[INFO:2023-7-18 15:24:35]PJG Start [INFO:2023-7-18 15:24:35]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:24:35]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:24:35]AoUnityStarter Start [INFO:2023-7-18 15:24:35]Start App [INFO:2023-7-18 15:24:35]BundleResourceLoader type:BundleResourceLoader [INFO:2023-7-18 15:24:35]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2023-7-18 15:24:35]ResourceCache.Instance.isLuaBundle=True [INFO:2023-7-18 15:24:35]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:35]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2023-7-18 15:24:35]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:35]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2023-7-18 15:24:35]AoUnityStarter StartLua [INFO:2023-7-18 15:24:36]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-7-18 15:24:36]os: Linux, arch: arm64 [INFO:2023-7-18 15:24:36][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.main:67]:{closure}=======================腾讯渠道包======================= [INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [WARN:2023-7-18 15:24:36][@bootstrap/msdk/gpm/GpmMgr.lua:97]:{init}--------------------GpmMgr:init()--------------------- [INFO:2023-7-18 15:24:36][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:17]:{init}TGPABootstrapMgr:init()=========11=== [INFO:2023-7-18 15:24:36][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:27]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 1 [WARN:2023-7-18 15:24:36][@bootstrap/BootstrapLauncher.lua:172]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:424]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState1 [INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticedotcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState3 [INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:36]VideoMgr url = jar:file:///data/app/~~fNlT2BJVYRDgmPPJ6YVp5A==/com.tencent.swy-Rqm_MKZgz2bl7fumMiUR0Q==/base.apk!/assets/Android/splash/unity_video_splash.mp4 [INFO:2023-7-18 15:24:36]VideoMgr 没有preload,play之前需要prepare下 [INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-7-18 15:24:36][@bootstrap/BootstrapResPreLoad.lua:70]:{closure}热更后重启: setPreHotupdateBootstrapCommitID 99ede1f6ab0eea5e03e85605692c2721307caec6 stack traceback: bootstrap/BootstrapResPreLoad:70: in function [INFO:2023-7-18 15:24:37]VideoMgr play开始 [INFO:2023-7-18 15:24:37]视频已经开始播放啦 [INFO:2023-7-18 15:24:37][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:42]VideoMgr play完毕 [INFO:2023-7-18 15:24:42]VideoMgr stop [INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:42][@bootstrap/msdk/notice/model/BootstrapNoticeModel.lua:30]:{setData}TCL: BootstrapNoticeModel:setData dataJsonString [] [INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState4 [INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState6 [INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:42][@bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start [INFO:2023-7-18 15:24:42][@bootstrap/BootstrapLauncherBase.lua:97]:{start}BootstrapLauncherBase startHotUpdate [INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:42]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:42]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:24:42]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState7 [INFO:2023-7-18 15:24:43]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:24:43]CurrentProgramVersion:1.0.37.0 [INFO:2023-7-18 15:24:43]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:24:43]CurrentProgramVersion:1.0.37.0 [INFO:2023-7-18 15:24:43]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:24:43]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:24:43]CurrentSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:24:43][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:27]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 2 [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:1,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:43]progressValue:0.03333334 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 1 3000 false [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:4,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:43]progressValue:0.1333333 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 4 3000 false [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:7,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:43]progressValue:0.2333333 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 7 3000 false [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:10,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:43]progressValue:0.3333333 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 10 3000 false [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:12,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:43]progressValue:0.4 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 12 3000 false [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:15,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:43]progressValue:0.5 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 15 3000 false [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:18,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:43]progressValue:0.6 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 18 3000 false [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:21,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.7 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 21 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:23,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.7666667 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 23 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:26,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.8666667 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 26 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:29,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.9666666 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 29 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:31,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:1.033333 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 31 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:34,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:1.133333 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 34 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:37,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:1.233333 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 37 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:40,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:1.333333 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 40 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:43,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:1.433333 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 43 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:45,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:1.5 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 45 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:48,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:1.6 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 48 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:51,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:1.7 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 51 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:54,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:1.8 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 54 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:56,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:1.866667 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 56 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:59,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:1.966667 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 59 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:62,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:2.066667 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 62 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:65,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:2.166667 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 65 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:67,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:2.233333 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 67 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:70,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:2.333333 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 70 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:73,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:2.433333 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 73 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:75,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:2.5 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 75 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]当前已是最新应用版本,应用版本更新结束,开始资源版本更新 [INFO:2023-7-18 15:24:44]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:24:44]CurrentProgramVersion:1.0.37.0 [INFO:2023-7-18 15:24:44]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:24:44]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:24:44]CurrentSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:24:44]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:24:44]CurrentProgramVersion:1.0.37.0 [INFO:2023-7-18 15:24:44]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:24:44]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:24:44]CurrentSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:1,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.03333334 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 1 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:4,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.1333333 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 4 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:7,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.2333333 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 7 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:9,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.3 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 9 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:12,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.4 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 12 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:15,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.5 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 15 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:17,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.5666667 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 17 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:20,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.6666667 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 20 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:23,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.7666667 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 23 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:26,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.8666667 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 26 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:28,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:44]progressValue:0.9333333 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 28 3000 false [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:45]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:45]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:31,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:45]progressValue:1.033333 [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 31 3000 false [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:45]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:45]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:34,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:45]progressValue:1.133333 [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 34 3000 false [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:45]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:24:45]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:36,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:24:45]progressValue:1.2 [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 36 3000 false [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:45]当前已是最新资源版本,更新结束 [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncher.lua:349]:{_onCopyObbDone}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:137]:{closure}热更新流程完毕 [INFO:2023-7-18 15:24:45]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2023-7-18 15:24:45]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2023-7-18 15:24:45]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2023-7-18 15:24:45]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2023-7-18 15:24:46]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:46][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2023-7-18 15:24:46]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:46][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2023-7-18 15:24:46][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState8 [INFO:2023-7-18 15:24:46][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:46][@bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-7-18 15:24:46][@bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-7-18 15:24:47][@framework/LogicLauncherBase.lua:53]:{loadMainManifest}LogicLauncherBase loadMainManifest [INFO:2023-7-18 15:24:47][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:47]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:24:47]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:24:47]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:49][@logic/logicLauncher/LogicLauncher.lua:10]:{closure}is img preload:false [INFO:2023-7-18 15:24:49][@logic/common/ArtUpgrade/QualitySet.lua:96]:{_setPixelLightCount}qualitySet pixelLight:2 [INFO:2023-7-18 15:24:49][@logic/common/ArtUpgrade/QualitySet.lua:69]:{init}device quality:1 [INFO:2023-7-18 15:24:49][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:49][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:49]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-7-18 15:24:49]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-7-18 15:24:50]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-7-18 15:24:50][@framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2023-7-18 15:24:51][@logic/common/sdk/MSDKManagerImpl.lua:679]:{registerWXTokenRefreshedListener}registerWXTokenRefreshedListener [INFO:2023-7-18 15:24:53][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:118]:{_getGPULevel}[gfx] current device Name is: Adreno (TM) 616 Adreno 616 [INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:140]:{_getGPULevelByMatchName}[gfx] search name is: 616 [INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:124]:{_getGPULevel}[gfx] gup level by match: 0 [INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:181]:{_getGPUStandards}[gfx]standards key is adreno [INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:128]:{_getGPULevel}[gfx] gup level by compare: 2 [INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:194]:{_tryDowngrade}[gfx]tryDowngrade: 2 2100 2208 4 7.4853515625 [INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:87]:{_judgeForAndroid}[gfx]judge level is: 2 [WARN:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:32]:{getDeviceLevel}获得当前设备档次!! 2 2 [INFO:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:116]:{setResourcesMode}默认高端机 [INFO:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:171]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.tencent.swy/files/UnityCache/Shared [INFO:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:172]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:176]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -468 467 [INFO:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:184]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:188]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 556 467 [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_monopoly isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/commonbondcardadd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo7_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo8_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270022.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-7-18 15:24:53]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-7-18 15:24:53]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-7-18 15:24:53]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-7-18 15:24:53]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-7-18 15:24:53][@logic/common/logic/CheckRebootMgr.lua:15]:{setPostHotupdateBootstrapCommitID}热更后重启:setPostHotupdateBootstrapCommitID 99ede1f6ab0eea5e03e85605692c2721307caec6 stack traceback: logic/common/logic/CheckRebootMgr:15: in function 'setPostHotupdateBootstrapCommitID' logic/common/logic/ResPreLoadMgr:106: in function [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:21 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:53][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState29 [INFO:2023-7-18 15:24:53][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:53][@bootstrap/BootstrapHelper.lua:336]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-7-18 15:24:53][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:53][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:24:54][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:91: GameStateMgr:_getNotifyLocalStateType sysVersion30 [INFO:2023-7-18 15:24:54][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:76: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -121379104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -121292704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -99037504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -98951104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -98864704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -95408704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -95322304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -95235904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -95581504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -95495104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -92384704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -92298304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -92211904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -92125504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -92039104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -91952704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -91866304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -91779904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -91693504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -91607104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -91520704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -91434304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -91347904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -91261504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -91175104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -91088704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -91002304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -90915904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -90829504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -90743104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -90656704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -90570304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -90483904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -90397504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -90311104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -90224704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -90138304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -90051904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -89965504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -89879104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -90224704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -90138304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -90051904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -89360704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -89274304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -89187904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -89101504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -89015104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -88928704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -88842304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -88755904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -88669504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -88583104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -88496704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -88410304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -88323904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -88237504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -88151104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -88064704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -87978304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -87891904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -87805504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -87719104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -87632704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -87546304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -87719104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -87632704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -86509504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -86423104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -86336704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -83485504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -81757504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -81671104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -80893504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -80807104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -79338304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -78042304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -75536704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -74845504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -73376704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -73290304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -73203904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -73117504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -72426304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -70784704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -70698304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -70007104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -68279104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -67155904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -67069504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -65427904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -65341504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -64650304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -64563904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -64477504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -63008704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -62922304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -62835904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -62144704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -60589504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -60503104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -60416704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -59725504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -59639104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -59552704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -59466304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -59379904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -59293504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -59207104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -59120704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -59034304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -58947904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -58861504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -58775104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -58688704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -58602304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -58515904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -58429504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -58343104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -58256704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -58170304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -58083904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -57997504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -57911104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -57824704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -57997504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -57911104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -57824704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -57306304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -55751104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -55664704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -55578304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -54282304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -52727104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -52640704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -52554304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -51863104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -50307904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -50221504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -50135104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -49443904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -47888704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -47802304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -47715904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -46592704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -44259904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -44173504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -44087104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -43395904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -41840704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -41754304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -41667904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -40976704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -39421504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -39335104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -39248704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -38557504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -37002304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -36915904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -36829504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -36138304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -37261504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -37175104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -37088704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -37002304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -36915904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -36829504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -36743104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -36656704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -36570304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -36483904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -36397504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -36311104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -36224704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -36138304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -36051904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -35965504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -35879104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -35792704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -35706304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -35619904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -35533504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -35447104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -35360704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -35274304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -35187904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -35101504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -35015104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -34928704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -34842304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -34755904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -34669504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -34583104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -34496704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -34410304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -33719104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -32163904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -32077504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -31991104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -31299904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -29744704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -29658304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -29571904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -28880704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -27325504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -27239104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -27152704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = -26461504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = -24906304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = -24819904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = -24733504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116611 时间:2022-10-20 09:00:00 interval = -23437504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116711 时间:2022-11-07 09:00:00 interval = -21882304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116721 时间:2022-11-08 09:00:00 interval = -21795904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116731 时间:2022-11-09 09:00:00 interval = -21709504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117111 时间:2022-11-17 09:00:00 interval = -21018304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117211 时间:2022-12-05 09:00:00 interval = -19463104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117221 时间:2022-12-06 09:00:00 interval = -19376704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117231 时间:2022-12-07 09:00:00 interval = -19290304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117611 时间:2022-12-15 09:00:00 interval = -18599104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117711 时间:2023-01-02 09:00:00 interval = -17043904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117721 时间:2023-01-03 09:00:00 interval = -16957504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117731 时间:2023-01-04 09:00:00 interval = -16871104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118111 时间:2023-01-12 09:00:00 interval = -16179904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118211 时间:2023-02-06 09:00:00 interval = -14019904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118221 时间:2023-02-07 09:00:00 interval = -13933504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118231 时间:2023-02-08 09:00:00 interval = -13847104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118611 时间:2023-02-23 09:00:00 interval = -12551104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118711 时间:2023-03-13 09:00:00 interval = -10995904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118721 时间:2023-03-14 09:00:00 interval = -10909504 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118731 时间:2023-03-15 09:00:00 interval = -10823104 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119111 时间:2023-03-23 09:00:00 interval = -10131904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119211 时间:2023-04-10 09:00:00 interval = -8576704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119221 时间:2023-04-11 09:00:00 interval = -8490304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119231 时间:2023-04-12 09:00:00 interval = -8403904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119611 时间:2023-04-27 09:00:00 interval = -7107904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119711 时间:2023-05-15 09:00:00 interval = -5552704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119721 时间:2023-05-16 09:00:00 interval = -5466304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119731 时间:2023-05-17 09:00:00 interval = -5379904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120111 时间:2023-06-01 09:00:00 interval = -4083904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120211 时间:2023-06-19 09:00:00 interval = -2528704 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120221 时间:2023-06-20 09:00:00 interval = -2442304 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120231 时间:2023-06-21 09:00:00 interval = -2355904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120611 时间:2023-07-06 09:00:00 interval = -1059904 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120711 时间:2023-07-24 09:00:00 interval = 495296 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120721 时间:2023-07-25 09:00:00 interval = 581696 [INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120731 时间:2023-07-26 09:00:00 interval = 668096 [INFO:2023-7-18 15:24:54][@logic/common/logic/CheckRebootMgr.lua:20]:{checkIsNeedReboot}热更后重启检查: 99ede1f6ab0eea5e03e85605692c2721307caec6 99ede1f6ab0eea5e03e85605692c2721307caec6 [INFO:2023-7-18 15:24:54]VideoMgr url = file:///storage/emulated/0/Android/data/com.tencent.swy/files/StreamingAssets/Android/movie/open.mp4 [INFO:2023-7-18 15:24:55]VideoMgr 没有preload,play之前需要prepare下 [INFO:2023-7-18 15:24:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:24:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/local/build_info_asset_bundle.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-7-18 15:24:55][@logic/extensions/gm/controller/GMBuildInfoController.lua:89]:{callback}[BuildInfo] [AB]: deviceName:PJGGOUZAO dateTime:2023/7/18 12:46:23 commitID:c8d65d98a67aedfda77f754666e44853b3163b06 CIPipelineID:921045 [pkg]: deviceName:PJGGOUZAO dateTime:2023/1/10 10:03:10 commitID:1a4b2293ff1eec75d7139679e214c35690fb746d CIPipelineID:805969 [INFO:2023-7-18 15:24:55]VideoMgr play开始 [INFO:2023-7-18 15:24:55]视频已经开始播放啦 [INFO:2023-7-18 15:26:6][@logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]VideoMgr stop [INFO:2023-7-18 15:26:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:6]VideoMgr play完毕 [INFO:2023-7-18 15:26:6]VideoMgr stop [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:7][@logic/common/sdk/MSDKManagerImpl.lua:717]:{getDeviceType}simulator result:nil [INFO:2023-7-18 15:26:7][@logic/extensions/login/helper/LoginViewHelper.lua:41]:{_showToUseTencentMonitorTips}TCL: getDeviceType deivceType, isSimulator, isTencentSimulator 0 false false [INFO:2023-7-18 15:26:7]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:7][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:26:7]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:26:7]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:26:7][@logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticetextcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7][@logic/extensions/notice/view/NoticeView.lua:51]:{onEnter}NoticeView:onEnter() [INFO:2023-7-18 15:26:7][@logic/extensions/notice/view/NoticeView.lua:52]:{onEnter}[{"contentType":0,"msgUrl":"","msgId":"138843","endTime":"1690387199","startTime":"1688558100","picArray":{},"openId":"","msgType":0,"contentUrl":"","msgOrder":"665","msgScene":"1","msgCustom":"","msgContent":"亲爱的少主:\r\n\r\n全新主题活动版本【诡域迷渊】即将上线!为保证空桑良好的运行秩序,管理司将于7月6日(周四)凌晨0:00至9:00关闭空桑入口,进行内部更新维护,待维护完毕后重新开启。\r\n期间少主将无法进入空桑,维护时长或有增减,具体详情可关注后续告示,还请少主耐心以待,管理司全员拜谢!\r\n【更新时间】7月6日(周四)凌晨0:00至9:00\r\n【更新方式】停机更新维护\r\n\r\n【更新内容】\r\n【归墟暗涌起】全语音主线第二部第六章剧情关卡开启!\r\n活动时间:2023年7月6日更新后至2023年7月26日23:59\r\n活动说明:活动期间,参与【思维世界】玩法可限时先行观看全语音【归墟暗涌起】剧情故事。全语音主线第二部第六章剧情关卡将在7月27日更新后上线,达到96级以上可永久开启本章节。\r\n背景地域:归墟\r\n出场角色:空桑少主、玻璃鱿鱼(CV李轻扬)\r\n友情客串:换心乌贼(CV陈冠豪)、明炉烧响螺(CV魏超)、詹王(CV周健)、主脑(CV吕思衡)、海族甲(CV巨峰)、海族乙(CV黄伟忠)、出嫁女子(CV傅婷云)\r\n剧情简介:为寻找失踪的罗响,少主孤身进入归墟,却遇见了意料之外的人……\r\n温馨提示:活动期间,参与【思维世界】玩法观看剧情故事,可在【图鉴-故事篇-活动故事】中限时回顾第二部第六章剧情故事;活动结束后,需正式通关主线第二部第六章剧情关卡,才可将其永久收纳于【图鉴-故事篇-主线故事】中。\r\n\r\n【不死即生】「玻璃鱿鱼」限时活动召唤阵开启!\r\n活动时间:2023年7月6日10:00至2023年7月26日23:59\r\n活动说明:【不死即生】活动召唤阵开启,御品食魂「玻璃鱿鱼」召唤概率限时提升,「玻璃鱿鱼」召唤概率占御品食魂总概率的50%!\r\n本期还将限时开启【召唤福利】,期间在【不死即生】召唤阵中累计召唤达到指定次数,可直接将「玻璃鱿鱼」迎回空桑。\r\n温馨提示:「玻璃鱿鱼」为限时加入活动召唤阵,活动结束后暂从召唤阵离开,将在后续版本陆续进入常驻召唤阵。\r\n\r\n【归墟之礼】登录送活动专属徽章「思维渊」\r\n活动时间:2023年7月6日更新后至2023年7月26日23:59\r\n活动说明:每日登录游戏即可领取奖励,累计登录3日可领取活动专属徽章「思维渊」,更有魂芯等好礼相赠!\r\n\r\n【深海列车】全新趣味玩法上线\r\n活动时间:2023年7月6日更新后至2023年7月26日23:59\r\n活动说明:主脑受创后,归墟的收容物正处于暴乱状态,许多反归墟联盟的盟友都被卷入了战斗。少主,快指挥之前的手下败将——088号收容物“最后一班地铁”拯救被打回原形的受伤海族吧!\r\n温馨提示:规定时间内,获救海族越多,可获得的活动奖励越丰厚!本活动每日可参与3次,参与次数每日05:00刷新。\r\n\r\n【思维世界】参与活动,赢取活动专属徽章「永收容」\r\n活动时间:2023年7月6日更新后至2023年7月26日23:59\r\n活动说明:思维魔方内,时间交错,空间亦不断转换,为寻找破局之法,少主潜入其中,探索究竟。\r\n思维魔方内设有多格未知界域,需要少主们共同努力完成探索。区域分为“已探索”和“未探索”两种状态,少主们可探索“已探索”区域相邻一格的区域。\r\n参加活动可获得活动专属徽章「永收容」与活动货币「神经元」,神经元可用于活动商店兑换奖励。\r\n\r\n【重渡忆海】特训活动限时开启!明炉烧响螺专属时装「赤影狂澜」登场!\r\n活动时间:2023年7月6日更新后至2023年8月19日23:59\r\n活动说明:在思维魔方交织的时间线中,一条特殊路径将少主引向一艘海盗船,不知为何明炉烧响螺也在船上。为唤醒他的记忆,少主决定登船,与明炉烧响螺共历海上冒险,重续昔日情谊。\r\n完成活动任务可获得「记忆锚点」,提升渡海进度等级;渡海等级达到指定要求可获得魂芯、膳具碎片·珍、好感礼盒、效率双倍符等好礼,等级达到满级即可获得一位「随机常驻御品食魂」!\r\n68元购买「船员指南」可解锁特殊奖励并直接获得一定数量的记忆锚点,渡海等级达到满级还可领取「调料」!\r\n7月6日更新后至7月19日23:59期间,少主可使用128元特惠价格购买「扬帆之礼」解锁特殊奖励并额外获得明炉烧响螺时装「赤影狂澜」!7月20日00:00后「扬帆之礼」将恢复原价158元,还请少主留意。\r\n温馨提示:\r\n1.活动结束后时装「赤影狂澜」暂无其它获取途径。\r\n2.获得明炉烧响螺专属时装「赤影狂澜」将解锁时装专属19条全新角色语音与全新技能特效。\r\n\r\n【特训商店】往期特训活动时装礼包限时出售!\r\n活动时间:2023年7月6日更新后至2023年8月19日23:59\r\n活动说明:本次【重渡忆海】活动将开启【特训商店】,少主可在特训商店中以128元购买往期特训活动时装礼包(包含往期时装*1与魂芯*5)。\r\n本期上架特训商店的时装包含:西湖醋鱼时装「潮客风尚」、扬州炒饭时装「花月成诗」、少主时装「贝彩珠光」「流光雅韵」。\r\n\r\n【神秘来电】腌笃鲜专属时装「神秘来电」限时登场!\r\n活动时间:2023年7月6日更新后至2023年7月26日23:59\r\n活动说明:扑朔案迷离,来电解疑踪。证据都已搜集齐全,距离拼凑出完整的真相,只缺少一块最关键的拼图。就在这重要节点上,一个预料之外的电话正好打来。\r\n活动期间进行充值或购买礼包、月卡等即可获得积分,积分达到指定数量即可领取「魂芯」「天工石」等丰富奖励,还可获得腌笃鲜专属时装「神秘来电」!\r\n\r\n【活动商店】收集「神经元」兑换好礼\r\n开放时间:2023年7月6日更新后至2023年7月28日23:59\r\n活动说明:活动期间,少主参与主题活动将获得活动货币「神经元」,可用于在活动商店中兑换各种奖励。活动专属徽章「琉璃心」、魂芯、天工石、食魂头像框等丰厚好礼等你来拿!\r\n\r\n【限时祈福】「诡海奇诞」套装登场,诡渊风格家具限时祈福\r\n活动时间:2023年7月6日10:00至2023年7月26日23:59\r\n活动说明:活动期间,少主在活动巧圣阁中消耗「天工石」进行祈福,即可获取诡渊风格家具。\r\n温馨提示:本期家具祈福保底机制依旧生效。\r\n\r\n【缸中之脑】迎战活动首领,赢取活动奖励\r\n活动时间:2023年7月13日10:00至2023年7月26日23:59\r\n活动说明:有人意图替代主脑,彻底掌控归墟,大家必须抓紧时间阻止他!\r\n<战绩奖励>:当活动战绩达到规定的要求时,即可手动领取战绩奖励;\r\n<排名奖励>:活动结束后将按照总战绩排名,通过邮件发放排名奖励;\r\n<挑战奖励>:累计挑战达到指定天数,可领取活动专属徽章「缸中脑」。\r\n温馨提示:本次活动只有对「归墟主脑」造成伤害才会计算战绩,其他伤害不纳入战绩计算。挑战首领无需消耗任何物资,少主可尽全力进攻。\r\n\r\n【巧手精制】参与活动,获取全新精美配饰!\r\n活动时间:2023年7月6日更新后至2023年7月26日23:59\r\n活动说明:本次更新后,鬼城麻辣鸡「心形手镯」、珍珠日月贝「珊瑚王冠」新品配饰登场!\r\n每日活跃度达到指定要求即可获得对应数量的「工具包」,收集工具包可提升制作进度;制作进度等级达到指定要求可获得鬼城麻辣鸡专属配饰「心形手镯」「膳具碎片·珍」等好礼!\r\n28元解锁【特殊奖励】,制作进度等级达到指定要求还可额外领取珍珠日月贝专属配饰「珊瑚王冠」「魂芯」「巧手奖章」等丰富好礼!\r\n特殊奖励中的「巧手奖章」达到指定数量即可用于兑换食魂专属配饰、「调料信物」、「膳具碎片·御」等好礼。\r\n温馨提示:「巧手奖章」可长期持有。\r\n\r\n【天工祈福】「学海无涯」主题家具套装常驻!\r\n更新说明:2023年7月6日更新后,「学海无涯」主题家具套装将会常驻于【巧圣阁】中,更多主题套装将在后续版本陆续常驻于巧圣阁。\r\n少主可根据提示在【巧圣阁-巧圣仙师阁】下拉列表中选择自己想要祈福的常驻主题家具阁,消耗「天工石」进行祈福,即可获取主题家具。\r\n温馨提示:家具祈福保底机制依旧生效。\r\n\r\n【画廊写生】玩法奖励新增全新画作\r\n更新说明:2023年7月6日更新后,【画廊写生】玩法奖励新增尚品画作「肉骨茶成员证」「腌笃鲜成员证」「楚夷花糕成员证」「西凤酒成员证」「鱼腹藏羊成员证」。\r\n\r\n【洞天玩法优化】\r\n本次更新后,洞天玩法将新增少主互相拜访功能。\r\n\r\n【其它优化与问题修复】\r\n1.食魂「葱扒虎头鲤」加入常驻召唤阵,客潮随机奖励中新增「葱扒虎头鲤信物」;\r\n2.新增全新原声音乐「诡域迷渊」上架【音乐商店】。\r\n\r\n如有任何疑问建议,可联系QQ群客服进行反馈。\r\n食物语官方交流群:556481014\r\n《食物语》空桑管理司","msgTitle":"7月6日空桑更新告示"}] [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_xj_skill1_zhua.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_gf_hdzx_3.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_037.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_047.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_058.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_077.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_flt_mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_015.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_023.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_026.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_048.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80009.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_110.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_gymy046.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:8][@logic/extensions/login/view/LoginView.lua:669]:{beginGetBtSessionId}registerNeedNameAuthListener [INFO:2023-7-18 15:26:8][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-7-18 15:26:8][@logic/common/GameUtils.lua:1290]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:576: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils:1289: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:576: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/notice/view/NoticeView:170: in function [INFO:2023-7-18 15:26:8][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 3 [INFO:2023-7-18 15:26:8][@logic/common/GameUtils.lua:1290]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:586: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils:1289: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:586: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/notice/view/NoticeView:170: in function [INFO:2023-7-18 15:26:8][@logic/common/sdk/MSDKManagerImpl.lua:671]:{registerLoginListener}registerLoginListener [INFO:2023-7-18 15:26:8][@logic/common/GameUtils.lua:1290]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:616: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils:1289: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:616: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/notice/view/NoticeView:170: in function [INFO:2023-7-18 15:26:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:26:9][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-18 15:26:9][@logic/common/sdk/MSDKManagerImpl.lua:673]:{callFunc}onLoginListener [INFO:2023-7-18 15:26:9][@logic/common/GameUtils.lua:1290]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:609: [SDK登录]==<==返回; 0; 7E2D9B357E93E7BC5454D6527207275E; 1697349824; desktop_m_qq-73213123-android-73213123-qq-1107043530-F6C23D65873D2A99668FFD50BA02964F; b5a2ec24fff100ed33f2e2420fa64e9f; F6C23D65873D2A99668FFD50BA02964F; 1; 2; 0 stack traceback: logic/common/GameUtils:1289: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:609: in function 'callFunc' logic/common/sdk/MSDKManagerImpl:664: in function 'onLoginOrWXTokenRefreshed' logic/common/sdk/MSDKManagerImpl:674: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-7-18 15:26:9][@logic/extensions/login/view/LoginView.lua:506]:{_msdkLoginListener}MSDK登录返回成功,看下参数======= 7E2D9B357E93E7BC5454D6527207275E 1697349824 desktop_m_qq-73213123-android-73213123-qq-1107043530-F6C23D65873D2A99668FFD50BA02964F b5a2ec24fff100ed33f2e2420fa64e9f F6C23D65873D2A99668FFD50BA02964F 1 2 0 0 [INFO:2023-7-18 15:26:9][@logic/extensions/login/view/LoginView.lua:535]:{_msdkLoginListener}MSDK登录返回成功。发送gsdk的统计参数msg====== 7E2D9B357E93E7BC5454D6527207275E|1697349824|desktop_m_qq-73213123-android-73213123-qq-1107043530-F6C23D65873D2A99668FFD50BA02964F|b5a2ec24fff100ed33f2e2420fa64e9f|F6C23D65873D2A99668FFD50BA02964F|1|2|0 [INFO:2023-7-18 15:26:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:10][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:26:10]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:26:10]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:26:10][@logic/extensions/login/agent/LoginAgent.lua:102]:{sendMSDKGetServerListRequest}needSaveZoneInfo true [INFO:2023-7-18 15:26:10][@logic/extensions/login/agent/LoginAgent.lua:106]:{sendMSDKGetServerListRequest}InitTdirF6C23D65873D2A99668FFD50BA02964F [INFO:2023-7-18 15:26:10][@logic/extensions/login/agent/LoginAgent.lua:107]:{sendMSDKGetServerListRequest}treeIdnil [INFO:2023-7-18 15:26:10][@logic/extensions/login/agent/LoginAgent.lua:109]:{sendMSDKGetServerListRequest}finalTreeId11 [INFO:2023-7-18 15:26:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:559: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2, pfKey:b5a2ec24fff100ed33f2e2420fa64e9f [INFO:2023-7-18 15:26:10][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:26:10][@logic/extensions/login/agent/LoginAgent.lua:517]:{getSimplefriends}http-获取同玩好友(部分)url===== https://t3.swy.qq.com:10010/loadsimplefriends.jsp 调用native发送httpdns请求,参数: {"url":"https:\/\/t3.swy.qq.com:10010\/loadsimplefriends.jsp","method":"GET","param":{"openId":"F6C23D65873D2A99668FFD50BA02964F","platId":1,"areaId":2,"accessToken":"7E2D9B357E93E7BC5454D6527207275E"}} [INFO:2023-7-18 15:26:10][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"https:\/\/t3.swy.qq.com:10010\/loadsimplefriends.jsp","method":"GET","param":{"openId":"F6C23D65873D2A99668FFD50BA02964F","platId":"1","areaId":"2","accessToken":"7E2D9B357E93E7BC5454D6527207275E"}} [INFO:2023-7-18 15:26:10][@logic/extensions/login/view/LoginView.lua:470]:{_tryShowNameAuthMsgBox}tryShowNameAuthMsgBox 1 [INFO:2023-7-18 15:26:10][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-7-18 15:26:10][@logic/common/msdk/kingcard/Kingcard.lua:47]:{callFunc}=========腾讯大王卡情况=====00000000000000000000000000000===== {"activationUrl":"https://personalkingcard.3g.qq.com/activity/personal/index.html#/?logintype\u003d2\u0026j\u003d1\u0026src\u003d76_1_u\u0026sdi_from\u003d59","errorCode":-10001,"extra":"","kingcard":0,"operator":-2,"product":0,"stateTag":"","subErrorCode":0} [INFO:2023-7-18 15:26:10][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"content-length\":[\"651\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Tue, 18 Jul 2023 07:26:11 GMT\"],\"server\":[\"Apache-Coyote\/1.1\"]}","body":"{\"friendInfos\":[{\"friendName\":\"2696064768\",\"openId\":\"6789AAA25B488753EEB555D45A268741\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/6789AAA25B488753EEB555D45A268741\/\"},{\"friendName\":\"龙族账号200\",\"openId\":\"A2EDB173B365EA3BA705497B76F46805\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/A2EDB173B365EA3BA705497B76F46805\/\"},{\"friendName\":\"\",\"openId\":\"F3FC98A05C810229E596072F11EF8438\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/F3FC98A05C810229E596072F11EF8438\/\"},{\"friendName\":\"3407221409\",\"openId\":\"BA2448F6C7CCDAD99C4756D23A124D44\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/BA2448F6C7CCDAD99C4756D23A124D44\/\"}],\"resultCode\":0}","requestUrl":"https:\/\/t3.swy.qq.com:10010\/loadsimplefriends.jsp"} [INFO:2023-7-18 15:26:10][@logic/extensions/login/agent/LoginAgent.lua:521]:{callback}http-获取同玩好友(部分)返回数据========= {"friendInfos":[{"friendName":"2696064768","openId":"6789AAA25B488753EEB555D45A268741","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/6789AAA25B488753EEB555D45A268741/"},{"friendName":"龙族账号200","openId":"A2EDB173B365EA3BA705497B76F46805","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/A2EDB173B365EA3BA705497B76F46805/"},{"friendName":"","openId":"F3FC98A05C810229E596072F11EF8438","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/F3FC98A05C810229E596072F11EF8438/"},{"friendName":"3407221409","openId":"BA2448F6C7CCDAD99C4756D23A124D44","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/BA2448F6C7CCDAD99C4756D23A124D44/"}],"resultCode":0} [INFO:2023-7-18 15:26:11]QueryTree result: Success, 0, 0 [INFO:2023-7-18 15:26:11]node,id:11node.ParentId:-1 [INFO:2023-7-18 15:26:11]node,id:15node.ParentId:11 [INFO:2023-7-18 15:26:11]node,id:10006node.ParentId:11 [INFO:2023-7-18 15:26:11]node,id:10005node.ParentId:11 [INFO:2023-7-18 15:26:11]node,id:10003node.ParentId:11 [INFO:2023-7-18 15:26:11]node,id:10008node.ParentId:11 [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:15 url:1 flag:Fine tag:Hot [INFO:2023-7-18 15:26:11]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:10006 url:1 flag:Fine tag:Hot [INFO:2023-7-18 15:26:11]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:111]:{_buildServerMoByNode}TCL: log RoleInfos in this node, node id: 10006 [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10006 测试2服7470 100 1663746932 {"portrait":11100149,"frame":11110129} [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10006 伊芳双 80 1651212657 {"portrait":11100001,"frame":11110001} [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:116]:{_buildServerMoByNode}TCL: log final node, node id: 10006 [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10006 测试2服7470 100 1663746932 {"portrait":11100149,"frame":11110129} [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:126]:{_buildServerMoByNode}TCL: GameUtils.json.encode(info) {"level":100,"vipLevel":0,"id":10006,"frame":11110129,"name":"测试2服7470","portrait":11100149} [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:10005 url:1 flag:Unavailable tag:Hot [INFO:2023-7-18 15:26:11]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:10003 url:1 flag:Fine tag:Hot [INFO:2023-7-18 15:26:11]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:111]:{_buildServerMoByNode}TCL: log RoleInfos in this node, node id: 10003 [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10003 测试3安卓470 80 1644476361 {"portrait":11100001,"frame":11110001} [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:116]:{_buildServerMoByNode}TCL: log final node, node id: 10003 [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10003 测试3安卓470 80 1644476361 {"portrait":11100001,"frame":11110001} [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:126]:{_buildServerMoByNode}TCL: GameUtils.json.encode(info) {"level":80,"vipLevel":0,"id":10003,"frame":11110001,"name":"测试3安卓470","portrait":11100001} [INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:10008 url:1 flag:Fine tag:Hot [INFO:2023-7-18 15:26:11]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:23]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:23]CurrentProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:23]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:23]CurrentProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:23]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:26:23]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:26:23]CurrentSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:26:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:5,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:23]progressValue:0.1666667 [INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 5 3000 false [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:8,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:23]progressValue:0.2666667 [INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 8 3000 false [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:11,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:23]progressValue:0.3666667 [INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 11 3000 false [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:14,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:23]progressValue:0.4666667 [INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 14 3000 false [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:17,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:23]progressValue:0.5666667 [INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 17 3000 false [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:20,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:23]progressValue:0.6666667 [INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 20 3000 false [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:23,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:23]progressValue:0.7666667 [INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 23 3000 false [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:27,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:23]progressValue:0.9 [INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 27 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:30,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 30 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:33,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1.1 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 33 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:36,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1.2 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 36 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:39,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1.3 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 39 3000 false [INFO:2023-7-18 15:26:24]当前已是最新应用版本,应用版本更新结束,开始资源版本更新 [INFO:2023-7-18 15:26:24]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:24]CurrentProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:24]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:26:24]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:26:24]CurrentSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:26:24]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:24]CurrentProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:24]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:26:24]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:26:24]CurrentSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:2,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:0.06666667 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 2 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:5,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:0.1666667 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 5 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:8,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:0.2666667 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 8 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:12,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:0.4 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 12 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:15,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:0.5 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 15 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:18,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:0.6 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 18 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:22,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:0.7333333 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 22 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:25,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:0.8333333 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 25 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:28,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:0.9333333 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 28 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:31,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1.033333 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 31 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:35,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1.166667 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 35 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:38,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1.266667 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 38 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:41,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1.366667 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 41 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:45,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1.5 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 45 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:48,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1.6 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 48 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:51,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1.7 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 51 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:55,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1.833333 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 55 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:58,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:1.933333 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 58 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:61,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:2.033333 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 61 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:64,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:2.133333 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 64 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:68,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:2.266667 [INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 68 3000 false [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:71,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:24]progressValue:2.366667 [INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 71 3000 false [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:74,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:25]progressValue:2.466667 [INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 74 3000 false [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:77,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:25]progressValue:2.566667 [INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 77 3000 false [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:81,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:25]progressValue:2.7 [INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 81 3000 false [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:84,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:25]progressValue:2.8 [INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 84 3000 false [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:87,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:25]progressValue:2.9 [INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 87 3000 false [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:91,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:25]progressValue:3.033333 [INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 91 3000 false [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:94,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:25]progressValue:3.133333 [INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 94 3000 false [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:97,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:25]progressValue:3.233333 [INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 97 3000 false [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:100,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:25]progressValue:3.333333 [INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 100 3000 false [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:104,totalSize:3000,isDownloading:False [INFO:2023-7-18 15:26:25]progressValue:3.466667 [INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 104 3000 false [INFO:2023-7-18 15:26:25]当前已是最新资源版本,更新结束 [INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:1004]:{closure}热更新流程完毕 [INFO:2023-7-18 15:26:25][@logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-7-18 15:26:25][@logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1689665185 [INFO:2023-7-18 15:26:25][@logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-7-18 15:26:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:25][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:26:25]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:26:25]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:26:25][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:26:25]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:26:25]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:26:25][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:559: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2, pfKey:b5a2ec24fff100ed33f2e2420fa64e9f [INFO:2023-7-18 15:26:25][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:26:25][@logic/extensions/login/agent/LoginAgent.lua:474]:{sendMSDKLoginAndStartRequest}http-腾讯专用web登陆url===== https://t3.swy.qq.com:10010/login.jsp 调用native发送httpdns请求,参数: {"url":"https:\/\/t3.swy.qq.com:10010\/login.jsp","method":"GET","param":{"openId":"F6C23D65873D2A99668FFD50BA02964F","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"7E2D9B357E93E7BC5454D6527207275E","areaId":"2","clientVersion":"1.0.37.4714"}} [INFO:2023-7-18 15:26:25][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"https:\/\/t3.swy.qq.com:10010\/login.jsp","method":"GET","param":{"openId":"F6C23D65873D2A99668FFD50BA02964F","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"7E2D9B357E93E7BC5454D6527207275E","areaId":"2","clientVersion":"1.0.37.4714"}} [INFO:2023-7-18 15:26:25][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"content-length\":[\"213\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Tue, 18 Jul 2023 07:26:26 GMT\"],\"server\":[\"Apache-Coyote\/1.1\"]}","body":"{\"areaId\":2,\"isAdmin\":false,\"resultCode\":0,\"sessionId\":\"63c2ae01-d924-48ba-8d86-77a9a121fafa\",\"userName\":\"1003_F6C23D65873D2A99668FFD50BA02964F\",\"zoneInfo\":{\"id\":10006,\"name\":\"寻味千古\",\"prefix\":\"\",\"state\":1}}","requestUrl":"https:\/\/t3.swy.qq.com:10010\/login.jsp"} [INFO:2023-7-18 15:26:25][@logic/extensions/login/agent/LoginAgent.lua:478]:{callback}http-腾讯专用web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"63c2ae01-d924-48ba-8d86-77a9a121fafa","userName":"1003_F6C23D65873D2A99668FFD50BA02964F","zoneInfo":{"id":10006,"name":"寻味千古","prefix":"","state":1}} [INFO:2023-7-18 15:26:25][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:559: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2, pfKey:b5a2ec24fff100ed33f2e2420fa64e9f [INFO:2023-7-18 15:26:25][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-7-18 15:26:25][@logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== https://t3.swy.qq.com:10010/startgame.jsp 调用native发送httpdns请求,参数: {"url":"https:\/\/t3.swy.qq.com:10010\/startgame.jsp","method":"GET","param":{"pfKey":"b5a2ec24fff100ed33f2e2420fa64e9f","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-F6C23D65873D2A99668FFD50BA02964F","regChannel":"73213123","installChannel":"73213123","openKey":"06B15A7AFAB6FD1695B1D9710599E0EA","zoneId":10006,"sessionId":"63c2ae01-d924-48ba-8d86-77a9a121fafa","isIOSSimulator":"0"}} [INFO:2023-7-18 15:26:25][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"https:\/\/t3.swy.qq.com:10010\/startgame.jsp","method":"GET","param":{"pfKey":"b5a2ec24fff100ed33f2e2420fa64e9f","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-F6C23D65873D2A99668FFD50BA02964F","regChannel":"73213123","installChannel":"73213123","openKey":"06B15A7AFAB6FD1695B1D9710599E0EA","zoneId":"10006","sessionId":"63c2ae01-d924-48ba-8d86-77a9a121fafa","isIOSSimulator":"0"}} [INFO:2023-7-18 15:26:25][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"content-length\":[\"91\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Tue, 18 Jul 2023 07:26:26 GMT\"],\"server\":[\"Apache-Coyote\/1.1\"]}","body":"{\"ip\":\"t3.swy.qq.com\",\"isAdmin\":false,\"pid\":10006001,\"port\":11010,\"resultCode\":0,\"state\":1}","requestUrl":"https:\/\/t3.swy.qq.com:10010\/startgame.jsp"} [INFO:2023-7-18 15:26:26][@logic/extensions/login/agent/LoginAgent.lua:430]:{callback}http-进入游戏返回数据========= {"ip":"t3.swy.qq.com","isAdmin":false,"pid":10006001,"port":11010,"resultCode":0,"state":1} [INFO:2023-7-18 15:26:26][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:44]:{tssSdkSetUserInfoEx}发送tsssdk的登录信息=========== 1 F6C23D65873D2A99668FFD50BA02964F 1107043530 2 1003_F6C23D65873D2A99668FFD50BA02964F [INFO:2023-7-18 15:26:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:26][@logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=t3.swy.qq.com,port=11010 [INFO:2023-7-18 15:26:26][@logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= t3.swy.qq.com 11010 [INFO:2023-7-18 15:26:26][@logic/common/sdk/SDKManager.lua:529]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 101.89.42.151 [INFO:2023-7-18 15:26:26][@logic/common/sdk/SDKManager.lua:542]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 101.89.42.151 [INFO:2023-7-18 15:26:26]==============link network is ipv4============ [INFO:2023-7-18 15:26:26]1 status:Connecting [INFO:2023-7-18 15:26:26]1 Connect,ip=101.89.42.151,port=11010,verson=0 [INFO:2023-7-18 15:26:26][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-7-18 15:26:26][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-7-18 15:26:26]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-7-18 15:26:26]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-7-18 15:26:26]1 Same version,socket.Connected=True [INFO:2023-7-18 15:26:26]1 Do EndConnect [INFO:2023-7-18 15:26:26]1 Do EndConnect Done [INFO:2023-7-18 15:26:26]1 status:Connected [INFO:2023-7-18 15:26:26]1 ConnectSucc True [INFO:2023-7-18 15:26:26][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=87 [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 666 } [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2023-7-18 15:26:26][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-7-18 15:26:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.066882863640785 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2023-7-18 15:26:26][@logic/extensions/main/controller/MainController.lua:242]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-7-18 15:26:26][@logic/extensions/main/controller/MainController.lua:236]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: 06B15A7AFAB6FD1695B1D9710599E0EA pf: desktop_m_qq-73213123-android-73213123-qq-1107043530-F6C23D65873D2A99668FFD50BA02964F pfKey: b5a2ec24fff100ed33f2e2420fa64e9f [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 78 4 当前队列数量= 11 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllConstructionInfoRequest [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=11,cmd=3,size=164 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 1 [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=78,cmd=4,size=11 [INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=53318 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2827 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=1656 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=31042 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=2183 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=12995 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=11107 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=13 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=38 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=78,cmd=4,status=0,size=184 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=18 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 247803077 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2074 baseAttr { hp: 2730 atk: 231 def: 265 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1668 atk: 44 def: 343 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 76 hit: 0 } createTime: 1616995670000 rank: 1 luck: 6 sks { skillId: 41207400 strengthenLevel: 1 } sks { skillId: 41207410 strengthenLevel: 1 } sks { skillId: 41207402 strengthenLevel: 1 } exp: 9285 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100068 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1668 atk: 44 def: 343 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 76 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803076 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2073 baseAttr { hp: 7298 atk: 968 def: 776 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 5 luck: 6 sks { skillId: 41207307 strengthenLevel: 3 } sks { skillId: 41207308 strengthenLevel: 3 } sks { skillId: 41207309 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100090 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803079 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2076 baseAttr { hp: 7025 atk: 1074 def: 902 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 5 luck: 6 sks { skillId: 41207600 strengthenLevel: 1 } sks { skillId: 41207601 strengthenLevel: 1 } sks { skillId: 41207603 strengthenLevel: 2 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 140121 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257863002 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2145 baseAttr { hp: 6825 atk: 506 def: 835 critic: 80 critic_dmg: 500 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1681352927000 rank: 4 luck: 6 sks { skillId: 41214500 strengthenLevel: 1 } sks { skillId: 41214501 strengthenLevel: 1 } sks { skillId: 41214502 strengthenLevel: 1 } exp: 451814 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100157 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803072 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2069 baseAttr { hp: 1085 atk: 128 def: 123 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 6 sks { skillId: 41206900 strengthenLevel: 1 } sks { skillId: 41206901 strengthenLevel: 1 } sks { skillId: 41206902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100064 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 250593002 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2116 baseAttr { hp: 8620 atk: 877 def: 952 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1626347050000 rank: 5 luck: 6 sks { skillId: 41211600 strengthenLevel: 1 } sks { skillId: 41211601 strengthenLevel: 1 } sks { skillId: 41211603 strengthenLevel: 2 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100127 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803075 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2072 baseAttr { hp: 9395 atk: 888 def: 1010 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 920 atk: 59 def: 87 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 5 luck: 6 sks { skillId: 41207200 strengthenLevel: 1 } sks { skillId: 41207201 strengthenLevel: 1 } sks { skillId: 41207203 strengthenLevel: 2 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 140178 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 920 atk: 59 def: 87 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 920 atk: 59 def: 87 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 920 atk: 59 def: 87 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 920 atk: 59 def: 87 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 20 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803074 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2071 baseAttr { hp: 1371 atk: 119 def: 157 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 6 sks { skillId: 41207100 strengthenLevel: 1 } sks { skillId: 41207101 strengthenLevel: 1 } sks { skillId: 41207102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100088 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803084 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2083 baseAttr { hp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 5 luck: 6 sks { skillId: 41208300 strengthenLevel: 1 } sks { skillId: 41208301 strengthenLevel: 1 } sks { skillId: 41208303 strengthenLevel: 2 } exp: 2531010 state: 161 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 140277 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423156 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2006 baseAttr { hp: 1434 atk: 130 def: 116 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613141091000 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 120 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803080 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2077 baseAttr { hp: 2577 atk: 256 def: 217 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 820 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 6 sks { skillId: 41207700 strengthenLevel: 1 } sks { skillId: 41207701 strengthenLevel: 1 } sks { skillId: 41207702 strengthenLevel: 1 } exp: 10200 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140089 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 820 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 820 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 820 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 820 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 50 contractSks { skillId: 41207714 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803083 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2081 baseAttr { hp: 1238 atk: 121 def: 111 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 6 sks { skillId: 41208100 strengthenLevel: 1 } sks { skillId: 41208101 strengthenLevel: 1 } sks { skillId: 41208102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100094 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803093 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2096 baseAttr { hp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7470 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 5 luck: 6 sks { skillId: 41209607 strengthenLevel: 3 } sks { skillId: 41209608 strengthenLevel: 3 } sks { skillId: 41209609 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 140069 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7470 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803092 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2093 baseAttr { hp: 7920 atk: 1064 def: 737 critic: 250 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7770 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 5 luck: 6 sks { skillId: 41209307 strengthenLevel: 3 } sks { skillId: 41209308 strengthenLevel: 3 } sks { skillId: 41209309 strengthenLevel: 4 } exp: 2531010 state: 5 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140078 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7770 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 7770 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803094 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160034 loveLevel: 0 } heros { heroId: 247803088 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2087 baseAttr { hp: 1319 atk: 137 def: 111 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 6 sks { skillId: 41208700 strengthenLevel: 1 } sks { skillId: 41208701 strengthenLevel: 1 } sks { skillId: 41208702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100087 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 256543581 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2119 baseAttr { hp: 7515 atk: 925 def: 817 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1663753605000 rank: 5 luck: 6 sks { skillId: 41211907 strengthenLevel: 3 } sks { skillId: 41211908 strengthenLevel: 3 } sks { skillId: 41211909 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 100124 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803090 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2091 baseAttr { hp: 8427 atk: 1010 def: 745 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 5 luck: 6 sks { skillId: 41209107 strengthenLevel: 3 } sks { skillId: 41209108 strengthenLevel: 3 } sks { skillId: 41209109 strengthenLevel: 4 } exp: 2531010 state: 67 strengthenRate: 0 breakthroughCnt: 7 skinId: 100095 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803101 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2104 baseAttr { hp: 1148 atk: 127 def: 113 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1404 atk: 169 def: 118 critic: 21 critic_dmg: 85 dodge: 0 effect_hit: 51 effect_resist: 0 hit: 0 } createTime: 1616995671000 rank: 1 luck: 6 sks { skillId: 41210400 strengthenLevel: 1 } sks { skillId: 41210401 strengthenLevel: 1 } sks { skillId: 41210402 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 140247 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1404 atk: 169 def: 118 critic: 21 critic_dmg: 85 dodge: 0 effect_hit: 51 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803100 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2103 baseAttr { hp: 9339 atk: 998 def: 969 critic: 80 critic_dmg: 1200 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995671000 rank: 5 luck: 6 sks { skillId: 41210300 strengthenLevel: 1 } sks { skillId: 41210301 strengthenLevel: 1 } sks { skillId: 41210302 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100110 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803103 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2106 baseAttr { hp: 1347 atk: 129 def: 164 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995671000 rank: 1 luck: 6 sks { skillId: 41210600 strengthenLevel: 1 } sks { skillId: 41210601 strengthenLevel: 1 } sks { skillId: 41210602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100116 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423139 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613141057000 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140196 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803097 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2100 baseAttr { hp: 1181 atk: 135 def: 145 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995671000 rank: 1 luck: 6 sks { skillId: 41210000 strengthenLevel: 1 } sks { skillId: 41210001 strengthenLevel: 1 } sks { skillId: 41210002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100107 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803096 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2099 baseAttr { hp: 9380 atk: 937 def: 867 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7755 atk: 749 def: 158 critic: 115 critic_dmg: 460 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995671000 rank: 5 luck: 6 sks { skillId: 41209900 strengthenLevel: 1 } sks { skillId: 41209901 strengthenLevel: 1 } sks { skillId: 41209902 strengthenLevel: 1 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100106 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7755 atk: 749 def: 158 critic: 115 critic_dmg: 460 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 255113002 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2132 baseAttr { hp: 1350 atk: 126 def: 137 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1649959716000 rank: 1 luck: 6 sks { skillId: 41213200 strengthenLevel: 1 } sks { skillId: 41213201 strengthenLevel: 1 } sks { skillId: 41213202 strengthenLevel: 1 } exp: 0 state: 33 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100143 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 256883054 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2108 baseAttr { hp: 1325 atk: 127 def: 141 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1668256982000 rank: 1 luck: 8 sks { skillId: 41210800 strengthenLevel: 1 } sks { skillId: 41210801 strengthenLevel: 1 } sks { skillId: 41210802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300040 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100119 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803104 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2107 baseAttr { hp: 1231 atk: 136 def: 133 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995671000 rank: 1 luck: 8 sks { skillId: 41210700 strengthenLevel: 1 } sks { skillId: 41210701 strengthenLevel: 1 } sks { skillId: 41210702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100115 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247713002 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2028 baseAttr { hp: 9275 atk: 917 def: 850 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 820 atk: 84 def: 112 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1615096839000 rank: 5 luck: 6 sks { skillId: 41202807 strengthenLevel: 3 } sks { skillId: 41202808 strengthenLevel: 3 } sks { skillId: 41202809 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140114 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 820 atk: 84 def: 112 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 820 atk: 84 def: 112 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 820 atk: 84 def: 112 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 820 atk: 84 def: 112 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 50 contractSks { skillId: 41202810 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333061 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2060 baseAttr { hp: 1132 atk: 128 def: 114 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176369000 rank: 1 luck: 7 sks { skillId: 41206000 strengthenLevel: 1 } sks { skillId: 41206001 strengthenLevel: 1 } sks { skillId: 41206002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100074 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333056 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2054 baseAttr { hp: 7162 atk: 732 def: 780 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176369000 rank: 5 luck: 4 sks { skillId: 41205407 strengthenLevel: 3 } sks { skillId: 41205408 strengthenLevel: 3 } sks { skillId: 41205409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423115 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2057 baseAttr { hp: 1265 atk: 113 def: 132 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613141017000 rank: 1 luck: 3 sks { skillId: 41205700 strengthenLevel: 1 } sks { skillId: 41205701 strengthenLevel: 1 } sks { skillId: 41205702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140160 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 255963003 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2135 baseAttr { hp: 1522 atk: 130 def: 107 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1655946898000 rank: 1 luck: 6 sks { skillId: 41213500 strengthenLevel: 1 } sks { skillId: 41213501 strengthenLevel: 1 } sks { skillId: 