[INFO:2023-7-18 15:24:35]PJG Start
[INFO:2023-7-18 15:24:35]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:24:35]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:24:35]AoUnityStarter Start
[INFO:2023-7-18 15:24:35]Start App
[INFO:2023-7-18 15:24:35]BundleResourceLoader type:BundleResourceLoader
[INFO:2023-7-18 15:24:35]ResourceCache.Instance.resLoadMode=AssetBundle
[INFO:2023-7-18 15:24:35]ResourceCache.Instance.isLuaBundle=True
[INFO:2023-7-18 15:24:35]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:35]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True
[INFO:2023-7-18 15:24:35]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:35]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True
[INFO:2023-7-18 15:24:35]AoUnityStarter StartLua
[INFO:2023-7-18 15:24:36]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2023-7-18 15:24:36]os: Linux, arch: arm64
[INFO:2023-7-18 15:24:36][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.main:67]:{closure}=======================腾讯渠道包=======================
[INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[WARN:2023-7-18 15:24:36][@bootstrap/msdk/gpm/GpmMgr.lua:97]:{init}--------------------GpmMgr:init()---------------------
[INFO:2023-7-18 15:24:36][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:17]:{init}TGPABootstrapMgr:init()=========11===
[INFO:2023-7-18 15:24:36][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:27]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 1
[WARN:2023-7-18 15:24:36][@bootstrap/BootstrapLauncher.lua:172]:{start}非腾讯渠道 初始化 Bugly
[INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:424]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState1
[INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticedotcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState3
[INFO:2023-7-18 15:24:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:36]VideoMgr url = jar:file:///data/app/~~fNlT2BJVYRDgmPPJ6YVp5A==/com.tencent.swy-Rqm_MKZgz2bl7fumMiUR0Q==/base.apk!/assets/Android/splash/unity_video_splash.mp4
[INFO:2023-7-18 15:24:36]VideoMgr 没有preload,play之前需要prepare下
[INFO:2023-7-18 15:24:36]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-7-18 15:24:36][@bootstrap/BootstrapResPreLoad.lua:70]:{closure}热更后重启: setPreHotupdateBootstrapCommitID 99ede1f6ab0eea5e03e85605692c2721307caec6 stack traceback:
bootstrap/BootstrapResPreLoad:70: in function
[INFO:2023-7-18 15:24:37]VideoMgr play开始
[INFO:2023-7-18 15:24:37]视频已经开始播放啦
[INFO:2023-7-18 15:24:37][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:42]VideoMgr play完毕
[INFO:2023-7-18 15:24:42]VideoMgr stop
[INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:42][@bootstrap/msdk/notice/model/BootstrapNoticeModel.lua:30]:{setData}TCL: BootstrapNoticeModel:setData dataJsonString []
[INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState4
[INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState6
[INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:42][@bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start
[INFO:2023-7-18 15:24:42][@bootstrap/BootstrapLauncherBase.lua:97]:{start}BootstrapLauncherBase startHotUpdate
[INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:42]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:24:42][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:42]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:24:42]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState7
[INFO:2023-7-18 15:24:43]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:24:43]CurrentProgramVersion:1.0.37.0
[INFO:2023-7-18 15:24:43]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:24:43]CurrentProgramVersion:1.0.37.0
[INFO:2023-7-18 15:24:43]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:24:43]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:24:43]CurrentSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:24:43][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:27]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 2
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:1,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:43]progressValue:0.03333334
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 1 3000 false
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:4,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:43]progressValue:0.1333333
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 4 3000 false
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:7,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:43]progressValue:0.2333333
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 7 3000 false
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:10,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:43]progressValue:0.3333333
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 10 3000 false
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:12,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:43]progressValue:0.4
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 12 3000 false
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:15,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:43]progressValue:0.5
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 15 3000 false
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:43]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:18,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:43]progressValue:0.6
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 18 3000 false
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:21,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.7
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 21 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:23,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.7666667
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 23 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:26,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.8666667
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 26 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:29,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.9666666
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 29 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:31,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:1.033333
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 31 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:34,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:1.133333
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 34 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:37,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:1.233333
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 37 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:40,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:1.333333
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 40 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:43,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:1.433333
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 43 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:45,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:1.5
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 45 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:48,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:1.6
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 48 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:51,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:1.7
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 51 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:54,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:1.8
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 54 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:56,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:1.866667
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 56 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:59,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:1.966667
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 59 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:62,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:2.066667
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 62 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:65,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:2.166667
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 65 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:67,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:2.233333
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 67 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:70,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:2.333333
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 70 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:73,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:2.433333
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 73 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:75,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:2.5
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 75 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]当前已是最新应用版本,应用版本更新结束,开始资源版本更新
[INFO:2023-7-18 15:24:44]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:24:44]CurrentProgramVersion:1.0.37.0
[INFO:2023-7-18 15:24:44]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:24:44]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:24:44]CurrentSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:24:44]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:24:44]CurrentProgramVersion:1.0.37.0
[INFO:2023-7-18 15:24:44]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:24:44]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:24:44]CurrentSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:1,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.03333334
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 1 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:4,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.1333333
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 4 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:7,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.2333333
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 7 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:9,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.3
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 9 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:12,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.4
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 12 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:15,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.5
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 15 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:17,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.5666667
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 17 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:20,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.6666667
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 20 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:23,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.7666667
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 23 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:26,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.8666667
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 26 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:44]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:28,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:44]progressValue:0.9333333
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 28 3000 false
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:44][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:45]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:45]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:31,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:45]progressValue:1.033333
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 31 3000 false
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:45]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:45]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:34,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:45]progressValue:1.133333
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 34 3000 false
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:45]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:24:45]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:36,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:24:45]progressValue:1.2
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 36 3000 false
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:45]当前已是最新资源版本,更新结束
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncher.lua:349]:{_onCopyObbDone}拷贝obb文件到外部目录完毕,继续走启动逻辑!
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapHandlerDolphin.lua:137]:{closure}热更新流程完毕
[INFO:2023-7-18 15:24:45]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true
[INFO:2023-7-18 15:24:45]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true
[INFO:2023-7-18 15:24:45]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true
[INFO:2023-7-18 15:24:45]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:45][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true
[INFO:2023-7-18 15:24:46]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:46][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true
[INFO:2023-7-18 15:24:46]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:46][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true
[INFO:2023-7-18 15:24:46][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState8
[INFO:2023-7-18 15:24:46][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:46][@bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2023-7-18 15:24:46][@bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2023-7-18 15:24:47][@framework/LogicLauncherBase.lua:53]:{loadMainManifest}LogicLauncherBase loadMainManifest
[INFO:2023-7-18 15:24:47][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:47]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:24:47]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:24:47]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:49][@logic/logicLauncher/LogicLauncher.lua:10]:{closure}is img preload:false
[INFO:2023-7-18 15:24:49][@logic/common/ArtUpgrade/QualitySet.lua:96]:{_setPixelLightCount}qualitySet pixelLight:2
[INFO:2023-7-18 15:24:49][@logic/common/ArtUpgrade/QualitySet.lua:69]:{init}device quality:1
[INFO:2023-7-18 15:24:49][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:49][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:49]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-7-18 15:24:49]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-7-18 15:24:50]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-7-18 15:24:50][@framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded
[INFO:2023-7-18 15:24:51][@logic/common/sdk/MSDKManagerImpl.lua:679]:{registerWXTokenRefreshedListener}registerWXTokenRefreshedListener
[INFO:2023-7-18 15:24:53][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:118]:{_getGPULevel}[gfx] current device Name is: Adreno (TM) 616 Adreno 616
[INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:140]:{_getGPULevelByMatchName}[gfx] search name is: 616
[INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:124]:{_getGPULevel}[gfx] gup level by match: 0
[INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:181]:{_getGPUStandards}[gfx]standards key is adreno
[INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:128]:{_getGPULevel}[gfx] gup level by compare: 2
[INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:194]:{_tryDowngrade}[gfx]tryDowngrade: 2 2100 2208 4 7.4853515625
[INFO:2023-7-18 15:24:53][@logic/common/performance/Gfx.lua:87]:{_judgeForAndroid}[gfx]judge level is: 2
[WARN:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:32]:{getDeviceLevel}获得当前设备档次!! 2 2
[INFO:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:116]:{setResourcesMode}默认高端机
[INFO:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:171]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.tencent.swy/files/UnityCache/Shared
[INFO:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:172]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:176]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -468 467
[INFO:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:184]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2023-7-18 15:24:53][@logic/common/performance/PerformanceMgr.lua:188]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 556 467
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_monopoly isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/commonbondcardadd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo7_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo8_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270022.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-7-18 15:24:53]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-7-18 15:24:53]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-7-18 15:24:53]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-7-18 15:24:53]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-7-18 15:24:53][@logic/common/logic/CheckRebootMgr.lua:15]:{setPostHotupdateBootstrapCommitID}热更后重启:setPostHotupdateBootstrapCommitID 99ede1f6ab0eea5e03e85605692c2721307caec6 stack traceback:
logic/common/logic/CheckRebootMgr:15: in function 'setPostHotupdateBootstrapCommitID'
logic/common/logic/ResPreLoadMgr:106: in function
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:21 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:53][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState29
[INFO:2023-7-18 15:24:53][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:53][@bootstrap/BootstrapHelper.lua:336]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2023-7-18 15:24:53][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:53][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:24:54][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:91: GameStateMgr:_getNotifyLocalStateType sysVersion30
[INFO:2023-7-18 15:24:54][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:76: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -121379104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -121292704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -99037504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -98951104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -98864704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -95408704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -95322304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -95235904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -95581504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -95495104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -92384704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -92298304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -92211904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -92125504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -92039104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -91952704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -91866304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -91779904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -91693504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -91607104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -91520704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -91434304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -91347904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -91261504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -91175104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -91088704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -91002304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -90915904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -90829504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -90743104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -90656704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -90570304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -90483904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -90397504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -90311104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -90224704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -90138304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -90051904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -89965504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -89879104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -90224704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -90138304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -90051904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -89360704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -89274304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -89187904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -89101504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -89015104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -88928704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -88842304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -88755904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -88669504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -88583104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -88496704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -88410304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -88323904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -88237504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -88151104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -88064704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -87978304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -87891904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -87805504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -87719104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -87632704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -87546304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -87719104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -87632704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -86509504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -86423104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -86336704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -83485504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -81757504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -81671104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -80893504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -80807104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -79338304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -78042304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -75536704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -74845504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -73376704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -73290304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -73203904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -73117504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -72426304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -70784704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -70698304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -70007104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -68279104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -67155904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -67069504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -65427904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -65341504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -64650304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -64563904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -64477504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -63008704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -62922304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -62835904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -62144704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -60589504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -60503104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -60416704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -59725504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -59639104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -59552704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -59466304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -59379904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -59293504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -59207104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -59120704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -59034304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -58947904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -58861504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -58775104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -58688704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -58602304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -58515904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -58429504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -58343104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -58256704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -58170304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -58083904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -57997504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -57911104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -57824704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -57997504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -57911104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -57824704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -57306304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -55751104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -55664704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -55578304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -54282304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -52727104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -52640704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -52554304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -51863104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -50307904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -50221504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -50135104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -49443904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -47888704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -47802304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -47715904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -46592704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -44259904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -44173504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -44087104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -43395904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -41840704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -41754304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -41667904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -40976704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -39421504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -39335104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -39248704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -38557504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -37002304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -36915904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -36829504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -36138304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -37261504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -37175104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -37088704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -37002304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -36915904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -36829504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -36743104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -36656704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -36570304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -36483904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -36397504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -36311104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -36224704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -36138304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -36051904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -35965504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -35879104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -35792704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -35706304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -35619904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -35533504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -35447104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -35360704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -35274304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -35187904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -35101504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -35015104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -34928704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -34842304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -34755904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -34669504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -34583104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -34496704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -34410304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -33719104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -32163904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -32077504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -31991104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -31299904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -29744704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -29658304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -29571904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -28880704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -27325504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -27239104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -27152704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = -26461504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = -24906304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = -24819904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = -24733504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116611 