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_terrain.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_effect_glow03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_effect_guang_c2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_ground_01.tga isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01-amin01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01-amin02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01-t.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_gy_01.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_gy_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_gy_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_obj_01.tga isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-a50.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-anim01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-anim02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-t2753.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-t2754.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_sky_01.tga isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2455.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2457.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2458.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2459.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/s-effect_g-s27.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/s-effect_g-s27-01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/s-effect_g-s27-2766.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_oother_002_01.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_02.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_02.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_003_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_04.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_ui_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_trail_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_250.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_001_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:18 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_glow_jgt_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_020_da01.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_tsj_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_057.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_122.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_122_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_tsj_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_076.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_076_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_243.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_243_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_244.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_244_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tsj_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_nnyy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_mask_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_02.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_238.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_238_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_239.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_239_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/show_nnyy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_168.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_168_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_nnyy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_niangao_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_niangao_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_21.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_22.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_23.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_24.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_038.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_038_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_042.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_042.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_niangao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_niangao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130051_shuiyuegexiaoguai_d_guaiwu/130051_shuiyuegexiaoguai_d_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130051_shuiyuegexiaoguai_d_guaiwu/130051_shuiyuegexiaoguai_d_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130051_shuiyuegexiaoguai_d_guaiwu/130051_shuiyuegexiaoguai_d_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_shuiyuegexiaoguai_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_073.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_073_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_038_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_076_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130048_shiyan5_guaiwu/130048_shiyan5_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130048_shiyan5_guaiwu/130048_shiyan5_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130048_shiyan5_guaiwu/130048_shiyan5_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_016_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_170.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_170_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shiyan5_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dezhoupaji_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shiyan5_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shiyan5_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/lu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_006_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shiyan5_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shiyan5_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_003_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shiyan5_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_stage.prefab instance: @191ms [INFO:2023-8-18 14:53:48][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220003 [INFO:2023-8-18 14:53:48][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-8-18 14:53:48]scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_p.prefab instance: @198ms [INFO:2023-8-18 14:53:48][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22000301个地图区域]加载完毕! [INFO:2023-8-18 14:53:48][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的模型 [INFO:2023-8-18 14:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2023-8-18 14:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"] [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的头顶ui [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的头顶ui [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的头顶ui [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的头顶ui [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的模型 [INFO:2023-8-18 14:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_tsj_skill2.prefab effect obj pool create effect/prefabs/hit_tsj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_tsj_skill3.prefab effect obj pool [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_tsj_skill2.prefab","effect\/prefabs\/hit_tsj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_tsj_skill3.prefab"] [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的模型 [INFO:2023-8-18 14:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_nnyy_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_nnyy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_nnyy_skill2.prefab effect obj pool create effect/prefabs/show_nnyy_skill3.prefab effect obj pool create effect/prefabs/atk_nnyy_skill1.prefab effect obj pool [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_nnyy_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_nnyy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_nnyy_skill2.prefab","effect\/prefabs\/show_nnyy_skill3.prefab","effect\/prefabs\/atk_nnyy_skill1.prefab"] [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的模型 [INFO:2023-8-18 14:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_niangao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_niangao_skill1.prefab effect obj pool create effect/prefabs/show_niangao_skill3.prefab effect obj pool create effect/prefabs/hit_niangao_skill2.prefab effect obj pool [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_niangao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_niangao_skill1.prefab","effect\/prefabs\/show_niangao_skill3.prefab","effect\/prefabs\/hit_niangao_skill2.prefab"] [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_1_12230 ====== Monster_130010513_1_12230 怪物的模型 [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_2_12230 ====== Monster_130010513_2_12230 怪物的模型 [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_3_12230 ====== Monster_130010513_3_12230 怪物的模型 [INFO:2023-8-18 14:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab effect obj pool [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_1_12230 ====== Monster_130010513_1_12230 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab"] [INFO:2023-8-18 14:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab effect obj pool [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_2_12230 ====== Monster_130010513_2_12230 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab"] [INFO:2023-8-18 14:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab effect obj pool [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_3_12230 ====== Monster_130010513_3_12230 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab"] [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_1_12230 ====== Monster_130010513_1_12230 怪物的头顶ui [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_2_12230 ====== Monster_130010513_2_12230 怪物的头顶ui [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_3_12230 ====== Monster_130010513_3_12230 怪物的头顶ui [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_4_22233 ====== Monster_130010513_4_22233 怪物的头顶ui [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_999_22233 ====== Monster_130010513_999_22233 怪物的头顶ui [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_4_22233 ====== Monster_130010513_4_22233 怪物的模型 [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_999_22233 ====== Monster_130010513_999_22233 怪物的模型 [INFO:2023-8-18 14:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_shiyan5_skill1.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shiyan5_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan5_skill3.prefab effect obj pool create effect/prefabs/show_shiyan5_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill3.prefab effect obj pool [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_4_22233 ====== Monster_130010513_4_22233 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab"] [INFO:2023-8-18 14:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_shiyan5_skill1.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shiyan5_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan5_skill3.prefab effect obj pool create effect/prefabs/show_shiyan5_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill3.prefab effect obj pool [INFO:2023-8-18 14:53:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010513_999_22233 ====== Monster_130010513_999_22233 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab"] [INFO:2023-8-18 14:53:48][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-8-18 14:53:48][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-8-18 14:53:48][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220003,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 14:53:48][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 130001051 [INFO:2023-8-18 14:53:48][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2023-8-18 14:53:48][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 40 找到: true [INFO:2023-8-18 14:53:48][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 27 找到: true [INFO:2023-8-18 14:53:48][@logic/scene/common/trigger/TriggerEntity.lua:0]:{tryInit}在场景中查找挂点 -> id: 27 挂点: zdcj_yanjing_npc_p_1 zoneId: 22000301 zoneName: g-s27_hthy_p [INFO:2023-8-18 14:53:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:53:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:53:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:53:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:53:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:53:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:53:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:53:48][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:53:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:48][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 130001051 0 [INFO:2023-8-18 14:53:48][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 13; 130001051 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 14:53:48][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:53:48][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tubaobao_wupin/zdcj_tubaobao_wupin.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tubaobao_wupin/zdcj_tubaobao_wupin_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tubaobao_wupin/zdcj_tubaobao_wupin_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 40 go: SceneTrigger_40_4 [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_yanjing_npc/zdcj_yanjing_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_yanjing_npc/zdcj_yanjing_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_yanjing_npc/zdcj_yanjing_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 27 go: SceneTrigger_27_4 [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 6 当前队列数量= 2 [INFO:2023-8-18 14:53:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-8-18 14:53:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:48]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-8-18 14:53:48]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_something.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:49]<== Receiver Message, socketClient version=5,extId=46,cmd=6,status=0,size=8 [INFO:2023-8-18 14:53:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-8-18 14:53:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.31771412864327 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 78 1 [INFO:2023-8-18 14:53:49][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:53:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2023-8-18 14:53:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-8-18 14:53:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-8-18 14:53:51]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-8-18 14:53:51]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:51][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 130001051 1 0 -28.543176651001 0.019732968881726 -2.2999999523163 -30 0 -2 1.456823348999 [INFO:2023-8-18 14:53:51][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 130001051 turnIndex: 1 [INFO:2023-8-18 14:53:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:53:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:53:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:53:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:53:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 14:53:51]<== Receiver Message, socketClient version=5,extId=45,cmd=14,status=0,size=8 [INFO:2023-8-18 14:53:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-8-18 14:53:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.10012762621045 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 79 1 [INFO:2023-8-18 14:53:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:51][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 14:53:51][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 14:53:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:53:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2023-8-18 14:53:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-8-18 14:53:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:52]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-8-18 14:53:52]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:52]<== Receiver Message, socketClient version=5,extId=31,cmd=4,status=0,size=8 [INFO:2023-8-18 14:53:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-8-18 14:53:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.066777501255274 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 80 1 [INFO:2023-8-18 14:53:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2023-8-18 14:53:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-8-18 14:53:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 14:53:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:53:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 14:53:52]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-8-18 14:53:52]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:53:52]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:53:52]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 14:53:52]<== Receiver Message, socketClient version=5,extId=4,cmd=1,status=0,size=924 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 14:53:52][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 14:53:53][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 14:53:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2084 skinId: 100083 position: 1 baseAttributes { hp: 9682 thp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208400 position: 1 CD: 0 } skillInfo { skillId: 41208401 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208402 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2083 skinId: 100084 position: 2 baseAttributes { hp: 9775 thp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208300 position: 1 CD: 0 } skillInfo { skillId: 41208301 position: 2 CD: 0 } skillInfo { skillId: 41208302 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2053 skinId: 100082 position: 3 baseAttributes { hp: 8160 thp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205300 position: 1 CD: 0 } skillInfo { skillId: 41205301 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41205302 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2061 skinId: 100081 position: 4 baseAttributes { hp: 7138 thp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206100 position: 1 CD: 0 } skillInfo { skillId: 41206101 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206102 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 15201 } defender { units { id: 5 modelId: 12230 skinId: 130050 position: 1 baseAttributes { hp: 683 thp: 683 atk: 497 def: 1578 critic: 180 critic_dmg: 820 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122301 position: 1 CD: 0 } skillInfo { skillId: 42122302 position: 2 CD: 0 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12230 skinId: 130050 position: 2 baseAttributes { hp: 683 thp: 683 atk: 497 def: 1578 critic: 180 critic_dmg: 820 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122301 position: 1 CD: 0 } skillInfo { skillId: 42122302 position: 2 CD: 0 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12230 skinId: 130050 position: 3 baseAttributes { hp: 683 thp: 683 atk: 497 def: 1578 critic: 180 critic_dmg: 820 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122301 position: 1 CD: 0 } skillInfo { skillId: 42122302 position: 2 CD: 0 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 22233 skinId: 130053 position: 4 baseAttributes { hp: 9573 thp: 9573 atk: 683 def: 1841 critic: 180 critic_dmg: 820 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222331 position: 1 CD: 0 } skillInfo { skillId: 42222332 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 42222333 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222334 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 9 additional: 1453 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301036 duration: 1 id: 10 } } targetId: 0 } isFinish: false } [INFO:2023-8-18 14:53:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-8-18 14:53:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.11276596039534 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 81 1 [INFO:2023-8-18 14:53:53]<== Receiver Message, socketClient version=5,extId=50,cmd=1,status=0,size=333 [INFO:2023-8-18 14:53:53][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2084, "skinId":100083, "position":1, "baseAttributes": { "hp":9682, "thp":9682, "atk":1073, "def":725, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2083, "skinId":100084, "position":2, "baseAttributes": { "hp":9775, "thp":9775, "atk":814, "def":907, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208300, "position":1, "CD":0 }, { "skillId":41208301, "position":2, "CD":0 }, { "skillId":41208302, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2053, "skinId":100082, "position":3, "baseAttributes": { "hp":8160, "thp":8160, "atk":832, "def":819, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205300, "position":1, "CD":0 }, { "skillId":41205301, "position":2, "CD":0, "maxCD":1 }, { "skillId":41205302, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2061, "skinId":100081, "position":4, "baseAttributes": { "hp":7138, "thp":7138, "atk":859, "def":774, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206100, "position":1, "CD":0 }, { "skillId":41206101, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206102, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":5, "modelId":12230, "skinId":130050, "position":1, "baseAttributes": { "hp":683, "thp":683, "atk":497, "def":1578, "critic":180, "critic_dmg":820, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122301, "position":1, "CD":0 }, { "skillId":42122302, "position":2, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12230, "skinId":130050, "position":2, "baseAttributes": { "hp":683, "thp":683, "atk":497, "def":1578, "critic":180, "critic_dmg":820, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122301, "position":1, "CD":0 }, { "skillId":42122302, "position":2, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12230, "skinId":130050, "position":3, "baseAttributes": { "hp":683, "thp":683, "atk":497, "def":1578, "critic":180, "critic_dmg":820, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122301, "position":1, "CD":0 }, { "skillId":42122302, "position":2, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":22233, "skinId":130053, "position":4, "baseAttributes": { "hp":9573, "thp":9573, "atk":683, "def":1841, "critic":180, "critic_dmg":820, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222331, "position":1, "CD":0 }, { "skillId":42222332, "position":2, "CD":1, "maxCD":4 }, { "skillId":42222333, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222334, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-8-18 14:53:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:53:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:53:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.15017641708255 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 82 1 [INFO:2023-8-18 14:53:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 14:53:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":9, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [INFO:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-8-18 14:53:53][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_head_battle.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100088_head_battle.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100077_head_battle.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100064_head_battle.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]bigbg/headicon_battle/100087_head_battle.png instance: @63ms [INFO:2023-8-18 14:53:53]bigbg/headicon_battle/100088_head_battle.png instance: @66ms [WARN:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/2, next step [INFO:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301036, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,8[Monster_8_4_130010513][4] 增加了一个 buff [301036] [INFO:2023-8-18 14:53:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 14:53:53]bigbg/headicon_battle/100077_head_battle.png instance: @66ms [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]bigbg/headicon_battle/100064_head_battle.png instance: @66ms [INFO:2023-8-18 14:53:53]bigbg/bufficon/guard_0.png instance: @32ms [INFO:2023-8-18 14:53:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-8-18 14:53:53]bigbg/bufficon/immune_pur_0.png instance: @30ms [WARN:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/2, round done [INFO:2023-8-18 14:53:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 14:53:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 14:53:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 14:53:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 14:53:53]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13005207.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13005208.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13005209.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13005210.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:53]<== Receiver Message, socketClient version=5,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 14:53:53]bigbg/skill_icon/13005207.png instance: @63ms [INFO:2023-8-18 14:53:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 14:53:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 14:53:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10015475004911 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 83 1 [INFO:2023-8-18 14:53:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 14:53:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 14:53:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 14:53:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:53:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 14:53:53]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:53]<== Receiver Message, socketClient version=5,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 14:53:54]bigbg/skill_icon/13005208.png instance: @66ms [INFO:2023-8-18 14:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-8-18 14:53:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 14:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066755417734385 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 84 1 [INFO:2023-8-18 14:53:54][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 14:53:54][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 14:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 14:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 14:53:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 14:53:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 14:53:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 14:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 14:53:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 14:53:54]||||| Sender socketClient version=5 [INFO:2023-8-18 14:53:54]bigbg/skill_icon/13005209.png instance: @65ms [INFO:2023-8-18 14:53:54]<== Receiver Message, socketClient version=5,extId=4,cmd=2,status=0,size=626 [INFO:2023-8-18 14:53:54]bigbg/skill_icon/13005210.png instance: @33ms [INFO:2023-8-18 14:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208401 actEffect { targetId: 1 effectType: 18 effectNum: 9198 additional: 9198 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301076 duration: 1 id: 11 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208401 } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41208410 position: 1 CD: 0 } skillInfo { skillId: 41208411 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208412 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 1 maxCD: 1 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 1 castorId: 1 actorId: 41208412 actEffect { targetId: 5 effectType: 2 effectNum: 1221 additional: 0 additional2: 1221 additional3: 1221 } actEffect { targetId: 6 effectType: 2 effectNum: 1263 additional: 0 additional2: 1263 additional3: 1263 } actEffect { targetId: 7 effectType: 2 effectNum: 1228 additional: 0 additional2: 1228 additional3: 1228 } actEffect { targetId: 8 effectType: 3 effectNum: 1732 additional: 7841 additional2: 1732 additional3: 1732 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 12 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 13 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 14 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 15 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 348 additional: 7493 additional2: 348 additional3: 348 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 16 } } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 2 effectNum: 379 additional: 7114 additional2: 379 additional3: 379 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301084 duration: 1 id: 17 } } actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 17 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206101 actEffect { targetId: 8 effectType: 3 effectNum: 1784 additional: 5330 additional2: 1784 additional3: 1784 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 19 } } actEffect { targetId: 4 effectType: 4 effectNum: 1784 additional: 7138 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41206101 } targetId: 8 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 16 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 19 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } isFinish: false } [INFO:2023-8-18 14:53:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 14:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.10013187676668 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 85 1 [INFO:2023-8-18 14:53:54][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208401, "actEffect": [ { "targetId":1, "effectType":18, "effectNum":9198, "additional":9198 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301076, "duration":1, "id":11 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208401 }, { "targetId":1, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ] }, { "targetId":1, "effectType":20, "effectNum":1 } ], "targetId":1 }, { "actorType":1, "castorId":1, "actorId":41208412, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1221, "additional":0, "additional2":1221, "additional3":1221 }, { "targetId":6, "effectType":2, "effectNum":1263, "additional":0, "additional2":1263, "additional3":1263 }, { "targetId":7, "effectType":2, "effectNum":1228, "additional":0, "additional2":1228, "additional3":1228 }, { "targetId":8, "effectType":3, "effectNum":1732, "additional":7841, "additional2":1732, "additional3":1732 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":12 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":13 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":14 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":15 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":348, "additional":7493, "additional2":348, "additional3":348 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":16 } } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":379, "additional":7114, "additional2":379, "additional3":379 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301084, "duration":1, "id":17 } }, { "targetId":3, "effectType":6, "effectNum":0, "additional":14 }, { "targetId":3, "effectType":7, "effectNum":2, "additional":17 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206101, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":1784, "additional":5330, "additional2":1784, "additional3":1784 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":19 } }, { "targetId":4, "effectType":4, "effectNum":1784, "additional":7138 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41206101 } ], "targetId":8 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":16, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":19, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 14:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-8-18 14:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208401, "actEffect": [ { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-8-18 14:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-8-18 14:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-8-18 14:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-8-18 14:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208401 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208401[10008708] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}1 血量上限更新 -》 前:9682/9682 后:9198/9198 [WARN:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208401 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301076] [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208401 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:1 skillCount:4 [WARN:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:1 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-8-18 14:53:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/yushou_0.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:55]bigbg/bufficon/yushou_0.png instance: @27ms [INFO:2023-8-18 14:53:55][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-8-18 14:53:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208412, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1221, "effectNum":1221, "multipleEffectNum":0, "effectType":2, "additional2":1221 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1263, "effectNum":1263, "multipleEffectNum":0, "effectType":2, "additional2":1263 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1228, "effectNum":1228, "multipleEffectNum":0, "effectType":2, "additional2":1228 }, { "additional":7841, "targetId":8, "multipleEffectNumReal":0, "additional3":1732, "effectNum":1732, "multipleEffectNum":0, "effectType":3, "additional2":1732 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-8-18 14:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-8-18 14:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2023-8-18 14:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208412 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 14:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208412[10009409] 是aoe 干了 对面一堆人 [INFO:2023-8-18 14:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 683/683 原来有盾: 0 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:152/1221 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 531/683 剩余盾: 0 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 683/683 原来有盾: 0 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:157/1263 本段飘:157 本段扣血:157 本段扣盾:0 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 526/683 剩余盾: 0 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 683/683 原来有盾: 0 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:153/1228 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 530/683 剩余盾: 0 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9573/9573 原来有盾: 0 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:216/1732 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-8-18 14:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9357/9573 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 531/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:304/1221 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 379/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 526/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:314/1263 本段飘:157 本段扣血:157 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 369/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 530/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:306/1228 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 377/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9357/9573 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:432/1732 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9141/9573 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 379/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:456/1221 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 227/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 369/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:471/1263 本段飘:157 本段扣血:157 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 212/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 377/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:459/1228 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 224/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9141/9573 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:648/1732 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8925/9573 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 227/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:608/1221 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 75/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 212/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:628/1263 本段飘:157 本段扣血:157 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 55/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 224/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:612/1228 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 71/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8925/9573 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:864/1732 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8709/9573 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 75/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:760/1221 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 55/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:785/1263 本段飘:157 本段扣血:157 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 71/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:765/1228 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8709/9573 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1080/1732 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8493/9573 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:912/1221 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:942/1263 本段飘:157 本段扣血:157 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:918/1228 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8493/9573 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1296/1732 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8277/9573 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:1064/1221 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1099/1263 本段飘:157 本段扣血:157 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1071/1228 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8277/9573 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1512/1732 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8061/9573 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1221/1221 本段飘:157 本段扣血:157 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1263/1263 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/683 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1228/1228 本段飘:157 本段扣血:157 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/683 剩余盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8061/9573 原来有盾: 0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1732/1732 本段飘:220 本段扣血:220 本段扣盾:0 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7841/9573 剩余盾: 0 [WARN:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 14:53:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 14:53:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 14:53:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-8-18 14:53:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2023-8-18 14:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:53:58]bigbg/bufficon/atk_add.png instance: @63ms [INFO:2023-8-18 14:53:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-8-18 14:53:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 14:54:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 5444 [INFO:2023-8-18 14:54:1][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-8-18 14:54:1][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-8-18 14:54:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 3 [WARN:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 3 [WARN:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 3 [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 14:54:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 14:54:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 14:54:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":7493, "targetId":8, "multipleEffectNumReal":0, "additional3":348, "effectNum":348, "multipleEffectNum":0, "effectType":2, "additional2":348 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:54:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010513][4] 一下 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7841/9573 原来有盾: 0 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:348/348 本段飘:348 本段扣血:348 本段扣盾:0 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7493/9573 剩余盾: 0 [WARN:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208300 ,令到 8[Monster_8_4_130010513][4] 增加了一个 buff [301022] [INFO:2023-8-18 14:54:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:54:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/slience.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:2]bigbg/bufficon/slience.png instance: @62ms [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":7114, "targetId":8, "multipleEffectNumReal":0, "additional3":379, "effectNum":379, "multipleEffectNum":0, "effectType":2, "additional2":379 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301084, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_130010513][4] 一下 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_130010513 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_130010513 [INFO:2023-8-18 14:54:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_130010513 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7493/9573 原来有盾: 0 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:94/379 本段飘:94 本段扣血:94 本段扣盾:0 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7399/9573 剩余盾: 0 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7399/9573 原来有盾: 0 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:188/379 本段飘:94 本段扣血:94 本段扣盾:0 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7305/9573 剩余盾: 0 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7305/9573 原来有盾: 0 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:282/379 本段飘:94 本段扣血:94 本段扣盾:0 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7211/9573 剩余盾: 0 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7211/9573 原来有盾: 0 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:97 本段扣血:97 本段扣盾:0 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7114/9573 剩余盾: 0 [WARN:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205300 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301084] [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41205300 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301001] [INFO:2023-8-18 14:54:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-8-18 14:54:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/inspire_0.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:3]bigbg/bufficon/inspire_0.png instance: @63ms [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206101, "actEffect": [ { "additional":5330, "targetId":8, "multipleEffectNumReal":0, "additional3":1784, "effectNum":1784, "multipleEffectNum":0, "effectType":3, "additional2":1784 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":7138, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1784, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41206101, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 3 [WARN:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206101 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:54:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206101[10006408] 不是aoe 干了 8[Monster_8_4_130010513][4] 一下 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7114/9573 原来有盾: 0 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1784/1784 本段飘:1784 本段扣血:1784 本段扣盾:0 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5330/9573 剩余盾: 0 [WARN:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41206101 ,令到 8[Monster_8_4_130010513][4] 增加了一个 buff [301021] [WARN:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 3 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 原来有 7138 血 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 被补了 1784 血 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 剩余 7138 血 [WARN:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 3 [WARN:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206101 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2023-8-18 14:54:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/dizzy.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:4]bigbg/bufficon/dizzy.png instance: @63ms [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:13 buffId:301001 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301001 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-8-18 14:54:4][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_130010513][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2023-8-18 14:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step [INFO:2023-8-18 14:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-8-18 14:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":16, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:16 buffId:301022 [INFO:2023-8-18 14:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:19 buffId:301021 [INFO:2023-8-18 14:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301075 [INFO:2023-8-18 14:54:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done [INFO:2023-8-18 14:54:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 14:54:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 14:54:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 14:54:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:54:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 14:54:5]||||| Sender socketClient version=5 [INFO:2023-8-18 14:54:5]<== Receiver Message, socketClient version=5,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 14:54:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 14:54:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 14:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10010912641883 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 87 1 [INFO:2023-8-18 14:54:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 14:54:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 14:54:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 14:54:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:54:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 14:54:5]||||| Sender socketClient version=5 [INFO:2023-8-18 14:54:5]<== Receiver Message, socketClient version=5,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 14:54:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-8-18 14:54:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 14:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10013562440872 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 88 1 [INFO:2023-8-18 14:54:5][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 14:54:5][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 14:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 14:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 14:54:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 14:54:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 14:54:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 14:54:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 14:54:5]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 14:54:5]||||| Sender socketClient version=5 [INFO:2023-8-18 14:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:5]<== Receiver Message, socketClient version=5,extId=4,cmd=2,status=0,size=535 [INFO:2023-8-18 14:54:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208412 actEffect { targetId: 8 effectType: 2 effectNum: 1522 additional: 3808 additional2: 1522 additional3: 1522 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 20 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 21 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 22 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 23 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208412 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 3 effectNum: 567 additional: 3241 additional2: 567 additional3: 567 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205302 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 24 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 25 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 26 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 23 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 27 } } actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 17 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41205302 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41206102 actEffect { targetId: 8 effectType: 2 effectNum: 1323 additional: 1918 additional2: 1323 additional3: 1323 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41206102 } targetId: 8 } battleStep { actorType: 2 castorId: 1 actorId: 24 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 25 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 27 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 27 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222332 actEffect { targetId: 1 effectType: 2 effectNum: 864 additional: 8334 additional2: 864 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 1319 additional: 8456 additional2: 1319 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 749 additional: 7411 additional2: 749 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 762 additional: 6376 additional2: 762 additional3: 0 } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301004 duration: 3 id: 29 } } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 42222332 } targetId: 1 } isFinish: false } [INFO:2023-8-18 14:54:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 14:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13350674882531 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 89 1 [INFO:2023-8-18 14:54:5][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208412, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1522, "additional":3808, "additional2":1522, "additional3":1522 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":20 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":21 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":22 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":23 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208412 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":567, "additional":3241, "additional2":567, "additional3":567 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205302, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":24 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":25 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":26 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":23 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":27 } }, { "targetId":3, "effectType":7, "effectNum":3, "additional":17 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41205302 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41206102, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1323, "additional":1918, "additional2":1323, "additional3":1323 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41206102 } ], "targetId":8 }, { "actorType":2, "castorId":1, "actorId":24, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":25, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":27, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":27 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222332, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":864, "additional":8334, "additional2":864, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":1319, "additional":8456, "additional2":1319, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":749, "additional":7411, "additional2":749, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":762, "additional":6376, "additional2":762, "additional3":0 }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301004, "duration":3, "id":29 } }, { "targetId":8, "effectType":8, "effectNum":4, "additional":42222332 } ], "targetId":1 } ], "isFinish":false } } [INFO:2023-8-18 14:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-8-18 14:54:5][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-8-18 14:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208412, "actEffect": [ { "additional":3808, "targetId":8, "multipleEffectNumReal":0, "additional3":1522, "effectNum":1522, "multipleEffectNum":0, "effectType":2, "additional2":1522 }, { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208412, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-8-18 14:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 7 [INFO:2023-8-18 14:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208412 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 14:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208412[10009409] 是aoe 干了 对面一堆人 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5330/9573 原来有盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:190/1522 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5140/9573 剩余盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5140/9573 原来有盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:380/1522 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4950/9573 剩余盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4950/9573 原来有盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:570/1522 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4760/9573 剩余盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4760/9573 原来有盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:760/1522 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4570/9573 剩余盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4570/9573 原来有盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:950/1522 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4380/9573 剩余盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4380/9573 原来有盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1140/1522 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4190/9573 剩余盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4190/9573 原来有盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1330/1522 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4000/9573 剩余盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4000/9573 原来有盾: 0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1522/1522 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3808/9573 剩余盾: 0 [WARN:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 7 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41208412 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208412 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 7 [INFO:2023-8-18 14:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-8-18 14:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 14:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 14:54:11][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1522 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":3241, "targetId":8, "multipleEffectNumReal":0, "additional3":567, "effectNum":567, "multipleEffectNum":0, "effectType":3, "additional2":567 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010513][4] 一下 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3808/9573 原来有盾: 0 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:567/567 本段飘:567 本段扣血:567 本段扣盾:0 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3241/9573 剩余盾: 0 [WARN:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-8-18 14:54:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:12][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/nnyy/nnyy6 [INFO:2023-8-18 14:54:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41205302, "actEffect": [ { "additional":20, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":21, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":22, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":23, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41205302, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 14:54:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2023-8-18 14:54:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10 [INFO:2023-8-18 14:54:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205302 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 14:54:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205302[10007709] 是aoe 干了 对面一堆人 [INFO:2023-8-18 14:54:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_nnyy_skill3_camera.prefab effect obj pool [INFO:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10 [INFO:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205302 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205302 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:54:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10 [INFO:2023-8-18 14:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 221 [INFO:2023-8-18 14:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 14:54:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step [INFO:2023-8-18 14:54:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-8-18 14:54:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainerhero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainermonster.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battlenormalskillview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_rskill/100064_head_rskill.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:18]bigbg/headicon_rskill/100064_head_rskill.png instance: @62ms [INFO:2023-8-18 14:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206102, "actEffect": [ { "additional":1918, "targetId":8, "multipleEffectNumReal":0, "additional3":1323, "effectNum":1323, "multipleEffectNum":0, "effectType":2, "additional2":1323 }, { "additional":41206102, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 14:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206102 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206102[10006409] 不是aoe 干了 8[Monster_8_4_130010513][4] 一下 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3241/9573 原来有盾: 0 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.5) -》 多段已飘:661/1323 本段飘:661 本段扣血:661 本段扣盾:0 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2580/9573 剩余盾: 0 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2580/9573 原来有盾: 0 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1323/1323 本段飘:662 本段扣血:662 本段扣盾:0 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1918/9573 剩余盾: 0 [WARN:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206102 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 107 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":27, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:24 buffId:301001 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:25 buffId:301001 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:27 buffId:301001 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222332, "actEffect": [ { "additional":8334, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":864, "multipleEffectNum":0, "effectType":2, "additional2":864 }, { "additional":8456, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1319, "multipleEffectNum":0, "effectType":3, "additional2":1319 }, { "additional":7411, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":749, "multipleEffectNum":0, "effectType":2, "additional2":749 }, { "additional":6376, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":762, "multipleEffectNum":0, "effectType":2, "additional2":762 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":29, "buffId":301004, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222332, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42222332 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_130010513][4] 用 42222332[13004808] 是aoe 干了 对面一堆人 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9198/9198 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:172/864 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9026/9198 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9775/9775 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:263/1319 本段飘:263 本段扣血:263 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9512/9775 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 8160/8160 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:149/749 本段飘:149 本段扣血:149 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 8011/8160 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7138/7138 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:152/762 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6986/7138 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 34 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9026/9198 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:344/864 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8854/9198 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9512/9775 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:526/1319 本段飘:263 本段扣血:263 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9249/9775 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 8011/8160 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:298/749 本段飘:149 本段扣血:149 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7862/8160 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6986/7138 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:304/762 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6834/7138 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8854/9198 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:516/864 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8682/9198 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9249/9775 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:789/1319 本段飘:263 本段扣血:263 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8986/9775 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7862/8160 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:447/749 本段飘:149 本段扣血:149 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7713/8160 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6834/7138 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:456/762 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6682/7138 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8682/9198 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:688/864 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8510/9198 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8986/9775 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1052/1319 本段飘:263 本段扣血:263 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8723/9775 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7713/8160 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:596/749 本段飘:149 本段扣血:149 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7564/8160 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6682/7138 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:608/762 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6530/7138 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 46 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8510/9198 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:864/864 本段飘:176 本段扣血:176 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8334/9198 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8723/9775 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1319/1319 本段飘:267 本段扣血:267 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8456/9775 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7564/8160 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:749/749 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7411/8160 剩余盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6530/7138 原来有盾: 0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:762/762 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6376/7138 剩余盾: 0 [WARN:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_4_130010513][4] 用 42222332 ,令到 8[Monster_8_4_130010513][4] 增加了一个 buff [301004] [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_4_130010513][4] 使用技能 42222332 ,令到 8[Monster_8_4_130010513][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2023-8-18 14:54:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_defend.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:20]bigbg/bufficon/critic_defend.png instance: @63ms [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done [INFO:2023-8-18 14:54:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 14:54:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 14:54:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 14:54:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:54:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 14:54:20]||||| Sender socketClient version=5 [INFO:2023-8-18 14:54:20]<== Receiver Message, socketClient version=5,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 14:54:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 14:54:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 14:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066758543252945 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 91 1 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 14:54:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 14:54:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 14:54:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:54:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 14:54:20]||||| Sender socketClient version=5 [INFO:2023-8-18 14:54:20]<== Receiver Message, socketClient version=5,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 14:54:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-8-18 14:54:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 14:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066723916679621 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 92 1 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 14:54:20][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 14:54:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 14:54:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 14:54:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 14:54:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 14:54:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 14:54:20]||||| Sender socketClient version=5 [INFO:2023-8-18 14:54:20]<== Receiver Message, socketClient version=5,extId=4,cmd=2,status=0,size=235 [INFO:2023-8-18 14:54:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208410 actEffect { targetId: 8 effectType: 2 effectNum: 408 additional: 1510 additional2: 408 additional3: 408 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 251 additional: 1259 additional2: 251 additional3: 251 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 2 effectNum: 390 additional: 869 additional2: 390 additional3: 390 } actEffect { targetId: 3 effectType: 7 effectNum: 4 additional: 17 } actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 26 } actEffect { targetId: 3 effectType: 7 effectNum: 5 additional: 17 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206100 actEffect { targetId: 8 effectType: 2 effectNum: 279 additional: 590 additional2: 279 additional3: 279 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 32 } } targetId: 8 } battleStep { actorType: 2 castorId: 8 actorId: 29 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 29 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 32 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 32 } targetId: 0 } isFinish: false } [INFO:2023-8-18 14:54:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 14:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066742960363626 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 93 1 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208410, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":408, "additional":1510, "additional2":408, "additional3":408 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":251, "additional":1259, "additional2":251, "additional3":251 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":390, "additional":869, "additional2":390, "additional3":390 }, { "targetId":3, "effectType":7, "effectNum":4, "additional":17 }, { "targetId":3, "effectType":6, "effectNum":0, "additional":26 }, { "targetId":3, "effectType":7, "effectNum":5, "additional":17 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206100, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":279, "additional":590, "additional2":279, "additional3":279 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":32 } } ], "targetId":8 }, { "actorType":2, "castorId":8, "actorId":29, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":29 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":32, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":32 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208410, "actEffect": [ { "additional":1510, "targetId":8, "multipleEffectNumReal":0, "additional3":408, "effectNum":408, "multipleEffectNum":0, "effectType":2, "additional2":408 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208410 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:54:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208410[10009407] 不是aoe 干了 8[Monster_8_4_130010513][4] 一下 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1918/9573 原来有盾: 0 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:408/408 本段飘:408 本段扣血:408 本段扣盾:0 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1510/9573 剩余盾: 0 [WARN:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":1259, "targetId":8, "multipleEffectNumReal":0, "additional3":251, "effectNum":251, "multipleEffectNum":0, "effectType":2, "additional2":251 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010513][4] 一下 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1510/9573 原来有盾: 0 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:251/251 本段飘:251 本段扣血:251 本段扣盾:0 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1259/9573 剩余盾: 0 [WARN:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":869, "targetId":8, "multipleEffectNumReal":0, "additional3":390, "effectNum":390, "multipleEffectNum":0, "effectType":2, "additional2":390 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":26, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_130010513][4] 一下 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1259/9573 原来有盾: 0 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:97/390 本段飘:97 本段扣血:97 本段扣盾:0 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1162/9573 剩余盾: 0 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1162/9573 原来有盾: 0 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:194/390 本段飘:97 本段扣血:97 本段扣盾:0 [INFO:2023-8-18 14:54:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1065/9573 剩余盾: 0 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1065/9573 原来有盾: 0 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:291/390 本段飘:97 本段扣血:97 本段扣盾:0 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 968/9573 剩余盾: 0 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 968/9573 原来有盾: 0 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:390/390 本段飘:99 本段扣血:99 本段扣盾:0 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 869/9573 剩余盾: 0 [WARN:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41205300 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301001] [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [5],没效果看的是刷新数据和ui [WARN:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206100, "actEffect": [ { "additional":590, "targetId":8, "multipleEffectNumReal":0, "additional3":279, "effectNum":279, "multipleEffectNum":0, "effectType":2, "additional2":279 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206100 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:54:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206100[10006407] 不是aoe 干了 8[Monster_8_4_130010513][4] 一下 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 33 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 869/9573 原来有盾: 0 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:279/279 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 590/9573 剩余盾: 0 [WARN:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41206100 ,令到 8[Monster_8_4_130010513][4] 增加了一个 buff [301021] [WARN:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:29 buffId:301004 持续时间:2 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-8-18 14:54:24][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_130010513][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":32, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:32 buffId:301021 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2023-8-18 14:54:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 14:54:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 14:54:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 14:54:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:54:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 14:54:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:54:25]<== Receiver Message, socketClient version=5,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 14:54:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 14:54:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 14:54:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066757917404175 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 95 1 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 14:54:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 14:54:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 14:54:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:54:25]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 14:54:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:54:25]<== Receiver Message, socketClient version=5,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 14:54:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2023-8-18 14:54:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 14:54:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066812872886658 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 96 1 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 14:54:25][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 14:54:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 14:54:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 14:54:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 14:54:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 14:54:25]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 14:54:25]||||| Sender socketClient version=5 [INFO:2023-8-18 14:54:25]<== Receiver Message, socketClient version=5,extId=4,cmd=2,status=0,size=140 [INFO:2023-8-18 14:54:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208410 actEffect { targetId: 8 effectType: 2 effectNum: 448 additional: 142 additional2: 448 additional3: 448 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301041 duration: 2 id: 33 } } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 239 additional: 0 additional2: 239 additional3: 239 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 29 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 33 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-8-18 14:54:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 14:54:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066737040877342 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 97 1 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208410, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":448, "additional":142, "additional2":448, "additional3":448 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301041, "duration":2, "id":33 } } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":239, "additional":0, "additional2":239, "additional3":239 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":29 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":33 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208410, "actEffect": [ { "additional":142, "targetId":8, "multipleEffectNumReal":0, "additional3":448, "effectNum":448, "multipleEffectNum":0, "effectType":2, "additional2":448 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":33, "buffId":301041, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208410 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208410[10009407] 不是aoe 干了 8[Monster_8_4_130010513][4] 一下 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 590/9573 原来有盾: 0 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:448/448 本段飘:448 本段扣血:448 本段扣盾:0 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 142/9573 剩余盾: 0 [WARN:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208410 ,令到 8[Monster_8_4_130010513][4] 增加了一个 buff [301041] [INFO:2023-8-18 14:54:25][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 8 301041 effect/prefabs/battle_freeze.prefab [WARN:2023-8-18 14:54:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:54:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/frozen_0.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_freeze.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:25]bigbg/bufficon/frozen_0.png instance: @29ms [INFO:2023-8-18 14:54:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_freeze.prefab effect obj pool [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":239, "effectNum":239, "multipleEffectNum":0, "effectType":2, "additional2":239 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010513][4] 一下 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 142/9573 原来有盾: 0 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:239/239 本段飘:239 本段扣血:239 本段扣盾:0 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/9573 剩余盾: 0 [WARN:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":33, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_130010513][4] 覆盖移除了一个 buff[301036],不提示id不需要播放效果 [INFO:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_130010513][4] 覆盖移除了一个 buff[301004],不提示id不需要播放效果 [INFO:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_130010513][4] 覆盖移除了一个 buff[301041],不提示id不需要播放效果 [WARN:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 14:54:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2023-8-18 14:54:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 14:54:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 14:54:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 14:54:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:54:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 14:54:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:54:27]<== Receiver Message, socketClient version=5,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 14:54:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-8-18 14:54:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 14:54:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10013320669532 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1 [INFO:2023-8-18 14:54:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-8-18 14:54:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 14:54:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 14:54:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:54:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 14:54:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:54:27]<== Receiver Message, socketClient version=5,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 14:54:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 4 [INFO:2023-8-18 14:54:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 14:54:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066746957600117 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 99 1 [INFO:2023-8-18 14:54:27][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 14:54:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2023-8-18 14:54:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-8-18 14:54:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:54:27]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-8-18 14:54:27]||||| Sender socketClient version=5 [INFO:2023-8-18 14:54:27]<== Receiver Message, socketClient version=5,extId=11,cmd=1,status=0,size=17 [INFO:2023-8-18 14:54:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 357 } [INFO:2023-8-18 14:54:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-8-18 14:54:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 100 1 [INFO:2023-8-18 14:54:27][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:54:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_130010513 [INFO:2023-8-18 14:54:28]<== Receiver Message, socketClient version=5,extId=45,cmd=3,status=0,size=47 [INFO:2023-8-18 14:54:28]<== Receiver Message, socketClient version=5,extId=10,cmd=1,status=0,size=27 [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 12 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 12 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 109 hasFinished: false donCount: 0 } [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-8-18 14:54:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 101 1 [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300011 count: 1984 lastUseTime: 1662023509682 composeCount: 0 } [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 14:54:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 102 1 [INFO:2023-8-18 14:54:28]<== Receiver Message, socketClient version=5,extId=10,cmd=1,status=0,size=27 [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 245 lastUseTime: 1647725551000 composeCount: 0 } [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 14:54:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 103 1 [INFO:2023-8-18 14:54:28]<== Receiver Message, socketClient version=5,extId=11,cmd=1,status=0,size=17 [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 345 } [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-8-18 14:54:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 104 1 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:54:28]<== Receiver Message, socketClient version=5,extId=45,cmd=3,status=0,size=47 [INFO:2023-8-18 14:54:28]<== Receiver Message, socketClient version=5,extId=10,cmd=1,status=0,size=27 [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 24 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 24 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 121 hasFinished: false donCount: 0 } [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-8-18 14:54:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 105 1 [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300011 count: 2092 lastUseTime: 1662023509682 composeCount: 0 } [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 14:54:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 106 1 [INFO:2023-8-18 14:54:28]<== Receiver Message, socketClient version=5,extId=20,cmd=42,status=0,size=12 [INFO:2023-8-18 14:54:28]<== Receiver Message, socketClient version=5,extId=11,cmd=1,status=0,size=18 [INFO:2023-8-18 14:54:28]<== Receiver Message, socketClient version=5,extId=49,cmd=2,status=0,size=302 [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 473494 [INFO:2023-8-18 14:54:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-8-18 14:54:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 107 1 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 14:54:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 14:54:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 14:54:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 2480 count: 8680 } [INFO:2023-8-18 14:54:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-8-18 14:54:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 108 1 [INFO:2023-8-18 14:54:29][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-8-18 14:54:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 6620004 value: 0 time: 0 } infos { id: 6620003 value: 0 time: 0 } infos { id: 5970013 value: 0 time: 0 } infos { id: 6620002 value: 0 time: 0 } infos { id: 720002 value: 0 time: 0 } infos { id: 5120007 value: 0 time: 0 } infos { id: 6620008 value: 0 time: 0 } infos { id: 2270002 value: 0 time: 0 } infos { id: 2270003 value: 0 time: 0 } infos { id: 5320002 value: 0 time: 0 } infos { id: 2270004 value: 0 time: 0 } infos { id: 1020011 value: 0 time: 0 } infos { id: 420002 value: 0 time: 0 } infos { id: 1020010 value: 0 time: 0 } infos { id: 1020009 value: 0 time: 0 } infos { id: 1020008 value: 0 time: 0 } infos { id: 1020007 value: 0 time: 0 } infos { id: 1020006 value: 0 time: 0 } infos { id: 1020005 value: 0 time: 0 } infos { id: 1020004 value: 0 time: 0 } infos { id: 1020003 value: 0 time: 0 } infos { id: 1020002 value: 0 time: 0 } infos { id: 5420004 value: 0 time: 0 } infos { id: 5420005 value: 0 time: 0 } infos { id: 1020023 value: 0 time: 0 } infos { id: 1620002 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 14:54:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:54:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 109 1 [INFO:2023-8-18 14:54:30]<== Receiver Message, socketClient version=5,extId=31,cmd=5,status=0,size=212 [INFO:2023-8-18 14:54:30]<== Receiver Message, socketClient version=5,extId=4,cmd=3,status=0,size=8 [INFO:2023-8-18 14:54:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 360 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 firstBonus { materilType: 1 materilId: 11300011 change: 50 } dropBonus { materilType: 2 materilId: 2 change: 2480 } dropBonus { materilType: 1 materilId: 11300011 change: 108 } newBarrier { dungeonId: 130001 barrierId: 130001061 star: -1 hasGetBonus: bestFightRound: 0 } exExp: 5544 hasGetBonus: allDamage: 13382 itemAdditionShow { eachItemAddition { materilType: 3 materilId: 0 change: 120 } itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2084 num: 20 isRate: true } source { isFromHero: false id: 7 heroId: 0 num: 0 isRate: false } } itemAdditionShowGroup { groupId: 7 source { isFromHero: false id: 6 heroId: 0 num: 0 isRate: false } } } teamDamage { teamTypeId: 1 teamDamage: 13382 teamGetDamage: 3694 unitDamages { position: 1 damage: 7822 getDamage: 864 unqiueId: 6620003 } unitDamages { position: 2 damage: 1405 getDamage: 1319 unqiueId: 6620002 } unitDamages { position: 3 damage: 769 getDamage: 749 unqiueId: 6620005 } unitDamages { position: 4 damage: 3386 getDamage: 762 unqiueId: 6620006 } } [INFO:2023-8-18 14:54:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-8-18 14:54:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 110 1 [INFO:2023-8-18 14:54:30][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"13382", "teamGetDamage":"3694", "unitDamages": [ { "position":1, "damage":"7822", "getDamage":"864", "unqiueId":"6620003" }, { "position":2, "damage":"1405", "getDamage":"1319", "unqiueId":"6620002" }, { "position":3, "damage":"769", "getDamage":"749", "unqiueId":"6620005" }, { "position":4, "damage":"3386", "getDamage":"762", "unqiueId":"6620006" } ] } [INFO:2023-8-18 14:54:30][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-8-18 14:54:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:54:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-8-18 14:54:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 2.7535707373172 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 111 1 [INFO:2023-8-18 14:54:30][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-8-18 14:54:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 14:54:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 14:54:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 14:54:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2023-8-18 14:54:32][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2023-8-18 14:54:32][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 130001051 0 [INFO:2023-8-18 14:54:32][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2023-8-18 14:54:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:32][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-8-18 14:54:32][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-8-18 14:54:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-8-18 14:54:34][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100087_head_q.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100064_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100088_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:54:34]bigbg/headicon_q/100087_head_q.png instance: @27ms [INFO:2023-8-18 14:56:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:56:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:56:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:56:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 14:56:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:56:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 14:56:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:56:41]||||| Sender socketClient version=5 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 14:56:41]<== Receiver Message, socketClient version=5,extId=50,cmd=1,status=0,size=333 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 14:56:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-8-18 14:56:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:56:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:56:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.10837412625551 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 124 1 [INFO:2023-8-18 14:58:31][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 13; 130001051 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2023-8-18 14:58:31][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2023-8-18 14:58:31][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-8-18 14:58:31][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220003 [INFO:2023-8-18 14:58:31][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 14:58:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 14:58:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 14:58:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 14:58:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 14:58:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:58:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:58:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:58:31]DestroyUnusedResources:471,4,time=,paths: [INFO:2023-8-18 14:58:31][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 14:58:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btncomment.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbbarriersetinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:31]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab instance: @52ms [INFO:2023-8-18 14:58:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 119 1 当前队列数量= 1 [INFO:2023-8-18 14:58:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get119InfoRequest [INFO:2023-8-18 14:58:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 130001 [INFO:2023-8-18 14:58:31]==> Sender Auto Serialize Message,extId=119,cmd=1,size=13 [INFO:2023-8-18 14:58:31]||||| Sender socketClient version=5 [INFO:2023-8-18 14:58:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:31][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 14:58:31]<== Receiver Message, socketClient version=5,extId=119,cmd=1,status=0,size=24 [INFO:2023-8-18 14:58:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:58:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 130001 doneCount: 2 getBonus: 0 expirySeconds: 1694034000 } [INFO:2023-8-18 14:58:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get119InfoReply <--- [INFO:2023-8-18 14:58:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 119 1 所需时间单位秒 = 0.033330708742142 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get119InfoReply 7 1 [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview_pull.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivitybarriersetinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivityheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promofbmulrewardcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 14:58:32][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:58:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:58:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:58:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:58:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119rewardview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:37][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:58:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:58:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:58:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 52 2 当前队列数量= 1 [INFO:2023-8-18 14:58:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-8-18 14:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 id: 130001061 [INFO:2023-8-18 14:58:43]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-8-18 14:58:43]||||| Sender socketClient version=5 [INFO:2023-8-18 14:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:43]<== Receiver Message, socketClient version=5,extId=52,cmd=2,status=0,size=665 [INFO:2023-8-18 14:58:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 14705 name: ljy3 level: 32 type: 1 logoutTime: 1693846451031 cd: 0 hero { heroId: 570002 heroTypeIdx: 2039 level: 5 rank: 1 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } skinId: 100041 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 21201 name: W W level: 10 type: 1 logoutTime: 1693845270388 cd: 0 hero { heroId: 1020024 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 103704 name: ljy7 level: 15 type: 1 logoutTime: 1693356329000 cd: 0 hero { heroId: 6670005 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 103201 name: ljy6 level: 17 type: 1 logoutTime: 1693058280000 cd: 0 hero { heroId: 6620009 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 105702 name: ljy21 level: 8 type: 1 logoutTime: 1692075283000 cd: 0 hero { heroId: 7220002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 20703 name: ko1 level: 60 type: 2 logoutTime: 1691840937000 cd: 0 hero { heroId: 970006 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 2 quality: 0 state: 401 contractUnlock: false contractLevel: 0 } } aidInfos { id: 22704 name: Beat Yi level: 60 type: 2 logoutTime: 1693064835000 cd: 0 hero { heroId: 1220003 heroTypeIdx: 2000 level: 12 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 31703 name: 伊绿梦 level: 50 type: 2 logoutTime: 1693871986362 cd: 0 hero { heroId: 2220036 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2023-8-18 14:58:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-8-18 14:58:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 52 2 所需时间单位秒 = 0.15015258267522 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 9 1 [INFO:2023-8-18 14:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100088_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100064_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:58:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:58:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2023-8-18 14:58:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2023-8-18 14:58:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 130001 barrierId: 130001061 formationId: 1 useDouble: true isQuickBattle: false [INFO:2023-8-18 14:58:45]==> Sender Auto Serialize Message,extId=31,cmd=19,size=24 [INFO:2023-8-18 14:58:45]||||| Sender socketClient version=5 [INFO:2023-8-18 14:58:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:58:45]<== Receiver Message, socketClient version=5,extId=31,cmd=19,status=0,size=15 [INFO:2023-8-18 14:58:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 130010613 triggerId: 26 [INFO:2023-8-18 14:58:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2023-8-18 14:58:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.76782500743866 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 10 1 [INFO:2023-8-18 14:58:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-8-18 14:58:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-8-18 14:58:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-8-18 14:58:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:45]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-8-18 14:58:45]||||| Sender socketClient version=5 [INFO:2023-8-18 14:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12230 isShaping:false skinId:130050 otherSkillId:nil skills:[42122301,42122302,0] otherSkills:null allSkillActions:[13005108,13005107] allNormalActions:{} [INFO:2023-8-18 14:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12230 isShaping:false skinId:130050 otherSkillId:nil skills:[42122301,42122302,0] otherSkills:null allSkillActions:[13005108,13005107] allNormalActions:{} [INFO:2023-8-18 14:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12230 isShaping:false skinId:130050 otherSkillId:nil skills:[42122301,42122302,0] otherSkills:null allSkillActions:[13005108,13005107] allNormalActions:{} [INFO:2023-8-18 14:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22233 isShaping:false skinId:130053 otherSkillId:nil skills:[42222331,42222332,42222333,42222334] otherSkills:null allSkillActions:[13004808,13004807,13004809] allNormalActions:{} [INFO:2023-8-18 14:58:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22233 isShaping:false skinId:130053 otherSkillId:nil skills:[42222331,42222332,42222333,42222334] otherSkills:null allSkillActions:[13004808,13004807,13004809] allNormalActions:{} [INFO:2023-8-18 14:58:45][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220003 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 14:58:45][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 14:58:45][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 14:58:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:58:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:58:46]<== Receiver Message, socketClient version=5,extId=46,cmd=2,status=0,size=8 [INFO:2023-8-18 14:58:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:58:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-8-18 14:58:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.26672821491957 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 11 1 [INFO:2023-8-18 14:58:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:58:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 14:58:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:58:46]DestroyUnusedResources:73,4,time=,paths: [INFO:2023-8-18 14:58:46][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220003 [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_1,加载的特效[总数=]13,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-8-18 14:58:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2023-8-18 14:58:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene' frameworkext/scene/SceneBase:116: in function 'onEnter' logic/scene/SceneMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2083_2,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_tsj_skill2.prefab","effect\/prefabs\/hit_tsj_skill1.prefab","effect\/prefabs\/show_tsj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2053_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_nnyy_skill1.prefab","effect\/prefabs\/show_nnyy_skill3.prefab","effect\/prefabs\/show_nnyy_skill2.prefab","effect\/prefabs\/show_nnyy_skill1.prefab","effect\/prefabs\/atk_nnyy_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2061_4,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_niangao_skill1.prefab","effect\/prefabs\/hit_niangao_skill2.prefab","effect\/prefabs\/show_niangao_skill3.prefab","effect\/prefabs\/atk_niangao_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010613_1_12230,加载的特效[总数=]5,路径=["effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010613_2_12230,加载的特效[总数=]5,路径=["effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010613_3_12230,加载的特效[总数=]5,路径=["effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010613_4_22233,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010613_999_22233,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 14:58:46][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-8-18 14:58:46][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 130001061 0 [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_scenehight.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_gradient-day.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves3.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/material/water-pro_s27.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_moon_1.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_near.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_s-front.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_sky.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_terrain.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_effect_glow03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_effect_guang_c2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_ground_01.tga isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01-amin01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01-amin02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01-t.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_gy_01.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_gy_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_gy_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_obj_01.tga isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-a50.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-anim01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-anim02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-t2753.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-t2754.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_sky_01.tga isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2455.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2457.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2458.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2459.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/s-effect_g-s27.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/s-effect_g-s27-01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/s-effect_g-s27-2766.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_oother_002_01.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_02.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_02.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_003_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_04.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_ui_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_trail_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_250.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_001_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:18 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_glow_jgt_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_020_da01.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_tsj_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_057.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_122.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_122_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_tsj_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_076.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_076_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_243.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_243_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_244.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_244_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tsj_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_nnyy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_mask_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_02.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_238.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_238_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_239.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_239_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/show_nnyy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_168.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_168_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_nnyy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_niangao_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_niangao_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_21.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_22.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_23.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_24.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_038.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_038_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_042.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_042.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_niangao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_niangao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130051_shuiyuegexiaoguai_d_guaiwu/130051_shuiyuegexiaoguai_d_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130051_shuiyuegexiaoguai_d_guaiwu/130051_shuiyuegexiaoguai_d_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130051_shuiyuegexiaoguai_d_guaiwu/130051_shuiyuegexiaoguai_d_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_shuiyuegexiaoguai_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_073.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_073_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_038_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_076_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130048_shiyan5_guaiwu/130048_shiyan5_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130048_shiyan5_guaiwu/130048_shiyan5_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130048_shiyan5_guaiwu/130048_shiyan5_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_016_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_170.