41213502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100147 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803013 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2010 baseAttr { hp: 7437 atk: 840 def: 693 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995669000 rank: 5 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 1166670 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803012 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2009 baseAttr { hp: 2655 atk: 233 def: 272 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995669000 rank: 1 luck: 4 sks { skillId: 41200900 strengthenLevel: 1 } sks { skillId: 41200901 strengthenLevel: 1 } sks { skillId: 41200902 strengthenLevel: 1 } exp: 10000 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140019 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160006 loveLevel: 0 } heros { heroId: 247803008 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2005 baseAttr { hp: 1149 atk: 121 def: 130 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995669000 rank: 1 luck: 1 sks { skillId: 41200500 strengthenLevel: 1 } sks { skillId: 41200501 strengthenLevel: 1 } sks { skillId: 41200502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100010 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803022 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2019 baseAttr { hp: 1249 atk: 142 def: 148 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 7 sks { skillId: 41201900 strengthenLevel: 1 } sks { skillId: 41201910 strengthenLevel: 1 } sks { skillId: 41201902 strengthenLevel: 1 } exp: 60 state: 1 strengthenRate: 0 livingSks { skillId: 40300016 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100013 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803019 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2016 baseAttr { hp: 1115 atk: 134 def: 101 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803018 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2015 baseAttr { hp: 7946 atk: 956 def: 686 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995669000 rank: 5 luck: 5 sks { skillId: 41201507 strengthenLevel: 3 } sks { skillId: 41201508 strengthenLevel: 3 } sks { skillId: 41201509 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100004 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246283005 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2075 baseAttr { hp: 7902 atk: 962 def: 1000 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608893083000 rank: 5 luck: 6 sks { skillId: 41207507 strengthenLevel: 3 } sks { skillId: 41207508 strengthenLevel: 3 } sks { skillId: 41207509 strengthenLevel: 4 } exp: 2531010 state: 261 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140134 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 7770 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246283004 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2092 baseAttr { hp: 8780 atk: 969 def: 905 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608893083000 rank: 5 luck: 6 sks { skillId: 41209207 strengthenLevel: 3 } sks { skillId: 41209208 strengthenLevel: 3 } sks { skillId: 41209209 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100096 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246283006 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 430 atk: 45 def: 74 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608893083000 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140263 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 430 atk: 45 def: 74 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 430 atk: 45 def: 74 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 430 atk: 45 def: 74 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 430 atk: 45 def: 74 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246283003 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2007 baseAttr { hp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 820 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } createTime: 1608893083000 rank: 5 luck: 5 sks { skillId: 41200707 strengthenLevel: 3 } sks { skillId: 41200708 strengthenLevel: 3 } sks { skillId: 41200709 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140082 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 820 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 820 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 820 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 820 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 50 contractSks { skillId: 41200710 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246283002 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2000 baseAttr { hp: 9155 atk: 960 def: 745 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608893000000 rank: 5 luck: 6 sks { skillId: 41200011 strengthenLevel: 3 } sks { skillId: 41200012 strengthenLevel: 3 } sks { skillId: 41200013 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140144 quality: 5 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803045 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2042 baseAttr { hp: 1194 atk: 141 def: 127 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 2 sks { skillId: 41204200 strengthenLevel: 1 } sks { skillId: 41204201 strengthenLevel: 1 } sks { skillId: 41204202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100044 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233092 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005658000 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 251683168 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 9997 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1630105200000 rank: 1 luck: 9 sks { skillId: 41999700 strengthenLevel: 1 } sks { skillId: 41999701 strengthenLevel: 1 } sks { skillId: 41999702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100112 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 251683169 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 9997 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1630105201000 rank: 1 luck: 9 sks { skillId: 41999700 strengthenLevel: 1 } sks { skillId: 41999701 strengthenLevel: 1 } sks { skillId: 41999702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100112 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233093 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005658000 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233094 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005658000 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 251683170 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 9997 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1630105201000 rank: 1 luck: 9 sks { skillId: 41999700 strengthenLevel: 1 } sks { skillId: 41999701 strengthenLevel: 1 } sks { skillId: 41999702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100112 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233095 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2059 baseAttr { hp: 1225 atk: 118 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005658000 rank: 1 luck: 7 sks { skillId: 41205900 strengthenLevel: 1 } sks { skillId: 41205910 strengthenLevel: 1 } sks { skillId: 41205902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100073 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803046 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2043 baseAttr { hp: 1772 atk: 183 def: 181 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 9 sks { skillId: 41204300 strengthenLevel: 1 } sks { skillId: 41204301 strengthenLevel: 1 } sks { skillId: 41204302 strengthenLevel: 1 } exp: 840 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140115 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233088 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2079 baseAttr { hp: 1228 atk: 108 def: 93 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005375000 rank: 1 luck: 6 sks { skillId: 41207900 strengthenLevel: 1 } sks { skillId: 41207901 strengthenLevel: 1 } sks { skillId: 41207902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100072 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 251683173 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2121 baseAttr { hp: 8670 atk: 1054 def: 692 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7470 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1630106003000 rank: 5 luck: 6 sks { skillId: 41212107 strengthenLevel: 3 } sks { skillId: 41212108 strengthenLevel: 3 } sks { skillId: 41212109 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140165 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7470 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 7470 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233089 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005375000 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233090 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2064 baseAttr { hp: 1212 atk: 99 def: 122 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005375000 rank: 1 luck: 6 sks { skillId: 41206400 strengthenLevel: 1 } sks { skillId: 41206401 strengthenLevel: 1 } sks { skillId: 41206402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100097 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803043 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2040 baseAttr { hp: 1184 atk: 118 def: 131 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140228 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233091 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005375000 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803053 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2050 baseAttr { hp: 1284 atk: 120 def: 106 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 6 sks { skillId: 41205000 strengthenLevel: 1 } sks { skillId: 41205001 strengthenLevel: 1 } sks { skillId: 41205002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100055 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258293005 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 1067 atk: 141 def: 156 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677538000 rank: 1 luck: 6 sks { skillId: 41213700 strengthenLevel: 1 } sks { skillId: 41213701 strengthenLevel: 1 } sks { skillId: 41213702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100149 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233100 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005658000 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803052 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2049 baseAttr { hp: 1229 atk: 131 def: 148 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 6 sks { skillId: 41204900 strengthenLevel: 1 } sks { skillId: 41204901 strengthenLevel: 1 } sks { skillId: 41204902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140194 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233101 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005658000 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258293004 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 1067 atk: 141 def: 156 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677538000 rank: 1 luck: 6 sks { skillId: 41213700 strengthenLevel: 1 } sks { skillId: 41213701 strengthenLevel: 1 } sks { skillId: 41213702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100149 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258293007 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 1067 atk: 141 def: 156 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677539000 rank: 1 luck: 6 sks { skillId: 41213700 strengthenLevel: 1 } sks { skillId: 41213701 strengthenLevel: 1 } sks { skillId: 41213702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100149 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803055 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2052 baseAttr { hp: 10610 atk: 843 def: 920 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1332 atk: 90 def: 163 critic: 0 critic_dmg: 0 dodge: 9 effect_hit: 0 effect_resist: 64 hit: 0 } createTime: 1616995670000 rank: 5 luck: 8 sks { skillId: 41205207 strengthenLevel: 3 } sks { skillId: 41205208 strengthenLevel: 3 } sks { skillId: 41205209 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140074 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1332 atk: 90 def: 163 critic: 0 critic_dmg: 0 dodge: 9 effect_hit: 0 effect_resist: 64 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160033 loveLevel: 0 } heros { heroId: 258293006 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 1067 atk: 141 def: 156 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677539000 rank: 1 luck: 6 sks { skillId: 41213700 strengthenLevel: 1 } sks { skillId: 41213701 strengthenLevel: 1 } sks { skillId: 41213702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100149 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233096 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2046 baseAttr { hp: 1248 atk: 105 def: 99 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005658000 rank: 1 luck: 3 sks { skillId: 41204600 strengthenLevel: 1 } sks { skillId: 41204601 strengthenLevel: 1 } sks { skillId: 41204602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100050 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233097 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2134 baseAttr { hp: 1223 atk: 134 def: 139 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005658000 rank: 1 luck: 6 sks { skillId: 41213400 strengthenLevel: 1 } sks { skillId: 41213401 strengthenLevel: 1 } sks { skillId: 41213402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100146 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258293003 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 1067 atk: 141 def: 156 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677538000 rank: 1 luck: 6 sks { skillId: 41213700 strengthenLevel: 1 } sks { skillId: 41213701 strengthenLevel: 1 } sks { skillId: 41213702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100149 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803051 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2048 baseAttr { hp: 1298 atk: 140 def: 108 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 2 sks { skillId: 41204800 strengthenLevel: 1 } sks { skillId: 41204801 strengthenLevel: 1 } sks { skillId: 41204802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 140138 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233098 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2058 baseAttr { hp: 960 atk: 120 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005658000 rank: 1 luck: 5 sks { skillId: 41205800 strengthenLevel: 1 } sks { skillId: 41205810 strengthenLevel: 1 } sks { skillId: 41205802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100059 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423184 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2013 baseAttr { hp: 1161 atk: 141 def: 106 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613141116000 rank: 1 luck: 3 sks { skillId: 41201300 strengthenLevel: 1 } sks { skillId: 41201301 strengthenLevel: 1 } sks { skillId: 41201302 strengthenLevel: 1 } exp: 60 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258293002 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 5831 atk: 925 def: 843 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677501000 rank: 5 luck: 6 sks { skillId: 41213707 strengthenLevel: 3 } sks { skillId: 41213705 strengthenLevel: 2 } sks { skillId: 41213706 strengthenLevel: 3 } exp: 1155600 state: 1 strengthenRate: 0 breakthroughCnt: 5 skinId: 140289 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233099 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2045 baseAttr { hp: 961 atk: 115 def: 94 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005658000 rank: 1 luck: 6 sks { skillId: 41204500 strengthenLevel: 1 } sks { skillId: 41204501 strengthenLevel: 1 } sks { skillId: 41204502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100105 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803050 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2047 baseAttr { hp: 1368 atk: 142 def: 125 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 7 sks { skillId: 41204700 strengthenLevel: 1 } sks { skillId: 41204701 strengthenLevel: 1 } sks { skillId: 41204702 strengthenLevel: 1 } exp: 60 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100051 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258293013 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 1067 atk: 141 def: 156 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677540000 rank: 1 luck: 6 sks { skillId: 41213700 strengthenLevel: 1 } sks { skillId: 41213701 strengthenLevel: 1 } sks { skillId: 41213702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100149 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258293012 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 1067 atk: 141 def: 156 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677540000 rank: 1 luck: 6 sks { skillId: 41213700 strengthenLevel: 1 } sks { skillId: 41213701 strengthenLevel: 1 } sks { skillId: 41213702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100149 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803060 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2057 baseAttr { hp: 9731 atk: 697 def: 1009 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 5 luck: 3 sks { skillId: 41205700 strengthenLevel: 1 } sks { skillId: 41205701 strengthenLevel: 1 } sks { skillId: 41205703 strengthenLevel: 2 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 140095 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258293014 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 1067 atk: 141 def: 156 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677540000 rank: 1 luck: 6 sks { skillId: 41213700 strengthenLevel: 1 } sks { skillId: 41213701 strengthenLevel: 1 } sks { skillId: 41213702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100149 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258293009 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 1067 atk: 141 def: 156 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677540000 rank: 1 luck: 6 sks { skillId: 41213700 strengthenLevel: 1 } sks { skillId: 41213701 strengthenLevel: 1 } sks { skillId: 41213702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100149 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258293008 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 1067 atk: 141 def: 156 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677539000 rank: 1 luck: 6 sks { skillId: 41213700 strengthenLevel: 1 } sks { skillId: 41213701 strengthenLevel: 1 } sks { skillId: 41213702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100149 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258293011 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 1067 atk: 141 def: 156 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677540000 rank: 1 luck: 6 sks { skillId: 41213700 strengthenLevel: 1 } sks { skillId: 41213701 strengthenLevel: 1 } sks { skillId: 41213702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100149 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258293010 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2137 baseAttr { hp: 1575 atk: 209 def: 230 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688677540000 rank: 1 luck: 6 sks { skillId: 41213700 strengthenLevel: 1 } sks { skillId: 41213701 strengthenLevel: 1 } sks { skillId: 41213702 strengthenLevel: 1 } exp: 1530 state: 128 strengthenRate: 0 breakthroughCnt: 0 skinId: 100149 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803065 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2062 baseAttr { hp: 8017 atk: 1029 def: 812 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 5 luck: 6 sks { skillId: 41206207 strengthenLevel: 3 } sks { skillId: 41206208 strengthenLevel: 3 } sks { skillId: 41206209 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140079 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803067 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2064 baseAttr { hp: 1212 atk: 99 def: 122 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 6 sks { skillId: 41206400 strengthenLevel: 1 } sks { skillId: 41206401 strengthenLevel: 1 } sks { skillId: 41206402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100097 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803066 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2063 baseAttr { hp: 1145 atk: 126 def: 117 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1616995670000 rank: 1 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100104 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773021 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541846000 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773020 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541846000 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773016 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2001 baseAttr { hp: 1126 atk: 125 def: 124 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541846000 rank: 1 luck: 9 sks { skillId: 41200100 strengthenLevel: 1 } sks { skillId: 41200101 strengthenLevel: 1 } sks { skillId: 41200102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100003 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773019 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541846000 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773018 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541846000 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773013 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541846000 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423031 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2027 baseAttr { hp: 9075 atk: 733 def: 1029 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613139295000 rank: 5 luck: 5 sks { skillId: 41202707 strengthenLevel: 3 } sks { skillId: 41202708 strengthenLevel: 3 } sks { skillId: 41202709 strengthenLevel: 4 } exp: 2531010 state: 17 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140176 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773015 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541846000 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773014 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541846000 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773009 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2046 baseAttr { hp: 1248 atk: 105 def: 99 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541815000 rank: 1 luck: 3 sks { skillId: 41204600 strengthenLevel: 1 } sks { skillId: 41204601 strengthenLevel: 1 } sks { skillId: 41204602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100050 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423024 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2086 baseAttr { hp: 1131 atk: 128 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613139295000 rank: 1 luck: 6 sks { skillId: 41208600 strengthenLevel: 1 } sks { skillId: 41208601 strengthenLevel: 1 } sks { skillId: 41208602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300043 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100086 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423023 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613139295000 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773007 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2079 baseAttr { hp: 1228 atk: 108 def: 93 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541815000 rank: 1 luck: 6 sks { skillId: 41207900 strengthenLevel: 1 } sks { skillId: 41207901 strengthenLevel: 1 } sks { skillId: 41207902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100072 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423017 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2066 baseAttr { hp: 8520 atk: 1029 def: 890 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613139221000 rank: 5 luck: 7 sks { skillId: 41206607 strengthenLevel: 3 } sks { skillId: 41206608 strengthenLevel: 3 } sks { skillId: 41206609 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100078 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773003 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2070 baseAttr { hp: 1173 atk: 105 def: 112 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541815000 rank: 1 luck: 6 sks { skillId: 41207000 strengthenLevel: 1 } sks { skillId: 41207001 strengthenLevel: 1 } sks { skillId: 41207002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100062 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773002 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2148 baseAttr { hp: 7512 atk: 954 def: 776 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541815000 rank: 5 luck: 6 sks { skillId: 41214807 strengthenLevel: 3 } sks { skillId: 41214808 strengthenLevel: 3 } sks { skillId: 41214809 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300030 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100161 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423012 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2085 baseAttr { hp: 1122 atk: 127 def: 119 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613139221000 rank: 1 luck: 6 sks { skillId: 41208500 strengthenLevel: 1 } sks { skillId: 41208501 strengthenLevel: 1 } sks { skillId: 41208502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100080 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 256543702 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2089 baseAttr { hp: 8415 atk: 787 def: 895 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1663753878000 rank: 5 luck: 6 sks { skillId: 41208907 strengthenLevel: 3 } sks { skillId: 41208908 strengthenLevel: 3 } sks { skillId: 41208909 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100091 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 252273557 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2123 baseAttr { hp: 2710 atk: 226 def: 285 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1633146473000 rank: 1 luck: 6 sks { skillId: 41212307 strengthenLevel: 3 } sks { skillId: 41212308 strengthenLevel: 3 } sks { skillId: 41212309 strengthenLevel: 4 } exp: 26800 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140173 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423009 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2011 baseAttr { hp: 1198 atk: 139 def: 136 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613139099000 rank: 1 luck: 2 sks { skillId: 41201100 strengthenLevel: 1 } sks { skillId: 41201101 strengthenLevel: 1 } sks { skillId: 41201102 strengthenLevel: 1 } exp: 120 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 250943083 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2095 baseAttr { hp: 3952 atk: 453 def: 386 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1628592009000 rank: 3 luck: 6 sks { skillId: 41209500 strengthenLevel: 1 } sks { skillId: 41209501 strengthenLevel: 1 } sks { skillId: 41209502 strengthenLevel: 1 } exp: 101342 state: 257 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100109 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 250943082 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2080 baseAttr { hp: 7732 atk: 1029 def: 872 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1628590720000 rank: 5 luck: 6 sks { skillId: 41208007 strengthenLevel: 3 } sks { skillId: 41208008 strengthenLevel: 3 } sks { skillId: 41208009 strengthenLevel: 4 } exp: 2531010 state: 385 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140156 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773052 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541922000 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773055 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2046 baseAttr { hp: 1248 atk: 105 def: 99 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541922000 rank: 1 luck: 3 sks { skillId: 41204600 strengthenLevel: 1 } sks { skillId: 41204601 strengthenLevel: 1 } sks { skillId: 41204602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100050 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423003 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2038 baseAttr { hp: 7170 atk: 954 def: 817 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613139099000 rank: 5 luck: 3 sks { skillId: 41203804 strengthenLevel: 2 } sks { skillId: 41203801 strengthenLevel: 1 } sks { skillId: 41203803 strengthenLevel: 2 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 2 skinId: 100040 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773048 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2045 baseAttr { hp: 961 atk: 115 def: 94 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541899000 rank: 1 luck: 6 sks { skillId: 41204500 strengthenLevel: 1 } sks { skillId: 41204501 strengthenLevel: 1 } sks { skillId: 41204502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100105 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773051 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541899000 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257543167 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2124 baseAttr { hp: 1325 atk: 126 def: 143 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676668860000 rank: 1 luck: 5 sks { skillId: 41212400 strengthenLevel: 1 } sks { skillId: 41212401 strengthenLevel: 1 } sks { skillId: 41212402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100133 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773044 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2064 baseAttr { hp: 1212 atk: 99 def: 122 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541899000 rank: 1 luck: 6 sks { skillId: 41206400 strengthenLevel: 1 } sks { skillId: 41206401 strengthenLevel: 1 } sks { skillId: 41206402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100097 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773047 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541899000 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773046 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2113 baseAttr { hp: 10292 atk: 802 def: 855 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541899000 rank: 5 luck: 6 sks { skillId: 41211307 strengthenLevel: 3 } sks { skillId: 41211308 strengthenLevel: 3 } sks { skillId: 41211309 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100162 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773043 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541899000 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773042 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2070 baseAttr { hp: 1173 atk: 105 def: 112 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541899000 rank: 1 luck: 6 sks { skillId: 41207000 strengthenLevel: 1 } sks { skillId: 41207001 strengthenLevel: 1 } sks { skillId: 41207002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100062 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773039 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541891000 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773038 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2079 baseAttr { hp: 1228 atk: 108 def: 93 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541891000 rank: 1 luck: 6 sks { skillId: 41207900 strengthenLevel: 1 } sks { skillId: 41207901 strengthenLevel: 1 } sks { skillId: 41207902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100072 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773032 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2064 baseAttr { hp: 1212 atk: 99 def: 122 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541891000 rank: 1 luck: 6 sks { skillId: 41206400 strengthenLevel: 1 } sks { skillId: 41206401 strengthenLevel: 1 } sks { skillId: 41206402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100097 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773035 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2006 baseAttr { hp: 1310 atk: 119 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541891000 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247803007 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1120 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } createTime: 1616995669000 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 1120 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 1120 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 1120 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 1120 atk: 84 def: 112 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41200410 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773031 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2100 baseAttr { hp: 1181 atk: 135 def: 145 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541878000 rank: 1 luck: 6 sks { skillId: 41210000 strengthenLevel: 1 } sks { skillId: 41210001 strengthenLevel: 1 } sks { skillId: 41210002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100107 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773025 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2045 baseAttr { hp: 961 atk: 115 def: 94 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541878000 rank: 1 luck: 6 sks { skillId: 41204500 strengthenLevel: 1 } sks { skillId: 41204501 strengthenLevel: 1 } sks { skillId: 41204502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100105 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773026 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2013 baseAttr { hp: 1108 atk: 135 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541878000 rank: 1 luck: 3 sks { skillId: 41201300 strengthenLevel: 1 } sks { skillId: 41201301 strengthenLevel: 1 } sks { skillId: 41201302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 256543627 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2126 baseAttr { hp: 9262 atk: 994 def: 685 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1663753644000 rank: 5 luck: 6 sks { skillId: 41212607 strengthenLevel: 3 } sks { skillId: 41212608 strengthenLevel: 3 } sks { skillId: 41212609 strengthenLevel: 4 } exp: 2531010 state: 5 strengthenRate: 0 breakthroughCnt: 7 skinId: 100135 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423100 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2059 baseAttr { hp: 6586 atk: 684 def: 652 critic: 80 critic_dmg: 960 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613141000000 rank: 4 luck: 7 sks { skillId: 41205907 strengthenLevel: 3 } sks { skillId: 41205912 strengthenLevel: 3 } sks { skillId: 41205906 strengthenLevel: 3 } exp: 1162400 state: 129 strengthenRate: 0 breakthroughCnt: 6 skinId: 140098 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333034 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2041 baseAttr { hp: 2175 atk: 207 def: 203 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176285000 rank: 1 luck: 5 sks { skillId: 41204107 strengthenLevel: 3 } sks { skillId: 41204108 strengthenLevel: 3 } sks { skillId: 41204106 strengthenLevel: 3 } exp: 9335 state: 3 strengthenRate: 0 breakthroughCnt: 6 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246673014 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2030 baseAttr { hp: 1776 atk: 169 def: 172 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1609906194000 rank: 1 luck: 7 sks { skillId: 41203000 strengthenLevel: 1 } sks { skillId: 41203001 strengthenLevel: 1 } sks { skillId: 41203002 strengthenLevel: 1 } exp: 1213 state: 3 strengthenRate: 0 breakthroughCnt: 0 skinId: 140117 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333035 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2045 baseAttr { hp: 961 atk: 115 def: 94 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176285000 rank: 1 luck: 6 sks { skillId: 41204500 strengthenLevel: 1 } sks { skillId: 41204501 strengthenLevel: 1 } sks { skillId: 41204502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100105 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423097 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2037 baseAttr { hp: 1219 atk: 121 def: 114 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613141000000 rank: 1 luck: 5 sks { skillId: 41203700 strengthenLevel: 1 } sks { skillId: 41203701 strengthenLevel: 1 } sks { skillId: 41203702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100039 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333031 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2001 baseAttr { hp: 1126 atk: 125 def: 124 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176225000 rank: 1 luck: 9 sks { skillId: 41200100 strengthenLevel: 1 } sks { skillId: 41200101 strengthenLevel: 1 } sks { skillId: 41200102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100003 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423092 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2068 baseAttr { hp: 5120 atk: 600 def: 480 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613140875000 rank: 3 luck: 6 sks { skillId: 41206807 strengthenLevel: 3 } sks { skillId: 41206808 strengthenLevel: 3 } sks { skillId: 41206806 strengthenLevel: 3 } exp: 440000 state: 1 strengthenRate: 0 breakthroughCnt: 6 skinId: 140129 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333025 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2003 baseAttr { hp: 7300 atk: 738 def: 732 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176225000 rank: 5 luck: 5 sks { skillId: 41200307 strengthenLevel: 3 } sks { skillId: 41200308 strengthenLevel: 3 } sks { skillId: 41200309 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140193 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333050 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2034 baseAttr { hp: 2400 atk: 216 def: 243 critic: 115 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176316000 rank: 2 luck: 1 sks { skillId: 41203407 strengthenLevel: 3 } sks { skillId: 41203408 strengthenLevel: 3 } sks { skillId: 41203409 strengthenLevel: 4 } exp: 11843 state: 195 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140169 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333051 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2033 baseAttr { hp: 8277 atk: 806 def: 867 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176316000 rank: 5 luck: 7 sks { skillId: 41203307 strengthenLevel: 3 } sks { skillId: 41203308 strengthenLevel: 3 } sks { skillId: 41203309 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140211 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423080 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2031 baseAttr { hp: 1359 atk: 129 def: 126 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613140848000 rank: 1 luck: 5 sks { skillId: 41203100 strengthenLevel: 1 } sks { skillId: 41203101 strengthenLevel: 1 } sks { skillId: 41203102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100033 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246673003 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2105 baseAttr { hp: 8567 atk: 879 def: 960 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1609900752000 rank: 5 luck: 6 sks { skillId: 41210507 strengthenLevel: 3 } sks { skillId: 41210508 strengthenLevel: 3 } sks { skillId: 41210509 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100114 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333044 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176316000 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258243002 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1687320829000 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333041 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2078 baseAttr { hp: 1028 atk: 144 def: 96 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176285000 rank: 1 luck: 6 sks { skillId: 41207800 strengthenLevel: 1 } sks { skillId: 41207801 strengthenLevel: 1 } sks { skillId: 41207802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100071 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333006 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2036 baseAttr { hp: 1000 atk: 126 def: 115 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176066000 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 120 state: 17 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333007 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176066000 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 250773011 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2120 baseAttr { hp: 8250 atk: 958 def: 985 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2940 atk: 205 def: 218 critic: 0 critic_dmg: 184 dodge: 14 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1627154999000 rank: 5 luck: 6 sks { skillId: 41212004 strengthenLevel: 2 } sks { skillId: 41212005 strengthenLevel: 2 } sks { skillId: 41212006 strengthenLevel: 3 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 4 skinId: 140143 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2940 atk: 205 def: 218 critic: 0 critic_dmg: 184 dodge: 14 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333004 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2039 baseAttr { hp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176066000 rank: 5 luck: 6 sks { skillId: 41203907 strengthenLevel: 3 } sks { skillId: 41203908 strengthenLevel: 3 } sks { skillId: 41203909 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140168 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333005 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176066000 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423067 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2056 baseAttr { hp: 1231 atk: 120 def: 115 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613140741000 rank: 1 luck: 3 sks { skillId: 41205600 strengthenLevel: 1 } sks { skillId: 41205601 strengthenLevel: 1 } sks { skillId: 41205602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100057 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333002 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2025 baseAttr { hp: 7342 atk: 724 def: 762 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176066000 rank: 5 luck: 6 sks { skillId: 41202507 strengthenLevel: 3 } sks { skillId: 41202508 strengthenLevel: 3 } sks { skillId: 41202509 strengthenLevel: 4 } exp: 2531010 state: 145 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333003 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2070 baseAttr { hp: 1173 atk: 105 def: 112 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176066000 rank: 1 luck: 6 sks { skillId: 41207000 strengthenLevel: 1 } sks { skillId: 41207001 strengthenLevel: 1 } sks { skillId: 41207002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100062 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246823003 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2102 baseAttr { hp: 8472 atk: 865 def: 903 critic: 250 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1610683905000 rank: 5 luck: 6 sks { skillId: 41210204 strengthenLevel: 2 } sks { skillId: 41210205 strengthenLevel: 2 } sks { skillId: 41210203 strengthenLevel: 2 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300017 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300043 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 3 skinId: 100113 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333022 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2079 baseAttr { hp: 1228 atk: 108 def: 93 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176225000 rank: 1 luck: 6 sks { skillId: 41207900 strengthenLevel: 1 } sks { skillId: 41207901 strengthenLevel: 1 } sks { skillId: 41207902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100072 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333023 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176225000 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333021 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2053 baseAttr { hp: 1709 atk: 195 def: 178 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 730 atk: 45 def: 74 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176172000 rank: 1 luck: 8 sks { skillId: 41205300 strengthenLevel: 1 } sks { skillId: 41205301 strengthenLevel: 1 } sks { skillId: 41205302 strengthenLevel: 1 } exp: 2199 state: 3 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140192 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 730 atk: 45 def: 74 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 730 atk: 45 def: 74 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 730 atk: 45 def: 74 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 730 atk: 45 def: 74 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333018 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2022 baseAttr { hp: 7138 atk: 777 def: 666 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176172000 rank: 5 luck: 4 sks { skillId: 41202207 strengthenLevel: 3 } sks { skillId: 41202208 strengthenLevel: 3 } sks { skillId: 41202209 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333016 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2046 baseAttr { hp: 1248 atk: 105 def: 99 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176172000 rank: 1 luck: 3 sks { skillId: 41204600 strengthenLevel: 1 } sks { skillId: 41204601 strengthenLevel: 1 } sks { skillId: 41204602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100050 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333015 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176172000 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333012 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2008 baseAttr { hp: 1429 atk: 160 def: 164 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176172000 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 1594 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140153 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333010 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2029 baseAttr { hp: 1225 atk: 117 def: 125 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176066000 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 116 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333011 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2067 baseAttr { hp: 8995 atk: 767 def: 840 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176066000 rank: 5 luck: 4 sks { skillId: 41206707 strengthenLevel: 3 } sks { skillId: 41206708 strengthenLevel: 3 } sks { skillId: 41206709 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100079 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246333008 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2058 baseAttr { hp: 7237 atk: 789 def: 786 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608176066000 rank: 5 luck: 5 sks { skillId: 41205807 strengthenLevel: 3 } sks { skillId: 41205812 strengthenLevel: 3 } sks { skillId: 41205809 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140170 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247423041 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2051 baseAttr { hp: 8357 atk: 876 def: 790 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1613139331000 rank: 5 luck: 9 sks { skillId: 41205107 strengthenLevel: 3 } sks { skillId: 41205108 strengthenLevel: 3 } sks { skillId: 41205109 strengthenLevel: 4 } exp: 2531010 state: 99 strengthenRate: 0 livingSks { skillId: 40300038 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100049 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257813080 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2088 baseAttr { hp: 8870 atk: 940 def: 965 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1680384260000 rank: 5 luck: 6 sks { skillId: 41208807 strengthenLevel: 3 } sks { skillId: 41208808 strengthenLevel: 3 } sks { skillId: 41208809 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100092 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246383013 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2098 baseAttr { hp: 1156 atk: 128 def: 109 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608170578000 rank: 1 luck: 6 sks { skillId: 41209800 strengthenLevel: 1 } sks { skillId: 41209801 strengthenLevel: 1 } sks { skillId: 41209802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100099 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246383008 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2044 baseAttr { hp: 1324 atk: 115 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608170481000 rank: 1 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140276 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 250753002 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2094 baseAttr { hp: 2596 atk: 276 def: 284 critic: 115 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1626922748000 rank: 2 luck: 6 sks { skillId: 41209400 strengthenLevel: 1 } sks { skillId: 41209401 strengthenLevel: 1 } sks { skillId: 41209403 strengthenLevel: 2 } exp: 20060 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100108 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 256043101 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2054 baseAttr { hp: 1979 atk: 220 def: 225 critic: 115 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1657616429000 rank: 2 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205403 strengthenLevel: 2 } exp: 10404 state: 3 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246383006 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2020 baseAttr { hp: 1137 atk: 123 def: 127 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608170481000 rank: 1 luck: 5 sks { skillId: 41202000 strengthenLevel: 1 } sks { skillId: 41202001 strengthenLevel: 1 } sks { skillId: 41202002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100014 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246383003 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2023 baseAttr { hp: 9845 atk: 610 def: 911 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608170481000 rank: 5 luck: 5 sks { skillId: 41202307 strengthenLevel: 3 } sks { skillId: 41202308 strengthenLevel: 3 } sks { skillId: 41202309 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 256123002 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2136 baseAttr { hp: 7477 atk: 1048 def: 872 critic: 250 critic_dmg: 1600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1658699922000 rank: 5 luck: 6 sks { skillId: 41213600 strengthenLevel: 1 } sks { skillId: 41213601 strengthenLevel: 1 } sks { skillId: 41213603 strengthenLevel: 2 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 1 skinId: 100148 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773081 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2038 baseAttr { hp: 1036 atk: 132 def: 125 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541935000 rank: 1 luck: 3 sks { skillId: 41203800 strengthenLevel: 1 } sks { skillId: 41203801 strengthenLevel: 1 } sks { skillId: 41203802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100040 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773080 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541935000 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773077 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541935000 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773076 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2064 baseAttr { hp: 1212 atk: 99 def: 122 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541935000 rank: 1 luck: 6 sks { skillId: 41206400 strengthenLevel: 1 } sks { skillId: 41206401 strengthenLevel: 1 } sks { skillId: 41206402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100097 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773079 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541935000 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773078 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2045 baseAttr { hp: 961 atk: 115 def: 94 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541935000 rank: 1 luck: 6 sks { skillId: 41204500 strengthenLevel: 1 } sks { skillId: 41204501 strengthenLevel: 1 } sks { skillId: 41204502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100105 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773073 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541935000 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246763002 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2105 baseAttr { hp: 2447 atk: 269 def: 285 critic: 115 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1610193489000 rank: 2 luck: 6 sks { skillId: 41210500 strengthenLevel: 1 } sks { skillId: 41210501 strengthenLevel: 1 } sks { skillId: 41210503 strengthenLevel: 2 } exp: 9400 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100114 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773069 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541928000 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773071 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2011 baseAttr { hp: 1093 atk: 127 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541928000 rank: 1 luck: 2 sks { skillId: 41201100 strengthenLevel: 1 } sks { skillId: 41201101 strengthenLevel: 1 } sks { skillId: 41201102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773070 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2078 baseAttr { hp: 1028 atk: 144 def: 96 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541928000 rank: 1 luck: 6 sks { skillId: 41207800 strengthenLevel: 1 } sks { skillId: 41207801 strengthenLevel: 1 } sks { skillId: 41207802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100071 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773065 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541928000 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773064 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541928000 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773067 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541928000 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773061 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541922000 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 257773057 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679541922000 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 250743187 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2002 baseAttr { hp: 4840 atk: 554 def: 459 critic: 80 critic_dmg: 960 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1626745436000 rank: 4 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 422000 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 250743193 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2021 baseAttr { hp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1626747014000 rank: 5 luck: 3 sks { skillId: 41202107 strengthenLevel: 3 } sks { skillId: 41202108 strengthenLevel: 3 } sks { skillId: 41202109 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258063372 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684983646000 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 250743168 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2090 baseAttr { hp: 7856 atk: 822 def: 915 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1626745343000 rank: 5 luck: 6 sks { skillId: 41209007 strengthenLevel: 3 } sks { skillId: 41209008 strengthenLevel: 3 } sks { skillId: 41209009 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140290 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 254183005 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2129 baseAttr { hp: 4646 atk: 400 def: 476 critic: 145 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1644901611000 rank: 3 luck: 6 sks { skillId: 41212900 strengthenLevel: 1 } sks { skillId: 41212901 strengthenLevel: 1 } sks { skillId: 41212902 strengthenLevel: 1 } exp: 101530 state: 33 strengthenRate: 0 breakthroughCnt: 0 skinId: 100139 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 254183003 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2128 baseAttr { hp: 10417 atk: 1024 def: 732 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 2715 atk: 44 def: 222 critic: 0 critic_dmg: 0 dodge: 21 effect_hit: 455 effect_resist: 0 hit: 0 } createTime: 1644900973000 rank: 5 luck: 6 sks { skillId: 41212807 strengthenLevel: 3 } sks { skillId: 41212808 strengthenLevel: 3 } sks { skillId: 41212809 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140198 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 2715 atk: 44 def: 222 critic: 0 critic_dmg: 0 dodge: 21 effect_hit: 455 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 7470 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246283049 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2103 baseAttr { hp: 9339 atk: 998 def: 969 critic: 80 critic_dmg: 1200 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7470 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608893209000 rank: 5 luck: 6 sks { skillId: 41210307 strengthenLevel: 3 } sks { skillId: 41210308 strengthenLevel: 3 } sks { skillId: 41210309 strengthenLevel: 4 } exp: 2531010 state: 389 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100110 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7470 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 7470 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 253583002 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2109 baseAttr { hp: 3999 atk: 484 def: 374 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1639969563000 rank: 3 luck: 6 sks { skillId: 41210904 strengthenLevel: 2 } sks { skillId: 41210905 strengthenLevel: 2 } sks { skillId: 41210906 strengthenLevel: 3 } exp: 120306 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300041 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140291 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233084 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005375000 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246283061 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608893468000 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247623002 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2101 baseAttr { hp: 8010 atk: 1048 def: 760 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1615712883000 rank: 5 luck: 6 sks { skillId: 41210107 strengthenLevel: 3 } sks { skillId: 41210108 strengthenLevel: 3 } sks { skillId: 41210109 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140118 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233085 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2067 baseAttr { hp: 1267 atk: 116 def: 120 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005375000 rank: 1 luck: 4 sks { skillId: 41206700 strengthenLevel: 1 } sks { skillId: 41206701 strengthenLevel: 1 } sks { skillId: 41206702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100079 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 246283063 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2014 baseAttr { hp: 2147 atk: 272 def: 262 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1608893623000 rank: 1 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201403 strengthenLevel: 2 } exp: 10400 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 140081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233086 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2045 baseAttr { hp: 961 atk: 115 def: 94 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005375000 rank: 1 luck: 6 sks { skillId: 41204500 strengthenLevel: 1 } sks { skillId: 41204501 strengthenLevel: 1 } sks { skillId: 41204502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100105 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 256183007 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2051 baseAttr { hp: 3928 atk: 398 def: 375 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1658974074000 rank: 3 luck: 9 sks { skillId: 41205100 strengthenLevel: 1 } sks { skillId: 41205101 strengthenLevel: 1 } sks { skillId: 41205102 strengthenLevel: 1 } exp: 101400 state: 1 strengthenRate: 0 livingSks { skillId: 40300038 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300022 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100049 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233087 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005375000 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 251793054 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2121 baseAttr { hp: 5505 atk: 611 def: 425 critic: 165 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1630647818000 rank: 3 luck: 6 sks { skillId: 41212104 strengthenLevel: 2 } sks { skillId: 41212105 strengthenLevel: 2 } sks { skillId: 41212106 strengthenLevel: 3 } exp: 422000 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140165 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233082 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005375000 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 258233083 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1688005375000 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247623022 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2101 baseAttr { hp: 8010 atk: 1048 def: 760 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1615713599000 rank: 5 luck: 6 sks { skillId: 41210107 strengthenLevel: 3 } sks { skillId: 41210108 strengthenLevel: 3 } sks { skillId: 41210109 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100118 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 7470 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247623020 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2101 baseAttr { hp: 1270 atk: 139 def: 115 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1615713599000 rank: 1 luck: 6 sks { skillId: 41210100 strengthenLevel: 1 } sks { skillId: 41210101 strengthenLevel: 1 } sks { skillId: 41210103 strengthenLevel: 2 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100118 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 253433002 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2125 baseAttr { hp: 8575 atk: 886 def: 937 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7770 atk: 514 def: 542 critic: 0 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1638776985000 rank: 5 luck: 6 sks { skillId: 41212507 strengthenLevel: 3 } sks { skillId: 41212513 strengthenLevel: 3 } sks { skillId: 41212509 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 140186 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7770 atk: 514 def: 542 critic: 0 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 3015 atk: 44 def: 222 critic: 0 critic_dmg: 0 dodge: 21 effect_hit: 455 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 251683004 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2121 baseAttr { hp: 8670 atk: 1054 def: 692 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1630097399000 rank: 5 luck: 6 sks { skillId: 41212107 strengthenLevel: 3 } sks { skillId: 41212108 strengthenLevel: 3 } sks { skillId: 41212109 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100130 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 251683005 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2122 baseAttr { hp: 9717 atk: 926 def: 930 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 7470 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1630097449000 rank: 5 luck: 6 sks { skillId: 41212207 strengthenLevel: 3 } sks { skillId: 41212208 strengthenLevel: 3 } sks { skillId: 41212209 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 140164 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 7470 atk: 984 def: 542 critic: 415 critic_dmg: 460 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 254753004 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2127 baseAttr { hp: 1276 atk: 112 def: 132 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1648052695000 rank: 1 luck: 6 sks { skillId: 41212700 strengthenLevel: 1 } sks { skillId: 41212701 strengthenLevel: 1 } sks { skillId: 41212702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300030 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140272 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247733004 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2032 baseAttr { hp: 9632 atk: 815 def: 1030 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1615644042000 rank: 5 luck: 4 sks { skillId: 41203207 strengthenLevel: 3 } sks { skillId: 41203208 strengthenLevel: 3 } sks { skillId: 41203209 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140012 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 247733005 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2065 baseAttr { hp: 8357 atk: 961 def: 787 critic: 250 critic_dmg: 500 dodge: 180 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1615644042000 rank: 5 luck: 7 sks { skillId: 41206507 strengthenLevel: 3 } sks { skillId: 41206508 strengthenLevel: 3 } sks { skillId: 41206509 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300039 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300027 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100077 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 accessoriesIds: 160002 loveLevel: 0 } heros { heroId: 246683002 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2012 baseAttr { hp: 4870 atk: 616 def: 538 critic: 190 critic_dmg: 960 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 520 atk: 54 def: 92 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1609564663000 rank: 4 luck: 6 sks { skillId: 41201204 strengthenLevel: 2 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201203 strengthenLevel: 2 } exp: 420595 state: 129 strengthenRate: 0 breakthroughCnt: 2 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 520 atk: 54 def: 92 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 520 atk: 54 def: 92 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 520 atk: 54 def: 92 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 520 atk: 54 def: 92 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 251703004 isInFormation: true masterPlayerID: 2788741 heroTypeIdx: 2008 baseAttr { hp: 7282 atk: 721 def: 786 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1630115687000 rank: 5 luck: 8 sks { skillId: 41200807 strengthenLevel: 3 } sks { skillId: 41200808 strengthenLevel: 3 } sks { skillId: 41200809 strengthenLevel: 4 } exp: 2531010 state: 195 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 250743044 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2115 baseAttr { hp: 1166 atk: 152 def: 105 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1626744230000 rank: 1 luck: 6 sks { skillId: 41211500 strengthenLevel: 1 } sks { skillId: 41211501 strengthenLevel: 1 } sks { skillId: 41211502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100126 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 420 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 256723126 isInFormation: false masterPlayerID: 2788741 heroTypeIdx: 2114 baseAttr { hp: 8592 atk: 1031 def: 790 critic: 250 critic_dmg: 920 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1666236685000 rank: 5 luck: 6 sks { skillId: 41211407 strengthenLevel: 3 } sks { skillId: 41211408 strengthenLevel: 3 } sks { skillId: 41211409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100153 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 4 equipAttr { hp: 720 atk: 44 def: 72 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.35028171725571 移走了序号= 1 的消息,当前队列数量= 10 || 0 HeroInfoListReply 3 1 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 2788741 name: 测试2服7470 gender: 2 portrait: 11100149 exp: 1797473 signature: chefTitle: 0 roleNum: 132 heroRate: 89.2 dungeonCount: 844 longWarCount: 18 serialLoginDays: 1 totalLoginDays: 427 heroCharCover: 2109 frame: 11110129 touchCountLeft: 5 registerTime: 1608892949 lastLogoutTime: 1689216499 birthday: 2-15 pvpScore: 1000 pvpFightCount: 42 usingSkinId: 110011 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2109 lastUpdateTime: 1688617185 autoChangeDaily: false } isReturn: true mentorRoleId: 0 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } settingInfos { settingId: 2 isOpen: true } bondCardAtlasLevel: 21 bondCardAtlasCover: 0 chatBubbleId: 11640001 } currencyInfo { currencyId: 2 count: 86390595 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 216 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 9840 lastRecoverTime: 1689823513000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 10288 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 19964 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 1006860 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 4220 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 6020 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 43334 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 117244 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 855 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 1689886800000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 1689886800000 } currencyInfo { currencyId: 26 count: 1250 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 993166 lastRecoverTime: 1599627389000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 29 count: 0 lastRecoverTime: 1677486608000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1608892939000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 32 count: 0 lastRecoverTime: 1677486608000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1608892939000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 34 count: 0 lastRecoverTime: 1677486608000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 35 count: 0 lastRecoverTime: 1677486608000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 17 lastRecoverTime: 1689818733000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 14806 lastRecoverTime: 1641266651000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 39 count: 0 lastRecoverTime: 1677486608000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 40 count: 0 lastRecoverTime: 1677486608000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 42 count: 0 lastRecoverTime: 1675872032000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 43 count: 85100 lastRecoverTime: 1675979416000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 45 count: 2020 lastRecoverTime: 1684982634000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 46 count: 100 lastRecoverTime: 1686074927000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 400 } simplePropertyList { id: 11 value: 500 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 666 } simplePropertyList { id: 30 value: 150003 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } guideInfo { guideId: 60 stepId: -1 } guideInfo { guideId: 61 stepId: -1 } guideInfo { guideId: 62 stepId: -1 } guideInfo { guideId: 63 stepId: -1 } guideInfo { guideId: 64 stepId: -1 } guideInfo { guideId: 65 stepId: -1 } guideInfo { guideId: 66 stepId: -1 } guideInfo { guideId: 67 stepId: -1 } guideInfo { guideId: 68 stepId: -1 } guideInfo { guideId: 69 stepId: -1 } guideInfo { guideId: 70 stepId: -1 } guideInfo { guideId: 71 stepId: -1 } guideInfo { guideId: 72 stepId: -1 } guideInfo { guideId: 73 stepId: -1 } guideInfo { guideId: 74 stepId: -1 } guideInfo { guideId: 76 stepId: -1 } guideInfo { guideId: 77 stepId: -1 } guideInfo { guideId: 79 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 27 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 307 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 71 isOpen: true } openInfo { id: 72 isOpen: true } openInfo { id: 73 isOpen: true } openInfo { id: 74 isOpen: true } openInfo { id: 77 isOpen: true } openInfo { id: 78 isOpen: true } openInfo { id: 80 isOpen: true } openInfo { id: 81 isOpen: true } openInfo { id: 82 isOpen: true } openInfo { id: 83 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 91 isOpen: true } openInfo { id: 92 isOpen: true } openInfo { id: 94 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 105 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 114 isOpen: true } openInfo { id: 115 isOpen: true } openInfo { id: 116 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 119 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 139 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 169 isOpen: true } openInfo { id: 170 isOpen: true } openInfo { id: 171 isOpen: true } openInfo { id: 172 isOpen: true } openInfo { id: 173 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 175 isOpen: true } openInfo { id: 176 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 178 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 180 isOpen: true } openInfo { id: 181 isOpen: true } openInfo { id: 182 isOpen: true } openInfo { id: 183 isOpen: false } openInfo { id: 184 isOpen: true } openInfo { id: 185 isOpen: true } openInfo { id: 186 isOpen: true } openInfo { id: 187 isOpen: true } openInfo { id: 188 isOpen: true } openInfo { id: 189 isOpen: true } openInfo { id: 190 isOpen: true } openInfo { id: 191 isOpen: true } runHouseHeroUniqueIds: 247423041 runHouseHeroUniqueIds: 254183005 runHouseHeroUniqueIds: 247803084 runHouseHeroUniqueIds: 255113002 [INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.35028171725571 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetPlayerInfoReply 4 1 [INFO:2023-7-18 15:26:26][@logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-07-18 15:26:37","roleExp":1797473,"serverId":"10006","registerTime":1608892949,"lastLogoutTime":"2023-07-13 10:48:19","roleId":"2788741","roleCTime":1608892949,"type":2,"roleName":"测试2服7470","serverName":"测试服2","roleLevel":100} [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 29 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 32 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 34 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 35 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 39 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 40 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 42 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 43 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 45 [INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 46 [INFO:2023-7-18 15:26:26][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1001 [INFO:2023-7-18 15:26:26][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1002 [INFO:2023-7-18 15:26:26][@logic/common/state/notify/NotifyLocalState.lua:381]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-18 15:26:26][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1003 [INFO:2023-7-18 15:26:26][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1004 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1005 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:502]:{_setExploreFinish}removepush id 1005 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1006 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:532]:{_setCookFinish}removepush id 1006 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1007 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1008 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1009 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1010 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1011 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1012 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1013 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1014 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1015 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1016 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 9 : 0 的推送 推送ID为 1016 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1017 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 9 : 0 的推送 推送ID为 1017 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1018 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 9 : 0 的推送 推送ID为 1018 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1019 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1020 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1021 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1022 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1023 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1024 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1025 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1026 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1027 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1028 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1029 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1030 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1031 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1032 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1033 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1034 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1035 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1036 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1037 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1038 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1039 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1040 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1041 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1042 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1043 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1044 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1045 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1046 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1047 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1048 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1049 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1050 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1051 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1052 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1053 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1054 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1055 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1056 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1057 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1058 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1059 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1060 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1061 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1062 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1063 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1064 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1065 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1066 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1067 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1068 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1069 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1070 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1071 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1072 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1073 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1074 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1075 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1076 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1077 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1078 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1079 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1080 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1081 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1082 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1083 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1084 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1085 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1086 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1087 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1088 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1089 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1090 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1091 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1092 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1093 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1094 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1095 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1096 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1097 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1098 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1099 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1100 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1101 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1102 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1103 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1104 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1105 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1106 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1107 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1108 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1109 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1110 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1111 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1112 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1113 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1114 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1115 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1116 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1117 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1118 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1119 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1120 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1121 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1122 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1123 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1124 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1125 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1126 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1127 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1128 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1129 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1130 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1131 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1132 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1133 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1134 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1135 