时间:2022-10-20 09:00:00 interval = -23437504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116711 时间:2022-11-07 09:00:00 interval = -21882304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116721 时间:2022-11-08 09:00:00 interval = -21795904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 116731 时间:2022-11-09 09:00:00 interval = -21709504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117111 时间:2022-11-17 09:00:00 interval = -21018304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117211 时间:2022-12-05 09:00:00 interval = -19463104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117221 时间:2022-12-06 09:00:00 interval = -19376704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117231 时间:2022-12-07 09:00:00 interval = -19290304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117611 时间:2022-12-15 09:00:00 interval = -18599104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117711 时间:2023-01-02 09:00:00 interval = -17043904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117721 时间:2023-01-03 09:00:00 interval = -16957504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 117731 时间:2023-01-04 09:00:00 interval = -16871104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118111 时间:2023-01-12 09:00:00 interval = -16179904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118211 时间:2023-02-06 09:00:00 interval = -14019904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118221 时间:2023-02-07 09:00:00 interval = -13933504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118231 时间:2023-02-08 09:00:00 interval = -13847104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118611 时间:2023-02-23 09:00:00 interval = -12551104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118711 时间:2023-03-13 09:00:00 interval = -10995904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118721 时间:2023-03-14 09:00:00 interval = -10909504
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 118731 时间:2023-03-15 09:00:00 interval = -10823104
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119111 时间:2023-03-23 09:00:00 interval = -10131904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119211 时间:2023-04-10 09:00:00 interval = -8576704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119221 时间:2023-04-11 09:00:00 interval = -8490304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119231 时间:2023-04-12 09:00:00 interval = -8403904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119611 时间:2023-04-27 09:00:00 interval = -7107904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119711 时间:2023-05-15 09:00:00 interval = -5552704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119721 时间:2023-05-16 09:00:00 interval = -5466304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 119731 时间:2023-05-17 09:00:00 interval = -5379904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120111 时间:2023-06-01 09:00:00 interval = -4083904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120211 时间:2023-06-19 09:00:00 interval = -2528704
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120221 时间:2023-06-20 09:00:00 interval = -2442304
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120231 时间:2023-06-21 09:00:00 interval = -2355904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120611 时间:2023-07-06 09:00:00 interval = -1059904
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120711 时间:2023-07-24 09:00:00 interval = 495296
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120721 时间:2023-07-25 09:00:00 interval = 581696
[INFO:2023-7-18 15:24:54][@logic/common/state/notify/NotifyLocalState.lua:171]:{_initAllActivtyNoticeData} noticeId = 120731 时间:2023-07-26 09:00:00 interval = 668096
[INFO:2023-7-18 15:24:54][@logic/common/logic/CheckRebootMgr.lua:20]:{checkIsNeedReboot}热更后重启检查: 99ede1f6ab0eea5e03e85605692c2721307caec6 99ede1f6ab0eea5e03e85605692c2721307caec6
[INFO:2023-7-18 15:24:54]VideoMgr url = file:///storage/emulated/0/Android/data/com.tencent.swy/files/StreamingAssets/Android/movie/open.mp4
[INFO:2023-7-18 15:24:55]VideoMgr 没有preload,play之前需要prepare下
[INFO:2023-7-18 15:24:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:24:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/local/build_info_asset_bundle.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-7-18 15:24:55][@logic/extensions/gm/controller/GMBuildInfoController.lua:89]:{callback}[BuildInfo]
[AB]: deviceName:PJGGOUZAO
dateTime:2023/7/18 12:46:23
commitID:c8d65d98a67aedfda77f754666e44853b3163b06
CIPipelineID:921045
[pkg]: deviceName:PJGGOUZAO
dateTime:2023/1/10 10:03:10
commitID:1a4b2293ff1eec75d7139679e214c35690fb746d
CIPipelineID:805969
[INFO:2023-7-18 15:24:55]VideoMgr play开始
[INFO:2023-7-18 15:24:55]视频已经开始播放啦
[INFO:2023-7-18 15:26:6][@logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]VideoMgr stop
[INFO:2023-7-18 15:26:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:6]VideoMgr play完毕
[INFO:2023-7-18 15:26:6]VideoMgr stop
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:7][@logic/common/sdk/MSDKManagerImpl.lua:717]:{getDeviceType}simulator result:nil
[INFO:2023-7-18 15:26:7][@logic/extensions/login/helper/LoginViewHelper.lua:41]:{_showToUseTencentMonitorTips}TCL: getDeviceType deivceType, isSimulator, isTencentSimulator 0 false false
[INFO:2023-7-18 15:26:7]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:7][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:26:7]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:26:7]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:26:7][@logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticetextcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7][@logic/extensions/notice/view/NoticeView.lua:51]:{onEnter}NoticeView:onEnter()
[INFO:2023-7-18 15:26:7][@logic/extensions/notice/view/NoticeView.lua:52]:{onEnter}[{"contentType":0,"msgUrl":"","msgId":"138843","endTime":"1690387199","startTime":"1688558100","picArray":{},"openId":"","msgType":0,"contentUrl":"","msgOrder":"665","msgScene":"1","msgCustom":"","msgContent":"亲爱的少主:\r\n\r\n全新主题活动版本【诡域迷渊】即将上线!为保证空桑良好的运行秩序,管理司将于7月6日(周四)凌晨0:00至9:00关闭空桑入口,进行内部更新维护,待维护完毕后重新开启。\r\n期间少主将无法进入空桑,维护时长或有增减,具体详情可关注后续告示,还请少主耐心以待,管理司全员拜谢!\r\n【更新时间】7月6日(周四)凌晨0:00至9:00\r\n【更新方式】停机更新维护\r\n\r\n【更新内容】\r\n【归墟暗涌起】全语音主线第二部第六章剧情关卡开启!\r\n活动时间:2023年7月6日更新后至2023年7月26日23:59\r\n活动说明:活动期间,参与【思维世界】玩法可限时先行观看全语音【归墟暗涌起】剧情故事。全语音主线第二部第六章剧情关卡将在7月27日更新后上线,达到96级以上可永久开启本章节。\r\n背景地域:归墟\r\n出场角色:空桑少主、玻璃鱿鱼(CV李轻扬)\r\n友情客串:换心乌贼(CV陈冠豪)、明炉烧响螺(CV魏超)、詹王(CV周健)、主脑(CV吕思衡)、海族甲(CV巨峰)、海族乙(CV黄伟忠)、出嫁女子(CV傅婷云)\r\n剧情简介:为寻找失踪的罗响,少主孤身进入归墟,却遇见了意料之外的人……\r\n温馨提示:活动期间,参与【思维世界】玩法观看剧情故事,可在【图鉴-故事篇-活动故事】中限时回顾第二部第六章剧情故事;活动结束后,需正式通关主线第二部第六章剧情关卡,才可将其永久收纳于【图鉴-故事篇-主线故事】中。\r\n\r\n【不死即生】「玻璃鱿鱼」限时活动召唤阵开启!\r\n活动时间:2023年7月6日10:00至2023年7月26日23:59\r\n活动说明:【不死即生】活动召唤阵开启,御品食魂「玻璃鱿鱼」召唤概率限时提升,「玻璃鱿鱼」召唤概率占御品食魂总概率的50%!\r\n本期还将限时开启【召唤福利】,期间在【不死即生】召唤阵中累计召唤达到指定次数,可直接将「玻璃鱿鱼」迎回空桑。\r\n温馨提示:「玻璃鱿鱼」为限时加入活动召唤阵,活动结束后暂从召唤阵离开,将在后续版本陆续进入常驻召唤阵。\r\n\r\n【归墟之礼】登录送活动专属徽章「思维渊」\r\n活动时间:2023年7月6日更新后至2023年7月26日23:59\r\n活动说明:每日登录游戏即可领取奖励,累计登录3日可领取活动专属徽章「思维渊」,更有魂芯等好礼相赠!\r\n\r\n【深海列车】全新趣味玩法上线\r\n活动时间:2023年7月6日更新后至2023年7月26日23:59\r\n活动说明:主脑受创后,归墟的收容物正处于暴乱状态,许多反归墟联盟的盟友都被卷入了战斗。少主,快指挥之前的手下败将——088号收容物“最后一班地铁”拯救被打回原形的受伤海族吧!\r\n温馨提示:规定时间内,获救海族越多,可获得的活动奖励越丰厚!本活动每日可参与3次,参与次数每日05:00刷新。\r\n\r\n【思维世界】参与活动,赢取活动专属徽章「永收容」\r\n活动时间:2023年7月6日更新后至2023年7月26日23:59\r\n活动说明:思维魔方内,时间交错,空间亦不断转换,为寻找破局之法,少主潜入其中,探索究竟。\r\n思维魔方内设有多格未知界域,需要少主们共同努力完成探索。区域分为“已探索”和“未探索”两种状态,少主们可探索“已探索”区域相邻一格的区域。\r\n参加活动可获得活动专属徽章「永收容」与活动货币「神经元」,神经元可用于活动商店兑换奖励。\r\n\r\n【重渡忆海】特训活动限时开启!明炉烧响螺专属时装「赤影狂澜」登场!\r\n活动时间:2023年7月6日更新后至2023年8月19日23:59\r\n活动说明:在思维魔方交织的时间线中,一条特殊路径将少主引向一艘海盗船,不知为何明炉烧响螺也在船上。为唤醒他的记忆,少主决定登船,与明炉烧响螺共历海上冒险,重续昔日情谊。\r\n完成活动任务可获得「记忆锚点」,提升渡海进度等级;渡海等级达到指定要求可获得魂芯、膳具碎片·珍、好感礼盒、效率双倍符等好礼,等级达到满级即可获得一位「随机常驻御品食魂」!\r\n68元购买「船员指南」可解锁特殊奖励并直接获得一定数量的记忆锚点,渡海等级达到满级还可领取「调料」!\r\n7月6日更新后至7月19日23:59期间,少主可使用128元特惠价格购买「扬帆之礼」解锁特殊奖励并额外获得明炉烧响螺时装「赤影狂澜」!7月20日00:00后「扬帆之礼」将恢复原价158元,还请少主留意。\r\n温馨提示:\r\n1.活动结束后时装「赤影狂澜」暂无其它获取途径。\r\n2.获得明炉烧响螺专属时装「赤影狂澜」将解锁时装专属19条全新角色语音与全新技能特效。\r\n\r\n【特训商店】往期特训活动时装礼包限时出售!\r\n活动时间:2023年7月6日更新后至2023年8月19日23:59\r\n活动说明:本次【重渡忆海】活动将开启【特训商店】,少主可在特训商店中以128元购买往期特训活动时装礼包(包含往期时装*1与魂芯*5)。\r\n本期上架特训商店的时装包含:西湖醋鱼时装「潮客风尚」、扬州炒饭时装「花月成诗」、少主时装「贝彩珠光」「流光雅韵」。\r\n\r\n【神秘来电】腌笃鲜专属时装「神秘来电」限时登场!\r\n活动时间:2023年7月6日更新后至2023年7月26日23:59\r\n活动说明:扑朔案迷离,来电解疑踪。证据都已搜集齐全,距离拼凑出完整的真相,只缺少一块最关键的拼图。就在这重要节点上,一个预料之外的电话正好打来。\r\n活动期间进行充值或购买礼包、月卡等即可获得积分,积分达到指定数量即可领取「魂芯」「天工石」等丰富奖励,还可获得腌笃鲜专属时装「神秘来电」!\r\n\r\n【活动商店】收集「神经元」兑换好礼\r\n开放时间:2023年7月6日更新后至2023年7月28日23:59\r\n活动说明:活动期间,少主参与主题活动将获得活动货币「神经元」,可用于在活动商店中兑换各种奖励。活动专属徽章「琉璃心」、魂芯、天工石、食魂头像框等丰厚好礼等你来拿!\r\n\r\n【限时祈福】「诡海奇诞」套装登场,诡渊风格家具限时祈福\r\n活动时间:2023年7月6日10:00至2023年7月26日23:59\r\n活动说明:活动期间,少主在活动巧圣阁中消耗「天工石」进行祈福,即可获取诡渊风格家具。\r\n温馨提示:本期家具祈福保底机制依旧生效。\r\n\r\n【缸中之脑】迎战活动首领,赢取活动奖励\r\n活动时间:2023年7月13日10:00至2023年7月26日23:59\r\n活动说明:有人意图替代主脑,彻底掌控归墟,大家必须抓紧时间阻止他!\r\n<战绩奖励>:当活动战绩达到规定的要求时,即可手动领取战绩奖励;\r\n<排名奖励>:活动结束后将按照总战绩排名,通过邮件发放排名奖励;\r\n<挑战奖励>:累计挑战达到指定天数,可领取活动专属徽章「缸中脑」。\r\n温馨提示:本次活动只有对「归墟主脑」造成伤害才会计算战绩,其他伤害不纳入战绩计算。挑战首领无需消耗任何物资,少主可尽全力进攻。\r\n\r\n【巧手精制】参与活动,获取全新精美配饰!\r\n活动时间:2023年7月6日更新后至2023年7月26日23:59\r\n活动说明:本次更新后,鬼城麻辣鸡「心形手镯」、珍珠日月贝「珊瑚王冠」新品配饰登场!\r\n每日活跃度达到指定要求即可获得对应数量的「工具包」,收集工具包可提升制作进度;制作进度等级达到指定要求可获得鬼城麻辣鸡专属配饰「心形手镯」「膳具碎片·珍」等好礼!\r\n28元解锁【特殊奖励】,制作进度等级达到指定要求还可额外领取珍珠日月贝专属配饰「珊瑚王冠」「魂芯」「巧手奖章」等丰富好礼!\r\n特殊奖励中的「巧手奖章」达到指定数量即可用于兑换食魂专属配饰、「调料信物」、「膳具碎片·御」等好礼。\r\n温馨提示:「巧手奖章」可长期持有。\r\n\r\n【天工祈福】「学海无涯」主题家具套装常驻!\r\n更新说明:2023年7月6日更新后,「学海无涯」主题家具套装将会常驻于【巧圣阁】中,更多主题套装将在后续版本陆续常驻于巧圣阁。\r\n少主可根据提示在【巧圣阁-巧圣仙师阁】下拉列表中选择自己想要祈福的常驻主题家具阁,消耗「天工石」进行祈福,即可获取主题家具。\r\n温馨提示:家具祈福保底机制依旧生效。\r\n\r\n【画廊写生】玩法奖励新增全新画作\r\n更新说明:2023年7月6日更新后,【画廊写生】玩法奖励新增尚品画作「肉骨茶成员证」「腌笃鲜成员证」「楚夷花糕成员证」「西凤酒成员证」「鱼腹藏羊成员证」。\r\n\r\n【洞天玩法优化】\r\n本次更新后,洞天玩法将新增少主互相拜访功能。\r\n\r\n【其它优化与问题修复】\r\n1.食魂「葱扒虎头鲤」加入常驻召唤阵,客潮随机奖励中新增「葱扒虎头鲤信物」;\r\n2.新增全新原声音乐「诡域迷渊」上架【音乐商店】。\r\n\r\n如有任何疑问建议,可联系QQ群客服进行反馈。\r\n食物语官方交流群:556481014\r\n《食物语》空桑管理司","msgTitle":"7月6日空桑更新告示"}]
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_xj_skill1_zhua.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_gf_hdzx_3.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_037.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_047.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_058.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_077.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_flt_mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_015.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_023.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_026.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_048.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/noise_80009.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_110.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_gymy046.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:8][@logic/extensions/login/view/LoginView.lua:669]:{beginGetBtSessionId}registerNeedNameAuthListener
[INFO:2023-7-18 15:26:8][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-7-18 15:26:8][@logic/common/GameUtils.lua:1290]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:576: LoginView:_reregisterListenerAndLogin; nil; nil
stack traceback:
logic/common/GameUtils:1289: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:576: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/notice/view/NoticeView:170: in function
[INFO:2023-7-18 15:26:8][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 3
[INFO:2023-7-18 15:26:8][@logic/common/GameUtils.lua:1290]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:586: LoginView:_reregisterListenerAndLogin; nil; true
stack traceback:
logic/common/GameUtils:1289: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:586: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/notice/view/NoticeView:170: in function
[INFO:2023-7-18 15:26:8][@logic/common/sdk/MSDKManagerImpl.lua:671]:{registerLoginListener}registerLoginListener
[INFO:2023-7-18 15:26:8][@logic/common/GameUtils.lua:1290]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:616: [SDK登录]====>请求; nil
stack traceback:
logic/common/GameUtils:1289: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:616: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/notice/view/NoticeView:170: in function
[INFO:2023-7-18 15:26:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:26:9][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-18 15:26:9][@logic/common/sdk/MSDKManagerImpl.lua:673]:{callFunc}onLoginListener
[INFO:2023-7-18 15:26:9][@logic/common/GameUtils.lua:1290]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:609: [SDK登录]==<==返回; 0; 7E2D9B357E93E7BC5454D6527207275E; 1697349824; desktop_m_qq-73213123-android-73213123-qq-1107043530-F6C23D65873D2A99668FFD50BA02964F; b5a2ec24fff100ed33f2e2420fa64e9f; F6C23D65873D2A99668FFD50BA02964F; 1; 2; 0
stack traceback:
logic/common/GameUtils:1289: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:609: in function 'callFunc'
logic/common/sdk/MSDKManagerImpl:664: in function 'onLoginOrWXTokenRefreshed'
logic/common/sdk/MSDKManagerImpl:674: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2023-7-18 15:26:9][@logic/extensions/login/view/LoginView.lua:506]:{_msdkLoginListener}MSDK登录返回成功,看下参数======= 7E2D9B357E93E7BC5454D6527207275E 1697349824 desktop_m_qq-73213123-android-73213123-qq-1107043530-F6C23D65873D2A99668FFD50BA02964F b5a2ec24fff100ed33f2e2420fa64e9f F6C23D65873D2A99668FFD50BA02964F 1 2 0 0
[INFO:2023-7-18 15:26:9][@logic/extensions/login/view/LoginView.lua:535]:{_msdkLoginListener}MSDK登录返回成功。发送gsdk的统计参数msg====== 7E2D9B357E93E7BC5454D6527207275E|1697349824|desktop_m_qq-73213123-android-73213123-qq-1107043530-F6C23D65873D2A99668FFD50BA02964F|b5a2ec24fff100ed33f2e2420fa64e9f|F6C23D65873D2A99668FFD50BA02964F|1|2|0
[INFO:2023-7-18 15:26:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:10][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:26:10]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:26:10]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:26:10][@logic/extensions/login/agent/LoginAgent.lua:102]:{sendMSDKGetServerListRequest}needSaveZoneInfo true
[INFO:2023-7-18 15:26:10][@logic/extensions/login/agent/LoginAgent.lua:106]:{sendMSDKGetServerListRequest}InitTdirF6C23D65873D2A99668FFD50BA02964F
[INFO:2023-7-18 15:26:10][@logic/extensions/login/agent/LoginAgent.lua:107]:{sendMSDKGetServerListRequest}treeIdnil
[INFO:2023-7-18 15:26:10][@logic/extensions/login/agent/LoginAgent.lua:109]:{sendMSDKGetServerListRequest}finalTreeId11
[INFO:2023-7-18 15:26:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:559: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2, pfKey:b5a2ec24fff100ed33f2e2420fa64e9f