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_170_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shiyan5_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dezhoupaji_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shiyan5_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shiyan5_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/lu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_006_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shiyan5_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shiyan5_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_003_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shiyan5_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:46]scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_stage.prefab instance: @297ms [INFO:2023-8-18 14:58:46][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220003 [INFO:2023-8-18 14:58:46][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-8-18 14:58:46]scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_p.prefab instance: @201ms [INFO:2023-8-18 14:58:46][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22000301个地图区域]加载完毕! [INFO:2023-8-18 14:58:46][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的模型 [INFO:2023-8-18 14:58:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2023-8-18 14:58:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"] [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的头顶ui [INFO:2023-8-18 14:58:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的头顶ui [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的头顶ui [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的头顶ui [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的模型 [INFO:2023-8-18 14:58:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_tsj_skill2.prefab effect obj pool create effect/prefabs/hit_tsj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_tsj_skill3.prefab effect obj pool [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_tsj_skill2.prefab","effect\/prefabs\/hit_tsj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_tsj_skill3.prefab"] [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的模型 [INFO:2023-8-18 14:58:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_nnyy_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_nnyy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_nnyy_skill2.prefab effect obj pool create effect/prefabs/show_nnyy_skill3.prefab effect obj pool create effect/prefabs/atk_nnyy_skill1.prefab effect obj pool [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_nnyy_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_nnyy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_nnyy_skill2.prefab","effect\/prefabs\/show_nnyy_skill3.prefab","effect\/prefabs\/atk_nnyy_skill1.prefab"] [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的模型 [INFO:2023-8-18 14:58:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_niangao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_niangao_skill1.prefab effect obj pool create effect/prefabs/show_niangao_skill3.prefab effect obj pool create effect/prefabs/hit_niangao_skill2.prefab effect obj pool [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_niangao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_niangao_skill1.prefab","effect\/prefabs\/show_niangao_skill3.prefab","effect\/prefabs\/hit_niangao_skill2.prefab"] [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_1_12230 ====== Monster_130010613_1_12230 怪物的模型 [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_2_12230 ====== Monster_130010613_2_12230 怪物的模型 [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_3_12230 ====== Monster_130010613_3_12230 怪物的模型 [INFO:2023-8-18 14:58:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab effect obj pool [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_1_12230 ====== Monster_130010613_1_12230 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab"] [INFO:2023-8-18 14:58:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab effect obj pool [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_2_12230 ====== Monster_130010613_2_12230 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab"] [INFO:2023-8-18 14:58:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab effect obj pool [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_3_12230 ====== Monster_130010613_3_12230 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab"] [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_1_12230 ====== Monster_130010613_1_12230 怪物的头顶ui [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_2_12230 ====== Monster_130010613_2_12230 怪物的头顶ui [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_3_12230 ====== Monster_130010613_3_12230 怪物的头顶ui [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_4_22233 ====== Monster_130010613_4_22233 怪物的头顶ui [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_999_22233 ====== Monster_130010613_999_22233 怪物的头顶ui [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_4_22233 ====== Monster_130010613_4_22233 怪物的模型 [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_999_22233 ====== Monster_130010613_999_22233 怪物的模型 [INFO:2023-8-18 14:58:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_shiyan5_skill1.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shiyan5_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan5_skill3.prefab effect obj pool create effect/prefabs/show_shiyan5_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill3.prefab effect obj pool [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_4_22233 ====== Monster_130010613_4_22233 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab"] [INFO:2023-8-18 14:58:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_shiyan5_skill1.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shiyan5_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan5_skill3.prefab effect obj pool create effect/prefabs/show_shiyan5_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill3.prefab effect obj pool [INFO:2023-8-18 14:58:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010613_999_22233 ====== Monster_130010613_999_22233 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab"] [INFO:2023-8-18 14:58:47][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-8-18 14:58:47][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-8-18 14:58:47][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220003,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 14:58:47][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 130001061 [INFO:2023-8-18 14:58:47][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2023-8-18 14:58:47][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 26 找到: true [INFO:2023-8-18 14:58:47][@logic/scene/common/trigger/TriggerEntity.lua:0]:{tryInit}在场景中查找挂点 -> id: 26 挂点: zdcj_yu_npc_p_1 zoneId: 22000301 zoneName: g-s27_hthy_p [INFO:2023-8-18 14:58:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:58:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:58:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:58:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:58:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:58:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:58:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:58:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:58:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:47][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 130001061 0 [INFO:2023-8-18 14:58:47][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 13; 130001061 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 14:58:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 14:58:47][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_yu_npc/zdcj_yu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_yu_npc/zdcj_yu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_yu_npc/zdcj_yu_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 26 go: SceneTrigger_26_4 [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_something.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 14:58:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:50][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 130001061 1 0 -28.542726516724 0.019732968881726 -2.2999999523163 -30 0 -2 1.4572734832764 [INFO:2023-8-18 14:58:50][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 130001061 turnIndex: 1 [INFO:2023-8-18 14:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:58:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 14:58:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:50][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 14:58:50][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 14:58:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:58:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 14:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:58:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:58:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 14:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2023-8-18 14:58:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-8-18 14:58:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:58:51]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-8-18 14:58:51]||||| Sender socketClient version=5 [INFO:2023-8-18 14:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:51]<== Receiver Message, socketClient version=5,extId=31,cmd=4,status=0,size=8 [INFO:2023-8-18 14:58:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-8-18 14:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.066795457154512 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 13 1 [INFO:2023-8-18 14:58:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2023-8-18 14:58:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-8-18 14:58:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:58:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 14:58:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 14:58:51]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-8-18 14:58:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:58:51]||||| Sender socketClient version=5 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 14:58:51]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 14:58:51]||||| Sender socketClient version=5 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 14:58:51]<== Receiver Message, socketClient version=5,extId=4,cmd=1,status=0,size=924 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 14:58:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-8-18 14:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2084 skinId: 100083 position: 1 baseAttributes { hp: 9682 thp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208400 position: 1 CD: 0 } skillInfo { skillId: 41208401 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208402 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2083 skinId: 100084 position: 2 baseAttributes { hp: 9775 thp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208300 position: 1 CD: 0 } skillInfo { skillId: 41208301 position: 2 CD: 0 } skillInfo { skillId: 41208302 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2053 skinId: 100082 position: 3 baseAttributes { hp: 8160 thp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205300 position: 1 CD: 0 } skillInfo { skillId: 41205301 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41205302 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2061 skinId: 100081 position: 4 baseAttributes { hp: 7138 thp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206100 position: 1 CD: 0 } skillInfo { skillId: 41206101 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206102 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 15201 } defender { units { id: 5 modelId: 12230 skinId: 130050 position: 1 baseAttributes { hp: 751 thp: 751 atk: 551 def: 1734 critic: 190 critic_dmg: 850 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122301 position: 1 CD: 0 } skillInfo { skillId: 42122302 position: 2 CD: 0 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12230 skinId: 130050 position: 2 baseAttributes { hp: 751 thp: 751 atk: 551 def: 1734 critic: 190 critic_dmg: 850 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122301 position: 1 CD: 0 } skillInfo { skillId: 42122302 position: 2 CD: 0 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12230 skinId: 130050 position: 3 baseAttributes { hp: 751 thp: 751 atk: 551 def: 1734 critic: 190 critic_dmg: 850 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122301 position: 1 CD: 0 } skillInfo { skillId: 42122302 position: 2 CD: 0 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 22233 skinId: 130053 position: 4 baseAttributes { hp: 10620 thp: 10620 atk: 758 def: 2023 critic: 190 critic_dmg: 850 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222331 position: 1 CD: 0 } skillInfo { skillId: 42222332 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 42222333 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222334 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 9 additional: 1453 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301036 duration: 1 id: 10 } } targetId: 0 } isFinish: false } [INFO:2023-8-18 14:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-8-18 14:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.088944748044014 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 14 1 [INFO:2023-8-18 14:58:51]<== Receiver Message, socketClient version=5,extId=50,cmd=1,status=0,size=333 [INFO:2023-8-18 14:58:51][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2084, "skinId":100083, "position":1, "baseAttributes": { "hp":9682, "thp":9682, "atk":1073, "def":725, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2083, "skinId":100084, "position":2, "baseAttributes": { "hp":9775, "thp":9775, "atk":814, "def":907, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208300, "position":1, "CD":0 }, { "skillId":41208301, "position":2, "CD":0 }, { "skillId":41208302, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2053, "skinId":100082, "position":3, "baseAttributes": { "hp":8160, "thp":8160, "atk":832, "def":819, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205300, "position":1, "CD":0 }, { "skillId":41205301, "position":2, "CD":0, "maxCD":1 }, { "skillId":41205302, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2061, "skinId":100081, "position":4, "baseAttributes": { "hp":7138, "thp":7138, "atk":859, "def":774, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206100, "position":1, "CD":0 }, { "skillId":41206101, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206102, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":5, "modelId":12230, "skinId":130050, "position":1, "baseAttributes": { "hp":751, "thp":751, "atk":551, "def":1734, "critic":190, "critic_dmg":850, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122301, "position":1, "CD":0 }, { "skillId":42122302, "position":2, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12230, "skinId":130050, "position":2, "baseAttributes": { "hp":751, "thp":751, "atk":551, "def":1734, "critic":190, "critic_dmg":850, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122301, "position":1, "CD":0 }, { "skillId":42122302, "position":2, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12230, "skinId":130050, "position":3, "baseAttributes": { "hp":751, "thp":751, "atk":551, "def":1734, "critic":190, "critic_dmg":850, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122301, "position":1, "CD":0 }, { "skillId":42122302, "position":2, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":22233, "skinId":130053, "position":4, "baseAttributes": { "hp":10620, "thp":10620, "atk":758, "def":2023, "critic":190, "critic_dmg":850, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222331, "position":1, "CD":0 }, { "skillId":42222332, "position":2, "CD":1, "maxCD":4 }, { "skillId":42222333, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222334, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-8-18 14:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 14:58:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 14:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.13347108289599 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 15 1 [INFO:2023-8-18 14:58:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 14:58:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":9, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [INFO:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-8-18 14:58:51][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 14:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/2, next step [INFO:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301036, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-8-18 14:58:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,8[Monster_8_4_130010613][4] 增加了一个 buff [301036] [INFO:2023-8-18 14:58:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/2, round done [INFO:2023-8-18 14:58:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 14:58:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 14:58:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 14:58:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:58:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 14:58:52]||||| Sender socketClient version=5 [INFO:2023-8-18 14:58:52]<== Receiver Message, socketClient version=5,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 14:58:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 14:58:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 14:58:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.0667480006814 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 16 1 [INFO:2023-8-18 14:58:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 14:58:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 14:58:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 14:58:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:58:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 14:58:52]||||| Sender socketClient version=5 [INFO:2023-8-18 14:58:52]<== Receiver Message, socketClient version=5,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 14:58:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-8-18 14:58:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 14:58:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066758707165718 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 17 1 [INFO:2023-8-18 14:58:52][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 14:58:52][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 14:58:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 14:58:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:58:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 14:58:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 14:58:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 14:58:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 14:58:52]||||| Sender socketClient version=5 [INFO:2023-8-18 14:58:52]<== Receiver Message, socketClient version=5,extId=4,cmd=2,status=0,size=588 [INFO:2023-8-18 14:58:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208401 actEffect { targetId: 1 effectType: 18 effectNum: 9198 additional: 9198 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301076 duration: 1 id: 11 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208401 } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41208410 position: 1 CD: 0 } skillInfo { skillId: 41208411 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208412 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 1 maxCD: 1 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 1 castorId: 1 actorId: 41208412 actEffect { targetId: 5 effectType: 2 effectNum: 1152 additional: 0 additional2: 1152 additional3: 1152 } actEffect { targetId: 6 effectType: 3 effectNum: 1708 additional: 0 additional2: 1708 additional3: 1708 } actEffect { targetId: 7 effectType: 3 effectNum: 1704 additional: 0 additional2: 1704 additional3: 1704 } actEffect { targetId: 8 effectType: 2 effectNum: 1067 additional: 9553 additional2: 1067 additional3: 1067 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 12 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 13 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 14 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 15 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 334 additional: 9219 additional2: 334 additional3: 334 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 2 effectNum: 368 additional: 8851 additional2: 368 additional3: 368 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301084 duration: 1 id: 16 } } actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 16 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206101 actEffect { targetId: 8 effectType: 2 effectNum: 787 additional: 8064 additional2: 787 additional3: 787 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 18 } } actEffect { targetId: 4 effectType: 4 effectNum: 787 additional: 7138 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41206101 } targetId: 8 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 18 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } isFinish: false } [INFO:2023-8-18 14:58:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 14:58:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066742956638336 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 18 1 [INFO:2023-8-18 14:58:52][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208401, "actEffect": [ { "targetId":1, "effectType":18, "effectNum":9198, "additional":9198 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301076, "duration":1, "id":11 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208401 }, { "targetId":1, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ] }, { "targetId":1, "effectType":20, "effectNum":1 } ], "targetId":1 }, { "actorType":1, "castorId":1, "actorId":41208412, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1152, "additional":0, "additional2":1152, "additional3":1152 }, { "targetId":6, "effectType":3, "effectNum":1708, "additional":0, "additional2":1708, "additional3":1708 }, { "targetId":7, "effectType":3, "effectNum":1704, "additional":0, "additional2":1704, "additional3":1704 }, { "targetId":8, "effectType":2, "effectNum":1067, "additional":9553, "additional2":1067, "additional3":1067 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":12 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":13 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":14 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":15 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":334, "additional":9219, "additional2":334, "additional3":334 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":368, "additional":8851, "additional2":368, "additional3":368 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301084, "duration":1, "id":16 } }, { "targetId":3, "effectType":6, "effectNum":0, "additional":14 }, { "targetId":3, "effectType":7, "effectNum":2, "additional":16 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206101, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":787, "additional":8064, "additional2":787, "additional3":787 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":18 } }, { "targetId":4, "effectType":4, "effectNum":787, "additional":7138 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41206101 } ], "targetId":8 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":18, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":18 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208401, "actEffect": [ { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208401 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:58:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208401[10008708] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}1 血量上限更新 -》 前:9682/9682 后:9198/9198 [WARN:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208401 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301076] [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208401 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:1 skillCount:4 [WARN:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:1 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-8-18 14:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:53][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-8-18 14:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208412, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1152, "effectNum":1152, "multipleEffectNum":0, "effectType":2, "additional2":1152 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1708, "effectNum":1708, "multipleEffectNum":0, "effectType":3, "additional2":1708 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1704, "effectNum":1704, "multipleEffectNum":0, "effectType":3, "additional2":1704 }, { "additional":9553, "targetId":8, "multipleEffectNumReal":0, "additional3":1067, "effectNum":1067, "multipleEffectNum":0, "effectType":2, "additional2":1067 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:58:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-8-18 14:58:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-8-18 14:58:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2023-8-18 14:58:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208412 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 14:58:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208412[10009409] 是aoe 干了 对面一堆人 [INFO:2023-8-18 14:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:58:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 751/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:144/1152 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 607/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 751/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:213/1708 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 538/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 751/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:213/1704 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 538/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 10620/10620 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:133/1067 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 10487/10620 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 607/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:288/1152 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 463/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 538/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:426/1708 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 325/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 538/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:426/1704 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 325/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 10487/10620 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:266/1067 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 10354/10620 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 463/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:432/1152 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 319/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 325/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:639/1708 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 112/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 325/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:639/1704 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 112/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 10354/10620 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:399/1067 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 10221/10620 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 319/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:576/1152 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 175/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 112/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:852/1708 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 112/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:852/1704 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 10221/10620 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:532/1067 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 10088/10620 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 175/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:720/1152 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 31/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1065/1708 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1065/1704 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 10088/10620 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:665/1067 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9955/10620 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 31/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:864/1152 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1278/1708 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1278/1704 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9955/10620 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:798/1067 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9822/10620 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:1008/1152 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1491/1708 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1491/1704 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9822/10620 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:931/1067 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9689/10620 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1152/1152 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1708/1708 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/751 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1704/1704 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/751 剩余盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9689/10620 原来有盾: 0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1067/1067 本段飘:136 本段扣血:136 本段扣盾:0 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9553/10620 剩余盾: 0 [WARN:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 14:58:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 14:58:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 14:58:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-8-18 14:58:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2023-8-18 14:58:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-8-18 14:58:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:58:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 14:58:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 14:58:59][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 5631 [INFO:2023-8-18 14:58:59][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-8-18 14:58:59][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-8-18 14:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 3 [WARN:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 3 [WARN:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 3 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 14:59:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 14:59:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 14:59:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":9219, "targetId":8, "multipleEffectNumReal":0, "additional3":334, "effectNum":334, "multipleEffectNum":0, "effectType":2, "additional2":334 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9553/10620 原来有盾: 0 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:334/334 本段飘:334 本段扣血:334 本段扣盾:0 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9219/10620 剩余盾: 0 [WARN:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":8851, "targetId":8, "multipleEffectNumReal":0, "additional3":368, "effectNum":368, "multipleEffectNum":0, "effectType":2, "additional2":368 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301084, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_130010613 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_130010613 [INFO:2023-8-18 14:59:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_130010613 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9219/10620 原来有盾: 0 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:92/368 本段飘:92 本段扣血:92 本段扣盾:0 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9127/10620 剩余盾: 0 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9127/10620 原来有盾: 0 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:184/368 本段飘:92 本段扣血:92 本段扣盾:0 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9035/10620 剩余盾: 0 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9035/10620 原来有盾: 0 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:276/368 本段飘:92 本段扣血:92 本段扣盾:0 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8943/10620 剩余盾: 0 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8943/10620 原来有盾: 0 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:92 本段扣血:92 本段扣盾:0 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8851/10620 剩余盾: 0 [WARN:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205300 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301084] [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41205300 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301001] [INFO:2023-8-18 14:59:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 14:59:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206101, "actEffect": [ { "additional":8064, "targetId":8, "multipleEffectNumReal":0, "additional3":787, "effectNum":787, "multipleEffectNum":0, "effectType":2, "additional2":787 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":7138, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":787, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41206101, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 3 [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206101 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206101[10006408] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8851/10620 原来有盾: 0 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:787/787 本段飘:787 本段扣血:787 本段扣盾:0 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8064/10620 剩余盾: 0 [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41206101 ,令到 8[Monster_8_4_130010613][4] 增加了一个 buff [301021] [INFO:2023-8-18 14:59:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 3 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 原来有 7138 血 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 被补了 787 血 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 剩余 7138 血 [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 3 [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206101 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:13 buffId:301001 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301001 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_130010613][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:18 buffId:301021 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301075 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done [INFO:2023-8-18 14:59:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 14:59:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 14:59:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 14:59:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 14:59:3]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:3]<== Receiver Message, socketClient version=5,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 14:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 14:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 14:59:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066720001399517 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 20 1 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 14:59:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 14:59:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 14:59:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 14:59:3]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:3]<== Receiver Message, socketClient version=5,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 14:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-8-18 14:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 14:59:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066755250096321 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 21 1 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 14:59:3][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 14:59:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 14:59:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 14:59:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 14:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 14:59:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 14:59:3]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:3]<== Receiver Message, socketClient version=5,extId=4,cmd=2,status=0,size=535 [INFO:2023-8-18 14:59:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208412 actEffect { targetId: 8 effectType: 3 effectNum: 2154 additional: 5910 additional2: 2154 additional3: 2154 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 19 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 20 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 21 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 22 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208412 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 337 additional: 5573 additional2: 337 additional3: 337 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205302 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 19 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 23 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 24 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 25 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 26 } } actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 16 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41205302 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41206102 actEffect { targetId: 8 effectType: 2 effectNum: 1253 additional: 4320 additional2: 1253 additional3: 1253 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41206102 } targetId: 8 } battleStep { actorType: 2 castorId: 1 actorId: 23 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 24 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 26 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222332 actEffect { targetId: 1 effectType: 2 effectNum: 953 additional: 8245 additional2: 953 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 827 additional: 8948 additional2: 827 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 912 additional: 7248 additional2: 912 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 956 additional: 6182 additional2: 956 additional3: 0 } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301004 duration: 3 id: 28 } } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 42222332 } targetId: 1 } isFinish: false } [INFO:2023-8-18 14:59:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 14:59:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066751416772604 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 22 1 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208412, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":2154, "additional":5910, "additional2":2154, "additional3":2154 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":19 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":20 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":21 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":22 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208412 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":337, "additional":5573, "additional2":337, "additional3":337 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205302, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":19 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":23 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":24 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":25 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":26 } }, { "targetId":3, "effectType":7, "effectNum":3, "additional":16 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41205302 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41206102, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1253, "additional":4320, "additional2":1253, "additional3":1253 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41206102 } ], "targetId":8 }, { "actorType":2, "castorId":1, "actorId":23, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":24, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":26, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222332, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":953, "additional":8245, "additional2":953, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":827, "additional":8948, "additional2":827, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":912, "additional":7248, "additional2":912, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":956, "additional":6182, "additional2":956, "additional3":0 }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301004, "duration":3, "id":28 } }, { "targetId":8, "effectType":8, "effectNum":4, "additional":42222332 } ], "targetId":1 } ], "isFinish":false } } [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-8-18 14:59:3][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-8-18 14:59:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208412, "actEffect": [ { "additional":5910, "targetId":8, "multipleEffectNumReal":0, "additional3":2154, "effectNum":2154, "multipleEffectNum":0, "effectType":3, "additional2":2154 }, { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208412, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:59:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-8-18 14:59:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 7 [INFO:2023-8-18 14:59:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208412 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 14:59:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208412[10009409] 是aoe 干了 对面一堆人 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8064/10620 原来有盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:269/2154 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7795/10620 剩余盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7795/10620 原来有盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:538/2154 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7526/10620 剩余盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7526/10620 原来有盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:807/2154 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7257/10620 剩余盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7257/10620 原来有盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1076/2154 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6988/10620 剩余盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6988/10620 原来有盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1345/2154 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6719/10620 剩余盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6719/10620 原来有盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1614/2154 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6450/10620 剩余盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6450/10620 原来有盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1883/2154 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6181/10620 剩余盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6181/10620 原来有盾: 0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:2154/2154 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5910/10620 剩余盾: 0 [WARN:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 7 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41208412 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208412 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 7 [INFO:2023-8-18 14:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-8-18 14:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 14:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 14:59:9][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2154 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":5573, "targetId":8, "multipleEffectNumReal":0, "additional3":337, "effectNum":337, "multipleEffectNum":0, "effectType":2, "additional2":337 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5910/10620 原来有盾: 0 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:337/337 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5573/10620 剩余盾: 0 [WARN:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-8-18 14:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:10][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/nnyy/nnyy6 [INFO:2023-8-18 14:59:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41205302, "actEffect": [ { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":21, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":22, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41205302, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 14:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2023-8-18 14:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10 [INFO:2023-8-18 14:59:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205302 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 14:59:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205302[10007709] 是aoe 干了 对面一堆人 [INFO:2023-8-18 14:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_nnyy_skill3_camera.prefab effect obj pool [INFO:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10 [INFO:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205302 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205302 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:59:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10 [INFO:2023-8-18 14:59:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 221 [INFO:2023-8-18 14:59:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 14:59:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step [INFO:2023-8-18 14:59:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-8-18 14:59:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainerhero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainermonster.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battlenormalskillview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206102, "actEffect": [ { "additional":4320, "targetId":8, "multipleEffectNumReal":0, "additional3":1253, "effectNum":1253, "multipleEffectNum":0, "effectType":2, "additional2":1253 }, { "additional":41206102, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 14:59:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:59:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:59:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206102 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206102[10006409] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5573/10620 原来有盾: 0 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.5) -》 多段已飘:626/1253 本段飘:626 本段扣血:626 本段扣盾:0 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4947/10620 剩余盾: 0 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4947/10620 原来有盾: 0 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1253/1253 本段飘:627 本段扣血:627 本段扣盾:0 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4320/10620 剩余盾: 0 [WARN:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206102 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 107 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":23, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:23 buffId:301001 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:24 buffId:301001 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:26 buffId:301001 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222332, "actEffect": [ { "additional":8245, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":953, "multipleEffectNum":0, "effectType":2, "additional2":953 }, { "additional":8948, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":827, "multipleEffectNum":0, "effectType":2, "additional2":827 }, { "additional":7248, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":912, "multipleEffectNum":0, "effectType":2, "additional2":912 }, { "additional":6182, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":956, "multipleEffectNum":0, "effectType":2, "additional2":956 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":28, "buffId":301004, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222332, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42222332 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_130010613][4] 用 42222332[13004808] 是aoe 干了 对面一堆人 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9198/9198 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:190/953 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9008/9198 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9775/9775 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:165/827 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9610/9775 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 8160/8160 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:182/912 本段飘:182 本段扣血:182 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7978/8160 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7138/7138 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:191/956 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6947/7138 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 34 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9008/9198 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:380/953 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8818/9198 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9610/9775 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:330/827 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9445/9775 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7978/8160 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:364/912 本段飘:182 本段扣血:182 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7796/8160 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6947/7138 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:382/956 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6756/7138 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8818/9198 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:570/953 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8628/9198 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9445/9775 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:495/827 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9280/9775 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7796/8160 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:546/912 本段飘:182 本段扣血:182 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7614/8160 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6756/7138 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:573/956 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6565/7138 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8628/9198 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:760/953 本段飘:190 本段扣血:190 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8438/9198 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9280/9775 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:660/827 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9115/9775 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7614/8160 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:728/912 本段飘:182 本段扣血:182 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7432/8160 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6565/7138 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:764/956 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6374/7138 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 46 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8438/9198 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:953/953 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8245/9198 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9115/9775 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:827/827 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8948/9775 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7432/8160 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:912/912 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7248/8160 剩余盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6374/7138 原来有盾: 0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:956/956 本段飘:192 本段扣血:192 本段扣盾:0 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6182/7138 剩余盾: 0 [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_4_130010613][4] 用 42222332 ,令到 8[Monster_8_4_130010613][4] 增加了一个 buff [301004] [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_4_130010613][4] 使用技能 42222332 ,令到 8[Monster_8_4_130010613][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done [INFO:2023-8-18 14:59:18][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 14:59:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 14:59:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 14:59:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 14:59:18]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:18]<== Receiver Message, socketClient version=5,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 14:59:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 14:59:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 14:59:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066621124744415 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 25 1 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 14:59:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 14:59:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 14:59:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:18]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 14:59:18]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:18]<== Receiver Message, socketClient version=5,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 14:59:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-8-18 14:59:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 14:59:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066724333912134 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 26 1 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 14:59:18][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 14:59:18][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 14:59:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 14:59:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 14:59:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 14:59:18]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 14:59:18]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:18]<== Receiver Message, socketClient version=5,extId=4,cmd=2,status=0,size=331 [INFO:2023-8-18 14:59:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208410 actEffect { targetId: 8 effectType: 2 effectNum: 409 additional: 3911 additional2: 409 additional3: 409 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301041 duration: 2 id: 29 } } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 227 additional: 3684 additional2: 227 additional3: 227 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 30 } } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 2 effectNum: 340 additional: 3344 additional2: 340 additional3: 340 } actEffect { targetId: 3 effectType: 7 effectNum: 4 additional: 16 } actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 25 } actEffect { targetId: 3 effectType: 7 effectNum: 5 additional: 16 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206100 actEffect { targetId: 8 effectType: 2 effectNum: 262 additional: 3082 additional2: 262 additional3: 262 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 33 } } targetId: 8 } battleStep { actorType: 2 castorId: 8 actorId: 28 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 28 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 11 effectNum: 0 additional: 29 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 29 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 30 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 33 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 33 } targetId: 0 } isFinish: false } [INFO:2023-8-18 14:59:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 14:59:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066763542592525 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 27 1 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208410, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":409, "additional":3911, "additional2":409, "additional3":409 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301041, "duration":2, "id":29 } } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":227, "additional":3684, "additional2":227, "additional3":227 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":30 } } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":340, "additional":3344, "additional2":340, "additional3":340 }, { "targetId":3, "effectType":7, "effectNum":4, "additional":16 }, { "targetId":3, "effectType":6, "effectNum":0, "additional":25 }, { "targetId":3, "effectType":7, "effectNum":5, "additional":16 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206100, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":262, "additional":3082, "additional2":262, "additional3":262 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":33 } } ], "targetId":8 }, { "actorType":2, "castorId":8, "actorId":28, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":28 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":11, "effectNum":0, "additional":29 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":29, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":30, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":33, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":33 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208410, "actEffect": [ { "additional":3911, "targetId":8, "multipleEffectNumReal":0, "additional3":409, "effectNum":409, "multipleEffectNum":0, "effectType":2, "additional2":409 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301041, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208410 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208410[10009407] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4320/10620 原来有盾: 0 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:409/409 本段飘:409 本段扣血:409 本段扣盾:0 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3911/10620 剩余盾: 0 [WARN:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208410 ,令到 8[Monster_8_4_130010613][4] 增加了一个 buff [301041] [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 8 301041 effect/prefabs/battle_freeze.prefab [WARN:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_freeze.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_freeze.prefab effect obj pool [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":3684, "targetId":8, "multipleEffectNumReal":0, "additional3":227, "effectNum":227, "multipleEffectNum":0, "effectType":2, "additional2":227 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3911/10620 原来有盾: 0 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:227/227 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3684/10620 剩余盾: 0 [WARN:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208300 ,令到 8[Monster_8_4_130010613][4] 增加了一个 buff [301022] [WARN:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":3344, "targetId":8, "multipleEffectNumReal":0, "additional3":340, "effectNum":340, "multipleEffectNum":0, "effectType":2, "additional2":340 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3684/10620 原来有盾: 0 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:85/340 本段飘:85 本段扣血:85 本段扣盾:0 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3599/10620 剩余盾: 0 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3599/10620 原来有盾: 0 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:170/340 本段飘:85 本段扣血:85 本段扣盾:0 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3514/10620 剩余盾: 0 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3514/10620 原来有盾: 0 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:255/340 本段飘:85 本段扣血:85 本段扣盾:0 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3429/10620 剩余盾: 0 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3429/10620 原来有盾: 0 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:340/340 本段飘:85 本段扣血:85 本段扣盾:0 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3344/10620 剩余盾: 0 [WARN:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41205300 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301001] [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [5],没效果看的是刷新数据和ui [WARN:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206100, "actEffect": [ { "additional":3082, "targetId":8, "multipleEffectNumReal":0, "additional3":262, "effectNum":262, "multipleEffectNum":0, "effectType":2, "additional2":262 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206100 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206100[10006407] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 33 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3344/10620 原来有盾: 0 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:262/262 本段飘:262 本段扣血:262 本段扣盾:0 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3082/10620 剩余盾: 0 [WARN:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41206100 ,令到 8[Monster_8_4_130010613][4] 增加了一个 buff [301021] [WARN:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":28, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:28 buffId:301004 持续时间:2 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-8-18 14:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_4_130010613][4] 触发了buff效果: [301041] 빙결 [WARN:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_130010613][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":30, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":33, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:29 buffId:301041 持续时间:1 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:30 buffId:301022 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:33 buffId:301021 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2023-8-18 14:59:23][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 14:59:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 14:59:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 14:59:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 14:59:23]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:23]<== Receiver Message, socketClient version=5,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 14:59:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 14:59:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 14:59:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066809460520744 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 28 1 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 14:59:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 14:59:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 14:59:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:23]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 14:59:23]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:23]<== Receiver Message, socketClient version=5,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 14:59:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2023-8-18 14:59:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 14:59:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066688667982817 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 29 1 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 14:59:23][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 14:59:23][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 14:59:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 14:59:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 14:59:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 14:59:23]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 14:59:23]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:23]<== Receiver Message, socketClient version=5,extId=4,cmd=2,status=0,size=288 [INFO:2023-8-18 14:59:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208410 actEffect { targetId: 8 effectType: 2 effectNum: 509 additional: 2573 additional2: 509 additional3: 509 } actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 29 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 232 additional: 2341 additional2: 232 additional3: 232 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 2 effectNum: 231 additional: 2110 additional2: 231 additional3: 231 } actEffect { targetId: 3 effectType: 7 effectNum: 6 additional: 16 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206100 actEffect { targetId: 8 effectType: 2 effectNum: 266 additional: 1844 additional2: 266 additional3: 266 } targetId: 8 } battleStep { actorType: 2 castorId: 8 actorId: 28 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 28 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222333 actEffect { targetId: 4 effectType: 2 effectNum: 3221 additional: 2961 additional2: 3221 additional3: 0 } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 42222333 } targetId: 4 } battleStep { actorType: 1 castorId: 3 actorId: 41205301 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41205301 } actEffect { targetId: 4 effectType: 4 effectNum: 2448 additional: 5409 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 16 } targetId: 4 } battleStep { actorType: 2 castorId: 8 actorId: 29 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 29 } targetId: 0 } isFinish: false } [INFO:2023-8-18 14:59:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 14:59:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066767748445272 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 30 1 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208410, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":509, "additional":2573, "additional2":509, "additional3":509 }, { "targetId":8, "effectType":7, "effectNum":2, "additional":29 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":232, "additional":2341, "additional2":232, "additional3":232 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":231, "additional":2110, "additional2":231, "additional3":231 }, { "targetId":3, "effectType":7, "effectNum":6, "additional":16 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206100, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":266, "additional":1844, "additional2":266, "additional3":266 } ], "targetId":8 }, { "actorType":2, "castorId":8, "actorId":28, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":28 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222333, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":3221, "additional":2961, "additional2":3221, "additional3":0 }, { "targetId":8, "effectType":8, "effectNum":4, "additional":42222333 } ], "targetId":4 }, { "actorType":1, "castorId":3, "actorId":41205301, "actEffect": [ { "targetId":3, "effectType":8, "effectNum":1, "additional":41205301 }, { "targetId":4, "effectType":4, "effectNum":2448, "additional":5409 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":16 } ], "targetId":4 }, { "actorType":2, "castorId":8, "actorId":29, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":29 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208410, "actEffect": [ { "additional":2573, "targetId":8, "multipleEffectNumReal":0, "additional3":509, "effectNum":509, "multipleEffectNum":0, "effectType":2, "additional2":509 }, { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208410 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208410[10009407] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3082/10620 原来有盾: 0 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:509/509 本段飘:509 本段扣血:509 本段扣盾:0 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2573/10620 剩余盾: 0 [WARN:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208410 令到 8[Monster_8_4_130010613][4] 的buff [301041] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":2341, "targetId":8, "multipleEffectNumReal":0, "additional3":232, "effectNum":232, "multipleEffectNum":0, "effectType":2, "additional2":232 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2573/10620 原来有盾: 0 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:232/232 本段飘:232 本段扣血:232 本段扣盾:0 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2341/10620 剩余盾: 0 [WARN:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":2110, "targetId":8, "multipleEffectNumReal":0, "additional3":231, "effectNum":231, "multipleEffectNum":0, "effectType":2, "additional2":231 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":6, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2341/10620 原来有盾: 0 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:57/231 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2284/10620 剩余盾: 0 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2284/10620 原来有盾: 0 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:114/231 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-8-18 14:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2227/10620 剩余盾: 0 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2227/10620 原来有盾: 0 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:171/231 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2170/10620 剩余盾: 0 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2170/10620 原来有盾: 0 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:231/231 本段飘:60 本段扣血:60 本段扣盾:0 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2110/10620 剩余盾: 0 [WARN:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [6],没效果看的是刷新数据和ui [WARN:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206100, "actEffect": [ { "additional":1844, "targetId":8, "multipleEffectNumReal":0, "additional3":266, "effectNum":266, "multipleEffectNum":0, "effectType":2, "additional2":266 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206100 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206100[10006407] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 33 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2110/10620 原来有盾: 0 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:266/266 本段飘:266 本段扣血:266 本段扣盾:0 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1844/10620 剩余盾: 0 [WARN:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":28, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:28 buffId:301004 持续时间:1 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2023-8-18 14:59:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-8-18 14:59:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/130053.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222333, "actEffect": [ { "additional":2961, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3221, "multipleEffectNum":0, "effectType":2, "additional2":3221 }, { "additional":42222333, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-8-18 14:59:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:59:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:59:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42222333 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 14:59:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_130010613][4] 用 42222333[13004809] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 139 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6182/7138 原来有盾: 0 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:1288/3221 本段飘:1288 本段扣血:1288 本段扣盾:0 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 4894/7138 剩余盾: 0 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 145 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 4894/7138 原来有盾: 0 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.3) -》 多段已飘:2254/3221 本段飘:966 本段扣血:966 本段扣盾:0 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 3928/7138 剩余盾: 0 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 150 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 3928/7138 原来有盾: 0 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3221/3221 本段飘:967 本段扣血:967 本段扣盾:0 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2961/7138 剩余盾: 0 [WARN:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_4_130010613][4] 使用技能 42222333 ,令到 8[Monster_8_4_130010613][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 177 [INFO:2023-8-18 14:59:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 14:59:33][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 3221 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41205301, "actEffect": [ { "additional":41205301, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":5409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2448, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205301 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205301[10007708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 14:59:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41205301, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":5409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2448, "multipleEffectNum":0, "effectType":4, "additional2":0 } [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205301 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 原来有 2961 血 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 被补了 2448 血 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 剩余 5409 血 [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205301 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301084],不提示id不需要播放效果 [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:29 buffId:301041 持续时间:1 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2023-8-18 14:59:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 14:59:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 14:59:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 14:59:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 14:59:35]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:35]<== Receiver Message, socketClient version=5,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 14:59:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 14:59:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 14:59:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10009791702032 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 32 1 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 14:59:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 14:59:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 14:59:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 14:59:35]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:35]<== Receiver Message, socketClient version=5,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 14:59:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2023-8-18 14:59:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 14:59:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066750127822161 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 33 1 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 14:59:35][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 14:59:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 14:59:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 14:59:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 14:59:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 14:59:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 14:59:35]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:35]<== Receiver Message, socketClient version=5,extId=4,cmd=2,status=0,size=576 [INFO:2023-8-18 14:59:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208411 actEffect { targetId: 1 effectType: 18 effectNum: 9682 additional: 8675 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301077 duration: 1 id: 36 } } actEffect { targetId: 1 effectType: 18 effectNum: 10166 additional: 9098 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208411 } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41208400 position: 1 CD: 0 } skillInfo { skillId: 41208401 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208402 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } } actEffect { targetId: 1 effectType: 20 effectNum: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 1 actorId: 41208402 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 37 additional: 1525 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 38 additional: 1525 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 39 additional: 1525 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 40 additional: 1525 } } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 235 additional: 1609 additional2: 235 additional3: 235 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 2 effectNum: 233 additional: 1376 additional2: 233 additional3: 233 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301084 duration: 1 id: 41 } } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206101 actEffect { targetId: 8 effectType: 2 effectNum: 523 additional: 853 additional2: 523 additional3: 523 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41206101 } targetId: 8 } battleStep { actorType: 2 castorId: 8 actorId: 28 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 28 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222331 actEffect { targetId: 1 effectType: 3 effectNum: 815 additional: 9098 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 765 additional: 8948 additional2: 0 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 804 additional: 7248 additional2: 0 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 771 additional: 5409 additional2: 0 additional3: 0 } targetId: 4 } battleStep { actorType: 2 castorId: 8 actorId: 29 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 37 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 38 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 38 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 39 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 40 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 40 } targetId: 0 } isFinish: false } [INFO:2023-8-18 14:59:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 14:59:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.10013045743108 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 34 1 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208411, "actEffect": [ { "targetId":1, "effectType":18, "effectNum":9682, "additional":8675 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301077, "duration":1, "id":36 } }, { "targetId":1, "effectType":18, "effectNum":10166, "additional":9098 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208411 }, { "targetId":1, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ] }, { "targetId":1, "effectType":20, "effectNum":0 } ], "targetId":1 }, { "actorType":1, "castorId":1, "actorId":41208402, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":37, "additional":1525 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":38, "additional":1525 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":39, "additional":1525 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":40, "additional":1525 } } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":235, "additional":1609, "additional2":235, "additional3":235 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":233, "additional":1376, "additional2":233, "additional3":233 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301084, "duration":1, "id":41 } } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206101, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":523, "additional":853, "additional2":523, "additional3":523 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41206101 } ], "targetId":8 }, { "actorType":2, "castorId":8, "actorId":28, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":28 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222331, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":815, "additional":9098, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":765, "additional":8948, "additional2":0, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":804, "additional":7248, "additional2":0, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":771, "additional":5409, "additional2":0, "additional3":0 } ], "targetId":4 }, { "actorType":2, "castorId":8, "actorId":29, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":37, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":38, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":38 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":39, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":39 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":40, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":40 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208411, "actEffect": [ { "additional":8675, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9682, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301077, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9098, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":10166, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":11, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41208411, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 3 ~ 3 [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [WARN:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 6 ~ 7 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208411 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208411[10009408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":8675, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9682, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301077, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":9098, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":10166, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":11, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208411, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "skills": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}1 血量上限更新 -》 前:8245/9198 后:8675/9682 [WARN:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208411 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301077] [WARN:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 3 3 [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}1 血量上限更新 -》 前:8675/9682 后:9098/10166 [WARN:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 3 3 [WARN:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41208411 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301076],不提示id不需要播放效果 [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208411 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [WARN:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 6 7 [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:1 skillCount:4 [WARN:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 6 7 [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(false) -> id:1 原皮肤:100085 新皮肤:100083 原spine:100094_ylxy_xuyuan 新spine:100087_ylxy_xuyuan [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-8-18 14:59:37][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2023-8-18 14:59:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/huanling_0.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:37]bigbg/bufficon/huanling_0.png instance: @62ms [INFO:2023-8-18 14:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208402, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":37, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":38, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":39, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":40, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 14:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2023-8-18 14:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208402 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 14:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208402[10008709] 是aoe 干了 对面一堆人 [INFO:2023-8-18 14:59:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 14:59:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool [INFO:2023-8-18 14:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2023-8-18 14:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 14:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2023-8-18 14:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-8-18 14:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2023-8-18 14:59:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 14:59:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-8-18 14:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-8-18 14:59:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 14:59:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-8-18 14:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2023-8-18 14:59:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 14:59:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2023-8-18 14:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2023-8-18 14:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 14:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":1609, "targetId":8, "multipleEffectNumReal":0, "additional3":235, "effectNum":235, "multipleEffectNum":0, "effectType":2, "additional2":235 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1844/10620 原来有盾: 0 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:235/235 本段飘:235 本段扣血:235 本段扣盾:0 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1609/10620 剩余盾: 0 [WARN:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":1376, "targetId":8, "multipleEffectNumReal":0, "additional3":233, "effectNum":233, "multipleEffectNum":0, "effectType":2, "additional2":233 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301084, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1609/10620 原来有盾: 0 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:58/233 本段飘:58 本段扣血:58 本段扣盾:0 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1551/10620 剩余盾: 0 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1551/10620 原来有盾: 0 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:116/233 本段飘:58 本段扣血:58 本段扣盾:0 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1493/10620 剩余盾: 0 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1493/10620 原来有盾: 0 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:174/233 本段飘:58 本段扣血:58 本段扣盾:0 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1435/10620 剩余盾: 0 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1435/10620 原来有盾: 0 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:233/233 本段飘:59 本段扣血:59 本段扣盾:0 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1376/10620 剩余盾: 0 [WARN:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205300 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301084] [WARN:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 14:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206101, "actEffect": [ { "additional":853, "targetId":8, "multipleEffectNumReal":0, "additional3":523, "effectNum":523, "multipleEffectNum":0, "effectType":2, "additional2":523 }, { "additional":41206101, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206101 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206101[10006408] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1376/10620 原来有盾: 0 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:523/523 本段飘:523 本段扣血:523 本段扣盾:0 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 853/10620 剩余盾: 0 [WARN:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206101 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 14:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":28, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:28 buffId:301004 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222331, "actEffect": [ { "additional":9098, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":815, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":8948, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":765, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":7248, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":804, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":5409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":771, "multipleEffectNum":0, "effectType":3, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42222331 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_130010613][4] 用 42222331[13004807] 是aoe 干了 对面一堆人 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 21 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9098/10166 原来有盾: 1525 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:815/815 本段飘:815 本段扣血:0 本段扣盾:815 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9098/10166 剩余盾: 710 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8948/9775 原来有盾: 1525 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:765/765 本段飘:765 本段扣血:0 本段扣盾:765 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8948/9775 剩余盾: 760 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7248/8160 原来有盾: 1525 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:804/804 本段飘:804 本段扣血:0 本段扣盾:804 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7248/8160 剩余盾: 721 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 5409/7138 原来有盾: 1525 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:771/771 本段飘:771 本段扣血:0 本段扣盾:771 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5409/7138 剩余盾: 754 [WARN:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":38, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":39, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":40, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:29 buffId:301041 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:37 buffId:301075 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:38 buffId:301075 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:39 buffId:301075 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:40 buffId:301075 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2023-8-18 14:59:46][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 14:59:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 14:59:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 14:59:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 14:59:46]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:46]<== Receiver Message, socketClient version=5,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 14:59:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 14:59:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 14:59:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.06654741615057 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 36 1 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 14:59:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 14:59:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 14:59:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 14:59:46]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:46]<== Receiver Message, socketClient version=5,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 14:59:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2023-8-18 14:59:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 14:59:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06674774736166 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 37 1 [INFO:2023-8-18 14:59:46][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 14:59:46][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 14:59:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 14:59:46][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 14:59:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 14:59:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 14:59:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 14:59:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 14:59:46]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:47]<== Receiver Message, socketClient version=5,extId=4,cmd=2,status=0,size=361 [INFO:2023-8-18 14:59:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208402 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 42 additional: 1525 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 43 additional: 1525 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 44 additional: 1525 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 45 additional: 1525 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208402 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 3 effectNum: 348 additional: 505 additional2: 348 additional3: 348 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 46 } } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 2 effectNum: 254 additional: 251 additional2: 254 additional3: 254 } actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 41 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206100 actEffect { targetId: 8 effectType: 2 effectNum: 253 additional: 0 additional2: 253 additional3: 253 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 46 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 42 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 43 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 43 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 44 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 45 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 45 } targetId: 0 } isFinish: true } [INFO:2023-8-18 14:59:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 14:59:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066754583269358 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 38 1 [INFO:2023-8-18 14:59:47][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208402, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":42, "additional":1525 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":43, "additional":1525 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":44, "additional":1525 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":45, "additional":1525 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208402 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":348, "additional":505, "additional2":348, "additional3":348 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":46 } } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":254, "additional":251, "additional2":254, "additional3":254 }, { "targetId":3, "effectType":7, "effectNum":2, "additional":41 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206100, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":253, "additional":0, "additional2":253, "additional3":253 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":46 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":42, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":43, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":43 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":44, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":45, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":45 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-8-18 14:59:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-8-18 14:59:47][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2023-8-18 14:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208402, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":42, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":43, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":44, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":45, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208402, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 14:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-8-18 14:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2023-8-18 14:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208402 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 14:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208402[10008709] 是aoe 干了 对面一堆人 [INFO:2023-8-18 14:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2023-8-18 14:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 14:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-8-18 14:59:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-8-18 14:59:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2023-8-18 14:59:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-8-18 14:59:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2023-8-18 14:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208402 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 14:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2023-8-18 14:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 14:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 14:59:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step [INFO:2023-8-18 14:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-8-18 14:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":505, "targetId":8, "multipleEffectNumReal":0, "additional3":348, "effectNum":348, "multipleEffectNum":0, "effectType":3, "additional2":348 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 14:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 853/10620 原来有盾: 0 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:348/348 本段飘:348 本段扣血:348 本段扣盾:0 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 505/10620 剩余盾: 0 [WARN:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208300 ,令到 8[Monster_8_4_130010613][4] 增加了一个 buff [301022] [WARN:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":251, "targetId":8, "multipleEffectNumReal":0, "additional3":254, "effectNum":254, "multipleEffectNum":0, "effectType":2, "additional2":254 }, { "additional":41, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 505/10620 原来有盾: 0 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:63/254 本段飘:63 本段扣血:63 本段扣盾:0 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 442/10620 剩余盾: 0 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 442/10620 原来有盾: 0 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:126/254 本段飘:63 本段扣血:63 本段扣盾:0 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 379/10620 剩余盾: 0 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 379/10620 原来有盾: 0 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:189/254 本段飘:63 本段扣血:63 本段扣盾:0 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 316/10620 剩余盾: 0 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 316/10620 原来有盾: 0 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:254/254 本段飘:65 本段扣血:65 本段扣盾:0 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 251/10620 剩余盾: 0 [WARN:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206100, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":253, "effectNum":253, "multipleEffectNum":0, "effectType":2, "additional2":253 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206100 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 14:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206100[10006407] 不是aoe 干了 8[Monster_8_4_130010613][4] 一下 [INFO:2023-8-18 14:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 33 [INFO:2023-8-18 14:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 14:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 251/10620 原来有盾: 0 [INFO:2023-8-18 14:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:253/253 本段飘:253 本段扣血:253 本段扣盾:0 [INFO:2023-8-18 14:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/10620 剩余盾: 0 [WARN:2023-8-18 14:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 14:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 14:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_130010613][4] 覆盖移除了一个 buff[301036],不提示id不需要播放效果 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_130010613][4] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [WARN:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 14:59:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":42, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":43, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":45, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:42 buffId:301075 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:43 buffId:301075 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:44 buffId:301075 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:45 buffId:301075 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done [INFO:2023-8-18 14:59:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 14:59:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 14:59:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 14:59:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 14:59:56]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:56]<== Receiver Message, socketClient version=5,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 14:59:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-8-18 14:59:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 14:59:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066742584109306 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 40 1 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-8-18 14:59:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 14:59:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 14:59:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 14:59:56]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:56]<== Receiver Message, socketClient version=5,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 14:59:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 6 [INFO:2023-8-18 14:59:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 14:59:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066691249608994 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 41 1 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 14:59:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 14:59:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2023-8-18 14:59:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-8-18 14:59:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:56]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-8-18 14:59:56]||||| Sender socketClient version=5 [INFO:2023-8-18 14:59:56]<== Receiver Message, socketClient version=5,extId=11,cmd=1,status=0,size=17 [INFO:2023-8-18 14:59:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 333 } [INFO:2023-8-18 14:59:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-8-18 14:59:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 42 1 [INFO:2023-8-18 14:59:56][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_130010613 [INFO:2023-8-18 14:59:56]<== Receiver Message, socketClient version=5,extId=45,cmd=3,status=0,size=48 [INFO:2023-8-18 14:59:56]<== Receiver Message, socketClient version=5,extId=10,cmd=1,status=0,size=27 [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 36 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 36 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 133 hasFinished: false donCount: 0 } [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-8-18 14:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 43 1 [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300011 count: 2142 lastUseTime: 1662023509682 composeCount: 0 } [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 14:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 44 1 [INFO:2023-8-18 14:59:57]<== Receiver Message, socketClient version=5,extId=10,cmd=1,status=0,size=27 [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 244 lastUseTime: 1647725551000 composeCount: 0 } [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 14:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 45 1 [INFO:2023-8-18 14:59:57]<== Receiver Message, socketClient version=5,extId=11,cmd=1,status=0,size=17 [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 321 } [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-8-18 14:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 46 1 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:59:57]<== Receiver Message, socketClient version=5,extId=45,cmd=3,status=0,size=48 [INFO:2023-8-18 14:59:57]<== Receiver Message, socketClient version=5,extId=10,cmd=1,status=0,size=27 [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 48 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 48 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 145 hasFinished: false donCount: 0 } [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-8-18 14:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 47 1 [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300011 count: 2252 lastUseTime: 1662023509682 composeCount: 0 } [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 14:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 48 1 [INFO:2023-8-18 14:59:57]<== Receiver Message, socketClient version=5,extId=20,cmd=42,status=0,size=12 [INFO:2023-8-18 14:59:57]<== Receiver Message, socketClient version=5,extId=11,cmd=1,status=0,size=18 [INFO:2023-8-18 14:59:57]<== Receiver Message, socketClient version=5,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 473854 [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-8-18 14:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 49 1 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 14:59:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 2640 count: 11320 } [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-8-18 14:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 50 1 [INFO:2023-8-18 14:59:57][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } [INFO:2023-8-18 14:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 51 1 [INFO:2023-8-18 14:59:58]<== Receiver Message, socketClient version=5,extId=49,cmd=2,status=0,size=27 [INFO:2023-8-18 14:59:58]<== Receiver Message, socketClient version=5,extId=31,cmd=5,status=0,size=212 [INFO:2023-8-18 14:59:58]<== Receiver Message, socketClient version=5,extId=4,cmd=3,status=0,size=8 [INFO:2023-8-18 14:59:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 107 infos { id: 10019 value: 1 time: 1694034000 } replaceAll: false } [INFO:2023-8-18 14:59:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 14:59:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 52 1 [INFO:2023-8-18 14:59:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 360 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 firstBonus { materilType: 1 materilId: 11300011 change: 50 } dropBonus { materilType: 2 materilId: 2 change: 2640 } dropBonus { materilType: 1 materilId: 11300011 change: 110 } newBarrier { dungeonId: 130001 barrierId: 130001071 star: -1 hasGetBonus: bestFightRound: 0 } exExp: 5664 hasGetBonus: allDamage: 15186 itemAdditionShow { eachItemAddition { materilType: 3 materilId: 0 change: 120 } itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2084 num: 20 isRate: true } source { isFromHero: false id: 7 heroId: 0 num: 0 isRate: false } } itemAdditionShowGroup { groupId: 7 source { isFromHero: false id: 6 heroId: 0 num: 0 isRate: false } } } teamDamage { teamTypeId: 1 teamDamage: 15186 teamGetDamage: 10024 unitDamages { position: 1 damage: 8703 getDamage: 1768 unqiueId: 6620003 } unitDamages { position: 2 damage: 1713 getDamage: 1592 unqiueId: 6620002 } unitDamages { position: 3 damage: 1426 getDamage: 1716 unqiueId: 6620005 } unitDamages { position: 4 damage: 3344 getDamage: 4948 unqiueId: 6620006 } } [INFO:2023-8-18 14:59:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-8-18 14:59:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 53 1 [INFO:2023-8-18 14:59:58][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"15186", "teamGetDamage":"10024", "unitDamages": [ { "position":1, "damage":"8703", "getDamage":"1768", "unqiueId":"6620003" }, { "position":2, "damage":"1713", "getDamage":"1592", "unqiueId":"6620002" }, { "position":3, "damage":"1426", "getDamage":"1716", "unqiueId":"6620005" }, { "position":4, "damage":"3344", "getDamage":"4948", "unqiueId":"6620006" } ] } [INFO:2023-8-18 14:59:58][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-8-18 14:59:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 14:59:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-8-18 14:59:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 2.0360542535782 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 54 1 [INFO:2023-8-18 14:59:58][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-8-18 15:0:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:0:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:0:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:0:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2023-8-18 15:0:0][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2023-8-18 15:0:0][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 130001061 0 [INFO:2023-8-18 15:0:0][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2023-8-18 15:0:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:0][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-8-18 15:0:0][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-8-18 15:0:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-8-18 15:0:2][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100064_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100088_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 15:0:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:0:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 15:0:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:0:9]||||| Sender socketClient version=5 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 15:0:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 15:0:9]<== Receiver Message, socketClient version=5,extId=50,cmd=1,status=0,size=333 [INFO:2023-8-18 15:0:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10035 startTime: 1693540800000 endTime: 1693972800000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:0:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:0:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.50068866834044 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 56 1 [INFO:2023-8-18 15:0:9][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 13; 130001061 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2023-8-18 15:0:9][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2023-8-18 15:0:9][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-8-18 15:0:9][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220003 [INFO:2023-8-18 15:0:9][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 15:0:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:0:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:0:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:0:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:0:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:0:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:0:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:0:9]DestroyUnusedResources:470,4,time=,paths: [INFO:2023-8-18 15:0:10][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 15:0:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btncomment.