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1136 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1137 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1138 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1139 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1140 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1141 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1142 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1143 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1144 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1145 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1146 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1147 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1148 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1149 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1150 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1151 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1152 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1153 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1154 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1155 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1156 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1157 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1158 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1159 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1160 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1161 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1162 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1163 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1164 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1165 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1166 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1167 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1168 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1169 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1170 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1171 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1172 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1173 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1174 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1175 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1176 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1177 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1178 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1179 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1180 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1181 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1182 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1183 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1184 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1185 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1186 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1187 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1188 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1189 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1190 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1191 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1192 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1193 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1194 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1195 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1196 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1197 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1198 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1199 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1200 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1201 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1202 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1203 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1204 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1205 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1206 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1207 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1209 [WARN:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:564]:{_setClientRecord}set client record push .... nil [WARN:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:589]:{_setClientRecord}注册推送(1209),在77661秒后推送(即1天9小时0分后推送) [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1210 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1211 [WARN:2023-7-18 15:26:27][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotHarvestTime [WARN:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalUtils.lua:45]:{handleKswPush}set ksw push... table: 0x7026066fa0 { } 0 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalUtils.lua:47]:{handleKswPush}removepush id 1211 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1212 [WARN:2023-7-18 15:26:27][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotBuiltgAndUpgradeTime [WARN:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalUtils.lua:45]:{handleKswPush}set ksw push... table: 0x7027a24928 { } 0 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalUtils.lua:47]:{handleKswPush}removepush id 1212 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:196]:{_setActivityNotices}注册活动推送2023-07-24 09:00:00 id = 120711 interval = 336861000 serverNow = 1689823539 noticeItem.timeStamp = 1690160400 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:196]:{_setActivityNotices}注册活动推送2023-07-25 09:00:00 id = 120721 interval = 423261000 serverNow = 1689823539 noticeItem.timeStamp = 1690246800 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:196]:{_setActivityNotices}注册活动推送2023-07-26 09:00:00 id = 120731 interval = 509661000 serverNow = 1689823539 noticeItem.timeStamp = 1690333200 [INFO:2023-7-18 15:26:27]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:27]ProgramVersion:1.0.37.0 [WARN:2023-7-18 15:26:27][@logic/common/msdk/pandora/PandoraService.lua:270]:{setNormalInfo}sAppId: 1107043530 sRoleId: 2788741 sAcountType: qq sOpenId: F6C23D65873D2A99668FFD50BA02964F sAccessToken: 7E2D9B357E93E7BC5454D6527207275E sArea 2 sPartition: 10006 sPayToken: 06B15A7AFAB6FD1695B1D9710599E0EA sGameVer: 1.0.37.0 sPlatID: 1 sChannelId: 73213123 [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 258293010 } formationHeros { index: 1 typeId: 1 heroUniqueId: 246283049 equipUniqueIds: 13420757 equipUniqueIds: 12720875 equipUniqueIds: 17280754 } formationHeros { index: 2 typeId: 1 heroUniqueId: 247803007 } formationHeros { index: 3 typeId: 1 heroUniqueId: 257863002 } state: 1 name: 队伍一 typeId: 1 seq: 1 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 251683005 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247803093 } formationHeros { index: 2 typeId: 1 heroUniqueId: 247803100 } formationHeros { index: 3 typeId: 1 heroUniqueId: 247803055 equipUniqueIds: 16741522 equipUniqueIds: 16741486 equipUniqueIds: 16741255 } state: 1 name: 队伍二 typeId: 1 seq: 2 } formationInfoList { formationId: 3 formationHeros { index: 0 typeId: 1 heroUniqueId: 247803007 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247423100 equipUniqueIds: 14910752 equipUniqueIds: 14890768 equipUniqueIds: 14910751 } formationHeros { index: 2 typeId: 1 heroUniqueId: 246283002 equipUniqueIds: 12720871 equipUniqueIds: 12720872 equipUniqueIds: 12720873 } formationHeros { index: 3 typeId: 1 heroUniqueId: 247803084 } state: 1 name: 队伍三 typeId: 1 seq: 3 } formationInfoList { formationId: 4 formationHeros { index: 0 typeId: 1 heroUniqueId: 246283049 equipUniqueIds: 13420756 equipUniqueIds: 13420754 equipUniqueIds: 13420755 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247803093 equipUniqueIds: 13420752 equipUniqueIds: 13420753 equipUniqueIds: 12720754 } formationHeros { index: 2 typeId: 1 heroUniqueId: 246673003 } formationHeros { index: 3 typeId: 1 heroUniqueId: 251683005 equipUniqueIds: 13420751 equipUniqueIds: 13420758 equipUniqueIds: 12720759 } state: 1 name: 队伍四 typeId: 1 seq: 4 } formationInfoList { formationId: 5 formationHeros { index: 0 typeId: 1 heroUniqueId: 247623022 } formationHeros { index: 1 typeId: 1 heroUniqueId: 246283049 } formationHeros { index: 2 typeId: 1 heroUniqueId: 251683005 } formationHeros { index: 3 typeId: 1 heroUniqueId: 247733004 equipUniqueIds: 13420756 equipUniqueIds: 13420754 equipUniqueIds: 13420755 } state: 1 name: 队伍五 typeId: 1 seq: 5 } formationInfoList { formationId: 6 formationHeros { index: 0 typeId: 1 heroUniqueId: 246283003 equipUniqueIds: 13420752 equipUniqueIds: 13420753 equipUniqueIds: 12720754 } formationHeros { index: 1 typeId: 1 heroUniqueId: 251683005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 251703004 } formationHeros { index: 3 typeId: 1 heroUniqueId: 246673003 } state: 1 name: 队伍六 typeId: 1 seq: 6 } formationInfoList { formationId: 7 formationHeros { index: 0 typeId: 1 heroUniqueId: 246333008 } formationHeros { index: 1 typeId: 1 heroUniqueId: 246333050 } formationHeros { index: 2 typeId: 1 heroUniqueId: 246683002 } formationHeros { index: 3 typeId: 1 heroUniqueId: 247423139 } state: 1 name: 队伍七 typeId: 1 seq: 7 } formationInfoList { formationId: 8 state: 1 name: 队伍八 typeId: 1 seq: 8 } formationInfoList { formationId: 9 formationHeros { index: 0 typeId: 1 heroUniqueId: 246333002 } formationHeros { index: 1 typeId: 1 heroUniqueId: 256543581 } state: 1 name: 队伍九 typeId: 1 seq: 9 } formationInfoList { formationId: 10 formationHeros { index: 0 typeId: 1 heroUniqueId: 247803101 equipUniqueIds: 17650904 equipUniqueIds: 17650900 equipUniqueIds: 17650899 } state: 1 name: 队伍十 typeId: 1 seq: 10 } formationInfoList { formationId: 11 formationHeros { index: 0 typeId: 1 heroUniqueId: 250943082 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247803055 equipUniqueIds: 16741486 equipUniqueIds: 16741522 equipUniqueIds: 16741255 } state: 1 name: 队伍十一 typeId: 1 seq: 11 } formationInfoList { formationId: 12 state: 1 name: 队伍十二 typeId: 1 seq: 12 } formationInfoList { formationId: 13 state: 1 name: 队伍十三 typeId: 1 seq: 13 } formationInfoList { formationId: 14 state: 1 name: 队伍十四 typeId: 1 seq: 14 } formationInfoList { formationId: 15 state: 1 name: 队伍十五 typeId: 1 seq: 15 } formationInfoList { formationId: 16 state: 1 name: 队伍十六 typeId: 1 seq: 16 } formationInfoList { formationId: 17 state: 1 name: 队伍十七 typeId: 1 seq: 17 } formationInfoList { formationId: 18 state: 1 name: 队伍十八 typeId: 1 seq: 18 } formationInfoList { formationId: 19 state: 1 name: 队伍十九 typeId: 1 seq: 19 } formationInfoList { formationId: 20 state: 1 name: 队伍二十 typeId: 1 seq: 20 } formationInfoList { formationId: 21 state: 1 name: 二十一 typeId: 1 seq: 21 } formationInfoList { formationId: 22 state: 1 name: 二十二 typeId: 1 seq: 22 } formationInfoList { formationId: 23 state: 1 name: 二十三 typeId: 1 seq: 23 } formationInfoList { formationId: 24 state: 1 name: 二十四 typeId: 1 seq: 24 } formationInfoList { formationId: 25 state: 1 name: 二十五 typeId: 1 seq: 25 } formationInfoList { formationId: 26 state: 1 name: 二十六 typeId: 1 seq: 26 } formationInfoList { formationId: 27 state: 1 name: 二十七 typeId: 1 seq: 27 } formationInfoList { formationId: 28 state: 1 name: 二十八 typeId: 1 seq: 28 } formationInfoList { formationId: 29 state: 1 name: 二十九 typeId: 1 seq: 29 } formationInfoList { formationId: 30 state: 1 name: 三十 typeId: 1 seq: 30 } formationInfoList { formationId: 20001 formationHeros { index: 0 typeId: 1 heroUniqueId: 247733004 equipUniqueIds: 12720758 equipUniqueIds: 12720759 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247803055 equipUniqueIds: 12720874 equipUniqueIds: 12720875 } formationHeros { index: 2 typeId: 1 heroUniqueId: 253433002 equipUniqueIds: 12720876 equipUniqueIds: 12720755 } formationHeros { index: 3 typeId: 1 heroUniqueId: 247803096 equipUniqueIds: 13420756 equipUniqueIds: 13420754 } state: 1 name: 妖变队伍 typeId: 2 seq: 20001 } formationInfoList { formationId: 20002 formationHeros { index: 0 typeId: 1 heroUniqueId: 246283049 } state: 1 name: 凶戾队伍 typeId: 2 seq: 20002 } formationInfoList { formationId: 30004 formationHeros { index: 0 typeId: 1 heroUniqueId: 246283049 equipUniqueIds: 13420753 equipUniqueIds: 12950752 equipUniqueIds: 12720871 } formationHeros { index: 1 typeId: 1 heroUniqueId: 254183003 equipUniqueIds: 12950753 equipUniqueIds: 12720754 equipUniqueIds: 12720755 } formationHeros { index: 2 typeId: 1 heroUniqueId: 256543627 } formationHeros { index: 3 typeId: 1 heroUniqueId: 253433002 equipUniqueIds: 14910752 equipUniqueIds: 14890768 equipUniqueIds: 14910751 } state: 1 name: 队伍一 typeId: 3 seq: 30004 } formationInfoList { formationId: 30005 formationHeros { index: 0 typeId: 1 heroUniqueId: 251683173 equipUniqueIds: 13420751 equipUniqueIds: 12720872 equipUniqueIds: 12720876 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247623022 equipUniqueIds: 13420756 equipUniqueIds: 13420754 equipUniqueIds: 12720875 } formationHeros { index: 2 typeId: 1 heroUniqueId: 247803092 equipUniqueIds: 12720874 equipUniqueIds: 12720758 equipUniqueIds: 17280754 } formationHeros { index: 3 typeId: 1 heroUniqueId: 246283005 equipUniqueIds: 12950751 equipUniqueIds: 13420758 equipUniqueIds: 12720759 } state: 1 name: 队伍二 typeId: 3 seq: 30005 } formationInfoList { formationId: 30006 formationHeros { index: 0 typeId: 1 heroUniqueId: 251683005 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247803093 } formationHeros { index: 2 typeId: 1 heroUniqueId: 246673003 } formationHeros { index: 3 typeId: 1 heroUniqueId: 246283004 } state: 1 name: 队伍三 typeId: 3 seq: 30006 } [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.35028171725571 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetHeroFormationListReply 5 1 [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2048 exp: 30000 injuredNum: 0 voice: 1044015 voice: 1044014 voice: 1044013 voice: 1044012 voice: 1044011 voice: 1044010 voice: 1044009 voice: 1044008 voice: 1044007 voice: 1044006 voice: 1044005 voice: 1044004 voice: 1044003 voice: 1044002 voice: 1044001 voice: 1044000 voice: 1044031 voice: 1044030 voice: 1044029 voice: 1044028 voice: 1044027 voice: 1044026 voice: 1044025 voice: 1044024 voice: 1044023 voice: 1044022 voice: 1044021 voice: 1044020 voice: 1044019 voice: 1044018 voice: 1044017 voice: 1044016 voice: 1044047 voice: 1044046 voice: 1044045 voice: 1044044 voice: 1044043 voice: 1044042 voice: 1044041 voice: 1044040 voice: 1044039 voice: 1044038 voice: 1044037 voice: 1044036 voice: 1044035 voice: 1044034 voice: 1044033 voice: 1044032 voice: 1044063 voice: 1044062 voice: 1044061 voice: 1044060 voice: 1044059 voice: 1044058 voice: 1044057 voice: 1044056 voice: 1044055 voice: 1044054 voice: 1044053 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contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 30000 injuredNum: 0 voice: 1017029 voice: 1017028 voice: 1017027 voice: 1017026 voice: 1017025 voice: 1017024 voice: 1017007 voice: 1017006 voice: 1017005 voice: 1017004 voice: 1017003 voice: 1017002 voice: 1017001 voice: 1017000 voice: 1017023 voice: 1017022 voice: 1017021 voice: 1017020 voice: 1017019 voice: 1017018 voice: 1017017 voice: 1017016 voice: 1017015 voice: 1017014 voice: 1017013 voice: 1017012 voice: 1017011 voice: 1017010 voice: 1017009 voice: 1017008 infos: 1000246 infos: 1000251 infos: 1000250 infos: 1000249 infos: 1000248 infos: 1000247 unreadInfos: 1000246 unreadInfos: 1000251 unreadInfos: 1000250 unreadInfos: 1000249 unreadInfos: 1000248 unreadInfos: 1000247 usingSkinId: 140228 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 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maxBreakthroughCount: 0 maxRank: 1 maxLevel: 9 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 15 } contractValues { conditionId: 9 value: 9 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 30000 injuredNum: 0 voice: 1037007 voice: 1037006 voice: 1037005 voice: 1037004 voice: 1037003 voice: 1037002 voice: 1037001 voice: 1037000 voice: 1037023 voice: 1037022 voice: 1037021 voice: 1037020 voice: 1037019 voice: 1037018 voice: 1037017 voice: 1037016 voice: 1037015 voice: 1037014 voice: 1037013 voice: 1037012 voice: 1037011 voice: 1037010 voice: 1037009 voice: 1037008 voice: 1037027 voice: 1037026 voice: 1037025 voice: 1037024 infos: 1000270 infos: 1000271 infos: 1000275 infos: 1000274 infos: 1000273 infos: 1000272 unreadInfos: 1000270 unreadInfos: 1000271 unreadInfos: 1000275 unreadInfos: 1000274 unreadInfos: 1000273 unreadInfos: 1000272 usingSkinId: 140276 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2045 exp: 30000 injuredNum: 0 voice: 1100016 voice: 1100017 voice: 1100018 voice: 1100019 voice: 1100020 voice: 1100021 voice: 1100022 voice: 1100023 voice: 1100024 voice: 1100025 voice: 1100026 voice: 1100000 voice: 1100001 voice: 1100002 voice: 1100003 voice: 1100004 voice: 1100005 voice: 1100006 voice: 1100007 voice: 1100008 voice: 1100009 voice: 1100010 voice: 1100011 voice: 1100012 voice: 1100013 voice: 1100014 voice: 1100015 infos: 1000276 infos: 1000281 infos: 1000280 infos: 1000279 infos: 1000278 infos: 1000277 unreadInfos: 1000276 unreadInfos: 1000281 unreadInfos: 1000280 unreadInfos: 1000279 unreadInfos: 1000278 unreadInfos: 1000277 usingSkinId: 100105 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2046 exp: 30000 injuredNum: 0 voice: 1051024 voice: 1051025 voice: 1051026 voice: 1051008 voice: 1051009 voice: 1051010 voice: 1051011 voice: 1051012 voice: 1051013 voice: 1051014 voice: 1051015 voice: 1051016 voice: 1051017 voice: 1051018 voice: 1051019 voice: 1051020 voice: 1051021 voice: 1051022 voice: 1051023 voice: 1051000 voice: 1051001 voice: 1051002 voice: 1051003 voice: 1051004 voice: 1051005 voice: 1051006 voice: 1051007 infos: 1000282 infos: 1000287 infos: 1000286 infos: 1000285 infos: 1000284 infos: 1000283 unreadInfos: 1000282 unreadInfos: 1000287 unreadInfos: 1000286 unreadInfos: 1000285 unreadInfos: 1000284 unreadInfos: 1000283 usingSkinId: 100050 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2047 exp: 30000 injuredNum: 0 voice: 1080016 voice: 1080017 voice: 1080018 voice: 1080019 voice: 1080020 voice: 1080021 voice: 1080022 voice: 1080023 voice: 1080024 voice: 1080025 voice: 1080026 voice: 1080027 voice: 1080000 voice: 1080001 voice: 1080002 voice: 1080003 voice: 1080004 voice: 1080005 voice: 1080006 voice: 1080007 voice: 1080008 voice: 1080009 voice: 1080010 voice: 1080011 voice: 1080012 voice: 1080013 voice: 1080014 voice: 1080015 infos: 1000288 infos: 1000293 infos: 1000292 infos: 1000291 infos: 1000290 infos: 1000289 unreadInfos: 1000288 unreadInfos: 1000293 unreadInfos: 1000292 unreadInfos: 1000291 unreadInfos: 1000290 unreadInfos: 1000289 usingSkinId: 100051 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 2 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.80467140860856 移走了序号= 1 的消息,当前队列数量= 7 || 0 HeroCharacterInfoListReply 6 1 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:317]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:317]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:317]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:317]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:355]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 13420751 defineId: 701020 experience: 30695 heroUniqueId: 251683005 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 251683005 } sourceInfos { sourceId: 4 heroUniqueId: 251683173 } gainTime: 1615644057000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 14910752 defineId: 703009 experience: 0 heroUniqueId: 254183003 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 254183003 } sourceInfos { sourceId: 4 heroUniqueId: 253433002 } gainTime: 1626921188000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 16741235 defineId: 703001 experience: 0 heroUniqueId: 247803096 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 247803096 } gainTime: 1647491564000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 16741486 defineId: 701025 experience: 0 heroUniqueId: 247803055 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 247803055 } gainTime: 1647496327000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 17650904 defineId: 703047 experience: 0 heroUniqueId: 247803101 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 247803101 } gainTime: 1665801497000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 13420756 defineId: 703020 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 sourceInfos { sourceId: 4 heroUniqueId: 247623022 } gainTime: 1615644057000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 13420757 defineId: 701020 experience: 30695 heroUniqueId: 246283049 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 246283049 } gainTime: 1615644057000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 17650900 defineId: 702047 experience: 0 heroUniqueId: 247803101 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 247803101 } gainTime: 1665801491000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12950751 defineId: 701020 experience: 30695 heroUniqueId: 247803092 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 247803092 } sourceInfos { sourceId: 4 heroUniqueId: 246283005 } gainTime: 1609900769000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 13420758 defineId: 702020 experience: 30695 heroUniqueId: 251683005 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 251683005 } sourceInfos { sourceId: 4 heroUniqueId: 246283005 } gainTime: 1615644057000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 13420752 defineId: 702020 experience: 30695 heroUniqueId: 247803093 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 247803093 } gainTime: 1615644057000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 13420753 defineId: 703020 experience: 30695 heroUniqueId: 247803093 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 247803093 } sourceInfos { sourceId: 4 heroUniqueId: 246283049 } gainTime: 1615644057000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 17650899 defineId: 701047 experience: 120 heroUniqueId: 247803101 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 247803101 } gainTime: 1665801484000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 13420754 defineId: 701020 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 sourceInfos { sourceId: 4 heroUniqueId: 247623022 } gainTime: 1615644057000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 13420755 defineId: 702020 experience: 30695 heroUniqueId: 0 isLocked: false star: 5 gainTime: 1615644057000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12950753 defineId: 703020 experience: 30695 heroUniqueId: 247803092 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 247803092 } sourceInfos { sourceId: 4 heroUniqueId: 254183003 } gainTime: 1609900769000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12950752 defineId: 702020 experience: 30695 heroUniqueId: 247803092 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 247803092 } sourceInfos { sourceId: 4 heroUniqueId: 246283049 } gainTime: 1609900769000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12720871 defineId: 701020 experience: 30695 heroUniqueId: 251683173 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 251683173 } sourceInfos { sourceId: 4 heroUniqueId: 246283049 } gainTime: 1608893640000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 18440753 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1688072690000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12720874 defineId: 701020 experience: 30695 heroUniqueId: 247803096 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 247803096 } sourceInfos { sourceId: 4 heroUniqueId: 247803092 } gainTime: 1608893640000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12720875 defineId: 702020 experience: 30695 heroUniqueId: 246283049 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 246283049 } sourceInfos { sourceId: 4 heroUniqueId: 247623022 } gainTime: 1608893640000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 18440752 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1688072690000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12720872 defineId: 702020 experience: 30695 heroUniqueId: 251683173 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 251683173 } sourceInfos { sourceId: 4 heroUniqueId: 251683173 } gainTime: 1608893640000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 18440755 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1688072690000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 18440754 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1688072690000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12720873 defineId: 703020 experience: 30695 heroUniqueId: 251683173 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 251683173 } gainTime: 1608893640000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 18440757 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1688072690000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 14890767 defineId: 701011 experience: 0 heroUniqueId: 250773011 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 250773011 } gainTime: 1626746863000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 18440756 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1688072690000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 16741522 defineId: 702025 experience: 0 heroUniqueId: 247803055 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 247803055 } gainTime: 1647496327000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 14890766 defineId: 702002 experience: 640 heroUniqueId: 250773011 isLocked: false star: 2 sourceInfos { sourceId: 1 heroUniqueId: 250773011 } gainTime: 1626746863000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 14890765 defineId: 703026 experience: 40 heroUniqueId: 250773011 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 250773011 } gainTime: 1626746863000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12720876 defineId: 703020 experience: 30695 heroUniqueId: 253433002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 253433002 } sourceInfos { sourceId: 4 heroUniqueId: 251683173 } gainTime: 1608893640000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 18440758 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1688072690000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12720754 defineId: 701020 experience: 30695 heroUniqueId: 247803093 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 247803093 } sourceInfos { sourceId: 4 heroUniqueId: 254183003 } gainTime: 1608893104000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12720755 defineId: 702020 experience: 30695 heroUniqueId: 253433002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 253433002 } sourceInfos { sourceId: 4 heroUniqueId: 254183003 } gainTime: 1608893104000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 14890768 defineId: 701009 experience: 320 heroUniqueId: 254183003 isLocked: false star: 2 sourceInfos { sourceId: 1 heroUniqueId: 254183003 } sourceInfos { sourceId: 4 heroUniqueId: 253433002 } gainTime: 1626746863000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12720758 defineId: 702020 experience: 30695 heroUniqueId: 247803096 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 247803096 } sourceInfos { sourceId: 4 heroUniqueId: 247803092 } gainTime: 1608893104000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 17280754 defineId: 703020 experience: 30695 heroUniqueId: 246283049 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 246283049 } sourceInfos { sourceId: 4 heroUniqueId: 247803092 } gainTime: 1659543090000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 12720759 defineId: 703020 experience: 30695 heroUniqueId: 251683005 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 251683005 } sourceInfos { sourceId: 4 heroUniqueId: 246283005 } gainTime: 1608893104000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 18440751 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1688072690000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 16741255 defineId: 703025 experience: 0 heroUniqueId: 247803055 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 247803055 } gainTime: 1647496327000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 14910751 defineId: 702009 experience: 400 heroUniqueId: 254183003 isLocked: false star: 2 sourceInfos { sourceId: 1 heroUniqueId: 254183003 } sourceInfos { sourceId: 4 heroUniqueId: 253433002 } gainTime: 1626921180000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 17560758 defineId: 702045 experience: 0 heroUniqueId: 247803077 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 247803077 } gainTime: 1663900417000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 17560757 defineId: 701045 experience: 0 heroUniqueId: 247803077 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 247803077 } gainTime: 1663900408000 loveLevel: 0 userId: 2788741 } equipInfoList { uniqueId: 17560756 defineId: 703045 experience: 400 heroUniqueId: 247803077 isLocked: false star: 2 sourceInfos { sourceId: 1 heroUniqueId: 247803077 } gainTime: 1663899456000 loveLevel: 0 userId: 2788741 } [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.80467140860856 移走了序号= 1 的消息,当前队列数量= 6 || 0 EquipInfoResponse 7 1 [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11090089 count: 12 lastUseTime: 1595387507000 composeCount: 0 isLocked: false } dataList { itemId: 11300013 count: 5 lastUseTime: 1650168218000 composeCount: 0 isLocked: false } dataList { itemId: 11090088 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composeCount: 0 isLocked: false } dataList { itemId: 11090102 count: 157 lastUseTime: 1579155676000 composeCount: 0 isLocked: false } dataList { itemId: 11090057 count: 4 lastUseTime: 1632218218000 composeCount: 0 isLocked: false } dataList { itemId: 11090056 count: 12 lastUseTime: 1595556554000 composeCount: 0 isLocked: false } dataList { itemId: 11140232 count: 4 lastUseTime: 1617243325000 composeCount: 0 isLocked: false } dataList { itemId: 11090059 count: 4 lastUseTime: 1595556580000 composeCount: 0 isLocked: false } dataList { itemId: 11090058 count: 9 lastUseTime: 1595387507000 composeCount: 0 isLocked: false } dataList { itemId: 11090061 count: 8 lastUseTime: 1595387507000 composeCount: 0 isLocked: false } dataList { itemId: 11090060 count: 8 lastUseTime: 1578743096000 composeCount: 0 isLocked: false } dataList { itemId: 11090063 count: 7 lastUseTime: 1632218214000 composeCount: 0 isLocked: false } dataList { itemId: 11090062 count: 8 lastUseTime: 1595556580000 composeCount: 0 isLocked: false } dataList { itemId: 11140225 count: 1 lastUseTime: 1617243379000 composeCount: 0 isLocked: false } dataList { itemId: 11090049 count: 8 lastUseTime: 1595387507000 composeCount: 0 isLocked: false } dataList { itemId: 11140224 count: 5 lastUseTime: 1617243315000 composeCount: 0 isLocked: false } dataList { itemId: 11090048 count: 13 lastUseTime: 1595387845000 composeCount: 0 isLocked: false } dataList { itemId: 11140227 count: 9 lastUseTime: 1617243305000 composeCount: 0 isLocked: false } dataList { itemId: 11090051 count: 7 lastUseTime: 1595387845000 composeCount: 0 isLocked: false } dataList { itemId: 11090050 count: 7 lastUseTime: 1595556580000 composeCount: 0 isLocked: false } dataList { itemId: 11140226 count: 11 lastUseTime: 1617243319000 composeCount: 0 isLocked: false } dataList { itemId: 11140229 count: 1 lastUseTime: 1617243398000 composeCount: 0 isLocked: false } dataList { itemId: 11090053 count: 15 lastUseTime: 1578743096000 composeCount: 0 isLocked: false } dataList { itemId: 11090052 count: 13 lastUseTime: 1595387507000 composeCount: 0 isLocked: false } dataList { itemId: 11140228 count: 1 lastUseTime: 1617243379000 composeCount: 0 isLocked: false } dataList { itemId: 11140231 count: 4 lastUseTime: 1617243305000 composeCount: 0 isLocked: false } dataList { itemId: 11090055 count: 15 lastUseTime: 1595387845000 composeCount: 0 isLocked: false } dataList { itemId: 11090054 count: 13 lastUseTime: 1595387507000 composeCount: 0 isLocked: false } dataList { itemId: 11140230 count: 1 lastUseTime: 1617243322000 composeCount: 0 isLocked: false } dataList { itemId: 11090073 count: 13 lastUseTime: 1595387845000 composeCount: 0 isLocked: false } dataList { itemId: 11090072 count: 12 lastUseTime: 1595387845000 composeCount: 0 isLocked: false } dataList { itemId: 11090075 count: 4709 lastUseTime: 1595387507000 composeCount: 0 isLocked: false } dataList { itemId: 11090074 count: 13 lastUseTime: 1595556554000 composeCount: 0 isLocked: false } dataList { 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composeCount: 0 isLocked: false } dataList { itemId: 11090117 count: 9 lastUseTime: 1632218214000 composeCount: 0 isLocked: false } dataList { itemId: 11090116 count: 6 lastUseTime: 1595387507000 composeCount: 0 isLocked: false } dataList { itemId: 11090119 count: 7 lastUseTime: 1595387507000 composeCount: 0 isLocked: false } dataList { itemId: 11090118 count: 2 lastUseTime: 1632230090000 composeCount: 0 isLocked: false } dataList { itemId: 11090137 count: 1 lastUseTime: 1632221976000 composeCount: 0 isLocked: false } dataList { itemId: 11090136 count: 10 lastUseTime: 1632218296000 composeCount: 0 isLocked: false } dataList { itemId: 11090139 count: 1 lastUseTime: 1632221946000 composeCount: 0 isLocked: false } dataList { itemId: 11090138 count: 1 lastUseTime: 1632221982000 composeCount: 0 isLocked: false } dataList { itemId: 11140319 count: 5 lastUseTime: 1576644323000 composeCount: 0 isLocked: false } dataList { itemId: 11140318 count: 1 lastUseTime: 1576644439000 composeCount: 0 isLocked: false } dataList { itemId: 11090129 count: 6 lastUseTime: 1632218214000 composeCount: 0 isLocked: false } dataList { itemId: 11090128 count: 6 lastUseTime: 1632218248000 composeCount: 0 isLocked: false } dataList { itemId: 11090131 count: 4 lastUseTime: 1632218214000 composeCount: 0 isLocked: false } dataList { itemId: 11090133 count: 8 lastUseTime: 1632218214000 composeCount: 0 isLocked: false } dataList { itemId: 11090132 count: 12 lastUseTime: 1632218214000 composeCount: 0 isLocked: false } dataList { itemId: 11090135 count: 8 lastUseTime: 1632218214000 composeCount: 0 isLocked: false } dataList { itemId: 11090134 count: 3 lastUseTime: 1632218214000 composeCount: 0 isLocked: false } dataList { itemId: 11050016 count: 9948 lastUseTime: 1657141662000 composeCount: 0 isLocked: false } dataList { itemId: 11141177 count: 3 lastUseTime: 1628044318000 composeCount: 0 isLocked: false } dataList { itemId: 11141180 count: 3 lastUseTime: 1628649006000 composeCount: 0 isLocked: false 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composeCount: 0 isLocked: false } dataList { itemId: 11140933 count: 3 lastUseTime: 1604526742000 composeCount: 0 isLocked: false } dataList { itemId: 11140932 count: 17 lastUseTime: 1604526645000 composeCount: 0 isLocked: false } dataList { itemId: 11140935 count: 8 lastUseTime: 1604526715000 composeCount: 0 isLocked: false } dataList { itemId: 11140934 count: 6 lastUseTime: 1604526722000 composeCount: 0 isLocked: false } dataList { itemId: 11099999 count: 6 lastUseTime: 1632230080000 composeCount: 0 isLocked: false } dataList { itemId: 11099990 count: 4 lastUseTime: 1632230080000 composeCount: 0 isLocked: false } [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.80467140860856 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetItemListReply 8 1 [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 8 hasGetBonus: 4#2002#1 bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 10 hasGetBonus: 4#2008#1 bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 10 hasGetBonus: 4#2002#1|4#2055#1 bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 10 hasGetBonus: 4#2054#1 bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 10 hasGetBonus: 4#2054#1 bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 10 hasGetBonus: 4#2034#1 bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007082 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 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{ dungeonId: 780001 barrierId: 780001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 780001 barrierId: 780001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 721001 barrierId: 721001011 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001012 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 721001 barrierId: 721001021 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 721001 barrierId: 721001022 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 721001 barrierId: 721001031 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001032 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 721001 barrierId: 721001041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001042 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 721001 barrierId: 721001051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001052 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 721001 barrierId: 721001061 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001062 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 721001 barrierId: 721001071 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001072 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 721001 barrierId: 721001081 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001082 star: 8 hasGetBonus: bestFightRound: 4 } userBarrierList { dungeonId: 721001 barrierId: 721001091 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001092 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 721001 barrierId: 721001101 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001102 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 721001 barrierId: 721001111 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001112 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 721001 barrierId: 721001121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001122 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 721001 barrierId: 721001131 star: -1 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 721001 barrierId: 721001132 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001141 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001142 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 721001 barrierId: 721001143 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 741001 barrierId: 741001011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 741001 barrierId: 741001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 741001 barrierId: 741001031 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10008 notFirstInDungeonId: 10007 notFirstInDungeonId: 10018 notFirstInDungeonId: 10009 notFirstInDungeonId: 10011 notFirstInDungeonId: 10010 notFirstInDungeonId: 10002 notFirstInDungeonId: 10013 notFirstInDungeonId: 10001 notFirstInDungeonId: 10012 notFirstInDungeonId: 10004 notFirstInDungeonId: 10015 notFirstInDungeonId: 10003 notFirstInDungeonId: 10014 notFirstInDungeonId: 10006 notFirstInDungeonId: 10017 notFirstInDungeonId: 10005 notFirstInDungeonId: 10016 [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.95388369448483 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetMainDungeonReply 9 1 [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}banIds: 36000000 [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.95388369448483 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetSvrFunctionBanReply 10 1 [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: true } scenes { id: 7 expireTime: 0 isUsing: false autoChange: false } scenes { id: 8 expireTime: 0 isUsing: false autoChange: false } [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.95388369448483 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSceneInfoReply 11 1 [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 1.0050949957222 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMidasCurrencyInfoAysnReply 12 1 [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 1 constructionBasicInfos { defineId: 10033 count: 0 } constructionBasicInfos { defineId: 10024 count: 0 } constructionBasicInfos { defineId: 10014 count: 0 } constructionResourceInfos { uniqueId: 240007 defineId: 10005 level: 1 resourceCount: 0 isUsing: 1 extData: } constructionResourceInfos { uniqueId: 240006 defineId: 10005 level: 1 resourceCount: 0 isUsing: 1 extData: } constructionResourceInfos { uniqueId: 240005 defineId: 10005 level: 1 resourceCount: 0 isUsing: 1 extData: } constructionResourceInfos { uniqueId: 240004 defineId: 10001 level: 3 resourceCount: 0 isUsing: 1 extData: } constructionResourceInfos { uniqueId: 240011 defineId: 10005 level: 1 resourceCount: 0 isUsing: 1 extData: } constructionResourceInfos { uniqueId: 240010 defineId: 10004 level: 1 resourceCount: 0 isUsing: 1 extData: } constructionResourceInfos { uniqueId: 240009 defineId: 10007 level: 2 resourceCount: 0 isUsing: 1 extData: } constructionResourceInfos { uniqueId: 240008 defineId: 10006 level: 1 resourceCount: 0 isUsing: 1 extData: } constructionResourceInfos { uniqueId: 240012 defineId: 10003 level: 1 resourceCount: 0 isUsing: 1 extData: } [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllConstructionInfoReply <--- [INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 78 4 所需时间单位秒 = 1.0050949957222 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllConstructionInfoReply 13 1 [INFO:2023-7-18 15:26:27][@logic/extensions/stat/agent/StatAgent.lua:29]:{sendSubmitClientDataRequest}腾讯渠道才用注册渠道 SDKManager.getRegisterChannelId() = 73213123 [INFO:2023-7-18 15:26:27][@logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest} Qualcomm Technologies, Inc SDM710 [INFO:2023-7-18 15:26:27][@logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}Adreno (TM) 616 [INFO:2023-7-18 15:26:27][@logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@0502.0 (GIT@5af5ff1, Iff02ff076a, 1609853540) (Date:01/05/21) [INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: PCAM00 sdkVersion: sdkType: 0 imsi: 00000000-56fe-8db7-0000-000049f26042 imei: 00000000-56fe-8db7-0000-000049f26042 gameVersionName: 1.0.97 gameVersionCode: 100 gamepackageName: com.tencent.swy densityDpi: 480 displayScreenWidth: 1080 displayScreenHeight: 2340 networkInfo: WIFI sysVersion: 30 othersdkVersion: channelId: 73213123 pushRegisterId: cpuHardware: Qualcomm Technologies, Inc SDM710 memory: 5617 gLRender: Adreno (TM) 616 gLVersion: OpenGL ES 3.2 V@0502.0 (GIT@5af5ff1, Iff02ff076a, 1609853540) (Date:01/05/21) startFromGameCenter: false installChannel: 73213123 } [INFO:2023-7-18 15:26:27]==> Sender Auto Serialize Message,extId=46,cmd=1,size=318 [INFO:2023-7-18 15:26:27]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:27][@logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-7-18 15:26:27]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 3 当前队列数量= 2 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AntiAddUserRequest [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientVersion: 100 [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 3 [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=13,cmd=3,size=11 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 4 [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 5 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 6 [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 7 [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 8 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 9 [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 10 [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 11 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 76 1 当前队列数量= 12 [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 49 当前队列数量= 13 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetXinYueSuperLevelRequest [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 39 当前队列数量= 14 [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=20,cmd=49,size=9 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetQQVipInfoRequest [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 15 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=20,cmd=39,size=9 [INFO:2023-7-18 15:26:28][@logic/extensions/main/controller/MainController.lua:90]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 16 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-7-18 15:26:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 80 21 当前队列数量= 17 [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = KSWorldLabInfoRequest [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 62 当前队列数量= 18 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetClientRecordRequest [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=80,cmd=21,size=9 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=20,cmd=62,size=9 [INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=13,cmd=3,status=0,size=8 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=418 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=175 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=12520 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=5429 [INFO:2023-7-18 15:26:28][@logic/common/GameUtils.lua:1304]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:189: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1303: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:189: in function 'enter' logic/extensions/main/controller/MainController:155: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:306: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:260: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:135: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/constructionstorage/agent/ConstructionStoreAgent:106: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-7-18 15:26:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=68 [INFO:2023-7-18 15:26:28][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=193 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=1164 [INFO:2023-7-18 15:26:28][@logic/scene/SceneMgr.lua:239]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=4710 [INFO:2023-7-18 15:26:28][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [WARN:2023-7-18 15:26:28][@logic/extensions/constructionstorage/agent/ConstructionStoreAgent.lua:123]:{func}🚀【*】 ~ file: ConstructionStoreAgent.lua:121 ~ allBuildingData: table: 0x7026f6a658 { 1 = { severUniqueId = 240007, resourceCount = 0, id = 240007, buildingID = 10005, severType = 2, isUsing = 1, count = 1, extData = "", level = 1, __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = { __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = 循环引用: table: 0x7026f6b7e8, __newindex = function: 0x7026f6c530, }, }, 2 = { severUniqueId = 240006, resourceCount = 0, id = 240006, buildingID = 10005, severType = 2, isUsing = 1, count = 1, extData = "", level = 1, __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = { __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = 循环引用: table: 0x7026f6b7e8, __newindex = function: 0x7026f6c530, }, }, 3 = { severUniqueId = 240005, resourceCount = 0, id = 240005, buildingID = 10005, severType = 2, isUsing = 1, count = 1, extData = "", level = 1, __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = { __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = 循环引用: table: 0x7026f6b7e8, __newindex = function: 0x7026f6c530, }, }, 4 = { severUniqueId = 240004, resourceCount = 0, id = 240004, buildingID = 10001, severType = 2, isUsing = 1, count = 1, extData = "", level = 3, __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = { __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = 循环引用: table: 0x7026f6b7e8, __newindex = function: 0x7026f6c530, }, }, 5 = { severUniqueId = 240011, resourceCount = 0, id = 240011, buildingID = 10005, severType = 2, isUsing = 1, count = 1, extData = "", level = 1, __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = { __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = 循环引用: table: 0x7026f6b7e8, __newindex = function: 0x7026f6c530, }, }, 6 = { severUniqueId = 240010, resourceCount = 0, id = 240010, buildingID = 10004, severType = 2, isUsing = 1, count = 1, extData = "", level = 1, __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = { __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = 循环引用: table: 0x7026f6b7e8, __newindex = function: 0x7026f6c530, }, }, 7 = { severUniqueId = 240009, resourceCount = 0, id = 240009, buildingID = 10007, severType = 2, isUsing = 1, count = 1, extData = "", level = 2, __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = { __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = 循环引用: table: 0x7026f6b7e8, __newindex = function: 0x7026f6c530, }, }, 8 = { severUniqueId = 240008, resourceCount = 0, id = 240008, buildingID = 10006, severType = 2, isUsing = 1, count = 1, extData = "", level = 1, __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = { __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = 循环引用: table: 0x7026f6b7e8, __newindex = function: 0x7026f6c530, }, }, 9 = { severUniqueId = 240012, resourceCount = 0, id = 240012, buildingID = 10003, severType = 2, isUsing = 1, count = 1, extData = "", level = 1, __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = { __newindex = function: 0x7026f6af10, copyToSelf = function: 0x7026f6c688, New = function: 0x7026f6b830, getSortNum = function: 0x7026f6c410, copyFromSeverData = function: 0x7026f6c590, getCount = function: 0x7026f6c440, ctor = function: 0x7026f6c560, __index = 循环引用: table: 0x7026f6b7e8, __newindex = function: 0x7026f6c530, }, }, } [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 4 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=20,cmd=49,status=0,size=10 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=750 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=80,cmd=21,status=0,size=8 [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=20,cmd=62,status=0,size=273 [INFO:2023-7-18 15:26:28][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-7-18 15:26:28][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-7-18 15:26:28][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-7-18 15:26:28]DestroyUnusedResources:48,3,time=,paths: [INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=20,cmd=39,status=0,size=10 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 119645 totalPayCount: 52640 } [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 15 1 [INFO:2023-7-18 15:26:28][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.96068799495697 移走了序号= 1 的消息,当前队列数量= 18 || 0 SubmitClientDataReply 16 1 [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiAddUserReply <--- [INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 3 所需时间单位秒 = 0.96068799495697 移走了序号= 1 的消息,当前队列数量= 17 || 0 AntiAddUserReply 17 1 [INFO:2023-7-18 15:26:29][@logic/scene/SceneMgr.lua:268]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10701 tag: 4 num: 0 makeCount: 30 } food { foodId: 10001 tag: 5 num: 0 makeCount: 80 } food { foodId: 10002 tag: 5 num: 0 makeCount: 10 } food { foodId: 10901 tag: 3 num: 0 makeCount: 66 } food { foodId: 10901 tag: 5 num: 10 makeCount: 66 } food { foodId: 10201 tag: 3 num: 0 makeCount: 111 } food { foodId: 10201 tag: 5 num: 20 makeCount: 111 } food { foodId: 10601 tag: 5#4 num: 0 makeCount: 97 } food { foodId: 10401 tag: 2 num: 0 makeCount: 10 } food { foodId: 10412 tag: 1 num: 0 makeCount: 0 } food { foodId: 11501 tag: 1 num: 948 makeCount: 129 } food { foodId: 11501 tag: 2 num: 40 makeCount: 129 } food { foodId: 10101 tag: 2 num: 0 makeCount: 59 } food { foodId: 10101 tag: 3 num: 0 makeCount: 59 } food { foodId: 10101 tag: 5 num: 0 makeCount: 59 } food { foodId: 10501 tag: 5#4 num: 45 makeCount: 220 } food { foodId: 20011 tag: 1#2#3#4#5 num: 0 makeCount: 122 } food { foodId: 11402 tag: 1#5 num: 59 makeCount: 191 } food { foodId: 20010 tag: 1#2#3#4#5 num: 0 makeCount: 57 } food { foodId: 10301 tag: 5 num: 0 makeCount: 8 } food { foodId: 10701 tag: 5#3 num: 0 makeCount: 30 } food { foodId: 11201 tag: 3 num: 29 makeCount: 240 } food { foodId: 11202 tag: 2 num: 0 makeCount: 120 } food { foodId: 11201 tag: 5 num: 0 makeCount: 240 } food { foodId: 10501 tag: 1 num: 40 makeCount: 220 } food { foodId: 10501 tag: 2 num: 80 makeCount: 220 } food { foodId: 11202 tag: 5 num: 40 makeCount: 120 } food { foodId: 10502 tag: 1 num: 0 makeCount: 8 } food { foodId: 10501 tag: 3 num: 40 makeCount: 220 } food { foodId: 11401 tag: 2 num: 109 makeCount: 259 } food { foodId: 11402 tag: 3 num: 0 makeCount: 191 } [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 1.5713809132576 移走了序号= 1 的消息,当前队列数量= 16 || 0 GetFoodReply 18 1 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 256543627 cookBookId: 11201 num: 40 beginTime: 1688072652000 endTime: 1688098572000 addTime: 1500000 helpTime: 0 uniqueId: 0 } kitchen { position: 2 heroUniqueId: 246283049 cookBookId: 0 num: 0 beginTime: 1688011411000 endTime: 1688011411000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 3 heroUniqueId: 247803092 cookBookId: 0 num: 0 beginTime: 1688010993000 endTime: 1688010993000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 4 heroUniqueId: 246283005 cookBookId: 0 num: 0 beginTime: 1688007938000 endTime: 1688007938000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 5 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1665976933000 endTime: 1665976933000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 1.5713809132576 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetKitchenReply 19 1 [INFO:2023-7-18 15:26:29][@logic/common/state/notify/NotifyLocalState.lua:528]:{_setCookFinish}removepush id 1006 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 1.5713809132576 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetPopUpMessageReply 20 1 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1608174598 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1608174598 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000002 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1608176225 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1616995669 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1608176225 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000007 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613141091 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1616995669 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1608176172 doneCount: 1 lastFinishedTime: 1628591910 } taskInfos { taskId: 63000008 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1608174598 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1616995669 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000010 state: 0 heroUniqueId: 0 heroId: 2009 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1616995669 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1609564663 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000012 state: 0 heroUniqueId: 0 heroId: 2011 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613139099 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000015 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1608174598 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000014 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1613141116 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1616995670 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000016 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1616995669 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1608176172 doneCount: 2 lastFinishedTime: 1663880485 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1608174598 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000021 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1608170481 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000020 state: 0 heroUniqueId: 0 heroId: 2019 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1616995670 doneCount: 0 lastFinishedTime: 0 } taskInfos { 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506 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 252 infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 1.9516714811325 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetRedDotInfosReply 22 1 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 2787342 friendIds: 2739342 friendIds: 2800742 friendIds: 2797241 friendIds: 2786846 friendIds: 2791741 friendIds: 2789042 friendIds: 2789041 friendIds: 2789942 friendIds: 2785141 friendIds: 2803541 friendIds: 2805141 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 1.9516714811325 移走了序号= 1 的消息,当前队列数量= 11 || 0 LoadFriendInfosReply 23 1 [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @32ms [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 3312 name: test cliqueId: 1 purpose: test heroId: 2137 level: 5 liveness: 10500 memberCount: 48 auditJoin: true leaderMember { userId: 2798741 nickName: 安卓132 position: 1 liveness: 5000040 isOnline: true datetime: 1689819177 portrait: 11100288 frame: 11110251 level: 98 banChatTime: 0 gender: 1 isReturn: true } myMember { userId: 2788741 nickName: 测试2服7470 position: 3 liveness: 10 isOnline: true datetime: 1689818925 portrait: 11100149 frame: 11110129 level: 100 banChatTime: 0 gender: 2 isReturn: true } extInfo { } capital: 607280 geCapital: 1000600 createTime: 1628489282 mergeTime: 1680146546 skinId: 140289 } createSNCount: 1615438272 leaveTime: 1659647666 joinTime: 1669928792 leaveReason: 2 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 2.0502827316523 移走了序号= 1 的消息,当前队列数量= 10 || 0 GuildGetReply 24 1 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 2.0502827316523 移走了序号= 1 的消息,当前队列数量= 9 || 0 GuildGetJoinOfflineReply 25 1 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140034 expirySeconds: 0 isView: true } skinInfos { skinId: 140290 expirySeconds: 0 isView: true } skinInfos { skinId: 140291 expirySeconds: 0 isView: true } skinInfos { skinId: 140289 expirySeconds: 0 isView: false } skinInfos { skinId: 100101 expirySeconds: 0 isView: true accessoriesIds: 160034 } skinInfos { skinId: 140042 expirySeconds: 0 isView: true } skinInfos { skinId: 140043 expirySeconds: 0 isView: true accessoriesIds: 160002 } skinInfos { skinId: 140047 expirySeconds: 0 isView: false } skinInfos { skinId: 140044 expirySeconds: 0 isView: false } skinInfos { skinId: 140050 expirySeconds: 0 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skinInfos { skinId: 140198 expirySeconds: 0 isView: false } skinInfos { skinId: 140196 expirySeconds: 0 isView: true } skinInfos { skinId: 100012 expirySeconds: 0 isView: true accessoriesIds: 160006 } skinInfos { skinId: 140211 expirySeconds: 0 isView: true } skinInfos { skinId: 110007 expirySeconds: 0 isView: true } skinInfos { skinId: 140213 expirySeconds: 0 isView: false } skinInfos { skinId: 110011 expirySeconds: 0 isView: true } skinInfos { skinId: 110010 expirySeconds: 0 isView: false } skinInfos { skinId: 110013 expirySeconds: 0 isView: true } skinInfos { skinId: 110012 expirySeconds: 0 isView: true } skinInfos { skinId: 110015 expirySeconds: 0 isView: true } skinInfos { skinId: 140231 expirySeconds: 0 isView: false } skinInfos { skinId: 140228 expirySeconds: 0 isView: true } skinInfos { skinId: 140247 expirySeconds: 0 isView: true } skinInfos { skinId: 100054 expirySeconds: 0 isView: true accessoriesIds: 160033 } skinInfos { skinId: 140248 expirySeconds: 0 isView: false } skinInfos { skinId: 140249 expirySeconds: 0 isView: false } skinInfos { skinId: 140006 expirySeconds: 0 isView: true } skinInfos { skinId: 140263 expirySeconds: 0 isView: true } skinInfos { skinId: 140007 expirySeconds: 0 isView: false } skinInfos { skinId: 140011 expirySeconds: 0 isView: false } skinInfos { skinId: 140009 expirySeconds: 0 isView: false } skinInfos { skinId: 100077 expirySeconds: 0 isView: true accessoriesIds: 160002 } skinInfos { skinId: 140012 expirySeconds: 0 isView: true } skinInfos { skinId: 140013 expirySeconds: 0 isView: false } skinInfos { skinId: 140274 expirySeconds: 0 isView: false } skinInfos { skinId: 140018 expirySeconds: 0 isView: true } skinInfos { skinId: 140275 expirySeconds: 0 isView: false } skinInfos { skinId: 150003 expirySeconds: 0 isView: true } skinInfos { skinId: 140019 expirySeconds: 0 isView: true accessoriesIds: 160006 } skinInfos { skinId: 140272 expirySeconds: 0 isView: true } skinInfos { skinId: 140017 expirySeconds: 0 isView: true } skinInfos { skinId: 140276 expirySeconds: 0 isView: true } skinInfos { skinId: 140277 expirySeconds: 0 isView: true } skinInfos { skinId: 140024 expirySeconds: 0 isView: true } skinInfos { skinId: 140029 expirySeconds: 0 isView: true accessoriesIds: 160033 } [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 2.0502827316523 移走了序号= 1 的消息,当前队列数量= 8 || 0 HeroCharacterSkinReply 26 1 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}altasCover: 0 bondCardInfos { defineId: 1024 level: 0 createTime: 0 skills { skillId: 220571 intValue: 100 nextValue: 110 } skills { skillId: 220573 intValue: 20 nextValue: 22 } skills { skillId: 220572 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1025 level: 0 createTime: 0 skills { skillId: 220251 intValue: 100 nextValue: 110 } skills { 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22 } skills { skillId: 220052 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1053 level: 0 createTime: 0 skills { skillId: 220151 intValue: 100 nextValue: 110 } skills { skillId: 220153 intValue: 20 nextValue: 22 } skills { skillId: 220152 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1054 level: 0 createTime: 0 skills { skillId: 220063 intValue: 20 nextValue: 22 } skills { skillId: 220062 intValue: 10 nextValue: 11 } skills { skillId: 220061 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1055 level: 0 createTime: 0 skills { skillId: 220103 intValue: 20 nextValue: 22 } skills { skillId: 220102 intValue: 10 nextValue: 11 } skills { skillId: 220101 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1056 level: 0 createTime: 0 skills { skillId: 220183 intValue: 20 nextValue: 22 } skills { skillId: 220182 intValue: 10 nextValue: 11 } skills { skillId: 220181 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1057 level: 0 createTime: 0 skills { skillId: 220193 intValue: 20 nextValue: 22 } skills { skillId: 220192 intValue: 10 nextValue: 11 } skills { skillId: 220191 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1058 level: 0 createTime: 0 skills { skillId: 220203 intValue: 20 nextValue: 22 } skills { skillId: 220202 intValue: 10 nextValue: 11 } skills { skillId: 220201 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1059 level: 0 createTime: 0 skills { skillId: 220231 intValue: 100 nextValue: 110 } skills { skillId: 220233 intValue: 20 nextValue: 22 } skills { skillId: 220232 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1060 level: 0 createTime: 0 skills { skillId: 220243 intValue: 20 nextValue: 22 } skills { skillId: 220242 intValue: 10 nextValue: 11 } skills { skillId: 220241 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1061 level: 0 createTime: 0 skills { skillId: 220273 intValue: 20 nextValue: 22 } skills { skillId: 220272 intValue: 10 nextValue: 11 } skills { skillId: 220271 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1062 level: 0 createTime: 0 skills { skillId: 220283 intValue: 20 nextValue: 22 } skills { skillId: 220282 intValue: 10 nextValue: 11 } skills { skillId: 220281 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1063 level: 0 createTime: 0 skills { skillId: 220291 intValue: 100 nextValue: 110 } skills { skillId: 220293 intValue: 20 nextValue: 22 } skills { skillId: 220292 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1064 level: 0 createTime: 0 skills { skillId: 220303 intValue: 20 nextValue: 22 } skills { skillId: 220302 intValue: 10 nextValue: 11 } skills { skillId: 220301 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1065 level: 0 createTime: 0 skills { skillId: 220311 intValue: 100 nextValue: 110 } skills { skillId: 220313 intValue: 20 nextValue: 22 } skills { skillId: 220312 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1066 level: 0 createTime: 0 skills { skillId: 220383 intValue: 20 nextValue: 22 } skills { skillId: 220382 intValue: 10 nextValue: 11 } skills { skillId: 220381 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1067 level: 0 createTime: 0 skills { skillId: 220353 intValue: 20 nextValue: 22 } skills { skillId: 220352 intValue: 10 nextValue: 11 } skills { skillId: 220351 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1068 level: 0 createTime: 0 skills { skillId: 220363 intValue: 20 nextValue: 22 } skills { skillId: 220362 intValue: 10 nextValue: 11 } skills { skillId: 220361 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1069 level: 0 createTime: 0 skills { skillId: 220323 intValue: 20 nextValue: 22 } skills { skillId: 220322 intValue: 10 nextValue: 11 } skills { skillId: 220321 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1070 level: 0 createTime: 0 skills { skillId: 220371 intValue: 100 nextValue: 110 } skills { skillId: 220373 intValue: 20 nextValue: 22 } skills { skillId: 220372 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1071 level: 0 createTime: 0 skills { skillId: 220423 intValue: 20 nextValue: 22 } skills { skillId: 220422 intValue: 10 nextValue: 11 } skills { skillId: 220421 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1072 level: 0 createTime: 0 skills { skillId: 220443 intValue: 20 nextValue: 22 } skills { skillId: 220442 intValue: 10 nextValue: 11 } skills { skillId: 220441 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1073 level: 0 createTime: 0 skills { skillId: 220451 intValue: 100 nextValue: 110 } skills { skillId: 220453 intValue: 20 nextValue: 22 } skills { skillId: 220452 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1074 level: 0 createTime: 0 skills { skillId: 220463 intValue: 20 nextValue: 22 } skills { skillId: 220462 intValue: 10 nextValue: 11 } skills { skillId: 220461 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1075 level: 0 createTime: 0 skills { skillId: 220471 intValue: 100 nextValue: 110 } skills { skillId: 220473 intValue: 20 nextValue: 22 } skills { skillId: 220472 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1076 level: 0 createTime: 0 skills { skillId: 220483 intValue: 20 nextValue: 22 } skills { skillId: 220482 intValue: 10 nextValue: 11 } skills { skillId: 220481 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1077 level: 0 createTime: 0 skills { skillId: 220503 intValue: 20 nextValue: 22 } skills { skillId: 220502 intValue: 10 nextValue: 11 } skills { skillId: 220501 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1078 level: 0 createTime: 0 skills { skillId: 220543 intValue: 20 nextValue: 22 } skills { skillId: 220542 intValue: 10 nextValue: 11 } skills { skillId: 220541 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1079 level: 0 createTime: 0 skills { skillId: 220551 intValue: 100 nextValue: 110 } skills { skillId: 220553 intValue: 20 nextValue: 22 } skills { skillId: 220552 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1080 level: 0 createTime: 0 skills { skillId: 220563 intValue: 20 nextValue: 22 } skills { skillId: 220562 intValue: 10 nextValue: 11 } skills { skillId: 220561 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1081 level: 0 createTime: 0 skills { skillId: 220951 intValue: 100 nextValue: 110 } skills { skillId: 220953 intValue: 20 nextValue: 22 } skills { skillId: 220952 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1082 level: 0 createTime: 0 skills { skillId: 220971 intValue: 100 nextValue: 110 } skills { skillId: 220973 intValue: 20 nextValue: 22 } skills { skillId: 220972 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1083 level: 0 createTime: 0 skills { skillId: 220983 intValue: 20 nextValue: 22 } skills { skillId: 220982 intValue: 10 nextValue: 11 } skills { skillId: 220981 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1084 level: 0 createTime: 0 skills { skillId: 220993 intValue: 20 nextValue: 22 } skills { skillId: 220992 intValue: 10 nextValue: 11 } skills { skillId: 220991 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1085 level: 0 createTime: 0 skills { skillId: 221003 intValue: 20 nextValue: 22 } skills { skillId: 221002 intValue: 10 nextValue: 11 } skills { skillId: 221001 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1086 level: 0 createTime: 0 skills { skillId: 220593 intValue: 20 nextValue: 22 } skills { skillId: 220592 intValue: 10 nextValue: 11 } skills { skillId: 220591 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1087 level: 0 createTime: 0 skills { skillId: 220631 intValue: 100 nextValue: 110 } skills { skillId: 220633 intValue: 20 nextValue: 22 } skills { skillId: 220632 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1088 level: 0 createTime: 0 skills { skillId: 220643 intValue: 20 nextValue: 22 } skills { skillId: 220642 intValue: 10 nextValue: 11 } skills { skillId: 220641 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1089 level: 0 createTime: 0 skills { skillId: 220683 intValue: 20 nextValue: 22 } skills { skillId: 220682 intValue: 10 nextValue: 11 } skills { skillId: 220681 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1090 level: 0 createTime: 0 skills { skillId: 220603 intValue: 20 nextValue: 22 } skills { skillId: 220602 intValue: 10 nextValue: 11 } skills { skillId: 220601 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1091 level: 0 createTime: 0 skills { skillId: 220791 intValue: 100 nextValue: 110 } skills { skillId: 220793 intValue: 20 nextValue: 22 } skills { skillId: 220792 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1092 level: 0 createTime: 0 skills { skillId: 220803 intValue: 20 nextValue: 22 } skills { skillId: 220802 intValue: 10 nextValue: 11 } skills { skillId: 220801 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1093 level: 0 createTime: 0 skills { skillId: 220811 intValue: 100 nextValue: 110 } skills { skillId: 220813 intValue: 20 nextValue: 22 } skills { skillId: 220812 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1094 level: 0 createTime: 0 skills { skillId: 220863 intValue: 20 nextValue: 22 } skills { skillId: 220862 intValue: 10 nextValue: 11 } skills { skillId: 220861 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1095 level: 0 createTime: 0 skills { skillId: 220883 intValue: 20 nextValue: 22 } skills { skillId: 220882 intValue: 10 nextValue: 11 } skills { skillId: 220881 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1096 level: 0 createTime: 0 skills { skillId: 220891 intValue: 100 nextValue: 110 } skills { skillId: 220893 intValue: 20 nextValue: 22 } skills { skillId: 220892 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1097 level: 0 createTime: 0 skills { skillId: 220903 intValue: 20 nextValue: 22 } skills { skillId: 220902 intValue: 10 nextValue: 11 } skills { skillId: 220901 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1098 level: 0 createTime: 0 skills { skillId: 220913 intValue: 20 nextValue: 22 } skills { skillId: 220912 intValue: 10 nextValue: 11 } skills { skillId: 220911 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1099 level: 0 createTime: 0 skills { skillId: 220923 intValue: 20 nextValue: 22 } skills { skillId: 220922 intValue: 10 nextValue: 11 } skills { skillId: 220921 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1100 level: 0 createTime: 0 skills { skillId: 220931 intValue: 100 nextValue: 110 } skills { skillId: 220933 intValue: 20 nextValue: 22 } skills { skillId: 220932 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 3001 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 9 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 3002 level: 1 createTime: 1641266698 skills { skillId: 2 intValue: 2 nextValue: 4 } skills { skillId: 3 intValue: 10 nextValue: 14 } } bondCardInfos { defineId: 3003 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 11 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3004 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 14 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3005 level: 0 createTime: 0 skills { skillId: 17 intValue: 50 nextValue: 54 } skills { skillId: 1 intValue: 40 nextValue: 44 } } bondCardInfos { defineId: 3006 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 20 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3007 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 24 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3008 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 26 intValue: 250 nextValue: 275 } } bondCardInfos { defineId: 3009 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 28 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 3010 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 29 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 3011 level: 0 createTime: 0 skills { skillId: 32 intValue: 10 nextValue: 11 } skills { skillId: 16 intValue: 200 nextValue: 220 } } bondCardInfos { defineId: 3012 level: 0 createTime: 0 skills { skillId: 33 intValue: 1000 nextValue: 1100 } skills { skillId: 1 intValue: 40 nextValue: 44 } } bondCardInfos { defineId: 3013 level: 0 createTime: 0 skills { skillId: 34 intValue: 20 nextValue: 22 } skills { skillId: 2 intValue: 20 nextValue: 22 } } bondCardInfos { defineId: 2001 level: 0 createTime: 0 skills { skillId: 5 intValue: 30 nextValue: 32 } } bondCardInfos { defineId: 2002 level: 10 createTime: 1641267707 skills { skillId: 6 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2003 level: 0 createTime: 0 skills { skillId: 8 intValue: 25 nextValue: 27 } } bondCardInfos { defineId: 2004 level: 0 createTime: 0 skills { skillId: 4 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2005 level: 10 createTime: 1641267683 skills { skillId: 7 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2006 level: 0 createTime: 0 skills { skillId: 10 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2007 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2008 level: 10 createTime: 1649748588 skills { skillId: 13 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2009 level: 0 createTime: 0 skills { skillId: 15 intValue: 300 nextValue: 330 } } bondCardInfos { defineId: 2010 level: 0 createTime: 0 skills { skillId: 18 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2011 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2012 level: 0 createTime: 0 skills { skillId: 19 intValue: 900 nextValue: 990 } } bondCardInfos { defineId: 2013 level: 0 createTime: 0 skills { skillId: 21 intValue: 1500 nextValue: 1650 } } bondCardInfos { defineId: 2014 level: 0 createTime: 0 skills { skillId: 22 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2015 level: 0 createTime: 0 skills { skillId: 23 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2016 level: 0 createTime: 0 skills { skillId: 25 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 2017 level: 0 createTime: 0 skills { skillId: 27 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 2018 level: 0 createTime: 0 skills { skillId: 30 intValue: 300 nextValue: 330 } } bondCardInfos { defineId: 2019 level: 10 createTime: 1684365355 skills { skillId: 31 intValue: 300 nextValue: 330 } } bondCardInfos { defineId: 2020 level: 0 createTime: 0 skills { skillId: 26 intValue: 250 nextValue: 275 } } bondCardInfos { defineId: 2021 level: 0 createTime: 0 skills { skillId: 35 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 2022 level: 0 createTime: 0 skills { skillId: 36 intValue: 120 nextValue: 132 } } bondCardInfos { defineId: 1001 level: 0 createTime: 0 skills { skillId: 220003 intValue: 20 nextValue: 22 } skills { skillId: 220002 intValue: 10 nextValue: 11 } skills { skillId: 220001 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1002 level: 0 createTime: 0 skills { skillId: 220033 intValue: 20 nextValue: 22 } skills { skillId: 220032 intValue: 10 nextValue: 11 } skills { skillId: 220031 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1003 level: 0 createTime: 0 skills { skillId: 220043 intValue: 20 nextValue: 22 } skills { skillId: 220042 intValue: 10 nextValue: 11 } skills { skillId: 220041 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1004 level: 10 createTime: 1641266739 skills { skillId: 220123 intValue: 20 nextValue: 22 } skills { skillId: 220122 intValue: 10 nextValue: 11 } skills { skillId: 220121 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1005 level: 1 createTime: 1663822239 skills { skillId: 220171 intValue: 10 nextValue: 20 } skills { skillId: 220173 intValue: 2 nextValue: 4 } skills { skillId: 220172 intValue: 1 nextValue: 2 } } bondCardInfos { defineId: 1006 level: 0 createTime: 0 skills { skillId: 220211 intValue: 100 nextValue: 110 } skills { skillId: 220213 intValue: 20 nextValue: 22 } skills { skillId: 220212 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1007 level: 0 createTime: 0 skills { skillId: 220223 intValue: 20 nextValue: 22 } skills { skillId: 220222 intValue: 10 nextValue: 11 } skills { skillId: 220221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1008 level: 0 createTime: 0 skills { skillId: 220071 intValue: 100 nextValue: 110 } skills { skillId: 220073 intValue: 20 nextValue: 22 } skills { skillId: 220072 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1009 level: 0 createTime: 0 skills { skillId: 221191 intValue: 100 nextValue: 110 } skills { skillId: 221193 intValue: 20 nextValue: 22 } skills { skillId: 221192 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1010 level: 0 createTime: 0 skills { skillId: 221223 intValue: 20 nextValue: 22 } skills { skillId: 221222 intValue: 10 nextValue: 11 } skills { skillId: 221221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1011 level: 0 createTime: 0 skills { skillId: 220091 intValue: 100 nextValue: 110 } skills { skillId: 220093 intValue: 20 nextValue: 22 } skills { skillId: 220092 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1012 level: 0 createTime: 0 skills { skillId: 220163 intValue: 20 nextValue: 22 } skills { skillId: 220162 intValue: 10 nextValue: 11 } skills { skillId: 220161 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1013 level: 1 createTime: 1663822238 skills { skillId: 220531 intValue: 10 nextValue: 20 } skills { skillId: 220533 intValue: 2 nextValue: 4 } skills { skillId: 220532 intValue: 1 nextValue: 2 } } bondCardInfos { defineId: 1014 level: 0 createTime: 0 skills { skillId: 220611 intValue: 100 nextValue: 110 } skills { skillId: 220613 intValue: 20 nextValue: 22 } skills { skillId: 220612 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1015 level: 0 createTime: 0 skills { skillId: 220343 intValue: 20 nextValue: 22 } skills { skillId: 220342 intValue: 10 nextValue: 11 } skills { skillId: 220341 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1016 level: 0 createTime: 0 skills { skillId: 221031 intValue: 100 nextValue: 110 } skills { skillId: 221033 intValue: 20 nextValue: 22 } skills { skillId: 221032 intValue: 10 nextValue: 11 } skills { skillId: 220143 intValue: 20 nextValue: 22 } skills { skillId: 220142 intValue: 10 nextValue: 11 } skills { skillId: 220141 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1017 level: 0 createTime: 0 skills { skillId: 220943 intValue: 20 nextValue: 22 } skills { skillId: 220942 intValue: 10 nextValue: 11 } skills { skillId: 220941 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1018 level: 0 createTime: 0 skills { skillId: 220083 intValue: 20 nextValue: 22 } skills { skillId: 220082 intValue: 10 nextValue: 11 } skills { skillId: 220081 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1019 level: 0 createTime: 0 skills { skillId: 220433 intValue: 20 nextValue: 22 } skills { skillId: 220432 intValue: 10 nextValue: 11 } skills { skillId: 220431 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1020 level: 0 createTime: 0 skills { skillId: 220011 intValue: 100 nextValue: 110 } skills { skillId: 220013 intValue: 20 nextValue: 22 } skills { skillId: 220012 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1021 level: 0 createTime: 0 skills { skillId: 220753 intValue: 20 nextValue: 22 } skills { skillId: 220752 intValue: 10 nextValue: 11 } skills { skillId: 220751 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1022 level: 0 createTime: 0 skills { skillId: 220763 intValue: 20 nextValue: 22 } skills { skillId: 220762 intValue: 10 nextValue: 11 } skills { skillId: 220761 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1023 level: 0 createTime: 0 skills { skillId: 220131 intValue: 100 nextValue: 110 } skills { skillId: 220133 intValue: 20 nextValue: 22 } skills { skillId: 220132 intValue: 10 nextValue: 11 } } [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BondCardInfoReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 76 1 所需时间单位秒 = 2.0880725756288 移走了序号= 1 的消息,当前队列数量= 7 || 0 BondCardInfoReply 27 1 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ilevel: 0 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetXinYueSuperLevelReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 49 所需时间单位秒 = 2.0880725756288 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetXinYueSuperLevelReply 28 1 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 2.0880725756288 移走了序号= 2 的消息,当前队列数量= 5 || 0 LoadingBgGetReply 29 1 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 1 expiredTime: 0 } infos { id: 8502 buyCount: 1 expiredTime: 0 } infos { id: 8503 buyCount: 1 expiredTime: 0 } infos { id: 8504 buyCount: 1 expiredTime: 0 } infos { id: 8505 buyCount: 1 expiredTime: 0 } infos { id: 8506 buyCount: 1 expiredTime: 0 } infos { id: 8507 buyCount: 1 expiredTime: 0 } infos { id: 8508 buyCount: 1 expiredTime: 0 } infos { id: 8509 buyCount: 1 expiredTime: 0 } infos { id: 8510 buyCount: 1 expiredTime: 0 } infos { id: 8511 buyCount: 1 expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 11316 buyCount: 0 expiredTime: 0 } infos { id: 11317 buyCount: 0 expiredTime: 0 } infos { id: 11318 buyCount: 0 expiredTime: 0 } infos { id: 11319 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 2 expiredTime: 0 } infos { id: 1113 buyCount: 1 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11401 buyCount: 1 expiredTime: 0 } infos { id: 11402 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11403 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11404 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11405 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11406 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11407 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11408 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11409 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11410 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11411 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11412 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11413 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11414 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11415 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 1 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 2.115651326254 移走了序号= 2 的消息,当前队列数量= 4 || 0 GetGiftBagInfoReply 30 1 [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 5 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:29]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-7-18 15:26:29]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = KSWorldLabInfoReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 80 21 所需时间单位秒 = 2.115651326254 移走了序号= 2 的消息,当前队列数量= 4 || 0 KSWorldLabInfoReply 31 1 [INFO:2023-7-18 15:26:29]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}recordInfos { primaryId: 3 secondaryId1: 1 secondaryId2: 0 doneCount: 1 extData: } recordInfos { primaryId: 1 secondaryId1: 2075 secondaryId2: 0 doneCount: 1 extData: } recordInfos { primaryId: 1 secondaryId1: 2007 secondaryId2: 0 doneCount: 1 extData: } recordInfos { primaryId: 1 secondaryId1: 2072 secondaryId2: 0 doneCount: 1 extData: } recordInfos { primaryId: 2 secondaryId1: 11026 secondaryId2: 0 doneCount: 1648656600 extData: } recordInfos { primaryId: 8 secondaryId1: 1210 secondaryId2: 0 doneCount: 1 extData: } recordInfos { primaryId: 1 secondaryId1: 2004 secondaryId2: 0 doneCount: 1 extData: } recordInfos { primaryId: 8 secondaryId1: 1209 secondaryId2: 0 doneCount: 1 extData: } recordInfos { primaryId: 2 secondaryId1: 11018 secondaryId2: 0 doneCount: 1630548882 extData: } recordInfos { primaryId: 2 secondaryId1: 11019 secondaryId2: 0 doneCount: 1630548882 extData: } recordInfos { primaryId: 2 secondaryId1: 11024 secondaryId2: 0 doneCount: 1630548000 extData: } recordInfos { primaryId: 2 secondaryId1: 11025 secondaryId2: 0 doneCount: 1643905680 extData: } recordInfos { primaryId: 1 secondaryId1: 2028 secondaryId2: 0 doneCount: 1 extData: } recordInfos { primaryId: 2 secondaryId1: 11023 secondaryId2: 0 doneCount: 1612404000 extData: } recordInfos { primaryId: 1 secondaryId1: 2083 secondaryId2: 0 doneCount: 1 extData: } recordInfos { primaryId: 2 secondaryId1: 11016 secondaryId2: 0 doneCount: 1630548882 extData: } recordInfos { primaryId: 2 secondaryId1: 11017 secondaryId2: 0 doneCount: 1630548882 extData: } recordInfos { primaryId: 1 secondaryId1: 2017 secondaryId2: 0 doneCount: 1 extData: } [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetClientRecordReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 62 所需时间单位秒 = 2.115651326254 移走了序号= 2 的消息,当前队列数量= 3 || 0 GetClientRecordReply 32 1 [WARN:2023-7-18 15:26:29][@logic/common/state/notify/NotifyLocalState.lua:564]:{_setClientRecord}set client record push .... table: 0x7051dbc658 { primaryId = 8, secondaryId2 = "0", id = 8, secondaryId1 = "1209", doneCount = "1", extData = "", __newindex = function: 0x7029155f70, New = function: 0x70296527b8, copyToSelf = function: 0x70295e8318, ctor = function: 0x7028acf148, __index = { __newindex = function: 0x7029155f70, New = function: 0x70296527b8, copyToSelf = function: 0x70295e8318, ctor = function: 0x7028acf148, __index = 循环引用: table: 0x7029650b70, __newindex = function: 0x7029342058, }, } [INFO:2023-7-18 15:26:29][@logic/common/state/notify/NotifyLocalState.lua:592]:{_setClientRecord}removepush id 1209 [WARN:2023-7-18 15:26:29][@logic/common/state/notify/NotifyLocalState.lua:564]:{_setClientRecord}set client record push .... table: 0x7051dbc350 { primaryId = 8, secondaryId2 = "0", id = 6, secondaryId1 = "1210", doneCount = "1", extData = "", __newindex = function: 0x7029155f70, New = function: 0x70296527b8, copyToSelf = function: 0x70295e8318, ctor = function: 0x7028acf148, __index = { __newindex = function: 0x7029155f70, New = function: 0x70296527b8, copyToSelf = function: 0x70295e8318, ctor = function: 0x7028acf148, __index = 循环引用: table: 0x7029650b70, __newindex = function: 0x7029342058, }, } [INFO:2023-7-18 15:26:29][@logic/common/state/notify/NotifyLocalState.lua:592]:{_setClientRecord}removepush id 1210 [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.2253140900284 [WARN:2023-7-18 15:26:29][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isSuperMember: false [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetQQVipInfoReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 39 所需时间单位秒 = 2.2253140900284 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetQQVipInfoReply 34 1 [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 9 } [INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.10966276377439 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 35 1 [INFO:2023-7-18 15:26:29]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @234ms [INFO:2023-7-18 15:26:29][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-7-18 15:26:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:29][@logic/scene/SceneMgr.lua:373]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-7-18 15:26:29][@logic/common/GameUtils.lua:1304]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:359: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1303: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:359: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:90: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:236: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:243: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:32]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()============= [INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:80]:{recordPlayerOpenId}recordPlayerOpenId [INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:88]:{recordPlayerGameInfo}recordPlayerGameInfo [INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:107]:{recordPlayerGameInfo}openid F6C23D65873D2A99668FFD50BA02964F [INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:108]:{recordPlayerGameInfo}roleid 2788741 [INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:109]:{recordPlayerGameInfo}areaid 2 [INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:110]:{recordPlayerGameInfo}openid F6C23D65873D2A99668FFD50BA02964F [INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:111]:{recordPlayerGameInfo}appid 638860620 [INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:112]:{recordPlayerGameInfo}platid QQ [INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:123]:{recordTreadTid}=============recordTreadTid 22093 [INFO:2023-7-18 15:26:29]ProgramVersion:1.0.37.0 [INFO:2023-7-18 15:26:29]LocalSourceVersion:1.0.37.4714 [INFO:2023-7-18 15:26:29]PackageSourceVersion:1.0.37.4201 [INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4 [INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100 [INFO:2023-7-18 15:26:29][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 9#205 完成 0 [INFO:2023-7-18 15:26:29][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotUnLockAreaTime [WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotHarvestTime [WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotBuiltgAndUpgradeTime [WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotUnLockAreaTime [WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotHarvestTime [WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotBuiltgAndUpgradeTime [WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotUnLockAreaTime [WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotHarvestTime [WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotBuiltgAndUpgradeTime [INFO:2023-7-18 15:26:30][@logic/common/GameUtils.lua:1736]:{printStack}------Live2DUtils:stopExpression stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:142: in function 'stopExpression' logic/extensions/main/view/MainLive2DCharacter:107: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/main/view/MainCharacterView:113: in function 'playCharacterVoice' logic/extensions/main/view/MainCharacterView:98: in function 'setMainCharacter' logic/extensions/main/view/MainCharacterView:33: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-7-18 15:26:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8 [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-7-18 15:26:30][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:531]:{isSuperR}TCL: ilevel:0 [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30][@logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-7-18 15:26:30][@logic/extensions/main/view/MainTencentView.lua:457]:{_updateForXinYueSuperLevel}TCL: isShow false [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10 [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=23 [INFO:2023-7-18 15:26:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=3737 [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=45 [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4831 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=750 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=771 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=15 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=32 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.43701758980751 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 36 1 [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.43701758980751 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 37 1 [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 5 fbInfo { dungeonId: 10679 barrierId: 17 formationId: 30006 turnNum: 16 } [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.43701758980751 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 38 1 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=475 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=19 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [WARN:2023-7-18 15:26:30][@logic/extensions/pandora/controller/PandoraMsgController.lua:99]:{closure}收到潘多拉入口展示,模块名= notice [WARN:2023-7-18 15:26:30][@logic/extensions/pandora/controller/PandoraMsgController.lua:86]:{closure}收到潘多拉回调红点,模块名= notice 红点数= 1 [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150140_mlsxl_hd/150140_mlsxl_hd_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2023-7-18 15:26:30][@logic/common/GameUtils.lua:1736]:{printStack}------Live2DUtils:begin play(mtn):baobi.mtn,default:nil stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-7-18 15:26:30][@logic/common/GameUtils.lua:1736]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:178: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:112: in function 'playExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:50: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100121_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110129_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_161.