[INFO:2023-7-18 15:26:10][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:26:10][@logic/extensions/login/agent/LoginAgent.lua:517]:{getSimplefriends}http-获取同玩好友(部分)url===== https://t3.swy.qq.com:10010/loadsimplefriends.jsp 调用native发送httpdns请求,参数: {"url":"https:\/\/t3.swy.qq.com:10010\/loadsimplefriends.jsp","method":"GET","param":{"openId":"F6C23D65873D2A99668FFD50BA02964F","platId":1,"areaId":2,"accessToken":"7E2D9B357E93E7BC5454D6527207275E"}}
[INFO:2023-7-18 15:26:10][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"https:\/\/t3.swy.qq.com:10010\/loadsimplefriends.jsp","method":"GET","param":{"openId":"F6C23D65873D2A99668FFD50BA02964F","platId":"1","areaId":"2","accessToken":"7E2D9B357E93E7BC5454D6527207275E"}}
[INFO:2023-7-18 15:26:10][@logic/extensions/login/view/LoginView.lua:470]:{_tryShowNameAuthMsgBox}tryShowNameAuthMsgBox 1
[INFO:2023-7-18 15:26:10][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-7-18 15:26:10][@logic/common/msdk/kingcard/Kingcard.lua:47]:{callFunc}=========腾讯大王卡情况=====00000000000000000000000000000===== {"activationUrl":"https://personalkingcard.3g.qq.com/activity/personal/index.html#/?logintype\u003d2\u0026j\u003d1\u0026src\u003d76_1_u\u0026sdi_from\u003d59","errorCode":-10001,"extra":"","kingcard":0,"operator":-2,"product":0,"stateTag":"","subErrorCode":0}
[INFO:2023-7-18 15:26:10][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"content-length\":[\"651\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Tue, 18 Jul 2023 07:26:11 GMT\"],\"server\":[\"Apache-Coyote\/1.1\"]}","body":"{\"friendInfos\":[{\"friendName\":\"2696064768\",\"openId\":\"6789AAA25B488753EEB555D45A268741\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/6789AAA25B488753EEB555D45A268741\/\"},{\"friendName\":\"龙族账号200\",\"openId\":\"A2EDB173B365EA3BA705497B76F46805\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/A2EDB173B365EA3BA705497B76F46805\/\"},{\"friendName\":\"\",\"openId\":\"F3FC98A05C810229E596072F11EF8438\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/F3FC98A05C810229E596072F11EF8438\/\"},{\"friendName\":\"3407221409\",\"openId\":\"BA2448F6C7CCDAD99C4756D23A124D44\",\"pictureUrl\":\"http:\/\/q.qlogo.cn\/qqapp\/1107043530\/BA2448F6C7CCDAD99C4756D23A124D44\/\"}],\"resultCode\":0}","requestUrl":"https:\/\/t3.swy.qq.com:10010\/loadsimplefriends.jsp"}
[INFO:2023-7-18 15:26:10][@logic/extensions/login/agent/LoginAgent.lua:521]:{callback}http-获取同玩好友(部分)返回数据========= {"friendInfos":[{"friendName":"2696064768","openId":"6789AAA25B488753EEB555D45A268741","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/6789AAA25B488753EEB555D45A268741/"},{"friendName":"龙族账号200","openId":"A2EDB173B365EA3BA705497B76F46805","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/A2EDB173B365EA3BA705497B76F46805/"},{"friendName":"","openId":"F3FC98A05C810229E596072F11EF8438","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/F3FC98A05C810229E596072F11EF8438/"},{"friendName":"3407221409","openId":"BA2448F6C7CCDAD99C4756D23A124D44","pictureUrl":"http://q.qlogo.cn/qqapp/1107043530/BA2448F6C7CCDAD99C4756D23A124D44/"}],"resultCode":0}
[INFO:2023-7-18 15:26:11]QueryTree result: Success, 0, 0
[INFO:2023-7-18 15:26:11]node,id:11node.ParentId:-1
[INFO:2023-7-18 15:26:11]node,id:15node.ParentId:11
[INFO:2023-7-18 15:26:11]node,id:10006node.ParentId:11
[INFO:2023-7-18 15:26:11]node,id:10005node.ParentId:11
[INFO:2023-7-18 15:26:11]node,id:10003node.ParentId:11
[INFO:2023-7-18 15:26:11]node,id:10008node.ParentId:11
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:15 url:1 flag:Fine tag:Hot
[INFO:2023-7-18 15:26:11]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:10006 url:1 flag:Fine tag:Hot
[INFO:2023-7-18 15:26:11]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:111]:{_buildServerMoByNode}TCL: log RoleInfos in this node, node id: 10006
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10006 测试2服7470 100 1663746932 {"portrait":11100149,"frame":11110129}
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10006 伊芳双 80 1651212657 {"portrait":11100001,"frame":11110001}
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:116]:{_buildServerMoByNode}TCL: log final node, node id: 10006
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10006 测试2服7470 100 1663746932 {"portrait":11100149,"frame":11110129}
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:126]:{_buildServerMoByNode}TCL: GameUtils.json.encode(info) {"level":100,"vipLevel":0,"id":10006,"frame":11110129,"name":"测试2服7470","portrait":11100149}
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:10005 url:1 flag:Unavailable tag:Hot
[INFO:2023-7-18 15:26:11]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:10003 url:1 flag:Fine tag:Hot
[INFO:2023-7-18 15:26:11]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:111]:{_buildServerMoByNode}TCL: log RoleInfos in this node, node id: 10003
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10003 测试3安卓470 80 1644476361 {"portrait":11100001,"frame":11110001}
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:116]:{_buildServerMoByNode}TCL: log final node, node id: 10003
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10003 测试3安卓470 80 1644476361 {"portrait":11100001,"frame":11110001}
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:126]:{_buildServerMoByNode}TCL: GameUtils.json.encode(info) {"level":80,"vipLevel":0,"id":10003,"frame":11110001,"name":"测试3安卓470","portrait":11100001}
[INFO:2023-7-18 15:26:11][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:10008 url:1 flag:Fine tag:Hot
[INFO:2023-7-18 15:26:11]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:23]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:23]CurrentProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:23]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:23]CurrentProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:23]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:26:23]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:26:23]CurrentSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:26:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:5,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:23]progressValue:0.1666667
[INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 5 3000 false
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:8,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:23]progressValue:0.2666667
[INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 8 3000 false
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:11,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:23]progressValue:0.3666667
[INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 11 3000 false
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:14,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:23]progressValue:0.4666667
[INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 14 3000 false
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:17,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:23]progressValue:0.5666667
[INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 17 3000 false
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:20,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:23]progressValue:0.6666667
[INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 20 3000 false
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:23,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:23]progressValue:0.7666667
[INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 23 3000 false
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:23]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:27,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:23]progressValue:0.9
[INFO:2023-7-18 15:26:23][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 27 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:30,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 30 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:33,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1.1
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 33 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:36,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1.2
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 36 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:39,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1.3
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 39 3000 false
[INFO:2023-7-18 15:26:24]当前已是最新应用版本,应用版本更新结束,开始资源版本更新
[INFO:2023-7-18 15:26:24]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:24]CurrentProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:24]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:26:24]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:26:24]CurrentSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:26:24]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:24]CurrentProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:24]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:26:24]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:26:24]CurrentSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:2,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:0.06666667
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 2 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:5,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:0.1666667
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 5 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:8,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:0.2666667
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 8 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:12,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:0.4
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 12 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:15,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:0.5
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 15 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:18,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:0.6
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 18 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:22,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:0.7333333
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 22 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:25,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:0.8333333
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 25 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:28,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:0.9333333
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 28 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:31,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1.033333
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 31 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:35,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1.166667
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 35 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:38,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1.266667
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 38 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:41,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1.366667
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 41 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:45,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1.5
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 45 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:48,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1.6
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 48 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:51,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1.7
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 51 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:55,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1.833333
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 55 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:58,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:1.933333
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 58 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:61,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:2.033333
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 61 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:64,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:2.133333
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 64 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:68,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:2.266667
[INFO:2023-7-18 15:26:24][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 68 3000 false
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:24]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:71,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:24]progressValue:2.366667
[INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 71 3000 false
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:74,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:25]progressValue:2.466667
[INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 74 3000 false
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:77,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:25]progressValue:2.566667
[INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 77 3000 false
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:81,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:25]progressValue:2.7
[INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 81 3000 false
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:84,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:25]progressValue:2.8
[INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 84 3000 false
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:87,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:25]progressValue:2.9
[INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 87 3000 false
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:91,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:25]progressValue:3.033333
[INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 91 3000 false
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:94,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:25]progressValue:3.133333
[INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 94 3000 false
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:97,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:25]progressValue:3.233333
[INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 97 3000 false
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:100,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:25]progressValue:3.333333
[INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 100 3000 false
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-7-18 15:26:25]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:104,totalSize:3000,isDownloading:False
[INFO:2023-7-18 15:26:25]progressValue:3.466667
[INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 104 3000 false
[INFO:2023-7-18 15:26:25]当前已是最新资源版本,更新结束
[INFO:2023-7-18 15:26:25][@logic/extensions/login/view/LoginView.lua:1004]:{closure}热更新流程完毕
[INFO:2023-7-18 15:26:25][@logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2023-7-18 15:26:25][@logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1689665185