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbbarriersetinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab instance: @54ms [INFO:2023-8-18 15:0:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 119 1 当前队列数量= 1 [INFO:2023-8-18 15:0:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get119InfoRequest [INFO:2023-8-18 15:0:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 130001 [INFO:2023-8-18 15:0:10]==> Sender Auto Serialize Message,extId=119,cmd=1,size=13 [INFO:2023-8-18 15:0:10]||||| Sender socketClient version=5 [INFO:2023-8-18 15:0:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 15:0:10]<== Receiver Message, socketClient version=5,extId=119,cmd=1,status=0,size=24 [INFO:2023-8-18 15:0:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:0:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 130001 doneCount: 4 getBonus: 0 expirySeconds: 1694034000 } [INFO:2023-8-18 15:0:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get119InfoReply <--- [INFO:2023-8-18 15:0:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 119 1 所需时间单位秒 = 0.033351790159941 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get119InfoReply 57 1 [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview_pull.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivitybarriersetinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivityheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promofbmulrewardcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 15:0:10][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_zhangjiejiangli.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:0:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:0:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:0:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:0:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119rewardview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:0:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:0:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:0:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:0:18][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:0:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:0:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:0:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:1:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:1:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:1:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:1:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/backpack/backpackitemuse.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonsourceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:1:41][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:1:41][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:1:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:1:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:1:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:1:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 119 2 当前队列数量= 1 [INFO:2023-8-18 15:1:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get119BonusRequest [INFO:2023-8-18 15:1:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 130001 [INFO:2023-8-18 15:1:45]==> Sender Auto Serialize Message,extId=119,cmd=2,size=13 [INFO:2023-8-18 15:1:45]||||| Sender socketClient version=5 [INFO:2023-8-18 15:1:45]<== Receiver Message, socketClient version=5,extId=10,cmd=1,status=0,size=45 [INFO:2023-8-18 15:1:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300011 count: 2552 lastUseTime: 1662023509682 composeCount: 0 } dataList { itemId: 11040002 count: 52 lastUseTime: 1645443638000 composeCount: 0 } [INFO:2023-8-18 15:1:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 15:1:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 67 1 [INFO:2023-8-18 15:1:46]<== Receiver Message, socketClient version=5,extId=11,cmd=1,status=0,size=18 [INFO:2023-8-18 15:1:46]<== Receiver Message, socketClient version=5,extId=20,cmd=6,status=0,size=44 [INFO:2023-8-18 15:1:46]<== Receiver Message, socketClient version=5,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 15:1:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1000 count: 12320 } [INFO:2023-8-18 15:1:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-8-18 15:1:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 68 1 [INFO:2023-8-18 15:1:46][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-8-18 15:1:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11040002 change: 3 } dataList { materilType: 2 materilId: 2 change: 1000 } dataList { materilType: 1 materilId: 11300011 change: 300 } getApproach: 76 getApproachSubId: 0 [INFO:2023-8-18 15:1:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-8-18 15:1:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 69 1 [INFO:2023-8-18 15:1:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:1:46][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 15:1:46][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 15:1:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 107 infos { id: 10019 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 15:1:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 15:1:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 70 1 [INFO:2023-8-18 15:1:46]<== Receiver Message, socketClient version=5,extId=119,cmd=2,status=0,size=12 [INFO:2023-8-18 15:1:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 130001 [INFO:2023-8-18 15:1:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get119BonusReply <--- [INFO:2023-8-18 15:1:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 119 2 所需时间单位秒 = 1.1015074923635 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get119BonusReply 71 1 [INFO:2023-8-18 15:1:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:1:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:1:48][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:1:49][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:1:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 15:1:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 15:1:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 133 [INFO:2023-8-18 15:1:50]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 15:1:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 15:1:50]||||| Sender socketClient version=5 [INFO:2023-8-18 15:1:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 15:1:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 12 [INFO:2023-8-18 15:1:50]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 15:1:50]||||| Sender socketClient version=5 [INFO:2023-8-18 15:1:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/xishou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_016_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiandanqiehuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:51]<== Receiver Message, socketClient version=5,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 15:1:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:1:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 15:1:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23367595672607 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 72 1 [INFO:2023-8-18 15:1:51]<== Receiver Message, socketClient version=5,extId=31,cmd=18,status=0,size=620 [INFO:2023-8-18 15:1:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 120001 barrierId: 120001011 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001012 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 120001 barrierId: 120001021 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 120001 barrierId: 120001022 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001031 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001032 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001042 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001052 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001061 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001062 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001071 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001072 star: 8 hasGetBonus: bestFightRound: 8 } userBarrierList { dungeonId: 120001 barrierId: 120001081 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001082 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001091 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001092 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001101 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001102 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001111 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001112 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 120001 barrierId: 120001121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001122 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001131 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001132 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001141 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001142 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001151 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001152 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001161 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001162 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001171 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001172 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 120001 barrierId: 120001181 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001182 star: 8 hasGetBonus: bestFightRound: 6 } [INFO:2023-8-18 15:1:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 15:1:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.26690370589495 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 73 1 [INFO:2023-8-18 15:1:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_yunwu_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_yunwu_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:51]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p1.prefab instance: @26ms [INFO:2023-8-18 15:1:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 15:1:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 15:1:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 134 [INFO:2023-8-18 15:1:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 15:1:53]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 15:1:53]||||| Sender socketClient version=5 [INFO:2023-8-18 15:1:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 15:1:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 13 [INFO:2023-8-18 15:1:53]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 15:1:53]||||| Sender socketClient version=5 [INFO:2023-8-18 15:1:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_7_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_kunnanqiehuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:1:53]<== Receiver Message, socketClient version=5,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 15:1:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:1:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 15:1:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.41715487465262 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 75 1 [INFO:2023-8-18 15:1:54]<== Receiver Message, socketClient version=5,extId=31,cmd=18,status=0,size=136 [INFO:2023-8-18 15:1:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 130001 barrierId: 130001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001031 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001041 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001051 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 130001 barrierId: 130001061 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 130001 barrierId: 130001071 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 15:1:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 15:1:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.61739353835583 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 76 1 [INFO:2023-8-18 15:1:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:1:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 119 1 当前队列数量= 1 [INFO:2023-8-18 15:1:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get119InfoRequest [INFO:2023-8-18 15:1:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 130001 [INFO:2023-8-18 15:1:54]==> Sender Auto Serialize Message,extId=119,cmd=1,size=13 [INFO:2023-8-18 15:1:54]||||| Sender socketClient version=5 [INFO:2023-8-18 15:1:54]<== Receiver Message, socketClient version=5,extId=119,cmd=1,status=0,size=24 [INFO:2023-8-18 15:1:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 130001 doneCount: 4 getBonus: 1 expirySeconds: 1694034000 } [INFO:2023-8-18 15:1:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get119InfoReply <--- [INFO:2023-8-18 15:1:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 119 1 所需时间单位秒 = 0.083194375038147 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get119InfoReply 77 1 [INFO:2023-8-18 15:2:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息超时了丢包了,没法出去或者出去没收到回来,准备重连 20 12 [INFO:2023-8-18 15:2:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{_checkIsLostConnect}开始重连流程 [INFO:2023-8-18 15:2:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{_checkIsLostConnect}开始主动断开socket连接 [INFO:2023-8-18 15:2:24][@logic/extensions/login/controller/LoginController.lua:0]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调 [INFO:2023-8-18 15:2:24]1 status:DisConnect [INFO:2023-8-18 15:2:24]1 sender LostConnect [INFO:2023-8-18 15:2:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5 [INFO:2023-8-18 15:2:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:2:24]1 headerBuffer== socketClient version=5@ error code =10004@SocketException@mono-io-layer-error (10004) at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at Framework.ByteMsgReceiver.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 [INFO:2023-8-18 15:2:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{_execReConnet}开始重新建立socket连接 [INFO:2023-8-18 15:2:24]reciever LostConnect,version=5 [INFO:2023-8-18 15:2:24][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 43.156.128.30 9003 true [INFO:2023-8-18 15:2:24]1 sender DoLostConnect [INFO:2023-8-18 15:2:24][@logic/extensions/login/controller/LoginController.lua:0]:{}==============等待一段时间到了,还未有收到socket回调结果,真的开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003 [INFO:2023-8-18 15:2:24][@logic/common/sdk/OneSDKManagerImpl.lua:0]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.156.128.30 [INFO:2023-8-18 15:2:24][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.156.128.30 [INFO:2023-8-18 15:2:24][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 43.156.128.30 [INFO:2023-8-18 15:2:24]==============link network is ipv4============ [INFO:2023-8-18 15:2:24]1 status:Connecting [INFO:2023-8-18 15:2:24]1 Connect,ip=43.156.128.30,port=9003,verson=5 [INFO:2023-8-18 15:2:24][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-8-18 15:2:24][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把 [INFO:2023-8-18 15:2:24]1 AsyncConnectCallBack call by system,connectingVersion=5 [INFO:2023-8-18 15:2:24]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-8-18 15:2:24]1 Same version,socket.Connected=True [INFO:2023-8-18 15:2:24]1 Do EndConnect [INFO:2023-8-18 15:2:24]1 Do EndConnect Done [INFO:2023-8-18 15:2:24]1 status:Connected [INFO:2023-8-18 15:2:24]1 ConnectSucc True [INFO:2023-8-18 15:2:24][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-8-18 15:2:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}socket连服务器成功,当前状态==== nil true [INFO:2023-8-18 15:2:24]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2023-8-18 15:2:24]||||| Sender socketClient version=6 [INFO:2023-8-18 15:2:24]<== Receiver Message, socketClient version=6,extId=-1,cmd=1,status=0,size=18 [INFO:2023-8-18 15:2:24][@logic/extensions/login/agent/LoginAgent.lua:0]:{sendGetLostCmdRespRequest}开始发送补包,downTag= 78 [INFO:2023-8-18 15:2:24]==> Sender Auto Serialize Message,extId=-1,cmd=3,size=10 [INFO:2023-8-18 15:2:24]||||| Sender socketClient version=6 [INFO:2023-8-18 15:2:24]<== Receiver Message, socketClient version=6,extId=-1,cmd=5,status=0,size=8 [INFO:2023-8-18 15:2:24]<== Receiver Message, socketClient version=6,extId=32,cmd=4,status=0,size=91 [INFO:2023-8-18 15:2:24]<== Receiver Message, socketClient version=6,extId=-1,cmd=3,status=0,size=9 [INFO:2023-8-18 15:2:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}1当前收到补包开始下发,在这个时间前是需要补发的数据包的消息,当前游戏运行时间值= 8985.1386177265 [INFO:2023-8-18 15:2:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 10.513719733804 [WARN:2023-8-18 15:2:24][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-8-18 15:2:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 11090015 mailId: 29 params: attachment: 2#1#10|1#11070001#500|1#11070002#400|2#4#20|2#2#1000|2#6#10 state: 0 createTime: 1693948132828 isCollection: false } [INFO:2023-8-18 15:2:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2023-8-18 15:2:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 80 1 [INFO:2023-8-18 15:2:24][@logic/extensions/login/agent/LoginAgent.lua:0]:{}补包协议回来了,看下结果,msg.canGet=,status= true 0 [INFO:2023-8-18 15:2:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}2当前收到补包返回成功 [INFO:2023-8-18 15:2:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{_reConnectFinishTodo}断线重连成功 [INFO:2023-8-18 15:2:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 4.6058727987111 [WARN:2023-8-18 15:2:40][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-8-18 15:3:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.7034844011068 [WARN:2023-8-18 15:3:11][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-8-18 15:6:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:6:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:6:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:6:52]DestroyUnusedResources:52,4,time=,paths: [INFO:2023-8-18 15:11:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:11:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:11:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:11:52]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 15:17:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:17:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:17:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:17:29]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 15:21:32]<== Receiver Message, socketClient version=6,extId=49,cmd=2,status=0,size=39 [INFO:2023-8-18 15:21:32]<== Receiver Message, socketClient version=6,extId=20,cmd=4,status=0,size=127 [INFO:2023-8-18 15:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 623 infos { id: 10456 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 52 infos { id: 10035 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 15:21:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 15:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 58 1 [INFO:2023-8-18 15:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 473854 signature: chefTitle: 0 roleNum: 20 heroRate: 26 dungeonCount: 78 longWarCount: 0 serialLoginDays: 7 totalLoginDays: 54 heroCharCover: 2008 frame: 11110001 touchCountLeft: 5 registerTime: 1676361802 lastLogoutTime: 1693947553 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2008 lastUpdateTime: 1686681602 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-8-18 15:21:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-8-18 15:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 59 1 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 15:21:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 15:21:32]<== Receiver Message, socketClient version=6,extId=55,cmd=3,status=0,size=86 [INFO:2023-8-18 15:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62026011 progress: 54 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026012 progress: 54 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026013 progress: 54 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026014 progress: 54 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026015 progress: 54 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026016 progress: 54 reachTime: 0 isGainBonus: false } [INFO:2023-8-18 15:21:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-8-18 15:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 60 1 [INFO:2023-8-18 15:21:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119rewardview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 15:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:21:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:21:43]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:21:43]||||| Sender socketClient version=6 [INFO:2023-8-18 15:21:43]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=314 [INFO:2023-8-18 15:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.083389583975077 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 62 1 [INFO:2023-8-18 15:21:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:21:44][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/extensions/common/controller/CommonController: in function 'handleBackScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'exitScene' logic/extensions/fbactivity/view/FbActivityView: in function [INFO:2023-8-18 15:21:44][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 15:21:44][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 15:21:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:21:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:21:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:21:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:21:44]DestroyUnusedResources:38,4,time=,paths: [INFO:2023-8-18 15:21:44][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:44]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @40ms [INFO:2023-8-18 15:21:44]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @134ms [INFO:2023-8-18 15:21:44][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-8-18 15:21:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 15:21:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:21:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:21:44]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:21:44]||||| Sender socketClient version=6 [INFO:2023-8-18 15:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 15:21:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:21:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:21:44][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-8-18 15:21:44]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:21:44]||||| Sender socketClient version=6 [INFO:2023-8-18 15:21:44][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-8-18 15:21:44][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-8-18 15:21:44]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=314 [INFO:2023-8-18 15:21:44]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=314 [INFO:2023-8-18 15:21:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.033377915620804 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 63 1 [INFO:2023-8-18 15:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 2 [INFO:2023-8-18 15:21:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 15:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 15:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:21:44]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 15:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:21:44]||||| Sender socketClient version=6 [INFO:2023-8-18 15:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.033377915620804 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 64 1 [INFO:2023-8-18 15:21:45]<== Receiver Message, socketClient version=6,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 15:21:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 15:21:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 15:21:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.20026703551412 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 65 1 [INFO:2023-8-18 15:21:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:21:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 129 [INFO:2023-8-18 15:21:46]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 15:21:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 15:21:46]||||| Sender socketClient version=6 [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 13 [INFO:2023-8-18 15:21:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 15 当前队列数量= 3 [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ActivityCenterRequest [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 9998 [INFO:2023-8-18 15:21:46]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 15:21:46]||||| Sender socketClient version=6 [INFO:2023-8-18 15:21:46]==> Sender Auto Serialize Message,extId=46,cmd=15,size=12 [INFO:2023-8-18 15:21:46]||||| Sender socketClient version=6 [INFO:2023-8-18 15:21:46]<== Receiver Message, socketClient version=6,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 15:21:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10871287435293 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 66 1 [INFO:2023-8-18 15:21:46]<== Receiver Message, socketClient version=6,extId=31,cmd=18,status=0,size=136 [INFO:2023-8-18 15:21:46]<== Receiver Message, socketClient version=6,extId=46,cmd=15,status=0,size=8 [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 130001 barrierId: 130001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001031 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001041 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001051 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 130001 barrierId: 130001061 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 130001 barrierId: 130001071 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 15:21:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.17545920982957 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityDungeonReply 67 1 [INFO:2023-8-18 15:21:46][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 15:21:46][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-8-18 15:21:46][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ActivityCenterReply <--- [INFO:2023-8-18 15:21:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 15 所需时间单位秒 = 0.17545920982957 移走了序号= 1 的消息,当前队列数量= 0 || 0 ActivityCenterReply 68 1 [INFO:2023-8-18 15:21:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:21:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:21:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:21:46]DestroyUnusedResources:40,4,time=,paths: [INFO:2023-8-18 15:21:46][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 15:21:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab instance: @74ms [INFO:2023-8-18 15:21:46][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 15:21:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:21:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:21:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 119 1 当前队列数量= 1 [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get119InfoRequest [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 130001 [INFO:2023-8-18 15:21:46]==> Sender Auto Serialize Message,extId=119,cmd=1,size=13 [INFO:2023-8-18 15:21:46]||||| Sender socketClient version=6 [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:21:46]<== Receiver Message, socketClient version=6,extId=119,cmd=1,status=0,size=24 [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 130001 doneCount: 4 getBonus: 1 expirySeconds: 1694034000 } [INFO:2023-8-18 15:21:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get119InfoReply <--- [INFO:2023-8-18 15:21:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 119 1 所需时间单位秒 = 0.12316950038075 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get119InfoReply 69 1 [INFO:2023-8-18 15:21:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:22:22]<== Receiver Message, socketClient version=6,extId=45,cmd=3,status=0,size=21 [INFO:2023-8-18 15:22:22]<== Receiver Message, socketClient version=6,extId=45,cmd=3,status=0,size=333 [INFO:2023-8-18 15:22:22]<== Receiver Message, socketClient version=6,extId=45,cmd=56,status=0,size=22 [INFO:2023-8-18 15:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000009 progress: 4 hasFinished: false donCount: 0 } [INFO:2023-8-18 15:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-8-18 15:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 73 1 [INFO:2023-8-18 15:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 63000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000016 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000011 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 60000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000008 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000015 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000014 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000013 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000012 progress: 0 hasFinished: false donCount: 0 } [INFO:2023-8-18 15:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-8-18 15:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 74 1 [WARN:2023-8-18 15:22:22][@logic/extensions/guild/model/GuildTaskModel.lua:0]:{_checkTaskCount}服务器下发了4个以上的协会任务!!! [INFO:2023-8-18 15:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { typeId: 1 defineId: 1 value: 0 expiryTime: 1694120400 } [INFO:2023-8-18 15:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskActivityPush <--- [INFO:2023-8-18 15:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 56 || 0 UpdateTaskActivityPush 75 1 [INFO:2023-8-18 15:22:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 119 1 当前队列数量= 1 [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get119InfoRequest [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 130001 [INFO:2023-8-18 15:22:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 15:22:23]==> Sender Auto Serialize Message,extId=119,cmd=1,size=13 [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:22:23]||||| Sender socketClient version=6 [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:22:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 3 [INFO:2023-8-18 15:22:23]||||| Sender socketClient version=6 [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 4 [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 15 currencyId: 25 [INFO:2023-8-18 15:22:23]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-8-18 15:22:23]||||| Sender socketClient version=6 [INFO:2023-8-18 15:22:23]==> Sender Auto Serialize Message,extId=11,cmd=2,size=13 [INFO:2023-8-18 15:22:23]||||| Sender socketClient version=6 [INFO:2023-8-18 15:22:23]<== Receiver Message, socketClient version=6,extId=119,cmd=1,status=0,size=24 [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 130001 doneCount: 0 getBonus: 0 expirySeconds: 1694120400 } [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get119InfoReply <--- [INFO:2023-8-18 15:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 119 1 所需时间单位秒 = 0.066814251244068 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get119InfoReply 76 1 [INFO:2023-8-18 15:22:23]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=314 [INFO:2023-8-18 15:22:23]<== Receiver Message, socketClient version=6,extId=54,cmd=1,status=0,size=1430 [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.13347650319338 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 77 1 [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000066 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000069 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686681112 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000075 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000155 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000157 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000156 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000159 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000158 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000161 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000160 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000107 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689047544 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000054 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686684090 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000062 state: 0 heroUniqueId: 0 heroId: 2061 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573547 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2016 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2083 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2084 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2053 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2025 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2061 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2005 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2010 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1694120400 } [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-8-18 15:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.13347650319338 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetHeroTaskInfosReply 78 1 [INFO:2023-8-18 15:22:23]<== Receiver Message, socketClient version=6,extId=11,cmd=2,status=0,size=52 [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1694120400000 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1694120400000 } [INFO:2023-8-18 15:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-8-18 15:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.16688275337219 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCurrencyInfoReply 79 1 [INFO:2023-8-18 15:30:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:30:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:30:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:30:39]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 15:35:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:35:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:35:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:35:39]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 15:40:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:40:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:40:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:40:39]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 15:45:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:45:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:45:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:45:39]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 15:46:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btncomment.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview_pull.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivitybarriersetinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivityheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promofbmulrewardcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:46:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:49:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:49:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:49:32][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:49:52]<== Receiver Message, socketClient version=6,extId=32,cmd=4,status=0,size=91 [INFO:2023-8-18 15:49:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 11090017 mailId: 29 params: attachment: 2#1#10|1#11070001#500|1#11070002#400|2#4#20|2#2#1000|2#6#10 state: 0 createTime: 1694102312133 isCollection: false } [INFO:2023-8-18 15:49:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2023-8-18 15:49:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 102 1 [INFO:2023-8-18 15:50:11][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/extensions/common/controller/CommonController: in function 'handleBackScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'exitScene' logic/extensions/fbactivity/view/FbActivityView: in function [INFO:2023-8-18 15:50:11][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 15:50:11][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 15:50:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:50:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:50:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:50:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:50:11]DestroyUnusedResources:42,4,time=,paths: [INFO:2023-8-18 15:50:12][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:12]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @45ms [INFO:2023-8-18 15:50:12]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @134ms [INFO:2023-8-18 15:50:12][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-8-18 15:50:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 15:50:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:50:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:12]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:50:12]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 15:50:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:50:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:12][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-8-18 15:50:12]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:50:12]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-8-18 15:50:12][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-8-18 15:50:12]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=314 [INFO:2023-8-18 15:50:12]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=314 [INFO:2023-8-18 15:50:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:50:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:50:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:50:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.033304501324892 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 105 1 [INFO:2023-8-18 15:50:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 2 [INFO:2023-8-18 15:50:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 15:50:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 15:50:12]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 15:50:12]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:50:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:50:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.033304501324892 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 106 1 [INFO:2023-8-18 15:50:12]<== Receiver Message, socketClient version=6,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 15:50:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 15:50:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 15:50:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.21697762981057 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 107 1 [INFO:2023-8-18 15:50:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:50:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 15:50:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 15:50:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 129 [INFO:2023-8-18 15:50:13]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 15:50:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 15:50:13]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 15:50:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 13 [INFO:2023-8-18 15:50:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 15 当前队列数量= 3 [INFO:2023-8-18 15:50:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ActivityCenterRequest [INFO:2023-8-18 15:50:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 9998 [INFO:2023-8-18 15:50:13]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 15:50:13]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:13]==> Sender Auto Serialize Message,extId=46,cmd=15,size=12 [INFO:2023-8-18 15:50:13]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:13]<== Receiver Message, socketClient version=6,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 15:50:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 15:50:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10954187437892 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 108 1 [INFO:2023-8-18 15:50:13]<== Receiver Message, socketClient version=6,extId=31,cmd=18,status=0,size=136 [INFO:2023-8-18 15:50:13]<== Receiver Message, socketClient version=6,extId=46,cmd=15,status=0,size=8 [INFO:2023-8-18 15:50:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 130001 barrierId: 130001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001031 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001041 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001051 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 130001 barrierId: 130001061 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 130001 barrierId: 130001071 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 15:50:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 15:50:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.17630833014846 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityDungeonReply 109 1 [INFO:2023-8-18 15:50:13][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 15:50:13][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-8-18 15:50:13][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 15:50:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ActivityCenterReply <--- [INFO:2023-8-18 15:50:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 15 所需时间单位秒 = 0.17630833014846 移走了序号= 1 的消息,当前队列数量= 0 || 0 ActivityCenterReply 110 1 [INFO:2023-8-18 15:50:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:50:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:50:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:50:13]DestroyUnusedResources:40,4,time=,paths: [INFO:2023-8-18 15:50:14][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 15:50:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab instance: @60ms [INFO:2023-8-18 15:50:14][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 15:50:14][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:50:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 119 1 当前队列数量= 1 [INFO:2023-8-18 15:50:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get119InfoRequest [INFO:2023-8-18 15:50:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineIds: 130001 [INFO:2023-8-18 15:50:14]==> Sender Auto Serialize Message,extId=119,cmd=1,size=13 [INFO:2023-8-18 15:50:14]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100062_zty_xuyuan/100062_zty_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:14]<== Receiver Message, socketClient version=6,extId=119,cmd=1,status=0,size=24 [INFO:2023-8-18 15:50:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { defineId: 130001 doneCount: 0 getBonus: 0 expirySeconds: 1694120400 } [INFO:2023-8-18 15:50:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get119InfoReply <--- [INFO:2023-8-18 15:50:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 119 1 所需时间单位秒 = 0.11946004256606 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get119InfoReply 111 1 [INFO:2023-8-18 15:50:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:50:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btncomment.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview_pull.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivitybarriersetinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivityheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promofbmulrewardcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 52 2 当前队列数量= 1 [INFO:2023-8-18 15:50:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-8-18 15:50:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 id: 130001071 [INFO:2023-8-18 15:50:17]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-8-18 15:50:17]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100088_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100064_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:17]<== Receiver Message, socketClient version=6,extId=52,cmd=2,status=0,size=669 [INFO:2023-8-18 15:50:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 14705 name: ljy3 level: 32 type: 1 logoutTime: 1693846451031 cd: 0 hero { heroId: 570002 heroTypeIdx: 2039 level: 5 rank: 1 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } skinId: 100041 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 21201 name: W W level: 10 type: 1 logoutTime: 1693845270388 cd: 0 hero { heroId: 1020024 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 103704 name: ljy7 level: 15 type: 1 logoutTime: 1693356329000 cd: 0 hero { heroId: 6670005 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 103201 name: ljy6 level: 17 type: 1 logoutTime: 1693058280000 cd: 0 hero { heroId: 6620009 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 105702 name: ljy21 level: 8 type: 1 logoutTime: 1692075283000 cd: 0 hero { heroId: 7220002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 39202 name: 이지섭 level: 63 type: 2 logoutTime: 1692727277000 cd: 0 hero { heroId: 3170004 heroTypeIdx: 2000 level: 20 rank: 2 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 4 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 36201 name: KW001 level: 55 type: 2 logoutTime: 1691127537000 cd: 0 hero { heroId: 5220013 heroTypeIdx: 2076 level: 100 rank: 5 sks { skillId: 41207607 strengthenLevel: 3 } sks { skillId: 41207608 strengthenLevel: 3 } sks { skillId: 41207609 strengthenLevel: 4 } skinId: 100075 breakthroughCnt: 7 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 23702 name: 이승규 level: 60 type: 2 logoutTime: 1691930327000 cd: 0 hero { heroId: 1320002 heroTypeIdx: 2000 level: 60 rank: 3 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } [INFO:2023-8-18 15:50:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-8-18 15:50:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 52 2 所需时间单位秒 = 0.28368899971247 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 113 1 [INFO:2023-8-18 15:50:18][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:50:19][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:50:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2023-8-18 15:50:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2023-8-18 15:50:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 130001 barrierId: 130001071 formationId: 1 useDouble: false isQuickBattle: false [INFO:2023-8-18 15:50:20]==> Sender Auto Serialize Message,extId=31,cmd=19,size=24 [INFO:2023-8-18 15:50:20]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:21]<== Receiver Message, socketClient version=6,extId=31,cmd=19,status=0,size=17 [INFO:2023-8-18 15:50:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 130010713 triggerId: 37 triggerId: 27 [INFO:2023-8-18 15:50:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2023-8-18 15:50:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.73427442088723 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 114 1 [INFO:2023-8-18 15:50:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-8-18 15:50:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-8-18 15:50:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 4000 [INFO:2023-8-18 15:50:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:21]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-8-18 15:50:21]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:50:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:50:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:50:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:50:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12230 isShaping:false skinId:130050 otherSkillId:nil skills:[42122301,42122302,0] otherSkills:null allSkillActions:[13005108,13005107] allNormalActions:{} [INFO:2023-8-18 15:50:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12230 isShaping:false skinId:130050 otherSkillId:nil skills:[42122301,42122302,0] otherSkills:null allSkillActions:[13005108,13005107] allNormalActions:{} [INFO:2023-8-18 15:50:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12230 isShaping:false skinId:130050 otherSkillId:nil skills:[42122301,42122302,0] otherSkills:null allSkillActions:[13005108,13005107] allNormalActions:{} [INFO:2023-8-18 15:50:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22233 isShaping:false skinId:130053 otherSkillId:nil skills:[42222331,42222332,42222333,42222334] otherSkills:null allSkillActions:[13004808,13004807,13004809] allNormalActions:{} [INFO:2023-8-18 15:50:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22233 isShaping:false skinId:130053 otherSkillId:nil skills:[42222331,42222332,42222333,42222334] otherSkills:null allSkillActions:[13004808,13004807,13004809] allNormalActions:{} [INFO:2023-8-18 15:50:21][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220003 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 15:50:21][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 15:50:21][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 15:50:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:50:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:50:21]<== Receiver Message, socketClient version=6,extId=46,cmd=2,status=0,size=8 [INFO:2023-8-18 15:50:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-8-18 15:50:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.072909414768219 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 115 1 [INFO:2023-8-18 15:50:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:50:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:50:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:50:21]DestroyUnusedResources:53,4,time=,paths: [INFO:2023-8-18 15:50:21][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220003 [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_1,加载的特效[总数=]13,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-8-18 15:50:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2023-8-18 15:50:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene' frameworkext/scene/SceneBase:116: in function 'onEnter' logic/scene/SceneMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2083_2,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_tsj_skill2.prefab","effect\/prefabs\/hit_tsj_skill1.prefab","effect\/prefabs\/show_tsj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2053_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_nnyy_skill1.prefab","effect\/prefabs\/show_nnyy_skill3.prefab","effect\/prefabs\/show_nnyy_skill2.prefab","effect\/prefabs\/show_nnyy_skill1.prefab","effect\/prefabs\/atk_nnyy_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2061_4,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_niangao_skill1.prefab","effect\/prefabs\/hit_niangao_skill2.prefab","effect\/prefabs\/show_niangao_skill3.prefab","effect\/prefabs\/atk_niangao_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010713_1_12230,加载的特效[总数=]5,路径=["effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010713_2_12230,加载的特效[总数=]5,路径=["effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010713_3_12230,加载的特效[总数=]5,路径=["effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010713_4_22233,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:50:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010713_999_22233,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:50:21][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-8-18 15:50:21][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 130001071 0 [INFO:2023-8-18 15:50:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_scenehight.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_gradient-day.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves3.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/material/water-pro_s27.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_moon_1.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_near.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_s-front.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_sky.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_terrain.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_effect_glow03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_effect_guang_c2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_ground_01.tga isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01-amin01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01-amin02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01-t.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_gy_01.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_gy_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_gy_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_obj_01.tga isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-a50.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-anim01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-anim02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-t2753.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-t2754.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_sky_01.tga isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2455.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2457.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2458.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2459.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/s-effect_g-s27.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/s-effect_g-s27-01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/s-effect_g-s27-2766.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_oother_002_01.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_02.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_02.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_003_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_04.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_ui_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_trail_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_250.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_001_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:18 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_glow_jgt_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_020_da01.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_tsj_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_057.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_122.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_122_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_tsj_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_076.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_076_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_243.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_243_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_244.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_244_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tsj_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_nnyy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_mask_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_02.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_238.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_238_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_239.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_239_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/show_nnyy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_168.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_168_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_nnyy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_niangao_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_niangao_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_21.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_22.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_23.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_24.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_038.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_038_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_042.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_042.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_niangao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_niangao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130051_shuiyuegexiaoguai_d_guaiwu/130051_shuiyuegexiaoguai_d_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130051_shuiyuegexiaoguai_d_guaiwu/130051_shuiyuegexiaoguai_d_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130051_shuiyuegexiaoguai_d_guaiwu/130051_shuiyuegexiaoguai_d_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_shuiyuegexiaoguai_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_073.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_073_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_038_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_076_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130048_shiyan5_guaiwu/130048_shiyan5_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130048_shiyan5_guaiwu/130048_shiyan5_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130048_shiyan5_guaiwu/130048_shiyan5_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_016_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_170.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_170_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shiyan5_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dezhoupaji_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shiyan5_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shiyan5_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/lu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_006_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shiyan5_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shiyan5_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_003_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shiyan5_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_stage.prefab instance: @267ms [INFO:2023-8-18 15:50:22][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220003 [INFO:2023-8-18 15:50:22][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-8-18 15:50:22]scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_p.prefab instance: @200ms [INFO:2023-8-18 15:50:22][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22000301个地图区域]加载完毕! [INFO:2023-8-18 15:50:22][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的模型 [INFO:2023-8-18 15:50:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2023-8-18 15:50:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"] [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的头顶ui [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的头顶ui [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的头顶ui [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的头顶ui [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的模型 [INFO:2023-8-18 15:50:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_tsj_skill2.prefab effect obj pool create effect/prefabs/hit_tsj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_tsj_skill3.prefab effect obj pool [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_tsj_skill2.prefab","effect\/prefabs\/hit_tsj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_tsj_skill3.prefab"] [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的模型 [INFO:2023-8-18 15:50:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_nnyy_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_nnyy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_nnyy_skill2.prefab effect obj pool create effect/prefabs/show_nnyy_skill3.prefab effect obj pool create effect/prefabs/atk_nnyy_skill1.prefab effect obj pool [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_nnyy_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_nnyy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_nnyy_skill2.prefab","effect\/prefabs\/show_nnyy_skill3.prefab","effect\/prefabs\/atk_nnyy_skill1.prefab"] [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的模型 [INFO:2023-8-18 15:50:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_niangao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_niangao_skill1.prefab effect obj pool create effect/prefabs/show_niangao_skill3.prefab effect obj pool create effect/prefabs/hit_niangao_skill2.prefab effect obj pool [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_niangao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_niangao_skill1.prefab","effect\/prefabs\/show_niangao_skill3.prefab","effect\/prefabs\/hit_niangao_skill2.prefab"] [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_1_12230 ====== Monster_130010713_1_12230 怪物的模型 [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_2_12230 ====== Monster_130010713_2_12230 怪物的模型 [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_3_12230 ====== Monster_130010713_3_12230 怪物的模型 [INFO:2023-8-18 15:50:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab effect obj pool [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_1_12230 ====== Monster_130010713_1_12230 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab"] [INFO:2023-8-18 15:50:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab effect obj pool [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_2_12230 ====== Monster_130010713_2_12230 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab"] [INFO:2023-8-18 15:50:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab effect obj pool [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_3_12230 ====== Monster_130010713_3_12230 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab"] [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_1_12230 ====== Monster_130010713_1_12230 怪物的头顶ui [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_2_12230 ====== Monster_130010713_2_12230 怪物的头顶ui [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_3_12230 ====== Monster_130010713_3_12230 怪物的头顶ui [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_4_22233 ====== Monster_130010713_4_22233 怪物的头顶ui [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_999_22233 ====== Monster_130010713_999_22233 怪物的头顶ui [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_4_22233 ====== Monster_130010713_4_22233 怪物的模型 [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_999_22233 ====== Monster_130010713_999_22233 怪物的模型 [INFO:2023-8-18 15:50:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_shiyan5_skill1.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shiyan5_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan5_skill3.prefab effect obj pool create effect/prefabs/show_shiyan5_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill3.prefab effect obj pool [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_4_22233 ====== Monster_130010713_4_22233 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab"] [INFO:2023-8-18 15:50:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_shiyan5_skill1.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shiyan5_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan5_skill3.prefab effect obj pool create effect/prefabs/show_shiyan5_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill3.prefab effect obj pool [INFO:2023-8-18 15:50:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010713_999_22233 ====== Monster_130010713_999_22233 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab"] [INFO:2023-8-18 15:50:22][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-8-18 15:50:22][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-8-18 15:50:22][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220003,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 15:50:22][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 130001071 [INFO:2023-8-18 15:50:22][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2023-8-18 15:50:22][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 37 找到: true [INFO:2023-8-18 15:50:22][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 27 找到: true [INFO:2023-8-18 15:50:22][@logic/scene/common/trigger/TriggerEntity.lua:0]:{tryInit}在场景中查找挂点 -> id: 27 挂点: zdcj_yanjing_npc_p_1 zoneId: 22000301 zoneName: g-s27_hthy_p [INFO:2023-8-18 15:50:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:50:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:50:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:50:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:50:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:50:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:50:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:50:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:50:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:22][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 130001071 0 [INFO:2023-8-18 15:50:22][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 13; 130001071 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 15:50:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:50:22][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_yanjing_npc/zdcj_yanjing_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_yanjing_npc/zdcj_yanjing_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_yanjing_npc/zdcj_yanjing_npc_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 27 go: SceneTrigger_27_4 [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_beibi_wupin/zdcj_beibi_wupin.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_beibi_wupin/zdcj_beibi_wupin_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_beibi_wupin/zdcj_beibi_wupin_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 37 go: SceneTrigger_37_4 [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_something.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:50:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 12 当前队列数量= 1 [INFO:2023-8-18 15:50:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest [INFO:2023-8-18 15:50:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 37 [INFO:2023-8-18 15:50:24]==> Sender Auto Serialize Message,extId=31,cmd=12,size=11 [INFO:2023-8-18 15:50:24]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_beibi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:24]<== Receiver Message, socketClient version=6,extId=31,cmd=12,status=0,size=10 [INFO:2023-8-18 15:50:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 37 [INFO:2023-8-18 15:50:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetBarrierTriggerReply <--- [INFO:2023-8-18 15:50:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 12 所需时间单位秒 = 0.15018137544394 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 116 1 [INFO:2023-8-18 15:50:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:25][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 130001071 1 0 -28.754846572876 0.019732968881726 -2.2999999523163 -30 0 -2 1.245153427124 [INFO:2023-8-18 15:50:25][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 130001071 turnIndex: 1 [INFO:2023-8-18 15:50:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:50:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:50:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:50:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:50:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:50:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:25][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 15:50:25][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 15:50:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:50:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2023-8-18 15:50:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-8-18 15:50:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:26]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-8-18 15:50:26]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:26]<== Receiver Message, socketClient version=6,extId=31,cmd=4,status=0,size=8 [INFO:2023-8-18 15:50:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-8-18 15:50:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.066885959357023 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 118 1 [INFO:2023-8-18 15:50:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2023-8-18 15:50:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-8-18 15:50:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 15:50:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:50:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 15:50:26]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 15:50:26]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 15:50:26]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:50:26]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 15:50:26]<== Receiver Message, socketClient version=6,extId=4,cmd=1,status=0,size=924 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 15:50:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-8-18 15:50:26]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=314 [INFO:2023-8-18 15:50:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2084 skinId: 100083 position: 1 baseAttributes { hp: 9682 thp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208400 position: 1 CD: 0 } skillInfo { skillId: 41208401 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208402 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2083 skinId: 100084 position: 2 baseAttributes { hp: 9775 thp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208300 position: 1 CD: 0 } skillInfo { skillId: 41208301 position: 2 CD: 0 } skillInfo { skillId: 41208302 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2053 skinId: 100082 position: 3 baseAttributes { hp: 8160 thp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205300 position: 1 CD: 0 } skillInfo { skillId: 41205301 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41205302 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2061 skinId: 100081 position: 4 baseAttributes { hp: 7138 thp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206100 position: 1 CD: 0 } skillInfo { skillId: 41206101 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206102 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 15201 } defender { units { id: 5 modelId: 12230 skinId: 130050 position: 1 baseAttributes { hp: 832 thp: 832 atk: 605 def: 1902 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122301 position: 1 CD: 0 } skillInfo { skillId: 42122302 position: 2 CD: 0 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12230 skinId: 130050 position: 2 baseAttributes { hp: 832 thp: 832 atk: 605 def: 1902 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122301 position: 1 CD: 0 } skillInfo { skillId: 42122302 position: 2 CD: 0 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12230 skinId: 130050 position: 3 baseAttributes { hp: 832 thp: 832 atk: 605 def: 1902 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122301 position: 1 CD: 0 } skillInfo { skillId: 42122302 position: 2 CD: 0 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 22233 skinId: 130053 position: 4 baseAttributes { hp: 11649 thp: 11649 atk: 832 def: 2219 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222331 position: 1 CD: 0 } skillInfo { skillId: 42222332 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 42222333 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222334 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 9 additional: 1453 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301036 duration: 1 id: 10 } } targetId: 0 } isFinish: false } [INFO:2023-8-18 15:50:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-8-18 15:50:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.097578957676888 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 119 1 [INFO:2023-8-18 15:50:26][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2084, "skinId":100083, "position":1, "baseAttributes": { "hp":9682, "thp":9682, "atk":1073, "def":725, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2083, "skinId":100084, "position":2, "baseAttributes": { "hp":9775, "thp":9775, "atk":814, "def":907, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208300, "position":1, "CD":0 }, { "skillId":41208301, "position":2, "CD":0 }, { "skillId":41208302, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2053, "skinId":100082, "position":3, "baseAttributes": { "hp":8160, "thp":8160, "atk":832, "def":819, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205300, "position":1, "CD":0 }, { "skillId":41205301, "position":2, "CD":0, "maxCD":1 }, { "skillId":41205302, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2061, "skinId":100081, "position":4, "baseAttributes": { "hp":7138, "thp":7138, "atk":859, "def":774, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206100, "position":1, "CD":0 }, { "skillId":41206101, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206102, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":5, "modelId":12230, "skinId":130050, "position":1, "baseAttributes": { "hp":832, "thp":832, "atk":605, "def":1902, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122301, "position":1, "CD":0 }, { "skillId":42122302, "position":2, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12230, "skinId":130050, "position":2, "baseAttributes": { "hp":832, "thp":832, "atk":605, "def":1902, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122301, "position":1, "CD":0 }, { "skillId":42122302, "position":2, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12230, "skinId":130050, "position":3, "baseAttributes": { "hp":832, "thp":832, "atk":605, "def":1902, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122301, "position":1, "CD":0 }, { "skillId":42122302, "position":2, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":22233, "skinId":130053, "position":4, "baseAttributes": { "hp":11649, "thp":11649, "atk":832, "def":2219, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222331, "position":1, "CD":0 }, { "skillId":42222332, "position":2, "CD":1, "maxCD":4 }, { "skillId":42222333, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222334, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-8-18 15:50:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10019 startTime: 1693533600000 endTime: 1694102399000 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:50:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:50:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.097578957676888 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 120 1 [INFO:2023-8-18 15:50:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 15:50:27][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":9, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 15:50:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/2, next step [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301036, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,8[Monster_8_4_130010713][4] 增加了一个 buff [301036] [INFO:2023-8-18 15:50:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/2, round done [INFO:2023-8-18 15:50:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 15:50:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 15:50:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 15:50:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 15:50:27]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:27]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 15:50:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 15:50:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 15:50:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066767748445272 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 121 1 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 15:50:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 15:50:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 15:50:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 15:50:27]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:27]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 15:50:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-8-18 15:50:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 15:50:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066752083599567 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 122 1 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 15:50:27][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 15:50:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 15:50:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 15:50:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 15:50:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 15:50:27]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 15:50:27]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:27]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=642 [INFO:2023-8-18 15:50:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208401 actEffect { targetId: 1 effectType: 18 effectNum: 9198 additional: 9198 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301076 duration: 1 id: 11 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208401 } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41208410 position: 1 CD: 0 } skillInfo { skillId: 41208411 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208412 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 1 maxCD: 1 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 1 castorId: 1 actorId: 41208412 actEffect { targetId: 5 effectType: 2 effectNum: 1082 additional: 0 additional2: 1082 additional3: 1082 } actEffect { targetId: 6 effectType: 2 effectNum: 1103 additional: 0 additional2: 1103 additional3: 1103 } actEffect { targetId: 7 effectType: 2 effectNum: 1142 additional: 0 additional2: 1142 additional3: 1142 } actEffect { targetId: 8 effectType: 3 effectNum: 1533 additional: 10116 additional2: 1533 additional3: 1533 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 12 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 13 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 14 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 15 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 311 additional: 9805 additional2: 311 additional3: 311 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 16 } } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 2 effectNum: 320 additional: 9485 additional2: 320 additional3: 320 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301084 duration: 1 id: 17 } } actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 17 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206101 actEffect { targetId: 8 effectType: 2 effectNum: 743 additional: 8742 additional2: 743 additional3: 743 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41206101 } targetId: 8 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222331 actEffect { targetId: 1 effectType: 3 effectNum: 941 additional: 9198 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 9775 additional2: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 491 additional: 7669 additional2: 491 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 489 additional: 6649 additional2: 489 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 8 actorId: 16 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } isFinish: false } [INFO:2023-8-18 15:50:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 15:50:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066766455769539 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 123 1 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208401, "actEffect": [ { "targetId":1, "effectType":18, "effectNum":9198, "additional":9198 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301076, "duration":1, "id":11 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208401 }, { "targetId":1, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ] }, { "targetId":1, "effectType":20, "effectNum":1 } ], "targetId":1 }, { "actorType":1, "castorId":1, "actorId":41208412, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1082, "additional":0, "additional2":1082, "additional3":1082 }, { "targetId":6, "effectType":2, "effectNum":1103, "additional":0, "additional2":1103, "additional3":1103 }, { "targetId":7, "effectType":2, "effectNum":1142, "additional":0, "additional2":1142, "additional3":1142 }, { "targetId":8, "effectType":3, "effectNum":1533, "additional":10116, "additional2":1533, "additional3":1533 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":12 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":13 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":14 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":15 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":311, "additional":9805, "additional2":311, "additional3":311 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":16 } } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":320, "additional":9485, "additional2":320, "additional3":320 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301084, "duration":1, "id":17 } }, { "targetId":3, "effectType":6, "effectNum":0, "additional":14 }, { "targetId":3, "effectType":7, "effectNum":2, "additional":17 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206101, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":743, "additional":8742, "additional2":743, "additional3":743 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41206101 } ], "targetId":8 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222331, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":941, "additional":9198, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":1, "effectNum":0, "additional":9775, "additional2":0 }, { "targetId":3, "effectType":2, "effectNum":491, "additional":7669, "additional2":491, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":489, "additional":6649, "additional2":489, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":8, "actorId":16, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208401, "actEffect": [ { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208401 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:50:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208401[10008708] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-8-18 15:50:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2023-8-18 15:50:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-8-18 15:50:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-8-18 15:50:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 13 当前队列数量= 2 [INFO:2023-8-18 15:50:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest [INFO:2023-8-18 15:50:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 6 当前队列数量= 3 [INFO:2023-8-18 15:50:28]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-8-18 15:50:28]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-8-18 15:50:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:28]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9 [INFO:2023-8-18 15:50:28]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:28]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-8-18 15:50:28]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:28]<== Receiver Message, socketClient version=6,extId=45,cmd=14,status=0,size=8 [INFO:2023-8-18 15:50:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-8-18 15:50:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.10020337626338 移走了序号= 1 的消息,当前队列数量= 2 || 0 TaskDetectDoneCountReply 124 1 [INFO:2023-8-18 15:50:28]<== Receiver Message, socketClient version=6,extId=46,cmd=13,status=0,size=8 [INFO:2023-8-18 15:50:28]<== Receiver Message, socketClient version=6,extId=46,cmd=6,status=0,size=8 [INFO:2023-8-18 15:50:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <--- [INFO:2023-8-18 15:50:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.16687829419971 移走了序号= 1 的消息,当前队列数量= 1 || 0 BossBattleManualLogReply 125 1 [INFO:2023-8-18 15:50:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-8-18 15:50:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.16687829419971 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 126 1 [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}1 血量上限更新 -》 前:9682/9682 后:9198/9198 [WARN:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208401 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301076] [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208401 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:1 skillCount:4 [WARN:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:1 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-8-18 15:50:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:29][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-8-18 15:50:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208412, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1082, "effectNum":1082, "multipleEffectNum":0, "effectType":2, "additional2":1082 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1103, "effectNum":1103, "multipleEffectNum":0, "effectType":2, "additional2":1103 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1142, "effectNum":1142, "multipleEffectNum":0, "effectType":2, "additional2":1142 }, { "additional":10116, "targetId":8, "multipleEffectNumReal":0, "additional3":1533, "effectNum":1533, "multipleEffectNum":0, "effectType":3, "additional2":1533 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 15:50:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2023-8-18 15:50:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-8-18 15:50:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2023-8-18 15:50:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208412 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 15:50:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208412[10009409] 是aoe 干了 对面一堆人 [INFO:2023-8-18 15:50:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 832/832 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:135/1082 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 697/832 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 832/832 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:137/1103 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 695/832 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 832/832 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:142/1142 本段飘:142 本段扣血:142 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 690/832 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 11649/11649 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:191/1533 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 11458/11649 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 697/832 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:270/1082 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 562/832 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 695/832 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:274/1103 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 558/832 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 690/832 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:284/1142 本段飘:142 本段扣血:142 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 548/832 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 11458/11649 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:382/1533 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 11267/11649 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 562/832 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:405/1082 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 427/832 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 558/832 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:411/1103 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 421/832 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 548/832 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:426/1142 本段飘:142 本段扣血:142 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 406/832 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 11267/11649 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:573/1533 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 11076/11649 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 427/832 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:540/1082 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 292/832 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 421/832 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:548/1103 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 284/832 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 406/832 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:568/1142 本段飘:142 本段扣血:142 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 264/832 剩余盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 11076/11649 原来有盾: 0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:764/1533 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 15:50:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 10885/11649 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 292/832 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:675/1082 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 157/832 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 284/832 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:685/1103 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 147/832 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 264/832 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:710/1142 本段飘:142 本段扣血:142 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 122/832 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 10885/11649 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:955/1533 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 10694/11649 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 157/832 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:810/1082 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 22/832 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 147/832 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:822/1103 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 10/832 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 122/832 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:852/1142 本段飘:142 本段扣血:142 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/832 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 10694/11649 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1146/1533 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 10503/11649 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 22/832 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:945/1082 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/832 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 10/832 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:959/1103 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/832 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/832 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:994/1142 本段飘:142 本段扣血:142 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/832 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 10503/11649 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1337/1533 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 10312/11649 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/832 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1082/1082 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/832 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/832 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1103/1103 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/832 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/832 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:1142/1142 本段飘:148 本段扣血:148 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/832 剩余盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 10312/11649 原来有盾: 0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1533/1533 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 10116/11649 剩余盾: 0 [WARN:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 15:50:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 15:50:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 15:50:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-8-18 15:50:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2023-8-18 15:50:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-8-18 15:50:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:50:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 15:50:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 4860 [INFO:2023-8-18 15:50:35][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-8-18 15:50:35][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-8-18 15:50:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 3 [WARN:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 3 [WARN:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 3 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 15:50:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 15:50:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 15:50:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":9805, "targetId":8, "multipleEffectNumReal":0, "additional3":311, "effectNum":311, "multipleEffectNum":0, "effectType":2, "additional2":311 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 10116/11649 原来有盾: 0 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:311/311 本段飘:311 本段扣血:311 本段扣盾:0 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9805/11649 剩余盾: 0 [WARN:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208300 ,令到 8[Monster_8_4_130010713][4] 增加了一个 buff [301022] [INFO:2023-8-18 15:50:35][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-8-18 15:50:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":9485, "targetId":8, "multipleEffectNumReal":0, "additional3":320, "effectNum":320, "multipleEffectNum":0, "effectType":2, "additional2":320 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301084, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_130010713 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_130010713 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_130010713 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9805/11649 原来有盾: 0 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:80/320 本段飘:80 本段扣血:80 本段扣盾:0 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9725/11649 剩余盾: 0 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9725/11649 原来有盾: 0 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:160/320 本段飘:80 本段扣血:80 本段扣盾:0 [INFO:2023-8-18 15:50:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9645/11649 剩余盾: 0 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9645/11649 原来有盾: 0 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:240/320 本段飘:80 本段扣血:80 本段扣盾:0 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9565/11649 剩余盾: 0 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9565/11649 原来有盾: 0 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:320/320 本段飘:80 本段扣血:80 本段扣盾:0 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 9485/11649 剩余盾: 0 [WARN:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205300 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301084] [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41205300 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301001] [INFO:2023-8-18 15:50:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-8-18 15:50:37]<== Receiver Message, socketClient version=6,extId=35,cmd=2,status=0,size=271 [INFO:2023-8-18 15:50:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}msg { msgId: 9780013 channelType: 4 content: {"ko":"소주님, 여기에서 요리를 토론하는 것도 괜찮은 선택이에요.","en":"Master, this seems like a great place to discuss culinary topics.","zh":"少主,在这儿讨论厨艺,也是个不错的选择呢。"