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_12.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_162.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_162.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1690318800 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1690405200 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1690232400 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1690318800 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1690146000 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1690232400 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1690059600 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1690146000 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1689973200 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1690059600 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1689886800 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1689973200 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1689800400 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1689886800 [WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:168]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:23 ~ return: [INFO:2023-7-18 15:26:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 13 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 53 [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=93 [INFO:2023-7-18 15:26:30][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 14 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2122 skinId: 140164 position: 1 baseAttributes { hp: 6012 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212207 position: 1 CD: 0 } skillInfo { skillId: 41212208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212209 position: 3 CD: 0 maxCD: 4 } buffState { buffId: 301538 duration: 1 id: 37 } buffState { buffId: 301538 duration: 1 id: 53 } buffState { buffId: 301538 duration: 1 id: 57 } buffState { buffId: 301538 duration: 1 id: 73 } buffState { buffId: 301240 duration: 6 id: 105 } buffState { buffId: 301040 duration: 1 id: 155 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2096 skinId: 140069 position: 2 baseAttributes { hp: 3958 thp: 9800 atk: 1045 def: 1032 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209607 position: 1 CD: 0 } skillInfo { skillId: 41209608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209609 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301538 duration: 1 id: 38 } buffState { buffId: 301538 duration: 1 id: 54 } buffState { buffId: 301538 duration: 1 id: 58 } buffState { buffId: 301538 duration: 1 id: 74 } buffState { buffId: 301017 duration: 1 id: 114 } buffState { buffId: 301040 duration: 1 id: 156 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2105 skinId: 100114 position: 3 baseAttributes { hp: 2874 thp: 8987 atk: 923 def: 1032 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301538 duration: 1 id: 39 } buffState { buffId: 301538 duration: 1 id: 55 } buffState { buffId: 301538 duration: 1 id: 59 } buffState { buffId: 301538 duration: 1 id: 75 } buffState { buffId: 301017 duration: 1 id: 118 } buffState { buffId: 301040 duration: 1 id: 157 } buffState { buffId: 301022 duration: 1 id: 159 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2092 skinId: 100096 position: 4 baseAttributes { hp: 3911 thp: 9200 atk: 1013 def: 977 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209207 position: 1 CD: 0 } skillInfo { skillId: 41209208 position: 2 CD: 0 } skillInfo { skillId: 41209209 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41209210 position: 4 CD: 0 } buffState { buffId: 301538 duration: 1 id: 40 } buffState { buffId: 301538 duration: 1 id: 56 } buffState { buffId: 301538 duration: 1 id: 60 } buffState { buffId: 301538 duration: 1 id: 76 } buffState { buffId: 301022 duration: 1 id: 130 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22600 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226001 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 6 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 7 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 8 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 9 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 10 modelId: 22601 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226011 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 11 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 12 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 13 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 14 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 15 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 16 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 17 modelId: 22602 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226021 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 18 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 19 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 20 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 21 modelId: 22603 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226031 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 22 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 23 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 24 modelId: 22608 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226081 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 2788741 } defender { units { id: 25 modelId: 12224 skinId: 130027 position: 2 baseAttributes { hp: 16974 thp: 34668 atk: 1354 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } buffState { buffId: 301535 duration: 1 id: 31 } buffState { buffId: 301539 duration: 1 id: 41 } buffState { buffId: 301540 duration: 1 id: 47 } buffState { buffId: 301539 duration: 1 id: 61 } buffState { buffId: 301536 duration: 1 id: 67 } buffState { buffId: 301537 duration: 1 id: 77 } buffState { buffId: 301539 duration: 1 id: 83 } buffState { buffId: 301127 duration: 1 id: 126 } buffState { buffId: 301008 duration: 1 id: 160 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 26 modelId: 12229 skinId: 130049 position: 3 baseAttributes { hp: 34668 thp: 34668 atk: 1354 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122291 position: 1 CD: 0 } skillInfo { skillId: 42122292 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } buffState { buffId: 301535 duration: 1 id: 32 } buffState { buffId: 301539 duration: 1 id: 42 } buffState { buffId: 301540 duration: 1 id: 48 } buffState { buffId: 301539 duration: 1 id: 62 } buffState { buffId: 301536 duration: 1 id: 68 } buffState { buffId: 301537 duration: 1 id: 78 } buffState { buffId: 301539 duration: 1 id: 84 } buffState { buffId: 301008 duration: 1 id: 161 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 27 modelId: 12231 skinId: 130052 position: 4 baseAttributes { hp: 34668 thp: 34668 atk: 1354 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122311 position: 1 CD: 0 } skillInfo { skillId: 42122312 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } buffState { buffId: 301535 duration: 1 id: 33 } buffState { buffId: 301539 duration: 1 id: 43 } buffState { buffId: 301540 duration: 1 id: 49 } buffState { buffId: 301539 duration: 1 id: 63 } buffState { buffId: 301536 duration: 1 id: 69 } buffState { buffId: 301537 duration: 1 id: 79 } buffState { buffId: 301539 duration: 1 id: 85 } buffState { buffId: 301008 duration: 1 id: 162 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 28 modelId: 12224 skinId: 130027 position: 5 baseAttributes { hp: 34668 thp: 34668 atk: 1354 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } buffState { buffId: 301535 duration: 1 id: 34 } buffState { buffId: 301539 duration: 1 id: 44 } buffState { buffId: 301540 duration: 1 id: 50 } buffState { buffId: 301539 duration: 1 id: 64 } buffState { buffId: 301536 duration: 1 id: 70 } buffState { buffId: 301537 duration: 1 id: 80 } buffState { buffId: 301539 duration: 1 id: 86 } buffState { buffId: 301008 duration: 1 id: 163 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 29 modelId: 12231 skinId: 130052 position: 6 baseAttributes { hp: 34668 thp: 34668 atk: 1354 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122311 position: 1 CD: 0 } skillInfo { skillId: 42122312 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } buffState { buffId: 301535 duration: 1 id: 35 } buffState { buffId: 301539 duration: 1 id: 45 } buffState { buffId: 301540 duration: 1 id: 51 } buffState { buffId: 301539 duration: 1 id: 65 } buffState { buffId: 301536 duration: 1 id: 71 } buffState { buffId: 301537 duration: 1 id: 81 } buffState { buffId: 301539 duration: 1 id: 87 } buffState { buffId: 301008 duration: 1 id: 164 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 30 modelId: 12229 skinId: 130049 position: 7 baseAttributes { hp: 34668 thp: 34668 atk: 1354 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122291 position: 1 CD: 0 } skillInfo { skillId: 42122292 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } buffState { buffId: 301535 duration: 1 id: 36 } buffState { buffId: 301539 duration: 1 id: 46 } buffState { buffId: 301540 duration: 1 id: 52 } buffState { buffId: 301539 duration: 1 id: 66 } buffState { buffId: 301536 duration: 1 id: 72 } buffState { buffId: 301537 duration: 1 id: 82 } buffState { buffId: 301539 duration: 1 id: 88 } buffState { buffId: 301008 duration: 1 id: 165 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 10 isFinish: false extraRoundTeamType: 0 } totalDamage: 17694 bossDamage: 0 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.92370322346687 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 39 1 [INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:234]:{_tryReconnect}有可重连的战斗 -------------》玩法类型: 5 [INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:236]:{_tryReconnect}dungeonId: 10679 [INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:237]:{_tryReconnect}barrierId: 17 [INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:238]:{_tryReconnect}formationId: 30006 [INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:239]:{_tryReconnect}battleIds: [INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:240]:{_tryReconnect}已挑战波数:turnNum -> 16 [INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:242]:{_tryReconnect}需要重连战斗: true [INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:244]:{_tryReconnect}需要救援英雄:0个 -> nil [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}masterInfo { apprenticeUserId: 0 acceptTime: 1631312617 doneTime: 1654498981 topValue: 58 apprenticeCount: 2 lendHeroUniqueId: 0 finishApprenticeUserIds: 2803541 } apprenticeInfo { masterUserId: 0 mentorTime: 0 doneTime: 0 useLendHeroEx: false } [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.92370322346687 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 40 1 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 2 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 1 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 10301 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 10302 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 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buyCount: 0 } infos { topupId: 10124 buyCount: 0 } infos { topupId: 10129 buyCount: 0 } infos { topupId: 10130 buyCount: 0 } infos { topupId: 10131 buyCount: 0 } infos { topupId: 10132 buyCount: 0 } infos { topupId: 10133 buyCount: 0 } infos { topupId: 10134 buyCount: 0 } infos { topupId: 10135 buyCount: 0 } infos { topupId: 10136 buyCount: 0 } infos { topupId: 8101 buyCount: 0 } infos { topupId: 8102 buyCount: 0 } infos { topupId: 8103 buyCount: 0 } infos { topupId: 8104 buyCount: 0 } infos { topupId: 4037 buyCount: 0 } infos { topupId: 4038 buyCount: 0 } infos { topupId: 4039 buyCount: 0 } infos { topupId: 2001 buyCount: 0 } infos { topupId: 6100 buyCount: 0 } infos { topupId: 6101 buyCount: 0 } infos { topupId: 6102 buyCount: 0 } infos { topupId: 6103 buyCount: 0 } infos { topupId: 6104 buyCount: 0 } infos { topupId: 6105 buyCount: 0 } infos { topupId: 10201 buyCount: 0 } infos { topupId: 6106 buyCount: 0 } infos { topupId: 6107 buyCount: 0 } infos { topupId: 6108 buyCount: 0 } infos { topupId: 6109 buyCount: 0 } infos { topupId: 6110 buyCount: 0 } infos { topupId: 6111 buyCount: 0 } infos { topupId: 6112 buyCount: 0 } infos { topupId: 6113 buyCount: 0 } infos { topupId: 6114 buyCount: 0 } infos { topupId: 6115 buyCount: 0 } infos { topupId: 6116 buyCount: 0 } infos { topupId: 6117 buyCount: 0 } infos { topupId: 4081 buyCount: 0 } infos { topupId: 4082 buyCount: 0 } infos { topupId: 4083 buyCount: 0 } infos { topupId: 4084 buyCount: 0 } infos { topupId: 4085 buyCount: 0 } infos { topupId: 4086 buyCount: 0 } [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <--- [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.92370322346687 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetTopupInfoReply 41 1 [INFO:2023-7-18 15:26:30][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:101: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=2; roleId=2788741 [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150140_mlsxl_hd/action/baobi.mtn.anim isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150140_mlsxl_hd/action/idle.mtn.anim isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:30][@logic/common/GameUtils.lua:1736]:{printStack}------Live2DUtils: end play motion: baobi.mtn stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=16003 [INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 1 expiredTime: 0 } infos { id: 8502 buyCount: 1 expiredTime: 0 } infos { id: 8503 buyCount: 1 expiredTime: 0 } infos { id: 8504 buyCount: 1 expiredTime: 0 } infos { id: 8505 buyCount: 1 expiredTime: 0 } infos { id: 8506 buyCount: 1 expiredTime: 0 } infos { id: 8507 buyCount: 1 expiredTime: 0 } infos { id: 8508 buyCount: 1 expiredTime: 0 } infos { id: 8509 buyCount: 1 expiredTime: 0 } infos { id: 8510 buyCount: 1 expiredTime: 0 } infos { id: 8511 buyCount: 1 expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 11316 buyCount: 0 expiredTime: 0 } infos { id: 11317 buyCount: 0 expiredTime: 0 } infos { id: 11318 buyCount: 0 expiredTime: 0 } infos { id: 11319 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 2 expiredTime: 0 } infos { id: 1113 buyCount: 1 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11401 buyCount: 1 expiredTime: 0 } infos { id: 11402 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11403 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11404 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11405 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11406 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11407 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11408 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11409 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11410 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11411 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11412 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11413 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11414 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 11415 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 1 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 1.041170462966 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetGiftBagInfoReply 42 1 [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 11 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:31]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-7-18 15:26:31]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10377 startTime: 1637805600000 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10409 startTime: 1646237400000 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10423 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10486 startTime: 0 endTime: 0 } activityInfos { id: 10492 startTime: 0 endTime: 0 } activityInfos { id: 10532 startTime: 0 endTime: 0 } activityInfos { id: 10542 startTime: 0 endTime: 0 } activityInfos { id: 10557 startTime: 0 endTime: 0 } activityInfos { id: 10582 startTime: 0 endTime: 0 } activityInfos { id: 10602 startTime: 0 endTime: 0 } activityInfos { id: 10627 startTime: 0 endTime: 0 } activityInfos { id: 10641 startTime: 0 endTime: 0 } activityInfos { id: 10642 startTime: 0 endTime: 0 } activityInfos { id: 10648 startTime: 1688573400000 endTime: 1690387199000 } activityInfos { id: 10649 startTime: 1688573400000 endTime: 1690387199000 } activityInfos { id: 10650 startTime: 1688573400000 endTime: 1690387199000 } activityInfos { id: 10651 startTime: 1688573400000 endTime: 1690387199000 } activityInfos { id: 10652 startTime: 1688573400000 endTime: 1690559999000 } activityInfos { id: 10656 startTime: 1688573400000 endTime: 1690387199000 } activityInfos { id: 10657 startTime: 0 endTime: 0 } activityInfos { id: 10658 startTime: 1688573400000 endTime: 1692460799000 } activityInfos { id: 10662 startTime: 1688608800000 endTime: 1690387199000 } activityInfos { id: 10663 startTime: 0 endTime: 0 } activityInfos { id: 10678 startTime: 1689800400000 endTime: 1690991999000 } activityInfos { id: 10679 startTime: 1689800400000 endTime: 1690991999000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 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00:00:00",28,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4084,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":[4085,"普通特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",68,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":[4086,"高级特训",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",128,0,0,0,0,2,0,false,"10#10472",false,0,0,"",0,"","11000001",""],"id":4086,"buyCount":0}] [INFO:2023-7-18 15:26:31]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=783 [INFO:2023-7-18 15:26:31]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17 [INFO:2023-7-18 15:26:31]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=12 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 34 expiredTime: 0 } infos { id: 4 expiredTime: 0 } infos { id: 36 expiredTime: 0 } infos { id: 31 expiredTime: 0 } [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 1.5905943363905 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetCustomizedGiftBagInfoReply 45 1 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 340 doneCount: 30114 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 340 } heroSkewRare { heroId: 2004 count: 12 poolCount: 28793 cdTime: 28793 } heroSkewRare { heroId: 2009 count: 9 poolCount: 27938 cdTime: 27938 } heroSkewRare { heroId: 2010 count: 14 poolCount: 29378 cdTime: 29378 } heroSkewRare { heroId: 2014 count: 15 poolCount: 27190 cdTime: 27190 } heroSkewRare { heroId: 2017 count: 9 poolCount: 28379 cdTime: 28379 } heroSkewRare { heroId: 2021 count: 13 poolCount: 28639 cdTime: 28639 } heroSkewRare { heroId: 2031 count: 22 poolCount: 29948 cdTime: 29948 } heroSkewRare { heroId: 2028 count: 9 poolCount: 25895 cdTime: 25895 } heroSkewRare { heroId: 2043 count: 12 poolCount: 26796 cdTime: 26796 } heroSkewRare { heroId: 2032 count: 23 poolCount: 28300 cdTime: 28300 } heroSkewRare { heroId: 2048 count: 17 poolCount: 29838 cdTime: 29838 } heroSkewRare { heroId: 2074 count: 16 poolCount: 29765 cdTime: 29765 } heroSkewRare { heroId: 2052 count: 19 poolCount: 29388 cdTime: 29388 } heroSkewRare { heroId: 2049 count: 17 poolCount: 29828 cdTime: 29828 } heroSkewRare { heroId: 2007 count: 13 poolCount: 28994 cdTime: 28994 } heroSkewRare { heroId: 2087 count: 20 poolCount: 30006 cdTime: 30006 } heroSkewRare { heroId: 2077 count: 13 poolCount: 29645 cdTime: 29645 } heroSkewRare { heroId: 2075 count: 15 poolCount: 25494 cdTime: 25494 } heroSkewRare { heroId: 2076 count: 16 poolCount: 30090 cdTime: 30090 } heroSkewRare { heroId: 2068 count: 11 poolCount: 27268 cdTime: 27268 } heroSkewRare { heroId: 2065 count: 15 poolCount: 29430 cdTime: 29430 } heroSkewRare { heroId: 2066 count: 12 poolCount: 28280 cdTime: 28280 } heroSkewRare { heroId: 2083 count: 18 poolCount: 29499 cdTime: 29499 } extraDailyCount: 0 needCountUntilSsr: 8 } summonPools { poolId: 9997 freeEndTime: 0 ssrCount: 1 doneCount: 10 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 1 } heroSkewRare { heroId: 2017 count: 1 poolCount: 1 cdTime: 1 } extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 137 freeEndTime: 0 ssrCount: 0 doneCount: 1 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 8 } summonPools { poolId: 141 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 8 } summonPools { poolId: 142 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 8 } [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 1.5905943363905 移走了序号= 1 的消息,当前队列数量= 11 || 0 SummonPoolReply 46 1 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10131 updateTime: 1686186424 } [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 1.5905943363905 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetUnReadNewspaperReply 47 1 [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_040.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_yiyuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/certificate/texun_qsjz1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/certificate/texun_qsjz2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/certificate/texub_17.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/certificate/dh.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/zjmicon_04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 1.6896315217018 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMysteryStoreInfoReply 48 1 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8 count: 0 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 2 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.6896315217018 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get137InfosReply 49 1 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 9840 lastRecoverTime: 1689823513000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 1.2526139318943 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetCurrencyInfoReply 50 1 [INFO:2023-7-18 15:26:31][@logic/common/state/notify/NotifyLocalState.lua:381]:{_setEPowerFull}removepush id 1002 [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1046.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 53 expiredTime: 1690387199 damage: 12386205 challenge: 19 } actBossUser { defineId: 53 expiredTime: 1690387199 damage: 192103 challenge: 6 dailyDamage: 0 dailyChallenge: 0 updateTime: 1689823543 allDamage: 620443 allRoundCount: 41 allConfigModelThp: 0 maxDamage: 192103 passedDays: 1 } dailyBonusCount: 0 helpHeroInfo { defineId: 53 subId: 53002 damageAddRate: 0 equipEffect: 22618#99#0#0 helpBossId: 0 } [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 1.3088837228715 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetActBossAndUserReply 51 1 [WARN:2023-7-18 15:26:31][@logic/extensions/fbactivity/controller/BossController.lua:144]:{func}🚀【*】 ~ file: BossController.lua:144 前端写入红点数据 53 [WARN:2023-7-18 15:26:31][@logic/extensions/fbactivity/controller/BossController.lua:145]:{func}🚀【*】 ~ file: BossController.lua:146 ~ 前端写入红点数据 true [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 107255909 mailId: 309501 params: 测试2服7470 attachment: 1#11240095#2 state: 1 createTime: 1659588622000 isCollection: false isLock: false isGet: true } userMail { incrId: 93675927 mailId: 312204 params: 伊莺花 attachment: 1#11240122#5 state: 1 createTime: 1630297045000 isCollection: false isLock: false isGet: true } userMail { incrId: 112755902 mailId: 20073 params: 缸中之脑#2 attachment: 2#2#90000|1#10000016#4|2#11#90 state: 0 createTime: 1690387204000 isCollection: false isLock: false isGet: false } userMail { incrId: 112095908 mailId: 20431 params: attachment: 21#10000297#20 state: 0 createTime: 1686209278000 isCollection: false isLock: false isGet: false } userMail { incrId: 79305904 mailId: 301202 params: 伊莺花 attachment: 1#11240012#3 state: 1 createTime: 1610688628000 isCollection: false isLock: false isGet: true } userMail { incrId: 79305903 mailId: 301201 params: 伊莺花 attachment: 1#11240012#2 state: 1 createTime: 1610688587000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135948 mailId: 310301 params: 伊莺花 attachment: 1#11240103#2 state: 1 createTime: 1608893212000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135949 mailId: 310302 params: 伊莺花 attachment: 1#11240103#3 state: 1 createTime: 1608893214000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135950 mailId: 310303 params: 伊莺花 attachment: 1#11240103#4 state: 1 createTime: 1608893215000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135951 mailId: 310304 params: 伊莺花 attachment: 1#11240103#5 state: 1 createTime: 1608893217000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135936 mailId: 309202 params: 伊莺花 attachment: 1#11240092#3 state: 1 createTime: 1608893088000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135937 mailId: 307502 params: 伊莺花 attachment: 1#11240075#3 state: 1 createTime: 1608893088000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135938 mailId: 300703 params: 伊莺花 attachment: 1#11240007#4 state: 1 createTime: 1608893089000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135939 mailId: 309203 params: 伊莺花 attachment: 1#11240092#4 state: 1 createTime: 1608893089000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135940 mailId: 307503 params: 伊莺花 attachment: 1#11240075#4 state: 1 createTime: 1608893089000 isCollection: false isLock: false isGet: true } userMail { incrId: 93695929 mailId: 303901 params: 伊莺花 attachment: 1#11240039#2 state: 1 createTime: 1630411609000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135941 mailId: 300704 params: 伊莺花 attachment: 1#11240007#5 state: 1 createTime: 1608893090000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135942 mailId: 309204 params: 伊莺花 attachment: 1#11240092#5 state: 1 createTime: 1608893090000 isCollection: false isLock: false isGet: true } userMail { incrId: 93695930 mailId: 303902 params: 伊莺花 attachment: 1#11240039#3 state: 1 createTime: 1630411639000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135943 mailId: 307504 params: 伊莺花 attachment: 1#11240075#5 state: 1 createTime: 1608893090000 isCollection: false isLock: false isGet: true } userMail { incrId: 112715911 mailId: 29 params: attachment: 1#11070002#400|1#11070001#500|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1689213613000 isCollection: false isLock: false isGet: false } userMail { incrId: 107405906 mailId: 20356 params: 测试2服7470 attachment: 1#11141180#1 state: 1 createTime: 1660188602000 isCollection: false isLock: false isGet: true } userMail { incrId: 112715906 mailId: 20438 params: attachment: state: 0 createTime: 1690214440000 isCollection: false isLock: false isGet: false } userMail { incrId: 78135952 mailId: 399701 params: 伊莺花 attachment: 1#11249997#1 state: 1 createTime: 1608893626000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135953 mailId: 399702 params: 伊莺花 attachment: 1#11249997#2 state: 1 createTime: 1608893628000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135954 mailId: 399703 params: 伊莺花 attachment: 1#11249997#3 state: 1 createTime: 1608893629000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135955 mailId: 399704 params: 伊莺花 attachment: 1#11249997#4 state: 1 createTime: 1608893631000 isCollection: false isLock: false isGet: true } userMail { incrId: 93865944 mailId: 1145013 params: 伊莺花 attachment: 1#10000177#1 state: 1 createTime: 1631040864000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885930 mailId: 309602 params: 伊莺花 attachment: 1#11240096#3 state: 1 createTime: 1627155276000 isCollection: false isLock: false isGet: true } userMail { incrId: 93865945 mailId: 1145014 params: 伊莺花 attachment: 1#10000177#1 state: 1 createTime: 1631041055000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885931 mailId: 309603 params: 伊莺花 attachment: 1#11240096#4 state: 1 createTime: 1627155290000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885928 mailId: 309004 params: 伊莺花 attachment: 1#11240090#5 state: 1 createTime: 1627155241000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885929 mailId: 309601 params: 伊莺花 attachment: 1#11240096#2 state: 1 createTime: 1627155262000 isCollection: false isLock: false isGet: true } userMail { incrId: 112625906 mailId: 20008 params: test#iOS215#测试2服7470 attachment: state: 0 createTime: 1689653439000 isCollection: false isLock: false isGet: false } userMail { incrId: 90885934 mailId: 312002 params: 伊莺花 attachment: 1#11240120#3 state: 1 createTime: 1627155375000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885935 mailId: 312003 params: 伊莺花 attachment: 1#11240120#4 state: 1 createTime: 1627155390000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885932 mailId: 309604 params: 伊莺花 attachment: 1#11240096#5 state: 1 createTime: 1627155305000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885933 mailId: 312001 params: 伊莺花 attachment: 1#11240120#2 state: 1 createTime: 1627155360000 isCollection: false isLock: false isGet: true } userMail { incrId: 112625905 mailId: 20007 params: test#iOS215#12#7 attachment: state: 0 createTime: 1689653438000 isCollection: false isLock: false isGet: false } userMail { incrId: 111795937 mailId: 308004 params: 测试2服7470 attachment: 1#11240080#5 state: 1 createTime: 1684983572000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885922 mailId: 306202 params: 伊莺花 attachment: 1#11240062#3 state: 1 createTime: 1627155069000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885923 mailId: 306203 params: 伊莺花 attachment: 1#11240062#4 state: 1 createTime: 1627155083000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885920 mailId: 308304 params: 伊莺花 attachment: 1#11240083#5 state: 1 createTime: 1627152212000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885921 mailId: 306201 params: 伊莺花 attachment: 1#11240062#2 state: 1 createTime: 1627155055000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885926 mailId: 309002 params: 伊莺花 attachment: 1#11240090#3 state: 1 createTime: 1627155214000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885927 mailId: 309003 params: 伊莺花 attachment: 1#11240090#4 state: 1 createTime: 1627155227000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885924 mailId: 306204 params: 伊莺花 attachment: 1#11240062#5 state: 1 createTime: 1627155132000 isCollection: false isLock: false isGet: true } userMail { incrId: 93865942 mailId: 1145011 params: 伊莺花 attachment: 1#10000177#1 state: 1 createTime: 1631040294000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885925 mailId: 309001 params: 伊莺花 attachment: 1#11240090#2 state: 1 createTime: 1627155161000 isCollection: false isLock: false isGet: true } userMail { incrId: 93865943 mailId: 1145012 params: 伊莺花 attachment: 1#10000177#1 state: 1 createTime: 1631040702000 isCollection: false isLock: false isGet: true } userMail { incrId: 90075918 mailId: 311603 params: 伊莺花 attachment: 1#11240116#4 state: 1 createTime: 1626347087000 isCollection: false isLock: false isGet: true } userMail { incrId: 90075919 mailId: 311604 params: 伊莺花 attachment: 1#11240116#5 state: 1 createTime: 1626347099000 isCollection: false isLock: false isGet: true } userMail { incrId: 90075916 mailId: 311601 params: 伊莺花 attachment: 1#11240116#2 state: 1 createTime: 1626347064000 isCollection: false isLock: false isGet: true } userMail { incrId: 90075917 mailId: 311602 params: 伊莺花 attachment: 1#11240116#3 state: 1 createTime: 1626347076000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885938 mailId: 305202 params: 伊莺花 attachment: 1#11240052#3 state: 1 createTime: 1627156174000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885939 mailId: 305203 params: 伊莺花 attachment: 1#11240052#4 state: 1 createTime: 1627156188000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885936 mailId: 312004 params: 伊莺花 attachment: 1#11240120#5 state: 1 createTime: 1627155412000 isCollection: false isLock: false isGet: true } userMail { incrId: 79005935 mailId: 303002 params: 伊莺花 attachment: 1#11240030#3 state: 1 createTime: 1609563694000 isCollection: false isLock: false isGet: true } userMail { incrId: 79005934 mailId: 303001 params: 伊莺花 attachment: 1#11240030#2 state: 1 createTime: 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true } userMail { incrId: 90885917 mailId: 308301 params: 伊莺花 attachment: 1#11240083#2 state: 1 createTime: 1627152111000 isCollection: false isLock: false isGet: true } userMail { incrId: 111795934 mailId: 135 params: attachment: state: 1 createTime: 1684982634000 isCollection: false isLock: false isGet: false } userMail { incrId: 90885910 mailId: 300402 params: 伊莺花 attachment: 1#11240004#3 state: 1 createTime: 1627151924000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885911 mailId: 300403 params: 伊莺花 attachment: 1#11240004#4 state: 1 createTime: 1627151938000 isCollection: false isLock: false isGet: true } userMail { incrId: 90885909 mailId: 300401 params: 伊莺花 attachment: 1#11240004#2 state: 1 createTime: 1627151882000 isCollection: false isLock: false isGet: true } userMail { incrId: 107145954 mailId: 305403 params: 测试2服7470 attachment: 1#11240054#4 state: 1 createTime: 1658974087000 isCollection: false isLock: false isGet: true } userMail { incrId: 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} userMail { incrId: 101405919 mailId: 300801 params: 测试2服7470 attachment: 1#11240008#2 state: 1 createTime: 1644902342000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135932 mailId: 300701 params: 伊莺花 attachment: 1#11240007#2 state: 1 createTime: 1608893086000 isCollection: false isLock: false isGet: true } userMail { incrId: 101405918 mailId: 312902 params: 测试2服7470 attachment: 1#11240129#3 state: 1 createTime: 1644901615000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135933 mailId: 309201 params: 伊莺花 attachment: 1#11240092#2 state: 1 createTime: 1608893086000 isCollection: false isLock: false isGet: true } userMail { incrId: 78135934 mailId: 307501 params: 伊莺花 attachment: 1#11240075#2 state: 1 createTime: 1608893086000 isCollection: false isLock: false isGet: true } userMail { incrId: 101405917 mailId: 312802 params: 测试2服7470 attachment: 1#11240128#3 state: 1 createTime: 1644901615000 isCollection: false isLock: false isGet: true } 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userMail { incrId: 98715904 mailId: 312502 params: 伊莺花 attachment: 1#11240125#3 state: 1 createTime: 1638849972000 isCollection: false isLock: false isGet: true } userMail { incrId: 112525910 mailId: 313701 params: 测试2服7470 attachment: 1#11240137#2 state: 1 createTime: 1688677564000 isCollection: false isLock: false isGet: true } userMail { incrId: 98715905 mailId: 312503 params: 伊莺花 attachment: 1#11240125#4 state: 1 createTime: 1638849984000 isCollection: false isLock: false isGet: true } userMail { incrId: 91265939 mailId: 301003 params: 伊莺花 attachment: 1#11240010#4 state: 1 createTime: 1628657479000 isCollection: false isLock: false isGet: true } userMail { incrId: 91265940 mailId: 301004 params: 伊莺花 attachment: 1#11240010#5 state: 1 createTime: 1628657494000 isCollection: false isLock: false isGet: true } userMail { incrId: 91265941 mailId: 308001 params: 伊莺花 attachment: 1#11240080#2 state: 1 createTime: 1628657654000 isCollection: false isLock: false isGet: true } userMail { 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isGet: false } userMail { incrId: 78975907 mailId: 310502 params: 伊莺花 attachment: 1#11240105#3 state: 1 createTime: 1609900756000 isCollection: false isLock: false isGet: true } userMail { incrId: 78975906 mailId: 310501 params: 伊莺花 attachment: 1#11240105#2 state: 1 createTime: 1609900754000 isCollection: false isLock: false isGet: true } userMail { incrId: 98715903 mailId: 312501 params: 伊莺花 attachment: 1#11240125#2 state: 1 createTime: 1638849961000 isCollection: false isLock: false isGet: true } userMail { incrId: 112725906 mailId: 0 params: attachment: 1#10000016#1|2#1#60 state: 0 createTime: 1689214146000 sender: 空桑管理司 title: 7月13日修葺小礼 content: 少主敬启:   本次空桑的修缮维护工程已告一段落,现恭迎少主归来。管理司准备了些许小礼,附于信柬中,还望少主笑纳。 空桑管理司·敬上 isCollection: false isLock: false isGet: false } userMail { incrId: 112725907 mailId: 0 params: attachment: 1#11160002#1|2#1#60 state: 0 createTime: 1689214420000 sender: 空桑管理司 title: 7月13日修葺小礼 content: 少主敬启:   本次空桑的修缮维护工程已告一段落,现恭迎少主归来。管理司准备了些许小礼,附于信柬中,还望少主笑纳。 空桑管理司·敬上 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attachment: 1#11240023#4 state: 1 createTime: 1680384310000 isCollection: false isLock: false isGet: true } userMail { incrId: 111045961 mailId: 308803 params: 测试2服7470 attachment: 1#11240088#4 state: 1 createTime: 1680384311000 isCollection: false isLock: false isGet: true } userMail { incrId: 111045958 mailId: 302302 params: 测试2服7470 attachment: 1#11240023#3 state: 1 createTime: 1680384309000 isCollection: false isLock: false isGet: true } userMail { incrId: 108075945 mailId: 312602 params: 测试2服7470 attachment: 1#11240126#3 state: 1 createTime: 1663819448000 isCollection: false isLock: false isGet: true } userMail { incrId: 108075944 mailId: 312601 params: 测试2服7470 attachment: 1#11240126#2 state: 1 createTime: 1663819443000 isCollection: false isLock: false isGet: true } userMail { incrId: 111045959 mailId: 308802 params: 测试2服7470 attachment: 1#11240088#3 state: 1 createTime: 1680384309000 isCollection: false isLock: false isGet: true } userMail { incrId: 108075947 mailId: 312604 params: 测试2服7470 attachment: 1#11240126#5 state: 1 createTime: 1663819450000 isCollection: false isLock: false isGet: true } userMail { incrId: 111045956 mailId: 308801 params: 测试2服7470 attachment: 1#11240088#2 state: 1 createTime: 1680384308000 isCollection: false isLock: false isGet: true } userMail { incrId: 111045957 mailId: 302301 params: 测试2服7470 attachment: 1#11240023#2 state: 1 createTime: 1680384308000 isCollection: false isLock: false isGet: true } userMail { incrId: 108075946 mailId: 312603 params: 测试2服7470 attachment: 1#11240126#4 state: 1 createTime: 1663819449000 isCollection: false isLock: false isGet: true } userMail { incrId: 108075949 mailId: 308402 params: 测试2服7470 attachment: 1#11240084#3 state: 1 createTime: 1663819667000 isCollection: false isLock: false isGet: true } userMail { incrId: 108075948 mailId: 308401 params: 测试2服7470 attachment: 1#11240084#2 state: 1 createTime: 1663819665000 isCollection: false isLock: false isGet: true } userMail { incrId: 108075951 mailId: 308404 params: 测试2服7470 attachment: 1#11240084#5 state: 1 createTime: 1663819669000 isCollection: false isLock: false isGet: true } userMail { incrId: 108075950 mailId: 308403 params: 测试2服7470 attachment: 1#11240084#4 state: 1 createTime: 1663819668000 isCollection: false isLock: false isGet: true } [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.82219808921218 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetAllMailsReply 52 1 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 53 1 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 9 } [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.79632693901658 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 54 1 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2018 recommendHero: 2004 recommendHero: 2025 recommendHero: 2001 recommendHero: 2002 } exploreInfos { id: 301 startExploreTime: 1680748954000 finishExploreTime: 1680750754000 exploreTeamHeroIds: 246333006 exploreId: 2 recommendHero: 2013 recommendHero: 9999 recommendHero: 2015 recommendHero: 2042 recommendHero: 2045 } exploreInfos { id: 401 startExploreTime: 1680748957000 finishExploreTime: 1680750757000 exploreTeamHeroIds: 247423031 exploreId: 3 recommendHero: 2022 recommendHero: 2043 recommendHero: 2034 recommendHero: 2030 recommendHero: 2020 } exploreInfos { id: 501 startExploreTime: 1680748959000 finishExploreTime: 1680750759000 exploreTeamHeroIds: 246333002 exploreId: 4 recommendHero: 2010 recommendHero: 2041 recommendHero: 2025 recommendHero: 2023 recommendHero: 2044 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2049 recommendHero: 2054 recommendHero: 2051 recommendHero: 2031 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2051 recommendHero: 2042 recommendHero: 2022 recommendHero: 2006 recommendHero: 2018 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2055 recommendHero: 2023 recommendHero: 2019 recommendHero: 2031 recommendHero: 2046 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.79632693901658 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 55 1 [INFO:2023-7-18 15:26:31][@logic/common/state/notify/NotifyLocalState.lua:498]:{_setExploreFinish}removepush id 1005 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 五月十四 } infos { day: 2 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 五月十五 } infos { day: 3 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 五月十六 } infos { day: 4 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 五月十七 } infos { day: 5 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 五月十八 } infos { day: 6 hasSignIn: false luckLevel: 4 drawIds: 8 drawIds: 18 drawIds: 16 drawIds: 20 lunarYear: 癸卯兔年 lunarMonthAndDay: 五月十九 } infos { day: 7 hasSignIn: false luckLevel: 1 drawIds: 10 drawIds: 62 drawIds: 1 drawIds: 67 lunarYear: 癸卯兔年 lunarMonthAndDay: 五月二十 lunarFestival: 小暑 } infos { day: 8 hasSignIn: false luckLevel: 4 drawIds: 5 drawIds: 18 drawIds: 19 drawIds: 16 lunarYear: 癸卯兔年 lunarMonthAndDay: 五月廿一 } infos { day: 9 hasSignIn: false luckLevel: 3 drawIds: 78 drawIds: 33 drawIds: 20 drawIds: 16 lunarYear: 癸卯兔年 lunarMonthAndDay: 五月廿二 } infos { day: 10 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 五月廿三 } infos { day: 11 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 五月廿四 } infos { day: 12 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 五月廿五 } infos { day: 13 hasSignIn: false luckLevel: 5 drawIds: 16 drawIds: 18 drawIds: 19 drawIds: 17 lunarYear: 癸卯兔年 lunarMonthAndDay: 五月廿六 } infos { day: 14 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 五月廿七 } infos { day: 15 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 五月廿八 } infos { day: 16 hasSignIn: false luckLevel: 2 drawIds: 33 drawIds: 68 drawIds: 13 drawIds: 19 lunarYear: 癸卯兔年 lunarMonthAndDay: 五月廿九 } infos { day: 17 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 五月三十 } infos { day: 18 hasSignIn: false luckLevel: 2 drawIds: 10 drawIds: 13 drawIds: 91 drawIds: 19 lunarYear: 癸卯兔年 lunarMonthAndDay: 六月初一 } infos { day: 19 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 六月初二 } infos { day: 20 hasSignIn: false luckLevel: 5 drawIds: 16 drawIds: 17 drawIds: 18 drawIds: 19 lunarYear: 癸卯兔年 lunarMonthAndDay: 六月初三 } serverTime: 1689823544250 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.79632693901658 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 56 1 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 3898 updateTime: 1689823538 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.8403222002089 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 57 1 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 120 hasGetIds: 1 [INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.8403222002089 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 58 1 [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-7-18 15:26:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/msgboxview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/msgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:33][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 1 [INFO:2023-7-18 15:26:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-7-18 15:26:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:33]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-7-18 15:26:33]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:33]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=23 [INFO:2023-7-18 15:26:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 5 fbInfo { dungeonId: 10679 barrierId: 17 formationId: 30006 turnNum: 16 } [INFO:2023-7-18 15:26:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-7-18 15:26:33][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.094472501426935 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReconnectBattleInfoReply 59 1 [WARN:2023-7-18 15:26:33][@logic/extensions/newequipfb/controller/NewEquipFbBattleContext.lua:73]:{onStart}有重连数据 table: 0x71f36ce350 { totalRound = 0, _isFinish = false, isPlayback = false, startRound = 3, extraRoundTeamType = 0, maxRound = 10, isReconnect = true, bossDamageBeforeReconnect = "0", _roundDatas = { 1 = { _roundId = 3, _isFinish = false, _isEndFinish = false, _steps = { }, _startTime = 0, _isReconnect = true, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, }, }, totalDamageBeforeReconnect = "17694", battleNO = attacker { units { id: 1 modelId: 2122 skinId: 140164 position: 1 baseAttributes { hp: 6012 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212207 position: 1 CD: 0 } skillInfo { skillId: 41212208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212209 position: 3 CD: 0 maxCD: 4 } buffState { buffId: 301538 duration: 1 id: 37 } buffState { buffId: 301538 duration: 1 id: 53 } buffState { buffId: 301538 duration: 1 id: 57 } buffState { buffId: 301538 duration: 1 id: 73 } buffState { buffId: 301240 duration: 6 id: 105 } buffState { buffId: 301040 duration: 1 id: 155 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2096 skinId: 140069 position: 2 baseAttributes { hp: 3958 thp: 9800 atk: 1045 def: 1032 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209607 position: 1 CD: 0 } skillInfo { skillId: 41209608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209609 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301538 duration: 1 id: 38 } buffState { buffId: 301538 duration: 1 id: 54 } buffState { buffId: 301538 duration: 1 id: 58 } buffState { buffId: 301538 duration: 1 id: 74 } buffState { buffId: 301017 duration: 1 id: 114 } buffState { buffId: 301040 duration: 1 id: 156 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2105 skinId: 100114 position: 3 baseAttributes { hp: 2874 thp: 8987 atk: 923 def: 1032 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301538 duration: 1 id: 39 } buffState { buffId: 301538 duration: 1 id: 55 } buffState { buffId: 301538 duration: 1 id: 59 } buffState { buffId: 301538 duration: 1 id: 75 } buffState { buffId: 301017 duration: 1 id: 118 } buffState { buffId: 301040 duration: 1 id: 157 } buffState { buffId: 301022 duration: 1 id: 159 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2092 skinId: 100096 position: 4 baseAttributes { hp: 3911 thp: 9200 atk: 1013 def: 977 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209207 position: 1 CD: 0 } skillInfo { skillId: 41209208 position: 2 CD: 0 } skillInfo { skillId: 41209209 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41209210 position: 4 CD: 0 } buffState { buffId: 301538 duration: 1 id: 40 } buffState { buffId: 301538 duration: 1 id: 56 } buffState { buffId: 301538 duration: 1 id: 60 } buffState { buffId: 301538 duration: 1 id: 76 } buffState { buffId: 301022 duration: 1 id: 130 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22600 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226001 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 6 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 7 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 8 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 9 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 10 modelId: 22601 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226011 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 11 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 12 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 13 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 14 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 15 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 16 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 17 modelId: 22602 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226021 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 18 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 19 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 20 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 21 modelId: 22603 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226031 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 22 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 23 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 24 modelId: 22608 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226081 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 2788741 } defender { units { id: 25 modelId: 12224 skinId: 130027 position: 2 baseAttributes { hp: 16974 thp: 34668 atk: 1354 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } buffState { buffId: 301535 duration: 1 id: 31 } buffState { buffId: 301539 duration: 1 id: 41 } buffState { buffId: 301540 duration: 1 id: 47 } buffState { buffId: 301539 duration: 1 id: 61 } buffState { buffId: 301536 duration: 1 id: 67 } buffState { buffId: 301537 duration: 1 id: 77 } buffState { buffId: 301539 duration: 1 id: 83 } buffState { buffId: 301127 duration: 1 id: 126 } buffState { buffId: 301008 duration: 1 id: 160 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 26 modelId: 12229 skinId: 130049 position: 3 baseAttributes { hp: 34668 thp: 34668 atk: 1354 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122291 position: 1 CD: 0 } skillInfo { skillId: 42122292 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } buffState { buffId: 301535 duration: 1 id: 32 } buffState { buffId: 301539 duration: 1 id: 42 } buffState { buffId: 301540 duration: 1 id: 48 } buffState { buffId: 301539 duration: 1 id: 62 } buffState { buffId: 301536 duration: 1 id: 68 } buffState { buffId: 301537 duration: 1 id: 78 } buffState { buffId: 301539 duration: 1 id: 84 } buffState { buffId: 301008 duration: 1 id: 161 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 27 modelId: 12231 skinId: 130052 position: 4 baseAttributes { hp: 34668 thp: 34668 atk: 1354 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122311 position: 1 CD: 0 } skillInfo { skillId: 42122312 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } buffState { buffId: 301535 duration: 1 id: 33 } buffState { buffId: 301539 duration: 1 id: 43 } buffState { buffId: 301540 duration: 1 id: 49 } buffState { buffId: 301539 duration: 1 id: 63 } buffState { buffId: 301536 duration: 1 id: 69 } buffState { buffId: 301537 duration: 1 id: 79 } buffState { buffId: 301539 duration: 1 id: 85 } buffState { buffId: 301008 duration: 1 id: 162 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 28 modelId: 12224 skinId: 130027 position: 5 baseAttributes { hp: 34668 thp: 34668 atk: 1354 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122241 position: 1 CD: 0 } skillInfo { skillId: 42122242 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } buffState { buffId: 301535 duration: 1 id: 34 } buffState { buffId: 301539 duration: 1 id: 44 } buffState { buffId: 301540 duration: 1 id: 50 } buffState { buffId: 301539 duration: 1 id: 64 } buffState { buffId: 301536 duration: 1 id: 70 } buffState { buffId: 301537 duration: 1 id: 80 } buffState { buffId: 301539 duration: 1 id: 86 } buffState { buffId: 301008 duration: 1 id: 163 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 29 modelId: 12231 skinId: 130052 position: 6 baseAttributes { hp: 34668 thp: 34668 atk: 1354 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122311 position: 1 CD: 0 } skillInfo { skillId: 42122312 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } buffState { buffId: 301535 duration: 1 id: 35 } buffState { buffId: 301539 duration: 1 id: 45 } buffState { buffId: 301540 duration: 1 id: 51 } buffState { buffId: 301539 duration: 1 id: 65 } buffState { buffId: 301536 duration: 1 id: 71 } buffState { buffId: 301537 duration: 1 id: 81 } buffState { buffId: 301539 duration: 1 id: 87 } buffState { buffId: 301008 duration: 1 id: 164 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 30 modelId: 12229 skinId: 130049 position: 7 baseAttributes { hp: 34668 thp: 34668 atk: 1354 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122291 position: 1 CD: 0 } skillInfo { skillId: 42122292 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } buffState { buffId: 301535 duration: 1 id: 36 } buffState { buffId: 301539 duration: 1 id: 46 } buffState { buffId: 301540 duration: 1 id: 52 } buffState { buffId: 301539 duration: 1 id: 66 } buffState { buffId: 301536 duration: 1 id: 72 } buffState { buffId: 301537 duration: 1 id: 82 } buffState { buffId: 301539 duration: 1 id: 88 } buffState { buffId: 301008 duration: 1 id: 165 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 10 isFinish: false extraRoundTeamType: 0 , latestRoundTime = 0, latestRoundId = 3, New = function: 0x71f36ce170, getLastRound = function: 0x71f36ce660, copyFromPlaybackNO = function: 0x71f36ce3b8, onNotifyUserRoundPick = function: 0x71f36ce320, isAbort = function: 0x71f36ce2f0, isLastRoundDataDone = function: 0x71f36ce6c0, addRoundDataByNO = function: 0x71f36ce7e0, _setup = function: 0x71f36ce3e8, isEndAndFail = function: 0x71f36ce138, isFirstRoundDataDone = function: 0x71f36ce690, peekRound = function: 0x71f36ce720, __index = { New = function: 0x71f36ce170, getLastRound = function: 0x71f36ce660, copyFromPlaybackNO = function: 0x71f36ce3b8, onNotifyUserRoundPick = function: 0x71f36ce320, isAbort = function: 0x71f36ce2f0, isLastRoundDataDone = function: 0x71f36ce6c0, addRoundDataByNO = function: 0x71f36ce7e0, _setup = function: 0x71f36ce3e8, isEndAndFail = function: 0x71f36ce138, isFirstRoundDataDone = function: 0x71f36ce690, peekRound = function: 0x71f36ce720, __index = 循环引用: table: 0x71f36cc6e8, _enqueueRound = function: 0x71f36ce6f0, isEndAndWin = function: 0x71f36ce108, setRoundComplete = function: 0x71f36ce840, printState = function: 0x71f36ce418, beginRoundStage = function: 0x71f36ce810, setReliveDataByNO = function: 0x71f36ce780, isEnd = function: 0x71f36cc730, endBattle = function: 0x71f36ce870, __newindex = function: 0x71f36ce0a8, beginRound = function: 0x71f36ce7b0, dequeueRound = function: 0x71f36ce750, checkIsFinish = function: 0x71f36ce448, ctor = function: 0x71f36ce290, copyFromNO = function: 0x71f36ce2c0, getRoundCount = function: 0x71f36ce600, getFirstRound = function: 0x71f36ce630, __newindex = function: 0x71f36ce260, }, _enqueueRound = function: 0x71f36ce6f0, isEndAndWin = function: 0x71f36ce108, setRoundComplete = function: 0x71f36ce840, printState = function: 0x71f36ce418, beginRoundStage = function: 0x71f36ce810, setReliveDataByNO = function: 0x71f36ce780, isEnd = function: 0x71f36cc730, endBattle = function: 0x71f36ce870, __newindex = function: 0x71f36ce0a8, beginRound = function: 0x71f36ce7b0, dequeueRound = function: 0x71f36ce750, checkIsFinish = function: 0x71f36ce448, ctor = function: 0x71f36ce290, copyFromNO = function: 0x71f36ce2c0, getRoundCount = function: 0x71f36ce600, getFirstRound = function: 0x71f36ce630, } [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2122 isShaping:false skinId:140164 otherSkillId:nil skills:[41212207,41212208,41212209] otherSkills:[41212210] allSkillActions:[10013308,10013309,10013307] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2092 isShaping:false skinId:100096 otherSkillId:nil skills:[41209207,41209208,41209209,41209210] otherSkills:[41209210,41209211,41209212,41209213,41209214,41209215] allSkillActions:[10010019,10010007,10010009,10010008] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12229 isShaping:false skinId:130049 otherSkillId:nil skills:[42122291,42122292,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005007,13005008] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12231 isShaping:false skinId:130052 otherSkillId:nil skills:[42122311,42122312,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005408,13005407] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12231 isShaping:false skinId:130052 otherSkillId:nil skills:[42122311,42122312,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005408,13005407] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12229 isShaping:false skinId:130049 otherSkillId:nil skills:[42122291,42122292,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005007,13005008] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:33][@logic/common/GameUtils.lua:1304]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:189: 准备进入一个新的场景,类型=2,id=220023 stack traceback: logic/common/GameUtils:1303: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:189: in function 'enter' logic/extensions/battle/handler/BattleSceneHandler:173: in function 'load' logic/extensions/battle/context/BattleContext:214: in function 'loadScene' logic/extensions/newequipfb/controller/NewEquipFbBattleContext:90: in function 'onStart' logic/extensions/battle/ecs/BattleContextBase:182: in function 'start' logic/extensions/battle/controller/BattleSystem:242: in function 'beginNewEquipFb' logic/extensions/battle/reconnect/NewEquipFbReconnector:12: in function 'onStart' logic/extensions/battle/reconnect/BattleConnectorBase:23: in function 'start' logic/extensions/battle/controller/BattleReconnectMgr:325: in function '_invokeReconnect' logic/extensions/battle/controller/BattleReconnectMgr:186: in function 'handleReconnectInfo' logic/extensions/playerinfo/agent/PlayerInfoAgent:478: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-7-18 15:26:33][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5 [INFO:2023-7-18 15:26:33][@logic/scene/SceneMgr.lua:235]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-7-18 15:26:33][@logic/scene/SceneMgr.lua:239]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-7-18 15:26:33][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-7-18 15:26:33][@logic/common/GameUtils.lua:1290]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 10; nil; nil stack traceback: logic/common/GameUtils:1289: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginNewEquipFb' logic/extensions/battle/reconnect/NewEquipFbReconnector:12: in function 'onStart' logic/extensions/battle/reconnect/BattleConnectorBase:23: in function 'start' logic/extensions/battle/controller/BattleReconnectMgr:325: in function '_invokeReconnect' logic/extensions/battle/controller/BattleReconnectMgr:186: in function 'handleReconnectInfo' logic/extensions/playerinfo/agent/PlayerInfoAgent:478: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-7-18 15:26:33][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-7-18 15:26:33][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-7-18 15:26:33][@logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-7-18 15:26:33][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/skilltipsdetailitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleequipcombatitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:33][@logic/scene/SceneMgr.lua:268]:{func}开始进入一个新的场景,类型=2,id=220023 [INFO:2023-7-18 15:26:34][@logic/common/GameUtils.lua:1736]:{printStack}ArtUpgradeUtil 场景:g-s15_chuwei_p 是旧场景 stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:37: in function 'init' logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene' frameworkext/scene/SceneBase:113: in function 'onEnter' logic/scene/SceneMgr:271: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=24,已经加载过了的数量=0,检查后真正要加载的总数=24 [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2122_1,加载的特效[总数=]11,路径=["effect\/prefabs\/show_ntgzy_skill3_camera.prefab","effect\/prefabs\/show_ntgzy_skill3.prefab","effect\/prefabs\/show_ntgzy_skill1.prefab","effect\/prefabs\/show_ntgzy_skill2.prefab","effect\/prefabs\/atk_ntgzy_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2105_3,加载的特效[总数=]8,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3_camera.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2092_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/show_xfj_skill4.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6 [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=0_2_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=0_3_12229,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=0_4_12231,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/show_tbz_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=0_5_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=0_6_12231,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/show_tbz_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=0_7_12229,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:34][@logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s15_chuwei/g-s15_chuwei_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s15_chuwei/fbx/g-s15_anim_panzi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s15_chuwei/fbx/g-s15_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s39_dlyj/texture/smoke_001_wx_2.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s15_chuwei/g-s15_chuwei_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100133_ntgzy_xuyuan/100133_ntgzy_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100133_ntgzy_xuyuan/100133_ntgzy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_090.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banyuan01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_104.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_042.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_031.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_083.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_085.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_183.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_050_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_052.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_053.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ntgzy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100100_xfj_xuyuan/100100_xfj_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100100_xfj_xuyuan/100100_xfj_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfj_skill4_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_086.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfj_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_sequence_jgt_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_122.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_284.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfj_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_037.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_xfj_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_trail_029_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfj_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130027_taijiyutou_guaiwu/130027_taijiyutou_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130027_taijiyutou_guaiwu/130027_taijiyutou_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_015.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_taijiyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_taijiyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_taijiyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130050_xrg_guaiwu/130050_xrg_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130050_xrg_guaiwu/130050_xrg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xrg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xrg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130054_tbz_guaiwu/130054_tbz_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130054_tbz_guaiwu/130054_tbz_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_tbz_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_43_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tbz_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/PostProcessResources.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:35]scene/pj-g_scene_prefab/g-s15_chuwei/g-s15_chuwei_stage.prefab instance: @32ms [INFO:2023-7-18 15:26:35][@logic/scene/SceneMgr.lua:373]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220023 [INFO:2023-7-18 15:26:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:35]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-7-18 15:26:35]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 296 1 当前队列数量= 2 [INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act296InfoRequest [INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679 [INFO:2023-7-18 15:26:35][@logic/scene/battle/stage/BattleSceneStage.lua:113]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-7-18 15:26:35]==> Sender Auto Serialize Message,extId=296,cmd=1,size=12 [INFO:2023-7-18 15:26:35]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:35]scene/pj-g_scene_prefab/g-s15_chuwei/g-s15_chuwei_p.prefab instance: @115ms [INFO:2023-7-18 15:26:35][@logic/scene/battle/stage/BattleSceneStage.lua:75]:{func} ====== 战斗场景[第22002301个地图区域]加载完毕! [INFO:2023-7-18 15:26:35][@logic/scene/battle/stage/BattleSceneStage.lua:61]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-7-18 15:26:35]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2122_1 ====== MyRole_2122_1 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22600_5 ====== MyRole_0_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22604_6 ====== MyRole_0_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22605_7 ====== MyRole_0_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22606_8 ====== MyRole_0_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22598_9 ====== MyRole_0_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22601_10 ====== MyRole_0_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22606_11 ====== MyRole_0_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22605_12 ====== MyRole_0_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22604_13 ====== MyRole_0_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22606_14 ====== MyRole_0_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22598_15 ====== MyRole_0_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22604_16 ====== MyRole_0_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22602_17 ====== MyRole_0_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22604_18 ====== MyRole_0_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22605_19 ====== MyRole_0_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22606_20 ====== MyRole_0_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22603_21 ====== MyRole_0_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22604_22 ====== MyRole_0_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22598_23 ====== MyRole_0_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22608_24 ====== MyRole_0_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_ntgzy_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_ntgzy_skill3_camera.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_ntgzy_skill2.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_ntgzy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_ntgzy_skill1.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2122_1 ====== MyRole_2122_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_ntgzy_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_ntgzy_skill3_camera.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_ntgzy_skill2.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_ntgzy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_ntgzy_skill1.prefab"] [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2122_1 ====== MyRole_2122_1 英雄的头顶ui [INFO:2023-7-18 15:26:35]<== Receiver Message, socketClient version=1,extId=296,cmd=1,status=0,size=60 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2105_3 ====== MyRole_2105_3 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2092_4 ====== MyRole_2092_4 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22600_5 ====== MyRole_0_11_22600_5 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22604_6 ====== MyRole_0_11_22604_6 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22605_7 ====== MyRole_0_11_22605_7 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22606_8 ====== MyRole_0_11_22606_8 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22598_9 ====== MyRole_0_11_22598_9 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22601_10 ====== MyRole_0_11_22601_10 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22606_11 ====== MyRole_0_11_22606_11 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22605_12 ====== MyRole_0_11_22605_12 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22604_13 ====== MyRole_0_11_22604_13 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22606_14 ====== MyRole_0_11_22606_14 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22598_15 ====== MyRole_0_11_22598_15 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22604_16 ====== MyRole_0_11_22604_16 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22602_17 ====== MyRole_0_11_22602_17 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22604_18 ====== MyRole_0_11_22604_18 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22605_19 ====== MyRole_0_11_22605_19 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22606_20 ====== MyRole_0_11_22606_20 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22603_21 ====== MyRole_0_11_22603_21 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22604_22 ====== MyRole_0_11_22604_22 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22598_23 ====== MyRole_0_11_22598_23 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22608_24 ====== MyRole_0_11_22608_24 英雄的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2096_2 ====== MyRole_2096_2 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"] [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2105_3 ====== MyRole_2105_3 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2105_3 ====== MyRole_2105_3 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3_camera.prefab","effect\/prefabs\/show_fsby_skill3.prefab"] [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2092_4 ====== MyRole_2092_4 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_xfj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_xfj_skill4_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfj_skill4.prefab effect obj pool create effect/prefabs/atk_xfj_skill1.prefab effect obj pool create effect/prefabs/show_xfj_skill3.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2092_4 ====== MyRole_2092_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfj_skill4.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill3.prefab"] [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22600_5 ====== MyRole_0_11_22600_5 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22604_6 ====== MyRole_0_11_22604_6 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22605_7 ====== MyRole_0_11_22605_7 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22606_8 ====== MyRole_0_11_22606_8 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22598_9 ====== MyRole_0_11_22598_9 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22601_10 ====== MyRole_0_11_22601_10 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22606_11 ====== MyRole_0_11_22606_11 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22605_12 ====== MyRole_0_11_22605_12 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22604_13 ====== MyRole_0_11_22604_13 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22606_14 ====== MyRole_0_11_22606_14 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22598_15 ====== MyRole_0_11_22598_15 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22604_16 ====== MyRole_0_11_22604_16 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22602_17 ====== MyRole_0_11_22602_17 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22604_18 ====== MyRole_0_11_22604_18 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22605_19 ====== MyRole_0_11_22605_19 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22606_20 ====== MyRole_0_11_22606_20 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22603_21 ====== MyRole_0_11_22603_21 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22604_22 ====== MyRole_0_11_22604_22 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22598_23 ====== MyRole_0_11_22598_23 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22608_24 ====== MyRole_0_11_22608_24 英雄的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 0_2_12224 ====== Monster_0_2_12224 怪物的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 0_5_12224 ====== Monster_0_5_12224 怪物的模型 [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 0_2_12224 ====== Monster_0_2_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 0_5_12224 ====== Monster_0_5_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"] [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 0_2_12224 ====== Monster_0_2_12224 怪物的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 0_3_12229 ====== Monster_0_3_12229 怪物的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 0_4_12231 ====== Monster_0_4_12231 怪物的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 0_5_12224 ====== Monster_0_5_12224 怪物的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 0_6_12231 ====== Monster_0_6_12231 怪物的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 0_7_12229 ====== Monster_0_7_12229 怪物的头顶ui [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 0_3_12229 ====== Monster_0_3_12229 怪物的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 0_7_12229 ====== Monster_0_7_12229 怪物的模型 [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_xrg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xrg_skill2.