[INFO:2023-7-18 15:26:25][@logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2023-7-18 15:26:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:25][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:26:25]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:26:25]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:26:25][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:26:25]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:26:25]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:26:25][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:559: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2, pfKey:b5a2ec24fff100ed33f2e2420fa64e9f
[INFO:2023-7-18 15:26:25][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:26:25][@logic/extensions/login/agent/LoginAgent.lua:474]:{sendMSDKLoginAndStartRequest}http-腾讯专用web登陆url===== https://t3.swy.qq.com:10010/login.jsp 调用native发送httpdns请求,参数: {"url":"https:\/\/t3.swy.qq.com:10010\/login.jsp","method":"GET","param":{"openId":"F6C23D65873D2A99668FFD50BA02964F","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"7E2D9B357E93E7BC5454D6527207275E","areaId":"2","clientVersion":"1.0.37.4714"}}
[INFO:2023-7-18 15:26:25][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"https:\/\/t3.swy.qq.com:10010\/login.jsp","method":"GET","param":{"openId":"F6C23D65873D2A99668FFD50BA02964F","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"7E2D9B357E93E7BC5454D6527207275E","areaId":"2","clientVersion":"1.0.37.4714"}}
[INFO:2023-7-18 15:26:25][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"content-length\":[\"213\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Tue, 18 Jul 2023 07:26:26 GMT\"],\"server\":[\"Apache-Coyote\/1.1\"]}","body":"{\"areaId\":2,\"isAdmin\":false,\"resultCode\":0,\"sessionId\":\"63c2ae01-d924-48ba-8d86-77a9a121fafa\",\"userName\":\"1003_F6C23D65873D2A99668FFD50BA02964F\",\"zoneInfo\":{\"id\":10006,\"name\":\"寻味千古\",\"prefix\":\"\",\"state\":1}}","requestUrl":"https:\/\/t3.swy.qq.com:10010\/login.jsp"}
[INFO:2023-7-18 15:26:25][@logic/extensions/login/agent/LoginAgent.lua:478]:{callback}http-腾讯专用web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"63c2ae01-d924-48ba-8d86-77a9a121fafa","userName":"1003_F6C23D65873D2A99668FFD50BA02964F","zoneInfo":{"id":10006,"name":"寻味千古","prefix":"","state":1}}
[INFO:2023-7-18 15:26:25][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:559: Log info, currentBranchName:release/weekly-2, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2, pfKey:b5a2ec24fff100ed33f2e2420fa64e9f
[INFO:2023-7-18 15:26:25][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-7-18 15:26:25][@logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== https://t3.swy.qq.com:10010/startgame.jsp 调用native发送httpdns请求,参数: {"url":"https:\/\/t3.swy.qq.com:10010\/startgame.jsp","method":"GET","param":{"pfKey":"b5a2ec24fff100ed33f2e2420fa64e9f","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-F6C23D65873D2A99668FFD50BA02964F","regChannel":"73213123","installChannel":"73213123","openKey":"06B15A7AFAB6FD1695B1D9710599E0EA","zoneId":10006,"sessionId":"63c2ae01-d924-48ba-8d86-77a9a121fafa","isIOSSimulator":"0"}}
[INFO:2023-7-18 15:26:25][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"https:\/\/t3.swy.qq.com:10010\/startgame.jsp","method":"GET","param":{"pfKey":"b5a2ec24fff100ed33f2e2420fa64e9f","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-F6C23D65873D2A99668FFD50BA02964F","regChannel":"73213123","installChannel":"73213123","openKey":"06B15A7AFAB6FD1695B1D9710599E0EA","zoneId":"10006","sessionId":"63c2ae01-d924-48ba-8d86-77a9a121fafa","isIOSSimulator":"0"}}
[INFO:2023-7-18 15:26:25][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"content-length\":[\"91\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Tue, 18 Jul 2023 07:26:26 GMT\"],\"server\":[\"Apache-Coyote\/1.1\"]}","body":"{\"ip\":\"t3.swy.qq.com\",\"isAdmin\":false,\"pid\":10006001,\"port\":11010,\"resultCode\":0,\"state\":1}","requestUrl":"https:\/\/t3.swy.qq.com:10010\/startgame.jsp"}
[INFO:2023-7-18 15:26:26][@logic/extensions/login/agent/LoginAgent.lua:430]:{callback}http-进入游戏返回数据========= {"ip":"t3.swy.qq.com","isAdmin":false,"pid":10006001,"port":11010,"resultCode":0,"state":1}
[INFO:2023-7-18 15:26:26][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:44]:{tssSdkSetUserInfoEx}发送tsssdk的登录信息=========== 1 F6C23D65873D2A99668FFD50BA02964F 1107043530 2 1003_F6C23D65873D2A99668FFD50BA02964F
[INFO:2023-7-18 15:26:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:26][@logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=t3.swy.qq.com,port=11010
[INFO:2023-7-18 15:26:26][@logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= t3.swy.qq.com 11010
[INFO:2023-7-18 15:26:26][@logic/common/sdk/SDKManager.lua:529]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 101.89.42.151
[INFO:2023-7-18 15:26:26][@logic/common/sdk/SDKManager.lua:542]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 101.89.42.151
[INFO:2023-7-18 15:26:26]==============link network is ipv4============
[INFO:2023-7-18 15:26:26]1 status:Connecting
[INFO:2023-7-18 15:26:26]1 Connect,ip=101.89.42.151,port=11010,verson=0
[INFO:2023-7-18 15:26:26][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2023-7-18 15:26:26][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2023-7-18 15:26:26]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2023-7-18 15:26:26]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2023-7-18 15:26:26]1 Same version,socket.Connected=True
[INFO:2023-7-18 15:26:26]1 Do EndConnect
[INFO:2023-7-18 15:26:26]1 Do EndConnect Done
[INFO:2023-7-18 15:26:26]1 status:Connected
[INFO:2023-7-18 15:26:26]1 ConnectSucc True
[INFO:2023-7-18 15:26:26][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=87
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 666
}
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2023-7-18 15:26:26][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-7-18 15:26:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.066882863640785 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2023-7-18 15:26:26][@logic/extensions/main/controller/MainController.lua:242]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2023-7-18 15:26:26][@logic/extensions/main/controller/MainController.lua:236]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: 06B15A7AFAB6FD1695B1D9710599E0EA
pf: desktop_m_qq-73213123-android-73213123-qq-1107043530-F6C23D65873D2A99668FFD50BA02964F
pfKey: b5a2ec24fff100ed33f2e2420fa64e9f
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 78 4 当前队列数量= 11
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllConstructionInfoRequest
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=11,cmd=3,size=164
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 1
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26]==> Sender Auto Serialize Message,extId=78,cmd=4,size=11
[INFO:2023-7-18 15:26:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=53318
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2827
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=1656
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=31042
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=2183
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=12995
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=11107
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=13
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=38
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=78,cmd=4,status=0,size=184
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2023-7-18 15:26:26]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=18
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros {
heroId: 247803077
isInFormation: false
masterPlayerID: 2788741
heroTypeIdx: 2074
baseAttr {
hp: 2730
atk: 231
def: 265
critic: 100
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 1668
atk: 44
def: 343
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 76
hit: 0
}
createTime: 1616995670000
rank: 1
luck: 6
sks {
skillId: 41207400
strengthenLevel: 1
}
sks {
skillId: 41207410
strengthenLevel: 1
}
sks {
skillId: 41207402
strengthenLevel: 1
}
exp: 9285
state: 1
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300024
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100068
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 1668
atk: 44
def: 343
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 76
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 4
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 247803076
isInFormation: false
masterPlayerID: 2788741
heroTypeIdx: 2073
baseAttr {
hp: 7298
atk: 968
def: 776
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1616995670000
rank: 5
luck: 6
sks {
skillId: 41207307
strengthenLevel: 3
}
sks {
skillId: 41207308
strengthenLevel: 3
}
sks {
skillId: 41207309
strengthenLevel: 4
}
exp: 2531010
state: 1
strengthenRate: 0
breakthroughCnt: 7
skinId: 100090
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 4
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 247803079
isInFormation: false
masterPlayerID: 2788741
heroTypeIdx: 2076
baseAttr {
hp: 7025
atk: 1074
def: 902
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 720
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1616995670000
rank: 5
luck: 6
sks {
skillId: 41207600
strengthenLevel: 1
}
sks {
skillId: 41207601
strengthenLevel: 1
}
sks {
skillId: 41207603
strengthenLevel: 2
}
exp: 2531010
state: 1
strengthenRate: 0
livingSks {
skillId: 40300026
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 140121
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 720
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 720
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 720
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 4
equipAttr {
hp: 720
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 257863002
isInFormation: true
masterPlayerID: 2788741
heroTypeIdx: 2145
baseAttr {
hp: 6825
atk: 506
def: 835
critic: 80
critic_dmg: 500
dodge: 110
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1681352927000
rank: 4
luck: 6
sks {
skillId: 41214500
strengthenLevel: 1
}
sks {
skillId: 41214501
strengthenLevel: 1
}
sks {
skillId: 41214502
strengthenLevel: 1
}
exp: 451814
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100157
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 4
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 247803072
isInFormation: false
masterPlayerID: 2788741
heroTypeIdx: 2069
baseAttr {
hp: 1085
atk: 128
def: 123
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 420
atk: 44
def: 72
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1616995670000
rank: 1
luck: 6
sks {
skillId: 41206900
strengthenLevel: 1
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[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.35028171725571 移走了序号= 1 的消息,当前队列数量= 10 || 0 HeroInfoListReply 3 1
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isOpen: true
}
openInfo {
id: 164
isOpen: true
}
openInfo {
id: 165
isOpen: true
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 169
isOpen: true
}
openInfo {
id: 170
isOpen: true
}
openInfo {
id: 171
isOpen: true
}
openInfo {
id: 172
isOpen: true
}
openInfo {
id: 173
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 175
isOpen: true
}
openInfo {
id: 176
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 178
isOpen: true
}
openInfo {
id: 179
isOpen: true
}
openInfo {
id: 180
isOpen: true
}
openInfo {
id: 181
isOpen: true
}
openInfo {
id: 182
isOpen: true
}
openInfo {
id: 183
isOpen: false
}
openInfo {
id: 184
isOpen: true
}
openInfo {
id: 185
isOpen: true
}
openInfo {
id: 186
isOpen: true
}
openInfo {
id: 187
isOpen: true
}
openInfo {
id: 188
isOpen: true
}
openInfo {
id: 189
isOpen: true
}
openInfo {
id: 190
isOpen: true
}
openInfo {
id: 191
isOpen: true
}
runHouseHeroUniqueIds: 247423041
runHouseHeroUniqueIds: 254183005
runHouseHeroUniqueIds: 247803084
runHouseHeroUniqueIds: 255113002
[INFO:2023-7-18 15:26:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2023-7-18 15:26:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.35028171725571 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetPlayerInfoReply 4 1
[INFO:2023-7-18 15:26:26][@logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-07-18 15:26:37","roleExp":1797473,"serverId":"10006","registerTime":1608892949,"lastLogoutTime":"2023-07-13 10:48:19","roleId":"2788741","roleCTime":1608892949,"type":2,"roleName":"测试2服7470","serverName":"测试服2","roleLevel":100}
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 29
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 32
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 34
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 35
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 39
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 40
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 42
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 43
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 45
[INFO:2023-7-18 15:26:26][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 46
[INFO:2023-7-18 15:26:26][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1001
[INFO:2023-7-18 15:26:26][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1002
[INFO:2023-7-18 15:26:26][@logic/common/state/notify/NotifyLocalState.lua:381]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-18 15:26:26][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1003
[INFO:2023-7-18 15:26:26][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1004
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1005
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:502]:{_setExploreFinish}removepush id 1005
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1006
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:532]:{_setCookFinish}removepush id 1006
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1007
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1008
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1009
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1010
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1011
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1012
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1013
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1014
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1015
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1016
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 9 : 0 的推送 推送ID为 1016
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1017
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 9 : 0 的推送 推送ID为 1017
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1018
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 9 : 0 的推送 推送ID为 1018
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1019
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:285]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1020
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1021
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:306]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1022
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1023
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1024
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1025
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1026
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1027
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1028
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1029