} sendTime: 1694102357377 recipientId: 0 heroId: 2000 msgType: 1 isMultiLanguage: true } [INFO:2023-8-18 15:50:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ChatMsgPush <--- [INFO:2023-8-18 15:50:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 2 || 0 ChatMsgPush 255 1 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206101, "actEffect": [ { "additional":8742, "targetId":8, "multipleEffectNumReal":0, "additional3":743, "effectNum":743, "multipleEffectNum":0, "effectType":2, "additional2":743 }, { "additional":41206101, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206101 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:50:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206101[10006408] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 9485/11649 原来有盾: 0 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:743/743 本段飘:743 本段扣血:743 本段扣盾:0 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8742/11649 剩余盾: 0 [WARN:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206101 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:13 buffId:301001 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301001 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222331, "actEffect": [ { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":941, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":9775, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":7669, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":491, "multipleEffectNum":0, "effectType":2, "additional2":491 }, { "additional":6649, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":489, "multipleEffectNum":0, "effectType":2, "additional2":489 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42222331 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:50:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_130010713][4] 用 42222331[13004807] 是aoe 干了 对面一堆人 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 21 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9198/9198 原来有盾: 1453 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:941/941 本段飘:941 本段扣血:0 本段扣盾:941 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9198/9198 剩余盾: 512 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 8160/8160 原来有盾: 0 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:491/491 本段飘:491 本段扣血:491 本段扣盾:0 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7669/8160 剩余盾: 0 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7138/7138 原来有盾: 0 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:489/489 本段飘:489 本段扣血:489 本段扣盾:0 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6649/7138 剩余盾: 0 [WARN:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":16, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:16 buffId:301022 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301075 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done [INFO:2023-8-18 15:50:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 15:50:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 15:50:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 15:50:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 15:50:39]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:39]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 15:50:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 15:50:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 15:50:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.06683249771595 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 0 1 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 15:50:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:50:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 15:50:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 15:50:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:50:39]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 15:50:39]||||| Sender socketClient version=6 [INFO:2023-8-18 15:50:39]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 15:50:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-8-18 15:50:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 15:50:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066666249185801 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 1 1 [INFO:2023-8-18 15:50:39][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 15:50:39][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 15:50:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 15:50:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:50:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:51:20]<== Receiver Message, socketClient version=6,extId=20,cmd=4,status=0,size=127 [INFO:2023-8-18 15:51:20]<== Receiver Message, socketClient version=6,extId=55,cmd=3,status=0,size=86 [INFO:2023-8-18 15:51:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 473854 signature: chefTitle: 0 roleNum: 20 heroRate: 26 dungeonCount: 79 longWarCount: 0 serialLoginDays: 8 totalLoginDays: 55 heroCharCover: 2008 frame: 11110001 touchCountLeft: 5 registerTime: 1676361802 lastLogoutTime: 1693947553 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2008 lastUpdateTime: 1686681602 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-8-18 15:51:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-8-18 15:51:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 5 1 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 15:51:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 15:51:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62026011 progress: 55 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026012 progress: 55 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026013 progress: 55 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026014 progress: 55 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026015 progress: 55 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026016 progress: 55 reachTime: 0 isGainBonus: false } [INFO:2023-8-18 15:51:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2023-8-18 15:51:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 6 1 [INFO:2023-8-18 15:51:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:51:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 15:51:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:51:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:51:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:51:23]||||| Sender socketClient version=6 [INFO:2023-8-18 15:51:23]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 15:51:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:51:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:51:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.083457622677088 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 8 1 [INFO:2023-8-18 15:51:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2023-8-18 15:51:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-8-18 15:51:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-8-18 15:51:56]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-8-18 15:51:56]||||| Sender socketClient version=6 [INFO:2023-8-18 15:51:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 15:51:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:51:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 2 [INFO:2023-8-18 15:51:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 15:51:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 15:51:56]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 15:51:56]||||| Sender socketClient version=6 [INFO:2023-8-18 15:51:56]<== Receiver Message, socketClient version=6,extId=45,cmd=14,status=0,size=8 [INFO:2023-8-18 15:51:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:51:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-8-18 15:51:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.10006387531757 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 12 1 [INFO:2023-8-18 15:51:56]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=535 [INFO:2023-8-18 15:51:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208412 actEffect { targetId: 8 effectType: 2 effectNum: 1378 additional: 7364 additional2: 1378 additional3: 1378 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 19 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 20 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 21 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 22 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208412 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 331 additional: 7033 additional2: 331 additional3: 331 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205302 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 19 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 23 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 24 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 25 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 26 } } actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 17 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41205302 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41206102 actEffect { targetId: 8 effectType: 2 effectNum: 1177 additional: 5856 additional2: 1177 additional3: 1177 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41206102 } targetId: 8 } battleStep { actorType: 2 castorId: 1 actorId: 23 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 24 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 26 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222332 actEffect { targetId: 1 effectType: 2 effectNum: 1099 additional: 8099 additional2: 1099 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 1870 additional: 7905 additional2: 1870 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 1921 additional: 5748 additional2: 1921 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 1080 additional: 5569 additional2: 1080 additional3: 0 } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301004 duration: 3 id: 28 } } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 42222332 } targetId: 4 } isFinish: false } [INFO:2023-8-18 15:51:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 15:51:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.1334984190762 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 13 1 [INFO:2023-8-18 15:51:56][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208412, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1378, "additional":7364, "additional2":1378, "additional3":1378 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":19 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":20 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":21 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":22 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208412 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":331, "additional":7033, "additional2":331, "additional3":331 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205302, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":19 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":23 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":24 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":25 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":26 } }, { "targetId":3, "effectType":7, "effectNum":3, "additional":17 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41205302 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41206102, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1177, "additional":5856, "additional2":1177, "additional3":1177 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41206102 } ], "targetId":8 }, { "actorType":2, "castorId":1, "actorId":23, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":24, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":26, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222332, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1099, "additional":8099, "additional2":1099, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":1870, "additional":7905, "additional2":1870, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":1921, "additional":5748, "additional2":1921, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":1080, "additional":5569, "additional2":1080, "additional3":0 }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301004, "duration":3, "id":28 } }, { "targetId":8, "effectType":8, "effectNum":4, "additional":42222332 } ], "targetId":4 } ], "isFinish":false } } [INFO:2023-8-18 15:51:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-8-18 15:51:56][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-8-18 15:51:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208412, "actEffect": [ { "additional":7364, "targetId":8, "multipleEffectNumReal":0, "additional3":1378, "effectNum":1378, "multipleEffectNum":0, "effectType":2, "additional2":1378 }, { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208412, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 15:51:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-8-18 15:51:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:51:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 7 [INFO:2023-8-18 15:51:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208412 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 15:51:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208412[10009409] 是aoe 干了 对面一堆人 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8742/11649 原来有盾: 0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:172/1378 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8570/11649 剩余盾: 0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8570/11649 原来有盾: 0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:344/1378 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8398/11649 剩余盾: 0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8398/11649 原来有盾: 0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:516/1378 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8226/11649 剩余盾: 0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8226/11649 原来有盾: 0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:688/1378 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 8054/11649 剩余盾: 0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 8054/11649 原来有盾: 0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:860/1378 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-8-18 15:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7882/11649 剩余盾: 0 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7882/11649 原来有盾: 0 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1032/1378 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7710/11649 剩余盾: 0 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7710/11649 原来有盾: 0 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.125) -》 多段已飘:1204/1378 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7538/11649 剩余盾: 0 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7538/11649 原来有盾: 0 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1378/1378 本段飘:174 本段扣血:174 本段扣盾:0 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7364/11649 剩余盾: 0 [WARN:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 7 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41208412 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208412 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 7 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-8-18 15:51:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 15:52:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1378 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":7033, "targetId":8, "multipleEffectNumReal":0, "additional3":331, "effectNum":331, "multipleEffectNum":0, "effectType":2, "additional2":331 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7364/11649 原来有盾: 0 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:331/331 本段飘:331 本段扣血:331 本段扣盾:0 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 7033/11649 剩余盾: 0 [WARN:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 15:52:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step [INFO:2023-8-18 15:52:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-8-18 15:52:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:3][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/nnyy/nnyy6 [INFO:2023-8-18 15:52:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41205302, "actEffect": [ { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":21, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":22, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41205302, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 15:52:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2023-8-18 15:52:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10 [INFO:2023-8-18 15:52:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205302 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 15:52:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205302[10007709] 是aoe 干了 对面一堆人 [INFO:2023-8-18 15:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_nnyy_skill3_camera.prefab effect obj pool [INFO:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10 [INFO:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205302 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205302 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-8-18 15:52:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10 [INFO:2023-8-18 15:52:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 221 [INFO:2023-8-18 15:52:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 15:52:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step [INFO:2023-8-18 15:52:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-8-18 15:52:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainerhero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainermonster.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battlenormalskillview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206102, "actEffect": [ { "additional":5856, "targetId":8, "multipleEffectNumReal":0, "additional3":1177, "effectNum":1177, "multipleEffectNum":0, "effectType":2, "additional2":1177 }, { "additional":41206102, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 15:52:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:52:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 15:52:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206102 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206102[10006409] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 7033/11649 原来有盾: 0 [INFO:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.5) -》 多段已飘:588/1177 本段飘:588 本段扣血:588 本段扣盾:0 [INFO:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 6445/11649 剩余盾: 0 [INFO:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 6445/11649 原来有盾: 0 [INFO:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1177/1177 本段飘:589 本段扣血:589 本段扣盾:0 [INFO:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5856/11649 剩余盾: 0 [WARN:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206102 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 15:52:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 107 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":23, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:23 buffId:301001 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:24 buffId:301001 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:26 buffId:301001 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222332, "actEffect": [ { "additional":8099, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1099, "multipleEffectNum":0, "effectType":2, "additional2":1099 }, { "additional":7905, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1870, "multipleEffectNum":0, "effectType":3, "additional2":1870 }, { "additional":5748, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1921, "multipleEffectNum":0, "effectType":3, "additional2":1921 }, { "additional":5569, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1080, "multipleEffectNum":0, "effectType":2, "additional2":1080 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":28, "buffId":301004, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42222332, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42222332 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_130010713][4] 用 42222332[13004808] 是aoe 干了 对面一堆人 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9198/9198 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:219/1099 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8979/9198 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9775/9775 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:374/1870 本段飘:374 本段扣血:374 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9401/9775 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7669/8160 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:384/1921 本段飘:384 本段扣血:384 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7285/8160 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6649/7138 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:216/1080 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6433/7138 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 34 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8979/9198 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:438/1099 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8760/9198 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9401/9775 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:748/1870 本段飘:374 本段扣血:374 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9027/9775 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7285/8160 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:768/1921 本段飘:384 本段扣血:384 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6901/8160 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6433/7138 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:432/1080 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6217/7138 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8760/9198 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:657/1099 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8541/9198 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9027/9775 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1122/1870 本段飘:374 本段扣血:374 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8653/9775 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6901/8160 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:1152/1921 本段飘:384 本段扣血:384 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6517/8160 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6217/7138 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:648/1080 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6001/7138 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8541/9198 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:876/1099 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8322/9198 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8653/9775 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1495/1870 本段飘:373 本段扣血:373 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8280/9775 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6517/8160 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:1536/1921 本段飘:384 本段扣血:384 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6133/8160 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6001/7138 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:863/1080 本段飘:215 本段扣血:215 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5786/7138 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 46 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8322/9198 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1099/1099 本段飘:223 本段扣血:223 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8099/9198 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8280/9775 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1870/1870 本段飘:375 本段扣血:375 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7905/9775 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6133/8160 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:1921/1921 本段飘:385 本段扣血:385 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 5748/8160 剩余盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 5786/7138 原来有盾: 0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:1080/1080 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5569/7138 剩余盾: 0 [WARN:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_4_130010713][4] 用 42222332 ,令到 8[Monster_8_4_130010713][4] 增加了一个 buff [301004] [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_4_130010713][4] 使用技能 42222332 ,令到 8[Monster_8_4_130010713][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2023-8-18 15:52:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done [INFO:2023-8-18 15:52:11][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 15:52:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 15:52:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 15:52:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:52:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 15:52:11]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:11]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 15:52:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 15:52:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 15:52:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066749334335327 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 15 1 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 15:52:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 15:52:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 15:52:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:52:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 15:52:11]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:11]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 15:52:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-8-18 15:52:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 15:52:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066752251237631 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 16 1 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 15:52:11][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 15:52:11][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 15:52:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 15:52:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 15:52:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 15:52:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 15:52:11]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:11]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=306 [INFO:2023-8-18 15:52:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208410 actEffect { targetId: 8 effectType: 2 effectNum: 376 additional: 5480 additional2: 376 additional3: 376 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 224 additional: 5256 additional2: 224 additional3: 224 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 29 } } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 2 effectNum: 331 additional: 4925 additional2: 331 additional3: 331 } actEffect { targetId: 3 effectType: 7 effectNum: 4 additional: 17 } actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 25 } actEffect { targetId: 3 effectType: 7 effectNum: 5 additional: 17 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206100 actEffect { targetId: 8 effectType: 2 effectNum: 232 additional: 4693 additional2: 232 additional3: 232 } targetId: 8 } battleStep { actorType: 2 castorId: 8 actorId: 28 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 28 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222331 actEffect { targetId: 1 effectType: 2 effectNum: 532 additional: 7567 additional2: 532 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 477 additional: 7428 additional2: 477 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 479 additional: 5269 additional2: 479 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 981 additional: 4588 additional2: 981 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 8 actorId: 29 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } isFinish: false } [INFO:2023-8-18 15:52:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 15:52:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066757291555405 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 17 1 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208410, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":376, "additional":5480, "additional2":376, "additional3":376 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":224, "additional":5256, "additional2":224, "additional3":224 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":29 } } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":331, "additional":4925, "additional2":331, "additional3":331 }, { "targetId":3, "effectType":7, "effectNum":4, "additional":17 }, { "targetId":3, "effectType":6, "effectNum":0, "additional":25 }, { "targetId":3, "effectType":7, "effectNum":5, "additional":17 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206100, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":232, "additional":4693, "additional2":232, "additional3":232 } ], "targetId":8 }, { "actorType":2, "castorId":8, "actorId":28, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":28 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222331, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":532, "additional":7567, "additional2":532, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":477, "additional":7428, "additional2":477, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":479, "additional":5269, "additional2":479, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":981, "additional":4588, "additional2":981, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":8, "actorId":29, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208410, "actEffect": [ { "additional":5480, "targetId":8, "multipleEffectNumReal":0, "additional3":376, "effectNum":376, "multipleEffectNum":0, "effectType":2, "additional2":376 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208410 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208410[10009407] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5856/11649 原来有盾: 0 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:376/376 本段飘:376 本段扣血:376 本段扣盾:0 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5480/11649 剩余盾: 0 [WARN:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-8-18 15:52:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":5256, "targetId":8, "multipleEffectNumReal":0, "additional3":224, "effectNum":224, "multipleEffectNum":0, "effectType":2, "additional2":224 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5480/11649 原来有盾: 0 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:224/224 本段飘:224 本段扣血:224 本段扣盾:0 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5256/11649 剩余盾: 0 [WARN:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208300 ,令到 8[Monster_8_4_130010713][4] 增加了一个 buff [301022] [WARN:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":4925, "targetId":8, "multipleEffectNumReal":0, "additional3":331, "effectNum":331, "multipleEffectNum":0, "effectType":2, "additional2":331 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5256/11649 原来有盾: 0 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:82/331 本段飘:82 本段扣血:82 本段扣盾:0 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5174/11649 剩余盾: 0 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5174/11649 原来有盾: 0 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:164/331 本段飘:82 本段扣血:82 本段扣盾:0 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5092/11649 剩余盾: 0 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5092/11649 原来有盾: 0 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:246/331 本段飘:82 本段扣血:82 本段扣盾:0 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 5010/11649 剩余盾: 0 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 5010/11649 原来有盾: 0 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:331/331 本段飘:85 本段扣血:85 本段扣盾:0 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4925/11649 剩余盾: 0 [WARN:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [4],没效果看的是刷新数据和ui [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41205300 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301001] [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [5],没效果看的是刷新数据和ui [WARN:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 15:52:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206100, "actEffect": [ { "additional":4693, "targetId":8, "multipleEffectNumReal":0, "additional3":232, "effectNum":232, "multipleEffectNum":0, "effectType":2, "additional2":232 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206100 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206100[10006407] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 33 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4925/11649 原来有盾: 0 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:232/232 本段飘:232 本段扣血:232 本段扣盾:0 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4693/11649 剩余盾: 0 [WARN:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 15:52:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":28, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:28 buffId:301004 持续时间:2 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222331, "actEffect": [ { "additional":7567, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":532, "multipleEffectNum":0, "effectType":2, "additional2":532 }, { "additional":7428, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":477, "multipleEffectNum":0, "effectType":2, "additional2":477 }, { "additional":5269, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":479, "multipleEffectNum":0, "effectType":2, "additional2":479 }, { "additional":4588, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":981, "multipleEffectNum":0, "effectType":3, "additional2":981 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42222331 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_130010713][4] 用 42222331[13004807] 是aoe 干了 对面一堆人 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 21 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8099/9198 原来有盾: 0 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:532/532 本段飘:532 本段扣血:532 本段扣盾:0 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7567/9198 剩余盾: 0 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7905/9775 原来有盾: 0 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:477/477 本段飘:477 本段扣血:477 本段扣盾:0 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7428/9775 剩余盾: 0 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 5748/8160 原来有盾: 0 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:479/479 本段飘:479 本段扣血:479 本段扣盾:0 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 5269/8160 剩余盾: 0 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 5569/7138 原来有盾: 0 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:981/981 本段飘:981 本段扣血:981 本段扣盾:0 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 4588/7138 剩余盾: 0 [WARN:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:29 buffId:301022 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2023-8-18 15:52:15][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 15:52:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 15:52:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 15:52:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:52:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 15:52:15]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:16]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 15:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 15:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 15:52:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066742040216923 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 18 1 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 15:52:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 15:52:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 15:52:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:52:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 15:52:16]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:16]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 15:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2023-8-18 15:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 15:52:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066751040518284 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 19 1 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 15:52:16][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 15:52:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 15:52:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 15:52:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 15:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 15:52:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 15:52:16]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:16]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=324 [INFO:2023-8-18 15:52:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208410 actEffect { targetId: 8 effectType: 2 effectNum: 375 additional: 4318 additional2: 375 additional3: 375 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301041 duration: 2 id: 32 } } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 218 additional: 4100 additional2: 218 additional3: 218 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 33 } } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 2 effectNum: 222 additional: 3878 additional2: 222 additional3: 222 } actEffect { targetId: 3 effectType: 7 effectNum: 6 additional: 17 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206100 actEffect { targetId: 8 effectType: 2 effectNum: 229 additional: 3649 additional2: 229 additional3: 229 } targetId: 8 } battleStep { actorType: 2 castorId: 8 actorId: 28 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 28 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222331 actEffect { targetId: 1 effectType: 2 effectNum: 518 additional: 7049 additional2: 518 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 439 additional: 6989 additional2: 439 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 474 additional: 4795 additional2: 474 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 480 additional: 4108 additional2: 480 additional3: 0 } targetId: 4 } battleStep { actorType: 2 castorId: 8 actorId: 32 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 33 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 33 } targetId: 0 } isFinish: false } [INFO:2023-8-18 15:52:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 15:52:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066734835505486 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 20 1 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208410, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":375, "additional":4318, "additional2":375, "additional3":375 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301041, "duration":2, "id":32 } } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":218, "additional":4100, "additional2":218, "additional3":218 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":33 } } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":222, "additional":3878, "additional2":222, "additional3":222 }, { "targetId":3, "effectType":7, "effectNum":6, "additional":17 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206100, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":229, "additional":3649, "additional2":229, "additional3":229 } ], "targetId":8 }, { "actorType":2, "castorId":8, "actorId":28, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":28 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222331, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":518, "additional":7049, "additional2":518, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":439, "additional":6989, "additional2":439, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":474, "additional":4795, "additional2":474, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":480, "additional":4108, "additional2":480, "additional3":0 } ], "targetId":4 }, { "actorType":2, "castorId":8, "actorId":32, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":33, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":33 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208410, "actEffect": [ { "additional":4318, "targetId":8, "multipleEffectNumReal":0, "additional3":375, "effectNum":375, "multipleEffectNum":0, "effectType":2, "additional2":375 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":32, "buffId":301041, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208410 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208410[10009407] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4693/11649 原来有盾: 0 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:375/375 本段飘:375 本段扣血:375 本段扣盾:0 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4318/11649 剩余盾: 0 [WARN:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208410 ,令到 8[Monster_8_4_130010713][4] 增加了一个 buff [301041] [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 8 301041 effect/prefabs/battle_freeze.prefab [WARN:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_freeze.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_freeze.prefab effect obj pool [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2023-8-18 15:52:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":4100, "targetId":8, "multipleEffectNumReal":0, "additional3":218, "effectNum":218, "multipleEffectNum":0, "effectType":2, "additional2":218 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4318/11649 原来有盾: 0 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:218/218 本段飘:218 本段扣血:218 本段扣盾:0 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4100/11649 剩余盾: 0 [WARN:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208300 ,令到 8[Monster_8_4_130010713][4] 增加了一个 buff [301022] [WARN:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":3878, "targetId":8, "multipleEffectNumReal":0, "additional3":222, "effectNum":222, "multipleEffectNum":0, "effectType":2, "additional2":222 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":6, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4100/11649 原来有盾: 0 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:55/222 本段飘:55 本段扣血:55 本段扣盾:0 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 4045/11649 剩余盾: 0 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 4045/11649 原来有盾: 0 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:110/222 本段飘:55 本段扣血:55 本段扣盾:0 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3990/11649 剩余盾: 0 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3990/11649 原来有盾: 0 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:165/222 本段飘:55 本段扣血:55 本段扣盾:0 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3935/11649 剩余盾: 0 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3935/11649 原来有盾: 0 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:222/222 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3878/11649 剩余盾: 0 [WARN:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [6],没效果看的是刷新数据和ui [WARN:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 15:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206100, "actEffect": [ { "additional":3649, "targetId":8, "multipleEffectNumReal":0, "additional3":229, "effectNum":229, "multipleEffectNum":0, "effectType":2, "additional2":229 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206100 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206100[10006407] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 33 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3878/11649 原来有盾: 0 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:229/229 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3649/11649 剩余盾: 0 [WARN:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 15:52:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":28, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:28 buffId:301004 持续时间:1 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222331, "actEffect": [ { "additional":7049, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":518, "multipleEffectNum":0, "effectType":2, "additional2":518 }, { "additional":6989, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":439, "multipleEffectNum":0, "effectType":2, "additional2":439 }, { "additional":4795, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":474, "multipleEffectNum":0, "effectType":2, "additional2":474 }, { "additional":4108, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":480, "multipleEffectNum":0, "effectType":2, "additional2":480 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42222331 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_130010713][4] 用 42222331[13004807] 是aoe 干了 对面一堆人 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 21 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7567/9198 原来有盾: 0 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:518/518 本段飘:518 本段扣血:518 本段扣盾:0 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7049/9198 剩余盾: 0 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7428/9775 原来有盾: 0 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:439/439 本段飘:439 本段扣血:439 本段扣盾:0 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6989/9775 剩余盾: 0 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 5269/8160 原来有盾: 0 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:474/474 本段飘:474 本段扣血:474 本段扣盾:0 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 4795/8160 剩余盾: 0 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 4588/7138 原来有盾: 0 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:480/480 本段飘:480 本段扣血:480 本段扣盾:0 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 4108/7138 剩余盾: 0 [WARN:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":32, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":33, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:32 buffId:301041 持续时间:1 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:33 buffId:301022 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2023-8-18 15:52:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 15:52:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 15:52:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 15:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:52:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 15:52:20]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:20]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 15:52:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 15:52:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 15:52:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066748041659594 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1 [INFO:2023-8-18 15:52:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 15:52:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 15:52:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 15:52:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:52:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 15:52:20]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:20]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 15:52:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2023-8-18 15:52:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 15:52:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066731166094542 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1 [INFO:2023-8-18 15:52:21][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 15:52:21][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 15:52:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 15:52:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 15:52:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 15:52:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 15:52:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 15:52:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 15:52:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 15:52:21]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:21]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=585 [INFO:2023-8-18 15:52:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208411 actEffect { targetId: 1 effectType: 18 effectNum: 9682 additional: 7416 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301077 duration: 1 id: 35 } } actEffect { targetId: 1 effectType: 18 effectNum: 10166 additional: 7776 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208411 } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41208400 position: 1 CD: 0 } skillInfo { skillId: 41208401 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208402 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } } actEffect { targetId: 1 effectType: 20 effectNum: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 1 actorId: 41208402 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 36 additional: 1525 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 37 additional: 1525 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 38 additional: 1525 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 39 additional: 1525 } } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41208302 actEffect { targetId: 4 effectType: 4 effectNum: 3421 additional: 7138 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41208302 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41208302 additional2: 2 } actEffect { targetId: 2 effectType: 17 effectNum: 1466 additional: 5523 } targetId: 4 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 2 effectNum: 229 additional: 3420 additional2: 229 additional3: 229 } actEffect { targetId: 3 effectType: 7 effectNum: 7 additional: 17 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206101 actEffect { targetId: 8 effectType: 2 effectNum: 515 additional: 2905 additional2: 515 additional3: 515 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 41 } } actEffect { targetId: 4 effectType: 4 effectNum: 515 additional: 7138 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41206101 } targetId: 8 } battleStep { actorType: 2 castorId: 8 actorId: 28 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 28 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 32 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 41 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 36 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 37 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 38 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 38 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 39 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } isFinish: false } [INFO:2023-8-18 15:52:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 15:52:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066752541810274 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 24 1 [INFO:2023-8-18 15:52:21][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208411, "actEffect": [ { "targetId":1, "effectType":18, "effectNum":9682, "additional":7416 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301077, "duration":1, "id":35 } }, { "targetId":1, "effectType":18, "effectNum":10166, "additional":7776 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208411 }, { "targetId":1, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ] }, { "targetId":1, "effectType":20, "effectNum":0 } ], "targetId":1 }, { "actorType":1, "castorId":1, "actorId":41208402, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":36, "additional":1525 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":37, "additional":1525 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":38, "additional":1525 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":39, "additional":1525 } } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41208302, "actEffect": [ { "targetId":4, "effectType":4, "effectNum":3421, "additional":7138 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41208302 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41208302, "additional2":2 }, { "targetId":2, "effectType":17, "effectNum":1466, "additional":5523 } ], "targetId":4 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":229, "additional":3420, "additional2":229, "additional3":229 }, { "targetId":3, "effectType":7, "effectNum":7, "additional":17 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206101, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":515, "additional":2905, "additional2":515, "additional3":515 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":41 } }, { "targetId":4, "effectType":4, "effectNum":515, "additional":7138 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41206101 } ], "targetId":8 }, { "actorType":2, "castorId":8, "actorId":28, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":28 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":32, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":41, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":41 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":36, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":36 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":37, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":38, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":38 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":39, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":39 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 15:52:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-8-18 15:52:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208411, "actEffect": [ { "additional":7416, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9682, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301077, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":7776, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":10166, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":11, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41208411, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 15:52:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-8-18 15:52:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-8-18 15:52:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-8-18 15:52:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 3 ~ 3 [WARN:2023-8-18 15:52:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [WARN:2023-8-18 15:52:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 6 ~ 7 [INFO:2023-8-18 15:52:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208411 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208411[10009408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":7416, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9682, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301077, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":7776, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":10166, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":11, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208411, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "skills": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}1 血量上限更新 -》 前:7049/9198 后:7416/9682 [WARN:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208411 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301077] [WARN:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 3 3 [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}1 血量上限更新 -》 前:7416/9682 后:7776/10166 [WARN:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 3 3 [WARN:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41208411 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301076],不提示id不需要播放效果 [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208411 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [WARN:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 6 7 [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:1 skillCount:4 [WARN:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 6 7 [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(false) -> id:1 原皮肤:100085 新皮肤:100083 原spine:100094_ylxy_xuyuan 新spine:100087_ylxy_xuyuan [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-8-18 15:52:22][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2023-8-18 15:52:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208402, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":36, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":37, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":38, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":39, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 15:52:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 15:52:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2023-8-18 15:52:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208402 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 15:52:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208402[10008709] 是aoe 干了 对面一堆人 [INFO:2023-8-18 15:52:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool [INFO:2023-8-18 15:52:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2023-8-18 15:52:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 15:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2023-8-18 15:52:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-8-18 15:52:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2023-8-18 15:52:25][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 15:52:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-8-18 15:52:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-8-18 15:52:25][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 15:52:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-8-18 15:52:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2023-8-18 15:52:25][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 15:52:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2023-8-18 15:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2023-8-18 15:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 15:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 15:52:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2023-8-18 15:52:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-8-18 15:52:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100088_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:28][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/ko/speech/character/audiogongyong/basis/tsj/tsj6 [INFO:2023-8-18 15:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41208302, "actEffect": [ { "additional":7138, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3421, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41208302, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":41208302, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":2 }, { "additional":5523, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1466, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 15:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 15:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2023-8-18 15:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-8-18 15:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 4 ~ 4 [INFO:2023-8-18 15:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208302 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 15:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208302[10008809] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-8-18 15:52:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tsj_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_tsj_skill3_camera.prefab effect obj pool [INFO:2023-8-18 15:52:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2023-8-18 15:52:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}复活帧来了 [INFO:2023-8-18 15:52:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220 [INFO:2023-8-18 15:52:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 290 [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":7138, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3421, "multipleEffectNum":0, "effectType":4, "additional2":0 } [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208302, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208302, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":2 } [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":5523, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1466, "multipleEffectNum":0, "effectType":17, "additional2":0 } [WARN:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 原来有 4108 血 [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 被补了 3421 血 [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 剩余 7138 血 [WARN:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41208302 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41208302 ,令到 2[MyRole_2_2][2] 减少 技能CD,具体哪个技能没有说 [WARN:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 4 4 [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 用 41208302 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6989/9775 原来有盾: 1525 [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1466/1466 本段飘:1466 本段扣血:1466 本段扣盾:0 [INFO:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5523/9775 剩余盾: 1525 [WARN:2023-8-18 15:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 4 4 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":3420, "targetId":8, "multipleEffectNumReal":0, "additional3":229, "effectNum":229, "multipleEffectNum":0, "effectType":2, "additional2":229 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":7, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3649/11649 原来有盾: 0 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:57/229 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3592/11649 剩余盾: 0 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3592/11649 原来有盾: 0 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:114/229 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3535/11649 剩余盾: 0 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3535/11649 原来有盾: 0 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:171/229 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-8-18 15:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3478/11649 剩余盾: 0 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3478/11649 原来有盾: 0 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:229/229 本段飘:58 本段扣血:58 本段扣盾:0 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 3420/11649 剩余盾: 0 [WARN:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [7],没效果看的是刷新数据和ui [WARN:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206101, "actEffect": [ { "additional":2905, "targetId":8, "multipleEffectNumReal":0, "additional3":515, "effectNum":515, "multipleEffectNum":0, "effectType":2, "additional2":515 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":7138, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":515, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41206101, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 3 [WARN:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206101 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206101[10006408] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 3420/11649 原来有盾: 0 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:515/515 本段飘:515 本段扣血:515 本段扣盾:0 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2905/11649 剩余盾: 0 [WARN:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41206101 ,令到 8[Monster_8_4_130010713][4] 增加了一个 buff [301021] [WARN:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 3 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 原来有 7138 血 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 被补了 515 血 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 剩余 7138 血 [WARN:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 3 [WARN:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206101 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":28, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:28 buffId:301004 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-8-18 15:52:37][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_130010713][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":32, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":36, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":38, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":39, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:32 buffId:301041 [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:41 buffId:301021 [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:36 buffId:301075 [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:37 buffId:301075 [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:38 buffId:301075 [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:39 buffId:301075 [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2023-8-18 15:52:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 15:52:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 15:52:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 15:52:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:52:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 15:52:38]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:38]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 15:52:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 15:52:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 15:52:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.2002537548542 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 26 1 [INFO:2023-8-18 15:52:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 15:52:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 2 [INFO:2023-8-18 15:52:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 15:52:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:52:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 15:52:38]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:38]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 15:52:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2023-8-18 15:52:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 15:52:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.26701687648892 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 28 1 [INFO:2023-8-18 15:52:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 15:52:38][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 15:52:38][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 15:52:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 15:52:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 15:52:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 15:52:38]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 15:52:38]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:38]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=392 [INFO:2023-8-18 15:52:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208402 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 42 additional: 1525 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 43 additional: 1525 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 44 additional: 1525 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 45 additional: 1525 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208402 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 216 additional: 2689 additional2: 216 additional3: 216 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 46 } } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 2 effectNum: 225 additional: 2464 additional2: 225 additional3: 225 } actEffect { targetId: 3 effectType: 7 effectNum: 8 additional: 17 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206100 actEffect { targetId: 8 effectType: 2 effectNum: 246 additional: 2218 additional2: 246 additional3: 246 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 48 } } targetId: 8 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 46 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 46 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 48 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 48 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 42 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 43 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 43 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 44 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 45 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 45 } targetId: 0 } isFinish: false } [INFO:2023-8-18 15:52:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 15:52:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066659666597843 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 29 1 [INFO:2023-8-18 15:52:38][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208402, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":42, "additional":1525 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":43, "additional":1525 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":44, "additional":1525 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":45, "additional":1525 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208402 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":216, "additional":2689, "additional2":216, "additional3":216 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":46 } } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":225, "additional":2464, "additional2":225, "additional3":225 }, { "targetId":3, "effectType":7, "effectNum":8, "additional":17 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206100, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":246, "additional":2218, "additional2":246, "additional3":246 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":48 } } ], "targetId":8 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":46, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":46 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":48, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":48 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":42, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":43, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":43 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":44, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":45, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":45 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-8-18 15:52:38][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2023-8-18 15:52:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208402, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":42, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":43, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":44, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1525, "duration":1, "id":45, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208402, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 15:52:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-8-18 15:52:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2023-8-18 15:52:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208402 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 15:52:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208402[10008709] 是aoe 干了 对面一堆人 [INFO:2023-8-18 15:52:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2023-8-18 15:52:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 15:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-8-18 15:52:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-8-18 15:52:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2023-8-18 15:52:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-8-18 15:52:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2023-8-18 15:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208402 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 15:52:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2023-8-18 15:52:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 15:52:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":2689, "targetId":8, "multipleEffectNumReal":0, "additional3":216, "effectNum":216, "multipleEffectNum":0, "effectType":2, "additional2":216 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2905/11649 原来有盾: 0 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:216/216 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2689/11649 剩余盾: 0 [WARN:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208300 ,令到 8[Monster_8_4_130010713][4] 增加了一个 buff [301022] [WARN:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 15:52:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":2464, "targetId":8, "multipleEffectNumReal":0, "additional3":225, "effectNum":225, "multipleEffectNum":0, "effectType":2, "additional2":225 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":8, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2689/11649 原来有盾: 0 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:56/225 本段飘:56 本段扣血:56 本段扣盾:0 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2633/11649 剩余盾: 0 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2633/11649 原来有盾: 0 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:112/225 本段飘:56 本段扣血:56 本段扣盾:0 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2577/11649 剩余盾: 0 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2577/11649 原来有盾: 0 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:168/225 本段飘:56 本段扣血:56 本段扣盾:0 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2521/11649 剩余盾: 0 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2521/11649 原来有盾: 0 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:225/225 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2464/11649 剩余盾: 0 [WARN:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [8],没效果看的是刷新数据和ui [WARN:2023-8-18 15:52:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 15:52:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step [INFO:2023-8-18 15:52:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-8-18 15:52:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206100, "actEffect": [ { "additional":2218, "targetId":8, "multipleEffectNumReal":0, "additional3":246, "effectNum":246, "multipleEffectNum":0, "effectType":2, "additional2":246 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 15:52:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:52:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 15:52:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206100 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206100[10006407] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 33 [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2464/11649 原来有盾: 0 [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:246/246 本段飘:246 本段扣血:246 本段扣盾:0 [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2218/11649 剩余盾: 0 [WARN:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41206100 ,令到 8[Monster_8_4_130010713][4] 增加了一个 buff [301021] [WARN:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-8-18 15:52:47][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_130010713][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":46, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":48, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":42, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":43, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":45, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:46 buffId:301022 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:48 buffId:301021 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:42 buffId:301075 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:43 buffId:301075 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:44 buffId:301075 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:45 buffId:301075 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done [INFO:2023-8-18 15:52:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 15:52:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 15:52:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 15:52:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:52:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 15:52:48]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:48]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 15:52:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 15:52:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 15:52:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066656958311796 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 30 1 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 15:52:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 15:52:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 15:52:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:52:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 15:52:48]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:48]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 15:52:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2023-8-18 15:52:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 15:52:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066756915301085 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 31 1 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 15:52:48][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 15:52:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 15:52:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 15:52:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 15:52:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 15:52:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 15:52:48]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:48]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=804 [INFO:2023-8-18 15:52:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208400 actEffect { targetId: 8 effectType: 3 effectNum: 460 additional: 1758 additional2: 460 additional3: 460 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 221 additional: 1537 additional2: 221 additional3: 221 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41205302 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 49 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 50 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 51 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 52 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 53 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 54 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 55 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 56 } } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 53 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 57 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 54 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 58 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 55 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 59 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 56 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 60 } } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 57 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 61 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 58 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 62 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 59 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 63 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 60 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 64 } } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 61 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 65 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 62 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 66 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 63 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 67 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 64 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 68 } } actEffect { targetId: 3 effectType: 7 effectNum: 9 additional: 17 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41205302 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41206102 actEffect { targetId: 8 effectType: 2 effectNum: 1196 additional: 341 additional2: 1196 additional3: 1196 } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 70 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41206102 } targetId: 8 } battleStep { actorType: 2 castorId: 1 actorId: 49 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 49 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 65 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 65 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 50 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 50 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 66 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 66 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 52 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 52 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 68 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 68 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 70 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 70 } targetId: 0 } isFinish: false } [INFO:2023-8-18 15:52:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 15:52:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066755749285221 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208400, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":460, "additional":1758, "additional2":460, "additional3":460 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":221, "additional":1537, "additional2":221, "additional3":221 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41205302, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":49 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":50 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":51 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":52 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":53 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":54 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":55 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":56 } }, { "targetId":1, "effectType":6, "effectNum":1, "additional":53 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":57 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":54 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":58 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":55 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":59 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":56 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":60 } }, { "targetId":1, "effectType":6, "effectNum":1, "additional":57 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":61 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":58 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":62 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":59 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":63 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":60 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":64 } }, { "targetId":1, "effectType":6, "effectNum":1, "additional":61 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":65 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":62 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":66 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":63 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":67 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":64 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":68 } }, { "targetId":3, "effectType":7, "effectNum":9, "additional":17 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41205302 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41206102, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1196, "additional":341, "additional2":1196, "additional3":1196 }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":70 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41206102 } ], "targetId":8 }, { "actorType":2, "castorId":1, "actorId":49, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":49 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":65, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":65 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":50, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":50 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":66, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":66 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":52, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":52 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":68, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":68 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":70, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":70 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208400, "actEffect": [ { "additional":1758, "targetId":8, "multipleEffectNumReal":0, "additional3":460, "effectNum":460, "multipleEffectNum":0, "effectType":3, "additional2":460 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208400 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208400[10008707] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0138a13668 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2218/11649 原来有盾: 0 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:138/460 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 2080/11649 剩余盾: 0 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 2080/11649 原来有盾: 0 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:276/460 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1942/11649 剩余盾: 0 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1942/11649 原来有盾: 0 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:460/460 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1758/11649 剩余盾: 0 [WARN:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":1537, "targetId":8, "multipleEffectNumReal":0, "additional3":221, "effectNum":221, "multipleEffectNum":0, "effectType":2, "additional2":221 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1758/11649 原来有盾: 0 [INFO:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:221/221 本段飘:221 本段扣血:221 本段扣盾:0 [INFO:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1537/11649 剩余盾: 0 [WARN:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-8-18 15:52:50][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/nnyy/nnyy6 [INFO:2023-8-18 15:52:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0138a13668 [INFO:2023-8-18 15:52:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41205302, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":53, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":54, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":55, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":56, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":57, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":58, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":59, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":60, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":61, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":62, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":63, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":64, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":9, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41205302, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 15:52:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 34 [WARN:2023-8-18 15:52:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 34 [INFO:2023-8-18 15:52:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205302 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 15:52:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205302[10007709] 是aoe 干了 对面一堆人 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 34 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}3[MyRole_3_3][3] 用 41205302 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301006] [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205302 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [9],没效果看的是刷新数据和ui [INFO:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205302 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-8-18 15:52:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 34 [INFO:2023-8-18 15:52:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:52:53]bigbg/bufficon/aim.png instance: @72ms [INFO:2023-8-18 15:52:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 221 [INFO:2023-8-18 15:52:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 15:52:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2023-8-18 15:52:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-8-18 15:52:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206102, "actEffect": [ { "additional":341, "targetId":8, "multipleEffectNumReal":0, "additional3":1196, "effectNum":1196, "multipleEffectNum":0, "effectType":2, "additional2":1196 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41206102, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 15:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 15:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-8-18 15:52:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206102 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206102[10006409] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1537/11649 原来有盾: 0 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.5) -》 多段已飘:598/1196 本段飘:598 本段扣血:598 本段扣盾:0 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 939/11649 剩余盾: 0 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 939/11649 原来有盾: 0 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1196/1196 本段飘:598 本段扣血:598 本段扣盾:0 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 341/11649 剩余盾: 0 [WARN:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41206102 ,令到 8[Monster_8_4_130010713][4] 增加了一个 buff [301021] [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206102 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 107 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":49, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":65, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":50, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":66, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":52, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":68, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:49 buffId:301001 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:65 buffId:301006 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:50 buffId:301001 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:66 buffId:301006 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:52 buffId:301001 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:68 buffId:301006 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-8-18 15:52:57][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_130010713][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":70, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:70 buffId:301021 [INFO:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2023-8-18 15:52:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 15:52:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 15:52:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 15:52:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:52:58]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 15:52:58]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:58]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 15:52:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 15:52:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 15:52:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.06674724817276 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 34 1 [INFO:2023-8-18 15:52:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 15:52:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 15:52:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 15:52:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:52:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 15:52:58]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:58]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 15:52:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2023-8-18 15:52:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 15:52:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066733460873365 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 35 1 [INFO:2023-8-18 15:52:58][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 15:52:58][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 15:52:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 15:52:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:52:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 15:52:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 15:52:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 15:52:58]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 15:52:58]||||| Sender socketClient version=6 [INFO:2023-8-18 15:52:58]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=128 [INFO:2023-8-18 15:52:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208400 actEffect { targetId: 8 effectType: 2 effectNum: 316 additional: 25 additional2: 316 additional3: 316 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301041 duration: 2 id: 71 } } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 8 effectType: 2 effectNum: 216 additional: 0 additional2: 216 additional3: 216 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 71 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-8-18 15:52:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 15:52:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.0667744576931 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 36 1 [INFO:2023-8-18 15:52:58][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208400, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":316, "additional":25, "additional2":316, "additional3":316 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301041, "duration":2, "id":71 } } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":216, "additional":0, "additional2":216, "additional3":216 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":71 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208400, "actEffect": [ { "additional":25, "targetId":8, "multipleEffectNumReal":0, "additional3":316, "effectNum":316, "multipleEffectNum":0, "effectType":2, "additional2":316 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":71, "buffId":301041, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208400 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208400[10008707] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:52:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0138a13668 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 341/11649 原来有盾: 0 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:94/316 本段飘:94 本段扣血:94 本段扣盾:0 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 247/11649 剩余盾: 0 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 247/11649 原来有盾: 0 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:188/316 本段飘:94 本段扣血:94 本段扣盾:0 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 153/11649 剩余盾: 0 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 153/11649 原来有盾: 0 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:316/316 本段飘:128 本段扣血:128 本段扣盾:0 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 25/11649 剩余盾: 0 [WARN:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208400 ,令到 8[Monster_8_4_130010713][4] 增加了一个 buff [301041] [WARN:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208300, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":216, "effectNum":216, "multipleEffectNum":0, "effectType":2, "additional2":216 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 15:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 8[Monster_8_4_130010713][4] 一下 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 25/11649 原来有盾: 0 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:216/216 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/11649 剩余盾: 0 [WARN:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":71, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_130010713][4] 覆盖移除了一个 buff[301036],不提示id不需要播放效果 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_130010713][4] 覆盖移除了一个 buff[301041],不提示id不需要播放效果 [INFO:2023-8-18 15:53:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0138a13668 [WARN:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 15:53:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2023-8-18 15:53:0][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 15:53:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 15:53:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 15:53:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:53:0]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 15:53:0]||||| Sender socketClient version=6 [INFO:2023-8-18 15:53:0]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 15:53:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-8-18 15:53:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 15:53:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066586375236511 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 38 1 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-8-18 15:53:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 15:53:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 15:53:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:53:0]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 15:53:0]||||| Sender socketClient version=6 [INFO:2023-8-18 15:53:0]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 15:53:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 8 [INFO:2023-8-18 15:53:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 15:53:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06685945764184 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 39 1 [INFO:2023-8-18 15:53:0][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 15:53:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2023-8-18 15:53:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-8-18 15:53:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:53:0]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-8-18 15:53:0]||||| Sender socketClient version=6 [INFO:2023-8-18 15:53:0]<== Receiver Message, socketClient version=6,extId=11,cmd=1,status=0,size=17 [INFO:2023-8-18 15:53:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 309 } [INFO:2023-8-18 15:53:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-8-18 15:53:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 40 1 [INFO:2023-8-18 15:53:0][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 15:53:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_130010713 [INFO:2023-8-18 15:53:1]<== Receiver Message, socketClient version=6,extId=45,cmd=3,status=0,size=48 [INFO:2023-8-18 15:53:1]<== Receiver Message, socketClient version=6,extId=10,cmd=1,status=0,size=27 [INFO:2023-8-18 15:53:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 12 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 12 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 157 hasFinished: false donCount: 0 } [INFO:2023-8-18 15:53:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-8-18 15:53:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 41 1 [INFO:2023-8-18 15:53:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300011 count: 2602 lastUseTime: 1662023509682 composeCount: 0 } [INFO:2023-8-18 15:53:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 15:53:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 42 1 [INFO:2023-8-18 15:53:1]<== Receiver Message, socketClient version=6,extId=10,cmd=1,status=0,size=27 [INFO:2023-8-18 15:53:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300011 count: 2658 lastUseTime: 1662023509682 composeCount: 0 } [INFO:2023-8-18 15:53:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 15:53:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 43 1 [INFO:2023-8-18 15:53:1]<== Receiver Message, socketClient version=6,extId=20,cmd=42,status=0,size=12 [INFO:2023-8-18 15:53:1]<== Receiver Message, socketClient version=6,extId=11,cmd=1,status=0,size=18 [INFO:2023-8-18 15:53:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 474034 [INFO:2023-8-18 15:53:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-8-18 15:53:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 44 1 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 15:53:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 15:53:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 2400 count: 14720 } [INFO:2023-8-18 15:53:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-8-18 15:53:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 45 1 [INFO:2023-8-18 15:53:1][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-8-18 15:53:2]<== Receiver Message, socketClient version=6,extId=31,cmd=5,status=0,size=237 [INFO:2023-8-18 15:53:2]<== Receiver Message, socketClient version=6,extId=4,cmd=3,status=0,size=8 [INFO:2023-8-18 15:53:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 180 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 firstBonus { materilType: 1 materilId: 11300011 change: 50 } dropBonus { materilType: 2 materilId: 2 change: 2400 } dropBonus { materilType: 1 materilId: 11300011 change: 56 } newBarrier { dungeonId: 130001 barrierId: 130001081 star: -1 hasGetBonus: bestFightRound: 0 } exExp: 2880 hasGetBonus: allDamage: 15167 itemAdditionShow { eachItemAddition { materilType: 3 materilId: 0 change: 60 } eachItemAddition { materilType: 2 materilId: 2 change: 700 } itemAdditionShowGroup { groupId: 1 source { isFromHero: false id: 8 heroId: 0 num: 0 isRate: false } } itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2084 num: 20 isRate: true } source { isFromHero: false id: 7 heroId: 0 num: 0 isRate: false } } itemAdditionShowGroup { groupId: 7 source { isFromHero: false id: 6 heroId: 0 num: 0 isRate: false } } } teamDamage { teamTypeId: 1 teamDamage: 15167 teamGetDamage: 13737 unitDamages { position: 1 damage: 7765 getDamage: 3090 unqiueId: 6620003 } unitDamages { position: 2 damage: 1737 getDamage: 4252 unqiueId: 6620002 } unitDamages { position: 3 damage: 1327 getDamage: 3365 unqiueId: 6620005 } unitDamages { position: 4 damage: 4338 getDamage: 3030 unqiueId: 6620006 } } [INFO:2023-8-18 15:53:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-8-18 15:53:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 46 1 [INFO:2023-8-18 15:53:2][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"15167", "teamGetDamage":"13737", "unitDamages": [ { "position":1, "damage":"7765", "getDamage":"3090", "unqiueId":"6620003" }, { "position":2, "damage":"1737", "getDamage":"4252", "unqiueId":"6620002" }, { "position":3, "damage":"1327", "getDamage":"3365", "unqiueId":"6620005" }, { "position":4, "damage":"4338", "getDamage":"3030", "unqiueId":"6620006" } ] } [INFO:2023-8-18 15:53:2][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-8-18 15:53:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:53:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-8-18 15:53:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 1.1681036762893 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 47 1 [INFO:2023-8-18 15:53:2][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-8-18 15:53:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:53:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:53:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:53:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2023-8-18 15:53:4][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2023-8-18 15:53:4][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 130001071 0 [INFO:2023-8-18 15:53:4][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2023-8-18 15:53:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:4][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-8-18 15:53:4][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-8-18 15:53:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-8-18 15:53:5][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100064_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:40]GameDevice isFront = False [INFO:2023-8-18 15:53:40]GameDevice isFront = True [INFO:2023-8-18 15:53:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 15:53:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:53:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 15:53:42]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 15:53:42]||||| Sender socketClient version=6 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 15:53:42]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 15:53:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 15:53:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:53:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:53:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.11401645839214 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 51 1 [INFO:2023-8-18 15:53:42][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 13; 130001071 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2023-8-18 15:53:42][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2023-8-18 15:53:42][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-8-18 15:53:42][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220003 [INFO:2023-8-18 15:53:42][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 15:53:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:53:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:53:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:53:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:53:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:53:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:53:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:53:43]DestroyUnusedResources:475,4,time=,paths: [INFO:2023-8-18 15:53:43][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 15:53:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btncomment.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbbarriersetinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab instance: @63ms [INFO:2023-8-18 15:53:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:43][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 15:53:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview_pull.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivitybarriersetinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivityheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promofbmulrewardcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 15:53:43][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:53:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:53:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:53:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:53:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:53:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:53:53][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:53:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:53:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 52 2 当前队列数量= 1 [INFO:2023-8-18 15:53:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-8-18 15:53:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 id: 130001081 [INFO:2023-8-18 15:53:56]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-8-18 15:53:56]||||| Sender socketClient version=6 [INFO:2023-8-18 15:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:56]<== Receiver Message, socketClient version=6,extId=52,cmd=2,status=0,size=663 [INFO:2023-8-18 15:53:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 14705 name: ljy3 level: 32 type: 1 logoutTime: 1693846451031 cd: 0 hero { heroId: 570002 heroTypeIdx: 2039 level: 5 rank: 1 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } skinId: 100041 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 21201 name: W W level: 10 type: 1 logoutTime: 1693845270388 cd: 0 hero { heroId: 1020024 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 103704 name: ljy7 level: 15 type: 1 logoutTime: 1693356329000 cd: 0 hero { heroId: 6670005 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 103201 name: ljy6 level: 17 type: 1 logoutTime: 1693058280000 cd: 0 hero { heroId: 6620009 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 105702 name: ljy21 level: 8 type: 1 logoutTime: 1692075283000 cd: 0 hero { heroId: 7220002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 23702 name: 이승규 level: 60 type: 2 logoutTime: 1691930327000 cd: 0 hero { heroId: 1320002 heroTypeIdx: 2000 level: 60 rank: 3 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 20205 name: ljy10 level: 50 type: 2 logoutTime: 0 cd: 0 hero { heroId: 920005 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 26202 name: 伊芫络 level: 60 type: 2 logoutTime: 1693845389148 cd: 0 hero { heroId: 1570004 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2023-8-18 15:53:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-8-18 15:53:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 52 2 所需时间单位秒 = 0.15350916981697 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 54 1 [INFO:2023-8-18 15:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100088_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100064_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2023-8-18 15:53:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2023-8-18 15:53:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 130001 barrierId: 130001081 formationId: 1 useDouble: false isQuickBattle: false [INFO:2023-8-18 15:53:57]==> Sender Auto Serialize Message,extId=31,cmd=19,size=24 [INFO:2023-8-18 15:53:57]||||| Sender socketClient version=6 [INFO:2023-8-18 15:53:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:53:57]<== Receiver Message, socketClient version=6,extId=31,cmd=19,status=0,size=15 [INFO:2023-8-18 15:53:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 130010813 triggerId: 39 [INFO:2023-8-18 15:53:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2023-8-18 15:53:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.43384008482099 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 55 1 [INFO:2023-8-18 15:53:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-8-18 15:53:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-8-18 15:53:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-8-18 15:53:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:57]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-8-18 15:53:57]||||| Sender socketClient version=6 [INFO:2023-8-18 15:53:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:53:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:53:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:53:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:53:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12230 isShaping:false skinId:130050 otherSkillId:nil skills:[42122301,42122302,0] otherSkills:null allSkillActions:[13005108,13005107] allNormalActions:{} [INFO:2023-8-18 15:53:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12230 isShaping:false skinId:130050 otherSkillId:nil skills:[42122301,42122302,0] otherSkills:null allSkillActions:[13005108,13005107] allNormalActions:{} [INFO:2023-8-18 15:53:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12230 isShaping:false skinId:130050 otherSkillId:nil skills:[42122301,42122302,0] otherSkills:null allSkillActions:[13005108,13005107] allNormalActions:{} [INFO:2023-8-18 15:53:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22233 isShaping:false skinId:130053 otherSkillId:nil skills:[42222331,42222332,42222333,42222334] otherSkills:null allSkillActions:[13004808,13004807,13004809] allNormalActions:{} [INFO:2023-8-18 15:53:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22233 isShaping:false skinId:130053 otherSkillId:nil skills:[42222331,42222332,42222333,42222334] otherSkills:null allSkillActions:[13004808,13004807,13004809] allNormalActions:{} [INFO:2023-8-18 15:53:57][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220003 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 15:53:57][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 15:53:57][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 15:53:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:53:57][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:53:57]<== Receiver Message, socketClient version=6,extId=46,cmd=2,status=0,size=8 [INFO:2023-8-18 15:53:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:53:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-8-18 15:53:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.067417539656162 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 56 1 [INFO:2023-8-18 15:53:58][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:53:58][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:53:58][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:53:58]DestroyUnusedResources:69,4,time=,paths: [INFO:2023-8-18 15:53:58][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220003 [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_1,加载的特效[总数=]13,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-8-18 15:53:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2023-8-18 15:53:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene' frameworkext/scene/SceneBase:116: in function 'onEnter' logic/scene/SceneMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2083_2,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_tsj_skill2.prefab","effect\/prefabs\/hit_tsj_skill1.prefab","effect\/prefabs\/show_tsj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2053_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_nnyy_skill1.prefab","effect\/prefabs\/show_nnyy_skill3.prefab","effect\/prefabs\/show_nnyy_skill2.prefab","effect\/prefabs\/show_nnyy_skill1.prefab","effect\/prefabs\/atk_nnyy_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2061_4,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_niangao_skill1.prefab","effect\/prefabs\/hit_niangao_skill2.prefab","effect\/prefabs\/show_niangao_skill3.prefab","effect\/prefabs\/atk_niangao_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010813_1_12230,加载的特效[总数=]5,路径=["effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010813_2_12230,加载的特效[总数=]5,路径=["effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010813_3_12230,加载的特效[总数=]5,路径=["effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010813_4_22233,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=130010813_999_22233,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 15:53:58][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-8-18 15:53:58][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 130001081 0 [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_scenehight.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_gradient-day.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves3.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/material/water-pro_s27.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_moon_1.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_near.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_s-front.