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 0_3_12229 ====== Monster_0_3_12229 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xrg_skill2.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_xrg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xrg_skill2.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 0_7_12229 ====== Monster_0_7_12229 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xrg_skill2.prefab"] [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 0_4_12231 ====== Monster_0_4_12231 怪物的模型 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 0_6_12231 ====== Monster_0_6_12231 怪物的模型 [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_tbz_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tbz_skill2.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 0_4_12231 ====== Monster_0_4_12231 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tbz_skill2.prefab"] [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_tbz_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tbz_skill2.prefab effect obj pool [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 0_6_12231 ====== Monster_0_6_12231 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tbz_skill2.prefab"] [INFO:2023-7-18 15:26:35][@logic/scene/battle/stage/BattleSceneStage.lua:49]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 1.8947s [INFO:2023-7-18 15:26:35][@logic/scene/battle/stage/BattleSceneStage.lua:42]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1304]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:359: 成功进入了一个新的场景,类型=2,id=220023,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1303: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:359: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:90: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:85: in function '_onVolumeLoaded' logic/scene/battle/BattleVolumeComp:61: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-7-18 15:26:35][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗(重连)---------------------- { "attacker": { "units": [ { "id":1, "modelId":2122, "skinId":140164, "position":1, "baseAttributes": { "hp":6012, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212207, "position":1, "CD":0 }, { "skillId":41212208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212209, "position":3, "CD":0, "maxCD":4 } ], "buffState": [ { "buffId":301538, "duration":1, "id":37 }, { "buffId":301538, "duration":1, "id":53 }, { "buffId":301538, "duration":1, "id":57 }, { "buffId":301538, "duration":1, "id":73 }, { "buffId":301240, "duration":6, "id":105 }, { "buffId":301040, "duration":1, "id":155 } ], "battleUnitType":1, "userId":"2788741", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2096, "skinId":140069, "position":2, "baseAttributes": { "hp":3958, "thp":9800, "atk":1045, "def":1032, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209607, "position":1, "CD":0 }, { "skillId":41209608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209609, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301538, "duration":1, "id":38 }, { "buffId":301538, "duration":1, "id":54 }, { "buffId":301538, "duration":1, "id":58 }, { "buffId":301538, "duration":1, "id":74 }, { "buffId":301017, "duration":1, "id":114 }, { "buffId":301040, "duration":1, "id":156 } ], "battleUnitType":1, "userId":"2788741", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2105, "skinId":100114, "position":3, "baseAttributes": { "hp":2874, "thp":8987, "atk":923, "def":1032, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41210507, "position":1, "CD":0 }, { "skillId":41210508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41210509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301538, "duration":1, "id":39 }, { "buffId":301538, "duration":1, "id":55 }, { "buffId":301538, "duration":1, "id":59 }, { "buffId":301538, "duration":1, "id":75 }, { "buffId":301017, "duration":1, "id":118 }, { "buffId":301040, "duration":1, "id":157 }, { "buffId":301022, "duration":1, "id":159 } ], "battleUnitType":1, "userId":"2788741", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2092, "skinId":100096, "position":4, "baseAttributes": { "hp":3911, "thp":9200, "atk":1013, "def":977, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209207, "position":1, "CD":0 }, { "skillId":41209208, "position":2, "CD":0 }, { "skillId":41209209, "position":3, "CD":0, "maxCD":5 }, { "skillId":41209210, "position":4, "CD":0 } ], "buffState": [ { "buffId":301538, "duration":1, "id":40 }, { "buffId":301538, "duration":1, "id":56 }, { "buffId":301538, "duration":1, "id":60 }, { "buffId":301538, "duration":1, "id":76 }, { "buffId":301022, "duration":1, "id":130 } ], "battleUnitType":1, "userId":"2788741", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [ { "id":5, "modelId":22600, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226001, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":22604, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226041, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":22605, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226051, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":22606, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226061, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":9, "modelId":22598, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42225981, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":10, "modelId":22601, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, 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"skillId":42225993, "position":8, "CD":0 } ], "buffState": [ { "buffId":301535, "duration":1, "id":36 }, { "buffId":301539, "duration":1, "id":46 }, { "buffId":301540, "duration":1, "id":52 }, { "buffId":301539, "duration":1, "id":66 }, { "buffId":301536, "duration":1, "id":72 }, { "buffId":301537, "duration":1, "id":82 }, { "buffId":301539, "duration":1, "id":88 }, { "buffId":301008, "duration":1, "id":165 } ], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":10, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-7-18 15:26:35][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-7-18 15:26:35][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-7-18 15:26:35][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 2#220023 完成 0 [INFO:2023-7-18 15:26:35][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-7-18 15:26:35][@logic/scene/battle/stage/BattleSceneStage.lua:131]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-7-18 15:26:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.11579234339297 移走了序号= 1 的消息,当前队列数量= 1 || 0 ManualBattleLogReply 60 1 [INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679 rankInfo { rank: 1 maxScore: 200 maxRound: 30 } debuffIds: 1 debuffIds: 2 debuffIds: 3 debuffIds: 4 debuffIds: 5 debuffIds: 6 debuffIds: 7 debuffIds: 8 debuffIds: 9 debuffIds: 10 debuffIds: 11 debuffIds: 12 debuffIds: 13 debuffIds: 14 debuffIds: 15 debuffIds: 16 debuffIds: 17 debuffIds: 18 debuffIds: 19 debuffIds: 20 [INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296InfoReply <--- [INFO:2023-7-18 15:26:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 296 1 所需时间单位秒 = 0.11579234339297 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act296InfoReply 61 1 [INFO:2023-7-18 15:26:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12229 isShaping:false skinId:130049 otherSkillId:nil skills:[42122291,42122292,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005007,13005008] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12231 isShaping:false skinId:130052 otherSkillId:nil skills:[42122311,42122312,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005408,13005407] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12231 isShaping:false skinId:130052 otherSkillId:nil skills:[42122311,42122312,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005408,13005407] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12229 isShaping:false skinId:130049 otherSkillId:nil skills:[42122291,42122292,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005007,13005008] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=20,已经加载过了的数量=0,检查后真正要加载的总数=20 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22600_5 ====== MyRole_17_11_22600_5 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22600_5 ====== MyRole_17_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22600_5 ====== MyRole_17_11_22600_5 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22604_6 ====== MyRole_17_11_22604_6 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22604_6 ====== MyRole_17_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22604_6 ====== MyRole_17_11_22604_6 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22605_7 ====== MyRole_17_11_22605_7 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22605_7 ====== MyRole_17_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22605_7 ====== MyRole_17_11_22605_7 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22606_8 ====== MyRole_17_11_22606_8 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22606_8 ====== MyRole_17_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22606_8 ====== MyRole_17_11_22606_8 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22598_9 ====== MyRole_17_11_22598_9 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22598_9 ====== MyRole_17_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22598_9 ====== MyRole_17_11_22598_9 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22601_10 ====== MyRole_17_11_22601_10 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22601_10 ====== MyRole_17_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22601_10 ====== MyRole_17_11_22601_10 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22606_11 ====== MyRole_17_11_22606_11 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22606_11 ====== MyRole_17_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22606_11 ====== MyRole_17_11_22606_11 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22605_12 ====== MyRole_17_11_22605_12 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22605_12 ====== MyRole_17_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22605_12 ====== MyRole_17_11_22605_12 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22604_13 ====== MyRole_17_11_22604_13 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22604_13 ====== MyRole_17_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22604_13 ====== MyRole_17_11_22604_13 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22606_14 ====== MyRole_17_11_22606_14 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22606_14 ====== MyRole_17_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22606_14 ====== MyRole_17_11_22606_14 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22598_15 ====== MyRole_17_11_22598_15 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22598_15 ====== MyRole_17_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22598_15 ====== MyRole_17_11_22598_15 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22604_16 ====== MyRole_17_11_22604_16 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22604_16 ====== MyRole_17_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22604_16 ====== MyRole_17_11_22604_16 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22602_17 ====== MyRole_17_11_22602_17 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22602_17 ====== MyRole_17_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22602_17 ====== MyRole_17_11_22602_17 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22604_18 ====== MyRole_17_11_22604_18 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22604_18 ====== MyRole_17_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22604_18 ====== MyRole_17_11_22604_18 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22605_19 ====== MyRole_17_11_22605_19 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22605_19 ====== MyRole_17_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22605_19 ====== MyRole_17_11_22605_19 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22606_20 ====== MyRole_17_11_22606_20 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22606_20 ====== MyRole_17_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22606_20 ====== MyRole_17_11_22606_20 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22603_21 ====== MyRole_17_11_22603_21 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22603_21 ====== MyRole_17_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22603_21 ====== MyRole_17_11_22603_21 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22604_22 ====== MyRole_17_11_22604_22 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22604_22 ====== MyRole_17_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22604_22 ====== MyRole_17_11_22604_22 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22598_23 ====== MyRole_17_11_22598_23 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22598_23 ====== MyRole_17_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22598_23 ====== MyRole_17_11_22598_23 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22608_24 ====== MyRole_17_11_22608_24 英雄的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22608_24 ====== MyRole_17_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22608_24 ====== MyRole_17_11_22608_24 英雄的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 17_2_12224 ====== Monster_17_2_12224 怪物的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=17_2_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 17_2_12224 ====== Monster_17_2_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/atk_taijiyutou_skill2.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 17_2_12224 ====== Monster_17_2_12224 怪物的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 17_3_12229 ====== Monster_17_3_12229 怪物的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=17_3_12229,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xrg_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_xrg_skill1.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 17_3_12229 ====== Monster_17_3_12229 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_xrg_skill1.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 17_3_12229 ====== Monster_17_3_12229 怪物的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 17_4_12231 ====== Monster_17_4_12231 怪物的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=17_4_12231,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/show_tbz_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_tbz_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tbz_skill2.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 17_4_12231 ====== Monster_17_4_12231 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tbz_skill2.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 17_4_12231 ====== Monster_17_4_12231 怪物的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 17_5_12224 ====== Monster_17_5_12224 怪物的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=17_5_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 17_5_12224 ====== Monster_17_5_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/atk_taijiyutou_skill2.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 17_5_12224 ====== Monster_17_5_12224 怪物的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 17_6_12231 ====== Monster_17_6_12231 怪物的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=17_6_12231,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/show_tbz_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_tbz_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tbz_skill2.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 17_6_12231 ====== Monster_17_6_12231 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tbz_skill2.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 17_6_12231 ====== Monster_17_6_12231 怪物的头顶ui [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 17_7_12229 ====== Monster_17_7_12229 怪物的模型 [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=17_7_12229,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xrg_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_xrg_skill1.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 17_7_12229 ====== Monster_17_7_12229 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_xrg_skill1.prefab"] [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 17_7_12229 ====== Monster_17_7_12229 怪物的头顶ui [INFO:2023-7-18 15:26:36][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:26:36][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:26:36][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.2688s [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270005.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-7-18 15:26:36][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-7-18 15:26:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-18 15:26:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-7-18 15:26:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x71f36d9818 { _roundId = 3, _isFinish = false, _isEndFinish = false, _steps = { }, _startTime = 0, _isReconnect = true, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [WARN:2023-7-18 15:26:36][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil false [INFO:2023-7-18 15:26:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-7-18 15:26:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71f36d9818 { _roundId = 3, _isFinish = false, _isEndFinish = false, _steps = { }, _startTime = 0, _isReconnect = true, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [INFO:2023-7-18 15:26:36][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-18 15:26:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-18 15:26:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-18 15:26:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-18 15:26:36]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/inspiration_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/drunk.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_drunk.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/strenge_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/slience.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spirits_circle_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100133_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100100_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-18 15:26:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-18 15:26:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-18 15:26:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.15403869375587 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 62 1 [INFO:2023-7-18 15:26:36][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-18 15:26:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-18 15:26:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-18 15:26:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-18 15:26:37]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:37]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-7-18 15:26:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 extraRoundTeamType: 0 [INFO:2023-7-18 15:26:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-18 15:26:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066714061424136 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 63 1 [INFO:2023-7-18 15:26:37][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-18 15:26:37][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-18 15:26:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-18 15:26:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-7-18 15:26:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71f36daae8 { _roundId = 3, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [WARN:2023-7-18 15:26:37][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-7-18 15:26:39]++++++++++++++++拿到的tsssdk的c#的data长度70 [INFO:2023-7-18 15:26:39]))))((((((转换为lua的buffer数据长度(((((70____________70 [INFO:2023-7-18 15:26:39][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 70 [INFO:2023-7-18 15:26:39][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-7-18 15:26:39][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-7-18 15:26:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-7-18 15:26:39] [INFO:2023-7-18 15:26:39]__________删除tsssdk++++++sb数据________ [INFO:2023-7-18 15:26:39]==> Sender Auto Serialize Message,extId=13,cmd=1,size=81 [INFO:2023-7-18 15:26:39]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:39]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=80 [INFO:2023-7-18 15:26:39]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-7-18 15:26:39] [INFO:2023-7-18 15:26:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-7-18 15:26:39][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 65 1 [INFO:2023-7-18 15:26:39][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 70 [INFO:2023-7-18 15:26:39][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-7-18 15:26:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-7-18 15:26:39][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.1021736972034 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 66 1 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41212207, "castorId":1, "targetId":25, "targetId2":0 }, { "skillId":41209607, "castorId":2, "targetId":25, "targetId2":0 }, { "skillId":41210507, "castorId":3, "targetId":25, "targetId2":0 }, { "skillId":41209207, "castorId":4, "targetId":25, "targetId2":0 } ] } [INFO:2023-7-18 15:26:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:26:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-18 15:26:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-18 15:26:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41212207 castorId: 1 targetId: 25 targetId2: 0 } target { skillId: 41209607 castorId: 2 targetId: 25 targetId2: 0 } target { skillId: 41210507 castorId: 3 targetId: 25 targetId2: 0 } target { skillId: 41209207 castorId: 4 targetId: 25 targetId2: 0 } [INFO:2023-7-18 15:26:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2023-7-18 15:26:42]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:42]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1420 [INFO:2023-7-18 15:26:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 202 additional: 5810 additional2: 202 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 196 additional: 3762 additional2: 196 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 179 additional: 2695 additional2: 179 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 184 additional: 3727 additional2: 184 additional3: 0 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 202 additional: 5608 additional2: 202 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 196 additional: 3566 additional2: 196 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 179 additional: 2516 additional2: 179 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 184 additional: 3543 additional2: 184 additional3: 0 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 202 additional: 5406 additional2: 202 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 196 additional: 3370 additional2: 196 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 179 additional: 2337 additional2: 179 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 184 additional: 3359 additional2: 184 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41212207 actEffect { targetId: 28 effectType: 2 effectNum: 387 additional: 34281 additional2: 387 additional3: 387 } actEffect { targetId: 1 effectType: 7 effectNum: 7 additional: 105 } targetId: 28 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 167 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41209607 actEffect { targetId: 168 effectType: 13 effectNum: 1 additional: 1 summon { id: 168 modelId: 12247 skinId: 130091 position: 5 baseAttributes { hp: 980 thp: 980 atk: 1045 def: 1032 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 25 effectType: 6 effectNum: 1 additional: 126 } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301127 duration: 1 id: 169 } } targetId: 26 } battleStep { actorType: 1 castorId: 3 actorId: 41210507 actEffect { targetId: 28 effectType: 2 effectNum: 405 additional: 33876 additional2: 405 additional3: 405 } targetId: 28 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 28 effectType: 6 effectNum: 1 additional: 167 } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 170 } } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41209207 actEffect { targetId: 25 effectType: 2 effectNum: 381 additional: 16593 additional2: 381 additional3: 381 } actEffect { targetId: 25 effectType: 11 effectNum: 0 additional: 160 } actEffect { targetId: 25 effectType: 5 effectNum: 0 } targetId: 25 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 172 } } targetId: 0 } battleStep { actorType: 1 castorId: 168 actorId: 42122471 actEffect { targetId: 26 effectType: 2 effectNum: 2865 additional: 31803 additional2: 2865 additional3: 2865 } targetId: 26 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 173 } } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 155 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 155 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 114 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 114 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 156 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 156 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 118 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 118 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 157 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 157 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 159 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 159 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 130 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 130 } targetId: 0 } battleStep { actorType: 2 castorId: 25 actorId: 160 actEffect { targetId: 25 effectType: 6 effectNum: 0 additional: 160 } targetId: 0 } battleStep { actorType: 2 castorId: 25 actorId: 172 actEffect { targetId: 25 effectType: 6 effectNum: 0 additional: 172 } targetId: 0 } battleStep { actorType: 2 castorId: 26 actorId: 161 actEffect { targetId: 26 effectType: 6 effectNum: 0 additional: 161 } targetId: 0 } battleStep { actorType: 2 castorId: 26 actorId: 173 actEffect { targetId: 26 effectType: 6 effectNum: 0 additional: 173 } targetId: 0 } battleStep { actorType: 2 castorId: 27 actorId: 162 actEffect { targetId: 27 effectType: 6 effectNum: 0 additional: 162 } targetId: 0 } battleStep { actorType: 2 castorId: 28 actorId: 163 actEffect { targetId: 28 effectType: 6 effectNum: 0 additional: 163 } targetId: 0 } battleStep { actorType: 2 castorId: 28 actorId: 170 actEffect { targetId: 28 effectType: 6 effectNum: 0 additional: 170 } targetId: 0 } battleStep { actorType: 2 castorId: 29 actorId: 164 actEffect { targetId: 29 effectType: 6 effectNum: 0 additional: 164 } targetId: 0 } battleStep { actorType: 2 castorId: 30 actorId: 165 actEffect { targetId: 30 effectType: 6 effectNum: 0 additional: 165 } targetId: 0 } battleStep { actorType: 1 castorId: 25 actorId: 42122241 actEffect { targetId: 1 effectType: 2 effectNum: 1416 additional: 3990 additional2: 1416 additional3: 0 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 174 } } targetId: 0 } battleStep { actorType: 1 castorId: 26 actorId: 42122291 actEffect { targetId: 168 effectType: 2 effectNum: 1165 additional: 0 additional2: 1165 additional3: 0 } targetId: 168 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 168 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 27 actorId: 42122311 actEffect { targetId: 4 effectType: 2 effectNum: 1172 additional: 2187 additional2: 1172 additional3: 0 } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301040 duration: 1 id: 175 } } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 176 } } targetId: 0 } battleStep { actorType: 1 castorId: 28 actorId: 42122241 actEffect { targetId: 2 effectType: 2 effectNum: 1319 additional: 2051 additional2: 1319 additional3: 0 } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 177 } } targetId: 0 } battleStep { actorType: 1 castorId: 29 actorId: 42122311 actEffect { targetId: 2 effectType: 2 effectNum: 1238 additional: 813 additional2: 1238 additional3: 0 } actEffect { targetId: 29 effectType: 6 effectNum: 1 additional: 175 } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301040 duration: 1 id: 178 } } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 177 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 179 } } targetId: 0 } battleStep { actorType: 1 castorId: 30 actorId: 42122291 actEffect { targetId: 2 effectType: 2 effectNum: 1140 additional: 0 additional2: 1140 additional3: 0 } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 179 } actEffect { targetId: 2 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: false round: 3 extraRoundTeamType: 0 } [INFO:2023-7-18 15:26:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-18 15:26:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10002088733017 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 67 1 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":202, "additional":5810, "additional2":202, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":196, "additional":3762, "additional2":196, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":179, "additional":2695, "additional2":179, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":184, "additional":3727, "additional2":184, "additional3":0 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":202, "additional":5608, "additional2":202, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":196, "additional":3566, "additional2":196, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":179, "additional":2516, "additional2":179, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":184, "additional":3543, "additional2":184, "additional3":0 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":202, "additional":5406, "additional2":202, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":196, "additional":3370, "additional2":196, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":179, "additional":2337, "additional2":179, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":184, "additional":3359, "additional2":184, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41212207, "actEffect": [ { "targetId":28, "effectType":2, "effectNum":387, "additional":34281, "additional2":387, "additional3":387 }, { "targetId":1, "effectType":7, "effectNum":7, "additional":105 } ], "targetId":28 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":28, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":167 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41209607, "actEffect": [ { "targetId":168, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":168, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":980, "thp":980, "atk":1045, "def":1032, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":25, "effectType":6, "effectNum":1, "additional":126 }, { "targetId":26, "effectType":5, "effectNum":1, "buff": { "buffId":301127, "duration":1, "id":169 } } ], "targetId":26 }, { "actorType":1, "castorId":3, "actorId":41210507, "actEffect": [ { "targetId":28, "effectType":2, "effectNum":405, "additional":33876, "additional2":405, "additional3":405 } ], "targetId":28 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":28, "effectType":6, "effectNum":1, "additional":167 }, { "targetId":28, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":170 } } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41209207, "actEffect": [ { "targetId":25, "effectType":2, "effectNum":381, "additional":16593, "additional2":381, "additional3":381 }, { "targetId":25, "effectType":11, "effectNum":0, "additional":160 }, { "targetId":25, "effectType":5, "effectNum":0 } ], "targetId":25 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":25, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":172 } } ], "targetId":0 }, { "actorType":1, "castorId":168, "actorId":42122471, "actEffect": [ { "targetId":26, "effectType":2, "effectNum":2865, "additional":31803, "additional2":2865, "additional3":2865 } ], "targetId":26 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":26, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":173 } } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":155, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":155 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":114, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":114 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":156, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":156 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":118, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":118 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":157, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":157 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":159, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":159 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":130, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":130 } ], "targetId":0 }, { "actorType":2, "castorId":25, "actorId":160, "actEffect": [ { "targetId":25, "effectType":6, "effectNum":0, "additional":160 } ], "targetId":0 }, { "actorType":2, "castorId":25, "actorId":172, "actEffect": [ { "targetId":25, "effectType":6, "effectNum":0, "additional":172 } ], "targetId":0 }, { "actorType":2, "castorId":26, "actorId":161, "actEffect": [ { "targetId":26, "effectType":6, "effectNum":0, "additional":161 } ], "targetId":0 }, { "actorType":2, "castorId":26, "actorId":173, "actEffect": [ { "targetId":26, "effectType":6, "effectNum":0, "additional":173 } ], "targetId":0 }, { "actorType":2, "castorId":27, "actorId":162, "actEffect": [ { "targetId":27, "effectType":6, "effectNum":0, "additional":162 } ], "targetId":0 }, { "actorType":2, "castorId":28, "actorId":163, "actEffect": [ { "targetId":28, "effectType":6, "effectNum":0, "additional":163 } ], "targetId":0 }, { "actorType":2, "castorId":28, "actorId":170, "actEffect": [ { "targetId":28, "effectType":6, "effectNum":0, "additional":170 } ], "targetId":0 }, { "actorType":2, "castorId":29, "actorId":164, "actEffect": [ { "targetId":29, "effectType":6, "effectNum":0, "additional":164 } ], "targetId":0 }, { "actorType":2, "castorId":30, "actorId":165, "actEffect": [ { "targetId":30, "effectType":6, "effectNum":0, "additional":165 } ], "targetId":0 }, { "actorType":1, "castorId":25, "actorId":42122241, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1416, "additional":3990, "additional2":1416, "additional3":0 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":174 } } ], "targetId":0 }, { "actorType":1, "castorId":26, "actorId":42122291, "actEffect": [ { "targetId":168, "effectType":2, "effectNum":1165, "additional":0, "additional2":1165, "additional3":0 } ], "targetId":168 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":168, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":27, "actorId":42122311, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":1172, "additional":2187, "additional2":1172, "additional3":0 }, { "targetId":29, "effectType":5, "effectNum":1, "buff": { "buffId":301040, "duration":1, "id":175 } } ], "targetId":4 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":176 } } ], "targetId":0 }, { "actorType":1, "castorId":28, "actorId":42122241, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1319, "additional":2051, "additional2":1319, "additional3":0 } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":177 } } ], "targetId":0 }, { "actorType":1, "castorId":29, "actorId":42122311, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1238, "additional":813, "additional2":1238, "additional3":0 }, { "targetId":29, "effectType":6, "effectNum":1, "additional":175 }, { "targetId":29, "effectType":5, "effectNum":1, "buff": { "buffId":301040, "duration":1, "id":178 } } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":177 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":179 } } ], "targetId":0 }, { "actorType":1, "castorId":30, "actorId":42122291, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1140, "additional":0, "additional2":1140, "additional3":0 } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":179 }, { "targetId":2, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":false, "round":3, "extraRoundTeamType":0 } } [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71f36daae8 { _roundId = 3, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":5810, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":202, "multipleEffectNum":0, "effectType":2, "additional2":202 }, { "additional":3762, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":196, "multipleEffectNum":0, "effectType":2, "additional2":196 }, { "additional":2695, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":179, "multipleEffectNum":0, "effectType":2, "additional2":179 }, { "additional":3727, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":184, "multipleEffectNum":0, "effectType":2, "additional2":184 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":5608, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":202, "multipleEffectNum":0, "effectType":2, "additional2":202 }, { "additional":3566, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":196, "multipleEffectNum":0, "effectType":2, "additional2":196 }, { "additional":2516, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":179, "multipleEffectNum":0, "effectType":2, "additional2":179 }, { "additional":3543, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":184, "multipleEffectNum":0, "effectType":2, "additional2":184 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":5406, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":202, "multipleEffectNum":0, "effectType":2, "additional2":202 }, { "additional":3370, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":196, "multipleEffectNum":0, "effectType":2, "additional2":196 }, { "additional":2337, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":179, "multipleEffectNum":0, "effectType":2, "additional2":179 }, { "additional":3359, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":184, "multipleEffectNum":0, "effectType":2, "additional2":184 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":28, "actorId":41212207, "actEffect": [ { "additional":34281, "targetId":28, "multipleEffectNumReal":0, "additional3":387, "effectNum":387, "multipleEffectNum":0, "effectType":2, "additional2":387 }, { "additional":105, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":7, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":167, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":26, "actorId":41209607, "actEffect": [ { "additional":1, "targetId":168, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":168, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":980, "thp":980, "atk":1045, "def":1032, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":126, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":169, "buffId":301127, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 }, 7 = { "actorType":1, "targetId":28, "actorId":41210507, "actEffect": [ { "additional":33876, "targetId":28, "multipleEffectNumReal":0, "additional3":405, "effectNum":405, "multipleEffectNum":0, "effectType":2, "additional2":405 } ], "castorId":3, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":167, "targetId":28, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":170, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":1, "targetId":25, "actorId":41209207, "actEffect": [ { "additional":16593, "targetId":25, "multipleEffectNumReal":0, "additional3":381, "effectNum":381, "multipleEffectNum":0, "effectType":2, "additional2":381 }, { "additional":160, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":172, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actorType":1, "targetId":26, "actorId":42122471, "actEffect": [ { "additional":31803, "targetId":26, "multipleEffectNumReal":0, "additional3":2865, "effectNum":2865, "multipleEffectNum":0, "effectType":2, "additional2":2865 } ], "castorId":168, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":173, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actEffect": [ { "additional":155, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":114, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":156, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":118, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":157, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":159, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":130, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":160, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":172, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":161, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":173, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":162, "targetId":27, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":163, "targetId":28, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":170, "targetId":28, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":164, "targetId":29, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":165, "targetId":30, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 14 = { "actorType":1, "targetId":1, "actorId":42122241, "actEffect": [ { "additional":3990, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1416, "multipleEffectNum":0, "effectType":2, "additional2":1416 } ], "castorId":25, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":174, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":1, "targetId":168, "actorId":42122291, "actEffect": [ { "additional":0, "targetId":168, "multipleEffectNumReal":0, "additional3":0, "effectNum":1165, "multipleEffectNum":0, "effectType":2, "additional2":1165 } ], "castorId":26, "originalTargetId":0 }, 17 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":168, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 18 = { "actorType":1, "targetId":4, "actorId":42122311, "actEffect": [ { "additional":2187, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1172, "multipleEffectNum":0, "effectType":2, "additional2":1172 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":175, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":27, "originalTargetId":0 }, 19 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":176, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 20 = { "actorType":1, "targetId":2, "actorId":42122241, "actEffect": [ { "additional":2051, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1319, "multipleEffectNum":0, "effectType":2, "additional2":1319 } ], "castorId":28, "originalTargetId":0 }, 21 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":177, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 22 = { "actorType":1, "targetId":2, "actorId":42122311, "actEffect": [ { "additional":813, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1238, "multipleEffectNum":0, "effectType":2, "additional2":1238 }, { "additional":175, "targetId":29, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":178, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":29, "originalTargetId":0 }, 23 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":177, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":179, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 24 = { "actorType":1, "targetId":2, "actorId":42122291, "actEffect": [ { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1140, "multipleEffectNum":0, "effectType":2, "additional2":1140 } ], "castorId":30, "originalTargetId":0 }, 25 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":179, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/25 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":5810, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":202, "multipleEffectNum":0, "effectType":2, "additional2":202 }, { "additional":3762, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":196, "multipleEffectNum":0, "effectType":2, "additional2":196 }, { "additional":2695, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":179, "multipleEffectNum":0, "effectType":2, "additional2":179 }, { "additional":3727, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":184, "multipleEffectNum":0, "effectType":2, "additional2":184 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 6012/10137 原来有盾: 0 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:202/202 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5810/10137 剩余盾: 0 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 3958/9800 原来有盾: 0 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:196/196 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 3762/9800 剩余盾: 0 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 2874/8987 原来有盾: 0 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:179/179 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 2695/8987 剩余盾: 0 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 3911/9200 原来有盾: 0 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 3727/9200 剩余盾: 0 [WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/25, next step [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/25 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":5608, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":202, "multipleEffectNum":0, "effectType":2, "additional2":202 }, { "additional":3566, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":196, "multipleEffectNum":0, "effectType":2, "additional2":196 }, { "additional":2516, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":179, "multipleEffectNum":0, "effectType":2, "additional2":179 }, { "additional":3543, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":184, "multipleEffectNum":0, "effectType":2, "additional2":184 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 5810/10137 原来有盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:202/202 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5608/10137 剩余盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 3762/9800 原来有盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:196/196 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 3566/9800 剩余盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 2695/8987 原来有盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:179/179 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 2516/8987 剩余盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 3727/9200 原来有盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 3543/9200 剩余盾: 0 [WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/25, next step [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/25 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":5406, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":202, "multipleEffectNum":0, "effectType":2, "additional2":202 }, { "additional":3370, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":196, "multipleEffectNum":0, "effectType":2, "additional2":196 }, { "additional":2337, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":179, "multipleEffectNum":0, "effectType":2, "additional2":179 }, { "additional":3359, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":184, "multipleEffectNum":0, "effectType":2, "additional2":184 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 5608/10137 原来有盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:202/202 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5406/10137 剩余盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 3566/9800 原来有盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:196/196 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 3370/9800 剩余盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 2516/8987 原来有盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:179/179 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 2337/8987 剩余盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 3543/9200 原来有盾: 0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 3359/9200 剩余盾: 0 [WARN:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [INFO:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/25, next step [INFO:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/25 [INFO:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":28, "actorId":41212207, "actEffect": [ { "additional":34281, "targetId":28, "multipleEffectNumReal":0, "additional3":387, "effectNum":387, "multipleEffectNum":0, "effectType":2, "additional2":387 }, { "additional":105, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":7, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212207[10013307] 不是aoe 干了 28[Monster_28_5_17][5] 一下 [INFO:2023-7-18 15:26:44][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_ntgzy_skill1 in action 10013307 stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function [C]: at 0x7067d43ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 29 [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}28 -> 原来有血: 34668/34668 原来有盾: 0 [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}28 受到攻击(比率:0.3) -》 多段已飘:116/387 本段飘:116 本段扣血:116 本段扣盾:0 [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}28 -> 剩余血: 34552/34668 剩余盾: 0 [WARN:2023-7-18 15:26:45][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 25 [WARN:2023-7-18 15:26:45][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2023-7-18 15:26:45][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}免疫:无法附加负面状态 [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 41 [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}28 -> 原来有血: 34552/34668 原来有盾: 0 [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}28 受到攻击(比率:1) -》 多段已飘:387/387 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}28 -> 剩余血: 34281/34668 剩余盾: 0 [WARN:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212207 令到 1[MyRole_1_1][1] 的buff [301240] 持续时间变更为 [7],没效果看的是刷新数据和ui [WARN:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:26:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 55 [INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了 [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/25, next step [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/25 [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":167, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_17][5] 增加了一个 buff [301028] [INFO:2023-7-18 15:26:46][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:26:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/buqu.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/25, next step [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/25 [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":26, "actorId":41209607, "actEffect": [ { "additional":1, "targetId":168, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":168, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":980, "thp":980, "atk":1045, "def":1032, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":126, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":169, "buffId":301127, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41209607[10010407] 不是aoe 干了 168[nil][nil] 一下 [INFO:2023-7-18 15:26:46][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_szysb_skill1 in action 10010407 stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function [C]: at 0x7067d43ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 1 [INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [INFO:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 37 [INFO:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了 [WARN:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2023-7-18 15:26:47][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:90]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_5_12247 ====== MyRole_17_5_12247 英雄的头顶ui [INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-18 15:26:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_5_12247 ====== MyRole_17_5_12247 英雄的模型 [INFO:2023-7-18 15:26:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:26:47][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool [INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_5_12247 ====== MyRole_17_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"] [WARN:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41209607 的带来了一个 ,令到 25[Monster_25_2_17][2] 覆盖移除了一个 buff[301127],不提示id不需要播放效果 [WARN:2023-7-18 15:26:47][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}免疫:无法附加负面状态 [INFO:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209607 ,令到 26[Monster_26_3_17][3] 增加了一个 buff [301127] [INFO:2023-7-18 15:26:47][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/25, next step [INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/25 [INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":28, "actorId":41210507, "actEffect": [ { "additional":33876, "targetId":28, "multipleEffectNumReal":0, "additional3":405, "effectNum":405, "multipleEffectNum":0, "effectType":2, "additional2":405 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41210507[10011407] 不是aoe 干了 28[Monster_28_5_17][5] 一下 [INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 22 [INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}28 -> 原来有血: 34281/34668 原来有盾: 0 [INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}28 受到攻击(比率:1) -》 多段已飘:405/405 本段飘:405 本段扣血:405 本段扣盾:0 [INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}28 -> 剩余血: 33876/34668 剩余盾: 0 [WARN:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/25, next step [INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/25 [INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":167, "targetId":28, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":170, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 28[Monster_28_5_17][5] 覆盖移除了一个 buff[301028],不提示id不需要播放效果 [INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_17][5] 增加了一个 buff [301028] [WARN:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/25, next step [INFO:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/25 [INFO:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":25, "actorId":41209207, "actEffect": [ { "additional":16593, "targetId":25, "multipleEffectNumReal":0, "additional3":381, "effectNum":381, "multipleEffectNum":0, "effectType":2, "additional2":381 }, { "additional":160, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41209207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41209207[10010007] 不是aoe 干了 25[Monster_25_2_17][2] 一下 [INFO:2023-7-18 15:26:50][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_xfj_skill1 in action 10010007 stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function [C]: at 0x7067d43ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-7-18 15:26:50]++++++++++++++++拿到的tsssdk的c#的data长度335 [INFO:2023-7-18 15:26:50]))))((((((转换为lua的buffer数据长度(((((335____________335 [INFO:2023-7-18 15:26:50][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 335 [INFO:2023-7-18 15:26:50][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-7-18 15:26:50][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-7-18 15:26:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-7-18 15:26:50] [INFO:2023-7-18 15:26:50]__________删除tsssdk++++++sb数据________ [INFO:2023-7-18 15:26:50]==> Sender Auto Serialize Message,extId=13,cmd=1,size=347 [INFO:2023-7-18 15:26:50]||||| Sender socketClient version=1 [INFO:2023-7-18 15:26:50]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=346 [INFO:2023-7-18 15:26:50]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-7-18 15:26:50] [INFO:2023-7-18 15:26:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-7-18 15:26:50][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 69 1 [INFO:2023-7-18 15:26:50][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 335 [INFO:2023-7-18 15:26:50][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-7-18 15:26:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:26:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-7-18 15:26:50][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.1671183295548 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 70 1 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 9 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 16974/34668 原来有盾: 0 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:0.5) -》 多段已飘:190/381 本段飘:190 本段扣血:190 本段扣盾:0 [WARN:2023-7-18 15:26:51][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}免疫:无法附加负面状态 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 16784/34668 剩余盾: 0 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 13 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 16784/34668 原来有盾: 0 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:1) -》 多段已飘:381/381 本段飘:191 本段扣血:191 本段扣盾:0 [WARN:2023-7-18 15:26:51][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}免疫:无法附加负面状态 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 16593/34668 剩余盾: 0 [WARN:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}4[MyRole_4_4][4] 使用技能 41209207 导致 25[Monster_25_2_17][2] 触发了buff效果: [301008] 免疫 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41209207 ,令到 25[Monster_25_2_17][2] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 33 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 37 [INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/25, next step [INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/25 [INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":172, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_17][2] 增加了一个 buff [301028] [INFO:2023-7-18 15:26:52][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-7-18 15:26:52][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}免疫:无法附加负面状态 [WARN:2023-7-18 15:26:52][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}不屈:抵消1次虚弱后变为金身1回合 [WARN:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/25, next step [INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/25 [INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":26, "actorId":42122471, "actEffect": [ { "additional":31803, "targetId":26, "multipleEffectNumReal":0, "additional3":2865, "effectNum":2865, "multipleEffectNum":0, "effectType":2, "additional2":2865 } ], "castorId":168, "originalTargetId":0 } [WARN:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}168[MyRole_168_5][5] 用 42122471[16000607] 不是aoe 干了 26[Monster_26_3_17][3] 一下 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 18 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}26 -> 原来有血: 34668/34668 原来有盾: 0 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}26 受到攻击(比率:1) -》 多段已飘:2865/2865 本段飘:2865 本段扣血:2865 本段扣盾:0 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}26 -> 剩余血: 31803/34668 剩余盾: 0 [WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/25, next step [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/25 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":173, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_17][3] 增加了一个 buff [301028] [WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/25, next step [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/25 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":155, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":114, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":156, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":118, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":157, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":159, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":130, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":160, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":172, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":161, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":173, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":162, "targetId":27, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":163, "targetId":28, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":170, "targetId":28, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":164, "targetId":29, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":165, "targetId":30, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:155 buffId:301040 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:114 buffId:301017 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:156 buffId:301040 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:118 buffId:301017 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:157 buffId:301040 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:159 buffId:301022 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:130 buffId:301022 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:25 buffServerId:160 buffId:301008 [WARN:2023-7-18 15:26:53][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}不屈:抵消1次虚弱后变为金身1回合 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:25 buffServerId:172 buffId:301028 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:26 buffServerId:161 buffId:301008 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:26 buffServerId:173 buffId:301028 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:27 buffServerId:162 buffId:301008 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:28 buffServerId:163 buffId:301008 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:28 buffServerId:170 buffId:301028 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:29 buffServerId:164 buffId:301008 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:30 buffServerId:165 buffId:301008 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/25, next step [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/25 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122241, "actEffect": [ { "additional":3990, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1416, "multipleEffectNum":0, "effectType":2, "additional2":1416 } ], "castorId":25, "originalTargetId":0 } [WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122241 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}25[Monster_25_2_17][2] 用 42122241[13002707] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 11 [INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 5406/10137 原来有盾: 0 [INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1416/1416 本段飘:1416 本段扣血:1416 本段扣盾:0 [INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 3990/10137 剩余盾: 0 [WARN:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/25, next step [INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/25 [INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":174, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301022] [WARN:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/25, next step [INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/25 [INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":168, "actorId":42122291, "actEffect": [ { "additional":0, "targetId":168, "multipleEffectNumReal":0, "additional3":0, "effectNum":1165, "multipleEffectNum":0, "effectType":2, "additional2":1165 } ], "castorId":26, "originalTargetId":0 } [WARN:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122291 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}26[Monster_26_3_17][3] 用 42122291[13005007] 不是aoe 干了 168[MyRole_168_5][5] 一下 [INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 16 [INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}168 -> 原来有血: 980/980 原来有盾: 0 [INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}168 受到攻击(比率:1) -》 多段已飘:1165/1165 本段飘:1165 本段扣血:1165 本段扣盾:0 [INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}168 -> 剩余血: 0/980 剩余盾: 0 [WARN:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/25, next step [INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/25 [INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":168, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 168 [INFO:2023-7-18 15:26:56][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_168_5 [INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/25, next step [INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/25 [INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122311, "actEffect": [ { "additional":2187, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1172, "multipleEffectNum":0, "effectType":2, "additional2":1172 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":175, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":27, "originalTargetId":0 } [WARN:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122311 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}27[Monster_27_4_17][4] 用 42122311[13005407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 34 [INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 3359/9200 原来有盾: 0 [INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:1172/1172 本段飘:1172 本段扣血:1172 本段扣盾:0 [INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 2187/9200 剩余盾: 0 [WARN:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}27[Monster_27_4_17][4] 用 42122311 ,令到 29[Monster_29_6_17][6] 增加了一个 buff [301040] [INFO:2023-7-18 15:26:58][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 29 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:26:58][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 45 [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了 [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/25, next step [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/25 [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":176, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301022] [INFO:2023-7-18 15:26:59][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/25, next step [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/25 [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122241, "actEffect": [ { "additional":2051, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1319, "multipleEffectNum":0, "effectType":2, "additional2":1319 } ], "castorId":28, "originalTargetId":0 } [WARN:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122241 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}28[Monster_28_5_17][5] 用 42122241[13002707] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-18 15:26:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/guiseview_bg.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmcommonview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmcheckview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gminfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmsimulateview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmswitchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmjumpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 11 [INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 3370/9800 原来有盾: 0 [INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1319/1319 本段飘:1319 本段扣血:1319 本段扣盾:0 [INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 2051/9800 剩余盾: 0 [WARN:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/25, next step [INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/25 [INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":177, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301022] [INFO:2023-7-18 15:27:0][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:21/25, next step [INFO:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:22/25 [INFO:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122311, "actEffect": [ { "additional":813, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1238, "multipleEffectNum":0, "effectType":2, "additional2":1238 }, { "additional":175, "targetId":29, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":178, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":29, "originalTargetId":0 } [WARN:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122311 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}29[Monster_29_6_17][6] 用 42122311[13005407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-18 15:27:1]++++++++++++++++拿到的tsssdk的c#的data长度34 [INFO:2023-7-18 15:27:1]))))((((((转换为lua的buffer数据长度(((((34____________34 [INFO:2023-7-18 15:27:1][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 34 [INFO:2023-7-18 15:27:1][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-7-18 15:27:1][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-7-18 15:27:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-7-18 15:27:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "  hello, world [INFO:2023-7-18 15:27:1]__________删除tsssdk++++++sb数据________ [INFO:2023-7-18 15:27:1]==> Sender Auto Serialize Message,extId=13,cmd=1,size=45 [INFO:2023-7-18 15:27:1]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:1]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=44 [INFO:2023-7-18 15:27:1]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-7-18 15:27:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "  hello, world [INFO:2023-7-18 15:27:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-7-18 15:27:1][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 72 1 [INFO:2023-7-18 15:27:1][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 34 [INFO:2023-7-18 15:27:1][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-7-18 15:27:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-7-18 15:27:1][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099580049514771 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 73 1 [INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 34 [INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 2051/9800 原来有盾: 0 [INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1238/1238 本段飘:1238 本段扣血:1238 本段扣盾:0 [INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 813/9800 剩余盾: 0 [WARN:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}29[Monster_29_6_17][6] 用 42122311 的带来了一个 ,令到 29[Monster_29_6_17][6] 覆盖移除了一个 buff[301040],不提示id不需要播放效果 [INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}29[Monster_29_6_17][6] 用 42122311 ,令到 29[Monster_29_6_17][6] 增加了一个 buff [301040] [WARN:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 45 [INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:22/25, next step [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:23/25 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":177, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":179, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301022] [WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:23/25, next step [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:24/25 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122291, "actEffect": [ { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1140, "multipleEffectNum":0, "effectType":2, "additional2":1140 } ], "castorId":30, "originalTargetId":0 } [WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122291 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}30[Monster_30_7_17][7] 用 42122291[13005007] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 16 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 813/9800 原来有盾: 0 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1140/1140 本段飘:1140 本段扣血:1140 本段扣盾:0 [INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 0/9800 剩余盾: 0 [WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:24/25, next step [INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:25/25 [INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":179, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 2 [INFO:2023-7-18 15:27:4][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-18 15:27:5][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:5]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:5]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:5]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:5][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10018432512879 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 74 1 [INFO:2023-7-18 15:27:5][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_2_2 [INFO:2023-7-18 15:27:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}剩余救人次数:0 [INFO:2023-7-18 15:27:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:453]:{func}救人次数没了,救毛线 [INFO:2023-7-18 15:27:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2023-7-18 15:27:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2023-7-18 15:27:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:25/25, round done [INFO:2023-7-18 15:27:7][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-18 15:27:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-18 15:27:7]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:7]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-18 15:27:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.069087032228708 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1 [INFO:2023-7-18 15:27:7][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-7-18 15:27:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-18 15:27:7]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:7]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 extraRoundTeamType: 0 [INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-18 15:27:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.064181877300143 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1 [INFO:2023-7-18 15:27:7][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-18 15:27:7][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [INFO:2023-7-18 15:27:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:7]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-7-18 15:27:7]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:8]<== Receiver Message, socketClient version=1,extId=296,cmd=6,status=0,size=21 [INFO:2023-7-18 15:27:8]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679 type: 1 nextId: 18 nextBattleId: 18 formationId: 30006 [INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296EndBattlePush <--- [INFO:2023-7-18 15:27:8][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 296 6 || 0 Act296EndBattlePush 77 1 [INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-7-18 15:27:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.11682708188891 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 78 1 [INFO:2023-7-18 15:27:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:8]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-7-18 15:27:8]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=4896 [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2122 skinId: 140164 position: 1 baseAttributes { hp: 3990 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212207 position: 1 CD: 0 } skillInfo { skillId: 41212208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212209 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2096 skinId: 140069 position: 2 baseAttributes { hp: 0 thp: 9800 atk: 1045 def: 1032 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209607 position: 1 CD: 0 } skillInfo { skillId: 41209608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209609 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2105 skinId: 100114 position: 3 baseAttributes { hp: 2337 thp: 8987 atk: 923 def: 1032 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2092 skinId: 100096 position: 4 baseAttributes { hp: 2187 thp: 9200 atk: 1013 def: 977 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209207 position: 1 CD: 0 } skillInfo { skillId: 41209208 position: 2 CD: 0 } skillInfo { skillId: 41209209 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41209210 position: 4 CD: 0 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22600 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226001 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 6 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 7 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 8 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 9 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 10 modelId: 22601 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226011 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 11 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 12 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 13 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 14 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 15 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 16 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 17 modelId: 22602 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226021 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 18 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 19 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 20 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 21 modelId: 22603 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226031 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 22 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 23 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 24 modelId: 22608 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226081 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 2788741 } defender { units { id: 25 modelId: 12235 skinId: 130062 position: 2 baseAttributes { hp: 36711 thp: 36711 atk: 1362 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122351 position: 1 CD: 0 } skillInfo { skillId: 42225985 position: 2 CD: 0 } skillInfo { skillId: 42225989 position: 3 CD: 0 } skillInfo { skillId: 42225984 position: 4 CD: 0 } skillInfo { skillId: 42225992 position: 5 CD: 0 } skillInfo { skillId: 42225990 position: 6 CD: 0 } skillInfo { skillId: 42225993 position: 7 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 26 modelId: 12236 skinId: 130063 position: 3 baseAttributes { hp: 36711 thp: 36711 atk: 1362 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122361 position: 1 CD: 0 } skillInfo { skillId: 42225985 position: 2 CD: 0 } skillInfo { skillId: 42225989 position: 3 CD: 0 } skillInfo { skillId: 42225984 position: 4 CD: 0 } skillInfo { skillId: 42225992 position: 5 CD: 0 } skillInfo { skillId: 42225990 position: 6 CD: 0 } skillInfo { skillId: 42225993 position: 7 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 27 modelId: 12237 skinId: 130076 position: 4 baseAttributes { hp: 36711 thp: 36711 atk: 1362 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122371 position: 1 CD: 0 } skillInfo { skillId: 42225985 position: 2 CD: 0 } skillInfo { skillId: 42225989 position: 3 CD: 0 } skillInfo { skillId: 42225984 position: 4 CD: 0 } skillInfo { skillId: 42225992 position: 5 CD: 0 } skillInfo { skillId: 42225990 position: 6 CD: 0 } skillInfo { skillId: 42225993 position: 7 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 28 modelId: 12237 skinId: 130076 position: 5 baseAttributes { hp: 36711 thp: 36711 atk: 1362 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122371 position: 1 CD: 0 } skillInfo { skillId: 42225985 position: 2 CD: 0 } skillInfo { skillId: 42225989 position: 3 CD: 0 } skillInfo { skillId: 42225984 position: 4 CD: 0 } skillInfo { skillId: 42225992 position: 5 CD: 0 } skillInfo { skillId: 42225990 position: 6 CD: 0 } skillInfo { skillId: 42225993 position: 7 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 29 modelId: 12236 skinId: 130063 position: 6 baseAttributes { hp: 36711 thp: 36711 atk: 1362 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122361 position: 1 CD: 0 } skillInfo { skillId: 42225985 position: 2 CD: 0 } skillInfo { skillId: 42225989 position: 3 CD: 0 } skillInfo { skillId: 42225984 position: 4 CD: 0 } skillInfo { skillId: 42225992 position: 5 CD: 0 } skillInfo { skillId: 42225990 position: 6 CD: 0 } skillInfo { skillId: 42225993 position: 7 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 30 modelId: 12235 skinId: 130062 position: 7 baseAttributes { hp: 36711 thp: 36711 atk: 1362 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122351 position: 1 CD: 0 } skillInfo { skillId: 42225985 position: 2 CD: 0 } skillInfo { skillId: 42225989 position: 3 CD: 0 } skillInfo { skillId: 42225984 position: 4 CD: 0 } skillInfo { skillId: 42225992 position: 5 CD: 0 } skillInfo { skillId: 42225990 position: 6 CD: 0 } skillInfo { skillId: 42225993 position: 7 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 10 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 31 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 32 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 33 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 34 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 35 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 36 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -190 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -190 } actEffect { targetId: 4 effectType: 26 effectNum: -190 additional: -190 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 37 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 38 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 39 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 40 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 41 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 42 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 43 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 44 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 45 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 46 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 47 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 48 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 49 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 50 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 51 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 52 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 53 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 54 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -380 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -380 } actEffect { targetId: 4 effectType: 26 effectNum: -190 additional: -380 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 