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1030
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1031
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1032
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1033
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1034
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1035
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1036
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1037
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1038
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1039
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1040
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1041
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1042
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1043
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1044
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1045
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1046
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1047
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1048
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1049
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1050
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1051
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1052
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1053
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1054
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1055
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1056
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1057
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1058
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1059
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1060
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1061
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1062
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1063
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1064
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1065
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1066
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1067
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1068
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1069
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1070
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1071
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1072
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1073
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1074
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1075
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1076
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1077
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1078
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1079
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1080
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1081
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1082
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1083
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1084
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1085
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1086
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1087
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1088
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1089
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1090
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1091
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1092
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1093
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1094
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1095
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1096
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1097
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1098
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1099
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1100
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1101
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:42]:{_setPushOpen}setPush open 1102
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[WARN:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:564]:{_setClientRecord}set client record push .... nil
[WARN:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:589]:{_setClientRecord}注册推送(1209),在77661秒后推送(即1天9小时0分后推送)
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[WARN:2023-7-18 15:26:27][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotHarvestTime
[WARN:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalUtils.lua:45]:{handleKswPush}set ksw push... table: 0x7026066fa0
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} 0
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalUtils.lua:47]:{handleKswPush}removepush id 1211
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[WARN:2023-7-18 15:26:27][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotBuiltgAndUpgradeTime
[WARN:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalUtils.lua:45]:{handleKswPush}set ksw push... table: 0x7027a24928
{
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[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalUtils.lua:47]:{handleKswPush}removepush id 1212
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:196]:{_setActivityNotices}注册活动推送2023-07-24 09:00:00 id = 120711 interval = 336861000 serverNow = 1689823539 noticeItem.timeStamp = 1690160400
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:196]:{_setActivityNotices}注册活动推送2023-07-25 09:00:00 id = 120721 interval = 423261000 serverNow = 1689823539 noticeItem.timeStamp = 1690246800
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:196]:{_setActivityNotices}注册活动推送2023-07-26 09:00:00 id = 120731 interval = 509661000 serverNow = 1689823539 noticeItem.timeStamp = 1690333200
[INFO:2023-7-18 15:26:27]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:27]ProgramVersion:1.0.37.0
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[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.35028171725571 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetHeroFormationListReply 5 1
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
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[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.80467140860856 移走了序号= 1 的消息,当前队列数量= 7 || 0 HeroCharacterInfoListReply 6 1
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:317]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:317]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:317]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:317]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-7-18 15:26:27][@logic/common/state/notify/NotifyLocalState.lua:355]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
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[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.80467140860856 移走了序号= 1 的消息,当前队列数量= 6 || 0 EquipInfoResponse 7 1
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dataList {
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[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.80467140860856 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetItemListReply 8 1
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
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[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.95388369448483 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetMainDungeonReply 9 1
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}banIds: 36000000
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.95388369448483 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetSvrFunctionBanReply 10 1
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: true
}
scenes {
id: 7
expireTime: 0
isUsing: false
autoChange: false
}
scenes {
id: 8
expireTime: 0
isUsing: false
autoChange: false
}
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.95388369448483 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSceneInfoReply 11 1
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 1.0050949957222 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMidasCurrencyInfoAysnReply 12 1
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 1
constructionBasicInfos {
defineId: 10033
count: 0
}
constructionBasicInfos {
defineId: 10024
count: 0
}
constructionBasicInfos {
defineId: 10014
count: 0
}
constructionResourceInfos {
uniqueId: 240007
defineId: 10005
level: 1
resourceCount: 0
isUsing: 1
extData:
}
constructionResourceInfos {
uniqueId: 240006
defineId: 10005
level: 1
resourceCount: 0
isUsing: 1
extData:
}
constructionResourceInfos {
uniqueId: 240005
defineId: 10005
level: 1
resourceCount: 0
isUsing: 1
extData:
}
constructionResourceInfos {
uniqueId: 240004
defineId: 10001
level: 3
resourceCount: 0
isUsing: 1
extData:
}
constructionResourceInfos {
uniqueId: 240011
defineId: 10005
level: 1
resourceCount: 0
isUsing: 1
extData:
}
constructionResourceInfos {
uniqueId: 240010
defineId: 10004
level: 1
resourceCount: 0
isUsing: 1
extData:
}
constructionResourceInfos {
uniqueId: 240009
defineId: 10007
level: 2
resourceCount: 0
isUsing: 1
extData:
}
constructionResourceInfos {
uniqueId: 240008
defineId: 10006
level: 1
resourceCount: 0
isUsing: 1
extData:
}
constructionResourceInfos {
uniqueId: 240012
defineId: 10003
level: 1
resourceCount: 0
isUsing: 1
extData:
}
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllConstructionInfoReply <---
[INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 78 4 所需时间单位秒 = 1.0050949957222 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllConstructionInfoReply 13 1
[INFO:2023-7-18 15:26:27][@logic/extensions/stat/agent/StatAgent.lua:29]:{sendSubmitClientDataRequest}腾讯渠道才用注册渠道 SDKManager.getRegisterChannelId() = 73213123
[INFO:2023-7-18 15:26:27][@logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest} Qualcomm Technologies, Inc SDM710
[INFO:2023-7-18 15:26:27][@logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}Adreno (TM) 616
[INFO:2023-7-18 15:26:27][@logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@0502.0 (GIT@5af5ff1, Iff02ff076a, 1609853540) (Date:01/05/21)
[INFO:2023-7-18 15:26:27][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2023-7-18 15:26:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: PCAM00
sdkVersion:
sdkType: 0
imsi: 00000000-56fe-8db7-0000-000049f26042
imei: 00000000-56fe-8db7-0000-000049f26042
gameVersionName: 1.0.97
gameVersionCode: 100
gamepackageName: com.tencent.swy
densityDpi: 480
displayScreenWidth: 1080
displayScreenHeight: 2340
networkInfo: WIFI
sysVersion: 30
othersdkVersion:
channelId: 73213123
pushRegisterId:
cpuHardware: Qualcomm Technologies, Inc SDM710
memory: 5617
gLRender: Adreno (TM) 616
gLVersion: OpenGL ES 3.2 V@0502.0 (GIT@5af5ff1, Iff02ff076a, 1609853540) (Date:01/05/21)
startFromGameCenter: false
installChannel: 73213123
}
[INFO:2023-7-18 15:26:27]==> Sender Auto Serialize Message,extId=46,cmd=1,size=318
[INFO:2023-7-18 15:26:27]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:27][@logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2023-7-18 15:26:27]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 3 当前队列数量= 2
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AntiAddUserRequest
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientVersion: 100
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 3
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=13,cmd=3,size=11
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 4
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 5
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 6
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 7
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 8
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 9
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 10
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 11
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 76 1 当前队列数量= 12
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 49 当前队列数量= 13
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetXinYueSuperLevelRequest
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 39 当前队列数量= 14
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=20,cmd=49,size=9
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetQQVipInfoRequest
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 15
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=20,cmd=39,size=9
[INFO:2023-7-18 15:26:28][@logic/extensions/main/controller/MainController.lua:90]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 16
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-7-18 15:26:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 80 21 当前队列数量= 17
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = KSWorldLabInfoRequest
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 62 当前队列数量= 18
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetClientRecordRequest
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=80,cmd=21,size=9
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28]==> Sender Auto Serialize Message,extId=20,cmd=62,size=9
[INFO:2023-7-18 15:26:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=13,cmd=3,status=0,size=8
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=418
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=175
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=12520
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=5429
[INFO:2023-7-18 15:26:28][@logic/common/GameUtils.lua:1304]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:189: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1303: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:189: in function 'enter'
logic/extensions/main/controller/MainController:155: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:306: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:260: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:135: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/constructionstorage/agent/ConstructionStoreAgent:106: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-7-18 15:26:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=68
[INFO:2023-7-18 15:26:28][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=193
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=1164
[INFO:2023-7-18 15:26:28][@logic/scene/SceneMgr.lua:239]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=4710
[INFO:2023-7-18 15:26:28][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[WARN:2023-7-18 15:26:28][@logic/extensions/constructionstorage/agent/ConstructionStoreAgent.lua:123]:{func}🚀【*】 ~ file: ConstructionStoreAgent.lua:121 ~ allBuildingData: table: 0x7026f6a658
{
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severUniqueId = 240007,
resourceCount = 0,
id = 240007,
buildingID = 10005,
severType = 2,
isUsing = 1,
count = 1,
extData = "",
level = 1,
__newindex = function: 0x7026f6af10,
copyToSelf = function: 0x7026f6c688,
New = function: 0x7026f6b830,
getSortNum = function: 0x7026f6c410,
copyFromSeverData = function: 0x7026f6c590,
getCount = function: 0x7026f6c440,
ctor = function: 0x7026f6c560,
__index = {
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copyToSelf = function: 0x7026f6c688,
New = function: 0x7026f6b830,