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_sky.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/fbx/g-s27_terrain.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_effect_glow03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_effect_guang_c2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_ground_01.tga isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01-amin01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01-amin02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_ground_01-t.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_gy_01.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_gy_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_gy02.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_gy_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_obj_01.tga isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-a50.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-anim01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-anim02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-t2753.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_obj_01-t2754.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/texture/g-s27_sky_01.tga isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2455.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2457.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2458.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/g-s27_sky_01-t2459.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/s-effect_g-s27.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/s-effect_g-s27-01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s27_hthy/materials/s-effect_g-s27-2766.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_oother_002_01.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_02.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_02.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_003_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_04.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_ui_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_trail_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_250.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_001_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:18 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_glow_jgt_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_020_da01.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_tsj_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_057.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_122.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_122_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_tsj_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_076.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_076_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_243.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_243_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_244.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_244_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tsj_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_nnyy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_mask_001.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_02.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_238.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_238_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_239.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_239_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/show_nnyy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_168.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_168_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_nnyy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_niangao_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_niangao_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_21.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_22.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_23.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_24.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_038.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_038_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_042.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_042.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_niangao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_niangao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130051_shuiyuegexiaoguai_d_guaiwu/130051_shuiyuegexiaoguai_d_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130051_shuiyuegexiaoguai_d_guaiwu/130051_shuiyuegexiaoguai_d_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130051_shuiyuegexiaoguai_d_guaiwu/130051_shuiyuegexiaoguai_d_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_shuiyuegexiaoguai_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_015_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_073.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_073_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_038_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_076_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130048_shiyan5_guaiwu/130048_shiyan5_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130048_shiyan5_guaiwu/130048_shiyan5_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130048_shiyan5_guaiwu/130048_shiyan5_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_016_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_170.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_170_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shiyan5_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dezhoupaji_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shiyan5_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shiyan5_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/lu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_006_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shiyan5_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shiyan5_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_001_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_003_am_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shiyan5_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:58]scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_stage.prefab instance: @286ms [INFO:2023-8-18 15:53:58][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220003 [INFO:2023-8-18 15:53:58][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-8-18 15:53:58]scene/pj-g_scene_prefab/g-s27_hthy/g-s27_hthy_p.prefab instance: @203ms [INFO:2023-8-18 15:53:58][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22000301个地图区域]加载完毕! [INFO:2023-8-18 15:53:58][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的模型 [INFO:2023-8-18 15:53:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2023-8-18 15:53:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"] [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的头顶ui [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的头顶ui [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的头顶ui [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的头顶ui [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的模型 [INFO:2023-8-18 15:53:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_tsj_skill2.prefab effect obj pool create effect/prefabs/hit_tsj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_tsj_skill3.prefab effect obj pool [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_tsj_skill2.prefab","effect\/prefabs\/hit_tsj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_tsj_skill3.prefab"] [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的模型 [INFO:2023-8-18 15:53:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_nnyy_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_nnyy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_nnyy_skill2.prefab effect obj pool create effect/prefabs/show_nnyy_skill3.prefab effect obj pool create effect/prefabs/atk_nnyy_skill1.prefab effect obj pool [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_nnyy_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_nnyy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_nnyy_skill2.prefab","effect\/prefabs\/show_nnyy_skill3.prefab","effect\/prefabs\/atk_nnyy_skill1.prefab"] [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的模型 [INFO:2023-8-18 15:53:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_niangao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_niangao_skill1.prefab effect obj pool create effect/prefabs/show_niangao_skill3.prefab effect obj pool create effect/prefabs/hit_niangao_skill2.prefab effect obj pool [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_niangao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_niangao_skill1.prefab","effect\/prefabs\/show_niangao_skill3.prefab","effect\/prefabs\/hit_niangao_skill2.prefab"] [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_1_12230 ====== Monster_130010813_1_12230 怪物的模型 [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_2_12230 ====== Monster_130010813_2_12230 怪物的模型 [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_3_12230 ====== Monster_130010813_3_12230 怪物的模型 [INFO:2023-8-18 15:53:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab effect obj pool [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_1_12230 ====== Monster_130010813_1_12230 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab"] [INFO:2023-8-18 15:53:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab effect obj pool [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_2_12230 ====== Monster_130010813_2_12230 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab"] [INFO:2023-8-18 15:53:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_shuiyuegexiaoguai_d_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shuiyuegexiaoguai_d_skill1.prefab effect obj pool [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_3_12230 ====== Monster_130010813_3_12230 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_shuiyuegexiaoguai_d_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shuiyuegexiaoguai_d_skill1.prefab"] [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_1_12230 ====== Monster_130010813_1_12230 怪物的头顶ui [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_2_12230 ====== Monster_130010813_2_12230 怪物的头顶ui [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_3_12230 ====== Monster_130010813_3_12230 怪物的头顶ui [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_4_22233 ====== Monster_130010813_4_22233 怪物的头顶ui [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_999_22233 ====== Monster_130010813_999_22233 怪物的头顶ui [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_4_22233 ====== Monster_130010813_4_22233 怪物的模型 [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_999_22233 ====== Monster_130010813_999_22233 怪物的模型 [INFO:2023-8-18 15:53:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_shiyan5_skill1.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shiyan5_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan5_skill3.prefab effect obj pool create effect/prefabs/show_shiyan5_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill3.prefab effect obj pool [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_4_22233 ====== Monster_130010813_4_22233 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab"] [INFO:2023-8-18 15:53:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_shiyan5_skill1.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_shiyan5_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_shiyan5_skill3.prefab effect obj pool create effect/prefabs/show_shiyan5_skill2.prefab effect obj pool create effect/prefabs/atk_shiyan5_skill3.prefab effect obj pool [INFO:2023-8-18 15:53:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 130010813_999_22233 ====== Monster_130010813_999_22233 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_shiyan5_skill1.prefab","effect\/prefabs\/atk_shiyan5_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_shiyan5_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_shiyan5_skill3.prefab","effect\/prefabs\/show_shiyan5_skill2.prefab","effect\/prefabs\/atk_shiyan5_skill3.prefab"] [INFO:2023-8-18 15:53:59][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-8-18 15:53:59][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-8-18 15:53:59][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220003,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 15:53:59][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 130001081 [INFO:2023-8-18 15:53:59][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2023-8-18 15:53:59][@logic/scene/common/trigger/TriggerEntity.lua:0]:{ctor}trigger -> id: 39 找到: true [INFO:2023-8-18 15:53:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:53:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:53:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:53:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:53:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:53:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:53:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:53:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:53:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:59][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 130001081 0 [INFO:2023-8-18 15:53:59][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 13; 130001081 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 15:53:59][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:53:59][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tiangongshi_wupin/zdcj_tiangongshi_wupin.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tiangongshi_wupin/zdcj_tiangongshi_wupin_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/zdcj_tiangongshi_wupin/zdcj_tiangongshi_wupin_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59][@logic/scene/common/trigger/TriggerFactory.lua:0]:{_callback}trigger创建成功 -》 id: 39 go: SceneTrigger_39_4 [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/cj_something.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:53:59][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:54:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2023-8-18 15:54:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-8-18 15:54:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-8-18 15:54:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 13 当前队列数量= 2 [INFO:2023-8-18 15:54:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest [INFO:2023-8-18 15:54:0]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-8-18 15:54:0]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:0]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9 [INFO:2023-8-18 15:54:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 6 当前队列数量= 3 [INFO:2023-8-18 15:54:0]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-8-18 15:54:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:0]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-8-18 15:54:0]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:1]<== Receiver Message, socketClient version=6,extId=45,cmd=14,status=0,size=8 [INFO:2023-8-18 15:54:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-8-18 15:54:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.10010704025626 移走了序号= 1 的消息,当前队列数量= 2 || 0 TaskDetectDoneCountReply 57 1 [INFO:2023-8-18 15:54:1]<== Receiver Message, socketClient version=6,extId=46,cmd=13,status=0,size=8 [INFO:2023-8-18 15:54:1]<== Receiver Message, socketClient version=6,extId=46,cmd=6,status=0,size=8 [INFO:2023-8-18 15:54:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <--- [INFO:2023-8-18 15:54:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.16684974730015 移走了序号= 1 的消息,当前队列数量= 1 || 0 BossBattleManualLogReply 58 1 [INFO:2023-8-18 15:54:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-8-18 15:54:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.16684974730015 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 59 1 [INFO:2023-8-18 15:54:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:2][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 130001081 1 0 -28.51104927063 0.019732968881726 -2.2999999523163 -30 0 -2 1.4889507293701 [INFO:2023-8-18 15:54:2][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 130001081 turnIndex: 1 [INFO:2023-8-18 15:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:54:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:54:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:2][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 15:54:2][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 15:54:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:54:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 15:54:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2023-8-18 15:54:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-8-18 15:54:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:3]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-8-18 15:54:3]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 11 当前队列数量= 2 [INFO:2023-8-18 15:54:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AbortBarrierRequest [INFO:2023-8-18 15:54:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:3]==> Sender Auto Serialize Message,extId=31,cmd=11,size=9 [INFO:2023-8-18 15:54:3]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:3]<== Receiver Message, socketClient version=6,extId=31,cmd=4,status=0,size=8 [INFO:2023-8-18 15:54:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-8-18 15:54:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.066707666963339 移走了序号= 1 的消息,当前队列数量= 1 || 0 StartBattleReply 60 1 [INFO:2023-8-18 15:54:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 15:54:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:54:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 15:54:3]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:54:3]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 15:54:3]<== Receiver Message, socketClient version=6,extId=11,cmd=1,status=0,size=17 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-8-18 15:54:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 1 count: 308 } [INFO:2023-8-18 15:54:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-8-18 15:54:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 61 1 [INFO:2023-8-18 15:54:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 15:54:4]<== Receiver Message, socketClient version=6,extId=45,cmd=3,status=0,size=48 [INFO:2023-8-18 15:54:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 13 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 13 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 158 hasFinished: false donCount: 0 } [INFO:2023-8-18 15:54:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-8-18 15:54:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 62 1 [INFO:2023-8-18 15:54:4]<== Receiver Message, socketClient version=6,extId=31,cmd=11,status=0,size=8 [INFO:2023-8-18 15:54:4]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 15:54:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AbortBarrierReply <--- [INFO:2023-8-18 15:54:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 11 所需时间单位秒 = 0.95122154057026 移走了序号= 1 的消息,当前队列数量= 1 || 0 AbortBarrierReply 63 1 [INFO:2023-8-18 15:54:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:54:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:54:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.88451387360692 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 64 1 [INFO:2023-8-18 15:54:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbfailview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbsuggestfailview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/imagetext/f_02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fbfailview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbfailresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 13 当前队列数量= 1 [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSetShowInjureViewRequest [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2084 [INFO:2023-8-18 15:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 2 [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2084 voiceId: 1076009 [INFO:2023-8-18 15:54:5]==> Sender Auto Serialize Message,extId=23,cmd=13,size=12 [INFO:2023-8-18 15:54:5]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:5]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2023-8-18 15:54:5]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fubenshibai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5]<== Receiver Message, socketClient version=6,extId=23,cmd=2,status=0,size=87 [INFO:2023-8-18 15:54:5]<== Receiver Message, socketClient version=6,extId=23,cmd=13,status=0,size=11 [INFO:2023-8-18 15:54:5][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 13; 130001081 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFailViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbFailResultView: in function [INFO:2023-8-18 15:54:5]<== Receiver Message, socketClient version=6,extId=23,cmd=2,status=0,size=91 [INFO:2023-8-18 15:54:5]<== Receiver Message, socketClient version=6,extId=49,cmd=2,status=0,size=23 [INFO:2023-8-18 15:54:5]<== Receiver Message, socketClient version=6,extId=23,cmd=5,status=0,size=8 [INFO:2023-8-18 15:54:5][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFailViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbFailResultView: in function [INFO:2023-8-18 15:54:5][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-8-18 15:54:5][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220003 [INFO:2023-8-18 15:54:5][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076004 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-8-18 15:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 65 1 [INFO:2023-8-18 15:54:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 15:54:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 15:54:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-8-18 15:54:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 15:54:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2084 [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSetShowInjureViewReply <--- [INFO:2023-8-18 15:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 13 所需时间单位秒 = 0.11671807989478 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterSetShowInjureViewReply 66 1 [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076004 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-8-18 15:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 67 1 [INFO:2023-8-18 15:54:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 15:54:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 15:54:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-8-18 15:54:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 15:54:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-8-18 15:54:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_dp01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:54:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:54:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:54:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:54:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:54:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:54:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:54:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2084 value: 0 time: 0 } replaceAll: false } [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 15:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 68 1 [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2023-8-18 15:54:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.19946549460292 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 69 1 [INFO:2023-8-18 15:54:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:54:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:54:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:54:5]DestroyUnusedResources:422,4,time=,paths: [INFO:2023-8-18 15:54:5][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 15:54:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btncomment.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbbarriersetinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab instance: @62ms [INFO:2023-8-18 15:54:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:6][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 15:54:6][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbarriersetinfoview_pull.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivitybarriersetinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbactivity/fbactivityheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promofbmulrewardcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbdifficulty.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100006_qingtuan_xuyuan/100006_qingtuan_xuyuan-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:54:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:54:8][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/extensions/common/controller/CommonController: in function 'handleBackScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'exitScene' logic/extensions/fbactivity/view/FbActivityView: in function [INFO:2023-8-18 15:54:8][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 15:54:8][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 15:54:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:54:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:54:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:54:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:54:8]DestroyUnusedResources:40,4,time=,paths: [INFO:2023-8-18 15:54:8][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:9]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @32ms [INFO:2023-8-18 15:54:9]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @134ms [INFO:2023-8-18 15:54:9][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-8-18 15:54:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 15:54:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:54:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 15:54:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 15:54:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:54:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:9]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 15:54:9]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:9][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-8-18 15:54:9][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-8-18 15:54:9][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-8-18 15:54:9]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 15:54:9]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 15:54:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:54:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:54:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:54:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.033349167555571 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 71 1 [INFO:2023-8-18 15:54:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 2 [INFO:2023-8-18 15:54:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 15:54:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 15:54:9]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 15:54:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 15:54:9]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 15:54:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.033349167555571 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 72 1 [INFO:2023-8-18 15:54:9]<== Receiver Message, socketClient version=6,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 15:54:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 15:54:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 15:54:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.20028507709503 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 73 1 [INFO:2023-8-18 15:54:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:54:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 15:54:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 15:54:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 129 [INFO:2023-8-18 15:54:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 15:54:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 15:54:10]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 15:54:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 13 [INFO:2023-8-18 15:54:10]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 15 当前队列数量= 3 [INFO:2023-8-18 15:54:10]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 15:54:10]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ActivityCenterRequest [INFO:2023-8-18 15:54:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 9998 [INFO:2023-8-18 15:54:10]==> Sender Auto Serialize Message,extId=46,cmd=15,size=12 [INFO:2023-8-18 15:54:10]||||| Sender socketClient version=6 [INFO:2023-8-18 15:54:10]<== Receiver Message, socketClient version=6,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 15:54:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 15:54:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.1083442941308 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 74 1 [INFO:2023-8-18 15:54:10]<== Receiver Message, socketClient version=6,extId=31,cmd=18,status=0,size=153 [INFO:2023-8-18 15:54:10]<== Receiver Message, socketClient version=6,extId=46,cmd=15,status=0,size=8 [INFO:2023-8-18 15:54:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 130001 barrierId: 130001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001031 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001041 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001051 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 130001 barrierId: 130001061 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 130001 barrierId: 130001071 star: 8 hasGetBonus: bestFightRound: 8 } userBarrierList { dungeonId: 130001 barrierId: 130001081 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 15:54:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 15:54:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.17508637905121 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityDungeonReply 75 1 [INFO:2023-8-18 15:54:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 15:54:10][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-8-18 15:54:10][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 15:54:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 15:54:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ActivityCenterReply <--- [INFO:2023-8-18 15:54:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 15 所需时间单位秒 = 0.17508637905121 移走了序号= 1 的消息,当前队列数量= 0 || 0 ActivityCenterReply 76 1 [INFO:2023-8-18 15:54:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:54:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:54:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:54:10]DestroyUnusedResources:40,4,time=,paths: [INFO:2023-8-18 15:54:10][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 15:54:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:11]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab instance: @66ms [INFO:2023-8-18 15:54:11][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 15:54:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:54:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 15:54:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:59:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 15:59:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 15:59:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 15:59:9]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 16:4:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:4:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:4:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:4:9]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 16:9:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:9:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:9:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:9:9]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 16:14:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:14:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:14:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:14:9]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 16:19:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:19:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:19:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:19:39]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 16:24:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:24:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:24:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:24:39]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 16:29:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:29:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:29:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:29:39]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 16:39:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:39:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:39:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:39:23]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 16:44:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:44:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:44:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:44:23]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-8-18 16:47:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/extensions/common/controller/CommonController: in function 'handleBackScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'exitScene' logic/extensions/fbactivity/view/FbActivityView: in function [INFO:2023-8-18 16:47:12][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 16:47:12][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:47:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:47:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:47:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:47:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:47:12]DestroyUnusedResources:25,3,time=,paths: [INFO:2023-8-18 16:47:12][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @35ms [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:12]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @128ms [INFO:2023-8-18 16:47:12][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-8-18 16:47:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:47:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 16:47:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:47:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:47:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 16:47:12]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:47:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:47:12]||||| Sender socketClient version=6 [INFO:2023-8-18 16:47:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:47:12][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-8-18 16:47:12]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:47:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 16:47:12]||||| Sender socketClient version=6 [WARN:2023-8-18 16:47:12][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-8-18 16:47:12]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:47:12]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:47:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:47:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:47:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:47:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.033377457410097 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 110 1 [INFO:2023-8-18 16:47:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 2 [INFO:2023-8-18 16:47:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 16:47:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 16:47:12]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 16:47:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:47:12]||||| Sender socketClient version=6 [INFO:2023-8-18 16:47:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:47:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.033377457410097 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 111 1 [INFO:2023-8-18 16:47:13]<== Receiver Message, socketClient version=6,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 16:47:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 16:47:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 16:47:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.20036616176367 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 112 1 [INFO:2023-8-18 16:47:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:47:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 125 [INFO:2023-8-18 16:47:15]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-8-18 16:47:15]||||| Sender socketClient version=6 [INFO:2023-8-18 16:47:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:47:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 15 当前队列数量= 2 [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ActivityCenterRequest [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10020 [INFO:2023-8-18 16:47:15]==> Sender Auto Serialize Message,extId=46,cmd=15,size=12 [INFO:2023-8-18 16:47:15]||||| Sender socketClient version=6 [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/themesigninview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/themesigninitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]<== Receiver Message, socketClient version=6,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 16:47:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.11671545729041 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 113 1 [INFO:2023-8-18 16:47:15]<== Receiver Message, socketClient version=6,extId=46,cmd=15,status=0,size=8 [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ActivityCenterReply <--- [INFO:2023-8-18 16:47:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 15 所需时间单位秒 = 0.15016045793891 移走了序号= 1 的消息,当前队列数量= 0 || 0 ActivityCenterReply 114 1 [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/commonbg/themesigninview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:47:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 120 1 当前队列数量= 1 [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get120InfosRequest [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10020 [INFO:2023-8-18 16:47:15]==> Sender Auto Serialize Message,extId=120,cmd=1,size=12 [INFO:2023-8-18 16:47:15]||||| Sender socketClient version=6 [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_yhzl/ui_yhzl.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_yhzl/ui_yhzl_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/character/ui_yhzl/ui_yhzl-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]<== Receiver Message, socketClient version=6,extId=49,cmd=2,status=0,size=27 [INFO:2023-8-18 16:47:15]<== Receiver Message, socketClient version=6,extId=120,cmd=1,status=0,size=106 [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 107 infos { id: 10020 value: 1 time: 1694188800 } replaceAll: false } [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 16:47:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 115 1 [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 state: 1 extraBonusState: 1 } infos { id: 2 state: 1 extraBonusState: 1 } infos { id: 3 state: 1 extraBonusState: 1 } infos { id: 4 state: 1 extraBonusState: 1 } infos { id: 5 state: 1 extraBonusState: 1 } infos { id: 6 state: 1 extraBonusState: 1 } infos { id: 7 state: 1 extraBonusState: 1 } infos { id: 8 state: 1 extraBonusState: 1 } infos { id: 9 state: 0 extraBonusState: 0 } infos { id: 10 state: 0 extraBonusState: 0 } infos { id: 11 state: 0 extraBonusState: 0 } infos { id: 12 state: 0 extraBonusState: 0 } loginCount: 8 [INFO:2023-8-18 16:47:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get120InfosReply <--- [INFO:2023-8-18 16:47:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 120 1 所需时间单位秒 = 0.066688664257526 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get120InfosReply 116 1 [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jingzi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlineview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000069.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000008.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000009.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1019999.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:15]bigbg/itemicon/1000069.png instance: @52ms [INFO:2023-8-18 16:47:15]bigbg/itemicon/1000008.png instance: @65ms [INFO:2023-8-18 16:47:15]bigbg/itemicon/1000009.png instance: @65ms [INFO:2023-8-18 16:47:15]bigbg/itemicon/1019999.png instance: @66ms [INFO:2023-8-18 16:47:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/11210007.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:17]bigbg/itemicon/11210007.png instance: @24ms [INFO:2023-8-18 16:47:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000316.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000003.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:17]bigbg/itemicon/1000316.png instance: @62ms [INFO:2023-8-18 16:47:17]bigbg/itemicon/1000003.png instance: @65ms [INFO:2023-8-18 16:47:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:47:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 120 3 当前队列数量= 1 [INFO:2023-8-18 16:47:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get120ExtraBonusRequest [INFO:2023-8-18 16:47:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10020 id: 3 [INFO:2023-8-18 16:47:20]==> Sender Auto Serialize Message,extId=120,cmd=3,size=14 [INFO:2023-8-18 16:47:20]||||| Sender socketClient version=6 [INFO:2023-8-18 16:47:20]<== Receiver Message, socketClient version=6,extId=10,cmd=1,status=0,size=26 [INFO:2023-8-18 16:47:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11190024 count: 31 lastUseTime: 1644825792000 composeCount: 0 } [INFO:2023-8-18 16:47:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 16:47:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 118 1 [INFO:2023-8-18 16:47:21]<== Receiver Message, socketClient version=6,extId=20,cmd=6,status=0,size=23 [INFO:2023-8-18 16:47:21]<== Receiver Message, socketClient version=6,extId=120,cmd=3,status=0,size=10 [INFO:2023-8-18 16:47:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11190024 change: 1 } getApproach: 117 getApproachSubId: 3 [INFO:2023-8-18 16:47:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-8-18 16:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 119 1 [INFO:2023-8-18 16:47:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:47:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 3 [INFO:2023-8-18 16:47:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get120ExtraBonusReply <--- [INFO:2023-8-18 16:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 120 3 所需时间单位秒 = 0.66753149405122 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get120ExtraBonusReply 120 1 [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 16:47:21][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:47:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:47:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:47:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:49:49]GameDevice isFront = False [INFO:2023-8-18 16:49:50]GameDevice isFront = True [INFO:2023-8-18 16:50:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/pandectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 16:50:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:50:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:39]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:50:39]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 16:50:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:50:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:39]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:50:39]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:39]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:50:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:50:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:50:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.1334627494216 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 11 1 [INFO:2023-8-18 16:50:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 2 [INFO:2023-8-18 16:50:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 16:50:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 16:50:39]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 16:50:39]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:39]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:50:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:50:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:50:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.16689187288284 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 12 1 [INFO:2023-8-18 16:50:39]<== Receiver Message, socketClient version=6,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 16:50:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 16:50:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 16:50:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.066784955561161 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 13 1 [INFO:2023-8-18 16:50:40][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:40][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 16:50:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 16:50:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 126 [INFO:2023-8-18 16:50:41]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-8-18 16:50:41]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 15 当前队列数量= 2 [INFO:2023-8-18 16:50:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ActivityCenterRequest [INFO:2023-8-18 16:50:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10024 [INFO:2023-8-18 16:50:41]==> Sender Auto Serialize Message,extId=46,cmd=15,size=12 [INFO:2023-8-18 16:50:41]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promoview1061.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promoview1061cell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/banner/banner106002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 106 1 当前队列数量= 3 [INFO:2023-8-18 16:50:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get106InfoRequest [INFO:2023-8-18 16:50:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10024 [INFO:2023-8-18 16:50:41]==> Sender Auto Serialize Message,extId=106,cmd=1,size=12 [INFO:2023-8-18 16:50:41]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:41]<== Receiver Message, socketClient version=6,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 16:50:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 16:50:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10011304169893 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 14 1 [INFO:2023-8-18 16:50:41]<== Receiver Message, socketClient version=6,extId=46,cmd=15,status=0,size=8 [INFO:2023-8-18 16:50:41]<== Receiver Message, socketClient version=6,extId=106,cmd=1,status=0,size=106 [INFO:2023-8-18 16:50:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ActivityCenterReply <--- [INFO:2023-8-18 16:50:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 15 所需时间单位秒 = 0.16679704189301 移走了序号= 1 的消息,当前队列数量= 1 || 0 ActivityCenterReply 15 1 [INFO:2023-8-18 16:50:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { defineId: 1 status: 0 extStatus: 0 } info { defineId: 2 status: 0 extStatus: 0 } info { defineId: 3 status: 0 extStatus: 0 } info { defineId: 4 status: 0 extStatus: 0 } info { defineId: 5 status: 0 extStatus: 0 } info { defineId: 6 status: 0 extStatus: 0 } info { defineId: 7 status: 0 extStatus: 0 } info { defineId: 8 status: 0 extStatus: 0 } info { defineId: 9 status: 0 extStatus: 0 } info { defineId: 10 status: 0 extStatus: 0 } info { defineId: 11 status: 0 extStatus: 0 } info { defineId: 12 status: 0 extStatus: 0 } amount: 0 [INFO:2023-8-18 16:50:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get106InfoReply <--- [INFO:2023-8-18 16:50:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 106 1 所需时间单位秒 = 0.10010812431574 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get106InfoReply 16 1 [INFO:2023-8-18 16:50:41][@logic/extensions/promo/controller/RechargeOpenPageController.lua:0]:{}收到累充数据,显示拍脸图 [INFO:2023-8-18 16:50:41][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:50:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 16:50:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:50:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:42]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:50:42]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 16:50:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:50:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:42]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:50:42]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:42]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:50:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:50:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:50:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.10009441524744 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 17 1 [INFO:2023-8-18 16:50:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 2 [INFO:2023-8-18 16:50:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 16:50:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 16:50:42]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 16:50:42]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:42]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:50:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:50:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:50:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.16689324751496 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 18 1 [INFO:2023-8-18 16:50:42]<== Receiver Message, socketClient version=6,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 16:50:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 16:50:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 16:50:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.10020191594958 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 19 1 [INFO:2023-8-18 16:50:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 130 [INFO:2023-8-18 16:50:43]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 16:50:43]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:43][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=4,id=103 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/callhero/facade/CallHeroFacade: in function '' logic/common/GameUtils: in function [C]: in function 'trycall' logic/extensions/task/controller/TaskController: in function logic/extensions/task/controller/TaskController: in function 'jump' logic/extensions/promo/view/PromoCenterView: in function [INFO:2023-8-18 16:50:43][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-8-18 16:50:43][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:50:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 15 当前队列数量= 2 [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ActivityCenterRequest [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 9999 [INFO:2023-8-18 16:50:43]==> Sender Auto Serialize Message,extId=46,cmd=15,size=12 [INFO:2023-8-18 16:50:43]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:43]<== Receiver Message, socketClient version=6,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 16:50:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.11676716431975 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 20 1 [INFO:2023-8-18 16:50:43]<== Receiver Message, socketClient version=6,extId=46,cmd=15,status=0,size=8 [INFO:2023-8-18 16:50:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:50:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:50:43]DestroyUnusedResources:75,4,time=,paths: [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ActivityCenterReply <--- [INFO:2023-8-18 16:50:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 15 所需时间单位秒 = 0.15018882974982 移走了序号= 1 的消息,当前队列数量= 0 || 0 ActivityCenterReply 21 1 [INFO:2023-8-18 16:50:43][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=4,id=103 [INFO:2023-8-18 16:50:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 1 [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-8-18 16:50:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 2 [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-8-18 16:50:43]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-8-18 16:50:43]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:43]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 16:50:43]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s07_hmi_summon-soul/g-s07_hmi_summon-soul_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s07_hmi_summon-soul/texture/s07_ground_01.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s07_hmi_summon-soul/materials/s07_ground_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s07_hmi_summon-soul/texture/s07_obj_dx.tga isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s07_hmi_summon-soul/materials/s07_obj_dx-2810.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s07_hmi_summon-soul/materials/s07_obj_dx-2820.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s07_hmi_summon-soul/materials/s07_obj_dx-2830.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s07_hmi_summon-soul/materials/s07_obj_dx-2840.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s07_hmi_summon-soul/materials/s07_obj_dx-2850.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s07_hmi_summon-soul/materials/s07_obj_dx-2860.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s07_hmi_summon-soul/materials/s07_obj_dx-2870.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s07_hmi_summon-soul/fbx/g-s07_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s07_hmi_summon-soul/fbx/s07_obj_dx_2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s07_hmi_summon-soul/materials/glow_xingxing.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s07_hmi_summon-soul/g-s07_hmi_summon-soul_1_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]<== Receiver Message, socketClient version=6,extId=22,cmd=34,status=0,size=187 [INFO:2023-8-18 16:50:43]language/ko/scene/pj-g_scene_prefab/g-s07_hmi_summon-soul/g-s07_hmi_summon-soul_stage.prefab instance: @32ms [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 1 doneCount: 11 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 1 } heroSkewRare { heroId: 2010 count: 1 poolCount: 5 cdTime: 5 } extraDailyCount: 0 needCountUntilSsr: 8 } summonPools { poolId: 6 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 21 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 24 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 25 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 26 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 27 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 28 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 33 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-8-18 16:50:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 0.064835041761398 移走了序号= 1 的消息,当前队列数量= 1 || 0 SummonPoolReply 22 1 [INFO:2023-8-18 16:50:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:43]language/ko/scene/pj-g_scene_prefab/g-s07_hmi_summon-soul/g-s07_hmi_summon-soul_1_p.prefab instance: @30ms [INFO:2023-8-18 16:50:43][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=4,id=103 [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_callheroandrank isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/callheroenterview_1.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/callheroenterview_open.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/callhero/callheroenterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/callhero/callherolistcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/callhero/callheobtndetail.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/callheroenterview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/bigbg_01.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]<== Receiver Message, socketClient version=6,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/hero/herodetailview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/callhero/callherorebatebtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/callhero/callherocelebrationbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 2 [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:43]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-8-18 16:50:43]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 50000 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50001 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50002 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50003 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50004 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50005 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50006 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50007 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50008 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 50009 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 50010 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 50011 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 50012 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 50013 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 50014 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 50015 buyCount: 0 expiredTime: 0 } infos { id: 50016 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 30036 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30037 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30038 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30039 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30040 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30041 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30042 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30043 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-8-18 16:50:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 0.14324720948935 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetGiftBagInfoReply 23 1 [INFO:2023-8-18 16:50:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 2 [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:43]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-8-18 16:50:43]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:43][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_kachi_3.prefab [INFO:2023-8-18 16:50:43][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_kachi_3.prefab [INFO:2023-8-18 16:50:43]<== Receiver Message, socketClient version=6,extId=137,cmd=1,status=0,size=34 [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_xingkong.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 2 count: 0 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 6 [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-8-18 16:50:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.083428710699081 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get137InfosReply 24 1 [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hunxinlibao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_025_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_194_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]<== Receiver Message, socketClient version=6,extId=41,cmd=5,status=0,size=18 [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2023-8-18 16:50:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-8-18 16:50:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.098185919225216 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 25 1 [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/summonbg/summonbg_3.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_yun_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_kachi_3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]language/ko/bigbg/summonbg/summonbg_3.png instance: @71ms [INFO:2023-8-18 16:50:43][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=4,id=103,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/callhero/stage/CallHeroSceneStage: in function '_onResLoaded' logic/scene/callhero/stage/CallHeroSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/callhero/view/CallHeroCell: in function [C]: in function 'SetImage' logic/common/icon/ImageDynIconOptimize: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 16:50:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_115.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_115.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_btnpre.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:50:44][@logic/extensions/callhero/view/CallHeroEnterView.lua:0]:{closure}CallHeroEnterView:_onClickClose stack traceback: logic/extensions/callhero/view/CallHeroEnterView: in function [INFO:2023-8-18 16:50:44][@logic/extensions/callhero/view/CallHeroEnterView.lua:0]:{onExit}CallHeroEnterView:onExit stack traceback: logic/extensions/callhero/view/CallHeroEnterView: in function 'onExit' frameworkext/lmvc/view/ViewPresentor:165: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:242: in function '_doClose' frameworkext/lmvc/view/ViewPresentor:297: in function 'close' frameworkext/lmvc/view/ViewMgr:372: in function 'close' logic/extensions/callhero/view/CallHeroEnterView: in function [INFO:2023-8-18 16:50:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-8-18 16:50:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-8-18 16:50:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 24 time: 2000 [INFO:2023-8-18 16:50:44][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/extensions/callhero/view/CallHeroEnterView: in function [INFO:2023-8-18 16:50:44][@logic/scene/callhero/interaction/CallHeroSceneInteraction.lua:0]:{onExitScene}CallHeroSceneInteraction:onExitScene [INFO:2023-8-18 16:50:44]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-8-18 16:50:44]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:44][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=4,id=103 [INFO:2023-8-18 16:50:44][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:50:44][@logic/extensions/callhero/view/CallHeroEnterView.lua:0]:{destroyUI}CallHeroEnterView:destroyUI stack traceback: logic/extensions/callhero/view/CallHeroEnterView: in function 'destroyUI' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/view/ViewMgr:97: in function 'destroy' frameworkext/lmvc/view/ViewLifetimeMgr:59: in function 'onTick' logic/scene/SceneMgr: in function '_realEnter' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/extensions/callhero/view/CallHeroEnterView: in function [INFO:2023-8-18 16:50:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:45]<== Receiver Message, socketClient version=6,extId=46,cmd=2,status=0,size=8 [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-8-18 16:50:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.10014320909977 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 26 1 [INFO:2023-8-18 16:50:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:50:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:50:45]DestroyUnusedResources:42,4,time=,paths: [INFO:2023-8-18 16:50:45][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:45]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @32ms [INFO:2023-8-18 16:50:45]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @134ms [INFO:2023-8-18 16:50:45][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-8-18 16:50:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:45]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:50:45]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:45][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-8-18 16:50:45]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:50:45]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:45][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-8-18 16:50:45][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-8-18 16:50:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:45]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:50:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.10014141723514 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 28 1 [INFO:2023-8-18 16:50:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 2 [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 16:50:45]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 16:50:45]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:45]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:50:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.16700116544962 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 29 1 [INFO:2023-8-18 16:50:45]<== Receiver Message, socketClient version=6,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 16:50:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 16:50:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.10016274824739 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 30 1 [INFO:2023-8-18 16:50:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:50:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 16:50:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 16:50:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 128 [INFO:2023-8-18 16:50:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 16:50:46]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 16:50:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 16:50:46]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 13 [INFO:2023-8-18 16:50:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 15 当前队列数量= 3 [INFO:2023-8-18 16:50:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ActivityCenterRequest [INFO:2023-8-18 16:50:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 0 [INFO:2023-8-18 16:50:46]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 16:50:46]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:46]==> Sender Auto Serialize Message,extId=46,cmd=15,size=11 [INFO:2023-8-18 16:50:46]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:46]<== Receiver Message, socketClient version=6,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 16:50:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 16:50:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10659041628242 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 31 1 [INFO:2023-8-18 16:50:46]<== Receiver Message, socketClient version=6,extId=31,cmd=18,status=0,size=153 [INFO:2023-8-18 16:50:46]<== Receiver Message, socketClient version=6,extId=46,cmd=15,status=0,size=8 [INFO:2023-8-18 16:50:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 130001 barrierId: 130001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001031 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001041 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001051 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 130001 barrierId: 130001061 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 130001 barrierId: 130001071 star: 8 hasGetBonus: bestFightRound: 8 } userBarrierList { dungeonId: 130001 barrierId: 130001081 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 16:50:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 16:50:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.17338525131345 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityDungeonReply 32 1 [INFO:2023-8-18 16:50:46][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 16:50:46][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-8-18 16:50:46][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:50:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ActivityCenterReply <--- [INFO:2023-8-18 16:50:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 15 所需时间单位秒 = 0.17338525131345 移走了序号= 1 的消息,当前队列数量= 0 || 0 ActivityCenterReply 33 1 [INFO:2023-8-18 16:50:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:50:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:50:47]DestroyUnusedResources:40,4,time=,paths: [INFO:2023-8-18 16:50:47][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 16:50:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_peony isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/peony/peonymainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab instance: @70ms [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/peonymainview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:47][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 16:50:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/peony/peonymaincell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 1 [INFO:2023-8-18 16:50:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 16:50:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 34 [INFO:2023-8-18 16:50:47]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 16:50:47]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]<== Receiver Message, socketClient version=6,extId=31,cmd=18,status=0,size=35 [INFO:2023-8-18 16:50:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 340001 barrierId: 340001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 16:50:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 16:50:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.099803581833839 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 34 1 [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fbpeony/fbpeony_1.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fbpeony/fbpeony_s_1.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fbpeony/fbpeony_2.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fbpeony/fbpeony_s_2.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fbpeony/fbpeony_3.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fbpeony/fbpeony_s_3.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fbpeony/fbpeony_4.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fbpeony/fbpeony_s_4.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:47]bigbg/fbpeony/fbpeony_1.png instance: @65ms [INFO:2023-8-18 16:50:47]bigbg/fbpeony/fbpeony_s_1.png instance: @66ms [INFO:2023-8-18 16:50:47]bigbg/fbpeony/fbpeony_2.png instance: @66ms [INFO:2023-8-18 16:50:47]bigbg/fbpeony/fbpeony_s_2.png instance: @66ms [INFO:2023-8-18 16:50:48]bigbg/fbpeony/fbpeony_3.png instance: @65ms [INFO:2023-8-18 16:50:48]bigbg/fbpeony/fbpeony_s_3.png instance: @65ms [INFO:2023-8-18 16:50:48]bigbg/fbpeony/fbpeony_4.png instance: @65ms [INFO:2023-8-18 16:50:48]bigbg/fbpeony/fbpeony_s_4.png instance: @64ms [INFO:2023-8-18 16:50:48][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:50:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 16:50:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 16:50:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 136 [INFO:2023-8-18 16:50:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:52]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 16:50:52]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 16:50:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 16:50:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 34 [INFO:2023-8-18 16:50:52]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 16:50:52]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:50:52]<== Receiver Message, socketClient version=6,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 16:50:52]<== Receiver Message, socketClient version=6,extId=31,cmd=18,status=0,size=35 [INFO:2023-8-18 16:50:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 16:50:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.033376540988684 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 35 1 [INFO:2023-8-18 16:50:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 340001 barrierId: 340001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 16:50:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 16:50:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.033376540988684 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 36 1 [INFO:2023-8-18 16:50:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 16:50:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 16:50:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 135 [INFO:2023-8-18 16:50:54]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 16:50:54]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 16:50:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 16:50:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 14 [INFO:2023-8-18 16:50:54]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 16:50:54]||||| Sender socketClient version=6 [INFO:2023-8-18 16:50:54]<== Receiver Message, socketClient version=6,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 16:50:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:50:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 16:50:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10001433640718 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 37 1 [INFO:2023-8-18 16:50:55]<== Receiver Message, socketClient version=6,extId=31,cmd=18,status=0,size=34 [INFO:2023-8-18 16:50:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 140001 barrierId: 140001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 16:50:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 16:50:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.16674445942044 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 38 1 [INFO:2023-8-18 16:50:55][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=12,id=230001 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbtower/controller/FbTowerController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 16:50:55][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 16:50:55][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:50:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:50:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:50:55]DestroyUnusedResources:31,4,time=,paths: [INFO:2023-8-18 16:50:55][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=12,id=230001 [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbtower/towerview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s12_pata-map/g-s12_pata-map_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbtower/towerbarrieritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:50:55][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=12,id=230001,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbtower/stage/FbTowerSceneStage: in function '_onAllResLoaded' logic/scene/fbtower/stage/FbTowerSceneStage: in function 'onBarrierSetIconsLoaded' logic/scene/fbtower/factory/FbTowerSceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fbtower/core/unit/component/UnitCompFbTowerBarrierSetUI: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-8-18 16:50:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100017_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100028_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100009_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100012_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100051_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100008_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100026_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100007_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100048_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100015_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100033_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100016_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:50:55]bigbg/headicon_small/100017_head_small.png instance: @74ms [INFO:2023-8-18 16:50:55]bigbg/headicon_small/100028_head_small.png instance: @65ms [INFO:2023-8-18 16:50:55]bigbg/headicon_small/100009_head_small.png instance: @65ms [INFO:2023-8-18 16:50:56]bigbg/headicon_small/100012_head_small.png instance: @65ms [INFO:2023-8-18 16:50:56]bigbg/headicon_small/100051_head_small.png instance: @65ms [INFO:2023-8-18 16:50:56]bigbg/headicon_small/100008_head_small.png instance: @64ms [INFO:2023-8-18 16:50:56]bigbg/headicon_small/100026_head_small.png instance: @64ms [INFO:2023-8-18 16:50:56]bigbg/headicon_small/100007_head_small.png instance: @64ms [INFO:2023-8-18 16:50:56]bigbg/headicon_small/100048_head_small.png instance: @64ms [INFO:2023-8-18 16:50:56]bigbg/headicon_small/100015_head_small.png instance: @64ms [INFO:2023-8-18 16:50:56]bigbg/headicon_small/100033_head_small.png instance: @65ms [INFO:2023-8-18 16:50:56]bigbg/headicon_small/100016_head_small.png instance: @64ms [INFO:2023-8-18 16:50:56][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:51:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100088_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100064_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-8-18 16:51:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-8-18 16:51:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-8-18 16:51:3]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-8-18 16:51:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:3]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:3]<== Receiver Message, socketClient version=6,extId=46,cmd=2,status=0,size=8 [INFO:2023-8-18 16:51:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-8-18 16:51:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.10007170960307 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 40 1 [INFO:2023-8-18 16:51:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/backpack/backpackitemuse.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonsourceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:51:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:51:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:51:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2023-8-18 16:51:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2023-8-18 16:51:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 140001 barrierId: 140001011 formationId: 1 useDouble: false isQuickBattle: false [INFO:2023-8-18 16:51:9]==> Sender Auto Serialize Message,extId=31,cmd=19,size=24 [INFO:2023-8-18 16:51:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:51:11]<== Receiver Message, socketClient version=6,extId=31,cmd=19,status=0,size=23 [INFO:2023-8-18 16:51:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 140010111 battleId: 140010112 battleId: 140010113 [INFO:2023-8-18 16:51:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2023-8-18 16:51:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 2.2697852570564 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 42 1 [INFO:2023-8-18 16:51:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-8-18 16:51:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-8-18 16:51:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 4000 [INFO:2023-8-18 16:51:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:11]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-8-18 16:51:11]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12216 isShaping:false skinId:130033 otherSkillId:nil skills:[42122161,42122162,0] otherSkills:null allSkillActions:[13003308,13003307] allNormalActions:{} [INFO:2023-8-18 16:51:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12217 isShaping:false skinId:130031 otherSkillId:nil skills:[42122171,42122172,0] otherSkills:null allSkillActions:[13003108,13003107] allNormalActions:{} [INFO:2023-8-18 16:51:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12209 isShaping:false skinId:130020 otherSkillId:nil skills:[42122091,42122092,0] otherSkills:null allSkillActions:[13002007,13002008] allNormalActions:{} [INFO:2023-8-18 16:51:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12216 isShaping:false skinId:130033 otherSkillId:nil skills:[42122161,42122162,0] otherSkills:null allSkillActions:[13003308,13003307] allNormalActions:{} [INFO:2023-8-18 16:51:11][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220016 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 16:51:11][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=12,id=230001 [INFO:2023-8-18 16:51:11][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:51:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:51:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:51:11]<== Receiver Message, socketClient version=6,extId=46,cmd=2,status=0,size=8 [INFO:2023-8-18 16:51:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-8-18 16:51:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.061682917177677 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 43 1 [INFO:2023-8-18 16:51:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:51:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:51:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:51:11]DestroyUnusedResources:23,4,time=,paths: [INFO:2023-8-18 16:51:12][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220016 [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_1,加载的特效[总数=]13,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene' frameworkext/scene/SceneBase:116: in function 'onEnter' logic/scene/SceneMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2083_2,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_tsj_skill2.prefab","effect\/prefabs\/hit_tsj_skill1.prefab","effect\/prefabs\/show_tsj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2053_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_nnyy_skill1.prefab","effect\/prefabs\/show_nnyy_skill3.prefab","effect\/prefabs\/show_nnyy_skill2.prefab","effect\/prefabs\/show_nnyy_skill1.prefab","effect\/prefabs\/atk_nnyy_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2061_4,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_niangao_skill1.prefab","effect\/prefabs\/hit_niangao_skill2.prefab","effect\/prefabs\/show_niangao_skill3.prefab","effect\/prefabs\/atk_niangao_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010111_1_12216,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010111_2_12217,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chonfengzhu_skill2.prefab","effect\/prefabs\/hit_chonfengzhu_skill1.prefab","effect\/prefabs\/atk_chonfengzhu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010111_3_12209,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010111_999_12216,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-8-18 16:51:12][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 140001011 0 [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/fbx/g-s40_scnehight.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s40_thl/g-s40_thl_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_leaf_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_smoke_3.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/fbx/cjxw_huaban.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/fbx/g-s40_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/fbx/s40_ground_huaban_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/s40_effect_huaban.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_effect_huaban.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_effect_smoke.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/g-s40_ground_01.tga isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01-a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/g-s40_ground_a.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2450.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2746.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2749.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2750.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2751.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2752.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2846.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/g-s40_huaban.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_huaban.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_huaban-2451.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/g-s40_obj_01.tga isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_obj_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_obj_01-anim.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_obj_01-anim01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_obj_01-anim03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_obj_01t-2748.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_093.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_094.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/g-s40_pubu.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_pubu.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/g-s40_sky_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_sky_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_sky_01-t2400.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_sky_01-t2499.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_thl_bolang.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_yangguang-2791.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_yunwu-2576.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40-effect_leaf_green.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/water-pro_g-s40.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s40_thl/g-s40_thl_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_oother_002_01.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_02.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_02.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_003_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_04.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_ui_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_trail_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_250.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_001_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:18 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_glow_jgt_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_020_da01.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_tsj_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_057.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_122.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_122_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_tsj_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_076_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_243.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_243_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_244.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_244_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tsj_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_nnyy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_mask_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_02.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_238.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_238_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_239.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_239_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/show_nnyy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_168.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_168_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_nnyy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_niangao_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_niangao_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_21.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_22.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_23.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_24.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_038.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_038_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_042.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_042.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_niangao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_niangao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130033_chayedan_guaiwu/130033_chayedan_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130033_chayedan_guaiwu/130033_chayedan_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130033_chayedan_guaiwu/130033_chayedan_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chayedan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chayedan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_chayedan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130031_chonfengzhu_guaiwu/130031_chonfengzhu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130031_chonfengzhu_guaiwu/130031_chonfengzhu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130031_chonfengzhu_guaiwu/130031_chonfengzhu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chonfengzhu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chonfengzhu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_chonfengzhu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130020_bailuoboguai_guaiwu/130020_bailuoboguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_bailuoboguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]scene/pj-g_scene_prefab/g-s40_thl/g-s40_thl_stage.prefab instance: @268ms [INFO:2023-8-18 16:51:12][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220016 [INFO:2023-8-18 16:51:12][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-8-18 16:51:12]scene/pj-g_scene_prefab/g-s40_thl/g-s40_thl_p.prefab instance: @139ms [INFO:2023-8-18 16:51:12][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22001601个地图区域]加载完毕! [INFO:2023-8-18 16:51:12][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的模型 [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的头顶ui [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的头顶ui [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的头顶ui [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的头顶ui [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的模型 [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_tsj_skill2.prefab effect obj pool create effect/prefabs/hit_tsj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_tsj_skill3.prefab effect obj pool [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_tsj_skill2.prefab","effect\/prefabs\/hit_tsj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_tsj_skill3.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的模型 [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_nnyy_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_nnyy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_nnyy_skill2.prefab effect obj pool create effect/prefabs/show_nnyy_skill3.prefab effect obj pool create effect/prefabs/atk_nnyy_skill1.prefab effect obj pool [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_nnyy_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_nnyy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_nnyy_skill2.prefab","effect\/prefabs\/show_nnyy_skill3.prefab","effect\/prefabs\/atk_nnyy_skill1.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的模型 [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_niangao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_niangao_skill1.prefab effect obj pool create effect/prefabs/show_niangao_skill3.prefab effect obj pool create effect/prefabs/hit_niangao_skill2.prefab effect obj pool [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_niangao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_niangao_skill1.prefab","effect\/prefabs\/show_niangao_skill3.prefab","effect\/prefabs\/hit_niangao_skill2.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010111_1_12216 ====== Monster_140010111_1_12216 怪物的模型 [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010111_999_12216 ====== Monster_140010111_999_12216 怪物的模型 [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chayedan_skill2.prefab effect obj pool create effect/prefabs/hit_chayedan_skill1.prefab effect obj pool create effect/prefabs/atk_chayedan_skill2.prefab effect obj pool [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010111_1_12216 ====== Monster_140010111_1_12216 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab"] [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chayedan_skill2.prefab effect obj pool create effect/prefabs/hit_chayedan_skill1.prefab effect obj pool create effect/prefabs/atk_chayedan_skill2.prefab effect obj pool [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010111_999_12216 ====== Monster_140010111_999_12216 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010111_1_12216 ====== Monster_140010111_1_12216 怪物的头顶ui [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010111_2_12217 ====== Monster_140010111_2_12217 怪物的头顶ui [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010111_3_12209 ====== Monster_140010111_3_12209 怪物的头顶ui [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010111_999_12216 ====== Monster_140010111_999_12216 怪物的头顶ui [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010111_2_12217 ====== Monster_140010111_2_12217 怪物的模型 [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_chonfengzhu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_chonfengzhu_skill2.prefab effect obj pool create effect/prefabs/hit_chonfengzhu_skill1.prefab effect obj pool [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010111_2_12217 ====== Monster_140010111_2_12217 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_chonfengzhu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_chonfengzhu_skill2.prefab","effect\/prefabs\/hit_chonfengzhu_skill1.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010111_3_12209 ====== Monster_140010111_3_12209 怪物的模型 [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/hit_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bailuoboguai_skill1.prefab effect obj pool create effect/prefabs/atk_bailuoboguai_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-8-18 16:51:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010111_3_12209 ====== Monster_140010111_3_12209 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/show_bailuoboguai_skill2.prefab","effect\/prefabs\/hit_bailuoboguai_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bailuoboguai_skill1.prefab","effect\/prefabs\/atk_bailuoboguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-8-18 16:51:12][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-8-18 16:51:12][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220016,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 16:51:12][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 140001011 [INFO:2023-8-18 16:51:12][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2023-8-18 16:51:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:12][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 140001011 0 [INFO:2023-8-18 16:51:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 14; 140001011 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 16:51:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:51:12][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2023-8-18 16:51:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-8-18 16:51:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:13]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-8-18 16:51:13]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:13]<== Receiver Message, socketClient version=6,extId=46,cmd=6,status=0,size=8 [INFO:2023-8-18 16:51:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-8-18 16:51:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.11830724775791 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 44 1 [INFO:2023-8-18 16:51:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:51:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:15][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 140001011 1 0 -21.06750869751 1.4121898412704 -2.2999999523163 -22.5 1.5 -2 1.4324913024902 [INFO:2023-8-18 16:51:15][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 140001011 turnIndex: 1 [INFO:2023-8-18 16:51:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:51:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:16][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 16:51:16][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 16:51:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2023-8-18 16:51:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-8-18 16:51:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:16]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-8-18 16:51:16]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:17]<== Receiver Message, socketClient version=6,extId=31,cmd=4,status=0,size=8 [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-8-18 16:51:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.1001440025866 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 45 1 [INFO:2023-8-18 16:51:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:17]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-8-18 16:51:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 16:51:17]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 16:51:17]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:51:17]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 16:51:17]<== Receiver Message, socketClient version=6,extId=4,cmd=1,status=0,size=781 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 16:51:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-8-18 16:51:17]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2084 skinId: 100083 position: 1 baseAttributes { hp: 9682 thp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208400 position: 1 CD: 0 } skillInfo { skillId: 41208401 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208402 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2083 skinId: 100084 position: 2 baseAttributes { hp: 9775 thp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208300 position: 1 CD: 0 } skillInfo { skillId: 41208301 position: 2 CD: 0 } skillInfo { skillId: 41208302 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2053 skinId: 100082 position: 3 baseAttributes { hp: 8160 thp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205300 position: 1 CD: 0 } skillInfo { skillId: 41205301 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41205302 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2061 skinId: 100081 position: 4 baseAttributes { hp: 7138 thp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206100 position: 1 CD: 0 } skillInfo { skillId: 41206101 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206102 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 15201 } defender { units { id: 5 modelId: 12216 skinId: 130033 position: 1 baseAttributes { hp: 685 thp: 685 atk: 249 def: 269 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122161 position: 1 CD: 0 } skillInfo { skillId: 42122162 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12217 skinId: 130031 position: 2 baseAttributes { hp: 685 thp: 685 atk: 249 def: 269 critic: 280 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122171 position: 1 CD: 0 } skillInfo { skillId: 42122172 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12209 skinId: 130020 position: 3 baseAttributes { hp: 616 thp: 616 atk: 249 def: 242 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122091 position: 1 CD: 0 } skillInfo { skillId: 42122092 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 8 additional: 1453 } } targetId: 0 } isFinish: false } [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-8-18 16:51:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.10113987326622 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 46 1 [INFO:2023-8-18 16:51:17][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2084, "skinId":100083, "position":1, "baseAttributes": { "hp":9682, "thp":9682, "atk":1073, "def":725, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2083, "skinId":100084, "position":2, "baseAttributes": { "hp":9775, "thp":9775, "atk":814, "def":907, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208300, "position":1, "CD":0 }, { "skillId":41208301, "position":2, "CD":0 }, { "skillId":41208302, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2053, "skinId":100082, "position":3, "baseAttributes": { "hp":8160, "thp":8160, "atk":832, "def":819, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205300, "position":1, "CD":0 }, { "skillId":41205301, "position":2, "CD":0, "maxCD":1 }, { "skillId":41205302, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2061, "skinId":100081, "position":4, "baseAttributes": { "hp":7138, "thp":7138, "atk":859, "def":774, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206100, "position":1, "CD":0 }, { "skillId":41206101, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206102, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":5, "modelId":12216, "skinId":130033, "position":1, "baseAttributes": { "hp":685, "thp":685, "atk":249, "def":269, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122161, "position":1, "CD":0 }, { "skillId":42122162, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12217, "skinId":130031, "position":2, "baseAttributes": { "hp":685, "thp":685, "atk":249, "def":269, "critic":280, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122171, "position":1, "CD":0 }, { "skillId":42122172, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12209, "skinId":130020, "position":3, "baseAttributes": { "hp":616, "thp":616, "atk":249, "def":242, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122091, "position":1, "CD":0 }, { "skillId":42122092, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:51:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.10113987326622 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 47 1 [INFO:2023-8-18 16:51:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 16:51:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/1 [INFO:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":8, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [INFO:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-8-18 16:51:17][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 16:51:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/1, round done [INFO:2023-8-18 16:51:17][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:51:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:17]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:51:17]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:17]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:51:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066719334572554 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 48 1 [INFO:2023-8-18 16:51:17][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 16:51:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:51:17]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:17]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-8-18 16:51:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:51:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066783752292395 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 49 1 [INFO:2023-8-18 16:51:17][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:51:17][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:51:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:51:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2023-8-18 16:51:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-8-18 16:51:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-8-18 16:51:43]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-8-18 16:51:43]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:43]<== Receiver Message, socketClient version=6,extId=45,cmd=14,status=0,size=8 [INFO:2023-8-18 16:51:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-8-18 16:51:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.10008087381721 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 53 1 [INFO:2023-8-18 16:51:43][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-8-18 16:51:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 16:51:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 16:51:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-8-18 16:51:43]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 16:51:43]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:43]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=386 [INFO:2023-8-18 16:51:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208401 actEffect { targetId: 1 effectType: 18 effectNum: 9198 additional: 9198 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301076 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208401 } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41208410 position: 1 CD: 0 } skillInfo { skillId: 41208411 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208412 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 1 maxCD: 1 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 1 castorId: 1 actorId: 41208412 actEffect { targetId: 5 effectType: 3 effectNum: 3630 additional: 0 additional2: 3630 additional3: 3630 } actEffect { targetId: 6 effectType: 3 effectNum: 3469 additional: 0 additional2: 3469 additional3: 3469 } actEffect { targetId: 7 effectType: 2 effectNum: 2483 additional: 0 additional2: 2483 additional3: 2483 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 10 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 11 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 12 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 13 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 12 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 13 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } isFinish: true } [INFO:2023-8-18 16:51:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 16:51:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066689874976873 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 54 1 [INFO:2023-8-18 16:51:43][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208401, "actEffect": [ { "targetId":1, "effectType":18, "effectNum":9198, "additional":9198 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301076, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208401 }, { "targetId":1, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ] }, { "targetId":1, "effectType":20, "effectNum":1 } ], "targetId":1 }, { "actorType":1, "castorId":1, "actorId":41208412, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":3630, "additional":0, "additional2":3630, "additional3":3630 }, { "targetId":6, "effectType":3, "effectNum":3469, "additional":0, "additional2":3469, "additional3":3469 }, { "targetId":7, "effectType":2, "effectNum":2483, "additional":0, "additional2":2483, "additional3":2483 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":10 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":11 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":12 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":13 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":12, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":13, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-8-18 16:51:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2023-8-18 16:51:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208401, "actEffect": [ { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:51:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-8-18 16:51:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-8-18 16:51:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-8-18 16:51:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-8-18 16:51:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208401 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:51:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208401[10008708] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}1 血量上限更新 -》 前:9682/9682 后:9198/9198 [WARN:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208401 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301076] [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208401 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:1 skillCount:4 [WARN:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:1 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2023-8-18 16:51:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:45][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-8-18 16:51:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208412, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":3630, "effectNum":3630, "multipleEffectNum":0, "effectType":3, "additional2":3630 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":3469, "effectNum":3469, "multipleEffectNum":0, "effectType":3, "additional2":3469 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":2483, "effectNum":2483, "multipleEffectNum":0, "effectType":2, "additional2":2483 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:51:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-8-18 16:51:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-8-18 16:51:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 7 [INFO:2023-8-18 16:51:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208412 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 16:51:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208412[10009409] 是aoe 干了 对面一堆人 [INFO:2023-8-18 16:51:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 685/685 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:453/3630 本段飘:453 本段扣血:453 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 232/685 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 685/685 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:433/3469 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 252/685 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 616/616 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:310/2483 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 306/616 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 232/685 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:906/3630 本段飘:453 本段扣血:453 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 252/685 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:866/3469 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 306/616 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:620/2483 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/616 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:1359/3630 本段飘:453 本段扣血:453 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1299/3469 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/616 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:930/2483 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/616 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:1812/3630 本段飘:453 本段扣血:453 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1732/3469 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/616 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1240/2483 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/616 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:2265/3630 本段飘:453 本段扣血:453 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2165/3469 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/616 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1550/2483 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/616 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:2718/3630 本段飘:453 本段扣血:453 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2598/3469 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/616 原来有盾: 0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1860/2483 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:51:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/616 剩余盾: 0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:3171/3630 本段飘:453 本段扣血:453 本段扣盾:0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:3031/3469 本段飘:433 本段扣血:433 本段扣盾:0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/616 原来有盾: 0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:2170/2483 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/616 剩余盾: 0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:3630/3630 本段飘:459 本段扣血:459 本段扣盾:0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/685 原来有盾: 0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3469/3469 本段飘:438 本段扣血:438 本段扣盾:0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/685 剩余盾: 0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/616 原来有盾: 0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2483/2483 本段飘:313 本段扣血:313 本段扣盾:0 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/616 剩余盾: 0 [WARN:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 7 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 16:51:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 16:51:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 16:51:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 7 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-8-18 16:51:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:51:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 16:51:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 9582 [INFO:2023-8-18 16:51:51][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-8-18 16:51:51][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-8-18 16:51:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 3 [WARN:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 3 [WARN:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 3 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:51:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:51:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:51:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301001 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301001 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301001 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301075 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2023-8-18 16:51:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:51:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:51:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:51:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:51:51]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:51]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:51:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-8-18 16:51:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:51:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10013587400317 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 56 1 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-8-18 16:51:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:51:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:51:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:51:51]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:51]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:51:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2023-8-18 16:51:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:51:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06674225255847 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 57 1 [INFO:2023-8-18 16:51:51][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:51:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2023-8-18 16:51:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-8-18 16:51:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:51]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-8-18 16:51:51]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:51]<== Receiver Message, socketClient version=6,extId=4,cmd=3,status=0,size=8 [INFO:2023-8-18 16:51:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-8-18 16:51:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.066787835210562 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 58 1 [INFO:2023-8-18 16:51:51][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-8-18 16:51:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_140010111 [INFO:2023-8-18 16:51:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_140010111 [INFO:2023-8-18 16:51:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_140010111 [INFO:2023-8-18 16:51:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:51:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:51:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2023-8-18 16:51:53][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2023-8-18 16:51:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12201 isShaping:false skinId:130004 otherSkillId:nil skills:[42122011,42122012,0] otherSkills:null allSkillActions:[13000407,13000408] allNormalActions:{} [INFO:2023-8-18 16:51:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12228 isShaping:false skinId:130048 otherSkillId:nil skills:[42122281,42122282,0] otherSkills:null allSkillActions:[13004908,13004907] allNormalActions:{} [INFO:2023-8-18 16:51:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12229 isShaping:false skinId:130049 otherSkillId:nil skills:[42122291,42122292,0] otherSkills:null allSkillActions:[13005007,13005008] allNormalActions:{} [INFO:2023-8-18 16:51:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12201 isShaping:false skinId:130004 otherSkillId:nil skills:[42122011,42122012,0] otherSkills:null allSkillActions:[13000407,13000408] allNormalActions:{} [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010112_1_12201,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010112_1_12201 ====== Monster_140010112_1_12201 怪物的头顶ui [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010112_2_12228,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_thg_skill1.prefab","effect\/prefabs\/show_thg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010112_2_12228 ====== Monster_140010112_2_12228 怪物的头顶ui [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010112_3_12229,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010112_3_12229 ====== Monster_140010112_3_12229 怪物的头顶ui [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010112_999_12201,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010112_999_12201 ====== Monster_140010112_999_12201 怪物的头顶ui [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130004_shouweijun_guaiwu/130004_shouweijun_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130004_shouweijun_guaiwu/130004_shouweijun_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130004_shouweijun_guaiwu/130004_shouweijun_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010112_1_12201 ====== Monster_140010112_1_12201 怪物的模型 [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010112_999_12201 ====== Monster_140010112_999_12201 怪物的模型 [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_11.