55 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 56 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 57 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 58 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 59 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 60 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 61 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 62 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 63 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -570 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -570 } actEffect { targetId: 4 effectType: 26 effectNum: -190 additional: -570 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 64 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 65 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 66 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 67 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 68 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 69 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -760 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -760 } actEffect { targetId: 4 effectType: 26 effectNum: -190 additional: -760 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 70 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 71 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 72 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 73 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 74 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 75 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 76 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 77 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 78 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -950 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -950 } actEffect { targetId: 4 effectType: 26 effectNum: -190 additional: -950 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 79 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 80 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 81 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 82 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 83 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 84 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301411 duration: 1 id: 85 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301411 duration: 1 id: 86 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301411 duration: 1 id: 87 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 88 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 89 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 90 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 26 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 91 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 92 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 27 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 93 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 94 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 28 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 95 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 96 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 29 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 97 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 98 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 30 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 99 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 4 buff { buffId: 301240 duration: 4 id: 100 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-7-18 15:27:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.19099943339825 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 79 1 [INFO:2023-7-18 15:27:8][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { 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"position":4, "CD":0 }, { "skillId":42225992, "position":5, "CD":0 }, { "skillId":42225990, "position":6, "CD":0 }, { "skillId":42225993, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":29, "modelId":12236, "skinId":130063, "position":6, "baseAttributes": { "hp":36711, "thp":36711, "atk":1362, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122361, "position":1, "CD":0 }, { "skillId":42225985, "position":2, "CD":0 }, { "skillId":42225989, "position":3, "CD":0 }, { "skillId":42225984, "position":4, "CD":0 }, { "skillId":42225992, "position":5, "CD":0 }, { "skillId":42225990, "position":6, "CD":0 }, { "skillId":42225993, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":30, "modelId":12235, "skinId":130062, "position":7, "baseAttributes": { "hp":36711, "thp":36711, "atk":1362, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122351, "position":1, "CD":0 }, { "skillId":42225985, "position":2, "CD":0 }, { "skillId":42225989, "position":3, "CD":0 }, { "skillId":42225984, "position":4, "CD":0 }, { "skillId":42225992, "position":5, "CD":0 }, { "skillId":42225990, "position":6, "CD":0 }, { "skillId":42225993, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":10, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12235 isShaping:false skinId:130062 otherSkillId:nil skills:[42122351,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005608] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005708] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12237 isShaping:false skinId:130076 otherSkillId:nil skills:[42122371,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005807] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12237 isShaping:false skinId:130076 otherSkillId:nil skills:[42122371,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005807] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005708] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12235 isShaping:false skinId:130062 otherSkillId:nil skills:[42122351,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005608] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=21,已经加载过了的数量=0,检查后真正要加载的总数=21 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2096_2 ====== MyRole_2096_2 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22600_5 ====== MyRole_18_11_22600_5 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22600_5 ====== MyRole_18_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22600_5 ====== MyRole_18_11_22600_5 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22604_6 ====== MyRole_18_11_22604_6 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22604_6 ====== MyRole_18_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22604_6 ====== MyRole_18_11_22604_6 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22605_7 ====== MyRole_18_11_22605_7 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22605_7 ====== MyRole_18_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22605_7 ====== MyRole_18_11_22605_7 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22606_8 ====== MyRole_18_11_22606_8 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22606_8 ====== MyRole_18_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22606_8 ====== MyRole_18_11_22606_8 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22598_9 ====== MyRole_18_11_22598_9 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22598_9 ====== MyRole_18_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22598_9 ====== MyRole_18_11_22598_9 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22601_10 ====== MyRole_18_11_22601_10 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22601_10 ====== MyRole_18_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22601_10 ====== MyRole_18_11_22601_10 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22606_11 ====== MyRole_18_11_22606_11 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22606_11 ====== MyRole_18_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22606_11 ====== MyRole_18_11_22606_11 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22605_12 ====== MyRole_18_11_22605_12 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22605_12 ====== MyRole_18_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22605_12 ====== MyRole_18_11_22605_12 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22604_13 ====== MyRole_18_11_22604_13 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22604_13 ====== MyRole_18_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22604_13 ====== MyRole_18_11_22604_13 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22606_14 ====== MyRole_18_11_22606_14 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22606_14 ====== MyRole_18_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22606_14 ====== MyRole_18_11_22606_14 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22598_15 ====== MyRole_18_11_22598_15 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22598_15 ====== MyRole_18_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22598_15 ====== MyRole_18_11_22598_15 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22604_16 ====== MyRole_18_11_22604_16 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22604_16 ====== MyRole_18_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22604_16 ====== MyRole_18_11_22604_16 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22602_17 ====== MyRole_18_11_22602_17 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22602_17 ====== MyRole_18_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22602_17 ====== MyRole_18_11_22602_17 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22604_18 ====== MyRole_18_11_22604_18 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22604_18 ====== MyRole_18_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22604_18 ====== MyRole_18_11_22604_18 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22605_19 ====== MyRole_18_11_22605_19 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22605_19 ====== MyRole_18_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22605_19 ====== MyRole_18_11_22605_19 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22606_20 ====== MyRole_18_11_22606_20 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22606_20 ====== MyRole_18_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22606_20 ====== MyRole_18_11_22606_20 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22603_21 ====== MyRole_18_11_22603_21 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22603_21 ====== MyRole_18_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22603_21 ====== MyRole_18_11_22603_21 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22604_22 ====== MyRole_18_11_22604_22 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22604_22 ====== MyRole_18_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22604_22 ====== MyRole_18_11_22604_22 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22598_23 ====== MyRole_18_11_22598_23 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22598_23 ====== MyRole_18_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22598_23 ====== MyRole_18_11_22598_23 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22608_24 ====== MyRole_18_11_22608_24 英雄的模型 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22608_24 ====== MyRole_18_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22608_24 ====== MyRole_18_11_22608_24 英雄的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6 [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=18_2_12235,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xjj_skill2.prefab","effect\/prefabs\/hit_xjj_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 18_2_12235 ====== Monster_18_2_12235 怪物的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=18_3_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 18_3_12236 ====== Monster_18_3_12236 怪物的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=18_4_12237,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_yzg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 18_4_12237 ====== Monster_18_4_12237 怪物的头顶ui [INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=18_5_12237,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_yzg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 18_5_12237 ====== Monster_18_5_12237 怪物的头顶ui [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=18_6_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 18_6_12236 ====== Monster_18_6_12236 怪物的头顶ui [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=18_7_12235,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xjj_skill2.prefab","effect\/prefabs\/hit_xjj_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 18_7_12235 ====== Monster_18_7_12235 怪物的头顶ui [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130056_xjj_guaiwu/130056_xjj_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130056_xjj_guaiwu/130056_xjj_guaiwu.skel.bytes isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130056_xjj_guaiwu/130056_xjj_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 18_2_12235 ====== Monster_18_2_12235 怪物的模型 [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 18_7_12235 ====== Monster_18_7_12235 怪物的模型 [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xjj_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_040.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xjj_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_xjj_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xjj_skill2.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 18_2_12235 ====== Monster_18_2_12235 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_xjj_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xjj_skill2.prefab"] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_xjj_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xjj_skill2.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 18_7_12235 ====== Monster_18_7_12235 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_xjj_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xjj_skill2.prefab"] [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130057_fssb_guaiwu/130057_fssb_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130057_fssb_guaiwu/130057_fssb_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 18_3_12236 ====== Monster_18_3_12236 怪物的模型 [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 18_6_12236 ====== Monster_18_6_12236 怪物的模型 [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fssb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 18_3_12236 ====== Monster_18_3_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 18_6_12236 ====== Monster_18_6_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130058_yzg_guaiwu/130058_yzg_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130058_yzg_guaiwu/130058_yzg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 18_4_12237 ====== Monster_18_4_12237 怪物的模型 [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 18_5_12237 ====== Monster_18_5_12237 怪物的模型 [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yzg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yzg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 18_4_12237 ====== Monster_18_4_12237 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yzg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yzg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 18_5_12237 ====== Monster_18_5_12237 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yzg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.4209s [WARN:2023-7-18 15:27:9][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71b15ff090 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":84, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 17 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":86, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 18 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":88, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 19 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":89, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 20 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":90, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 21 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":91, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 22 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":92, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 23 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":93, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 24 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":94, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 25 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":95, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 26 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":96, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 27 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":97, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 28 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":98, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 29 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":99, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 30 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":100, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, 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"effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, 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"id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":84, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 17 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":86, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 18 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":88, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 19 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":89, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 20 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":90, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 21 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":91, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 22 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":92, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 23 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":93, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 24 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":94, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 25 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":95, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 26 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":96, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 27 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":97, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 28 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":98, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 29 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":99, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 30 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":100, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301535] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301535] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301535] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301535] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301535] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301535] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301540] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301540] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301540] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301540] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301540] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301540] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301538] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301538] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301536] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301536] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301536] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301536] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301536] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301536] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301538] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301537] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301537] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301537] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301537] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301537] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301537] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":84, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":86, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301411] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301411] [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301411] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":88, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301001] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":89, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301040] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 25 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":90, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301001] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":91, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301040] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 26 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:21/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:22/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":92, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301001] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:22/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:23/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":93, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301040] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 27 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:23/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:24/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":94, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301001] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:24/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:25/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":95, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301040] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 28 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:25/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:26/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":96, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301001] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:26/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:27/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":97, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301040] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 29 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:27/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:28/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":98, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301001] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:28/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:29/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":99, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301040] [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 30 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:29/30, next step [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:30/30 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":100, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301240] [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:30/30, round done [INFO:2023-7-18 15:27:9][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-18 15:27:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-18 15:27:9]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_add_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-18 15:27:9][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.44940396025777 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 80 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-18 15:27:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-18 15:27:9]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-18 15:27:9][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.091570049524307 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 81 1 [INFO:2023-7-18 15:27:9][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-18 15:27:9][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71b1145d60 { _roundId = 1, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [WARN:2023-7-18 15:27:9][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-7-18 15:27:12]++++++++++++++++拿到的tsssdk的c#的data长度311 [INFO:2023-7-18 15:27:12]))))((((((转换为lua的buffer数据长度(((((311____________311 [INFO:2023-7-18 15:27:12][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 311 [INFO:2023-7-18 15:27:12][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-7-18 15:27:12][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-7-18 15:27:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-7-18 15:27:12] [INFO:2023-7-18 15:27:12]__________删除tsssdk++++++sb数据________ [INFO:2023-7-18 15:27:12]==> Sender Auto Serialize Message,extId=13,cmd=1,size=323 [INFO:2023-7-18 15:27:12]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:12]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=322 [INFO:2023-7-18 15:27:12]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-7-18 15:27:12] [INFO:2023-7-18 15:27:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-7-18 15:27:12][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 83 1 [INFO:2023-7-18 15:27:12][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 311 [INFO:2023-7-18 15:27:12][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-7-18 15:27:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-7-18 15:27:12][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.13385135307908 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 84 1 [INFO:2023-7-18 15:27:18][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41212207, "castorId":1, "targetId":25, "targetId2":0 }, { "skillId":41210507, "castorId":3, "targetId":25, "targetId2":0 }, { "skillId":41209207, "castorId":4, "targetId":25, "targetId2":0 } ] } [INFO:2023-7-18 15:27:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-18 15:27:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-18 15:27:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41212207 castorId: 1 targetId: 25 targetId2: 0 } target { skillId: 41210507 castorId: 3 targetId: 25 targetId2: 0 } target { skillId: 41209207 castorId: 4 targetId: 25 targetId2: 0 } [INFO:2023-7-18 15:27:18]==> Sender Auto Serialize Message,extId=4,cmd=2,size=48 [INFO:2023-7-18 15:27:18]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:18]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=822 [INFO:2023-7-18 15:27:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212207 actEffect { targetId: 25 effectType: 3 effectNum: 549 additional: 36162 additional2: 549 additional3: 549 } actEffect { targetId: 1 effectType: 7 effectNum: 5 additional: 100 } targetId: 25 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 102 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41210507 actEffect { targetId: 25 effectType: 3 effectNum: 580 additional: 35582 additional2: 580 additional3: 580 } targetId: 25 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 6 effectNum: 1 additional: 102 } actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 103 } } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41209207 actEffect { targetId: 25 effectType: 3 effectNum: 524 additional: 35058 additional2: 524 additional3: 524 } targetId: 25 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 6 effectNum: 1 additional: 103 } actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 104 } } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 85 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 85 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 86 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 86 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 87 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 87 } targetId: 0 } battleStep { actorType: 2 castorId: 25 actorId: 104 actEffect { targetId: 25 effectType: 6 effectNum: 0 additional: 104 } targetId: 0 } battleStep { actorType: 1 castorId: 25 actorId: 42122351 actEffect { targetId: 1 effectType: 2 effectNum: 1258 additional: 2732 additional2: 1258 additional3: 0 } actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301003 duration: 1 id: 105 } } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 106 } } targetId: 0 } battleStep { actorType: 1 castorId: 26 actorId: 42122361 actEffect { targetId: 4 effectType: 2 effectNum: 543 additional: 1644 additional2: 543 additional3: 0 } actEffect { targetId: 26 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 107 } } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 108 } } targetId: 0 } battleStep { actorType: 1 castorId: 27 actorId: 42122371 actEffect { targetId: 4 effectType: 2 effectNum: 978 additional: 666 additional2: 978 additional3: 0 } actEffect { targetId: 4 effectType: 7 effectNum: 2 additional: 108 } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 5 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 28 actorId: 42122371 actEffect { targetId: 3 effectType: 2 effectNum: 998 additional: 1339 additional2: 998 additional3: 0 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 110 } } targetId: 0 } battleStep { actorType: 1 castorId: 29 actorId: 42122361 actEffect { targetId: 3 effectType: 2 effectNum: 576 additional: 763 additional2: 576 additional3: 0 } actEffect { targetId: 29 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 111 } } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 110 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301022 duration: 1 id: 112 } } targetId: 0 } battleStep { actorType: 1 castorId: 30 actorId: 42122351 actEffect { targetId: 4 effectType: 2 effectNum: 1332 additional: 0 additional2: 1332 additional3: 0 } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301003 duration: 1 id: 113 } } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 108 } actEffect { targetId: 4 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 26 actorId: 107 actEffect { targetId: 26 effectType: 4 effectNum: 5506 additional: 36711 } targetId: 0 } battleStep { actorType: 2 castorId: 29 actorId: 111 actEffect { targetId: 29 effectType: 4 effectNum: 5506 additional: 36711 } targetId: 0 } battleStep { actorType: 2 castorId: 26 actorId: 107 actEffect { targetId: 26 effectType: 7 effectNum: 1 additional: 107 } targetId: 0 } battleStep { actorType: 2 castorId: 29 actorId: 111 actEffect { targetId: 29 effectType: 7 effectNum: 1 additional: 111 } targetId: 0 } isFinish: false round: 1 extraRoundTeamType: 0 } [INFO:2023-7-18 15:27:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-18 15:27:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.16698781400919 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 85 1 [INFO:2023-7-18 15:27:19][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212207, "actEffect": [ { "targetId":25, "effectType":3, "effectNum":549, "additional":36162, "additional2":549, "additional3":549 }, { "targetId":1, "effectType":7, "effectNum":5, "additional":100 } ], "targetId":25 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":25, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":102 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41210507, "actEffect": [ { "targetId":25, "effectType":3, "effectNum":580, "additional":35582, "additional2":580, "additional3":580 } ], "targetId":25 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":25, "effectType":6, "effectNum":1, "additional":102 }, { "targetId":25, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":103 } } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41209207, "actEffect": [ { "targetId":25, "effectType":3, "effectNum":524, "additional":35058, "additional2":524, "additional3":524 } ], "targetId":25 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":25, "effectType":6, "effectNum":1, "additional":103 }, { "targetId":25, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":104 } } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":85, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":85 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":86, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":86 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":87, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":87 } ], "targetId":0 }, { "actorType":2, "castorId":25, "actorId":104, "actEffect": [ { "targetId":25, "effectType":6, "effectNum":0, "additional":104 } ], "targetId":0 }, { "actorType":1, "castorId":25, "actorId":42122351, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1258, "additional":2732, "additional2":1258, "additional3":0 }, { "targetId":25, "effectType":5, "effectNum":1, "buff": { "buffId":301003, "duration":1, "id":105 } } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":106 } } ], "targetId":0 }, { "actorType":1, "castorId":26, "actorId":42122361, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":543, "additional":1644, "additional2":543, "additional3":0 }, { "targetId":26, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":107 } } ], "targetId":4 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":108 } } ], "targetId":0 }, { "actorType":1, "castorId":27, "actorId":42122371, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":978, "additional":666, "additional2":978, "additional3":0 }, { "targetId":4, "effectType":7, "effectNum":2, "additional":108 } ], "targetId":4 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":28, "actorId":42122371, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":998, "additional":1339, "additional2":998, "additional3":0 } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":110 } } ], "targetId":0 }, { "actorType":1, "castorId":29, "actorId":42122361, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":576, "additional":763, "additional2":576, "additional3":0 }, { "targetId":29, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":111 } } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":1, "additional":110 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301022, "duration":1, "id":112 } } ], "targetId":0 }, { "actorType":1, "castorId":30, "actorId":42122351, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":1332, "additional":0, "additional2":1332, "additional3":0 }, { "targetId":30, "effectType":5, "effectNum":1, "buff": { "buffId":301003, "duration":1, "id":113 } } ], "targetId":4 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":1, "additional":108 }, { "targetId":4, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":26, "actorId":107, "actEffect": [ { "targetId":26, "effectType":4, "effectNum":5506, "additional":36711 } ], "targetId":0 }, { "actorType":2, "castorId":29, "actorId":111, "actEffect": [ { "targetId":29, "effectType":4, "effectNum":5506, "additional":36711 } ], "targetId":0 }, { "actorType":2, "castorId":26, "actorId":107, "actEffect": [ { "targetId":26, "effectType":7, "effectNum":1, "additional":107 } ], "targetId":0 }, { "actorType":2, "castorId":29, "actorId":111, "actEffect": [ { "targetId":29, "effectType":7, "effectNum":1, "additional":111 } ], "targetId":0 } ], "isFinish":false, "round":1, "extraRoundTeamType":0 } } [INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71b1145d60 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":25, "actorId":41212207, "actEffect": [ { "additional":36162, "targetId":25, "multipleEffectNumReal":0, "additional3":549, "effectNum":549, "multipleEffectNum":0, "effectType":3, "additional2":549 }, { "additional":100, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":102, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":25, "actorId":41210507, "actEffect": [ { "additional":35582, "targetId":25, "multipleEffectNumReal":0, "additional3":580, "effectNum":580, "multipleEffectNum":0, "effectType":3, "additional2":580 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":102, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":103, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":25, "actorId":41209207, "actEffect": [ { "additional":35058, "targetId":25, "multipleEffectNumReal":0, "additional3":524, "effectNum":524, "multipleEffectNum":0, "effectType":3, "additional2":524 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":103, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":104, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":85, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":86, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":87, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":104, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 8 = { "actorType":1, "targetId":1, "actorId":42122351, "actEffect": [ { "additional":2732, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1258, "multipleEffectNum":0, "effectType":2, "additional2":1258 }, { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":105, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":25, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":106, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actorType":1, "targetId":4, "actorId":42122361, "actEffect": [ { "additional":1644, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":543, "multipleEffectNum":0, "effectType":2, "additional2":543 }, { "additional":0, "targetId":26, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":107, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":26, "originalTargetId":0 }, 11 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":108, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actorType":1, "targetId":4, "actorId":42122371, "actEffect": [ { "additional":666, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":978, "multipleEffectNum":0, "effectType":2, "additional2":978 }, { "additional":108, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":27, "originalTargetId":0 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actorType":1, "targetId":3, "actorId":42122371, "actEffect": [ { "additional":1339, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":998, "multipleEffectNum":0, "effectType":2, "additional2":998 } ], "castorId":28, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":110, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":1, "targetId":3, "actorId":42122361, "actEffect": [ { "additional":763, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":576, "multipleEffectNum":0, "effectType":2, "additional2":576 }, { "additional":0, "targetId":29, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":111, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":29, "originalTargetId":0 }, 17 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":110, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":112, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 18 = { "actorType":1, "targetId":4, "actorId":42122351, "actEffect": [ { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1332, "multipleEffectNum":0, "effectType":2, "additional2":1332 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":113, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":30, "originalTargetId":0 }, 19 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":108, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 20 = { "actEffect": [ { "additional":36711, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":5506, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":36711, "targetId":29, "multipleEffectNumReal":0, "additional3":0, "effectNum":5506, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":107, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":111, "targetId":29, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/20 [INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":25, "actorId":41212207, "actEffect": [ { "additional":36162, "targetId":25, "multipleEffectNumReal":0, "additional3":549, "effectNum":549, "multipleEffectNum":0, "effectType":3, "additional2":549 }, { "additional":100, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212207[10013307] 不是aoe 干了 25[Monster_25_2_18][2] 一下 [INFO:2023-7-18 15:27:19][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_ntgzy_skill1 in action 10013307 stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function [C]: at 0x7067d43ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 29 [INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 36711/36711 原来有盾: 0 [INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:0.3) -》 多段已飘:164/549 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 36547/36711 剩余盾: 0 [INFO:2023-7-18 15:27:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 41 [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 36547/36711 原来有盾: 0 [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:1) -》 多段已飘:549/549 本段飘:385 本段扣血:385 本段扣盾:0 [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 36162/36711 剩余盾: 0 [WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212207 令到 1[MyRole_1_1][1] 的buff [301240] 持续时间变更为 [5],没效果看的是刷新数据和ui [WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 55 [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了 [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/20, next step [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/20 [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":102, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301028] [WARN:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:21]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:21]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/20, next step [INFO:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/20 [INFO:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":25, "actorId":41210507, "actEffect": [ { "additional":35582, "targetId":25, "multipleEffectNumReal":0, "additional3":580, "effectNum":580, "multipleEffectNum":0, "effectType":3, "additional2":580 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41210507[10011407] 不是aoe 干了 25[Monster_25_2_18][2] 一下 [INFO:2023-7-18 15:27:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099652916193008 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 86 1 [INFO:2023-7-18 15:27:21][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:21]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:21]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.100880574435 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 87 1 [INFO:2023-7-18 15:27:21][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:21]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:21]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10021593794227 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 88 1 [INFO:2023-7-18 15:27:21][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:21]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:21]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10064750164747 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 89 1 [INFO:2023-7-18 15:27:21][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:22]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:22]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:22]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10063229128718 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 90 1 [INFO:2023-7-18 15:27:22][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 22 [INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 36162/36711 原来有盾: 0 [INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:1) -》 多段已飘:580/580 本段飘:580 本段扣血:580 本段扣盾:0 [INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 35582/36711 剩余盾: 0 [WARN:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:22]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:22]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:22]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.095737291499972 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 91 1 [INFO:2023-7-18 15:27:22][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:22]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:22]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:22]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10016734525561 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 92 1 [INFO:2023-7-18 15:27:22][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/20, next step [INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/20 [INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":102, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":103, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 25[Monster_25_2_18][2] 覆盖移除了一个 buff[301028],不提示id不需要播放效果 [INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301028] [WARN:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/20, next step [INFO:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/20 [INFO:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":25, "actorId":41209207, "actEffect": [ { "additional":35058, "targetId":25, "multipleEffectNumReal":0, "additional3":524, "effectNum":524, "multipleEffectNum":0, "effectType":3, "additional2":524 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41209207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41209207[10010007] 不是aoe 干了 25[Monster_25_2_18][2] 一下 [INFO:2023-7-18 15:27:23][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_xfj_skill1 in action 10010007 stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function [C]: at 0x7067d43ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-7-18 15:27:23]++++++++++++++++拿到的tsssdk的c#的data长度132 [INFO:2023-7-18 15:27:23]))))((((((转换为lua的buffer数据长度(((((132____________132 [INFO:2023-7-18 15:27:23][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 132 [INFO:2023-7-18 15:27:23][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-7-18 15:27:23][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-7-18 15:27:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-7-18 15:27:23] [INFO:2023-7-18 15:27:23]__________删除tsssdk++++++sb数据________ [INFO:2023-7-18 15:27:23]==> Sender Auto Serialize Message,extId=13,cmd=1,size=144 [INFO:2023-7-18 15:27:23]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:23]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=143 [INFO:2023-7-18 15:27:23]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-7-18 15:27:23] [INFO:2023-7-18 15:27:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-7-18 15:27:23][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 94 1 [INFO:2023-7-18 15:27:23][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 132 [INFO:2023-7-18 15:27:23][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-7-18 15:27:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-7-18 15:27:23][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.13380390778184 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 95 1 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 9 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 35582/36711 原来有盾: 0 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:0.5) -》 多段已飘:262/524 本段飘:262 本段扣血:262 本段扣盾:0 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 35320/36711 剩余盾: 0 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 13 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 35320/36711 原来有盾: 0 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:1) -》 多段已飘:524/524 本段飘:262 本段扣血:262 本段扣盾:0 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 35058/36711 剩余盾: 0 [WARN:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 33 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 37 [INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/20, next step [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/20 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":103, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":104, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 25[Monster_25_2_18][2] 覆盖移除了一个 buff[301028],不提示id不需要播放效果 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301028] [WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/20, next step [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/20 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":85, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":86, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":87, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":104, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:85 buffId:301411 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:86 buffId:301411 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:87 buffId:301411 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:25 buffServerId:104 buffId:301028 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/20, next step [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/20 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122351, "actEffect": [ { "additional":2732, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1258, "multipleEffectNum":0, "effectType":2, "additional2":1258 }, { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":105, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":25, "originalTargetId":0 } [WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122351 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}25[Monster_25_2_18][2] 用 42122351[13005608] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-18 15:27:25][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMonster_25_2_18 show commingEffect show_xjj_skill2 in action 13005608 stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function [C]: at 0x7067d43ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 17 [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 3990/10137 原来有盾: 0 [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1258/1258 本段飘:1258 本段扣血:1258 本段扣盾:0 [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 2732/10137 剩余盾: 0 [WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}25[Monster_25_2_18][2] 用 42122351 ,令到 25[Monster_25_2_18][2] 增加了一个 buff [301003] [WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:27:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 25 [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了 [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/20, next step [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/20 [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":106, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301022] [WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/20, next step [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/20 [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122361, "actEffect": [ { "additional":1644, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":543, "multipleEffectNum":0, "effectType":2, "additional2":543 }, { "additional":0, "targetId":26, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":107, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":26, "originalTargetId":0 } [WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122361 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}26[Monster_26_3_18][3] 用 42122361[13005708] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 15 [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 2187/9200 原来有盾: 0 [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:543/543 本段飘:543 本段扣血:543 本段扣盾:0 [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 1644/9200 剩余盾: 0 [WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}26[Monster_26_3_18][3] 用 42122361 ,令到 26[Monster_26_3_18][3] 增加了一个 buff [301007] [WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:27:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 24 [INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了 [INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/20, next step [INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/20 [INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":108, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301022] [WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/20, next step [INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/20 [INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122371, "actEffect": [ { "additional":666, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":978, "multipleEffectNum":0, "effectType":2, "additional2":978 }, { "additional":108, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":27, "originalTargetId":0 } [WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122371 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}27[Monster_27_4_18][4] 用 42122371[13005807] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 20 [INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 1644/9200 原来有盾: 0 [INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:978/978 本段飘:978 本段扣血:978 本段扣盾:0 [INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 666/9200 剩余盾: 0 [WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}27[Monster_27_4_18][4] 使用技能 42122371 令到 4[MyRole_4_4][4] 的buff [301022] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/20, next step [INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/20 [INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:91]:{_beginAddBuff}4[MyRole_4_4][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/20, next step [INFO:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/20 [INFO:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122371, "actEffect": [ { "additional":1339, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":998, "multipleEffectNum":0, "effectType":2, "additional2":998 } ], "castorId":28, "originalTargetId":0 } [WARN:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122371 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}28[Monster_28_5_18][5] 用 42122371[13005807] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 20 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 2337/8987 原来有盾: 0 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:998/998 本段飘:998 本段扣血:998 本段扣盾:0 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1339/8987 剩余盾: 0 [WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/20, next step [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/20 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":110, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301022] [INFO:2023-7-18 15:27:31][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/20, next step [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/20 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122361, "actEffect": [ { "additional":763, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":576, "multipleEffectNum":0, "effectType":2, "additional2":576 }, { "additional":0, "targetId":29, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":111, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":29, "originalTargetId":0 } [WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122361 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}29[Monster_29_6_18][6] 用 42122361[13005708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-18 15:27:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 15 [INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1339/8987 原来有盾: 0 [INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:576/576 本段飘:576 本段扣血:576 本段扣盾:0 [INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 763/8987 剩余盾: 0 [WARN:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}29[Monster_29_6_18][6] 用 42122361 ,令到 29[Monster_29_6_18][6] 增加了一个 buff [301007] [WARN:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 24 [INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了 [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/20, next step [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/20 [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":110, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":112, "buffId":301022, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301022] [INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:33]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:33]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:33]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.13352187350392 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 96 1 [INFO:2023-7-18 15:27:33][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:33]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:33]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/20, next step [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/20 [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122351, "actEffect": [ { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1332, "multipleEffectNum":0, "effectType":2, "additional2":1332 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":113, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":30, "originalTargetId":0 } [WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122351 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}30[Monster_30_7_18][7] 用 42122351[13005608] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-7-18 15:27:33][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMonster_30_7_18 show commingEffect show_xjj_skill2 in action 13005608 stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function [C]: at 0x7067d43ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:33]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:33]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:33]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.29999713599682 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 97 1 [INFO:2023-7-18 15:27:33][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:33]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:33]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:33]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.16737599298358 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 98 1 [INFO:2023-7-18 15:27:33][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:33]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099266979843378 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 99 1 [INFO:2023-7-18 15:27:33][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:33]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:33]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.13359333202243 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 100 1 [INFO:2023-7-18 15:27:34][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 17 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 666/9200 原来有盾: 0 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:1332/1332 本段飘:1332 本段扣血:1332 本段扣盾:0 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 0/9200 剩余盾: 0 [WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}30[Monster_30_7_18][7] 用 42122351 ,令到 30[Monster_30_7_18][7] 增加了一个 buff [301003] [WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:34]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:34]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.15026332996786 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 101 1 [INFO:2023-7-18 15:27:34][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:34]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:34]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 25 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了 [INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10003020986915 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 102 1 [INFO:2023-7-18 15:27:34][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:34]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:34]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.16671166941524 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 103 1 [INFO:2023-7-18 15:27:34][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/20, next step [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/20 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":108, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301022],不提示id不需要播放效果 [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:34]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:34]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:34]++++++++++++++++拿到的tsssdk的c#的data长度326 [INFO:2023-7-18 15:27:34]))))((((((转换为lua的buffer数据长度(((((326____________326 [INFO:2023-7-18 15:27:34][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 326 [INFO:2023-7-18 15:27:34][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 3 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-7-18 15:27:34] [INFO:2023-7-18 15:27:34]__________删除tsssdk++++++sb数据________ [INFO:2023-7-18 15:27:34]==> Sender Auto Serialize Message,extId=13,cmd=1,size=338 [INFO:2023-7-18 15:27:34]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.17045177146792 移走了序号= 1 的消息,当前队列数量= 2 || 0 GMReply 104 1 [INFO:2023-7-18 15:27:34][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 3 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=337 [INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-7-18 15:27:34]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:34]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:34] [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 106 1 [INFO:2023-7-18 15:27:34][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 326 [INFO:2023-7-18 15:27:34][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.13334791734815 移走了序号= 1 的消息,当前队列数量= 1 || 0 SubmitAntiDataReply 107 1 [INFO:2023-7-18 15:27:35]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2023-7-18 15:27:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 4 [INFO:2023-7-18 15:27:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.16680078208447 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 108 1 [INFO:2023-7-18 15:27:35][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:35]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:35]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:35]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099646769464016 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 109 1 [INFO:2023-7-18 15:27:35][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:27:35]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:27:35]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:35]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:27:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.13333583250642 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 110 1 [INFO:2023-7-18 15:27:35][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:27:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_4_4 [INFO:2023-7-18 15:27:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}剩余救人次数:0 [INFO:2023-7-18 15:27:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:453]:{func}救人次数没了,救毛线 [INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/20, next step [INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/20 [INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":36711, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":5506, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":36711, "targetId":29, "multipleEffectNumReal":0, "additional3":0, "effectNum":5506, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":107, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":111, "targetId":29, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-18 15:27:38][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 26 原有血: 36711 原有盾: 0 补血量: 5506 [INFO:2023-7-18 15:27:38][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 26 现有血: 36711 现有盾: 0 [INFO:2023-7-18 15:27:38][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 29 原有血: 36711 原有盾: 0 补血量: 5506 [INFO:2023-7-18 15:27:38][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 29 现有血: 36711 现有盾: 0 [INFO:2023-7-18 15:27:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100100_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_healing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:26 buffServerId:107 buffId:301007 持续时间:1 [INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:29 buffServerId:111 buffId:301007 持续时间:1 [INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:20/20, round done [INFO:2023-7-18 15:27:38][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-18 15:27:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-18 15:27:38]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10009958222508 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 111 1 [INFO:2023-7-18 15:27:38][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-7-18 15:27:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-18 15:27:38]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083408854901791 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 112 1 [INFO:2023-7-18 15:27:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-18 15:27:38][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [INFO:2023-7-18 15:27:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-7-18 15:27:38]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:38]<== Receiver Message, socketClient version=1,extId=296,cmd=6,status=0,size=21 [INFO:2023-7-18 15:27:38]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679 type: 1 nextId: 19 nextBattleId: 19 formationId: 30006 [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296EndBattlePush <--- [INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 296 6 || 0 Act296EndBattlePush 113 1 [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.066937185823917 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 114 1 [INFO:2023-7-18 15:27:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:38]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-7-18 15:27:38]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:27:38]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=4691 [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2122 skinId: 140164 position: 1 baseAttributes { hp: 2732 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212207 position: 1 CD: 0 } skillInfo { skillId: 41212208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212209 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2096 skinId: 140069 position: 2 baseAttributes { hp: 0 thp: 9800 atk: 1045 def: 1032 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209607 position: 1 CD: 0 } skillInfo { skillId: 41209608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209609 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2105 skinId: 100114 position: 3 baseAttributes { hp: 763 thp: 8987 atk: 923 def: 1032 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2092 skinId: 100096 position: 4 baseAttributes { hp: 0 thp: 9200 atk: 1013 def: 977 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209207 position: 1 CD: 0 } skillInfo { skillId: 41209208 position: 2 CD: 0 } skillInfo { skillId: 41209209 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41209210 position: 4 CD: 0 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22600 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226001 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 6 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 7 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 8 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 9 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 10 modelId: 22601 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226011 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 11 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 12 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 13 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 14 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 15 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 16 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 17 modelId: 22602 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226021 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 18 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 19 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 20 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 21 modelId: 22603 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226031 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 22 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 23 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 24 modelId: 22608 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226081 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 2788741 } defender { units { id: 25 modelId: 12200 skinId: 130009 position: 2 baseAttributes { hp: 38745 thp: 38745 atk: 1370 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122001 position: 1 CD: 0 } skillInfo { skillId: 42225985 position: 2 CD: 0 } skillInfo { skillId: 42225989 position: 3 CD: 0 } skillInfo { skillId: 42225984 position: 4 CD: 0 } skillInfo { skillId: 42225992 position: 5 CD: 0 } skillInfo { skillId: 42225990 position: 6 CD: 0 } skillInfo { skillId: 42225993 position: 7 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 26 modelId: 12201 skinId: 130004 position: 3 baseAttributes { hp: 36801 thp: 36801 atk: 1438 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122011 position: 1 CD: 0 } skillInfo { skillId: 42122012 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 27 modelId: 12202 skinId: 130010 position: 4 baseAttributes { hp: 36801 thp: 36801 atk: 1438 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122021 position: 1 CD: 0 } skillInfo { skillId: 42225985 position: 2 CD: 0 } skillInfo { skillId: 42225989 position: 3 CD: 0 } skillInfo { skillId: 42225984 position: 4 CD: 0 } skillInfo { skillId: 42225992 position: 5 CD: 0 } skillInfo { skillId: 42225990 position: 6 CD: 0 } skillInfo { skillId: 42225993 position: 7 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 28 modelId: 12201 skinId: 130004 position: 5 baseAttributes { hp: 36801 thp: 36801 atk: 1438 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122011 position: 1 CD: 0 } skillInfo { skillId: 42122012 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 29 modelId: 12202 skinId: 130010 position: 6 baseAttributes { hp: 36801 thp: 36801 atk: 1438 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122021 position: 1 CD: 0 } skillInfo { skillId: 42225985 position: 2 CD: 0 } skillInfo { skillId: 42225989 position: 3 CD: 0 } skillInfo { skillId: 42225984 position: 4 CD: 0 } skillInfo { skillId: 42225992 position: 5 CD: 0 } skillInfo { skillId: 42225990 position: 6 CD: 0 } skillInfo { skillId: 42225993 position: 7 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 30 modelId: 12200 skinId: 130009 position: 7 baseAttributes { hp: 38745 thp: 38745 atk: 1370 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122001 position: 1 CD: 0 } skillInfo { skillId: 42225985 position: 2 CD: 0 } skillInfo { skillId: 42225989 position: 3 CD: 0 } skillInfo { skillId: 42225984 position: 4 CD: 0 } skillInfo { skillId: 42225992 position: 5 CD: 0 } skillInfo { skillId: 42225990 position: 6 CD: 0 } skillInfo { skillId: 42225993 position: 7 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 10 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 31 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 32 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 33 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 34 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 35 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 36 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -190 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -190 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 37 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 38 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 39 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 40 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 41 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 42 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 43 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 44 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 45 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 46 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 47 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 48 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 49 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 50 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 51 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 52 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -380 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -380 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 53 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 54 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 55 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 56 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 57 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 58 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 59 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 60 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -570 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -570 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 61 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 62 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 63 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 64 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 65 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 66 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -760 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -760 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 67 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 68 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 69 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 70 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 71 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 72 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 73 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 74 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -950 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -950 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 75 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 76 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 77 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 78 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 79 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 80 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301411 duration: 1 id: 81 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301411 duration: 1 id: 82 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 83 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 84 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 85 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 26 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 86 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 87 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 27 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 88 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 89 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 28 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 90 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 91 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 29 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 92 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 93 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 30 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 94 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 4 buff { buffId: 301240 duration: 4 id: 95 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.16399973630905 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 115 1 [INFO:2023-7-18 15:27:38][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2122, "skinId":140164, "position":1, "baseAttributes": { "hp":2732, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, 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"skillId":42226081, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "userIds": [ "2788741" ] }, "defender": { "units": [ { "id":25, "modelId":12200, "skinId":130009, "position":2, "baseAttributes": { "hp":38745, "thp":38745, "atk":1370, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122001, "position":1, "CD":0 }, { "skillId":42225985, "position":2, "CD":0 }, { "skillId":42225989, "position":3, "CD":0 }, { "skillId":42225984, "position":4, "CD":0 }, { "skillId":42225992, "position":5, "CD":0 }, { "skillId":42225990, "position":6, "CD":0 }, { "skillId":42225993, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":26, "modelId":12201, "skinId":130004, "position":3, "baseAttributes": { "hp":36801, "thp":36801, "atk":1438, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122011, "position":1, "CD":0 }, { "skillId":42122012, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":27, "modelId":12202, "skinId":130010, "position":4, "baseAttributes": { "hp":36801, "thp":36801, "atk":1438, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122021, "position":1, "CD":0 }, { "skillId":42225985, "position":2, "CD":0 }, { "skillId":42225989, "position":3, "CD":0 }, { "skillId":42225984, "position":4, "CD":0 }, { "skillId":42225992, "position":5, "CD":0 }, { "skillId":42225990, "position":6, "CD":0 }, { "skillId":42225993, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":28, "modelId":12201, "skinId":130004, "position":5, "baseAttributes": { "hp":36801, "thp":36801, "atk":1438, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122011, "position":1, "CD":0 }, { "skillId":42122012, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":29, "modelId":12202, "skinId":130010, "position":6, "baseAttributes": { "hp":36801, "thp":36801, "atk":1438, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122021, "position":1, "CD":0 }, { "skillId":42225985, "position":2, "CD":0 }, { "skillId":42225989, "position":3, "CD":0 }, { "skillId":42225984, "position":4, "CD":0 }, { "skillId":42225992, "position":5, "CD":0 }, { "skillId":42225990, "position":6, "CD":0 }, { "skillId":42225993, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":30, "modelId":12200, "skinId":130009, "position":7, "baseAttributes": { "hp":38745, "thp":38745, "atk":1370, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122001, "position":1, "CD":0 }, { "skillId":42225985, "position":2, "CD":0 }, { "skillId":42225989, "position":3, "CD":0 }, { "skillId":42225984, "position":4, "CD":0 }, { "skillId":42225992, "position":5, "CD":0 }, { "skillId":42225990, "position":6, "CD":0 }, { "skillId":42225993, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":10, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2092 isShaping:false skinId:100096 otherSkillId:nil skills:[41209207,41209208,41209209,41209210] otherSkills:[41209210,41209211,41209212,41209213,41209214,41209215] allSkillActions:[10010019,10010007,10010009,10010008] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12200 isShaping:false skinId:130009 otherSkillId:nil skills:[42122001,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000907] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12201 isShaping:false skinId:130004 otherSkillId:nil skills:[42122011,42122012,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000407,13000408] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:39][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12202 isShaping:false skinId:130010 otherSkillId:nil skills:[42122021,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13001007] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:39][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12201 isShaping:false skinId:130004 otherSkillId:nil skills:[42122011,42122012,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000407,13000408] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:39][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12202 isShaping:false skinId:130010 otherSkillId:nil skills:[42122021,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13001007] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:39][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12200 isShaping:false skinId:130009 otherSkillId:nil skills:[42122001,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000907] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=22,已经加载过了的数量=0,检查后真正要加载的总数=22 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2096_2 ====== MyRole_2096_2 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2092_4 ====== MyRole_2092_4 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2092_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/show_xfj_skill4.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_xfj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_xfj_skill4_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfj_skill3.prefab effect obj pool create effect/prefabs/atk_xfj_skill1.prefab effect obj pool create effect/prefabs/show_xfj_skill4.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2092_4 ====== MyRole_2092_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill4.