getSortNum = function: 0x7026f6c410,
copyFromSeverData = function: 0x7026f6c590,
getCount = function: 0x7026f6c440,
ctor = function: 0x7026f6c560,
__index = 循环引用: table: 0x7026f6b7e8,
__newindex = function: 0x7026f6c530,
},
},
2 = {
severUniqueId = 240006,
resourceCount = 0,
id = 240006,
buildingID = 10005,
severType = 2,
isUsing = 1,
count = 1,
extData = "",
level = 1,
__newindex = function: 0x7026f6af10,
copyToSelf = function: 0x7026f6c688,
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getSortNum = function: 0x7026f6c410,
copyFromSeverData = function: 0x7026f6c590,
getCount = function: 0x7026f6c440,
ctor = function: 0x7026f6c560,
__index = {
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copyToSelf = function: 0x7026f6c688,
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getSortNum = function: 0x7026f6c410,
copyFromSeverData = function: 0x7026f6c590,
getCount = function: 0x7026f6c440,
ctor = function: 0x7026f6c560,
__index = 循环引用: table: 0x7026f6b7e8,
__newindex = function: 0x7026f6c530,
},
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3 = {
severUniqueId = 240005,
resourceCount = 0,
id = 240005,
buildingID = 10005,
severType = 2,
isUsing = 1,
count = 1,
extData = "",
level = 1,
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copyToSelf = function: 0x7026f6c688,
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getSortNum = function: 0x7026f6c410,
copyFromSeverData = function: 0x7026f6c590,
getCount = function: 0x7026f6c440,
ctor = function: 0x7026f6c560,
__index = {
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getSortNum = function: 0x7026f6c410,
copyFromSeverData = function: 0x7026f6c590,
getCount = function: 0x7026f6c440,
ctor = function: 0x7026f6c560,
__index = 循环引用: table: 0x7026f6b7e8,
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4 = {
severUniqueId = 240004,
resourceCount = 0,
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isUsing = 1,
count = 1,
extData = "",
level = 3,
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getSortNum = function: 0x7026f6c410,
copyFromSeverData = function: 0x7026f6c590,
getCount = function: 0x7026f6c440,
ctor = function: 0x7026f6c560,
__index = {
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copyToSelf = function: 0x7026f6c688,
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getSortNum = function: 0x7026f6c410,
copyFromSeverData = function: 0x7026f6c590,
getCount = function: 0x7026f6c440,
ctor = function: 0x7026f6c560,
__index = 循环引用: table: 0x7026f6b7e8,
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5 = {
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resourceCount = 0,
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[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 4
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=20,cmd=49,status=0,size=10
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=750
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=80,cmd=21,status=0,size=8
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=20,cmd=62,status=0,size=273
[INFO:2023-7-18 15:26:28][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-7-18 15:26:28][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================
[INFO:2023-7-18 15:26:28][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2023-7-18 15:26:28]DestroyUnusedResources:48,3,time=,paths:
[INFO:2023-7-18 15:26:28]<== Receiver Message, socketClient version=1,extId=20,cmd=39,status=0,size=10
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 119645
totalPayCount: 52640
}
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 15 1
[INFO:2023-7-18 15:26:28][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.96068799495697 移走了序号= 1 的消息,当前队列数量= 18 || 0 SubmitClientDataReply 16 1
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiAddUserReply <---
[INFO:2023-7-18 15:26:28][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 3 所需时间单位秒 = 0.96068799495697 移走了序号= 1 的消息,当前队列数量= 17 || 0 AntiAddUserReply 17 1
[INFO:2023-7-18 15:26:29][@logic/scene/SceneMgr.lua:268]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}food {
foodId: 10701
tag: 4
num: 0
makeCount: 30
}
food {
foodId: 10001
tag: 5
num: 0
makeCount: 80
}
food {
foodId: 10002
tag: 5
num: 0
makeCount: 10
}
food {
foodId: 10901
tag: 3
num: 0
makeCount: 66
}
food {
foodId: 10901
tag: 5
num: 10
makeCount: 66
}
food {
foodId: 10201
tag: 3
num: 0
makeCount: 111
}
food {
foodId: 10201
tag: 5
num: 20
makeCount: 111
}
food {
foodId: 10601
tag: 5#4
num: 0
makeCount: 97
}
food {
foodId: 10401
tag: 2
num: 0
makeCount: 10
}
food {
foodId: 10412
tag: 1
num: 0
makeCount: 0
}
food {
foodId: 11501
tag: 1
num: 948
makeCount: 129
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food {
foodId: 11501
tag: 2
num: 40
makeCount: 129
}
food {
foodId: 10101
tag: 2
num: 0
makeCount: 59
}
food {
foodId: 10101
tag: 3
num: 0
makeCount: 59
}
food {
foodId: 10101
tag: 5
num: 0
makeCount: 59
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food {
foodId: 10501
tag: 5#4
num: 45
makeCount: 220
}
food {
foodId: 20011
tag: 1#2#3#4#5
num: 0
makeCount: 122
}
food {
foodId: 11402
tag: 1#5
num: 59
makeCount: 191
}
food {
foodId: 20010
tag: 1#2#3#4#5
num: 0
makeCount: 57
}
food {
foodId: 10301
tag: 5
num: 0
makeCount: 8
}
food {
foodId: 10701
tag: 5#3
num: 0
makeCount: 30
}
food {
foodId: 11201
tag: 3
num: 29
makeCount: 240
}
food {
foodId: 11202
tag: 2
num: 0
makeCount: 120
}
food {
foodId: 11201
tag: 5
num: 0
makeCount: 240
}
food {
foodId: 10501
tag: 1
num: 40
makeCount: 220
}
food {
foodId: 10501
tag: 2
num: 80
makeCount: 220
}
food {
foodId: 11202
tag: 5
num: 40
makeCount: 120
}
food {
foodId: 10502
tag: 1
num: 0
makeCount: 8
}
food {
foodId: 10501
tag: 3
num: 40
makeCount: 220
}
food {
foodId: 11401
tag: 2
num: 109
makeCount: 259
}
food {
foodId: 11402
tag: 3
num: 0
makeCount: 191
}
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 1.5713809132576 移走了序号= 1 的消息,当前队列数量= 16 || 0 GetFoodReply 18 1
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 256543627
cookBookId: 11201
num: 40
beginTime: 1688072652000
endTime: 1688098572000
addTime: 1500000
helpTime: 0
uniqueId: 0
}
kitchen {
position: 2
heroUniqueId: 246283049
cookBookId: 0
num: 0
beginTime: 1688011411000
endTime: 1688011411000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 3
heroUniqueId: 247803092
cookBookId: 0
num: 0
beginTime: 1688010993000
endTime: 1688010993000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 4
heroUniqueId: 246283005
cookBookId: 0
num: 0
beginTime: 1688007938000
endTime: 1688007938000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 5
heroUniqueId: 0
cookBookId: 0
num: 0
beginTime: 1665976933000
endTime: 1665976933000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 1.5713809132576 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetKitchenReply 19 1
[INFO:2023-7-18 15:26:29][@logic/common/state/notify/NotifyLocalState.lua:528]:{_setCookFinish}removepush id 1006
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 1.5713809132576 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetPopUpMessageReply 20 1
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
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expireTime: 0
unLockTime: 1608174598
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 1.9516714811325 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetHeroTaskInfosReply 21 1
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[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
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[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 2787342
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[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
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[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @32ms
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo {
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[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
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[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
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[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 2.0502827316523 移走了序号= 1 的消息,当前队列数量= 8 || 0 HeroCharacterSkinReply 26 1
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}altasCover: 0
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
skillId: 220561
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
skillId: 220972
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
skillId: 221001
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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level: 0
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skills {
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intValue: 100
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skills {
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skills {
skillId: 220632
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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intValue: 100
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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level: 0
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skills {
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skills {
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skills {
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bondCardInfos {
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level: 0
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skills {
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skills {
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skills {
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bondCardInfos {
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level: 0
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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bondCardInfos {
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skills {
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skills {
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skills {
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intValue: 100
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bondCardInfos {
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level: 0
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skills {
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intValue: 100
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skills {
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skills {
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bondCardInfos {
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level: 0
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skills {
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intValue: 20
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skills {
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skills {
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intValue: 100
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bondCardInfos {
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level: 0
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skills {
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intValue: 20
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skills {
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skills {
skillId: 220911
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}
bondCardInfos {
defineId: 1099
level: 0
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skills {
skillId: 220923
intValue: 20
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skills {
skillId: 220922
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skills {
skillId: 220921
intValue: 100
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}
bondCardInfos {
defineId: 1100
level: 0
createTime: 0
skills {
skillId: 220931
intValue: 100
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skills {
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skills {
skillId: 220932
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}
bondCardInfos {
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level: 0
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skills {
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skills {
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}
bondCardInfos {
defineId: 3002
level: 1
createTime: 1641266698
skills {
skillId: 2
intValue: 2
nextValue: 4
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skills {
skillId: 3
intValue: 10
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}
}
bondCardInfos {
defineId: 3003
level: 0
createTime: 0
skills {
skillId: 2
intValue: 20
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skills {
skillId: 11
intValue: 100
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}
}
bondCardInfos {
defineId: 3004
level: 0
createTime: 0
skills {
skillId: 16
intValue: 200
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}
skills {
skillId: 14
intValue: 50
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}
}
bondCardInfos {
defineId: 3005
level: 0
createTime: 0
skills {
skillId: 17
intValue: 50
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}
skills {
skillId: 1
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nextValue: 44
}
}
bondCardInfos {
defineId: 3006
level: 0
createTime: 0
skills {
skillId: 16
intValue: 200
nextValue: 220
}
skills {
skillId: 20
intValue: 50
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}
}
bondCardInfos {
defineId: 3007
level: 0
createTime: 0
skills {
skillId: 1
intValue: 40
nextValue: 44
}
skills {
skillId: 24
intValue: 50
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}
}
bondCardInfos {
defineId: 3008
level: 0
createTime: 0
skills {
skillId: 2
intValue: 20
nextValue: 22
}
skills {
skillId: 26
intValue: 250
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}
}
bondCardInfos {
defineId: 3009
level: 0
createTime: 0
skills {
skillId: 2
intValue: 20
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}
skills {
skillId: 28
intValue: 500
nextValue: 550
}
}
bondCardInfos {
defineId: 3010
level: 0
createTime: 0
skills {
skillId: 16
intValue: 200
nextValue: 220
}
skills {
skillId: 29
intValue: 1000
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}
}
bondCardInfos {
defineId: 3011
level: 0
createTime: 0
skills {
skillId: 32
intValue: 10
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}
skills {
skillId: 16
intValue: 200
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}
}
bondCardInfos {
defineId: 3012
level: 0
createTime: 0
skills {
skillId: 33
intValue: 1000
nextValue: 1100
}
skills {
skillId: 1
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}
}
bondCardInfos {
defineId: 3013
level: 0
createTime: 0
skills {
skillId: 34
intValue: 20
nextValue: 22
}
skills {
skillId: 2
intValue: 20
nextValue: 22
}
}
bondCardInfos {
defineId: 2001
level: 0
createTime: 0
skills {
skillId: 5
intValue: 30
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}
}
bondCardInfos {
defineId: 2002
level: 10
createTime: 1641267707
skills {
skillId: 6
intValue: 30
nextValue: 33
}
}
bondCardInfos {
defineId: 2003
level: 0
createTime: 0
skills {
skillId: 8
intValue: 25
nextValue: 27
}
}
bondCardInfos {
defineId: 2004
level: 0
createTime: 0
skills {
skillId: 4
intValue: 30
nextValue: 33
}
}
bondCardInfos {
defineId: 2005
level: 10
createTime: 1641267683
skills {
skillId: 7
intValue: 1000
nextValue: 1100
}
}
bondCardInfos {