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shouweijun_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shouweijun_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_shouweijun_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shouweijun_skill2.prefab effect obj pool create effect/prefabs/hit_shouweijun_skill1.prefab effect obj pool create effect/prefabs/show_shouweijun_skill2.prefab effect obj pool [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010112_1_12201 ====== Monster_140010112_1_12201 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab"] [INFO:2023-8-18 16:51:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shouweijun_skill2.prefab effect obj pool create effect/prefabs/hit_shouweijun_skill1.prefab effect obj pool create effect/prefabs/show_shouweijun_skill2.prefab effect obj pool [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010112_999_12201 ====== Monster_140010112_999_12201 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab"] [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130049_thg_guaiwu/130049_thg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130049_thg_guaiwu/130049_thg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130049_thg_guaiwu/130049_thg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010112_2_12228 ====== Monster_140010112_2_12228 怪物的模型 [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_thg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_thg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_thg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_thg_skill2.prefab effect obj pool [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010112_2_12228 ====== Monster_140010112_2_12228 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_thg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_thg_skill2.prefab"] [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130050_xrg_guaiwu/130050_xrg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130050_xrg_guaiwu/130050_xrg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130050_xrg_guaiwu/130050_xrg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010112_3_12229 ====== Monster_140010112_3_12229 怪物的模型 [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xrg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_05_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xrg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:51:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_xrg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xrg_skill2.prefab effect obj pool [INFO:2023-8-18 16:51:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010112_3_12229 ====== Monster_140010112_3_12229 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xrg_skill2.prefab"] [INFO:2023-8-18 16:51:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:54][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-8-18 16:51:54][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2023-8-18 16:51:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:54][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-8-18 16:51:56][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 140001011 2 1 -39.757438659668 1.4231743812561 -2.2999999523163 -41 1.5 -2 1.242561340332 [INFO:2023-8-18 16:51:56][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 140001011 turnIndex: 2 [INFO:2023-8-18 16:51:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:56][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 16:51:56][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 16:51:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:51:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2023-8-18 16:51:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-8-18 16:51:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:57]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-8-18 16:51:57]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:57]<== Receiver Message, socketClient version=6,extId=31,cmd=4,status=0,size=8 [INFO:2023-8-18 16:51:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-8-18 16:51:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.066739168018103 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 59 1 [INFO:2023-8-18 16:51:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2023-8-18 16:51:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-8-18 16:51:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:57]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-8-18 16:51:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 16:51:57]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:51:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 16:51:57]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:51:57]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 16:51:57]<== Receiver Message, socketClient version=6,extId=4,cmd=1,status=0,size=781 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 16:51:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-8-18 16:51:57]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:51:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2084 skinId: 100083 position: 1 baseAttributes { hp: 9198 thp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208400 position: 1 CD: 0 } skillInfo { skillId: 41208401 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41208402 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2083 skinId: 100084 position: 2 baseAttributes { hp: 9775 thp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208300 position: 1 CD: 0 } skillInfo { skillId: 41208301 position: 2 CD: 0 } skillInfo { skillId: 41208302 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2053 skinId: 100082 position: 3 baseAttributes { hp: 8160 thp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205300 position: 1 CD: 0 } skillInfo { skillId: 41205301 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41205302 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2061 skinId: 100081 position: 4 baseAttributes { hp: 7138 thp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206100 position: 1 CD: 0 } skillInfo { skillId: 41206101 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206102 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 15201 } defender { units { id: 5 modelId: 12201 skinId: 130004 position: 1 baseAttributes { hp: 650 thp: 650 atk: 261 def: 269 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122011 position: 1 CD: 0 } skillInfo { skillId: 42122012 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12228 skinId: 130048 position: 2 baseAttributes { hp: 513 thp: 513 atk: 249 def: 201 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122281 position: 1 CD: 0 } skillInfo { skillId: 42122282 position: 2 CD: 0 maxCD: 2 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12229 skinId: 130049 position: 3 baseAttributes { hp: 685 thp: 685 atk: 249 def: 269 critic: 140 critic_dmg: 670 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122291 position: 1 CD: 0 } skillInfo { skillId: 42122292 position: 2 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 8 additional: 1453 } } targetId: 0 } isFinish: false } [INFO:2023-8-18 16:51:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-8-18 16:51:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.095949418842793 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 60 1 [INFO:2023-8-18 16:51:57][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2084, "skinId":100083, "position":1, "baseAttributes": { "hp":9198, "thp":9682, "atk":1073, "def":725, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":3, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2083, "skinId":100084, "position":2, "baseAttributes": { "hp":9775, "thp":9775, "atk":814, "def":907, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208300, "position":1, "CD":0 }, { "skillId":41208301, "position":2, "CD":0 }, { "skillId":41208302, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2053, "skinId":100082, "position":3, "baseAttributes": { "hp":8160, "thp":8160, "atk":832, "def":819, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205300, "position":1, "CD":0 }, { "skillId":41205301, "position":2, "CD":0, "maxCD":1 }, { "skillId":41205302, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2061, "skinId":100081, "position":4, "baseAttributes": { "hp":7138, "thp":7138, "atk":859, "def":774, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206100, "position":1, "CD":0 }, { "skillId":41206101, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206102, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":5, "modelId":12201, "skinId":130004, "position":1, "baseAttributes": { "hp":650, "thp":650, "atk":261, "def":269, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122011, "position":1, "CD":0 }, { "skillId":42122012, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12228, "skinId":130048, "position":2, "baseAttributes": { "hp":513, "thp":513, "atk":249, "def":201, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122281, "position":1, "CD":0 }, { "skillId":42122282, "position":2, "CD":0, "maxCD":2 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12229, "skinId":130049, "position":3, "baseAttributes": { "hp":685, "thp":685, "atk":249, "def":269, "critic":140, "critic_dmg":670, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122291, "position":1, "CD":0 }, { "skillId":42122292, "position":2, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2023-8-18 16:51:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:51:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:51:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.095949418842793 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 61 1 [INFO:2023-8-18 16:51:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 16:51:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/1 [INFO:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":8, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [INFO:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301075] [WARN:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/1, round done [INFO:2023-8-18 16:51:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:51:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:51:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:51:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:58]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:51:58]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:58]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:51:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 16:51:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:51:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066769208759069 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 62 1 [INFO:2023-8-18 16:51:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 16:51:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:51:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:51:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:51:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:51:58]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:58]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:51:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-8-18 16:51:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:51:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066756166517735 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 63 1 [INFO:2023-8-18 16:51:58][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:51:58][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:51:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-8-18 16:51:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:51:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 16:51:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 16:51:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-8-18 16:51:58]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 16:51:58]||||| Sender socketClient version=6 [INFO:2023-8-18 16:51:58]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=195 [INFO:2023-8-18 16:51:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208400 actEffect { targetId: 7 effectType: 2 effectNum: 828 additional: 0 additional2: 828 additional3: 828 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 5 effectType: 3 effectNum: 939 additional: 0 additional2: 939 additional3: 939 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 6 effectType: 2 effectNum: 647 additional: 0 additional2: 647 additional3: 647 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301084 duration: 1 id: 9 } } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } isFinish: true } [INFO:2023-8-18 16:51:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 16:51:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066728167235851 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 64 1 [INFO:2023-8-18 16:51:58][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208400, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":828, "additional":0, "additional2":828, "additional3":828 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":939, "additional":0, "additional2":939, "additional3":939 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":647, "additional":0, "additional2":647, "additional3":647 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301084, "duration":1, "id":9 } } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41208400, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":828, "effectNum":828, "multipleEffectNum":0, "effectType":2, "additional2":828 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208400 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:51:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208400[10008707] 不是aoe 干了 7[Monster_7_3_140010112][3] 一下 [INFO:2023-8-18 16:51:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x01389f5660 [INFO:2023-8-18 16:51:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2023-8-18 16:51:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 685/685 原来有盾: 0 [INFO:2023-8-18 16:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:248/828 本段飘:248 本段扣血:248 本段扣盾:0 [INFO:2023-8-18 16:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 437/685 剩余盾: 0 [INFO:2023-8-18 16:51:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2023-8-18 16:51:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 437/685 原来有盾: 0 [INFO:2023-8-18 16:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:496/828 本段飘:248 本段扣血:248 本段扣盾:0 [INFO:2023-8-18 16:51:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 189/685 剩余盾: 0 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 189/685 原来有盾: 0 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:828/828 本段飘:332 本段扣血:332 本段扣盾:0 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/685 剩余盾: 0 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:52:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208300, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":939, "effectNum":939, "multipleEffectNum":0, "effectType":3, "additional2":939 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 5[Monster_5_1_140010112][1] 一下 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 650/650 原来有盾: 0 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:939/939 本段飘:939 本段扣血:939 本段扣盾:0 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/650 剩余盾: 0 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_140010112 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:52:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41205300, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":647, "effectNum":647, "multipleEffectNum":0, "effectType":2, "additional2":647 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301084, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 6[Monster_6_2_140010112][2] 一下 [INFO:2023-8-18 16:52:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x01389f5660 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 513/513 原来有盾: 0 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.25) -》 多段已飘:161/647 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 352/513 剩余盾: 0 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_140010112 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 352/513 原来有盾: 0 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.25) -》 多段已飘:322/647 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 191/513 剩余盾: 0 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 191/513 原来有盾: 0 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.25) -》 多段已飘:483/647 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 30/513 剩余盾: 0 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 30/513 原来有盾: 0 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:647/647 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/513 剩余盾: 0 [WARN:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205300 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301084] [WARN:2023-8-18 16:52:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:52:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301075 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2023-8-18 16:52:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:52:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:52:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:52:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:52:2]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:2]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:52:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-8-18 16:52:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:52:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066555082798004 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 66 1 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-8-18 16:52:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:52:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:52:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:52:2]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:2]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:52:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2023-8-18 16:52:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:52:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066979624330997 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 67 1 [INFO:2023-8-18 16:52:2][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:52:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2023-8-18 16:52:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-8-18 16:52:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:2]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-8-18 16:52:2]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:2]<== Receiver Message, socketClient version=6,extId=4,cmd=3,status=0,size=8 [INFO:2023-8-18 16:52:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-8-18 16:52:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.066523000597954 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 68 1 [INFO:2023-8-18 16:52:2][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-8-18 16:52:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_140010112 [INFO:2023-8-18 16:52:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:52:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:52:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2023-8-18 16:52:4][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2023-8-18 16:52:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:52:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:52:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:52:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:52:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2022 isShaping:false skinId:100024 otherSkillId:nil skills:[41202207,41202208,41202209] otherSkills:null allSkillActions:[10004108,10004109,10004107] allNormalActions:{} [INFO:2023-8-18 16:52:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2033 isShaping:false skinId:100035 otherSkillId:nil skills:[41203307,41203308,41203309] otherSkills:null allSkillActions:[10001608,10001609,10001607] allNormalActions:{} [INFO:2023-8-18 16:52:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2027 isShaping:false skinId:100029 otherSkillId:nil skills:[41202707,41202708,41202709] otherSkills:null allSkillActions:[10003309,10003307,10003308] allNormalActions:{} [INFO:2023-8-18 16:52:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2023 isShaping:false skinId:100025 otherSkillId:nil skills:[41202307,41202308,41202309] otherSkills:null allSkillActions:[10001709,10001707,10001708] allNormalActions:{} [INFO:2023-8-18 16:52:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2023 isShaping:false skinId:100025 otherSkillId:nil skills:[41202307,41202308,41202309] otherSkills:null allSkillActions:[10001709,10001707,10001708] allNormalActions:{} [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010113_1_2022,加载的特效[总数=]7,路径=["effect\/prefabs\/show_chunjuan_skill3.prefab","effect\/prefabs\/hit_chunjuan_skill1.prefab","effect\/prefabs\/hit_chunjuan_skill2.prefab","effect\/prefabs\/hit_chunjuan_skill3.prefab","effect\/prefabs\/show_chunjuan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_1_2022 ====== Monster_140010113_1_2022 怪物的头顶ui [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010113_2_2033,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_xiajiao_skill3.prefab","effect\/prefabs\/hit_xiajiao_skill1.prefab","effect\/prefabs\/show_xiajiao_skill2.prefab","effect\/prefabs\/show_xiajiao_skill1.prefab","effect\/prefabs\/show_xiajiao_skill3.prefab","effect\/prefabs\/atk_xiajiao_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_2_2033 ====== Monster_140010113_2_2033 怪物的头顶ui [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010113_3_2027,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_3_2027 ====== Monster_140010113_3_2027 怪物的头顶ui [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010113_4_2023,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_kezaijian_skill3.prefab","effect\/prefabs\/show_kezaijian_skill2.prefab","effect\/prefabs\/show_kezaijian_skill3.prefab","effect\/prefabs\/hit_kezaijian_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_4_2023 ====== Monster_140010113_4_2023 怪物的头顶ui [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010113_999_2023,加载的特效[总数=]6,路径=["effect\/prefabs\/atk_kezaijian_skill3.prefab","effect\/prefabs\/show_kezaijian_skill2.prefab","effect\/prefabs\/show_kezaijian_skill3.prefab","effect\/prefabs\/hit_kezaijian_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_999_2023 ====== Monster_140010113_999_2023 怪物的头顶ui [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100041_chunjuan_xuyuan/100041_chunjuan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100041_chunjuan_xuyuan/100041_chunjuan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100041_chunjuan_xuyuan/100041_chunjuan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_1_2022 ====== Monster_140010113_1_2022 怪物的模型 [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_13_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_056.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_056_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_107.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_107_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chunjuan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_026_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_15_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chunjuan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_002_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_110.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_110_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_112.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_112_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chunjuan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_052.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_052_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_chunjuan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_chunjuan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_chunjuan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_chunjuan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill3.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill2.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill1.prefab effect obj pool [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_1_2022 ====== Monster_140010113_1_2022 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_chunjuan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_chunjuan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_chunjuan_skill3.prefab","effect\/prefabs\/hit_chunjuan_skill2.prefab","effect\/prefabs\/hit_chunjuan_skill1.prefab"] [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100016_xiajiao_xuyuan/100016_xiajiao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_2_2033 ====== Monster_140010113_2_2033 怪物的模型 [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_xiajiao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xiajiao_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiajiao_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiajiao_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_xiajiao_skill3.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_065.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_065_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xiajiao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_xiajiao_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_xiajiao_skill2.prefab effect obj pool create effect/prefabs/show_xiajiao_skill3.prefab effect obj pool create effect/prefabs/hit_xiajiao_skill1.prefab effect obj pool create effect/prefabs/show_xiajiao_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiajiao_skill2.prefab effect obj pool create effect/prefabs/atk_xiajiao_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_2_2033 ====== Monster_140010113_2_2033 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_xiajiao_skill2.prefab","effect\/prefabs\/show_xiajiao_skill3.prefab","effect\/prefabs\/hit_xiajiao_skill1.prefab","effect\/prefabs\/show_xiajiao_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiajiao_skill2.prefab","effect\/prefabs\/atk_xiajiao_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100033_duojiaoyutou_xuyuan/100033_duojiaoyutou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_3_2027 ====== Monster_140010113_3_2027 怪物的模型 [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/miantiaoguai_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_048_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_049.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_049_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_duojiaoyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_duojiaoyutou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_duojiaoyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_duojiaoyutou_skill3.prefab effect obj pool create effect/prefabs/hit_duojiaoyutou_skill1.prefab effect obj pool create effect/prefabs/show_duojiaoyutou_skill3.prefab effect obj pool [INFO:2023-8-18 16:52:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_3_2027 ====== Monster_140010113_3_2027 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_duojiaoyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_duojiaoyutou_skill3.prefab","effect\/prefabs\/hit_duojiaoyutou_skill1.prefab","effect\/prefabs\/show_duojiaoyutou_skill3.prefab"] [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100017_kezaijian_xuyuan/100017_kezaijian_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100017_kezaijian_xuyuan/100017_kezaijian_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100017_kezaijian_xuyuan/100017_kezaijian_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_4_2023 ====== Monster_140010113_4_2023 怪物的模型 [INFO:2023-8-18 16:52:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_999_2023 ====== Monster_140010113_999_2023 怪物的模型 [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_05.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_kezaijian_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_kezaijian_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_003_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_031_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_067.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_067_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_083.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_083_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_086.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_086_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_014_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_020_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_kezaijian_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_kezaijian_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_kezaijian_skill2_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_008_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_009_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_011_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_15_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_078.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_078_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_kezaijian_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_076_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_085.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_085_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_kezaijian_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_077_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_kezaijian_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_kezaijian_skill3.prefab effect obj pool create effect/prefabs/show_kezaijian_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_kezaijian_skill1.prefab effect obj pool create effect/prefabs/show_kezaijian_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-8-18 16:52:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_4_2023 ====== Monster_140010113_4_2023 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_kezaijian_skill3.prefab","effect\/prefabs\/show_kezaijian_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_kezaijian_skill1.prefab","effect\/prefabs\/show_kezaijian_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-8-18 16:52:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_kezaijian_skill3.prefab effect obj pool create effect/prefabs/show_kezaijian_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_kezaijian_skill1.prefab effect obj pool create effect/prefabs/show_kezaijian_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-8-18 16:52:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010113_999_2023 ====== Monster_140010113_999_2023 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/atk_kezaijian_skill3.prefab","effect\/prefabs\/show_kezaijian_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_kezaijian_skill1.prefab","effect\/prefabs\/show_kezaijian_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-8-18 16:52:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:52:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:52:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:52:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:52:5][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-8-18 16:52:5][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2023-8-18 16:52:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:52:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:52:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:52:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:52:5][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-8-18 16:52:9][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 140001011 3 2 -68.592735290527 -0.087810263037682 -2.2999999523163 -70 0 -2 1.4072647094727 [INFO:2023-8-18 16:52:9][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 140001011 turnIndex: 3 [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 16:52:9][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 16:52:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:52:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:52:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:10]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-8-18 16:52:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:10]<== Receiver Message, socketClient version=6,extId=31,cmd=4,status=0,size=8 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-8-18 16:52:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.066917706280947 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 69 1 [INFO:2023-8-18 16:52:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:52:10]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:10]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 16:52:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 16:52:10]<== Receiver Message, socketClient version=6,extId=4,cmd=1,status=0,size=913 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 16:52:10][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 16:52:10]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2084 skinId: 100083 position: 1 baseAttributes { hp: 9198 thp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208400 position: 1 CD: 0 } skillInfo { skillId: 41208401 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41208402 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2083 skinId: 100084 position: 2 baseAttributes { hp: 9775 thp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208300 position: 1 CD: 0 } skillInfo { skillId: 41208301 position: 2 CD: 0 } skillInfo { skillId: 41208302 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2053 skinId: 100082 position: 3 baseAttributes { hp: 8160 thp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205300 position: 1 CD: 0 } skillInfo { skillId: 41205301 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41205302 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2061 skinId: 100081 position: 4 baseAttributes { hp: 7138 thp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206100 position: 1 CD: 0 } skillInfo { skillId: 41206101 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206102 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 15201 } defender { units { id: 5 modelId: 2022 skinId: 100024 position: 1 baseAttributes { hp: 1232 thp: 1232 atk: 273 def: 810 critic: 14 critic_dmg: 67 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202207 position: 1 CD: 0 } skillInfo { skillId: 41202208 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41202209 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2033 skinId: 100035 position: 2 baseAttributes { hp: 1297 thp: 1297 atk: 247 def: 979 critic: 14 critic_dmg: 67 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203307 position: 1 CD: 0 } skillInfo { skillId: 41203308 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41203309 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2027 skinId: 100029 position: 3 baseAttributes { hp: 1307 thp: 1307 atk: 239 def: 1064 critic: 14 critic_dmg: 67 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202707 position: 1 CD: 0 } skillInfo { skillId: 41202708 position: 2 CD: 0 } skillInfo { skillId: 41202709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2023 skinId: 100025 position: 4 baseAttributes { hp: 1599 thp: 1599 atk: 215 def: 989 critic: 14 critic_dmg: 67 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202307 position: 1 CD: 0 } skillInfo { skillId: 41202308 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202309 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 9 additional: 1453 } } targetId: 0 } isFinish: false } [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-8-18 16:52:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.089237794280052 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 70 1 [INFO:2023-8-18 16:52:10][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2084, "skinId":100083, "position":1, "baseAttributes": { "hp":9198, "thp":9682, "atk":1073, "def":725, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":2, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2083, "skinId":100084, "position":2, "baseAttributes": { "hp":9775, "thp":9775, "atk":814, "def":907, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208300, "position":1, "CD":0 }, { "skillId":41208301, "position":2, "CD":0 }, { "skillId":41208302, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2053, "skinId":100082, "position":3, "baseAttributes": { "hp":8160, "thp":8160, "atk":832, "def":819, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205300, "position":1, "CD":0 }, { "skillId":41205301, "position":2, "CD":0, "maxCD":1 }, { "skillId":41205302, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2061, "skinId":100081, "position":4, "baseAttributes": { "hp":7138, "thp":7138, "atk":859, "def":774, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206100, "position":1, "CD":0 }, { "skillId":41206101, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206102, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":5, "modelId":2022, "skinId":100024, "position":1, "baseAttributes": { "hp":1232, "thp":1232, "atk":273, "def":810, "critic":14, "critic_dmg":67, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202207, "position":1, "CD":0 }, { "skillId":41202208, "position":2, "CD":0, "maxCD":3 }, { "skillId":41202209, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2033, "skinId":100035, "position":2, "baseAttributes": { "hp":1297, "thp":1297, "atk":247, "def":979, "critic":14, "critic_dmg":67, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203307, "position":1, "CD":0 }, { "skillId":41203308, "position":2, "CD":0, "maxCD":3 }, { "skillId":41203309, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2027, "skinId":100029, "position":3, "baseAttributes": { "hp":1307, "thp":1307, "atk":239, "def":1064, "critic":14, "critic_dmg":67, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202707, "position":1, "CD":0 }, { "skillId":41202708, "position":2, "CD":0 }, { "skillId":41202709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2023, "skinId":100025, "position":4, "baseAttributes": { "hp":1599, "thp":1599, "atk":215, "def":989, "critic":14, "critic_dmg":67, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202307, "position":1, "CD":0 }, { "skillId":41202308, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202309, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:52:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.13336450234056 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 71 1 [INFO:2023-8-18 16:52:10][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 16:52:10][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/1 [INFO:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":9, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [INFO:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301075] [WARN:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/1, round done [INFO:2023-8-18 16:52:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:52:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:52:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:10]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:52:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066777501255274 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 72 1 [INFO:2023-8-18 16:52:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 16:52:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:52:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:10]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:52:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066748082637787 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 73 1 [INFO:2023-8-18 16:52:10][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:52:10][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:52:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:52:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 16:52:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 16:52:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 16:52:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:10]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=593 [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208402 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 10 additional: 1453 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 11 additional: 1453 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 12 additional: 1453 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 13 additional: 1453 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208402 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 6 effectType: 2 effectNum: 377 additional: 920 additional2: 377 additional3: 377 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41205302 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 14 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 15 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 16 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 17 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301084 duration: 1 id: 18 } } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41205302 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41206102 actEffect { targetId: 8 effectType: 2 effectNum: 1827 additional: 0 additional2: 1827 additional3: 1827 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41206102 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 15 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 41202208 actEffect { targetId: 4 effectType: 3 effectNum: 194 additional: 7138 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 41202208 } targetId: 4 } battleStep { actorType: 1 castorId: 6 actorId: 41203308 actEffect { targetId: 2 effectType: 2 effectNum: 136 additional: 9775 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 41203308 } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 41202707 actEffect { targetId: 2 effectType: 2 effectNum: 61 additional: 9775 additional2: 0 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 1 actorId: 10 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 12 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 13 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: false } [INFO:2023-8-18 16:52:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 16:52:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066756710410118 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 74 1 [INFO:2023-8-18 16:52:11][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208402, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":10, "additional":1453 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":11, "additional":1453 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":12, "additional":1453 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":13, "additional":1453 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208402 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":377, "additional":920, "additional2":377, "additional3":377 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41205302, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":14 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":15 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":16 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":17 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301084, "duration":1, "id":18 } }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41205302 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41206102, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1827, "additional":0, "additional2":1827, "additional3":1827 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41206102 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":15, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":41202208, "actEffect": [ { "targetId":4, "effectType":3, "effectNum":194, "additional":7138, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":41202208 } ], "targetId":4 }, { "actorType":1, "castorId":6, "actorId":41203308, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":136, "additional":9775, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":8, "effectNum":3, "additional":41203308 } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":41202707, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":61, "additional":9775, "additional2":0, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":1, "actorId":10, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":12, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":13, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 16:52:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-8-18 16:52:11][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2023-8-18 16:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208402, "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":10, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":11, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":12, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":13, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208402, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-8-18 16:52:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [INFO:2023-8-18 16:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208402 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 16:52:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208402[10008709] 是aoe 干了 对面一堆人 [INFO:2023-8-18 16:52:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool [INFO:2023-8-18 16:52:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2023-8-18 16:52:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 16:52:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-8-18 16:52:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41208402 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2023-8-18 16:52:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-8-18 16:52:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2023-8-18 16:52:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 16:52:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-8-18 16:52:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-8-18 16:52:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 16:52:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-8-18 16:52:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2023-8-18 16:52:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 16:52:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-8-18 16:52:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208402 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:52:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-8-18 16:52:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 16:52:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 16:52:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step [INFO:2023-8-18 16:52:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-8-18 16:52:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208300, "actEffect": [ { "additional":920, "targetId":6, "multipleEffectNumReal":0, "additional3":377, "effectNum":377, "multipleEffectNum":0, "effectType":2, "additional2":377 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 16:52:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:52:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:52:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 6[Monster_6_2_140010113][2] 一下 [INFO:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1297/1297 原来有盾: 0 [INFO:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:377/377 本段飘:377 本段扣血:377 本段扣盾:0 [INFO:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 920/1297 剩余盾: 0 [WARN:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step [INFO:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-8-18 16:52:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:17][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/nnyy/nnyy6 [INFO:2023-8-18 16:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41205302, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301084, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205302, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 16:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-8-18 16:52:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [INFO:2023-8-18 16:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205302 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 16:52:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205302[10007709] 是aoe 干了 对面一堆人 [INFO:2023-8-18 16:52:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_nnyy_skill3_camera.prefab effect obj pool [INFO:2023-8-18 16:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2023-8-18 16:52:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 16:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-8-18 16:52:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 16:52:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 16:52:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 16:52:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 16:52:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301084] [INFO:2023-8-18 16:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205302 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:52:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-8-18 16:52:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 221 [INFO:2023-8-18 16:52:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 16:52:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step [INFO:2023-8-18 16:52:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-8-18 16:52:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainerhero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainermonster.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battlenormalskillview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206102, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1827, "effectNum":1827, "multipleEffectNum":0, "effectType":2, "additional2":1827 }, { "additional":41206102, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 16:52:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:52:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:52:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:52:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206102 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206102[10006409] 不是aoe 干了 8[Monster_8_4_140010113][4] 一下 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1599/1599 原来有盾: 0 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.5) -》 多段已飘:913/1827 本段飘:913 本段扣血:913 本段扣盾:0 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 686/1599 剩余盾: 0 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 686/1599 原来有盾: 0 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:1827/1827 本段飘:914 本段扣血:914 本段扣盾:0 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 0/1599 剩余盾: 0 [WARN:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206102 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 107 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:52:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:14 buffId:301001 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:15 buffId:301001 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301001 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41202208, "actEffect": [ { "additional":7138, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":194, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":41202208, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202208 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}5[Monster_5_1_140010113][1] 用 41202208[10004108] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7138/7138 原来有盾: 1453 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:194/194 本段飘:194 本段扣血:0 本段扣盾:194 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7138/7138 剩余盾: 1259 [WARN:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[Monster_5_1_140010113][1] 使用技能 41202208 ,令到 5[Monster_5_1_140010113][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 58 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_140010113 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41203308, "actEffect": [ { "additional":9775, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":136, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":41203308, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41203308 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_140010113][2] 用 41203308[10001608] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 31 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9775/9775 原来有盾: 1453 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:136/136 本段飘:136 本段扣血:0 本段扣盾:136 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9775/9775 剩余盾: 1317 [WARN:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_2_140010113][2] 使用技能 41203308 ,令到 6[Monster_6_2_140010113][2] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 36 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41202707, "actEffect": [ { "additional":9775, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":61, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202707 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_3_140010113][3] 用 41202707[10003307] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9775/9775 原来有盾: 1317 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:61/61 本段飘:61 本段扣血:0 本段扣盾:61 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9775/9775 剩余盾: 1256 [WARN:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2023-8-18 16:52:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:10 buffId:301075 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301075 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301075 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301075 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done [INFO:2023-8-18 16:52:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:52:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:52:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:52:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:52:27]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:27]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:52:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 16:52:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:52:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066794876009226 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 77 1 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 16:52:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:52:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:52:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:52:27]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:27]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:52:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2023-8-18 16:52:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:52:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066582329571247 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 78 1 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:52:27][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:52:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 16:52:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 16:52:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 16:52:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 16:52:27]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 16:52:27]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:27]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=439 [INFO:2023-8-18 16:52:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208400 actEffect { targetId: 7 effectType: 3 effectNum: 840 additional: 467 additional2: 840 additional3: 840 } targetId: 7 } battleStep { actorType: 1 castorId: 7 actorId: 41202708 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 19 } } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 6 effectType: 2 effectNum: 359 additional: 561 additional2: 359 additional3: 359 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 20 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 7 effectType: 2 effectNum: 491 additional: 0 additional2: 491 additional3: 491 } actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 18 } actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 16 } actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 18 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41206101 actEffect { targetId: 5 effectType: 2 effectNum: 902 additional: 330 additional2: 902 additional3: 902 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 23 } } actEffect { targetId: 4 effectType: 4 effectNum: 902 additional: 7138 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41206101 } targetId: 5 } battleStep { actorType: 4 castorId: 5 actorId: 0 targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 41203307 actEffect { targetId: 3 effectType: 2 effectNum: 57 additional: 8103 additional2: 57 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 24 } } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 23 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 20 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 24 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 2 effectNum: 484 additional: 8714 additional2: 484 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } isFinish: false } [INFO:2023-8-18 16:52:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 16:52:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066799458116293 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 79 1 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208400, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":840, "additional":467, "additional2":840, "additional3":840 } ], "targetId":7 }, { "actorType":1, "castorId":7, "actorId":41202708, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":19 } } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":359, "additional":561, "additional2":359, "additional3":359 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":20 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":491, "additional":0, "additional2":491, "additional3":491 }, { "targetId":3, "effectType":7, "effectNum":2, "additional":18 }, { "targetId":3, "effectType":6, "effectNum":0, "additional":16 }, { "targetId":3, "effectType":7, "effectNum":3, "additional":18 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41206101, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":902, "additional":330, "additional2":902, "additional3":902 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":23 } }, { "targetId":4, "effectType":4, "effectNum":902, "additional":7138 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41206101 } ], "targetId":5 }, { "actorType":4, "castorId":5, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":41203307, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":57, "additional":8103, "additional2":57, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":24 } } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":23, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":20, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":24, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":484, "additional":8714, "additional2":484, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41208400, "actEffect": [ { "additional":467, "targetId":7, "multipleEffectNumReal":0, "additional3":840, "effectNum":840, "multipleEffectNum":0, "effectType":3, "additional2":840 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208400 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208400[10008707] 不是aoe 干了 7[Monster_7_3_140010113][3] 一下 [INFO:2023-8-18 16:52:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x01389f5660 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1307/1307 原来有盾: 0 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:252/840 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1055/1307 剩余盾: 0 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1055/1307 原来有盾: 0 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:504/840 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 803/1307 剩余盾: 0 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 803/1307 原来有盾: 0 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:840/840 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 467/1307 剩余盾: 0 [WARN:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41202708, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202708 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_3_140010113][3] 用 41202708[10003308] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_3_140010113][3] 用 41202708 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [WARN:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-8-18 16:52:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:29]bigbg/bufficon/poison.png instance: @63ms [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208300, "actEffect": [ { "additional":561, "targetId":6, "multipleEffectNumReal":0, "additional3":359, "effectNum":359, "multipleEffectNum":0, "effectType":2, "additional2":359 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 6[Monster_6_2_140010113][2] 一下 [INFO:2023-8-18 16:52:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x01389f5660 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 920/1297 原来有盾: 0 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:359/359 本段飘:359 本段扣血:359 本段扣盾:0 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 561/1297 剩余盾: 0 [WARN:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208300 ,令到 6[Monster_6_2_140010113][2] 增加了一个 buff [301022] [INFO:2023-8-18 16:52:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-8-18 16:52:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41205300, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":491, "effectNum":491, "multipleEffectNum":0, "effectType":2, "additional2":491 }, { "additional":18, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":18, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 7[Monster_7_3_140010113][3] 一下 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 467/1307 原来有盾: 0 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.25) -》 多段已飘:122/491 本段飘:122 本段扣血:122 本段扣盾:0 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 345/1307 剩余盾: 0 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 345/1307 原来有盾: 0 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.25) -》 多段已飘:244/491 本段飘:122 本段扣血:122 本段扣盾:0 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 223/1307 剩余盾: 0 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 223/1307 原来有盾: 0 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.25) -》 多段已飘:366/491 本段飘:122 本段扣血:122 本段扣盾:0 [INFO:2023-8-18 16:52:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 101/1307 剩余盾: 0 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 101/1307 原来有盾: 0 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:491/491 本段飘:125 本段扣血:125 本段扣盾:0 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1307 剩余盾: 0 [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41205300 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301001] [INFO:2023-8-18 16:52:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [3],没效果看的是刷新数据和ui [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:52:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206101, "actEffect": [ { "additional":330, "targetId":5, "multipleEffectNumReal":0, "additional3":902, "effectNum":902, "multipleEffectNum":0, "effectType":2, "additional2":902 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":7138, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":902, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41206101, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 3 [WARN:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206101 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206101[10006408] 不是aoe 干了 5[Monster_5_1_140010113][1] 一下 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1232/1232 原来有盾: 0 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:902/902 本段飘:902 本段扣血:902 本段扣盾:0 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 330/1232 剩余盾: 0 [WARN:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41206101 ,令到 5[Monster_5_1_140010113][1] 增加了一个 buff [301021] [INFO:2023-8-18 16:52:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 3 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 原来有 7138 血 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 被补了 902 血 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 剩余 7138 血 [WARN:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 3 [WARN:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206101 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 5[Monster_5_1_140010113][1] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":5, "originalTargetId":0 } [INFO:2023-8-18 16:52:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_140010113 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41203307, "actEffect": [ { "additional":8103, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":57, "multipleEffectNum":0, "effectType":2, "additional2":57 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41203307 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_2_140010113][2] 用 41203307[10001607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 10 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 8160/8160 原来有盾: 0 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:57/57 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 8103/8160 剩余盾: 0 [WARN:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_2_140010113][2] 用 41203307 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301015] [WARN:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:52:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:33]bigbg/bufficon/def_less.png instance: @29ms [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":23, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":8714, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":484, "multipleEffectNum":0, "effectType":2, "additional2":484 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:23 buffId:301021 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:20 buffId:301022 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:24 buffId:301015 持续时间:1 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 9198 原有盾: 0 扣血量: 484 扣盾量: 0 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 8714 现有盾: 0 [INFO:2023-8-18 16:52:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:19 buffId:301019 持续时间:1 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done [INFO:2023-8-18 16:52:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:52:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:52:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:52:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:52:33]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:33]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:52:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 16:52:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:52:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.06677470728755 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 80 1 [INFO:2023-8-18 16:52:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 16:52:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:52:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:52:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:52:33]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:34]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:52:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2023-8-18 16:52:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:52:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066655792295933 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 81 1 [INFO:2023-8-18 16:52:34][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:52:34][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-8-18 16:52:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:52:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:52:34][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 16:52:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 16:52:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 16:52:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 16:52:34]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 16:52:34]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:34]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=360 [INFO:2023-8-18 16:52:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208401 actEffect { targetId: 1 effectType: 18 effectNum: 9198 additional: 8278 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301076 duration: 1 id: 25 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208401 } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41208410 position: 1 CD: 0 } skillInfo { skillId: 41208411 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208412 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 1 castorId: 1 actorId: 41208412 actEffect { targetId: 5 effectType: 3 effectNum: 2484 additional: 0 additional2: 2484 additional3: 2484 } actEffect { targetId: 6 effectType: 3 effectNum: 2263 additional: 0 additional2: 2263 additional3: 2263 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 26 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 27 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 28 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 29 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 27 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 28 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 29 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 24 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } isFinish: true } [INFO:2023-8-18 16:52:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 16:52:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066733166575432 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 82 1 [INFO:2023-8-18 16:52:34][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208401, "actEffect": [ { "targetId":1, "effectType":18, "effectNum":9198, "additional":8278 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301076, "duration":1, "id":25 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208401 }, { "targetId":1, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":2, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ] }, { "targetId":1, "effectType":20, "effectNum":1 } ], "targetId":1 }, { "actorType":1, "castorId":1, "actorId":41208412, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":2484, "additional":0, "additional2":2484, "additional3":2484 }, { "targetId":6, "effectType":3, "effectNum":2263, "additional":0, "additional2":2263, "additional3":2263 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":26 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":27 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":28 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":29 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":27, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":28, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":29, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":24, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-8-18 16:52:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2023-8-18 16:52:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208401, "actEffect": [ { "additional":8278, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":2, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-8-18 16:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-8-18 16:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-8-18 16:52:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-8-18 16:52:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208401 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:52:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208401[10008708] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":8278, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":2, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}1 血量上限更新 -》 前:8714/9682 后:8278/9198 [WARN:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208401 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301076] [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208401 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:1 skillCount:4 [WARN:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:1 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2023-8-18 16:52:35][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-8-18 16:52:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208412, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":2484, "effectNum":2484, "multipleEffectNum":0, "effectType":3, "additional2":2484 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2263, "effectNum":2263, "multipleEffectNum":0, "effectType":3, "additional2":2263 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":28, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-8-18 16:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-8-18 16:52:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 6 [INFO:2023-8-18 16:52:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208412 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 16:52:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208412[10009409] 是aoe 干了 对面一堆人 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 330/1232 原来有盾: 0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:310/2484 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 20/1232 剩余盾: 0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 561/1297 原来有盾: 0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:282/2263 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 279/1297 剩余盾: 0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 20/1232 原来有盾: 0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:620/2484 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1232 剩余盾: 0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 279/1297 原来有盾: 0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:564/2263 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1297 剩余盾: 0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1232 原来有盾: 0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:930/2484 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1232 剩余盾: 0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1297 原来有盾: 0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:846/2263 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-8-18 16:52:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1297 剩余盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1232 原来有盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:1240/2484 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1232 剩余盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1297 原来有盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1128/2263 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1297 剩余盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1232 原来有盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:1550/2484 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1232 剩余盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1297 原来有盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1410/2263 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1297 剩余盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1232 原来有盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:1860/2484 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1232 剩余盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1297 原来有盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1692/2263 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1297 剩余盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1232 原来有盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:2170/2484 本段飘:310 本段扣血:310 本段扣盾:0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1232 剩余盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1297 原来有盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1974/2263 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1297 剩余盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1232 原来有盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:2484/2484 本段飘:314 本段扣血:314 本段扣盾:0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1232 剩余盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/1297 原来有盾: 0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2263/2263 本段飘:289 本段扣血:289 本段扣盾:0 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1297 剩余盾: 0 [WARN:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 6 [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [WARN:2023-8-18 16:52:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 6 [INFO:2023-8-18 16:52:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-8-18 16:52:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:52:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 16:52:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 4747 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:52:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:52:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":27, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":29, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:27 buffId:301001 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:28 buffId:301001 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:29 buffId:301001 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:24 buffId:301015 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2023-8-18 16:52:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:52:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:52:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:52:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:52:41]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:41]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:52:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-8-18 16:52:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:52:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066735792905092 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 84 1 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-8-18 16:52:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:52:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:52:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:52:41]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:41]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:52:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 5 [INFO:2023-8-18 16:52:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:52:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066803205758333 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 85 1 [INFO:2023-8-18 16:52:41][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:52:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2023-8-18 16:52:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-8-18 16:52:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:41]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-8-18 16:52:41]||||| Sender socketClient version=6 [INFO:2023-8-18 16:52:41]<== Receiver Message, socketClient version=6,extId=10,cmd=1,status=0,size=27 [INFO:2023-8-18 16:52:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300011 count: 2758 lastUseTime: 1662023509682 composeCount: 0 } [INFO:2023-8-18 16:52:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 16:52:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 86 1 [INFO:2023-8-18 16:52:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_140010113 [INFO:2023-8-18 16:52:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_140010113 [INFO:2023-8-18 16:52:43]<== Receiver Message, socketClient version=6,extId=31,cmd=5,status=0,size=139 [INFO:2023-8-18 16:52:43]<== Receiver Message, socketClient version=6,extId=4,cmd=3,status=0,size=8 [INFO:2023-8-18 16:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 firstBonus { materilType: 1 materilId: 11300011 change: 100 } newBarrier { dungeonId: 140001 barrierId: 140001021 star: -1 hasGetBonus: bestFightRound: 0 } exExp: 0 hasGetBonus: allDamage: 43117 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 43117 teamGetDamage: 932 unitDamages { position: 1 damage: 35989 getDamage: 484 unqiueId: 6620003 } unitDamages { position: 2 damage: 2614 getDamage: 197 unqiueId: 6620002 } unitDamages { position: 3 damage: 1785 getDamage: 57 unqiueId: 6620005 } unitDamages { position: 4 damage: 2729 getDamage: 194 unqiueId: 6620006 } } [INFO:2023-8-18 16:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-8-18 16:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 87 1 [INFO:2023-8-18 16:52:43][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"43117", "teamGetDamage":"932", "unitDamages": [ { "position":1, "damage":"35989", "getDamage":"484", "unqiueId":"6620003" }, { "position":2, "damage":"2614", "getDamage":"197", "unqiueId":"6620002" }, { "position":3, "damage":"1785", "getDamage":"57", "unqiueId":"6620005" }, { "position":4, "damage":"2729", "getDamage":"194", "unqiueId":"6620006" } ] } [INFO:2023-8-18 16:52:43][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-8-18 16:52:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-8-18 16:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 1.9691786691546 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 88 1 [INFO:2023-8-18 16:52:43][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-8-18 16:52:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:52:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:52:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:52:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2023-8-18 16:52:45][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2023-8-18 16:52:45][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 140001011 0 [INFO:2023-8-18 16:52:45][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2023-8-18 16:52:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:45][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-8-18 16:52:45][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-8-18 16:52:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:47][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 14; 140001011 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbVictoryViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbVictoryView: in function '_doCloseAndFireEvent' logic/extensions/fb/view/FbVictoryView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-8-18 16:52:47][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=12,id=230001 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbVictoryViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbVictoryView: in function '_doCloseAndFireEvent' logic/extensions/fb/view/FbVictoryView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-8-18 16:52:47][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-8-18 16:52:47][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220016 [INFO:2023-8-18 16:52:47][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:52:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:52:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:52:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:52:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:52:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:52:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:52:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:52:47]DestroyUnusedResources:607,4,time=,paths: [INFO:2023-8-18 16:52:48][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=12,id=230001 [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s12_pata-map/g-s12_pata-map_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbtower/towerview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbtower/towerbarrieritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:52:48][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=12,id=230001,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbtower/stage/FbTowerSceneStage: in function '_onAllResLoaded' logic/scene/fbtower/stage/FbTowerSceneStage: in function 'onBarrierSetIconsLoaded' logic/scene/fbtower/factory/FbTowerSceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fbtower/core/unit/component/UnitCompFbTowerBarrierSetUI: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-8-18 16:52:48][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 16:52:48][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:52:49][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:53:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100020_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100038_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:15]bigbg/headicon_small/100020_head_small.png instance: @62ms [INFO:2023-8-18 16:53:15]bigbg/headicon_small/100038_head_small.png instance: @32ms [INFO:2023-8-18 16:53:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:53:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/backpack/backpackitemuse.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonsourceitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:18][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:53:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:53:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/pandectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 1 [INFO:2023-8-18 16:53:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 16:53:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 13 [INFO:2023-8-18 16:53:26]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 16:53:26]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:26]<== Receiver Message, socketClient version=6,extId=31,cmd=18,status=0,size=153 [INFO:2023-8-18 16:53:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 130001 barrierId: 130001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 130001 barrierId: 130001031 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001041 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 130001 barrierId: 130001051 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 130001 barrierId: 130001061 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 130001 barrierId: 130001071 star: 8 hasGetBonus: bestFightRound: 8 } userBarrierList { dungeonId: 130001 barrierId: 130001081 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 16:53:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 16:53:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.10018012300134 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 93 1 [INFO:2023-8-18 16:53:26][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 16:53:26][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=12,id=230001 [INFO:2023-8-18 16:53:26][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:53:26][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:53:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:53:27]DestroyUnusedResources:30,4,time=,paths: [INFO:2023-8-18 16:53:27][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 16:53:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_difficult_p1.prefab instance: @66ms [INFO:2023-8-18 16:53:27][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 16:53:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 16:53:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 16:53:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 133 [INFO:2023-8-18 16:53:32]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 16:53:32]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 16:53:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 16:53:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 12 [INFO:2023-8-18 16:53:32]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 16:53:32]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/xishou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_016_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiandanqiehuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:32]<== Receiver Message, socketClient version=6,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 16:53:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 16:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10004600137472 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 95 1 [INFO:2023-8-18 16:53:32]<== Receiver Message, socketClient version=6,extId=31,cmd=18,status=0,size=620 [INFO:2023-8-18 16:53:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 120001 barrierId: 120001011 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001012 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 120001 barrierId: 120001021 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 120001 barrierId: 120001022 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001031 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001032 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001042 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001052 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001061 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001062 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001071 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001072 star: 8 hasGetBonus: bestFightRound: 8 } userBarrierList { dungeonId: 120001 barrierId: 120001081 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001082 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001091 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001092 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001101 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001102 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001111 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001112 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 120001 barrierId: 120001121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001122 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001131 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001132 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001141 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001142 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001151 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001152 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001161 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001162 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001171 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001172 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 120001 barrierId: 120001181 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001182 star: 8 hasGetBonus: bestFightRound: 6 } [INFO:2023-8-18 16:53:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 16:53:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.16679187491536 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 96 1 [INFO:2023-8-18 16:53:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_yunwu_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_yunwu_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:33]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p1.prefab instance: @27ms [INFO:2023-8-18 16:53:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-8-18 16:53:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 16:53:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 135 [INFO:2023-8-18 16:53:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2023-8-18 16:53:35]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-8-18 16:53:35]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 16:53:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 14 [INFO:2023-8-18 16:53:35]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 16:53:35]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:35]<== Receiver Message, socketClient version=6,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 16:53:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 16:53:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10031795874238 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 97 1 [INFO:2023-8-18 16:53:35]<== Receiver Message, socketClient version=6,extId=31,cmd=18,status=0,size=51 [INFO:2023-8-18 16:53:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 140001 barrierId: 140001011 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 140001 barrierId: 140001021 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-8-18 16:53:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 16:53:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.16697174683213 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 98 1 [INFO:2023-8-18 16:53:35][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=12,id=230001 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbtower/controller/FbTowerController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 16:53:35][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 16:53:35][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:53:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:53:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:53:35]DestroyUnusedResources:38,4,time=,paths: [INFO:2023-8-18 16:53:35][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=12,id=230001 [INFO:2023-8-18 16:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s12_pata-map/g-s12_pata-map_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbtower/towerview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbtower/towerbarrieritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:35][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=12,id=230001,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbtower/stage/FbTowerSceneStage: in function '_onAllResLoaded' logic/scene/fbtower/stage/FbTowerSceneStage: in function 'onBarrierSetIconsLoaded' logic/scene/fbtower/factory/FbTowerSceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fbtower/core/unit/component/UnitCompFbTowerBarrierSetUI: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-8-18 16:53:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:36][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:53:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100088_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100064_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2023-8-18 16:53:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2023-8-18 16:53:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 140001 barrierId: 140001021 formationId: 1 useDouble: false isQuickBattle: false [INFO:2023-8-18 16:53:38]==> Sender Auto Serialize Message,extId=31,cmd=19,size=24 [INFO:2023-8-18 16:53:38]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:39]<== Receiver Message, socketClient version=6,extId=31,cmd=19,status=0,size=23 [INFO:2023-8-18 16:53:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 140010211 battleId: 140010212 battleId: 140010213 [INFO:2023-8-18 16:53:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2023-8-18 16:53:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.70086171105504 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 99 1 [INFO:2023-8-18 16:53:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-8-18 16:53:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-8-18 16:53:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-8-18 16:53:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:39]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-8-18 16:53:39]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12228 isShaping:false skinId:130048 otherSkillId:nil skills:[42122281,42122282,0] otherSkills:null allSkillActions:[13004908,13004907] allNormalActions:{} [INFO:2023-8-18 16:53:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-8-18 16:53:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12220 isShaping:false skinId:130037 otherSkillId:nil skills:[42122201,42122202,0] otherSkills:null allSkillActions:[13003707,13003708] allNormalActions:{} [INFO:2023-8-18 16:53:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12228 isShaping:false skinId:130048 otherSkillId:nil skills:[42122281,42122282,0] otherSkills:null allSkillActions:[13004908,13004907] allNormalActions:{} [INFO:2023-8-18 16:53:39][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220016 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 16:53:39][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=12,id=230001 [INFO:2023-8-18 16:53:39][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:53:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:39]<== Receiver Message, socketClient version=6,extId=46,cmd=2,status=0,size=8 [INFO:2023-8-18 16:53:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-8-18 16:53:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.063071876764297 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 100 1 [INFO:2023-8-18 16:53:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:53:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:53:39]DestroyUnusedResources:20,4,time=,paths: [INFO:2023-8-18 16:53:39][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220016 [INFO:2023-8-18 16:53:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 16:53:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-8-18 16:53:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_1,加载的特效[总数=]13,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-8-18 16:53:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2023-8-18 16:53:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene' frameworkext/scene/SceneBase:116: in function 'onEnter' logic/scene/SceneMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-8-18 16:53:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2083_2,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_tsj_skill2.prefab","effect\/prefabs\/hit_tsj_skill1.prefab","effect\/prefabs\/show_tsj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:53:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2053_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_nnyy_skill1.prefab","effect\/prefabs\/show_nnyy_skill3.prefab","effect\/prefabs\/show_nnyy_skill2.prefab","effect\/prefabs\/show_nnyy_skill1.prefab","effect\/prefabs\/atk_nnyy_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:53:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2061_4,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_niangao_skill1.prefab","effect\/prefabs\/hit_niangao_skill2.prefab","effect\/prefabs\/show_niangao_skill3.prefab","effect\/prefabs\/atk_niangao_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:53:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-8-18 16:53:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-8-18 16:53:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010211_1_12228,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_thg_skill1.prefab","effect\/prefabs\/show_thg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:53:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010211_2_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:53:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010211_3_12220,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_huoguoguai_skill2.prefab","effect\/prefabs\/hit_huoguoguai_skill1.prefab","effect\/prefabs\/show_huoguoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:53:39][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010211_999_12228,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_thg_skill1.prefab","effect\/prefabs\/show_thg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:53:39][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-8-18 16:53:39][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 140001021 0 [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/fbx/g-s40_scnehight.