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2092_4 ====== MyRole_2092_4 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22600_5 ====== MyRole_19_11_22600_5 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22600_5 ====== MyRole_19_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22600_5 ====== MyRole_19_11_22600_5 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22604_6 ====== MyRole_19_11_22604_6 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22604_6 ====== MyRole_19_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22604_6 ====== MyRole_19_11_22604_6 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22605_7 ====== MyRole_19_11_22605_7 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22605_7 ====== MyRole_19_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22605_7 ====== MyRole_19_11_22605_7 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22606_8 ====== MyRole_19_11_22606_8 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22606_8 ====== MyRole_19_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22606_8 ====== MyRole_19_11_22606_8 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22598_9 ====== MyRole_19_11_22598_9 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22598_9 ====== MyRole_19_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22598_9 ====== MyRole_19_11_22598_9 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22601_10 ====== MyRole_19_11_22601_10 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22601_10 ====== MyRole_19_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22601_10 ====== MyRole_19_11_22601_10 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22606_11 ====== MyRole_19_11_22606_11 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22606_11 ====== MyRole_19_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22606_11 ====== MyRole_19_11_22606_11 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22605_12 ====== MyRole_19_11_22605_12 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22605_12 ====== MyRole_19_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22605_12 ====== MyRole_19_11_22605_12 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22604_13 ====== MyRole_19_11_22604_13 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22604_13 ====== MyRole_19_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22604_13 ====== MyRole_19_11_22604_13 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22606_14 ====== MyRole_19_11_22606_14 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22606_14 ====== MyRole_19_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22606_14 ====== MyRole_19_11_22606_14 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22598_15 ====== MyRole_19_11_22598_15 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22598_15 ====== MyRole_19_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22598_15 ====== MyRole_19_11_22598_15 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22604_16 ====== MyRole_19_11_22604_16 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22604_16 ====== MyRole_19_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22604_16 ====== MyRole_19_11_22604_16 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22602_17 ====== MyRole_19_11_22602_17 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22602_17 ====== MyRole_19_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22602_17 ====== MyRole_19_11_22602_17 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22604_18 ====== MyRole_19_11_22604_18 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22604_18 ====== MyRole_19_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22604_18 ====== MyRole_19_11_22604_18 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22605_19 ====== MyRole_19_11_22605_19 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22605_19 ====== MyRole_19_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22605_19 ====== MyRole_19_11_22605_19 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22606_20 ====== MyRole_19_11_22606_20 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22606_20 ====== MyRole_19_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22606_20 ====== MyRole_19_11_22606_20 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22603_21 ====== MyRole_19_11_22603_21 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22603_21 ====== MyRole_19_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22603_21 ====== MyRole_19_11_22603_21 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22604_22 ====== MyRole_19_11_22604_22 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22604_22 ====== MyRole_19_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22604_22 ====== MyRole_19_11_22604_22 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22598_23 ====== MyRole_19_11_22598_23 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22598_23 ====== MyRole_19_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22598_23 ====== MyRole_19_11_22598_23 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22608_24 ====== MyRole_19_11_22608_24 英雄的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22608_24 ====== MyRole_19_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22608_24 ====== MyRole_19_11_22608_24 英雄的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=19_2_12200,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_liumangqingnian_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 19_2_12200 ====== Monster_19_2_12200 怪物的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=19_3_12201,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 19_3_12201 ====== Monster_19_3_12201 怪物的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=19_4_12202,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_liumangzhuanghan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 19_4_12202 ====== Monster_19_4_12202 怪物的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=19_5_12201,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 19_5_12201 ====== Monster_19_5_12201 怪物的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=19_6_12202,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_liumangzhuanghan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 19_6_12202 ====== Monster_19_6_12202 怪物的头顶ui [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=19_7_12200,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_liumangqingnian_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 19_7_12200 ====== Monster_19_7_12200 怪物的头顶ui [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130009_liumangqingnian_guaiwu/130009_liumangqingnian_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130009_liumangqingnian_guaiwu/130009_liumangqingnian_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 19_2_12200 ====== Monster_19_2_12200 怪物的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 19_7_12200 ====== Monster_19_7_12200 怪物的模型 [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_liumangqingnian_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_liumangqingnian_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 19_2_12200 ====== Monster_19_2_12200 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_liumangqingnian_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_liumangqingnian_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 19_7_12200 ====== Monster_19_7_12200 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_liumangqingnian_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130004_shouweijun_guaiwu/130004_shouweijun_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130004_shouweijun_guaiwu/130004_shouweijun_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 19_3_12201 ====== Monster_19_3_12201 怪物的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 19_5_12201 ====== Monster_19_5_12201 怪物的模型 [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shouweijun_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shouweijun_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_shouweijun_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shouweijun_skill2.prefab effect obj pool create effect/prefabs/hit_shouweijun_skill1.prefab effect obj pool create effect/prefabs/show_shouweijun_skill2.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 19_3_12201 ====== Monster_19_3_12201 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shouweijun_skill2.prefab effect obj pool create effect/prefabs/hit_shouweijun_skill1.prefab effect obj pool create effect/prefabs/show_shouweijun_skill2.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 19_5_12201 ====== Monster_19_5_12201 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab"] [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130010_liumangzhuanghan_guaiwu/130010_liumangzhuanghan_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130010_liumangzhuanghan_guaiwu/130010_liumangzhuanghan_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 19_4_12202 ====== Monster_19_4_12202 怪物的模型 [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 19_6_12202 ====== Monster_19_6_12202 怪物的模型 [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_liumangzhuanghan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_liumangzhuanghan_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 19_4_12202 ====== Monster_19_4_12202 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_liumangzhuanghan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_liumangzhuanghan_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 19_6_12202 ====== Monster_19_6_12202 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_liumangzhuanghan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.4419s [WARN:2023-7-18 15:27:39][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-7-18 15:27:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-18 15:27:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71b5cbf360 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, 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"duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, 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"additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 25 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":90, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 26 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 27 = { "actorType":3, "targetId":0, "actorId":0, 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15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71b5cbf360 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 17 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 18 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 19 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":84, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 20 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 21 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":86, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 22 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 23 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":88, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 24 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 25 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":90, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 26 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 27 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":92, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 28 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":93, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 29 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":94, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 30 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":95, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301535] [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301535] [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301535] [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301535] [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301535] [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301535] [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301540] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301540] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301540] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301540] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301540] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301540] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301536] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301536] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301536] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301536] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301536] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301536] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301537] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301537] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301537] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301537] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301537] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301537] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301411] [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301411] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301001] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":84, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301040] [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 25 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301001] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":86, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301040] [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 26 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:21/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:22/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301001] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:22/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:23/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":88, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301040] [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 27 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:23/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:24/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301001] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:24/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:25/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":90, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301040] [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 28 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:25/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:26/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301001] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:26/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:27/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":92, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301040] [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 29 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:27/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:28/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":93, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301001] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:28/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:29/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":94, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301040] [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 30 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:29/30, next step [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:30/30 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":95, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301240] [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:30/30, round done [INFO:2023-7-18 15:27:40][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-18 15:27:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-18 15:27:40]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-18 15:27:40][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.685506362468 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 116 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-18 15:27:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:27:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:27:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-18 15:27:40]||||| Sender socketClient version=1 [INFO:2023-7-18 15:27:40]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-18 15:27:40][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.081407863646746 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 117 1 [INFO:2023-7-18 15:27:40][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-18 15:27:40][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x701a214470 { _roundId = 1, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [WARN:2023-7-18 15:27:40][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-7-18 15:27:45][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-7-18 15:27:45][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-7-18 15:27:56][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-7-18 15:27:56][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-7-18 15:28:7][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-7-18 15:28:7][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-7-18 15:28:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:11][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:28:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:28:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:28:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:28:11]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:11]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:28:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:28:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:28:11][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10040020756423 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 121 1 [INFO:2023-7-18 15:28:11][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:28:12][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41212207, "castorId":1, "targetId":25, "targetId2":0 }, { "skillId":41210507, "castorId":3, "targetId":25, "targetId2":0 } ] } [INFO:2023-7-18 15:28:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-18 15:28:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-18 15:28:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41212207 castorId: 1 targetId: 25 targetId2: 0 } target { skillId: 41210507 castorId: 3 targetId: 25 targetId2: 0 } [INFO:2023-7-18 15:28:12]==> Sender Auto Serialize Message,extId=4,cmd=2,size=35 [INFO:2023-7-18 15:28:12]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:13]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=16 [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { isFinish: true round: 0 extraRoundTeamType: 0 } [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.099980518221855 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 122 1 [INFO:2023-7-18 15:28:13][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [], "isFinish":true, "round":0, "extraRoundTeamType":0 } } [INFO:2023-7-18 15:28:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-7-18 15:28:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x701a214470 { _roundId = 1, _isFinish = true, _isEndFinish = false, _steps = { }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [INFO:2023-7-18 15:28:13][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-18 15:28:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-18 15:28:13]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066893126815557 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 123 1 [INFO:2023-7-18 15:28:13][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-7-18 15:28:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-18 15:28:13]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:13]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066968439146876 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 124 1 [INFO:2023-7-18 15:28:13][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-18 15:28:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:13]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-7-18 15:28:13]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:13]<== Receiver Message, socketClient version=1,extId=296,cmd=6,status=0,size=21 [INFO:2023-7-18 15:28:13]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679 type: 1 nextId: 20 nextBattleId: 20 formationId: 30006 [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296EndBattlePush <--- [INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 296 6 || 0 Act296EndBattlePush 125 1 [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.066704165190458 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 126 1 [INFO:2023-7-18 15:28:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:13]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-7-18 15:28:13]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=4717 [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2122 skinId: 140164 position: 1 baseAttributes { hp: 2732 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212207 position: 1 CD: 0 } skillInfo { skillId: 41212208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212209 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2096 skinId: 140069 position: 2 baseAttributes { hp: 0 thp: 9800 atk: 1045 def: 1032 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209607 position: 1 CD: 0 } skillInfo { skillId: 41209608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209609 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2105 skinId: 100114 position: 3 baseAttributes { hp: 763 thp: 8987 atk: 923 def: 1032 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2092 skinId: 100096 position: 4 baseAttributes { hp: 0 thp: 9200 atk: 1013 def: 977 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209207 position: 1 CD: 0 } skillInfo { skillId: 41209208 position: 2 CD: 0 } skillInfo { skillId: 41209209 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41209210 position: 4 CD: 0 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22600 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226001 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 6 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 7 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 8 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 9 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 10 modelId: 22601 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226011 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 11 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 12 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 13 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 14 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 15 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 16 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 17 modelId: 22602 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226021 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 18 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 19 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 20 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 21 modelId: 22603 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226031 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 22 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 23 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 24 modelId: 22608 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226081 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 2788741 } defender { units { id: 25 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 40788 thp: 40788 atk: 1378 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 26 modelId: 12204 skinId: 130012 position: 3 baseAttributes { hp: 40788 thp: 40788 atk: 1333 def: 440 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122041 position: 1 CD: 0 } skillInfo { skillId: 42225985 position: 2 CD: 0 } skillInfo { skillId: 42225989 position: 3 CD: 0 } skillInfo { skillId: 42225984 position: 4 CD: 0 } skillInfo { skillId: 42225992 position: 5 CD: 0 } skillInfo { skillId: 42225990 position: 6 CD: 0 } skillInfo { skillId: 42225993 position: 7 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 27 modelId: 12205 skinId: 130001 position: 4 baseAttributes { hp: 40788 thp: 40788 atk: 1378 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122051 position: 1 CD: 0 } skillInfo { skillId: 42122052 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 28 modelId: 12205 skinId: 130001 position: 5 baseAttributes { hp: 40788 thp: 40788 atk: 1378 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122051 position: 1 CD: 0 } skillInfo { skillId: 42122052 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 29 modelId: 12204 skinId: 130012 position: 6 baseAttributes { hp: 40788 thp: 40788 atk: 1333 def: 440 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122041 position: 1 CD: 0 } skillInfo { skillId: 42225985 position: 2 CD: 0 } skillInfo { skillId: 42225989 position: 3 CD: 0 } skillInfo { skillId: 42225984 position: 4 CD: 0 } skillInfo { skillId: 42225992 position: 5 CD: 0 } skillInfo { skillId: 42225990 position: 6 CD: 0 } skillInfo { skillId: 42225993 position: 7 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 30 modelId: 12203 skinId: 130002 position: 7 baseAttributes { hp: 40788 thp: 40788 atk: 1378 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 10 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 31 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 32 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 33 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 34 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 35 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 36 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -190 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -190 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 37 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 38 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 39 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 40 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 41 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 42 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 43 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 44 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 45 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 46 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 47 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 48 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 49 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 50 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 51 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 52 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -380 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -380 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 53 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 54 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 55 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 56 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 57 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 58 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 59 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 60 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -570 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -570 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 61 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 62 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 63 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 64 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 65 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 66 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -760 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -760 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 67 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 68 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 69 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 70 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 71 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 72 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 73 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 74 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -950 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -950 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 75 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 76 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 77 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 78 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 79 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 80 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301411 duration: 1 id: 81 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301411 duration: 1 id: 82 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 83 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 84 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 85 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 26 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 86 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 87 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 27 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 88 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 89 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 28 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 90 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 91 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 29 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 92 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 93 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 30 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 94 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 4 buff { buffId: 301240 duration: 4 id: 95 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.18372598290443 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 127 1 [INFO:2023-7-18 15:28:13][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2122, "skinId":140164, "position":1, "baseAttributes": { "hp":2732, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, 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"atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226061, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":21, "modelId":22603, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226031, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":22, "modelId":22604, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226041, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":23, "modelId":22598, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42225981, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":24, "modelId":22608, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226081, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "userIds": [ "2788741" ] }, "defender": { "units": [ { "id":25, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":40788, "thp":40788, "atk":1378, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":26, "modelId":12204, "skinId":130012, "position":3, "baseAttributes": { "hp":40788, "thp":40788, "atk":1333, "def":440, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122041, "position":1, "CD":0 }, { "skillId":42225985, "position":2, "CD":0 }, { "skillId":42225989, "position":3, "CD":0 }, { "skillId":42225984, "position":4, "CD":0 }, { "skillId":42225992, "position":5, "CD":0 }, { "skillId":42225990, "position":6, "CD":0 }, { "skillId":42225993, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":27, "modelId":12205, "skinId":130001, "position":4, "baseAttributes": { "hp":40788, "thp":40788, "atk":1378, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122051, "position":1, "CD":0 }, { "skillId":42122052, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":28, "modelId":12205, "skinId":130001, "position":5, "baseAttributes": { "hp":40788, "thp":40788, "atk":1378, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122051, "position":1, "CD":0 }, { "skillId":42122052, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":29, "modelId":12204, "skinId":130012, "position":6, "baseAttributes": { "hp":40788, "thp":40788, "atk":1333, "def":440, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122041, "position":1, "CD":0 }, { "skillId":42225985, "position":2, "CD":0 }, { "skillId":42225989, "position":3, "CD":0 }, { "skillId":42225984, "position":4, "CD":0 }, { "skillId":42225992, "position":5, "CD":0 }, { "skillId":42225990, "position":6, "CD":0 }, { "skillId":42225993, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":30, "modelId":12203, "skinId":130002, "position":7, "baseAttributes": { "hp":40788, "thp":40788, "atk":1378, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":10, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2092 isShaping:false skinId:100096 otherSkillId:nil skills:[41209207,41209208,41209209,41209210] otherSkills:[41209210,41209211,41209212,41209213,41209214,41209215] allSkillActions:[10010019,10010007,10010009,10010008] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12204 isShaping:false skinId:130012 otherSkillId:nil skills:[42122041,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13001207] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12205 isShaping:false skinId:130001 otherSkillId:nil skills:[42122051,42122052,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000107,13000108] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12205 isShaping:false skinId:130001 otherSkillId:nil skills:[42122051,42122052,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000107,13000108] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12204 isShaping:false skinId:130012 otherSkillId:nil skills:[42122041,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13001207] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=22,已经加载过了的数量=0,检查后真正要加载的总数=22 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2096_2 ====== MyRole_2096_2 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2092_4 ====== MyRole_2092_4 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2092_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/show_xfj_skill4.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_xfj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_xfj_skill4_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfj_skill3.prefab effect obj pool create effect/prefabs/atk_xfj_skill1.prefab effect obj pool create effect/prefabs/show_xfj_skill4.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2092_4 ====== MyRole_2092_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill4.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2092_4 ====== MyRole_2092_4 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22600_5 ====== MyRole_20_11_22600_5 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22600_5 ====== MyRole_20_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22600_5 ====== MyRole_20_11_22600_5 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22604_6 ====== MyRole_20_11_22604_6 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22604_6 ====== MyRole_20_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22604_6 ====== MyRole_20_11_22604_6 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22605_7 ====== MyRole_20_11_22605_7 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22605_7 ====== MyRole_20_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22605_7 ====== MyRole_20_11_22605_7 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22606_8 ====== MyRole_20_11_22606_8 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22606_8 ====== MyRole_20_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22606_8 ====== MyRole_20_11_22606_8 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22598_9 ====== MyRole_20_11_22598_9 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22598_9 ====== MyRole_20_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22598_9 ====== MyRole_20_11_22598_9 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22601_10 ====== MyRole_20_11_22601_10 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22601_10 ====== MyRole_20_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22601_10 ====== MyRole_20_11_22601_10 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22606_11 ====== MyRole_20_11_22606_11 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22606_11 ====== MyRole_20_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22606_11 ====== MyRole_20_11_22606_11 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22605_12 ====== MyRole_20_11_22605_12 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22605_12 ====== MyRole_20_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22605_12 ====== MyRole_20_11_22605_12 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22604_13 ====== MyRole_20_11_22604_13 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22604_13 ====== MyRole_20_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22604_13 ====== MyRole_20_11_22604_13 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22606_14 ====== MyRole_20_11_22606_14 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22606_14 ====== MyRole_20_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22606_14 ====== MyRole_20_11_22606_14 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22598_15 ====== MyRole_20_11_22598_15 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22598_15 ====== MyRole_20_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22598_15 ====== MyRole_20_11_22598_15 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22604_16 ====== MyRole_20_11_22604_16 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22604_16 ====== MyRole_20_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22604_16 ====== MyRole_20_11_22604_16 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22602_17 ====== MyRole_20_11_22602_17 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22602_17 ====== MyRole_20_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22602_17 ====== MyRole_20_11_22602_17 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22604_18 ====== MyRole_20_11_22604_18 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22604_18 ====== MyRole_20_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22604_18 ====== MyRole_20_11_22604_18 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22605_19 ====== MyRole_20_11_22605_19 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22605_19 ====== MyRole_20_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22605_19 ====== MyRole_20_11_22605_19 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22606_20 ====== MyRole_20_11_22606_20 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22606_20 ====== MyRole_20_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22606_20 ====== MyRole_20_11_22606_20 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22603_21 ====== MyRole_20_11_22603_21 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22603_21 ====== MyRole_20_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22603_21 ====== MyRole_20_11_22603_21 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22604_22 ====== MyRole_20_11_22604_22 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22604_22 ====== MyRole_20_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22604_22 ====== MyRole_20_11_22604_22 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22598_23 ====== MyRole_20_11_22598_23 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22598_23 ====== MyRole_20_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22598_23 ====== MyRole_20_11_22598_23 英雄的头顶ui [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22608_24 ====== MyRole_20_11_22608_24 英雄的模型 [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22608_24 ====== MyRole_20_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22608_24 ====== MyRole_20_11_22608_24 英雄的头顶ui [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6 [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=20_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 20_2_12203 ====== Monster_20_2_12203 怪物的头顶ui [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=20_3_12204,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_guanbing3_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 20_3_12204 ====== Monster_20_3_12204 怪物的头顶ui [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=20_4_12205,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_yanshuxing_skill2.prefab","effect\/prefabs\/hit_yanshuxing_skill2.prefab","effect\/prefabs\/show_yanshuxing_skill2.prefab","effect\/prefabs\/hit_yanshuxing_skill1.prefab","effect\/prefabs\/show_yanshuxing_skill1.prefab","effect\/prefabs\/atk_yanshuxing_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 20_4_12205 ====== Monster_20_4_12205 怪物的头顶ui [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=20_5_12205,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_yanshuxing_skill2.prefab","effect\/prefabs\/hit_yanshuxing_skill2.prefab","effect\/prefabs\/show_yanshuxing_skill2.prefab","effect\/prefabs\/hit_yanshuxing_skill1.prefab","effect\/prefabs\/show_yanshuxing_skill1.prefab","effect\/prefabs\/atk_yanshuxing_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 20_5_12205 ====== Monster_20_5_12205 怪物的头顶ui [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=20_6_12204,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_guanbing3_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 20_6_12204 ====== Monster_20_6_12204 怪物的头顶ui [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=20_7_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 20_7_12203 ====== Monster_20_7_12203 怪物的头顶ui [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130002_yinshou_guaiwu/130002_yinshou_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130002_yinshou_guaiwu/130002_yinshou_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 20_2_12203 ====== Monster_20_2_12203 怪物的模型 [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 20_7_12203 ====== Monster_20_7_12203 怪物的模型 [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yinshou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yinshou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_003_az.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yinshou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 20_2_12203 ====== Monster_20_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 20_7_12203 ====== Monster_20_7_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130012_guanbing_guaiwu/130012_guanbing_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130012_guanbing_guaiwu/130012_guanbing_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 20_3_12204 ====== Monster_20_3_12204 怪物的模型 [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 20_6_12204 ====== Monster_20_6_12204 怪物的模型 [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_guanbing3_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_guanbing3_skill1.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 20_3_12204 ====== Monster_20_3_12204 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_guanbing3_skill1.prefab"] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_guanbing3_skill1.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 20_6_12204 ====== Monster_20_6_12204 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_guanbing3_skill1.prefab"] [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130001_yanshuxing_guaiwu/130001_yanshuxing_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130001_yanshuxing_guaiwu/130001_yanshuxing_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 20_4_12205 ====== Monster_20_4_12205 怪物的模型 [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 20_5_12205 ====== Monster_20_5_12205 怪物的模型 [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yanshuxing_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yanshuxing_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yanshuxing_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yanshuxing_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yanshuxing_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yanshuxing_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_yanshuxing_skill1.prefab effect obj pool create effect/prefabs/show_yanshuxing_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yanshuxing_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yanshuxing_skill1.prefab effect obj pool create effect/prefabs/show_yanshuxing_skill2.prefab effect obj pool create effect/prefabs/atk_yanshuxing_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 20_4_12205 ====== Monster_20_4_12205 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_yanshuxing_skill1.prefab","effect\/prefabs\/show_yanshuxing_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yanshuxing_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yanshuxing_skill1.prefab","effect\/prefabs\/show_yanshuxing_skill2.prefab","effect\/prefabs\/atk_yanshuxing_skill2.prefab"] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_yanshuxing_skill1.prefab effect obj pool create effect/prefabs/show_yanshuxing_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yanshuxing_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yanshuxing_skill1.prefab effect obj pool create effect/prefabs/show_yanshuxing_skill2.prefab effect obj pool create effect/prefabs/atk_yanshuxing_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 20_5_12205 ====== Monster_20_5_12205 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_yanshuxing_skill1.prefab","effect\/prefabs\/show_yanshuxing_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yanshuxing_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yanshuxing_skill1.prefab","effect\/prefabs\/show_yanshuxing_skill2.prefab","effect\/prefabs\/atk_yanshuxing_skill2.prefab"] [INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.5347s [WARN:2023-7-18 15:28:14][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x701d846d20 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 17 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 18 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 19 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":84, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 20 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 21 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":86, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 22 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 23 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":88, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 24 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 25 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":90, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 26 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 27 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":92, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 28 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, 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"targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 17 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 18 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 19 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":84, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 20 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 21 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":86, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 22 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 23 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":88, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 24 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 25 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":90, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 26 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 27 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":92, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 28 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":93, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 29 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":94, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 30 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":95, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301540] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301536] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301537] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301411] [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301411] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":84, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 25 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":86, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 26 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:21/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:22/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:22/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:23/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":88, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 27 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:23/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:24/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:24/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:25/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":90, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 28 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:25/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:26/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:26/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:27/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":92, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 29 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:27/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:28/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":93, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:28/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:29/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":94, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 30 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:29/30, next step [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:30/30 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":95, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301240] [WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:30/30, round done [INFO:2023-7-18 15:28:14][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-18 15:28:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:14][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-18 15:28:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-18 15:28:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:14]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-18 15:28:14]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:14]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-18 15:28:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-18 15:28:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-18 15:28:14][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.39625754952431 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 0 1 [INFO:2023-7-18 15:28:14][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-18 15:28:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:14][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-18 15:28:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-18 15:28:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:14]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-18 15:28:14]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:14]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-7-18 15:28:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-7-18 15:28:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-18 15:28:15][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.15493885800242 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 1 1 [INFO:2023-7-18 15:28:15][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-18 15:28:15][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-18 15:28:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-18 15:28:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-7-18 15:28:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x701be85710 { _roundId = 1, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [WARN:2023-7-18 15:28:15][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-7-18 15:28:18]++++++++++++++++拿到的tsssdk的c#的data长度70 [INFO:2023-7-18 15:28:18]))))((((((转换为lua的buffer数据长度(((((70____________70 [INFO:2023-7-18 15:28:18][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 70 [INFO:2023-7-18 15:28:18][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-7-18 15:28:18][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-7-18 15:28:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-7-18 15:28:18] [INFO:2023-7-18 15:28:18]__________删除tsssdk++++++sb数据________ [INFO:2023-7-18 15:28:18]==> Sender Auto Serialize Message,extId=13,cmd=1,size=81 [INFO:2023-7-18 15:28:18]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:19]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=80 [INFO:2023-7-18 15:28:19]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-7-18 15:28:19] [INFO:2023-7-18 15:28:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-7-18 15:28:19][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 3 1 [INFO:2023-7-18 15:28:19][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 70 [INFO:2023-7-18 15:28:19][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-7-18 15:28:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-7-18 15:28:19][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.38154600188136 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 4 1 [INFO:2023-7-18 15:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guide_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guide/guidehelpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-7-18 15:28:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-7-18 15:28:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 38 [INFO:2023-7-18 15:28:22]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-7-18 15:28:22]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:22]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-7-18 15:28:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-7-18 15:28:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.07070791721344 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 5 1 [INFO:2023-7-18 15:28:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:28:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:28:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:28:25]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:28:25]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:28:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:28:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:28:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099870830774307 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 6 1 [INFO:2023-7-18 15:28:25][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:28:26][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41212207, "castorId":1, "targetId":25, "targetId2":0 }, { "skillId":41210507, "castorId":3, "targetId":25, "targetId2":0 } ] } [INFO:2023-7-18 15:28:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-18 15:28:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-18 15:28:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41212207 castorId: 1 targetId: 25 targetId2: 0 } target { skillId: 41210507 castorId: 3 targetId: 25 targetId2: 0 } [INFO:2023-7-18 15:28:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=35 [INFO:2023-7-18 15:28:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:26]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=16 [INFO:2023-7-18 15:28:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { isFinish: true round: 0 extraRoundTeamType: 0 } [INFO:2023-7-18 15:28:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-18 15:28:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10005838423967 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 7 1 [INFO:2023-7-18 15:28:26][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [], "isFinish":true, "round":0, "extraRoundTeamType":0 } } [INFO:2023-7-18 15:28:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-7-18 15:28:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x701be85710 { _roundId = 1, _isFinish = true, _isEndFinish = false, _steps = { }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [INFO:2023-7-18 15:28:26][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-18 15:28:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-18 15:28:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-18 15:28:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-18 15:28:26]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066645415499806 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 8 1 [INFO:2023-7-18 15:28:27][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-7-18 15:28:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-18 15:28:27]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067089792340994 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 9 1 [INFO:2023-7-18 15:28:27][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-18 15:28:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:27]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-7-18 15:28:27]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:27]<== Receiver Message, socketClient version=1,extId=296,cmd=6,status=0,size=21 [INFO:2023-7-18 15:28:27]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679 type: 1 nextId: 21 nextBattleId: 21 formationId: 30006 [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296EndBattlePush <--- [INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 296 6 || 0 Act296EndBattlePush 10 1 [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.067060884088278 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 11 1 [INFO:2023-7-18 15:28:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:27]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-7-18 15:28:27]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=4743 [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2122 skinId: 140164 position: 1 baseAttributes { hp: 2732 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212207 position: 1 CD: 0 } skillInfo { skillId: 41212208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212209 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2096 skinId: 140069 position: 2 baseAttributes { hp: 0 thp: 9800 atk: 1045 def: 1032 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209607 position: 1 CD: 0 } skillInfo { skillId: 41209608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209609 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2105 skinId: 100114 position: 3 baseAttributes { hp: 763 thp: 8987 atk: 923 def: 1032 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2092 skinId: 100096 position: 4 baseAttributes { hp: 0 thp: 9200 atk: 1013 def: 977 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209207 position: 1 CD: 0 } skillInfo { skillId: 41209208 position: 2 CD: 0 } skillInfo { skillId: 41209209 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41209210 position: 4 CD: 0 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22600 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226001 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 6 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 7 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 8 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 9 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 10 modelId: 22601 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226011 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 11 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 12 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 13 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 14 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 15 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 16 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 17 modelId: 22602 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226021 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 18 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 19 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 20 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 21 modelId: 22603 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226031 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 22 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 23 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 24 modelId: 22608 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226081 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 2788741 } defender { units { id: 25 modelId: 12218 skinId: 130026 position: 2 baseAttributes { hp: 40689 thp: 40689 atk: 1316 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122181 position: 1 CD: 0 } skillInfo { skillId: 42122182 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 26 modelId: 12219 skinId: 130028 position: 3 baseAttributes { hp: 42831 thp: 42831 atk: 1386 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122191 position: 1 CD: 0 } skillInfo { skillId: 42122192 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 27 modelId: 12220 skinId: 130037 position: 4 baseAttributes { hp: 42831 thp: 42831 atk: 1386 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122201 position: 1 CD: 0 } skillInfo { skillId: 42122202 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 28 modelId: 12218 skinId: 130026 position: 5 baseAttributes { hp: 40689 thp: 40689 atk: 1316 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122181 position: 1 CD: 0 } skillInfo { skillId: 42122182 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 29 modelId: 12219 skinId: 130028 position: 6 baseAttributes { hp: 42831 thp: 42831 atk: 1386 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122191 position: 1 CD: 0 } skillInfo { skillId: 42122192 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 30 modelId: 12220 skinId: 130037 position: 7 baseAttributes { hp: 42831 thp: 42831 atk: 1386 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122201 position: 1 CD: 0 } skillInfo { skillId: 42122202 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 10 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 31 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 32 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 33 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 34 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 35 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 36 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -190 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -190 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 37 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 38 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 39 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 40 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 41 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 42 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 43 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 44 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 45 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 46 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 47 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 48 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 49 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 50 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 51 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 52 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -380 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -380 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 53 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 54 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 55 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 56 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 57 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 58 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 59 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 60 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -570 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -570 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 61 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 62 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 63 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 64 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 65 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 66 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -760 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -760 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 67 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 68 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 69 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 70 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 71 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 72 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 73 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 74 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -950 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -950 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 75 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 76 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 77 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 78 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 79 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 80 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301411 duration: 1 id: 81 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301411 duration: 1 id: 82 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 83 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 84 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 85 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 26 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 86 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 87 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 27 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 88 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 89 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 28 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 90 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 91 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 29 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 92 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 93 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 30 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 94 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 4 buff { buffId: 301240 duration: 4 id: 95 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.1738865673542 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 12 1 [INFO:2023-7-18 15:28:27][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2122, "skinId":140164, "position":1, "baseAttributes": { "hp":2732, "thp":10137, "atk":970, "def":1002, 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"maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":29, "modelId":12219, "skinId":130028, "position":6, "baseAttributes": { "hp":42831, "thp":42831, "atk":1386, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122191, "position":1, "CD":0 }, { "skillId":42122192, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":30, "modelId":12220, "skinId":130037, "position":7, "baseAttributes": { "hp":42831, "thp":42831, "atk":1386, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122201, "position":1, "CD":0 }, { "skillId":42122202, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":10, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2092 isShaping:false skinId:100096 otherSkillId:nil skills:[41209207,41209208,41209209,41209210] otherSkills:[41209210,41209211,41209212,41209213,41209214,41209215] allSkillActions:[10010019,10010007,10010009,10010008] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12218 isShaping:false skinId:130026 otherSkillId:nil skills:[42122181,42122182,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002608,13002607] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12219 isShaping:false skinId:130028 otherSkillId:nil skills:[42122191,42122192,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002808,13002807] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12220 isShaping:false skinId:130037 otherSkillId:nil skills:[42122201,42122202,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13003707,13003708] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12218 isShaping:false skinId:130026 otherSkillId:nil skills:[42122181,42122182,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002608,13002607] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12219 isShaping:false skinId:130028 otherSkillId:nil skills:[42122191,42122192,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002808,13002807] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12220 isShaping:false skinId:130037 otherSkillId:nil skills:[42122201,42122202,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13003707,13003708] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=22,已经加载过了的数量=0,检查后真正要加载的总数=22 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2096_2 ====== MyRole_2096_2 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2092_4 ====== MyRole_2092_4 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2092_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/show_xfj_skill4.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_xfj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_xfj_skill4_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfj_skill3.prefab effect obj pool create effect/prefabs/atk_xfj_skill1.prefab effect obj pool create effect/prefabs/show_xfj_skill4.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2092_4 ====== MyRole_2092_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill4.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2092_4 ====== MyRole_2092_4 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22600_5 ====== MyRole_21_11_22600_5 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22600_5 ====== MyRole_21_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22600_5 ====== MyRole_21_11_22600_5 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22604_6 ====== MyRole_21_11_22604_6 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22604_6 ====== MyRole_21_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22604_6 ====== MyRole_21_11_22604_6 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22605_7 ====== MyRole_21_11_22605_7 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22605_7 ====== MyRole_21_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22605_7 ====== MyRole_21_11_22605_7 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22606_8 ====== MyRole_21_11_22606_8 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22606_8 ====== MyRole_21_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22606_8 ====== MyRole_21_11_22606_8 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22598_9 ====== MyRole_21_11_22598_9 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22598_9 ====== MyRole_21_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22598_9 ====== MyRole_21_11_22598_9 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22601_10 ====== MyRole_21_11_22601_10 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22601_10 ====== MyRole_21_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22601_10 ====== MyRole_21_11_22601_10 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22606_11 ====== MyRole_21_11_22606_11 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22606_11 ====== MyRole_21_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22606_11 ====== MyRole_21_11_22606_11 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22605_12 ====== MyRole_21_11_22605_12 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22605_12 ====== MyRole_21_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22605_12 ====== MyRole_21_11_22605_12 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22604_13 ====== MyRole_21_11_22604_13 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22604_13 ====== MyRole_21_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22604_13 ====== MyRole_21_11_22604_13 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22606_14 ====== MyRole_21_11_22606_14 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22606_14 ====== MyRole_21_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22606_14 ====== MyRole_21_11_22606_14 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22598_15 ====== MyRole_21_11_22598_15 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22598_15 ====== MyRole_21_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22598_15 ====== MyRole_21_11_22598_15 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22604_16 ====== MyRole_21_11_22604_16 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22604_16 ====== MyRole_21_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22604_16 ====== MyRole_21_11_22604_16 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22602_17 ====== MyRole_21_11_22602_17 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22602_17 ====== MyRole_21_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22602_17 ====== MyRole_21_11_22602_17 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22604_18 ====== MyRole_21_11_22604_18 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22604_18 ====== MyRole_21_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22604_18 ====== MyRole_21_11_22604_18 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22605_19 ====== MyRole_21_11_22605_19 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22605_19 ====== MyRole_21_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22605_19 ====== MyRole_21_11_22605_19 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22606_20 ====== MyRole_21_11_22606_20 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22606_20 ====== MyRole_21_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22606_20 ====== MyRole_21_11_22606_20 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22603_21 ====== MyRole_21_11_22603_21 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22603_21 ====== MyRole_21_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22603_21 ====== MyRole_21_11_22603_21 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22604_22 ====== MyRole_21_11_22604_22 英雄的模型 [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22604_22 ====== MyRole_21_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22604_22 ====== MyRole_21_11_22604_22 英雄的头顶ui [INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22598_23 ====== MyRole_21_11_22598_23 英雄的模型 [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22598_23 ====== MyRole_21_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22598_23 ====== MyRole_21_11_22598_23 英雄的头顶ui [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22608_24 ====== MyRole_21_11_22608_24 英雄的模型 [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22608_24 ====== MyRole_21_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22608_24 ====== MyRole_21_11_22608_24 英雄的头顶ui [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6 [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=21_2_12218,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_donsunji_skill1.prefab","effect\/prefabs\/show_donsunji_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 21_2_12218 ====== Monster_21_2_12218 怪物的头顶ui [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=21_3_12219,加载的特效[总数=]5,路径=["effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 21_3_12219 ====== Monster_21_3_12219 怪物的头顶ui [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=21_4_12220,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_huoguoguai_skill2.prefab","effect\/prefabs\/hit_huoguoguai_skill1.prefab","effect\/prefabs\/show_huoguoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 21_4_12220 ====== Monster_21_4_12220 怪物的头顶ui [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=21_5_12218,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_donsunji_skill1.prefab","effect\/prefabs\/show_donsunji_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 21_5_12218 ====== Monster_21_5_12218 怪物的头顶ui [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=21_6_12219,加载的特效[总数=]5,路径=["effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 21_6_12219 ====== Monster_21_6_12219 怪物的头顶ui [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=21_7_12220,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_huoguoguai_skill2.prefab","effect\/prefabs\/hit_huoguoguai_skill1.prefab","effect\/prefabs\/show_huoguoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 21_7_12220 ====== Monster_21_7_12220 怪物的头顶ui [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130026_donsunji_guaiwu/130026_donsunji_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130026_donsunji_guaiwu/130026_donsunji_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 21_2_12218 ====== Monster_21_2_12218 怪物的模型 [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 21_5_12218 ====== Monster_21_5_12218 怪物的模型 [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_donsunji_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_donsunji_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_donsunji_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_donsunji_skill1.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 21_2_12218 ====== Monster_21_2_12218 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_donsunji_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_donsunji_skill1.prefab"] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_donsunji_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_donsunji_skill1.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 21_5_12218 ====== Monster_21_5_12218 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_donsunji_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_donsunji_skill1.prefab"] [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130028_fuzhiji_guaiwu/130028_fuzhiji_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130028_fuzhiji_guaiwu/130028_fuzhiji_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 21_3_12219 ====== Monster_21_3_12219 怪物的模型 [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 21_6_12219 ====== Monster_21_6_12219 怪物的模型 [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fuzhij_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fuzhij_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fuzhij_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill2.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill1.prefab effect obj pool create effect/prefabs/show_fuzhij_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 21_3_12219 ====== Monster_21_3_12219 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/show_fuzhij_skill2.prefab"] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill2.