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s40_thl/g-s40_thl_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_leaf_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_smoke_3.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s08_hmi_room/fbx/cjxw_huaban.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/texture/g-s31_yunwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/fbx/g-s40_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/fbx/s40_ground_huaban_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/s40_effect_huaban.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_effect_huaban.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_effect_smoke.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/g-s40_ground_01.tga isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01-a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/g-s40_ground_a.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2450.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2746.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2749.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2750.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2751.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2752.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_ground_01t-2846.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/g-s40_huaban.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_huaban.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_huaban-2451.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/g-s40_obj_01.tga isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_obj_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_obj_01-anim.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_obj_01-anim01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_obj_01-anim03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_obj_01t-2748.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_093.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_094.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/g-s40_pubu.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_pubu.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/texture/g-s40_sky_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_sky_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_sky_01-t2400.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_sky_01-t2499.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_thl_bolang.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_yangguang-2791.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_yunwu-2576.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40-effect_leaf_green.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/water-pro_g-s40.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s40_thl/g-s40_thl_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_oother_002_01.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_02.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_02.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_003_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_04.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_ui_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_trail_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_250.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_001_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:18 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100088_tsj_xuyuan/100088_tsj_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_glow_jgt_003.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_11_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_020_da01.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_tsj_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_057.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_122.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_122_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_tsj_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_029.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_046.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_046.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_076_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_243.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_243_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_244.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_244_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tsj_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100077_nnyy_xuyuan/100077_nnyy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_044_ab.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_02_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_nnyy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_mask_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_02.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_238.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_238_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_239.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_239_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/show_nnyy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_168.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_168_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_nnyy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100064_niangao_xuyuan/100064_niangao_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_024_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_039_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_niangao_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_003_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_004_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_niangao_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_21.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_22.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_23.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_zongzi_skill3_24.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_038.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_038_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_042.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_042.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_niangao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_09_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_niangao_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130049_thg_guaiwu/130049_thg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130049_thg_guaiwu/130049_thg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130049_thg_guaiwu/130049_thg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_thg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_thg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130030_sanchajixianyu_guaiwu/130030_sanchajixianyu_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130030_sanchajixianyu_guaiwu/130030_sanchajixianyu_guaiwu.skel.bytes isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130030_sanchajixianyu_guaiwu/130030_sanchajixianyu_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130030_sanchajixianyu_guaiwu/130030_sanchajixianyu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_10_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_12_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_sanchajixianyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_sanchajixianyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_sanchajixianyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_sanchajixianyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130037_huoguoguai_guaiwu/130037_huoguoguai_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130037_huoguoguai_guaiwu/130037_huoguoguai_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130037_huoguoguai_guaiwu/130037_huoguoguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_037.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_037.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_037_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_033_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_huoguoguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_huoguoguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_huoguoguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]scene/pj-g_scene_prefab/g-s40_thl/g-s40_thl_stage.prefab instance: @249ms [INFO:2023-8-18 16:53:40][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220016 [INFO:2023-8-18 16:53:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-8-18 16:53:40]scene/pj-g_scene_prefab/g-s40_thl/g-s40_thl_p.prefab instance: @142ms [INFO:2023-8-18 16:53:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22001601个地图区域]加载完毕! [INFO:2023-8-18 16:53:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的模型 [INFO:2023-8-18 16:53:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2023-8-18 16:53:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"] [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_1 ====== MyRole_2084_1 英雄的头顶ui [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的头顶ui [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的头顶ui [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的头顶ui [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的模型 [INFO:2023-8-18 16:53:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_tsj_skill2.prefab effect obj pool create effect/prefabs/hit_tsj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_tsj_skill3.prefab effect obj pool [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2083_2 ====== MyRole_2083_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_tsj_skill2.prefab","effect\/prefabs\/hit_tsj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_tsj_skill3.prefab"] [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的模型 [INFO:2023-8-18 16:53:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_nnyy_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_nnyy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_nnyy_skill2.prefab effect obj pool create effect/prefabs/show_nnyy_skill3.prefab effect obj pool create effect/prefabs/atk_nnyy_skill1.prefab effect obj pool [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2053_3 ====== MyRole_2053_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_nnyy_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_nnyy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_nnyy_skill2.prefab","effect\/prefabs\/show_nnyy_skill3.prefab","effect\/prefabs\/atk_nnyy_skill1.prefab"] [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的模型 [INFO:2023-8-18 16:53:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_niangao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_niangao_skill1.prefab effect obj pool create effect/prefabs/show_niangao_skill3.prefab effect obj pool create effect/prefabs/hit_niangao_skill2.prefab effect obj pool [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2061_4 ====== MyRole_2061_4 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_niangao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_niangao_skill1.prefab","effect\/prefabs\/show_niangao_skill3.prefab","effect\/prefabs\/hit_niangao_skill2.prefab"] [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010211_1_12228 ====== Monster_140010211_1_12228 怪物的模型 [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010211_999_12228 ====== Monster_140010211_999_12228 怪物的模型 [INFO:2023-8-18 16:53:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_thg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_thg_skill2.prefab effect obj pool [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010211_1_12228 ====== Monster_140010211_1_12228 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_thg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_thg_skill2.prefab"] [INFO:2023-8-18 16:53:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_thg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_thg_skill2.prefab effect obj pool [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010211_999_12228 ====== Monster_140010211_999_12228 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_thg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_thg_skill2.prefab"] [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010211_1_12228 ====== Monster_140010211_1_12228 怪物的头顶ui [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010211_2_12223 ====== Monster_140010211_2_12223 怪物的头顶ui [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010211_3_12220 ====== Monster_140010211_3_12220 怪物的头顶ui [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010211_999_12228 ====== Monster_140010211_999_12228 怪物的头顶ui [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010211_2_12223 ====== Monster_140010211_2_12223 怪物的模型 [INFO:2023-8-18 16:53:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010211_2_12223 ====== Monster_140010211_2_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010211_3_12220 ====== Monster_140010211_3_12220 怪物的模型 [INFO:2023-8-18 16:53:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_huoguoguai_skill2.prefab effect obj pool create effect/prefabs/hit_huoguoguai_skill1.prefab effect obj pool create effect/prefabs/show_huoguoguai_skill2.prefab effect obj pool [INFO:2023-8-18 16:53:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010211_3_12220 ====== Monster_140010211_3_12220 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_huoguoguai_skill2.prefab","effect\/prefabs\/hit_huoguoguai_skill1.prefab","effect\/prefabs\/show_huoguoguai_skill2.prefab"] [INFO:2023-8-18 16:53:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-8-18 16:53:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-8-18 16:53:40][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220016,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 16:53:40][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 140001021 [INFO:2023-8-18 16:53:40][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2023-8-18 16:53:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:40][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 140001021 0 [INFO:2023-8-18 16:53:40][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 14; 140001021 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-8-18 16:53:40][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:53:40][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:41][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:53:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2023-8-18 16:53:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-8-18 16:53:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-8-18 16:53:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 6 当前队列数量= 2 [INFO:2023-8-18 16:53:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-8-18 16:53:42]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-8-18 16:53:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:42]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:42]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-8-18 16:53:42]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:42]<== Receiver Message, socketClient version=6,extId=45,cmd=14,status=0,size=8 [INFO:2023-8-18 16:53:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-8-18 16:53:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.10013350471854 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 102 1 [INFO:2023-8-18 16:53:42]<== Receiver Message, socketClient version=6,extId=46,cmd=6,status=0,size=8 [INFO:2023-8-18 16:53:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-8-18 16:53:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.16687675565481 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 103 1 [INFO:2023-8-18 16:53:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:43][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 140001021 1 0 -21.077816009521 1.4121898412704 -2.2999999523163 -22.5 1.5 -2 1.4221839904785 [INFO:2023-8-18 16:53:43][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 140001021 turnIndex: 1 [INFO:2023-8-18 16:53:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:43][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 16:53:43][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 16:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2023-8-18 16:53:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-8-18 16:53:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:44]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-8-18 16:53:44]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:44]<== Receiver Message, socketClient version=6,extId=31,cmd=4,status=0,size=8 [INFO:2023-8-18 16:53:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-8-18 16:53:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.066732957959175 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 104 1 [INFO:2023-8-18 16:53:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2023-8-18 16:53:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-8-18 16:53:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 16:53:44]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-8-18 16:53:44]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:53:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 16:53:44]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:53:44]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 16:53:44]<== Receiver Message, socketClient version=6,extId=4,cmd=1,status=0,size=781 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 16:53:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 16:53:44]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:53:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2084 skinId: 100083 position: 1 baseAttributes { hp: 9682 thp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208400 position: 1 CD: 0 } skillInfo { skillId: 41208401 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208402 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2083 skinId: 100084 position: 2 baseAttributes { hp: 9775 thp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208300 position: 1 CD: 0 } skillInfo { skillId: 41208301 position: 2 CD: 0 } skillInfo { skillId: 41208302 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2053 skinId: 100082 position: 3 baseAttributes { hp: 8160 thp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205300 position: 1 CD: 0 } skillInfo { skillId: 41205301 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41205302 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2061 skinId: 100081 position: 4 baseAttributes { hp: 7138 thp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206100 position: 1 CD: 0 } skillInfo { skillId: 41206101 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206102 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 15201 } defender { units { id: 5 modelId: 12228 skinId: 130048 position: 1 baseAttributes { hp: 639 thp: 639 atk: 309 def: 248 critic: 160 critic_dmg: 710 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122281 position: 1 CD: 0 } skillInfo { skillId: 42122282 position: 2 CD: 0 maxCD: 2 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12223 skinId: 130030 position: 2 baseAttributes { hp: 852 thp: 852 atk: 309 def: 331 critic: 160 critic_dmg: 710 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12220 skinId: 130037 position: 3 baseAttributes { hp: 852 thp: 852 atk: 309 def: 331 critic: 160 critic_dmg: 710 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122201 position: 1 CD: 0 } skillInfo { skillId: 42122202 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 8 additional: 1453 } } targetId: 0 } isFinish: false } [INFO:2023-8-18 16:53:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-8-18 16:53:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.10488825291395 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 105 1 [INFO:2023-8-18 16:53:44][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2084, "skinId":100083, "position":1, "baseAttributes": { "hp":9682, "thp":9682, "atk":1073, "def":725, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2083, "skinId":100084, "position":2, "baseAttributes": { "hp":9775, "thp":9775, "atk":814, "def":907, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208300, "position":1, "CD":0 }, { "skillId":41208301, "position":2, "CD":0 }, { "skillId":41208302, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2053, "skinId":100082, "position":3, "baseAttributes": { "hp":8160, "thp":8160, "atk":832, "def":819, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205300, "position":1, "CD":0 }, { "skillId":41205301, "position":2, "CD":0, "maxCD":1 }, { "skillId":41205302, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2061, "skinId":100081, "position":4, "baseAttributes": { "hp":7138, "thp":7138, "atk":859, "def":774, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206100, "position":1, "CD":0 }, { "skillId":41206101, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206102, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":5, "modelId":12228, "skinId":130048, "position":1, "baseAttributes": { "hp":639, "thp":639, "atk":309, "def":248, "critic":160, "critic_dmg":710, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122281, "position":1, "CD":0 }, { "skillId":42122282, "position":2, "CD":0, "maxCD":2 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12223, "skinId":130030, "position":2, "baseAttributes": { "hp":852, "thp":852, "atk":309, "def":331, "critic":160, "critic_dmg":710, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12220, "skinId":130037, "position":3, "baseAttributes": { "hp":852, "thp":852, "atk":309, "def":331, "critic":160, "critic_dmg":710, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122201, "position":1, "CD":0 }, { "skillId":42122202, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-8-18 16:53:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:53:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:53:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.10488825291395 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 106 1 [INFO:2023-8-18 16:53:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 16:53:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-8-18 16:53:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:53:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:53:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/1 [INFO:2023-8-18 16:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":8, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 16:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [INFO:2023-8-18 16:53:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-8-18 16:53:44][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 16:53:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2023-8-18 16:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:53:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/1, round done [INFO:2023-8-18 16:53:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:53:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:53:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:53:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:53:45]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:45]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:53:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 16:53:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:53:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066837374120951 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 107 1 [INFO:2023-8-18 16:53:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 16:53:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:53:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:53:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:53:45]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:45]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:53:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-8-18 16:53:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:53:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066728498786688 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 108 1 [INFO:2023-8-18 16:53:45][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:53:45][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-8-18 16:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:53:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41208400, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41208300, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41205300, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41206100, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2023-8-18 16:53:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 16:53:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 16:53:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41208400 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41208300 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41205300 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41206100 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2023-8-18 16:53:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-8-18 16:53:48]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:48]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=268 [INFO:2023-8-18 16:53:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208400 actEffect { targetId: 5 effectType: 2 effectNum: 832 additional: 0 additional2: 832 additional3: 832 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 6 effectType: 2 effectNum: 604 additional: 248 additional2: 604 additional3: 604 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 6 effectType: 3 effectNum: 859 additional: 0 additional2: 859 additional3: 859 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301084 duration: 1 id: 9 } } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41206100 actEffect { targetId: 7 effectType: 2 effectNum: 608 additional: 244 additional2: 608 additional3: 608 } targetId: 7 } battleStep { actorType: 1 castorId: 7 actorId: 42122202 actEffect { targetId: 2 effectType: 2 effectNum: 74 additional: 9701 additional2: 74 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301018 duration: 2 id: 10 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122202 } targetId: 2 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } isFinish: false } [INFO:2023-8-18 16:53:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 16:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.10011867061257 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 109 1 [INFO:2023-8-18 16:53:48][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208400, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":832, "additional":0, "additional2":832, "additional3":832 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":604, "additional":248, "additional2":604, "additional3":604 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":859, "additional":0, "additional2":859, "additional3":859 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301084, "duration":1, "id":9 } } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41206100, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":608, "additional":244, "additional2":608, "additional3":608 } ], "targetId":7 }, { "actorType":1, "castorId":7, "actorId":42122202, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":74, "additional":9701, "additional2":74, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301018, "duration":2, "id":10 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42122202 } ], "targetId":2 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 16:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-8-18 16:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208400, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":832, "effectNum":832, "multipleEffectNum":0, "effectType":2, "additional2":832 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208400 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208400[10008707] 不是aoe 干了 5[Monster_5_1_140010211][1] 一下 [INFO:2023-8-18 16:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x01336b9b10 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 639/639 原来有盾: 0 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:249/832 本段飘:249 本段扣血:249 本段扣盾:0 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 390/639 剩余盾: 0 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 390/639 原来有盾: 0 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.3) -》 多段已飘:498/832 本段飘:249 本段扣血:249 本段扣盾:0 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 141/639 剩余盾: 0 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 141/639 原来有盾: 0 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:832/832 本段飘:334 本段扣血:334 本段扣盾:0 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/639 剩余盾: 0 [WARN:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:53:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208300, "actEffect": [ { "additional":248, "targetId":6, "multipleEffectNumReal":0, "additional3":604, "effectNum":604, "multipleEffectNum":0, "effectType":2, "additional2":604 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 6[Monster_6_2_140010211][2] 一下 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 852/852 原来有盾: 0 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:604/604 本段飘:604 本段扣血:604 本段扣盾:0 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 248/852 剩余盾: 0 [WARN:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_140010211 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 16:53:50][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:0]:{}Delay unitId= 7 [INFO:2023-8-18 16:53:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/1.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/2.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:50]bigbg/skill_icon/1.png instance: @64ms [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41205300, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":859, "effectNum":859, "multipleEffectNum":0, "effectType":3, "additional2":859 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301084, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 6[Monster_6_2_140010211][2] 一下 [INFO:2023-8-18 16:53:50]bigbg/skill_icon/2.png instance: @33ms [INFO:2023-8-18 16:53:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x01336b9b10 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 248/852 原来有盾: 0 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.25) -》 多段已飘:214/859 本段飘:214 本段扣血:214 本段扣盾:0 [INFO:2023-8-18 16:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 34/852 剩余盾: 0 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 34/852 原来有盾: 0 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.25) -》 多段已飘:428/859 本段飘:214 本段扣血:214 本段扣盾:0 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/852 剩余盾: 0 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/852 原来有盾: 0 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.25) -》 多段已飘:642/859 本段飘:214 本段扣血:214 本段扣盾:0 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/852 剩余盾: 0 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/852 原来有盾: 0 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:859/859 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/852 剩余盾: 0 [WARN:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205300 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301084] [INFO:2023-8-18 16:53:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:53:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41206100, "actEffect": [ { "additional":244, "targetId":7, "multipleEffectNumReal":0, "additional3":608, "effectNum":608, "multipleEffectNum":0, "effectType":2, "additional2":608 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206100 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206100[10006407] 不是aoe 干了 7[Monster_7_3_140010211][3] 一下 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 33 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 852/852 原来有盾: 0 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:608/608 本段飘:608 本段扣血:608 本段扣盾:0 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 244/852 剩余盾: 0 [WARN:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_140010211 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122202, "actEffect": [ { "additional":9701, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":74, "multipleEffectNum":0, "effectType":2, "additional2":74 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301018, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122202, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122202 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_3_140010211][3] 用 42122202[13003708] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 23 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9775/9775 原来有盾: 0 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:74/74 本段飘:74 本段扣血:74 本段扣盾:0 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9701/9775 剩余盾: 0 [WARN:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_3_140010211][3] 用 42122202 ,令到 7[Monster_7_3_140010211][3] 增加了一个 buff [301018] [INFO:2023-8-18 16:53:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-8-18 16:53:53][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}도발: 적 스킬이 자신에게 집중 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_3_140010211][3] 使用技能 42122202 ,令到 7[Monster_7_3_140010211][3] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-8-18 16:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/taunt.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:53]bigbg/bufficon/taunt.png instance: @62ms [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301075 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2023-8-18 16:53:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:53:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:53:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:53:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:53:53]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:53]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:53:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 16:53:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:53:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10010945796967 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 111 1 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 16:53:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:53:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:53:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:53:53]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:53]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:53:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-8-18 16:53:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:53:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06674537435174 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 112 1 [INFO:2023-8-18 16:53:53][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:53:53][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-8-18 16:53:53][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}도발: 적 스킬이 자신에게 집중 [WARN:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:53:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41208400, "castorId":1, "targetId":7, "targetId2":0 }, { "skillId":41208300, "castorId":2, "targetId":7, "targetId2":0 }, { "skillId":41205300, "castorId":3, "targetId":7, "targetId2":0 }, { "skillId":41206100, "castorId":4, "targetId":7, "targetId2":0 } ] } [INFO:2023-8-18 16:53:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 16:53:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 16:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41208400 castorId: 1 targetId: 7 targetId2: 0 } target { skillId: 41208300 castorId: 2 targetId: 7 targetId2: 0 } target { skillId: 41205300 castorId: 3 targetId: 7 targetId2: 0 } target { skillId: 41206100 castorId: 4 targetId: 7 targetId2: 0 } [INFO:2023-8-18 16:53:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-8-18 16:53:54]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:54]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=70 [INFO:2023-8-18 16:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208400 actEffect { targetId: 7 effectType: 2 effectNum: 833 additional: 0 additional2: 833 additional3: 833 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-8-18 16:53:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 16:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.1001454629004 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 113 1 [INFO:2023-8-18 16:53:54][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208400, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":833, "additional":0, "additional2":833, "additional3":833 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-8-18 16:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-8-18 16:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41208400, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":833, "effectNum":833, "multipleEffectNum":0, "effectType":2, "additional2":833 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208400 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208400[10008707] 不是aoe 干了 7[Monster_7_3_140010211][3] 一下 [INFO:2023-8-18 16:53:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x01336b9b10 [INFO:2023-8-18 16:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2023-8-18 16:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 244/852 原来有盾: 0 [INFO:2023-8-18 16:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:249/833 本段飘:249 本段扣血:249 本段扣盾:0 [INFO:2023-8-18 16:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/852 剩余盾: 0 [INFO:2023-8-18 16:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2023-8-18 16:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/852 原来有盾: 0 [INFO:2023-8-18 16:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:498/833 本段飘:249 本段扣血:249 本段扣盾:0 [INFO:2023-8-18 16:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/852 剩余盾: 0 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/852 原来有盾: 0 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:833/833 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/852 剩余盾: 0 [WARN:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/2, next step [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_140010211][3] 覆盖移除了一个 buff[301018],不提示id不需要播放效果 [WARN:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:53:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/2, round done [INFO:2023-8-18 16:53:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:53:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:53:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:53:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:53:56]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:56]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:53:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-8-18 16:53:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:53:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066765122115612 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 114 1 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-8-18 16:53:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:53:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:53:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:53:56]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:56]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:53:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2023-8-18 16:53:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:53:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066753540188074 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 115 1 [INFO:2023-8-18 16:53:56][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:53:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:53:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2023-8-18 16:53:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-8-18 16:53:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:56]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-8-18 16:53:56]||||| Sender socketClient version=6 [INFO:2023-8-18 16:53:56]<== Receiver Message, socketClient version=6,extId=4,cmd=3,status=0,size=8 [INFO:2023-8-18 16:53:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:53:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-8-18 16:53:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.066837128251791 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 116 1 [INFO:2023-8-18 16:53:56][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-8-18 16:53:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x01336b9b10 [INFO:2023-8-18 16:53:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_140010211 [INFO:2023-8-18 16:53:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:53:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:53:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2023-8-18 16:53:58][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2023-8-18 16:53:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12228 isShaping:false skinId:130048 otherSkillId:nil skills:[42122281,42122282,0] otherSkills:null allSkillActions:[13004908,13004907] allNormalActions:{} [INFO:2023-8-18 16:53:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12229 isShaping:false skinId:130049 otherSkillId:nil skills:[42122291,42122292,0] otherSkills:null allSkillActions:[13005007,13005008] allNormalActions:{} [INFO:2023-8-18 16:53:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12218 isShaping:false skinId:130026 otherSkillId:nil skills:[42122181,42122182,0] otherSkills:null allSkillActions:[13002608,13002607] allNormalActions:{} [INFO:2023-8-18 16:53:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12228 isShaping:false skinId:130048 otherSkillId:nil skills:[42122281,42122282,0] otherSkills:null allSkillActions:[13004908,13004907] allNormalActions:{} [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010212_1_12228 ====== Monster_140010212_1_12228 怪物的模型 [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010212_1_12228,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_thg_skill1.prefab","effect\/prefabs\/show_thg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:53:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_thg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_thg_skill2.prefab effect obj pool [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010212_1_12228 ====== Monster_140010212_1_12228 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_thg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_thg_skill2.prefab"] [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010212_1_12228 ====== Monster_140010212_1_12228 怪物的头顶ui [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010212_2_12229,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010212_2_12229 ====== Monster_140010212_2_12229 怪物的头顶ui [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010212_3_12218,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_donsunji_skill1.prefab","effect\/prefabs\/show_donsunji_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010212_3_12218 ====== Monster_140010212_3_12218 怪物的头顶ui [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010212_999_12228 ====== Monster_140010212_999_12228 怪物的模型 [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010212_999_12228,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_thg_skill1.prefab","effect\/prefabs\/show_thg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:53:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_thg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_thg_skill2.prefab effect obj pool [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010212_999_12228 ====== Monster_140010212_999_12228 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_thg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_thg_skill2.prefab"] [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010212_999_12228 ====== Monster_140010212_999_12228 怪物的头顶ui [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130050_xrg_guaiwu/130050_xrg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130050_xrg_guaiwu/130050_xrg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130050_xrg_guaiwu/130050_xrg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010212_2_12229 ====== Monster_140010212_2_12229 怪物的模型 [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_14_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xrg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_05_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xrg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_xrg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xrg_skill2.prefab effect obj pool [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010212_2_12229 ====== Monster_140010212_2_12229 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xrg_skill2.prefab"] [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130026_donsunji_guaiwu/130026_donsunji_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130026_donsunji_guaiwu/130026_donsunji_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130026_donsunji_guaiwu/130026_donsunji_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010212_3_12218 ====== Monster_140010212_3_12218 怪物的模型 [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_donsunji_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_donsunji_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:53:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_donsunji_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_donsunji_skill1.prefab effect obj pool [INFO:2023-8-18 16:53:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010212_3_12218 ====== Monster_140010212_3_12218 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_donsunji_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_donsunji_skill1.prefab"] [INFO:2023-8-18 16:53:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:59][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-8-18 16:53:59][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2023-8-18 16:53:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:53:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:53:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:53:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:53:59][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-8-18 16:54:1][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 140001021 2 1 -39.500171661377 1.4226719141006 -2.2999999523163 -41 1.5 -2 1.499828338623 [INFO:2023-8-18 16:54:1][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 140001021 turnIndex: 2 [INFO:2023-8-18 16:54:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:54:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:54:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:54:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:54:1][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 16:54:1][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 16:54:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:54:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2023-8-18 16:54:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-8-18 16:54:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:54:2]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-8-18 16:54:2]||||| Sender socketClient version=6 [INFO:2023-8-18 16:54:2]<== Receiver Message, socketClient version=6,extId=31,cmd=4,status=0,size=8 [INFO:2023-8-18 16:54:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:54:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-8-18 16:54:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.066745582967997 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 117 1 [INFO:2023-8-18 16:54:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:54:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2023-8-18 16:54:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-8-18 16:54:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:54:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:54:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 16:54:2]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-8-18 16:54:2]||||| Sender socketClient version=6 [INFO:2023-8-18 16:54:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:54:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 16:54:2]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:54:2]||||| Sender socketClient version=6 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 16:54:2]<== Receiver Message, socketClient version=6,extId=4,cmd=1,status=0,size=781 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 16:54:2][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 16:54:2]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:54:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2084 skinId: 100083 position: 1 baseAttributes { hp: 9682 thp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208400 position: 1 CD: 0 } skillInfo { skillId: 41208401 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208402 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2083 skinId: 100084 position: 2 baseAttributes { hp: 9701 thp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208300 position: 1 CD: 0 } skillInfo { skillId: 41208301 position: 2 CD: 0 } skillInfo { skillId: 41208302 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2053 skinId: 100082 position: 3 baseAttributes { hp: 8160 thp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205300 position: 1 CD: 0 } skillInfo { skillId: 41205301 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41205302 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2061 skinId: 100081 position: 4 baseAttributes { hp: 7138 thp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206100 position: 1 CD: 0 } skillInfo { skillId: 41206101 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206102 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 15201 } defender { units { id: 5 modelId: 12228 skinId: 130048 position: 1 baseAttributes { hp: 639 thp: 639 atk: 309 def: 248 critic: 160 critic_dmg: 710 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122281 position: 1 CD: 0 } skillInfo { skillId: 42122282 position: 2 CD: 0 maxCD: 2 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12229 skinId: 130049 position: 2 baseAttributes { hp: 852 thp: 852 atk: 309 def: 331 critic: 160 critic_dmg: 710 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122291 position: 1 CD: 0 } skillInfo { skillId: 42122292 position: 2 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12218 skinId: 130026 position: 3 baseAttributes { hp: 809 thp: 809 atk: 293 def: 331 critic: 160 critic_dmg: 710 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122181 position: 1 CD: 0 } skillInfo { skillId: 42122182 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 8 additional: 1453 } } targetId: 0 } isFinish: false } [INFO:2023-8-18 16:54:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-8-18 16:54:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.10130403935909 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 118 1 [INFO:2023-8-18 16:54:2][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2084, "skinId":100083, "position":1, "baseAttributes": { "hp":9682, "thp":9682, "atk":1073, "def":725, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2083, "skinId":100084, "position":2, "baseAttributes": { "hp":9701, "thp":9775, "atk":814, "def":907, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208300, "position":1, "CD":0 }, { "skillId":41208301, "position":2, "CD":0 }, { "skillId":41208302, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2053, "skinId":100082, "position":3, "baseAttributes": { "hp":8160, "thp":8160, "atk":832, "def":819, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205300, "position":1, "CD":0 }, { "skillId":41205301, "position":2, "CD":0, "maxCD":1 }, { "skillId":41205302, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2061, "skinId":100081, "position":4, "baseAttributes": { "hp":7138, "thp":7138, "atk":859, "def":774, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206100, "position":1, "CD":0 }, { "skillId":41206101, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206102, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":5, "modelId":12228, "skinId":130048, "position":1, "baseAttributes": { "hp":639, "thp":639, "atk":309, "def":248, "critic":160, "critic_dmg":710, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122281, "position":1, "CD":0 }, { "skillId":42122282, "position":2, "CD":0, "maxCD":2 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12229, "skinId":130049, "position":2, "baseAttributes": { "hp":852, "thp":852, "atk":309, "def":331, "critic":160, "critic_dmg":710, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122291, "position":1, "CD":0 }, { "skillId":42122292, "position":2, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12218, "skinId":130026, "position":3, "baseAttributes": { "hp":809, "thp":809, "atk":293, "def":331, "critic":160, "critic_dmg":710, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122181, "position":1, "CD":0 }, { "skillId":42122182, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2023-8-18 16:54:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:54:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:54:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.10130403935909 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 119 1 [INFO:2023-8-18 16:54:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 16:54:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/1 [INFO:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":8, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [INFO:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301075] [WARN:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/1, round done [INFO:2023-8-18 16:54:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:54:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:54:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:54:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:54:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:54:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:54:3]||||| Sender socketClient version=6 [INFO:2023-8-18 16:54:3]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:54:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 16:54:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:54:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066821999847889 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 120 1 [INFO:2023-8-18 16:54:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 16:54:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:54:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:54:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:54:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:54:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:54:3]||||| Sender socketClient version=6 [INFO:2023-8-18 16:54:3]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:54:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-8-18 16:54:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:54:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066648833453655 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 121 1 [INFO:2023-8-18 16:54:3][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:54:3][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:54:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:55:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2023-8-18 16:55:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-8-18 16:55:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-8-18 16:55:3]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-8-18 16:55:3]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:3]<== Receiver Message, socketClient version=6,extId=45,cmd=14,status=0,size=8 [INFO:2023-8-18 16:55:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-8-18 16:55:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 2 [INFO:2023-8-18 16:55:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 16:55:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-8-18 16:55:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-8-18 16:55:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.10017570853233 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 0 1 [INFO:2023-8-18 16:55:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 16:55:3]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:3]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=386 [INFO:2023-8-18 16:55:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208401 actEffect { targetId: 1 effectType: 18 effectNum: 9198 additional: 9198 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301076 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208401 } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41208410 position: 1 CD: 0 } skillInfo { skillId: 41208411 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208412 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 1 maxCD: 1 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 1 castorId: 1 actorId: 41208412 actEffect { targetId: 5 effectType: 3 effectNum: 3688 additional: 0 additional2: 3688 additional3: 3688 } actEffect { targetId: 6 effectType: 2 effectNum: 2375 additional: 0 additional2: 2375 additional3: 2375 } actEffect { targetId: 7 effectType: 2 effectNum: 2169 additional: 0 additional2: 2169 additional3: 2169 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 10 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 11 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 12 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 13 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 12 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 13 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } isFinish: true } [INFO:2023-8-18 16:55:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 16:55:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066751915961504 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 1 1 [INFO:2023-8-18 16:55:3][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208401, "actEffect": [ { "targetId":1, "effectType":18, "effectNum":9198, "additional":9198 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301076, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208401 }, { "targetId":1, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ] }, { "targetId":1, "effectType":20, "effectNum":1 } ], "targetId":1 }, { "actorType":1, "castorId":1, "actorId":41208412, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":3688, "additional":0, "additional2":3688, "additional3":3688 }, { "targetId":6, "effectType":2, "effectNum":2375, "additional":0, "additional2":2375, "additional3":2375 }, { "targetId":7, "effectType":2, "effectNum":2169, "additional":0, "additional2":2169, "additional3":2169 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":10 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":11 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":12 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":13 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":12, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":13, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-8-18 16:55:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2023-8-18 16:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208401, "actEffect": [ { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:55:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-8-18 16:55:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-8-18 16:55:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-8-18 16:55:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-8-18 16:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208401 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208401[10008708] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}1 血量上限更新 -》 前:9682/9682 后:9198/9198 [WARN:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208401 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301076] [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208401 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:1 skillCount:4 [WARN:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:1 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2023-8-18 16:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:5][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-8-18 16:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208412, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":3688, "effectNum":3688, "multipleEffectNum":0, "effectType":3, "additional2":3688 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":2375, "effectNum":2375, "multipleEffectNum":0, "effectType":2, "additional2":2375 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":2169, "effectNum":2169, "multipleEffectNum":0, "effectType":2, "additional2":2169 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:55:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-8-18 16:55:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2023-8-18 16:55:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 7 [INFO:2023-8-18 16:55:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208412 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 16:55:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208412[10009409] 是aoe 干了 对面一堆人 [INFO:2023-8-18 16:55:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 639/639 原来有盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:461/3688 本段飘:461 本段扣血:461 本段扣盾:0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 178/639 剩余盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 852/852 原来有盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:296/2375 本段飘:296 本段扣血:296 本段扣盾:0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 556/852 剩余盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 809/809 原来有盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:271/2169 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 538/809 剩余盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 178/639 原来有盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:922/3688 本段飘:461 本段扣血:461 本段扣盾:0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/639 剩余盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 556/852 原来有盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:592/2375 本段飘:296 本段扣血:296 本段扣盾:0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 260/852 剩余盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 538/809 原来有盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:542/2169 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 267/809 剩余盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/639 原来有盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:1383/3688 本段飘:461 本段扣血:461 本段扣盾:0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/639 剩余盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 260/852 原来有盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:888/2375 本段飘:296 本段扣血:296 本段扣盾:0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/852 剩余盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 267/809 原来有盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:813/2169 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/809 剩余盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/639 原来有盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:1844/3688 本段飘:461 本段扣血:461 本段扣盾:0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/639 剩余盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/852 原来有盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1184/2375 本段飘:296 本段扣血:296 本段扣盾:0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/852 剩余盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/809 原来有盾: 0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1084/2169 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2023-8-18 16:55:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/809 剩余盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/639 原来有盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:2305/3688 本段飘:461 本段扣血:461 本段扣盾:0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/639 剩余盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/852 原来有盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1480/2375 本段飘:296 本段扣血:296 本段扣盾:0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/852 剩余盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/809 原来有盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1355/2169 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/809 剩余盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/639 原来有盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:2766/3688 本段飘:461 本段扣血:461 本段扣盾:0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/639 剩余盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/852 原来有盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1776/2375 本段飘:296 本段扣血:296 本段扣盾:0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/852 剩余盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/809 原来有盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1626/2169 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/809 剩余盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/639 原来有盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:3227/3688 本段飘:461 本段扣血:461 本段扣盾:0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/639 剩余盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/852 原来有盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2072/2375 本段飘:296 本段扣血:296 本段扣盾:0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/852 剩余盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/809 原来有盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.125) -》 多段已飘:1897/2169 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/809 剩余盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/639 原来有盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:3688/3688 本段飘:461 本段扣血:461 本段扣盾:0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/639 剩余盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 0/852 原来有盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2375/2375 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/852 剩余盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 0/809 原来有盾: 0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:2169/2169 本段飘:272 本段扣血:272 本段扣盾:0 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/809 剩余盾: 0 [WARN:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 7 [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 16:55:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 16:55:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-8-18 16:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 7 [INFO:2023-8-18 16:55:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-8-18 16:55:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 16:55:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8232 [INFO:2023-8-18 16:55:11][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-8-18 16:55:11][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-8-18 16:55:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 3 [WARN:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 3 [WARN:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 3 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:55:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:55:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:55:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301001 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301001 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301001 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301075 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2023-8-18 16:55:11][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:55:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:55:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:55:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:55:11]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:11]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:55:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-8-18 16:55:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:55:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066778499633074 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 3 1 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-8-18 16:55:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:55:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:55:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:55:11]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:11]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:55:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-8-18 16:55:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:55:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066728420555592 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 4 1 [INFO:2023-8-18 16:55:11][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:55:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2023-8-18 16:55:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-8-18 16:55:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-8-18 16:55:11]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:11]<== Receiver Message, socketClient version=6,extId=4,cmd=3,status=0,size=8 [INFO:2023-8-18 16:55:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-8-18 16:55:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.066756334155798 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 5 1 [INFO:2023-8-18 16:55:11][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-8-18 16:55:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_140010212 [INFO:2023-8-18 16:55:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_140010212 [INFO:2023-8-18 16:55:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_140010212 [INFO:2023-8-18 16:55:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:55:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:55:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2023-8-18 16:55:13][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2023-8-18 16:55:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:55:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:55:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:55:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:55:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2041 isShaping:false skinId:100043 otherSkillId:nil skills:[41204107,41204108,41204109] otherSkills:null allSkillActions:[10003808,10003807,10003809] allNormalActions:{} [INFO:2023-8-18 16:55:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-8-18 16:55:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2013 isShaping:false skinId:100018 otherSkillId:nil skills:[41201307,41201308,41201309] otherSkills:null allSkillActions:[10002008,10002007,10002009] allNormalActions:{} [INFO:2023-8-18 16:55:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202807,41202808,41202809] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-8-18 16:55:13][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202807,41202808,41202809] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2023-8-18 16:55:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 16:55:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2023-8-18 16:55:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-8-18 16:55:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010213_1_2041,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_taijiyuni_skill3.prefab","effect\/prefabs\/show_taijiyuni_skill3.prefab","effect\/prefabs\/show_taijiyuni_skill2.prefab","effect\/prefabs\/hit_taijiyuni_skill2.prefab","effect\/prefabs\/show_taijiyuni_skill1.prefab","effect\/prefabs\/hit_taijiyuni_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:55:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_1_2041 ====== Monster_140010213_1_2041 怪物的头顶ui [INFO:2023-8-18 16:55:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010213_2_2039,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:55:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_2_2039 ====== Monster_140010213_2_2039 怪物的头顶ui [INFO:2023-8-18 16:55:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010213_3_2013,加载的特效[总数=]8,路径=["effect\/prefabs\/show_songshuguiyu_skill3_boneskill.prefab","effect\/prefabs\/show_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill3.prefab","effect\/prefabs\/hit_songshuguiyu_skill2.prefab","effect\/prefabs\/hit_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:55:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_3_2013 ====== Monster_140010213_3_2013 怪物的头顶ui [INFO:2023-8-18 16:55:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010213_4_2028,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_4_2028 ====== Monster_140010213_4_2028 怪物的头顶ui [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=140010213_999_2028,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_999_2028 ====== Monster_140010213_999_2028 怪物的头顶ui [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100038_taijiyuni_xuyuan/100038_taijiyuni_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100038_taijiyuni_xuyuan/100038_taijiyuni_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100038_taijiyuni_xuyuan/100038_taijiyuni_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_1_2041 ====== Monster_140010213_1_2041 怪物的模型 [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_3_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_8_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_taijiyuni_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_035.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_035_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_taijiyuni_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_007.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_taijiyuni_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_taijiyuni_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_taijiyuni_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_taijiyuni_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_taijiyuni_skill1.prefab effect obj pool create effect/prefabs/show_taijiyuni_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_taijiyuni_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyuni_skill2.prefab effect obj pool create effect/prefabs/show_taijiyuni_skill3.prefab effect obj pool create effect/prefabs/atk_taijiyuni_skill3.prefab effect obj pool [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_1_2041 ====== Monster_140010213_1_2041 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_taijiyuni_skill1.prefab","effect\/prefabs\/show_taijiyuni_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_taijiyuni_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyuni_skill2.prefab","effect\/prefabs\/show_taijiyuni_skill3.prefab","effect\/prefabs\/atk_taijiyuni_skill3.prefab"] [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100034_baozaifan_xuyuan/100034_baozaifan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100034_baozaifan_xuyuan/100034_baozaifan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100034_baozaifan_xuyuan/100034_baozaifan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_2_2039 ====== Monster_140010213_2_2039 怪物的模型 [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baozaifan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_16_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_baozaifan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_12_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_057_04_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baozaifan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_04_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_054.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_054_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_baozaifan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_baozaifan_skill3_05.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_daoguang_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_023_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_10_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_12_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_14_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_010_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_011.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_011_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baozaifan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baozaifan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_2_2039 ====== Monster_140010213_2_2039 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab"] [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100020_songshuguiyu(youmianju)_xuyuan/100020_songshuguiyu(youmianju)_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100020_songshuguiyu(youmianju)_xuyuan/100020_songshuguiyu(youmianju)_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100020_songshuguiyu(youmianju)_xuyuan/100020_songshuguiyu(youmianju)_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_3_2013 ====== Monster_140010213_3_2013 怪物的模型 [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_019.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_songshuguiyu_skill3_boneskill.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_016_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_songshuguiyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_6.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_002_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_songshuguiyu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_songshuguiyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_songshuguiyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_051.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_051.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_songshuguiyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_songshuguiyu_skill3_boneskill.prefab effect obj pool create effect/prefabs/atk_songshuguiyu_skill2.prefab effect obj pool create effect/prefabs/show_songshuguiyu_skill1.prefab effect obj pool create effect/prefabs/hit_songshuguiyu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_songshuguiyu_skill2.prefab effect obj pool create effect/prefabs/atk_songshuguiyu_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_3_2013 ====== Monster_140010213_3_2013 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_songshuguiyu_skill3_boneskill.prefab","effect\/prefabs\/atk_songshuguiyu_skill2.prefab","effect\/prefabs\/show_songshuguiyu_skill1.prefab","effect\/prefabs\/hit_songshuguiyu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_songshuguiyu_skill2.prefab","effect\/prefabs\/atk_songshuguiyu_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_4_2028 ====== Monster_140010213_4_2028 怪物的模型 [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_999_2028 ====== Monster_140010213_999_2028 怪物的模型 [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_033_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_066.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_066_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/suiliu_001_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanzhu_008_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_5.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_067.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_067_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_bolang_001_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_caihong_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_063_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_caihong_mask_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_caihong_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_noise_048_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_43_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_water_43_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_23_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_067.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_067_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill2.prefab effect obj pool [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_4_2028 ====== Monster_140010213_4_2028 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab"] [INFO:2023-8-18 16:55:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill2.prefab effect obj pool [INFO:2023-8-18 16:55:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 140010213_999_2028 ====== Monster_140010213_999_2028 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab"] [INFO:2023-8-18 16:55:14][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:55:14][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:55:14][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:55:14][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:55:14][@logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:0]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-8-18 16:55:14][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2023-8-18 16:55:14][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:55:14][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:55:14][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:55:14][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:55:14][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-8-18 16:55:18][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 140001021 3 2 -68.602203369141 -0.087810263037682 -2.2999999523163 -70 0 -2 1.3977966308594 [INFO:2023-8-18 16:55:18][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 140001021 turnIndex: 3 [INFO:2023-8-18 16:55:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:55:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:55:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:55:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:55:18][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 16:55:18][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-8-18 16:55:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:55:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:55:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:55:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:55:18][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:55:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:100083 otherSkillId:100085 skills:[41208400,41208401,41208402] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2083 isShaping:false skinId:100084 otherSkillId:nil skills:[41208300,41208301,41208302] otherSkills:null allSkillActions:[10008809,10008808,10008807] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2053 isShaping:false skinId:100082 otherSkillId:nil skills:[41205300,41205301,41205302] otherSkills:null allSkillActions:[10007708,10007709,10007707] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2061 isShaping:false skinId:100081 otherSkillId:nil skills:[41206100,41206101,41206102] otherSkills:null allSkillActions:[10006407,10006409,10006408] allNormalActions:{} [INFO:2023-8-18 16:55:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2023-8-18 16:55:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-8-18 16:55:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:19]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-8-18 16:55:19]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:19]<== Receiver Message, socketClient version=6,extId=31,cmd=4,status=0,size=8 [INFO:2023-8-18 16:55:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-8-18 16:55:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.066762585192919 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 6 1 [INFO:2023-8-18 16:55:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2023-8-18 16:55:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-8-18 16:55:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 16:55:19]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-8-18 16:55:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:55:19]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 16:55:19]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:55:19]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2023-8-18 16:55:19]<== Receiver Message, socketClient version=6,extId=4,cmd=1,status=0,size=915 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-8-18 16:55:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-8-18 16:55:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2084 skinId: 100083 position: 1 baseAttributes { hp: 9198 thp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208400 position: 1 CD: 0 } skillInfo { skillId: 41208401 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41208402 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2083 skinId: 100084 position: 2 baseAttributes { hp: 9701 thp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208300 position: 1 CD: 0 } skillInfo { skillId: 41208301 position: 2 CD: 0 } skillInfo { skillId: 41208302 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2053 skinId: 100082 position: 3 baseAttributes { hp: 8160 thp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205300 position: 1 CD: 0 } skillInfo { skillId: 41205301 position: 2 CD: 0 maxCD: 1 } skillInfo { skillId: 41205302 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2061 skinId: 100081 position: 4 baseAttributes { hp: 7138 thp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206100 position: 1 CD: 0 } skillInfo { skillId: 41206101 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206102 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 15201 } defender { units { id: 5 modelId: 2041 skinId: 100043 position: 1 baseAttributes { hp: 1766 thp: 1766 atk: 294 def: 1124 critic: 16 critic_dmg: 71 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41204107 position: 1 CD: 0 } skillInfo { skillId: 41204108 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41204109 position: 3 CD: 0 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2039 skinId: 100041 position: 2 baseAttributes { hp: 1328 thp: 1328 atk: 365 def: 1043 critic: 16 critic_dmg: 71 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203907 position: 1 CD: 0 } skillInfo { skillId: 41203908 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2013 skinId: 100018 position: 3 baseAttributes { hp: 1565 thp: 1565 atk: 333 def: 973 critic: 16 critic_dmg: 71 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201307 position: 1 CD: 0 } skillInfo { skillId: 41201308 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201309 position: 3 CD: 1 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2028 skinId: 100030 position: 4 baseAttributes { hp: 1824 thp: 1824 atk: 284 def: 1159 critic: 16 critic_dmg: 71 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202807 position: 1 CD: 0 } skillInfo { skillId: 41202808 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202809 position: 3 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 4 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 9 additional: 1453 } } targetId: 0 } isFinish: false } [INFO:2023-8-18 16:55:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-8-18 16:55:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.088338501751423 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 7 1 [INFO:2023-8-18 16:55:19][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2084, "skinId":100083, "position":1, "baseAttributes": { "hp":9198, "thp":9682, "atk":1073, "def":725, "critic":270, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208400, "position":1, "CD":0 }, { "skillId":41208401, "position":2, "CD":3, "maxCD":4 }, { "skillId":41208402, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2083, "skinId":100084, "position":2, "baseAttributes": { "hp":9701, "thp":9775, "atk":814, "def":907, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208300, "position":1, "CD":0 }, { "skillId":41208301, "position":2, "CD":0 }, { "skillId":41208302, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2053, "skinId":100082, "position":3, "baseAttributes": { "hp":8160, "thp":8160, "atk":832, "def":819, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205300, "position":1, "CD":0 }, { "skillId":41205301, "position":2, "CD":0, "maxCD":1 }, { "skillId":41205302, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2061, "skinId":100081, "position":4, "baseAttributes": { "hp":7138, "thp":7138, "atk":859, "def":774, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206100, "position":1, "CD":0 }, { "skillId":41206101, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206102, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":5, "modelId":2041, "skinId":100043, "position":1, "baseAttributes": { "hp":1766, "thp":1766, "atk":294, "def":1124, "critic":16, "critic_dmg":71, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41204107, "position":1, "CD":0 }, { "skillId":41204108, "position":2, "CD":0, "maxCD":4 }, { "skillId":41204109, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2039, "skinId":100041, "position":2, "baseAttributes": { "hp":1328, "thp":1328, "atk":365, "def":1043, "critic":16, "critic_dmg":71, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203907, "position":1, "CD":0 }, { "skillId":41203908, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2013, "skinId":100018, "position":3, "baseAttributes": { "hp":1565, "thp":1565, "atk":333, "def":973, "critic":16, "critic_dmg":71, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201307, "position":1, "CD":0 }, { "skillId":41201308, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201309, "position":3, "CD":1, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2028, "skinId":100030, "position":4, "baseAttributes": { "hp":1824, "thp":1824, "atk":284, "def":1159, "critic":16, "critic_dmg":71, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202807, "position":1, "CD":0 }, { "skillId":41202808, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202809, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":4, "maxRound":30, "isFinish":false } [INFO:2023-8-18 16:55:19]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:55:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:55:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:55:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.13355162739754 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 8 1 [INFO:2023-8-18 16:55:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2023-8-18 16:55:19][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2023-8-18 16:55:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:55:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:55:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/1 [INFO:2023-8-18 16:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":9, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 16:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [INFO:2023-8-18 16:55:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301075] [WARN:2023-8-18 16:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:55:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/1, round done [INFO:2023-8-18 16:55:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:55:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:55:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:55:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:55:20]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:20]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:55:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 16:55:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:55:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066866207867861 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 9 1 [INFO:2023-8-18 16:55:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 16:55:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:55:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:55:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:55:20]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:20]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:55:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2023-8-18 16:55:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:55:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066631209105253 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 10 1 [INFO:2023-8-18 16:55:20][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:55:20][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-8-18 16:55:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:55:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:55:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 16:55:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 16:55:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 16:55:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 16:55:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 16:55:20]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:20]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=703 [INFO:2023-8-18 16:55:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208402 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 10 additional: 1453 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 11 additional: 1453 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 12 additional: 1453 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 13 additional: 1453 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208402 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 5 effectType: 3 effectNum: 522 additional: 1244 additional2: 522 additional3: 522 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 14 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41205302 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 15 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 16 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 17 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 18 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301084 duration: 1 id: 19 } } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41205302 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41206102 actEffect { targetId: 6 effectType: 2 effectNum: 1834 additional: 0 additional2: 1834 additional3: 1834 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41206102 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 15 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 16 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 18 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 41204107 actEffect { targetId: 1 effectType: 2 effectNum: 87 additional: 9198 additional2: 0 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 41201308 actEffect { targetId: 3 effectType: 2 effectNum: 232 additional: 8160 additional2: 0 additional3: 0 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 20 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 41201308 } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 41202808 actEffect { targetId: 1 effectType: 2 effectNum: 138 additional: 9198 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 119 additional: 9701 additional2: 0 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 134 additional: 8160 additional2: 0 additional3: 0 } actEffect { targetId: 4 effectType: 1 effectNum: 0 additional: 7138 additional2: 0 } actEffect { targetId: 2 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41202808 } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 14 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 10 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 12 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 13 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: false } [INFO:2023-8-18 16:55:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 16:55:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066795919090509 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 11 1 [INFO:2023-8-18 16:55:20][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208402, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":10, "additional":1453 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":11, "additional":1453 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":12, "additional":1453 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301075, "duration":1, "id":13, "additional":1453 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208402 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":522, "additional":1244, "additional2":522, "additional3":522 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":14 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41205302, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":15 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":16 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":17 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":18 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301084, "duration":1, "id":19 } }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41205302 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41206102, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1834, "additional":0, "additional2":1834, "additional3":1834 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41206102 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":15, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":16, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":18, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":18 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":41204107, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":87, "additional":9198, "additional2":0, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":41201308, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":232, "additional":8160, "additional2":0, "additional3":0 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":20 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":41201308 } ], "targetId":3 }, { "actorType":1, "castorId":8, "actorId":41202808, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":138, "additional":9198, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":119, "additional":9701, "additional2":0, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":134, "additional":8160, "additional2":0, "additional3":0 }, { "targetId":4, "effectType":1, "effectNum":0, "additional":7138, "additional2":0 }, { "targetId":2, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41202808 } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":14, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":10, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":12, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":13, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 16:55:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-8-18 16:55:20][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2023-8-18 16:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208402, "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":10, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":11, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":12, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1453, "duration":1, "id":13, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208402, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-8-18 16:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [INFO:2023-8-18 16:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208402 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 16:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208402[10008709] 是aoe 干了 对面一堆人 [INFO:2023-8-18 16:55:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool [INFO:2023-8-18 16:55:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2023-8-18 16:55:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 16:55:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-8-18 16:55:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41208402 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2023-8-18 16:55:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2023-8-18 16:55:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2023-8-18 16:55:23][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 16:55:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-8-18 16:55:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2023-8-18 16:55:23][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 16:55:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-8-18 16:55:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208402 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2023-8-18 16:55:23][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab [INFO:2023-8-18 16:55:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-8-18 16:55:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208402 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:55:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-8-18 16:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 16:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208300, "actEffect": [ { "additional":1244, "targetId":5, "multipleEffectNumReal":0, "additional3":522, "effectNum":522, "multipleEffectNum":0, "effectType":3, "additional2":522 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 5[Monster_5_1_140010213][1] 一下 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1766/1766 原来有盾: 0 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:522/522 本段飘:522 本段扣血:522 本段扣盾:0 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 1244/1766 剩余盾: 0 [WARN:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41208300 ,令到 5[Monster_5_1_140010213][1] 增加了一个 buff [301022] [INFO:2023-8-18 16:55:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-8-18 16:55:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:26][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/ko/speech/character/audiogongyong/basis/nnyy/nnyy6 [INFO:2023-8-18 16:55:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41205302, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301084, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205302, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 16:55:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-8-18 16:55:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [INFO:2023-8-18 16:55:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205302 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 16:55:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205302[10007709] 是aoe 干了 对面一堆人 [INFO:2023-8-18 16:55:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_nnyy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_nnyy_skill3_camera.prefab effect obj pool [INFO:2023-8-18 16:55:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2023-8-18 16:55:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 16:55:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-8-18 16:55:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 16:55:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 16:55:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 16:55:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2023-8-18 16:55:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41205302 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301084] [INFO:2023-8-18 16:55:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205302 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:55:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-8-18 16:55:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 221 [INFO:2023-8-18 16:55:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 16:55:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step [INFO:2023-8-18 16:55:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-8-18 16:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainerhero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gocontainermonster.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battlenormalskillview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41206102, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1834, "effectNum":1834, "multipleEffectNum":0, "effectType":2, "additional2":1834 }, { "additional":41206102, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 16:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:55:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206102 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206102[10006409] 不是aoe 干了 6[Monster_6_2_140010213][2] 一下 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1328/1328 原来有盾: 0 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.5) -》 多段已飘:917/1834 本段飘:917 本段扣血:917 本段扣盾:0 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 411/1328 剩余盾: 0 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 411/1328 原来有盾: 0 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1834/1834 本段飘:917 本段扣血:917 本段扣盾:0 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 0/1328 剩余盾: 0 [WARN:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206102 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 107 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:55:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":18, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:15 buffId:301001 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:16 buffId:301001 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:18 buffId:301001 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41204107, "actEffect": [ { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":87, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41204107 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}5[Monster_5_1_140010213][1] 用 41204107[10003807] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 22 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9198/9682 原来有盾: 1453 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:87/87 本段飘:87 本段扣血:0 本段扣盾:87 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9198/9682 剩余盾: 1366 [WARN:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201308, "actEffect": [ { "additional":8160, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":232, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201308, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41201308 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}7[Monster_7_3_140010213][3] 用 41201308[10002008] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_6_2_140010213 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 23 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 8160/8160 原来有盾: 1453 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:232/232 本段飘:232 本段扣血:0 本段扣盾:232 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 8160/8160 剩余盾: 1221 [WARN:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}7[Monster_7_3_140010213][3] 用 41201308 ,令到 7[Monster_7_3_140010213][3] 增加了一个 buff [301001] [INFO:2023-8-18 16:55:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7[Monster_7_3_140010213][3] 使用技能 41201308 ,令到 7[Monster_7_3_140010213][3] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 32 [INFO:2023-8-18 16:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step [INFO:2023-8-18 16:55:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-8-18 16:55:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41202808, "actEffect": [ { "additional":9198, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":138, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":9701, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":119, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":8160, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":134, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":7138, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":41202808, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-8-18 16:55:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-8-18 16:55:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-8-18 16:55:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2023-8-18 16:55:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202808 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_140010213][4] 用 41202808[10002808] 是aoe 干了 对面一堆人 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9198/9682 原来有盾: 1366 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:138/138 本段飘:138 本段扣血:0 本段扣盾:138 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9198/9682 剩余盾: 1228 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9701/9775 原来有盾: 1453 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:119/119 本段飘:119 本段扣血:0 本段扣盾:119 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9701/9775 剩余盾: 1334 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 8160/8160 原来有盾: 1221 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:134/134 本段飘:134 本段扣血:0 本段扣盾:134 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 8160/8160 剩余盾: 1087 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_4_140010213][4] 使用技能 41202808 导致 2[MyRole_2_2][2] 触发了buff效果: [301075] 신수의 수호 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_4_140010213][4] 使用技能 41202808 ,令到 8[Monster_8_4_140010213][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 69 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:14 buffId:301022 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:10 buffId:301075 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301075 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301075 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301075 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done [INFO:2023-8-18 16:55:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:55:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:55:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:55:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:55:36]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:36]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:55:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 16:55:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:55:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066809043288231 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 14 1 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 16:55:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:55:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:55:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:55:36]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:36]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:55:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2023-8-18 16:55:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:55:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066758457571268 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 15 1 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:55:36][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:55:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 16:55:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 16:55:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 16:55:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 16:55:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 16:55:36]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:36]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=499 [INFO:2023-8-18 16:55:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208400 actEffect { targetId: 7 effectType: 2 effectNum: 559 additional: 1006 additional2: 559 additional3: 559 } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301041 duration: 2 id: 21 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 7 effectType: 2 effectNum: 374 additional: 632 additional2: 374 additional3: 374 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 7 effectType: 3 effectNum: 766 additional: 0 additional2: 766 additional3: 766 } actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 19 } actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 17 } actEffect { targetId: 3 effectType: 7 effectNum: 3 additional: 19 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41206101 actEffect { targetId: 8 effectType: 2 effectNum: 765 additional: 1059 additional2: 765 additional3: 765 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41206101 } targetId: 8 } battleStep { actorType: 1 castorId: 5 actorId: 41204109 actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 24 } } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 25 } } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301002 duration: 2 id: 26 } } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301002 duration: 2 id: 27 } } actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 41204109 } targetId: 5 } battleStep { actorType: 1 castorId: 8 actorId: 41202809 actEffect { targetId: 4 effectType: 2 effectNum: 1527 additional: 5611 additional2: 1527 additional3: 0 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 28 } } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 29 } } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41202809 } targetId: 4 } battleStep { actorType: 2 castorId: 8 actorId: 25 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 28 actEffect { targetId: 8 effectType: 2 effectNum: 182 additional: 877 additional2: 182 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 28 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 29 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 29 } targetId: 0 } isFinish: false } [INFO:2023-8-18 16:55:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 16:55:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066730875521898 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 16 1 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208400, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":559, "additional":1006, "additional2":559, "additional3":559 }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301041, "duration":2, "id":21 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":374, "additional":632, "additional2":374, "additional3":374 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":766, "additional":0, "additional2":766, "additional3":766 }, { "targetId":3, "effectType":7, "effectNum":2, "additional":19 }, { "targetId":3, "effectType":6, "effectNum":0, "additional":17 }, { "targetId":3, "effectType":7, "effectNum":3, "additional":19 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":7, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41206101, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":765, "additional":1059, "additional2":765, "additional3":765 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41206101 } ], "targetId":8 }, { "actorType":1, "castorId":5, "actorId":41204109, "actEffect": [ { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":24 } }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":25 } }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301002, "duration":2, "id":26 } }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301002, "duration":2, "id":27 } }, { "targetId":5, "effectType":8, "effectNum":4, "additional":41204109 } ], "targetId":5 }, { "actorType":1, "castorId":8, "actorId":41202809, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":1527, "additional":5611, "additional2":1527, "additional3":0 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":28 } }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":29 } }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41202809 } ], "targetId":4 }, { "actorType":2, "castorId":8, "actorId":25, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":28, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":182, "additional":877, "additional2":182, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":28, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":29, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":29 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41208400, "actEffect": [ { "additional":1006, "targetId":7, "multipleEffectNumReal":0, "additional3":559, "effectNum":559, "multipleEffectNum":0, "effectType":2, "additional2":559 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301041, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208400 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208400[10008707] 不是aoe 干了 7[Monster_7_3_140010213][3] 一下 [INFO:2023-8-18 16:55:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x01336b9b10 [INFO:2023-8-18 16:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2023-8-18 16:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1565/1565 原来有盾: 0 [INFO:2023-8-18 16:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:167/559 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2023-8-18 16:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1398/1565 剩余盾: 0 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1398/1565 原来有盾: 0 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.3) -》 多段已飘:334/559 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1231/1565 剩余盾: 0 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1231/1565 原来有盾: 0 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:559/559 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 1006/1565 剩余盾: 0 [WARN:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208400 ,令到 7[Monster_7_3_140010213][3] 增加了一个 buff [301041] [INFO:2023-8-18 16:55:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 7 301041 effect/prefabs/battle_freeze.prefab [WARN:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:55:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_freeze.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_freeze.prefab effect obj pool [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41208300, "actEffect": [ { "additional":632, "targetId":7, "multipleEffectNumReal":0, "additional3":374, "effectNum":374, "multipleEffectNum":0, "effectType":2, "additional2":374 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 7[Monster_7_3_140010213][3] 一下 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 1006/1565 原来有盾: 0 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:374/374 本段飘:374 本段扣血:374 本段扣盾:0 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 632/1565 剩余盾: 0 [WARN:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 16:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41205300, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":766, "effectNum":766, "multipleEffectNum":0, "effectType":3, "additional2":766 }, { "additional":19, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 7[Monster_7_3_140010213][3] 一下 [INFO:2023-8-18 16:55:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x01336b9b10 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 632/1565 原来有盾: 0 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.25) -》 多段已飘:191/766 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 441/1565 剩余盾: 0 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 441/1565 原来有盾: 0 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.25) -》 多段已飘:382/766 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 250/1565 剩余盾: 0 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 250/1565 原来有盾: 0 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:0.25) -》 多段已飘:573/766 本段飘:191 本段扣血:191 本段扣盾:0 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 59/1565 剩余盾: 0 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 原来有血: 59/1565 原来有盾: 0 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 受到攻击(比率:1) -》 多段已飘:766/766 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}7 -> 剩余血: 0/1565 剩余盾: 0 [WARN:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginRemoveBuff}3[MyRole_3_3][3] 用 41205300 的带来了一个 ,令到 3[MyRole_3_3][3] 移除了一个 buff [301001] [INFO:2023-8-18 16:55:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [3],没效果看的是刷新数据和ui [WARN:2023-8-18 16:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":20, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":21, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_140010213][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_140010213][3] 覆盖移除了一个 buff[301041],不提示id不需要播放效果 [WARN:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:55:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206101, "actEffect": [ { "additional":1059, "targetId":8, "multipleEffectNumReal":0, "additional3":765, "effectNum":765, "multipleEffectNum":0, "effectType":2, "additional2":765 }, { "additional":41206101, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206101 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206101[10006408] 不是aoe 干了 8[Monster_8_4_140010213][4] 一下 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 42 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 1824/1824 原来有盾: 0 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:765/765 本段飘:765 本段扣血:765 本段扣盾:0 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 1059/1824 剩余盾: 0 [WARN:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41206101 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41204109, "actEffect": [ { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":25, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":26, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41204109, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41204109 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}5[Monster_5_1_140010213][1] 用 41204109[10003809] 是aoe 干了 对面一堆人 [INFO:2023-8-18 16:55:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_rskill/100038_head_rskill.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:41]bigbg/headicon_rskill/100038_head_rskill.png instance: @62ms [INFO:2023-8-18 16:55:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_7_3_140010213 [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}5[Monster_5_1_140010213][1] 用 41204109 ,令到 5[Monster_5_1_140010213][1] 增加了一个 buff [301001] [INFO:2023-8-18 16:55:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}5[Monster_5_1_140010213][1] 用 41204109 ,令到 8[Monster_8_4_140010213][4] 增加了一个 buff [301001] [INFO:2023-8-18 16:55:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}5[Monster_5_1_140010213][1] 用 41204109 ,令到 5[Monster_5_1_140010213][1] 增加了一个 buff [301002] [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}5[Monster_5_1_140010213][1] 用 41204109 ,令到 8[Monster_8_4_140010213][4] 增加了一个 buff [301002] [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[Monster_5_1_140010213][1] 使用技能 41204109 ,令到 5[Monster_5_1_140010213][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2023-8-18 16:55:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:43]bigbg/bufficon/def.png instance: @62ms [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 126 [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2023-8-18 16:55:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-8-18 16:55:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41202809, "actEffect": [ { "additional":5611, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1527, "multipleEffectNum":0, "effectType":2, "additional2":1527 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202809, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-8-18 16:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 16:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-8-18 16:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202809 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 16:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_140010213][4] 用 41202809[10002809] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7138/7138 原来有盾: 0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:152/1527 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6986/7138 剩余盾: 0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6986/7138 原来有盾: 0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:304/1527 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6834/7138 剩余盾: 0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6834/7138 原来有盾: 0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:456/1527 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6682/7138 剩余盾: 0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6682/7138 原来有盾: 0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:608/1527 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6530/7138 剩余盾: 0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6530/7138 原来有盾: 0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:760/1527 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 16:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6378/7138 剩余盾: 0 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 150 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6378/7138 原来有盾: 0 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:912/1527 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6226/7138 剩余盾: 0 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6226/7138 原来有盾: 0 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1064/1527 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6074/7138 剩余盾: 0 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6074/7138 原来有盾: 0 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:1527/1527 本段飘:463 本段扣血:463 本段扣盾:0 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5611/7138 剩余盾: 0 [WARN:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_4_140010213][4] 用 41202809 ,令到 8[Monster_8_4_140010213][4] 增加了一个 buff [301019] [INFO:2023-8-18 16:55:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}8[Monster_8_4_140010213][4] 用 41202809 ,令到 8[Monster_8_4_140010213][4] 增加了一个 buff [301019] [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8[Monster_8_4_140010213][4] 使用技能 41202809 ,令到 8[Monster_8_4_140010213][4] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 194 [INFO:2023-8-18 16:55:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 16:55:48][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1527 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":25, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":877, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":182, "multipleEffectNum":0, "effectType":2, "additional2":182 }, { "additional":28, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:25 buffId:301001 持续时间:1 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 1059 原有盾: 0 扣血量: 182 扣盾量: 0 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 877 现有盾: 0 [INFO:2023-8-18 16:55:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:55:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:28 buffId:301019 持续时间:1 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:29 buffId:301019 持续时间:1 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2023-8-18 16:55:49][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:55:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:55:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:55:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:55:49]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:49]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:55:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 16:55:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:55:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066735330969095 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 18 1 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 16:55:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:55:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:55:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:55:49]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:49]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:55:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2023-8-18 16:55:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:55:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066758580505848 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 19 1 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:55:49][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:55:49][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 16:55:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 16:55:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 16:55:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 16:55:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 16:55:49]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:49]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=378 [INFO:2023-8-18 16:55:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208400 actEffect { targetId: 8 effectType: 2 effectNum: 393 additional: 484 additional2: 393 additional3: 393 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41208300 actEffect { targetId: 5 effectType: 2 effectNum: 245 additional: 999 additional2: 245 additional3: 245 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41205300 actEffect { targetId: 8 effectType: 3 effectNum: 366 additional: 118 additional2: 366 additional3: 366 } actEffect { targetId: 3 effectType: 7 effectNum: 4 additional: 19 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41206100 actEffect { targetId: 5 effectType: 2 effectNum: 273 additional: 726 additional2: 273 additional3: 273 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 31 } } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 26 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 26 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 27 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 27 } targetId: 0 } battleStep { actorType: 4 castorId: 5 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 24 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 24 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 41202807 actEffect { targetId: 3 effectType: 2 effectNum: 139 additional: 8021 additional2: 139 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 31 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 31 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 25 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 28 actEffect { targetId: 8 effectType: 2 effectNum: 182 additional: 0 additional2: 182 additional3: 0 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 27 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 28 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 29 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: false } [INFO:2023-8-18 16:55:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 16:55:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066752169281244 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 20 1 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208400, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":393, "additional":484, "additional2":393, "additional3":393 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41208300, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":245, "additional":999, "additional2":245, "additional3":245 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41205300, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":366, "additional":118, "additional2":366, "additional3":366 }, { "targetId":3, "effectType":7, "effectNum":4, "additional":19 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41206100, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":273, "additional":726, "additional2":273, "additional3":273 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":31 } } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":26, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":26 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":27, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":27 } ], "targetId":0 }, { "actorType":4, "castorId":5, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":24, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":24 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":41202807, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":139, "additional":8021, "additional2":139, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":31, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":31 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":25, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":28, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":182, "additional":0, "additional2":182, "additional3":0 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":27 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":28 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":29 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41208400, "actEffect": [ { "additional":484, "targetId":8, "multipleEffectNumReal":0, "additional3":393, "effectNum":393, "multipleEffectNum":0, "effectType":2, "additional2":393 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208400 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208400[10008707] 不是aoe 干了 8[Monster_8_4_140010213][4] 一下 [INFO:2023-8-18 16:55:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x01336b9b10 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 877/1824 原来有盾: 0 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:117/393 本段飘:117 本段扣血:117 本段扣盾:0 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 760/1824 剩余盾: 0 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 760/1824 原来有盾: 0 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.3) -》 多段已飘:234/393 本段飘:117 本段扣血:117 本段扣盾:0 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 643/1824 剩余盾: 0 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 643/1824 原来有盾: 0 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:393/393 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 484/1824 剩余盾: 0 [WARN:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2023-8-18 16:55:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208300, "actEffect": [ { "additional":999, "targetId":5, "multipleEffectNumReal":0, "additional3":245, "effectNum":245, "multipleEffectNum":0, "effectType":2, "additional2":245 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41208300[10008807] 不是aoe 干了 5[Monster_5_1_140010213][1] 一下 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 1244/1766 原来有盾: 0 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:245/245 本段飘:245 本段扣血:245 本段扣盾:0 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 999/1766 剩余盾: 0 [WARN:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 30 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41205300, "actEffect": [ { "additional":118, "targetId":8, "multipleEffectNumReal":0, "additional3":366, "effectNum":366, "multipleEffectNum":0, "effectType":3, "additional2":366 }, { "additional":19, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41205300 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41205300[10007707] 不是aoe 干了 8[Monster_8_4_140010213][4] 一下 [INFO:2023-8-18 16:55:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x01336b9b10 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 38 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 484/1824 原来有盾: 0 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:91/366 本段飘:91 本段扣血:91 本段扣盾:0 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 393/1824 剩余盾: 0 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 43 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 393/1824 原来有盾: 0 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:182/366 本段飘:91 本段扣血:91 本段扣盾:0 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 302/1824 剩余盾: 0 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 49 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 302/1824 原来有盾: 0 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:0.25) -》 多段已飘:273/366 本段飘:91 本段扣血:91 本段扣盾:0 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 211/1824 剩余盾: 0 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 56 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 原来有血: 211/1824 原来有盾: 0 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 受到攻击(比率:1) -》 多段已飘:366/366 本段飘:93 本段扣血:93 本段扣盾:0 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}8 -> 剩余血: 118/1824 剩余盾: 0 [WARN:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41205300 令到 3[MyRole_3_3][3] 的buff [301084] 持续时间变更为 [4],没效果看的是刷新数据和ui [WARN:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 70 [INFO:2023-8-18 16:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41206100, "actEffect": [ { "additional":726, "targetId":5, "multipleEffectNumReal":0, "additional3":273, "effectNum":273, "multipleEffectNum":0, "effectType":2, "additional2":273 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41206100 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41206100[10006407] 不是aoe 干了 5[Monster_5_1_140010213][1] 一下 [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 33 [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 999/1766 原来有盾: 0 [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:273/273 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 726/1766 剩余盾: 0 [WARN:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41206100 ,令到 5[Monster_5_1_140010213][1] 增加了一个 buff [301021] [WARN:2023-8-18 16:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 55 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":26, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":27, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:26 buffId:301002 持续时间:1 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:27 buffId:301002 持续时间:1 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:0]:{onStart}BattelStep:TurnLimit----------------------------- 5[Monster_5_1_140010213][1] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":5, "originalTargetId":0 } [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:24 buffId:301001 持续时间:1 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41202807, "actEffect": [ { "additional":8021, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":139, "multipleEffectNum":0, "effectType":2, "additional2":139 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202807 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}8[Monster_8_4_140010213][4] 用 41202807[10002807] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-8-18 16:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 75 [INFO:2023-8-18 16:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 8160/8160 原来有盾: 0 [INFO:2023-8-18 16:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:139/139 本段飘:139 本段扣血:139 本段扣盾:0 [INFO:2023-8-18 16:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 8021/8160 剩余盾: 0 [WARN:2023-8-18 16:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 85 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":31, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":182, "multipleEffectNum":0, "effectType":2, "additional2":182 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:31 buffId:301021 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:25 buffId:301001 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 118 原有盾: 0 扣血量: 182 扣盾量: 0 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 0 现有盾: 0 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":27, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 4 [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_140010213][4] 覆盖移除了一个 buff[301002],不提示id不需要播放效果 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_140010213][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_140010213][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 4 [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 4 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:55:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done [INFO:2023-8-18 16:55:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:55:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:55:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:55:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:55:56]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:56]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:55:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-8-18 16:55:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:55:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.06665924936533 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-8-18 16:55:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:55:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:55:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:55:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:55:56]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:56]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:55:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2023-8-18 16:55:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:55:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066721875220537 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:55:56][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-8-18 16:55:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-8-18 16:55:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:55:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2023-8-18 16:55:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-8-18 16:55:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-8-18 16:55:56]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-8-18 16:55:56]||||| Sender socketClient version=6 [INFO:2023-8-18 16:55:56]<== Receiver Message, socketClient version=6,extId=4,cmd=2,status=0,size=335 [INFO:2023-8-18 16:55:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41208401 actEffect { targetId: 1 effectType: 18 effectNum: 9198 additional: 8738 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301076 duration: 1 id: 32 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41208401 } actEffect { targetId: 1 effectType: 21 effectNum: 0 skillInfo { skillId: 41208410 position: 1 CD: 0 } skillInfo { skillId: 41208411 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208412 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } } actEffect { targetId: 1 effectType: 20 effectNum: 1 } targetId: 1 } battleStep { actorType: 1 castorId: 1 actorId: 41208412 actEffect { targetId: 5 effectType: 2 effectNum: 1106 additional: 0 additional2: 1106 additional3: 1106 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 33 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 34 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 35 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 36 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 24 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 26 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 34 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 34 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 35 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 35 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 36 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 36 } targetId: 0 } isFinish: true } [INFO:2023-8-18 16:55:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-8-18 16:55:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066780999302864 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 24 1 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41208401, "actEffect": [ { "targetId":1, "effectType":18, "effectNum":9198, "additional":8738 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301076, "duration":1, "id":32 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41208401 }, { "targetId":1, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ] }, { "targetId":1, "effectType":20, "effectNum":1 } ], "targetId":1 }, { "actorType":1, "castorId":1, "actorId":41208412, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1106, "additional":0, "additional2":1106, "additional3":1106 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":33 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":34 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":35 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":36 } } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":24 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":26 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":34, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":34 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":35, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":35 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":36, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":36 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208401, "actEffect": [ { "additional":8738, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208401 , 大招:false 结束方式:攻击动作完成 [INFO:2023-8-18 16:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208401[10008708] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-8-18 16:55:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_8_4_140010213 [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":8738, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":9198, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301076, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "skills": [ { "skillId":41208410, "position":1, "CD":0 }, { "skillId":41208411, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208412, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}1 血量上限更新 -》 前:9198/9682 后:8738/9198 [WARN:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208401 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301076] [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41208401 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:1 skillCount:4 [WARN:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:1 原皮肤:100083 新皮肤:100085 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2023-8-18 16:55:58][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/ko/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2023-8-18 16:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208412, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1106, "effectNum":1106, "multipleEffectNum":0, "effectType":2, "additional2":1106 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-8-18 16:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2023-8-18 16:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-8-18 16:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5 [INFO:2023-8-18 16:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208412 , 大招:true 结束方式:闪光帧 [INFO:2023-8-18 16:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41208412[10009409] 是aoe 干了 对面一堆人 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 726/1766 原来有盾: 0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:138/1106 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 588/1766 剩余盾: 0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 588/1766 原来有盾: 0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:276/1106 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 450/1766 剩余盾: 0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 450/1766 原来有盾: 0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:414/1106 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 312/1766 剩余盾: 0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 312/1766 原来有盾: 0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:552/1106 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 174/1766 剩余盾: 0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 174/1766 原来有盾: 0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:690/1106 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-8-18 16:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 36/1766 剩余盾: 0 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 36/1766 原来有盾: 0 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:828/1106 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1766 剩余盾: 0 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1766 原来有盾: 0 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:0.125) -》 多段已飘:966/1106 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1766 剩余盾: 0 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 原来有血: 0/1766 原来有盾: 0 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 受到攻击(比率:1) -》 多段已飘:1106/1106 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5 -> 剩余血: 0/1766 剩余盾: 0 [WARN:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41208412 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [WARN:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2023-8-18 16:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2023-8-18 16:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2023-8-18 16:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1106 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":24, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_140010213][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_140010213][1] 覆盖移除了一个 buff[301002],不提示id不需要播放效果 [WARN:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-8-18 16:56:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":34, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":35, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":36, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:34 buffId:301001 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:35 buffId:301001 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:36 buffId:301001 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2023-8-18 16:56:4][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-8-18 16:56:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2023-8-18 16:56:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-8-18 16:56:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:56:4]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-8-18 16:56:4]||||| Sender socketClient version=6 [INFO:2023-8-18 16:56:4]<== Receiver Message, socketClient version=6,extId=4,cmd=5,status=0,size=12 [INFO:2023-8-18 16:56:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-8-18 16:56:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-8-18 16:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066761415451765 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 26 1 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-8-18 16:56:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2023-8-18 16:56:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-8-18 16:56:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:56:4]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-8-18 16:56:4]||||| Sender socketClient version=6 [INFO:2023-8-18 16:56:4]<== Receiver Message, socketClient version=6,extId=4,cmd=9,status=0,size=12 [INFO:2023-8-18 16:56:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 7 [INFO:2023-8-18 16:56:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-8-18 16:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06677320972085 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 27 1 [INFO:2023-8-18 16:56:4][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-8-18 16:56:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2023-8-18 16:56:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-8-18 16:56:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:56:4]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-8-18 16:56:4]||||| Sender socketClient version=6 [INFO:2023-8-18 16:56:4]<== Receiver Message, socketClient version=6,extId=10,cmd=1,status=0,size=27 [INFO:2023-8-18 16:56:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300011 count: 2858 lastUseTime: 1662023509682 composeCount: 0 } [INFO:2023-8-18 16:56:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-8-18 16:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 28 1 [INFO:2023-8-18 16:56:5]<== Receiver Message, socketClient version=6,extId=31,cmd=5,status=0,size=140 [INFO:2023-8-18 16:56:5]<== Receiver Message, socketClient version=6,extId=4,cmd=3,status=0,size=8 [INFO:2023-8-18 16:56:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 firstBonus { materilType: 1 materilId: 11300011 change: 100 } newBarrier { dungeonId: 140001 barrierId: 140001031 star: -1 hasGetBonus: bestFightRound: 0 } exExp: 0 hasGetBonus: allDamage: 34875 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 34875 teamGetDamage: 2598 unitDamages { position: 1 damage: 23517 getDamage: 225 unqiueId: 6620003 } unitDamages { position: 2 damage: 2953 getDamage: 341 unqiueId: 6620002 } unitDamages { position: 3 damage: 3709 getDamage: 505 unqiueId: 6620005 } unitDamages { position: 4 damage: 4696 getDamage: 1527 unqiueId: 6620006 } } [INFO:2023-8-18 16:56:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-8-18 16:56:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 29 1 [INFO:2023-8-18 16:56:5][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"34875", "teamGetDamage":"2598", "unitDamages": [ { "position":1, "damage":"23517", "getDamage":"225", "unqiueId":"6620003" }, { "position":2, "damage":"2953", "getDamage":"341", "unqiueId":"6620002" }, { "position":3, "damage":"3709", "getDamage":"505", "unqiueId":"6620005" }, { "position":4, "damage":"4696", "getDamage":"1527", "unqiueId":"6620006" } ] } [INFO:2023-8-18 16:56:5][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-8-18 16:56:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:56:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-8-18 16:56:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.83448544889688 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 30 1 [INFO:2023-8-18 16:56:5][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-8-18 16:56:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: Monster_5_1_140010213 [INFO:2023-8-18 16:56:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:56:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:56:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:56:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2023-8-18 16:56:7][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2023-8-18 16:56:7][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 140001021 0 [INFO:2023-8-18 16:56:7][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2023-8-18 16:56:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:7][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-8-18 16:56:7][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-8-18 16:56:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:9][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 14; 140001021 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbVictoryViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function ... frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbVictoryView: in function '_doCloseAndFireEvent' logic/extensions/fb/view/FbVictoryView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-8-18 16:56:9][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=12,id=230001 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbVictoryViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbVictoryView: in function '_doCloseAndFireEvent' logic/extensions/fb/view/FbVictoryView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-8-18 16:56:9][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-8-18 16:56:9][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220016 [INFO:2023-8-18 16:56:9][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:56:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:56:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:56:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:56:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2023-8-18 16:56:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:56:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:56:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:56:9]DestroyUnusedResources:594,4,time=,paths: [INFO:2023-8-18 16:56:9][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=12,id=230001 [INFO:2023-8-18 16:56:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s12_pata-map/g-s12_pata-map_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbtower/towerview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fbtower/towerbarrieritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:56:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:56:9][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=12,id=230001,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbtower/stage/FbTowerSceneStage: in function '_onAllResLoaded' logic/scene/fbtower/stage/FbTowerSceneStage: in function 'onBarrierSetIconsLoaded' logic/scene/fbtower/factory/FbTowerSceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fbtower/core/unit/component/UnitCompFbTowerBarrierSetUI: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-8-18 16:56:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 16:56:10][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:56:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:58:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblockview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100035_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100058_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:2]bigbg/headicon_small/100035_head_small.png instance: @62ms [INFO:2023-8-18 16:58:2]bigbg/headicon_small/100058_head_small.png instance: @66ms [INFO:2023-8-18 16:58:3][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 1 [INFO:2023-8-18 16:58:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2023-8-18 16:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 12 [INFO:2023-8-18 16:58:3]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2023-8-18 16:58:3]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:3]<== Receiver Message, socketClient version=6,extId=31,cmd=18,status=0,size=620 [INFO:2023-8-18 16:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 120001 barrierId: 120001011 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001012 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 120001 barrierId: 120001021 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 120001 barrierId: 120001022 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001031 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001032 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001042 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001052 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001061 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001062 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001071 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001072 star: 8 hasGetBonus: bestFightRound: 8 } userBarrierList { dungeonId: 120001 barrierId: 120001081 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001082 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001091 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001092 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001101 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001102 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001111 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001112 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 120001 barrierId: 120001121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001122 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001131 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001132 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001141 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 120001 barrierId: 120001142 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001151 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001152 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001161 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001162 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 120001 barrierId: 120001171 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001172 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 120001 barrierId: 120001181 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001182 star: 8 hasGetBonus: bestFightRound: 6 } [INFO:2023-8-18 16:58:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2023-8-18 16:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.10004799813032 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 41 1 [INFO:2023-8-18 16:58:3][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=11,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-8-18 16:58:3][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=12,id=230001 [INFO:2023-8-18 16:58:3][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:58:3][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:3][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:3][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:3][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:58:3][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:58:3]DestroyUnusedResources:25,4,time=,paths: [INFO:2023-8-18 16:58:3][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=11,id=107 [INFO:2023-8-18 16:58:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_amin_sbw.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/fbx/g-s02_wrold-yhyc_p1.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02-yhyc_amin_sbw.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_amin_sbw.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_yunwu_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02-yhyc_yunwu_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_all_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p1.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:3]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p1.prefab instance: @69ms [INFO:2023-8-18 16:58:3][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=11,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 16:58:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/scenes/fbactivity/fbactivitybarriersetitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/cj_cb/cj_cb_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:58:5][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbEnterOperController: in function '_startEnterFbScene' logic/extensions/fb/controller/FbEnterOperController: in function 'enterMainFbScene' logic/extensions/fb/facade/FbFacade: in function 'enterFbSelectScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'exitScene' logic/extensions/fbactivity/view/FbActivityView: in function [INFO:2023-8-18 16:58:5][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=11,id=107 [INFO:2023-8-18 16:58:5][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:58:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:58:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:58:5]DestroyUnusedResources:25,3,time=,paths: [INFO:2023-8-18 16:58:5][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=5,id=105 [INFO:2023-8-18 16:58:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/fbx/g-s09_wrold-map.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_glow_01-2979.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_shandian-2979.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/materials/g-s09_trail_036.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]language/ko/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @32ms [INFO:2023-8-18 16:58:5]language/ko/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @203ms [INFO:2023-8-18 16:58:5][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-8-18 16:58:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 1 [INFO:2023-8-18 16:58:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-8-18 16:58:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:5]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-8-18 16:58:5]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 23 当前队列数量= 2 [INFO:2023-8-18 16:58:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest [INFO:2023-8-18 16:58:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:5]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9 [INFO:2023-8-18 16:58:5]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:5]<== Receiver Message, socketClient version=6,extId=41,cmd=7,status=0,size=12 [INFO:2023-8-18 16:58:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-8-18 16:58:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-8-18 16:58:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 0.18404845148325 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 43 1 [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_01.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/bigbg/fb_icon/yhyc.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:5]<== Receiver Message, socketClient version=6,extId=31,cmd=23,status=0,size=12 [INFO:2023-8-18 16:58:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 0 hasFinished: false [INFO:2023-8-18 16:58:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <--- [INFO:2023-8-18 16:58:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 23 所需时间单位秒 = 0.21692653372884 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRandomPVEInfoReply 44 1 [INFO:2023-8-18 16:58:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 24 当前队列数量= 1 [INFO:2023-8-18 16:58:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RandomPVERandBarrierSetRequest [INFO:2023-8-18 16:58:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:5]==> Sender Auto Serialize Message,extId=31,cmd=24,size=9 [INFO:2023-8-18 16:58:5]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:6]bigbg/fb_icon/activity_01.png instance: @64ms [INFO:2023-8-18 16:58:6]<== Receiver Message, socketClient version=6,extId=31,cmd=24,status=0,size=23 [INFO:2023-8-18 16:58:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000105 effects: 6 effects: 2 effects: 8 effects: 7 effects: 9 [INFO:2023-8-18 16:58:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RandomPVERandBarrierSetReply <--- [INFO:2023-8-18 16:58:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 24 所需时间单位秒 = 0.066860500723124 移走了序号= 1 的消息,当前队列数量= 0 || 0 RandomPVERandBarrierSetReply 45 1 [INFO:2023-8-18 16:58:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:6]language/ko/bigbg/fb_icon/yhyc.png instance: @66ms [INFO:2023-8-18 16:58:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_randompve isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/randompveenterview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/randompve/randompveenterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/randompve/randompveenteritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/randompveenterview_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130015_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:6]bigbg/headicon_small/130015_head_small.png instance: @65ms [INFO:2023-8-18 16:58:6][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:58:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-8-18 16:58:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 16:58:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 175 [INFO:2023-8-18 16:58:7]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-8-18 16:58:7]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:7]<== Receiver Message, socketClient version=6,extId=49,cmd=1,status=0,size=27 [INFO:2023-8-18 16:58:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1694120410 } replaceAll: false } [INFO:2023-8-18 16:58:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 16:58:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.26692112907767 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 46 1 [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130014_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130006_head_small.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]bigbg/headicon_small/130014_head_small.png instance: @64ms [INFO:2023-8-18 16:58:7]bigbg/headicon_small/130006_head_small.png instance: @65ms [INFO:2023-8-18 16:58:7][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/extensions/common/controller/CommonController: in function 'handleBackScene' logic/scene/fbselect/animator/FbSelectSceneAnimator: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/view/FbSelectView: in function [INFO:2023-8-18 16:58:7][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-8-18 16:58:7][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-8-18 16:58:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2023-8-18 16:58:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:58:7]DestroyUnusedResources:29,4,time=,paths: [INFO:2023-8-18 16:58:7][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_zi.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_zi.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm_zi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:7]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @38ms [INFO:2023-8-18 16:58:8]language/ko/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @134ms [INFO:2023-8-18 16:58:8][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-8-18 16:58:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2023-8-18 16:58:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:58:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:8]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:58:8]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2023-8-18 16:58:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-8-18 16:58:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:8][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-8-18 16:58:8]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-8-18 16:58:8]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:8][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-8-18 16:58:8][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-8-18 16:58:8]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:58:8]<== Receiver Message, socketClient version=6,extId=50,cmd=1,status=0,size=295 [INFO:2023-8-18 16:58:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:58:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:58:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.033281665295362 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 47 1 [INFO:2023-8-18 16:58:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 2 [INFO:2023-8-18 16:58:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2023-8-18 16:58:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 22 [INFO:2023-8-18 16:58:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10020 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10024 startTime: 1693533600000 endTime: 1694707199000 } activityInfos { id: 10027 startTime: 1693533600000 endTime: 1694879999000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10040 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10041 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10043 startTime: 1693658274502 endTime: 1694811600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10104 startTime: 1693533600000 endTime: 0 } [INFO:2023-8-18 16:58:8]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2023-8-18 16:58:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-8-18 16:58:8]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.033281665295362 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 48 1 [INFO:2023-8-18 16:58:8]<== Receiver Message, socketClient version=6,extId=114,cmd=1,status=0,size=14 [INFO:2023-8-18 16:58:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 22 getBonusCount: 0 } [INFO:2023-8-18 16:58:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2023-8-18 16:58:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.18346308544278 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 49 1 [INFO:2023-8-18 16:58:9][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 1 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 2 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{startup}已经启动重连: 2 [INFO:2023-8-18 16:58:9][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 16:58:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 3 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 107 1 当前队列数量= 4 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 5 [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 6 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0 [INFO:2023-8-18 16:58:9][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 7 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 8 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 9 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 10 [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 11 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=53,cmd=4,status=0,size=8 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.11691433191299 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetMonthCardInfoReply 50 1 [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 11 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=53,cmd=22,status=0,size=8 [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=103,cmd=1,status=0,size=301 [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=107,cmd=1,status=0,size=17 [INFO:2023-8-18 16:58:9][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function [INFO:2023-8-18 16:58:9][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.15942041575909 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetWeeklyCardInfoReply 51 1 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: true luckLevel: 4 drawIds: 60 drawIds: 19 drawIds: 16 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 7.17 } infos { day: 2 hasSignIn: false luckLevel: 5 drawIds: 20 drawIds: 16 drawIds: 18 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 7.18 } infos { day: 3 hasSignIn: false luckLevel: 3 drawIds: 77 drawIds: 3 drawIds: 20 drawIds: 16 lunarYear: 계묘토끼 lunarMonthAndDay: 7.19 } infos { day: 4 hasSignIn: false luckLevel: 1 drawIds: 5 drawIds: 77 drawIds: 15 drawIds: 11 lunarYear: 계묘토끼 lunarMonthAndDay: 7.20 } infos { day: 5 hasSignIn: true luckLevel: 2 drawIds: 63 drawIds: 74 drawIds: 9 drawIds: 20 lunarYear: 계묘토끼 lunarMonthAndDay: 7.21 } infos { day: 6 hasSignIn: false luckLevel: 4 drawIds: 15 drawIds: 19 drawIds: 17 drawIds: 18 lunarYear: 계묘토끼 lunarMonthAndDay: 7.22 } infos { day: 7 hasSignIn: false lunarYear: 계묘토끼 lunarMonthAndDay: 7.23 } infos { day: 8 hasSignIn: false luckLevel: 5 drawIds: 20 drawIds: 18 drawIds: 16 drawIds: 19 lunarYear: 계묘토끼 lunarMonthAndDay: 7.24 lunarFestival: 백로 } serverTime: 1694106409580 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.15942041575909 移走了序号= 1 的消息,当前队列数量= 9 || 0 Get103InfosReply 52 1 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800 updateTime: 1694102314 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 107 1 所需时间单位秒 = 0.15942041575909 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get107InfoReply 53 1 [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=53,cmd=1,status=0,size=3156 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 14 } infos { topupId: 8302 buyCount: 5 } infos { topupId: 8303 buyCount: 3 } infos { topupId: 8304 buyCount: 2 } infos { topupId: 8305 buyCount: 1 } infos { topupId: 8306 buyCount: 3 } infos { topupId: 8307 buyCount: 1 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 1 } infos { topupId: 8311 buyCount: 1 } infos { 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23:59:59",198,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6110,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6111,"topupco":[6111,"language_82080978",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",328,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6111,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6112,"topupco":[6112,"language_82081027",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",328,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6112,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6113,"topupco":[6113,"language_82080969",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",328,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6113,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6114,"topupco":[6114,"language_82081028",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",648,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6114,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6115,"topupco":[6115,"language_82081005",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",648,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6115,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6116,"topupco":[6116,"language_82081029",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",28,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6116,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6117,"topupco":[6117,"language_82081030",1,"2020-08-04 00:10:00","2028-12-16 23:59:59",68,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":6117,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4081,"topupco":[4081,"language_82001275",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4081,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4082,"topupco":[4082,"language_82080959",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":[4083,"language_82080940",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"language_82080960",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"language_82080961",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0}] [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=53,cmd=10,status=0,size=742 [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=31,cmd=17,status=0,size=10 [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=22,cmd=34,status=0,size=187 [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=43,cmd=39,status=0,size=8 [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=41,cmd=7,status=0,size=12 [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=137,cmd=1,status=0,size=34 [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=11,cmd=2,status=0,size=26 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 50000 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50001 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50002 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50003 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50004 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50005 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50006 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50007 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50008 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 50009 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 50010 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 50011 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 50012 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 50013 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 50014 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 50015 buyCount: 0 expiredTime: 0 } infos { id: 50016 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 30036 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30037 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30038 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30039 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30040 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30041 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30042 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30043 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 0.26701491698623 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 55 1 [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 7 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-8-18 16:58:9]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 17 所需时间单位秒 = 0.26701491698623 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 56 1 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 1 doneCount: 11 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 1 } heroSkewRare { heroId: 2010 count: 1 poolCount: 5 cdTime: 5 } extraDailyCount: 0 needCountUntilSsr: 8 } summonPools { poolId: 6 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 21 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 24 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 25 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 26 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 27 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 28 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } summonPools { poolId: 33 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 14 } [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 0.26701491698623 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 57 1 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 0.30038533359766 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 58 1 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 0.30038533359766 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 59 1 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 2 count: 0 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 6 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.30038533359766 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 60 1 [INFO:2023-8-18 16:58:9]<== Receiver Message, socketClient version=6,extId=41,cmd=5,status=0,size=18 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 308 lastRecoverTime: 1694106333631 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.21691833436489 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 61 1 [INFO:2023-8-18 16:58:9][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2023-8-18 16:58:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-8-18 16:58:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.066817749291658 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 62 1 [INFO:2023-8-18 16:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-8-18 16:58:9][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{closure}Pandora _sendEnterHallNoGuideMsgToPandora [INFO:2023-8-18 16:58:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 107 [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 2 [INFO:2023-8-18 16:58:10]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 249 [INFO:2023-8-18 16:58:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 3 [INFO:2023-8-18 16:58:10]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 16:58:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 281 [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 4 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 5 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 131 [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-8-18 16:58:10]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 16:58:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 [INFO:2023-8-18 16:58:10]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 7 [INFO:2023-8-18 16:58:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 44 [INFO:2023-8-18 16:58:10]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 8 [INFO:2023-8-18 16:58:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 16:58:10]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 52 [INFO:2023-8-18 16:58:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 9 [INFO:2023-8-18 16:58:10]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 16:58:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 52 [INFO:2023-8-18 16:58:10]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-8-18 16:58:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:10]==> Sender Auto Serialize Message,extId=49,cmd=1,size=11 [INFO:2023-8-18 16:58:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 10 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 36 [INFO:2023-8-18 16:58:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:10]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-8-18 16:58:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:10]<== Receiver Message, socketClient version=6,extId=49,cmd=1,status=0,size=27 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 107 infos { id: 10020 value: 1 time: 1694188800 } replaceAll: false } [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.066684626042843 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetRedDotInfosReply 63 1 [INFO:2023-8-18 16:58:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playersetting.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersetting.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingaudio.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingassist.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingexchange.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/bindphone.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingvideo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/playersettingsubscribe.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/safelock/playersettingsafelock.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/playerinfo/langsettingpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/playerinfo/btnswitchitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:10]<== Receiver Message, socketClient version=6,extId=49,cmd=1,status=0,size=27 [INFO:2023-8-18 16:58:10]<== Receiver Message, socketClient version=6,extId=49,cmd=1,status=0,size=27 [INFO:2023-8-18 16:58:10]<== Receiver Message, socketClient version=6,extId=49,cmd=1,status=0,size=26 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1694120404 } replaceAll: false } [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.11431862786412 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetRedDotInfosReply 64 1 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1694120400 } replaceAll: false } [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.11431862786412 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetRedDotInfosReply 65 1 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1694131200 } replaceAll: false } [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.11431862786412 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 66 1 [INFO:2023-8-18 16:58:10]<== Receiver Message, socketClient version=6,extId=49,cmd=1,status=0,size=303 [INFO:2023-8-18 16:58:10]<== Receiver Message, socketClient version=6,extId=49,cmd=1,status=0,size=26 [INFO:2023-8-18 16:58:10]<== Receiver Message, socketClient version=6,extId=49,cmd=1,status=0,size=26 [INFO:2023-8-18 16:58:10]<== Receiver Message, socketClient version=6,extId=49,cmd=2,status=0,size=27 [INFO:2023-8-18 16:58:10]<== Receiver Message, socketClient version=6,extId=49,cmd=1,status=0,size=84 [INFO:2023-8-18 16:58:10]<== Receiver Message, socketClient version=6,extId=49,cmd=1,status=0,size=84 [INFO:2023-8-18 16:58:10]<== Receiver Message, socketClient version=6,extId=46,cmd=4,status=0,size=8 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1694120400 } replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1696082400 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1694120400 } infos { id: 3 value: 1 time: 1696082400 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1696107600 } infos { id: 2 value: 0 time: 1696107600 } infos { id: 3 value: 0 time: 1696107600 } infos { id: 4 value: 0 time: 1696107600 } infos { id: 5 value: 0 time: 1696107600 } infos { id: 6 value: 0 time: 1696107600 } infos { id: 7 value: 0 time: 1696107600 } infos { id: 8 value: 0 time: 1696107600 } infos { id: 9 value: 0 time: 1696107600 } infos { id: 10 value: 0 time: 1696107600 } infos { id: 11 value: 0 time: 1696107600 } infos { id: 12 value: 0 time: 1696107600 } infos { id: 13 value: 0 time: 1696107600 } infos { id: 14 value: 0 time: 1696107600 } infos { id: 15 value: 0 time: 1696107600 } replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1694120400 } replaceAll: false } [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.18353445827961 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetRedDotInfosReply 67 1 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1694131200 } replaceAll: false } [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.18353445827961 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetRedDotInfosReply 68 1 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1694131200 } replaceAll: false } [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.18353445827961 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetRedDotInfosReply 69 1 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1694188800 } replaceAll: false } [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 70 1 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 161 infos { id: 0 value: 4 time: 1694120400 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1694188800 } infos { id: 10018 value: 1 time: 0 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 1 time: 1694120400 } replaceAll: false } [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.21691120788455 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRedDotInfosReply 71 1 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 161 infos { id: 0 value: 4 time: 1694120400 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1694188800 } infos { id: 10018 value: 1 time: 0 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 1 time: 1694120400 } replaceAll: false } [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.21691120788455 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRedDotInfosReply 72 1 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.25027945637703 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 73 1 [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 167 [INFO:2023-8-18 16:58:10]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2023-8-18 16:58:10]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:10]<== Receiver Message, socketClient version=6,extId=49,cmd=1,status=0,size=27 [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1694188800 } replaceAll: false } [INFO:2023-8-18 16:58:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-8-18 16:58:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.066697750240564 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 74 1 [INFO:2023-8-18 16:58:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:58:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 1 2 当前队列数量= 1 [INFO:2023-8-18 16:58:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DebugLogoutRequest [INFO:2023-8-18 16:58:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-8-18 16:58:12]==> Sender Auto Serialize Message,extId=1,cmd=2,size=9 [INFO:2023-8-18 16:58:12]||||| Sender socketClient version=6 [INFO:2023-8-18 16:58:12]<== Receiver Message, socketClient version=6,extId=-1,cmd=4,status=-7,size=16 [INFO:2023-8-18 16:58:12][@logic/common/state/net/kr/KRReConnectionMgr.lua:0]:{}网络连接着,需要重登陆,主动断开socket连接 [INFO:2023-8-18 16:58:12][@logic/extensions/login/controller/LoginController.lua:0]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调 [INFO:2023-8-18 16:58:12]1 status:DisConnect [INFO:2023-8-18 16:58:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{gotoLogin}开始重新登录 [INFO:2023-8-18 16:58:12]1 sender LostConnect [INFO:2023-8-18 16:58:12]1 headerBuffer== socketClient version=6@ error code =10004@SocketException@mono-io-layer-error (10004) at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at Framework.ByteMsgReceiver.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 [INFO:2023-8-18 16:58:12]reciever LostConnect,version=6 [INFO:2023-8-18 16:58:12][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-8-18 16:58:12][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 16:58:12][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-8-18 16:58:12][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [WARN:2023-8-18 16:58:12][@logic/extensions/monopoly/model/MonopolyModel.lua:0]:{onReset}MonopolyModel重置 [WARN:2023-8-18 16:58:12][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:0]:{onReset}MonopolyPropsCardController重置 [INFO:2023-8-18 16:58:12][@logic/extensions/danpk/controller/DanPkController.lua:0]:{stopPrepare}DanPkController:stopPrepare nil stack traceback: logic/extensions/danpk/controller/DanPkController: in function 'stopPrepare' logic/extensions/danpk/controller/DanPkController: in function 'onReset' frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension' frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions' logic/common/state/net/ReConnectionMgr: in function 'gotoLogin' logic/common/state/net/kr/KRReConnectionMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/login/controller/LoginController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-8-18 16:58:12][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [WARN:2023-8-18 16:58:12][@logic/extensions/common/controller/WebCamTextureController.lua:0]:{closeWebCam}closeWebCam [INFO:2023-8-18 16:58:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:12][@logic/scene/SceneMgr.lua:0]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景 [INFO:2023-8-18 16:58:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:12]1 sender DoLostConnect [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12][@logic/extensions/noticeweb/controller/KRNoticeWebController.lua:0]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 102langCode = ko [INFO:2023-8-18 16:58:12][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_164.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_164.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_rxyq006.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{callFunc}监听获取到的公告板数据 statusCode = 0 result = {} [INFO:2023-8-18 16:58:12][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{}NoticeWebController:OnNoticeRequsetCallback content = table: 0x013739dae8 [INFO:2023-8-18 16:58:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/noticeweb/noticewebview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/noticeweb/noticewebcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-8-18 16:58:12][@logic/extensions/noticeweb/model/NoticeWebModel.lua:0]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2023-8-18 16:58:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:13][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 16:58:13][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 16:58:13][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/view/NoticeWebView: in function [INFO:2023-8-18 16:58:13][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2023-8-18 16:58:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:14][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:58:14][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:58:14][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]==<==返回; 0; fd5f9a00-3f3b-48c0-9121-4499418e0cb4; 112; 中国 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '' logic/common/sdk/OneSDKManagerImpl: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-8-18 16:58:14][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 fd5f9a00-3f3b-48c0-9121-4499418e0cb4 [INFO:2023-8-18 16:58:14][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}OneSDK login success [INFO:2023-8-18 16:58:14][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sessionId: fd5f9a00-3f3b-48c0-9121-4499418e0cb4 [INFO:2023-8-18 16:58:14][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}platformId: 112 [INFO:2023-8-18 16:58:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:14][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:14][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:58:14][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:14][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&sysType=1&language=ko [INFO:2023-8-18 16:58:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:58:15][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"7c04384a-4b77-4282-9d7b-6a3d3d7d6d2f","userName":"112_52f1303020f2e02613b","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}} [INFO:2023-8-18 16:58:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/rankinglistview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/login/server/loginserverlistview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/login/server/subview/loginrecommendserverview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginfriendview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginserverview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/loginfriendsubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/server/subview/serveritem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/ko/ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:17][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:17][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:58:17][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:17][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.131.241.226/loadzone.jsp?sessionId=7c04384a-4b77-4282-9d7b-6a3d3d7d6d2f&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 16:58:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:58:17][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:17][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.130.152.39/loadzone.jsp?sessionId=7c04384a-4b77-4282-9d7b-6a3d3d7d6d2f&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 16:58:17][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:58:17][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:17][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.156.128.30/loadzone.jsp?sessionId=7c04384a-4b77-4282-9d7b-6a3d3d7d6d2f&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 16:58:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:17][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":3,"lastLoginZoneId":301,"recommendZoneId":301,"resultCode":0,"userInfos":[{"frame":11110001,"id":301,"level":60,"name":"zh1","portrait":11100002}],"zoneInfos":[{"id":301,"name":"东南亚(周)","prefix":"","state":1}]} [INFO:2023-8-18 16:58:18][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"resultCode":-2} [INFO:2023-8-18 16:58:19][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":2,"lastLoginZoneId":201,"recommendZoneId":201,"resultCode":0,"userInfos":[{"frame":11110044,"id":201,"level":100,"name":"en1","portrait":11100002}],"zoneInfos":[{"id":201,"name":"欧美(周)","prefix":"","state":1}]} [INFO:2023-8-18 16:58:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110044_user_headoutline.png isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-8-18 16:58:19]bigbg/user_headoutline/11110044_user_headoutline.png instance: @64ms [INFO:2023-8-18 16:58:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:25][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:25][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:58:25][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:25][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.131.241.226/loadzone.jsp?sessionId=7c04384a-4b77-4282-9d7b-6a3d3d7d6d2f&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 16:58:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:58:25][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:25][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.130.152.39/loadzone.jsp?sessionId=7c04384a-4b77-4282-9d7b-6a3d3d7d6d2f&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 16:58:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:58:25][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:25][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.156.128.30/loadzone.jsp?sessionId=7c04384a-4b77-4282-9d7b-6a3d3d7d6d2f&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 16:58:25][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":3,"lastLoginZoneId":301,"recommendZoneId":301,"resultCode":0,"userInfos":[{"frame":11110001,"id":301,"level":60,"name":"zh1","portrait":11100002}],"zoneInfos":[{"id":301,"name":"东南亚(周)","prefix":"","state":1}]} [INFO:2023-8-18 16:58:25][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"resultCode":-2} [INFO:2023-8-18 16:58:26][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":2,"lastLoginZoneId":201,"recommendZoneId":201,"resultCode":0,"userInfos":[{"frame":11110044,"id":201,"level":100,"name":"en1","portrait":11100002}],"zoneInfos":[{"id":201,"name":"欧美(周)","prefix":"","state":1}]} [INFO:2023-8-18 16:58:32][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:32][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:32][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:58:32][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:32][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.130.152.39/login.jsp?btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&sysType=1&language=ko [INFO:2023-8-18 16:58:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:32][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:32][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:58:32][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:32][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.131.241.226/loadzone.jsp?sessionId=7c04384a-4b77-4282-9d7b-6a3d3d7d6d2f&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 16:58:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:58:32][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:32][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.130.152.39/loadzone.jsp?sessionId=7c04384a-4b77-4282-9d7b-6a3d3d7d6d2f&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 16:58:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:58:32][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:58:33][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.156.128.30/loadzone.jsp?sessionId=7c04384a-4b77-4282-9d7b-6a3d3d7d6d2f&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 16:58:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:58:33][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":3,"lastLoginZoneId":301,"recommendZoneId":301,"resultCode":0,"userInfos":[{"frame":11110001,"id":301,"level":60,"name":"zh1","portrait":11100002}],"zoneInfos":[{"id":301,"name":"东南亚(周)","prefix":"","state":1}]} [INFO:2023-8-18 16:58:33][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"resultCode":-2} [INFO:2023-8-18 16:58:33][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"111535cf-ae21-40a7-b51a-3bb67de4c6e2","userName":"112_52f1303020f2e02613b","zoneInfo":{"id":201,"name":"欧美(周)","prefix":"","state":1}} [INFO:2023-8-18 16:58:33][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":2,"lastLoginZoneId":201,"recommendZoneId":201,"resultCode":0,"userInfos":[{"frame":11110044,"id":201,"level":100,"name":"en1","portrait":11100002}],"zoneInfos":[{"id":201,"name":"欧美(周)","prefix":"","state":1}]} [INFO:2023-8-18 16:58:40]GameDevice isFront = False [INFO:2023-8-18 16:59:16]GameDevice isFront = True [INFO:2023-8-18 16:59:18][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:59:18][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:59:18][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:59:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:59:18][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:59:18][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.130.152.39/login.jsp?btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&sysType=1&language=ko [INFO:2023-8-18 16:59:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:59:19][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 16:59:20][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"8d3867a3-9a02-4b81-8af2-0e679c375197","userName":"112_52f1303020f2e02613b","zoneInfo":{"id":201,"name":"欧美(周)","prefix":"","state":1}} [INFO:2023-8-18 16:59:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:59:20][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:59:20][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:59:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:59:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:59:20][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:59:20][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.131.241.226/loadzone.jsp?sessionId=8d3867a3-9a02-4b81-8af2-0e679c375197&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 16:59:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:59:20][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:59:20][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.130.152.39/loadzone.jsp?sessionId=8d3867a3-9a02-4b81-8af2-0e679c375197&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 16:59:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 16:59:20][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 16:59:20][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.156.128.30/loadzone.jsp?sessionId=8d3867a3-9a02-4b81-8af2-0e679c375197&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 16:59:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 16:59:20][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":2,"lastLoginZoneId":201,"recommendZoneId":201,"resultCode":0,"userInfos":[{"frame":11110044,"id":201,"level":100,"name":"en1","portrait":11100002}],"zoneInfos":[{"id":201,"name":"欧美(周)","prefix":"","state":1}]} [INFO:2023-8-18 16:59:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2023-8-18 16:59:20][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"resultCode":-2} [INFO:2023-8-18 16:59:20][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":3,"lastLoginZoneId":301,"recommendZoneId":301,"resultCode":0,"userInfos":[{"frame":11110001,"id":301,"level":60,"name":"zh1","portrait":11100002}],"zoneInfos":[{"id":301,"name":"东南亚(周)","prefix":"","state":1}]} [INFO:2023-8-18 16:59:36]GameDevice isFront = False [INFO:2023-8-18 17:0:20]GameDevice isFront = True [INFO:2023-8-18 17:0:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 17:0:21][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 17:0:21][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 17:0:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 17:0:21][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 17:0:21][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.131.241.226/loadzone.jsp?sessionId=8d3867a3-9a02-4b81-8af2-0e679c375197&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 17:0:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 17:0:21][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 17:0:21][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.130.152.39/loadzone.jsp?sessionId=8d3867a3-9a02-4b81-8af2-0e679c375197&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 17:0:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 17:0:21][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 17:0:21][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.156.128.30/loadzone.jsp?sessionId=8d3867a3-9a02-4b81-8af2-0e679c375197&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 17:0:21][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"resultCode":-2} [INFO:2023-8-18 17:0:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 17:0:21][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":3,"lastLoginZoneId":301,"recommendZoneId":301,"resultCode":0,"userInfos":[{"frame":11110001,"id":301,"level":60,"name":"zh1","portrait":11100002}],"zoneInfos":[{"id":301,"name":"东南亚(周)","prefix":"","state":1}]} [INFO:2023-8-18 17:0:21][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":2,"lastLoginZoneId":201,"recommendZoneId":201,"resultCode":0,"userInfos":[{"frame":11110044,"id":201,"level":100,"name":"en1","portrait":11100002}],"zoneInfos":[{"id":201,"name":"欧美(周)","prefix":"","state":1}]} [INFO:2023-8-18 17:0:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 17:0:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 17:0:24][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 17:0:24][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 17:0:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 17:0:24][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 17:0:24][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.131.241.226/loadzone.jsp?sessionId=8d3867a3-9a02-4b81-8af2-0e679c375197&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 17:0:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 17:0:24][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 17:0:24][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.130.152.39/loadzone.jsp?sessionId=8d3867a3-9a02-4b81-8af2-0e679c375197&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 17:0:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-8-18 17:0:24][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2023-8-18 17:0:24][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.156.128.30/loadzone.jsp?sessionId=8d3867a3-9a02-4b81-8af2-0e679c375197&btSessionId=fd5f9a00-3f3b-48c0-9121-4499418e0cb4&clientVersion=4.0.86&zoneId=0 [INFO:2023-8-18 17:0:24][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"resultCode":-2} [INFO:2023-8-18 17:0:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 17:0:24][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":2,"lastLoginZoneId":201,"recommendZoneId":201,"resultCode":0,"userInfos":[{"frame":11110044,"id":201,"level":100,"name":"en1","portrait":11100002}],"zoneInfos":[{"id":201,"name":"欧美(周)","prefix":"","state":1}]} [INFO:2023-8-18 17:0:24][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-获取服务器列表返回数据========= {"areaId":3,"lastLoginZoneId":301,"recommendZoneId":301,"resultCode":0,"userInfos":[{"frame":11110001,"id":301,"level":60,"name":"zh1","portrait":11100002}],"zoneInfos":[{"id":301,"name":"东南亚(周)","prefix":"","state":1}]} [INFO:2023-8-18 17:0:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 17:0:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-8-18 17:0:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2023-8-18 17:0:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================