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill1.prefab effect obj pool create effect/prefabs/show_fuzhij_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 21_6_12219 ====== Monster_21_6_12219 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/show_fuzhij_skill2.prefab"] [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130037_huoguoguai_guaiwu/130037_huoguoguai_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130037_huoguoguai_guaiwu/130037_huoguoguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 21_4_12220 ====== Monster_21_4_12220 怪物的模型 [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 21_7_12220 ====== Monster_21_7_12220 怪物的模型 [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_huoguoguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_huoguoguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_huoguoguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_huoguoguai_skill2.prefab effect obj pool create effect/prefabs/hit_huoguoguai_skill1.prefab effect obj pool create effect/prefabs/show_huoguoguai_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 21_4_12220 ====== Monster_21_4_12220 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_huoguoguai_skill2.prefab","effect\/prefabs\/hit_huoguoguai_skill1.prefab","effect\/prefabs\/show_huoguoguai_skill2.prefab"] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_huoguoguai_skill2.prefab effect obj pool create effect/prefabs/hit_huoguoguai_skill1.prefab effect obj pool create effect/prefabs/show_huoguoguai_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 21_7_12220 ====== Monster_21_7_12220 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_huoguoguai_skill2.prefab","effect\/prefabs\/hit_huoguoguai_skill1.prefab","effect\/prefabs\/show_huoguoguai_skill2.prefab"] [INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.5152s [WARN:2023-7-18 15:28:28][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x701cf25170 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { 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"additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { 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"targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 17 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 18 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 19 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":84, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 20 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 21 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":86, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 22 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 23 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":88, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 24 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 25 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":90, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 26 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 27 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":92, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 28 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":93, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 29 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":94, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 30 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":95, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301540] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301536] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301537] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301411] [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301411] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":84, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 25 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":86, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 26 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:21/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:22/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:22/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:23/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":88, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 27 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:23/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:24/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:24/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:25/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":90, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 28 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:25/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:26/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:26/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:27/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":92, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 29 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:27/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:28/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":93, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:28/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:29/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":94, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 30 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:29/30, next step [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:30/30 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":95, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301240] [WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:30/30, round done [INFO:2023-7-18 15:28:28][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-18 15:28:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-18 15:28:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-18 15:28:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:28]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-18 15:28:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:28]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-18 15:28:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-18 15:28:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-18 15:28:28][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.40934962406754 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1 [INFO:2023-7-18 15:28:28][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-18 15:28:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-18 15:28:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-18 15:28:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:28]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-18 15:28:28]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:28]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-18 15:28:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.1063871383667 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1 [INFO:2023-7-18 15:28:29][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-18 15:28:29][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-18 15:28:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-18 15:28:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-7-18 15:28:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71b81183d0 { _roundId = 1, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [WARN:2023-7-18 15:28:29][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-7-18 15:28:29]++++++++++++++++拿到的tsssdk的c#的data长度34 [INFO:2023-7-18 15:28:29]))))((((((转换为lua的buffer数据长度(((((34____________34 [INFO:2023-7-18 15:28:29][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 34 [INFO:2023-7-18 15:28:29][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-7-18 15:28:29][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "  hello, world [INFO:2023-7-18 15:28:29]__________删除tsssdk++++++sb数据________ [INFO:2023-7-18 15:28:29]==> Sender Auto Serialize Message,extId=13,cmd=1,size=45 [INFO:2023-7-18 15:28:29]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:29]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=44 [INFO:2023-7-18 15:28:29]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "  hello, world [INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-7-18 15:28:29][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 16 1 [INFO:2023-7-18 15:28:29][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 34 [INFO:2023-7-18 15:28:29][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-7-18 15:28:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.10026093944907 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 17 1 [INFO:2023-7-18 15:28:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:37][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:28:37]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:28:37]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:37]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:28:37][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.13321719318628 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 18 1 [INFO:2023-7-18 15:28:37][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:28:37][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:28:37]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:28:37]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:37]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:28:37][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099989011883736 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 19 1 [INFO:2023-7-18 15:28:37][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:28:38][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41212207, "castorId":1, "targetId":25, "targetId2":0 }, { "skillId":41210507, "castorId":3, "targetId":25, "targetId2":0 } ] } [INFO:2023-7-18 15:28:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41212207 castorId: 1 targetId: 25 targetId2: 0 } target { skillId: 41210507 castorId: 3 targetId: 25 targetId2: 0 } [INFO:2023-7-18 15:28:38]==> Sender Auto Serialize Message,extId=4,cmd=2,size=35 [INFO:2023-7-18 15:28:38]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:38]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=16 [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { isFinish: true round: 0 extraRoundTeamType: 0 } [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.099401298910379 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 20 1 [INFO:2023-7-18 15:28:38][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [], "isFinish":true, "round":0, "extraRoundTeamType":0 } } [INFO:2023-7-18 15:28:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-7-18 15:28:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71b81183d0 { _roundId = 1, _isFinish = true, _isEndFinish = false, _steps = { }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [INFO:2023-7-18 15:28:38][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-18 15:28:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-18 15:28:38]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066944427788258 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 21 1 [INFO:2023-7-18 15:28:38][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-7-18 15:28:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-18 15:28:38]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067316824570298 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 22 1 [INFO:2023-7-18 15:28:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-18 15:28:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-7-18 15:28:38]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:38]<== Receiver Message, socketClient version=1,extId=296,cmd=6,status=0,size=21 [INFO:2023-7-18 15:28:38]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679 type: 1 nextId: 22 nextBattleId: 22 formationId: 30006 [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296EndBattlePush <--- [INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 296 6 || 0 Act296EndBattlePush 23 1 [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.066566092893481 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 24 1 [INFO:2023-7-18 15:28:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:38]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-7-18 15:28:38]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=4743 [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2122 skinId: 140164 position: 1 baseAttributes { hp: 2732 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41212207 position: 1 CD: 0 } skillInfo { skillId: 41212208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41212209 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2096 skinId: 140069 position: 2 baseAttributes { hp: 0 thp: 9800 atk: 1045 def: 1032 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209607 position: 1 CD: 0 } skillInfo { skillId: 41209608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209609 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2105 skinId: 100114 position: 3 baseAttributes { hp: 763 thp: 8987 atk: 923 def: 1032 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41210507 position: 1 CD: 0 } skillInfo { skillId: 41210508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41210509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2092 skinId: 100096 position: 4 baseAttributes { hp: 0 thp: 9200 atk: 1013 def: 977 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209207 position: 1 CD: 0 } skillInfo { skillId: 41209208 position: 2 CD: 0 } skillInfo { skillId: 41209209 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41209210 position: 4 CD: 0 } battleUnitType: 1 userId: 2788741 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22600 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226001 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 6 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 7 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 8 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 9 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 10 modelId: 22601 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226011 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 11 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 12 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 13 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 14 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 15 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 16 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 17 modelId: 22602 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226021 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 18 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 19 modelId: 22605 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226051 position: 1 CD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 20 modelId: 22606 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226061 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 21 modelId: 22603 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226031 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 22 modelId: 22604 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226041 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 23 modelId: 22598 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42225981 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } sceneSummons { id: 24 modelId: 22608 skinId: 130081 position: 0 baseAttributes { hp: 10137 thp: 10137 atk: 970 def: 1002 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42226081 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 2788741 } defender { units { id: 25 modelId: 12221 skinId: 130029 position: 2 baseAttributes { hp: 44865 thp: 44865 atk: 1394 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 26 modelId: 12222 skinId: 130032 position: 3 baseAttributes { hp: 44865 thp: 44865 atk: 1394 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 27 modelId: 12223 skinId: 130030 position: 4 baseAttributes { hp: 44865 thp: 44865 atk: 1394 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 28 modelId: 12223 skinId: 130030 position: 5 baseAttributes { hp: 44865 thp: 44865 atk: 1394 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 29 modelId: 12221 skinId: 130029 position: 6 baseAttributes { hp: 44865 thp: 44865 atk: 1394 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122211 position: 1 CD: 0 } skillInfo { skillId: 42122212 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 30 modelId: 12222 skinId: 130032 position: 7 baseAttributes { hp: 44865 thp: 44865 atk: 1394 def: 400 critic: 150 critic_dmg: 650 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 42225985 position: 3 CD: 0 } skillInfo { skillId: 42225989 position: 4 CD: 0 } skillInfo { skillId: 42225984 position: 5 CD: 0 } skillInfo { skillId: 42225992 position: 6 CD: 0 } skillInfo { skillId: 42225990 position: 7 CD: 0 } skillInfo { skillId: 42225993 position: 8 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 10 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 31 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 32 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 33 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 34 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 35 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301535 duration: 1 id: 36 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -190 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -190 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 37 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 38 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 39 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 40 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 41 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 42 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 43 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 44 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 45 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 46 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 47 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 48 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 49 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301540 duration: 1 id: 50 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 51 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 52 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -380 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -380 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 53 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 54 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 55 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 56 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 57 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 58 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 59 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 60 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -570 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -570 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 61 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 62 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 63 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 64 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 65 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301536 duration: 1 id: 66 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -760 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -760 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 67 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301538 duration: 1 id: 68 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 69 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 70 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 71 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 72 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 73 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301537 duration: 1 id: 74 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 26 effectNum: -190 additional: -950 } actEffect { targetId: 3 effectType: 26 effectNum: -190 additional: -950 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 75 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 76 } } actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 77 } } actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 78 } } actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 79 } } actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301539 duration: 1 id: 80 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301411 duration: 1 id: 81 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301411 duration: 1 id: 82 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 83 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 84 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 85 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 26 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 86 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 27 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 87 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 27 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 88 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 28 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 89 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 28 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 90 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 29 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 91 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 29 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 92 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 30 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 93 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 30 effectType: 5 effectNum: 3 buff { buffId: 301040 duration: 3 id: 94 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 4 buff { buffId: 301240 duration: 4 id: 95 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.16482739150524 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 25 1 [INFO:2023-7-18 15:28:38][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2122, "skinId":140164, "position":1, "baseAttributes": { "hp":2732, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41212207, "position":1, "CD":0 }, { "skillId":41212208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41212209, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"2788741", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2096, "skinId":140069, "position":2, "baseAttributes": { "hp":0, "thp":9800, "atk":1045, "def":1032, 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[] }, { "id":4, "modelId":2092, "skinId":100096, "position":4, "baseAttributes": { "hp":0, "thp":9200, "atk":1013, "def":977, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209207, "position":1, "CD":0 }, { "skillId":41209208, "position":2, "CD":0 }, { "skillId":41209209, "position":3, "CD":0, "maxCD":5 }, { "skillId":41209210, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"2788741", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [ { "id":5, "modelId":22600, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226001, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, 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"contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":17, "modelId":22602, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226021, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":18, "modelId":22604, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226041, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":19, "modelId":22605, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226051, "position":1, "CD":1 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":20, "modelId":22606, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226061, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":21, "modelId":22603, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226031, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":22, "modelId":22604, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226041, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":23, "modelId":22598, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42225981, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":24, "modelId":22608, "skinId":130081, "position":0, "baseAttributes": { "hp":10137, "thp":10137, "atk":970, "def":1002, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42226081, "position":1, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "userIds": [ "2788741" ] }, "defender": { "units": [ { "id":25, "modelId":12221, "skinId":130029, "position":2, "baseAttributes": { "hp":44865, "thp":44865, "atk":1394, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":26, "modelId":12222, "skinId":130032, "position":3, "baseAttributes": { "hp":44865, "thp":44865, "atk":1394, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":27, "modelId":12223, "skinId":130030, "position":4, "baseAttributes": { "hp":44865, "thp":44865, "atk":1394, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":28, "modelId":12223, "skinId":130030, "position":5, "baseAttributes": { "hp":44865, "thp":44865, "atk":1394, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":29, "modelId":12221, "skinId":130029, "position":6, "baseAttributes": { "hp":44865, "thp":44865, "atk":1394, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122211, "position":1, "CD":0 }, { "skillId":42122212, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":30, "modelId":12222, "skinId":130032, "position":7, "baseAttributes": { "hp":44865, "thp":44865, "atk":1394, "def":400, "critic":150, "critic_dmg":650, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 }, { "skillId":42225985, "position":3, "CD":0 }, { "skillId":42225989, "position":4, "CD":0 }, { "skillId":42225984, "position":5, "CD":0 }, { "skillId":42225992, "position":6, "CD":0 }, { "skillId":42225990, "position":7, "CD":0 }, { "skillId":42225993, "position":8, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":10, "isFinish":false, "extraRoundTeamType":0 } [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2092 isShaping:false skinId:100096 otherSkillId:nil skills:[41209207,41209208,41209209,41209210] otherSkills:[41209210,41209211,41209212,41209213,41209214,41209215] allSkillActions:[10010019,10010007,10010009,10010008] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} buffChangeSkinId:nil [INFO:2023-7-18 15:28:38][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-7-18 15:28:38][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=22,已经加载过了的数量=0,检查后真正要加载的总数=22 [INFO:2023-7-18 15:28:38][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2096_2 ====== MyRole_2096_2 英雄的模型 [INFO:2023-7-18 15:28:38][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:38][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2092_4 ====== MyRole_2092_4 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2092_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/show_xfj_skill4.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_xfj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_xfj_skill4_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfj_skill3.prefab effect obj pool create effect/prefabs/atk_xfj_skill1.prefab effect obj pool create effect/prefabs/show_xfj_skill4.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2092_4 ====== MyRole_2092_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill4.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2092_4 ====== MyRole_2092_4 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22600_5 ====== MyRole_22_11_22600_5 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22600_5 ====== MyRole_22_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22600_5 ====== MyRole_22_11_22600_5 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22604_6 ====== MyRole_22_11_22604_6 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22604_6 ====== MyRole_22_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22604_6 ====== MyRole_22_11_22604_6 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22605_7 ====== MyRole_22_11_22605_7 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22605_7 ====== MyRole_22_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22605_7 ====== MyRole_22_11_22605_7 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22606_8 ====== MyRole_22_11_22606_8 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22606_8 ====== MyRole_22_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22606_8 ====== MyRole_22_11_22606_8 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22598_9 ====== MyRole_22_11_22598_9 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22598_9 ====== MyRole_22_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22598_9 ====== MyRole_22_11_22598_9 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22601_10 ====== MyRole_22_11_22601_10 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22601_10 ====== MyRole_22_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22601_10 ====== MyRole_22_11_22601_10 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22606_11 ====== MyRole_22_11_22606_11 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22606_11 ====== MyRole_22_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22606_11 ====== MyRole_22_11_22606_11 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22605_12 ====== MyRole_22_11_22605_12 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22605_12 ====== MyRole_22_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22605_12 ====== MyRole_22_11_22605_12 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22604_13 ====== MyRole_22_11_22604_13 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22604_13 ====== MyRole_22_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22604_13 ====== MyRole_22_11_22604_13 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22606_14 ====== MyRole_22_11_22606_14 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22606_14 ====== MyRole_22_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22606_14 ====== MyRole_22_11_22606_14 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22598_15 ====== MyRole_22_11_22598_15 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22598_15 ====== MyRole_22_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22598_15 ====== MyRole_22_11_22598_15 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22604_16 ====== MyRole_22_11_22604_16 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22604_16 ====== MyRole_22_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22604_16 ====== MyRole_22_11_22604_16 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22602_17 ====== MyRole_22_11_22602_17 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22602_17 ====== MyRole_22_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22602_17 ====== MyRole_22_11_22602_17 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22604_18 ====== MyRole_22_11_22604_18 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22604_18 ====== MyRole_22_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22604_18 ====== MyRole_22_11_22604_18 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22605_19 ====== MyRole_22_11_22605_19 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22605_19 ====== MyRole_22_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22605_19 ====== MyRole_22_11_22605_19 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22606_20 ====== MyRole_22_11_22606_20 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22606_20 ====== MyRole_22_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22606_20 ====== MyRole_22_11_22606_20 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22603_21 ====== MyRole_22_11_22603_21 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22603_21 ====== MyRole_22_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22603_21 ====== MyRole_22_11_22603_21 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22604_22 ====== MyRole_22_11_22604_22 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22604_22 ====== MyRole_22_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22604_22 ====== MyRole_22_11_22604_22 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22598_23 ====== MyRole_22_11_22598_23 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22598_23 ====== MyRole_22_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22598_23 ====== MyRole_22_11_22598_23 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22608_24 ====== MyRole_22_11_22608_24 英雄的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22608_24 ====== MyRole_22_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22608_24 ====== MyRole_22_11_22608_24 英雄的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=22_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 22_2_12221 ====== Monster_22_2_12221 怪物的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=22_3_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 22_3_12222 ====== Monster_22_3_12222 怪物的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=22_4_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 22_4_12223 ====== Monster_22_4_12223 怪物的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=22_5_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 22_5_12223 ====== Monster_22_5_12223 怪物的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=22_6_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 22_6_12221 ====== Monster_22_6_12221 怪物的头顶ui [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=22_7_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 22_7_12222 ====== Monster_22_7_12222 怪物的头顶ui [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 22_2_12221 ====== Monster_22_2_12221 怪物的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 22_6_12221 ====== Monster_22_6_12221 怪物的模型 [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 22_2_12221 ====== Monster_22_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 22_6_12221 ====== Monster_22_6_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"] [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 22_3_12222 ====== Monster_22_3_12222 怪物的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 22_7_12222 ====== Monster_22_7_12222 怪物的模型 [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 22_3_12222 ====== Monster_22_3_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 22_7_12222 ====== Monster_22_7_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130030_sanchajixianyu_guaiwu/130030_sanchajixianyu_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130030_sanchajixianyu_guaiwu/130030_sanchajixianyu_guaiwu.skel.bytes isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130030_sanchajixianyu_guaiwu/130030_sanchajixianyu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 22_4_12223 ====== Monster_22_4_12223 怪物的模型 [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 22_5_12223 ====== Monster_22_5_12223 怪物的模型 [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_sanchajixianyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_sanchajixianyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_sanchajixianyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_sanchajixianyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 22_4_12223 ====== Monster_22_4_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 22_5_12223 ====== Monster_22_5_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.4811s [WARN:2023-7-18 15:28:40][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71ad00ac28 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 17 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 18 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 19 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":84, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 20 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 21 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":86, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 22 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 23 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":88, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 24 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 25 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":90, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 26 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 27 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":92, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 28 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":93, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 29 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":94, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 30 = { "actorType":3, 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15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71ad00ac28 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 6 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 10 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 11 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 12 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 13 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 14 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 15 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 16 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 17 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 18 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 19 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":84, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 20 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 21 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":86, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 22 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 23 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":88, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 24 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 25 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":90, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 26 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 27 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":92, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 28 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":93, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 29 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":94, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 30 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":95, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301535, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301535] [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-190, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-190, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301540, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301540] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301540] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-380, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":59, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-570, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-570, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301536, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301536] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301536] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-760, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-760, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":68, "buffId":301538, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301537, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301537] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301537] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":-950, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 }, { "additional":-950, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":-190, "multipleEffectNum":0, "effectType":26, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":79, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":80, "buffId":301539, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301539] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301539] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":82, "buffId":301411, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301411] [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301411] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":84, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 25 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":26, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":86, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 26 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:21/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:22/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:22/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:23/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":27, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":88, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 27 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:23/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:24/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:24/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:25/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":28, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":90, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 28 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:25/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:26/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:26/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:27/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":29, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":92, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 29 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:27/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:28/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":93, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301001] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:28/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:29/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":94, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301040] [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 30 301040 effect/prefabs/battle_drunk.prefab [INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:29/30, next step [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:30/30 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":4, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":4, "id":95, "buffId":301240, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301240] [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:30/30, round done [INFO:2023-7-18 15:28:40][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-18 15:28:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-18 15:28:40]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-18 15:28:40][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.4085140042007 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 26 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-7-18 15:28:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-18 15:28:40]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:40]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-18 15:28:40][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10491973906755 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 27 1 [INFO:2023-7-18 15:28:40][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-18 15:28:40][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71ad587ba0 { _roundId = 1, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [WARN:2023-7-18 15:28:40][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-7-18 15:28:40][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-7-18 15:28:40][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-7-18 15:28:51]++++++++++++++++拿到的tsssdk的c#的data长度335 [INFO:2023-7-18 15:28:51]))))((((((转换为lua的buffer数据长度(((((335____________335 [INFO:2023-7-18 15:28:51][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 335 [INFO:2023-7-18 15:28:51][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-7-18 15:28:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-7-18 15:28:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-7-18 15:28:51] [INFO:2023-7-18 15:28:51]__________删除tsssdk++++++sb数据________ [INFO:2023-7-18 15:28:51]==> Sender Auto Serialize Message,extId=13,cmd=1,size=347 [INFO:2023-7-18 15:28:51]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:52]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=346 [INFO:2023-7-18 15:28:52]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-7-18 15:28:52] [INFO:2023-7-18 15:28:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-7-18 15:28:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 30 1 [INFO:2023-7-18 15:28:52][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 335 [INFO:2023-7-18 15:28:52][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-7-18 15:28:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:28:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-7-18 15:28:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.10030359402299 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 31 1 [INFO:2023-7-18 15:28:55][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41212207, "castorId":1, "targetId":25, "targetId2":0 }, { "skillId":41210507, "castorId":3, "targetId":25, "targetId2":0 } ] } [INFO:2023-7-18 15:28:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:55][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-7-18 15:28:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-7-18 15:28:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41212207 castorId: 1 targetId: 25 targetId2: 0 } target { skillId: 41210507 castorId: 3 targetId: 25 targetId2: 0 } [INFO:2023-7-18 15:28:55]==> Sender Auto Serialize Message,extId=4,cmd=2,size=35 [INFO:2023-7-18 15:28:55]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:55]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=347 [INFO:2023-7-18 15:28:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41212207 actEffect { targetId: 25 effectType: 2 effectNum: 378 additional: 44487 additional2: 378 additional3: 378 } actEffect { targetId: 1 effectType: 7 effectNum: 5 additional: 95 } targetId: 25 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 97 } } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41210507 actEffect { targetId: 25 effectType: 2 effectNum: 392 additional: 44095 additional2: 392 additional3: 392 } targetId: 25 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 25 effectType: 6 effectNum: 1 additional: 97 } actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 98 } } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 81 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 81 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 82 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 82 } targetId: 0 } battleStep { actorType: 2 castorId: 25 actorId: 98 actEffect { targetId: 25 effectType: 6 effectNum: 0 additional: 98 } targetId: 0 } battleStep { actorType: 1 castorId: 25 actorId: 42122212 actEffect { targetId: 3 effectType: 2 effectNum: 2400 additional: 0 additional2: 2400 additional3: 0 } actEffect { targetId: 25 effectType: 8 effectNum: 3 additional: 42122212 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 26 actorId: 42122222 actEffect { targetId: 1 effectType: 3 effectNum: 3737 additional: 0 additional2: 3737 additional3: 0 } actEffect { targetId: 26 effectType: 8 effectNum: 3 additional: 42122222 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 95 } actEffect { targetId: 1 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true round: 1 extraRoundTeamType: 0 } [INFO:2023-7-18 15:28:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-7-18 15:28:55][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10033536329865 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1 [INFO:2023-7-18 15:28:55][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41212207, "actEffect": [ { "targetId":25, "effectType":2, "effectNum":378, "additional":44487, "additional2":378, "additional3":378 }, { "targetId":1, "effectType":7, "effectNum":5, "additional":95 } ], "targetId":25 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":25, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":97 } } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41210507, "actEffect": [ { "targetId":25, "effectType":2, "effectNum":392, "additional":44095, "additional2":392, "additional3":392 } ], "targetId":25 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":25, "effectType":6, "effectNum":1, "additional":97 }, { "targetId":25, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":98 } } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":81, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":81 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":82, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":82 } ], "targetId":0 }, { "actorType":2, "castorId":25, "actorId":98, "actEffect": [ { "targetId":25, "effectType":6, "effectNum":0, "additional":98 } ], "targetId":0 }, { "actorType":1, "castorId":25, "actorId":42122212, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":2400, "additional":0, "additional2":2400, "additional3":0 }, { "targetId":25, "effectType":8, "effectNum":3, "additional":42122212 } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":26, "actorId":42122222, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":3737, "additional":0, "additional2":3737, "additional3":0 }, { "targetId":26, "effectType":8, "effectNum":3, "additional":42122222 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":95 }, { "targetId":1, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true, "round":1, "extraRoundTeamType":0 } } [INFO:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71ad587ba0 { _roundId = 1, _isFinish = true, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":25, "actorId":41212207, "actEffect": [ { "additional":44487, "targetId":25, "multipleEffectNumReal":0, "additional3":378, "effectNum":378, "multipleEffectNum":0, "effectType":2, "additional2":378 }, { "additional":95, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":97, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":25, "actorId":41210507, "actEffect": [ { "additional":44095, "targetId":25, "multipleEffectNumReal":0, "additional3":392, "effectNum":392, "multipleEffectNum":0, "effectType":2, "additional2":392 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":97, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":98, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, 5 = { "actEffect": [ { "additional":81, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":82, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":98, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 6 = { "actorType":1, "targetId":3, "actorId":42122212, "actEffect": [ { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2400, "multipleEffectNum":0, "effectType":2, "additional2":2400 }, { "additional":42122212, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":25, "originalTargetId":0 }, 7 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, 8 = { "actorType":1, "targetId":1, "actorId":42122222, "actEffect": [ { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3737, "multipleEffectNum":0, "effectType":3, "additional2":3737 }, { "additional":42122222, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":26, "originalTargetId":0 }, 9 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":95, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = { setExtraRoundType = function: 0x71f36d9638, addStepMO = function: 0x71f36d95a0, New = function: 0x71f36d9328, getUnitPickedSkillId = function: 0x71f36d97b8, copyFromPlaybackNO = function: 0x71f36d9600, onNotifyUserRoundPick = function: 0x71f36d9758, getStepMO = function: 0x71f36d9570, getRoundId = function: 0x71f36d9668, copyFromNO = function: 0x71f36d95d0, hasUnitPickedSkill = function: 0x71f36d97e8, getIsUserReady = function: 0x71f36d9788, setIsFinish = function: 0x71f36d9940, __index = 循环引用: table: 0x71f36d92e0, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, __newindex = function: 0x71f36d94e0, }, setEndData = function: 0x71f36d9728, getStartTime = function: 0x71f36d9698, getStepCount = function: 0x71f36d93f0, setData = function: 0x71f36d96f8, ctor = function: 0x71f36d9510, isDataDone = function: 0x71f36d9880, onComplete = function: 0x71f36d9970, setIsReconnect = function: 0x71f36d98e0, __newindex = function: 0x71f36d9360, setRoundId = function: 0x71f36d9540, hasUnitReliveInfo = function: 0x71f36d93c0, isReadyToPick = function: 0x71f36d98b0, isFinish = function: 0x71f36d99a0, getReliveReplyNO = function: 0x71f36d99d0, isReconnect = function: 0x71f36d9910, onDataInit = function: 0x71f36d96c8, } [INFO:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":25, "actorId":41212207, "actEffect": [ { "additional":44487, "targetId":25, "multipleEffectNumReal":0, "additional3":378, "effectNum":378, "multipleEffectNum":0, "effectType":2, "additional2":378 }, { "additional":95, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212207[10013307] 不是aoe 干了 25[Monster_25_2_22][2] 一下 [INFO:2023-7-18 15:28:55][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_ntgzy_skill1 in action 10013307 stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function [C]: at 0x7067d43ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 29 [INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 44865/44865 原来有盾: 0 [INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:0.3) -》 多段已飘:113/378 本段飘:113 本段扣血:113 本段扣盾:0 [INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 44752/44865 剩余盾: 0 [INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 41 [INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 44752/44865 原来有盾: 0 [INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:1) -》 多段已飘:378/378 本段飘:265 本段扣血:265 本段扣盾:0 [INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 44487/44865 剩余盾: 0 [WARN:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212207 令到 1[MyRole_1_1][1] 的buff [301240] 持续时间变更为 [5],没效果看的是刷新数据和ui [WARN:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 55 [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了 [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":97, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301028] [WARN:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":25, "actorId":41210507, "actEffect": [ { "additional":44095, "targetId":25, "multipleEffectNumReal":0, "additional3":392, "effectNum":392, "multipleEffectNum":0, "effectType":2, "additional2":392 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41210507[10011407] 不是aoe 干了 25[Monster_25_2_22][2] 一下 [INFO:2023-7-18 15:28:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 22 [INFO:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 44487/44865 原来有盾: 0 [INFO:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:1) -》 多段已飘:392/392 本段飘:392 本段扣血:392 本段扣盾:0 [INFO:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 44095/44865 剩余盾: 0 [WARN:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":97, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":98, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 25[Monster_25_2_22][2] 覆盖移除了一个 buff[301028],不提示id不需要播放效果 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301028] [WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2023-7-18 15:28:59][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:28:59]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:28:59]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":81, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":82, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":98, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:81 buffId:301411 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:82 buffId:301411 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:25 buffServerId:98 buffId:301028 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122212, "actEffect": [ { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2400, "multipleEffectNum":0, "effectType":2, "additional2":2400 }, { "additional":42122212, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":25, "originalTargetId":0 } [WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122212 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}25[Monster_25_2_22][2] 用 42122212[13002908] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-7-18 15:28:59][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMonster_25_2_22 show commingEffect show_lajiaochoudoufu_skill2 in action 13002908 stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function [C]: at 0x7067d43ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish' logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-7-18 15:28:59]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:28:59][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.11086067557335 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 33 1 [INFO:2023-7-18 15:28:59][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:28:59][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:28:59]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:28:59]||||| Sender socketClient version=1 [INFO:2023-7-18 15:28:59]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:28:59][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099223434925079 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 34 1 [INFO:2023-7-18 15:28:59][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:29:0]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:29:0]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:0]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10036776214838 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 35 1 [INFO:2023-7-18 15:29:0][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:29:0]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:29:0]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:0]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10004114732146 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 36 1 [INFO:2023-7-18 15:29:0][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:29:0]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:29:0]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 25 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 763/8987 原来有盾: 0 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.3) -》 多段已飘:720/2400 本段飘:720 本段扣血:720 本段扣盾:0 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 43/8987 剩余盾: 0 [INFO:2023-7-18 15:29:0]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099995002150536 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 37 1 [INFO:2023-7-18 15:29:0][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:29:0]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:29:0]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 30 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 43/8987 原来有盾: 0 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.3) -》 多段已飘:1440/2400 本段飘:720 本段扣血:720 本段扣盾:0 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 0/8987 剩余盾: 0 [INFO:2023-7-18 15:29:0]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.1001058369875 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 38 1 [INFO:2023-7-18 15:29:0][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:29:0]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:29:0]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 35 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 0/8987 原来有盾: 0 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:2400/2400 本段飘:960 本段扣血:960 本段扣盾:0 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 0/8987 剩余盾: 0 [WARN:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}25[Monster_25_2_22][2] 使用技能 42122212 ,令到 25[Monster_25_2_22][2] 此技能进入 技能CD 等待 [WARN:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:29:0]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.13380609638989 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 39 1 [INFO:2023-7-18 15:29:0][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:29:0]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:29:0]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:1]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:29:1][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10011843591928 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 40 1 [INFO:2023-7-18 15:29:1][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:1][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:29:1]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:29:1]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:1]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:29:1][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10019802302122 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 41 1 [INFO:2023-7-18 15:29:1][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 50 [INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了 [INFO:2023-7-18 15:29:1][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:29:1]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:29:1]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:1]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:29:1][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099870420992374 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 42 1 [INFO:2023-7-18 15:29:1][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 3 [INFO:2023-7-18 15:29:1][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-7-18 15:29:2][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:29:2]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:29:2]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:2]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:29:2][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10088213160634 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 43 1 [INFO:2023-7-18 15:29:2][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:2][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:29:2]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:29:2]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:2]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:29:2][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10005681961775 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 44 1 [INFO:2023-7-18 15:29:2][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:2][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-7-18 15:29:2][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-7-18 15:29:3][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:29:3]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:29:3]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:3]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:29:3][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10005323216319 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 46 1 [INFO:2023-7-18 15:29:3][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_3_3 [INFO:2023-7-18 15:29:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}剩余救人次数:0 [INFO:2023-7-18 15:29:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:453]:{func}救人次数没了,救毛线 [INFO:2023-7-18 15:29:3][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2023-7-18 15:29:3]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2023-7-18 15:29:3]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:3]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-7-18 15:29:3][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10004213452339 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 47 1 [INFO:2023-7-18 15:29:3][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122222, "actEffect": [ { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3737, "multipleEffectNum":0, "effectType":3, "additional2":3737 }, { "additional":42122222, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":26, "originalTargetId":0 } [WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122222 , 大招:false 结束方式:攻击动作完成 [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}26[Monster_26_3_22][3] 用 42122222[13003208] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-7-18 15:29:4][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMonster_26_3_22 show commingEffect show_lanpingguo_skill2 in action 13003208 stack traceback: logic/common/GameUtils:1735: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function [C]: at 0x7067d43ba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowDie:201: in function '_handleDeadOneMyUnit' logic/extensions/battle/core/core/behavior/action/BBShowDie:191: in function '_handleNextDeadOneMyUnit' logic/extensions/battle/core/core/behavior/action/BBShowDie:358: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-7-18 15:29:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:4][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-7-18 15:29:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-7-18 15:29:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-7-18 15:29:4]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-7-18 15:29:4]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:4]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-7-18 15:29:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:29:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-7-18 15:29:4][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.10005156323314 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 48 1 [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 16 [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了 [WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 2732/10137 原来有盾: 0 [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:3737/3737 本段飘:3737 本段扣血:3737 本段扣盾:0 [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 0/10137 剩余盾: 0 [WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}26[Monster_26_3_22][3] 使用技能 42122222 ,令到 26[Monster_26_3_22][3] 此技能进入 技能CD 等待 [WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个 [INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":95, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301240],不提示id不需要播放效果 [WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 1 [INFO:2023-7-18 15:29:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_1_1 [INFO:2023-7-18 15:29:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}剩余救人次数:0 [INFO:2023-7-18 15:29:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:453]:{func}救人次数没了,救毛线 [INFO:2023-7-18 15:29:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2023-7-18 15:29:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2023-7-18 15:29:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-7-18 15:29:8][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-7-18 15:29:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:29:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-7-18 15:29:8]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100133_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:8]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10035301931202 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 49 1 [INFO:2023-7-18 15:29:8][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-7-18 15:29:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:29:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-7-18 15:29:8]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:8]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066572863608599 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 50 1 [INFO:2023-7-18 15:29:8][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-7-18 15:29:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:29:8]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-7-18 15:29:8]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:8]<== Receiver Message, socketClient version=1,extId=296,cmd=7,status=0,size=18 [INFO:2023-7-18 15:29:8]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679 type: 2 score: 200 passNum: 22 [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296EndPush <--- [INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 296 7 || 0 Act296EndPush 51 1 [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.066687915474176 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 52 1 [INFO:2023-7-18 15:29:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbfailview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbfailview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fbfailview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fubenshibai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1290]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 10; nil; nil stack traceback: logic/common/GameUtils:1289: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/newequipfb/controller/NewEquipFbController:120: in function '_exitFromFightScene' logic/extensions/newequipfb/controller/NewEquipFbController:115: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbFailView:40: in function 'onExitFinished' frameworkext/lmvc/view/ViewPresentor:167: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:361: in function '_org_onCloseAnimationDone' logic/common/logic/FrameworkReLogicMgr:292: in function '_onCloseAnimationDone' logic/extensions/fb/view/FbFailViewPresentor:17: in function 'playCloseAnimation' frameworkext/lmvc/view/ViewPresentor:247: in function '_doClose' frameworkext/lmvc/view/ViewPresentor:297: in function 'close' frameworkext/lmvc/view/ViewMgr:372: in function 'close' frameworkext/lmvc/view/ViewComponent:151: in function 'close' logic/extensions/fb/view/FbFailView:44: in function [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1304]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:189: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1303: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:189: in function 'enter' logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene' logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene' logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene' logic/extensions/newequipfb/controller/NewEquipFbController:138: in function '_exitFromFightScene' logic/extensions/newequipfb/controller/NewEquipFbController:115: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify' logic/extensions/fb/view/FbFailView:40: in function 'onExitFinished' frameworkext/lmvc/view/ViewPresentor:167: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:361: in function '_org_onCloseAnimationDone' logic/common/logic/FrameworkReLogicMgr:292: in function '_onCloseAnimationDone' logic/extensions/fb/view/FbFailViewPresentor:17: in function 'playCloseAnimation' frameworkext/lmvc/view/ViewPresentor:247: in function '_doClose' frameworkext/lmvc/view/ViewPresentor:297: in function 'close' frameworkext/lmvc/view/ViewMgr:372: in function 'close' frameworkext/lmvc/view/ViewComponent:151: in function 'close' logic/extensions/fb/view/FbFailView:44: in function [INFO:2023-7-18 15:29:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5 [INFO:2023-7-18 15:29:10][@logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-7-18 15:29:10][@logic/scene/SceneMgr.lua:235]:{_realEnter}成功退出了上一个场景,类型=2,id=220023 [INFO:2023-7-18 15:29:10][@logic/scene/SceneMgr.lua:239]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-7-18 15:29:10][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-7-18 15:29:10][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-7-18 15:29:10][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-7-18 15:29:10]DestroyUnusedResources:476,3,time=,paths: [INFO:2023-7-18 15:29:12][@logic/scene/SceneMgr.lua:268]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-7-18 15:29:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_equipcombat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipcombat/equipcombatmainview_bg.jpg isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/equipcombat/equipcombatmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/equipcombat/equipcombatitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/equipcombat/equipcombatmainitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/equipcombat/equipcombatcustomsunlock.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/equipcombat/equipcombatskilldescribe.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @66ms [INFO:2023-7-18 15:29:12][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-7-18 15:29:12]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @330ms [INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:29:12]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-7-18 15:29:12]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 23 当前队列数量= 2 [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:29:12]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9 [INFO:2023-7-18 15:29:12]||||| Sender socketClient version=1 [WARN:2023-7-18 15:29:12][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:197]:{lerpToMapArea}2 stack traceback: logic/scene/fbselect/interaction/FbSelectInteraction:197: in function 'lerpToMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:624: in function '_locateMapArea' logic/scene/fbselect/factory/FbSelectSceneFactory:88: in function 'onEnterSceneFinished' frameworkext/scene/SceneBase:85: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-7-18 15:29:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:29:12]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 296 1 当前队列数量= 4 [INFO:2023-7-18 15:29:12]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act296InfoRequest [INFO:2023-7-18 15:29:12]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679 [INFO:2023-7-18 15:29:12]==> Sender Auto Serialize Message,extId=296,cmd=1,size=12 [INFO:2023-7-18 15:29:12]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:12]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=25 [INFO:2023-7-18 15:29:12][@logic/common/GameUtils.lua:1304]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:359: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1303: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:359: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:90: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-7-18 15:29:12][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-7-18 15:29:12][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-7-18 15:29:12][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 5#105 完成 0 [INFO:2023-7-18 15:29:12][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.033887345343828 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 53 1 [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000105 hasFinished: false effects: 1 effects: 2 effects: 8 effects: 6 effects: 7 [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <--- [INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 23 所需时间单位秒 = 0.033887345343828 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRandomPVEInfoReply 54 1 [INFO:2023-7-18 15:29:12]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=1656 [INFO:2023-7-18 15:29:12]<== Receiver Message, socketClient version=1,extId=296,cmd=1,status=0,size=60 [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 258293010 } formationHeros { index: 1 typeId: 1 heroUniqueId: 246283049 equipUniqueIds: 13420757 equipUniqueIds: 12720875 equipUniqueIds: 17280754 } formationHeros { index: 2 typeId: 1 heroUniqueId: 247803007 } formationHeros { index: 3 typeId: 1 heroUniqueId: 257863002 } state: 1 name: 队伍一 typeId: 1 seq: 1 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 251683005 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247803093 } formationHeros { index: 2 typeId: 1 heroUniqueId: 247803100 } formationHeros { index: 3 typeId: 1 heroUniqueId: 247803055 equipUniqueIds: 16741522 equipUniqueIds: 16741486 equipUniqueIds: 16741255 } state: 1 name: 队伍二 typeId: 1 seq: 2 } formationInfoList { formationId: 3 formationHeros { index: 0 typeId: 1 heroUniqueId: 247803007 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247423100 equipUniqueIds: 14910752 equipUniqueIds: 14890768 equipUniqueIds: 14910751 } formationHeros { index: 2 typeId: 1 heroUniqueId: 246283002 equipUniqueIds: 12720871 equipUniqueIds: 12720872 equipUniqueIds: 12720873 } formationHeros { index: 3 typeId: 1 heroUniqueId: 247803084 } state: 1 name: 队伍三 typeId: 1 seq: 3 } formationInfoList { formationId: 4 formationHeros { index: 0 typeId: 1 heroUniqueId: 246283049 equipUniqueIds: 13420756 equipUniqueIds: 13420754 equipUniqueIds: 13420755 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247803093 equipUniqueIds: 13420752 equipUniqueIds: 13420753 equipUniqueIds: 12720754 } formationHeros { index: 2 typeId: 1 heroUniqueId: 246673003 } formationHeros { index: 3 typeId: 1 heroUniqueId: 251683005 equipUniqueIds: 13420751 equipUniqueIds: 13420758 equipUniqueIds: 12720759 } state: 1 name: 队伍四 typeId: 1 seq: 4 } formationInfoList { formationId: 5 formationHeros { index: 0 typeId: 1 heroUniqueId: 247623022 } formationHeros { index: 1 typeId: 1 heroUniqueId: 246283049 } formationHeros { index: 2 typeId: 1 heroUniqueId: 251683005 } formationHeros { index: 3 typeId: 1 heroUniqueId: 247733004 equipUniqueIds: 13420756 equipUniqueIds: 13420754 equipUniqueIds: 13420755 } state: 1 name: 队伍五 typeId: 1 seq: 5 } formationInfoList { formationId: 6 formationHeros { index: 0 typeId: 1 heroUniqueId: 246283003 equipUniqueIds: 13420752 equipUniqueIds: 13420753 equipUniqueIds: 12720754 } formationHeros { index: 1 typeId: 1 heroUniqueId: 251683005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 251703004 } formationHeros { index: 3 typeId: 1 heroUniqueId: 246673003 } state: 1 name: 队伍六 typeId: 1 seq: 6 } formationInfoList { formationId: 7 formationHeros { index: 0 typeId: 1 heroUniqueId: 246333008 } formationHeros { index: 1 typeId: 1 heroUniqueId: 246333050 } formationHeros { index: 2 typeId: 1 heroUniqueId: 246683002 } formationHeros { index: 3 typeId: 1 heroUniqueId: 247423139 } state: 1 name: 队伍七 typeId: 1 seq: 7 } formationInfoList { formationId: 8 state: 1 name: 队伍八 typeId: 1 seq: 8 } formationInfoList { formationId: 9 formationHeros { index: 0 typeId: 1 heroUniqueId: 246333002 } formationHeros { index: 1 typeId: 1 heroUniqueId: 256543581 } state: 1 name: 队伍九 typeId: 1 seq: 9 } formationInfoList { formationId: 10 formationHeros { index: 0 typeId: 1 heroUniqueId: 247803101 equipUniqueIds: 17650904 equipUniqueIds: 17650900 equipUniqueIds: 17650899 } state: 1 name: 队伍十 typeId: 1 seq: 10 } formationInfoList { formationId: 11 formationHeros { index: 0 typeId: 1 heroUniqueId: 250943082 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247803055 equipUniqueIds: 16741486 equipUniqueIds: 16741522 equipUniqueIds: 16741255 } state: 1 name: 队伍十一 typeId: 1 seq: 11 } formationInfoList { formationId: 12 state: 1 name: 队伍十二 typeId: 1 seq: 12 } formationInfoList { formationId: 13 state: 1 name: 队伍十三 typeId: 1 seq: 13 } formationInfoList { formationId: 14 state: 1 name: 队伍十四 typeId: 1 seq: 14 } formationInfoList { formationId: 15 state: 1 name: 队伍十五 typeId: 1 seq: 15 } formationInfoList { formationId: 16 state: 1 name: 队伍十六 typeId: 1 seq: 16 } formationInfoList { formationId: 17 state: 1 name: 队伍十七 typeId: 1 seq: 17 } formationInfoList { formationId: 18 state: 1 name: 队伍十八 typeId: 1 seq: 18 } formationInfoList { formationId: 19 state: 1 name: 队伍十九 typeId: 1 seq: 19 } formationInfoList { formationId: 20 state: 1 name: 队伍二十 typeId: 1 seq: 20 } formationInfoList { formationId: 21 state: 1 name: 二十一 typeId: 1 seq: 21 } formationInfoList { formationId: 22 state: 1 name: 二十二 typeId: 1 seq: 22 } formationInfoList { formationId: 23 state: 1 name: 二十三 typeId: 1 seq: 23 } formationInfoList { formationId: 24 state: 1 name: 二十四 typeId: 1 seq: 24 } formationInfoList { formationId: 25 state: 1 name: 二十五 typeId: 1 seq: 25 } formationInfoList { formationId: 26 state: 1 name: 二十六 typeId: 1 seq: 26 } formationInfoList { formationId: 27 state: 1 name: 二十七 typeId: 1 seq: 27 } formationInfoList { formationId: 28 state: 1 name: 二十八 typeId: 1 seq: 28 } formationInfoList { formationId: 29 state: 1 name: 二十九 typeId: 1 seq: 29 } formationInfoList { formationId: 30 state: 1 name: 三十 typeId: 1 seq: 30 } formationInfoList { formationId: 20001 formationHeros { index: 0 typeId: 1 heroUniqueId: 247733004 equipUniqueIds: 12720758 equipUniqueIds: 12720759 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247803055 equipUniqueIds: 12720874 equipUniqueIds: 12720875 } formationHeros { index: 2 typeId: 1 heroUniqueId: 253433002 equipUniqueIds: 12720876 equipUniqueIds: 12720755 } formationHeros { index: 3 typeId: 1 heroUniqueId: 247803096 equipUniqueIds: 13420756 equipUniqueIds: 13420754 } state: 1 name: 妖变队伍 typeId: 2 seq: 20001 } formationInfoList { formationId: 20002 formationHeros { index: 0 typeId: 1 heroUniqueId: 246283049 } state: 1 name: 凶戾队伍 typeId: 2 seq: 20002 } formationInfoList { formationId: 30004 formationHeros { index: 0 typeId: 1 heroUniqueId: 246283049 equipUniqueIds: 13420753 equipUniqueIds: 12950752 equipUniqueIds: 12720871 } formationHeros { index: 1 typeId: 1 heroUniqueId: 254183003 equipUniqueIds: 12950753 equipUniqueIds: 12720754 equipUniqueIds: 12720755 } formationHeros { index: 2 typeId: 1 heroUniqueId: 256543627 } formationHeros { index: 3 typeId: 1 heroUniqueId: 253433002 equipUniqueIds: 14910752 equipUniqueIds: 14890768 equipUniqueIds: 14910751 } state: 1 name: 队伍一 typeId: 3 seq: 30004 } formationInfoList { formationId: 30005 formationHeros { index: 0 typeId: 1 heroUniqueId: 251683173 equipUniqueIds: 13420751 equipUniqueIds: 12720872 equipUniqueIds: 12720876 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247623022 equipUniqueIds: 13420756 equipUniqueIds: 13420754 equipUniqueIds: 12720875 } formationHeros { index: 2 typeId: 1 heroUniqueId: 247803092 equipUniqueIds: 12720874 equipUniqueIds: 12720758 equipUniqueIds: 17280754 } formationHeros { index: 3 typeId: 1 heroUniqueId: 246283005 equipUniqueIds: 12950751 equipUniqueIds: 13420758 equipUniqueIds: 12720759 } state: 1 name: 队伍二 typeId: 3 seq: 30005 } formationInfoList { formationId: 30006 formationHeros { index: 0 typeId: 1 heroUniqueId: 251683005 } formationHeros { index: 1 typeId: 1 heroUniqueId: 247803093 } formationHeros { index: 2 typeId: 1 heroUniqueId: 246673003 } formationHeros { index: 3 typeId: 1 heroUniqueId: 246283004 } state: 1 name: 队伍三 typeId: 3 seq: 30006 } [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.35432954505086 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetHeroFormationListReply 55 1 [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679 rankInfo { rank: 1 maxScore: 200 maxRound: 30 } debuffIds: 1 debuffIds: 2 debuffIds: 3 debuffIds: 4 debuffIds: 5 debuffIds: 6 debuffIds: 7 debuffIds: 8 debuffIds: 9 debuffIds: 10 debuffIds: 11 debuffIds: 12 debuffIds: 13 debuffIds: 14 debuffIds: 15 debuffIds: 16 debuffIds: 17 debuffIds: 18 debuffIds: 19 debuffIds: 20 [INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296InfoReply <--- [INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 296 1 所需时间单位秒 = 0.35432954505086 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act296InfoReply 56 1 [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270008.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/random_10.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130009_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130002_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130075_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130005_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_less_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/slience_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/sleep_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130024_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130036_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130026_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130029_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130027_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130062_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:13][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-7-18 15:29:13]DestroyUnusedResources:13,3,time=,paths: [INFO:2023-7-18 15:29:14][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-7-18 15:29:14][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-7-18 15:29:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-7-18 15:29:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonrewardshowview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonrewardshowitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:19][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 296 3 当前队列数量= 1 [INFO:2023-7-18 15:29:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act296BonusInfoRequest [INFO:2023-7-18 15:29:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679 [INFO:2023-7-18 15:29:19]==> Sender Auto Serialize Message,extId=296,cmd=3,size=12 [INFO:2023-7-18 15:29:19]||||| Sender socketClient version=1 [INFO:2023-7-18 15:29:19]<== Receiver Message, socketClient version=1,extId=296,cmd=3,status=0,size=51 [INFO:2023-7-18 15:29:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679 canBonusIds: 1 canBonusIds: 2 canBonusIds: 3 canBonusIds: 4 canBonusIds: 5 canBonusIds: 6 canBonusIds: 7 canBonusIds: 8 canBonusIds: 9 canBonusIds: 10 canBonusIds: 11 canBonusIds: 12 canBonusIds: 13 canBonusIds: 14 canBonusIds: 15 canBonusIds: 16 canBonusIds: 17 canBonusIds: 18 canBonusIds: 19 canBonusIds: 20 [INFO:2023-7-18 15:29:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296BonusInfoReply <--- [INFO:2023-7-18 15:29:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 296 3 所需时间单位秒 = 0.099804688245058 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act296BonusInfoReply 58 1 [INFO:2023-7-18 15:29:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-7-18 15:29:25][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-7-18 15:29:25][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费