defineId: 2006
level: 0
createTime: 0
skills {
skillId: 10
intValue: 30
nextValue: 33
}
}
bondCardInfos {
defineId: 2007
level: 0
createTime: 0
skills {
skillId: 12
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 2008
level: 10
createTime: 1649748588
skills {
skillId: 13
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 2009
level: 0
createTime: 0
skills {
skillId: 15
intValue: 300
nextValue: 330
}
}
bondCardInfos {
defineId: 2010
level: 0
createTime: 0
skills {
skillId: 18
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 2011
level: 0
createTime: 0
skills {
skillId: 12
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 2012
level: 0
createTime: 0
skills {
skillId: 19
intValue: 900
nextValue: 990
}
}
bondCardInfos {
defineId: 2013
level: 0
createTime: 0
skills {
skillId: 21
intValue: 1500
nextValue: 1650
}
}
bondCardInfos {
defineId: 2014
level: 0
createTime: 0
skills {
skillId: 22
intValue: 1000
nextValue: 1100
}
}
bondCardInfos {
defineId: 2015
level: 0
createTime: 0
skills {
skillId: 23
intValue: 1000
nextValue: 1100
}
}
bondCardInfos {
defineId: 2016
level: 0
createTime: 0
skills {
skillId: 25
intValue: 500
nextValue: 550
}
}
bondCardInfos {
defineId: 2017
level: 0
createTime: 0
skills {
skillId: 27
intValue: 50
nextValue: 54
}
}
bondCardInfos {
defineId: 2018
level: 0
createTime: 0
skills {
skillId: 30
intValue: 300
nextValue: 330
}
}
bondCardInfos {
defineId: 2019
level: 10
createTime: 1684365355
skills {
skillId: 31
intValue: 300
nextValue: 330
}
}
bondCardInfos {
defineId: 2020
level: 0
createTime: 0
skills {
skillId: 26
intValue: 250
nextValue: 275
}
}
bondCardInfos {
defineId: 2021
level: 0
createTime: 0
skills {
skillId: 35
intValue: 500
nextValue: 550
}
}
bondCardInfos {
defineId: 2022
level: 0
createTime: 0
skills {
skillId: 36
intValue: 120
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}
}
bondCardInfos {
defineId: 1001
level: 0
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skills {
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intValue: 20
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skills {
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skills {
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intValue: 100
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}
bondCardInfos {
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level: 0
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skills {
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skills {
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skills {
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intValue: 100
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}
bondCardInfos {
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level: 0
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skills {
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skills {
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skills {
skillId: 220041
intValue: 100
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bondCardInfos {
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level: 10
createTime: 1641266739
skills {
skillId: 220123
intValue: 20
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skills {
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intValue: 10
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skills {
skillId: 220121
intValue: 100
nextValue: 110
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}
bondCardInfos {
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level: 1
createTime: 1663822239
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intValue: 10
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intValue: 2
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skills {
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bondCardInfos {
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level: 0
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skills {
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intValue: 100
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skills {
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skills {
skillId: 220212
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}
bondCardInfos {
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level: 0
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skills {
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intValue: 20
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skills {
skillId: 220222
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skills {
skillId: 220221
intValue: 100
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}
bondCardInfos {
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level: 0
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skills {
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intValue: 100
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skills {
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skills {
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}
bondCardInfos {
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level: 0
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skills {
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intValue: 100
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skills {
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skills {
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bondCardInfos {
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skills {
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intValue: 20
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skills {
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skills {
skillId: 221221
intValue: 100
nextValue: 110
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}
bondCardInfos {
defineId: 1011
level: 0
createTime: 0
skills {
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intValue: 100
nextValue: 110
}
skills {
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skills {
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intValue: 10
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bondCardInfos {
defineId: 1012
level: 0
createTime: 0
skills {
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intValue: 20
nextValue: 22
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skills {
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intValue: 10
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skills {
skillId: 220161
intValue: 100
nextValue: 110
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}
bondCardInfos {
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level: 1
createTime: 1663822238
skills {
skillId: 220531
intValue: 10
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skills {
skillId: 220533
intValue: 2
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skills {
skillId: 220532
intValue: 1
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}
bondCardInfos {
defineId: 1014
level: 0
createTime: 0
skills {
skillId: 220611
intValue: 100
nextValue: 110
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skills {
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intValue: 20
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skills {
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intValue: 10
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}
bondCardInfos {
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level: 0
createTime: 0
skills {
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intValue: 20
nextValue: 22
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skills {
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intValue: 10
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skills {
skillId: 220341
intValue: 100
nextValue: 110
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}
bondCardInfos {
defineId: 1016
level: 0
createTime: 0
skills {
skillId: 221031
intValue: 100
nextValue: 110
}
skills {
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skills {
skillId: 221032
intValue: 10
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skills {
skillId: 220143
intValue: 20
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skills {
skillId: 220142
intValue: 10
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skills {
skillId: 220141
intValue: 100
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}
bondCardInfos {
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level: 0
createTime: 0
skills {
skillId: 220943
intValue: 20
nextValue: 22
}
skills {
skillId: 220942
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skills {
skillId: 220941
intValue: 100
nextValue: 110
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}
bondCardInfos {
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level: 0
createTime: 0
skills {
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intValue: 20
nextValue: 22
}
skills {
skillId: 220082
intValue: 10
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skills {
skillId: 220081
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1019
level: 0
createTime: 0
skills {
skillId: 220433
intValue: 20
nextValue: 22
}
skills {
skillId: 220432
intValue: 10
nextValue: 11
}
skills {
skillId: 220431
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1020
level: 0
createTime: 0
skills {
skillId: 220011
intValue: 100
nextValue: 110
}
skills {
skillId: 220013
intValue: 20
nextValue: 22
}
skills {
skillId: 220012
intValue: 10
nextValue: 11
}
}
bondCardInfos {
defineId: 1021
level: 0
createTime: 0
skills {
skillId: 220753
intValue: 20
nextValue: 22
}
skills {
skillId: 220752
intValue: 10
nextValue: 11
}
skills {
skillId: 220751
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1022
level: 0
createTime: 0
skills {
skillId: 220763
intValue: 20
nextValue: 22
}
skills {
skillId: 220762
intValue: 10
nextValue: 11
}
skills {
skillId: 220761
intValue: 100
nextValue: 110
}
}
bondCardInfos {
defineId: 1023
level: 0
createTime: 0
skills {
skillId: 220131
intValue: 100
nextValue: 110
}
skills {
skillId: 220133
intValue: 20
nextValue: 22
}
skills {
skillId: 220132
intValue: 10
nextValue: 11
}
}
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BondCardInfoReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 76 1 所需时间单位秒 = 2.0880725756288 移走了序号= 1 的消息,当前队列数量= 7 || 0 BondCardInfoReply 27 1
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ilevel: 0
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetXinYueSuperLevelReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 49 所需时间单位秒 = 2.0880725756288 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetXinYueSuperLevelReply 28 1
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 4
usingIds: 5
usingIds: 6
usingIds: 7
usingIds: 8
usingIds: 9
usingIds: 10
usingIds: 11
usingIds: 12
usingIds: 13
usingIds: 14
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 2.0880725756288 移走了序号= 2 的消息,当前队列数量= 5 || 0 LoadingBgGetReply 29 1
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
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id: 1103
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id: 11403
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infos {
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infos {
id: 11409
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infos {
id: 11410
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infos {
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infos {
id: 11412
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infos {
id: 11413
buyCount: 0
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infos {
id: 11414
buyCount: 0
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infos {
id: 1201
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infos {
id: 1202
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infos {
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infos {
id: 1402
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infos {
id: 1403
buyCount: 0
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infos {
id: 1404
buyCount: 0
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infos {
id: 1606
buyCount: 0
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infos {
id: 10001
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infos {
id: 10002
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infos {
id: 10025
buyCount: 0
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}
infos {
id: 6001
buyCount: 0
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infos {
id: 6002
buyCount: 0
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infos {
id: 10106
buyCount: 0
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infos {
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buyCount: 0
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expiredTime: 0
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infos {
id: 4084
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[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 2.115651326254 移走了序号= 2 的消息,当前队列数量= 4 || 0 GetGiftBagInfoReply 30 1
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 5
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:29]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2023-7-18 15:26:29]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = KSWorldLabInfoReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 80 21 所需时间单位秒 = 2.115651326254 移走了序号= 2 的消息,当前队列数量= 4 || 0 KSWorldLabInfoReply 31 1
[INFO:2023-7-18 15:26:29]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}recordInfos {
primaryId: 3
secondaryId1: 1
secondaryId2: 0
doneCount: 1
extData:
}
recordInfos {
primaryId: 1
secondaryId1: 2075
secondaryId2: 0
doneCount: 1
extData:
}
recordInfos {
primaryId: 1
secondaryId1: 2007
secondaryId2: 0
doneCount: 1
extData:
}
recordInfos {
primaryId: 1
secondaryId1: 2072
secondaryId2: 0
doneCount: 1
extData:
}
recordInfos {
primaryId: 2
secondaryId1: 11026
secondaryId2: 0
doneCount: 1648656600
extData:
}
recordInfos {
primaryId: 8
secondaryId1: 1210
secondaryId2: 0
doneCount: 1
extData:
}
recordInfos {
primaryId: 1
secondaryId1: 2004
secondaryId2: 0
doneCount: 1
extData:
}
recordInfos {
primaryId: 8
secondaryId1: 1209
secondaryId2: 0
doneCount: 1
extData:
}
recordInfos {
primaryId: 2
secondaryId1: 11018
secondaryId2: 0
doneCount: 1630548882
extData:
}
recordInfos {
primaryId: 2
secondaryId1: 11019
secondaryId2: 0
doneCount: 1630548882
extData:
}
recordInfos {
primaryId: 2
secondaryId1: 11024
secondaryId2: 0
doneCount: 1630548000
extData:
}
recordInfos {
primaryId: 2
secondaryId1: 11025
secondaryId2: 0
doneCount: 1643905680
extData:
}
recordInfos {
primaryId: 1
secondaryId1: 2028
secondaryId2: 0
doneCount: 1
extData:
}
recordInfos {
primaryId: 2
secondaryId1: 11023
secondaryId2: 0
doneCount: 1612404000
extData:
}
recordInfos {
primaryId: 1
secondaryId1: 2083
secondaryId2: 0
doneCount: 1
extData:
}
recordInfos {
primaryId: 2
secondaryId1: 11016
secondaryId2: 0
doneCount: 1630548882
extData:
}
recordInfos {
primaryId: 2
secondaryId1: 11017
secondaryId2: 0
doneCount: 1630548882
extData:
}
recordInfos {
primaryId: 1
secondaryId1: 2017
secondaryId2: 0
doneCount: 1
extData:
}
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetClientRecordReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 62 所需时间单位秒 = 2.115651326254 移走了序号= 2 的消息,当前队列数量= 3 || 0 GetClientRecordReply 32 1
[WARN:2023-7-18 15:26:29][@logic/common/state/notify/NotifyLocalState.lua:564]:{_setClientRecord}set client record push .... table: 0x7051dbc658
{
primaryId = 8,
secondaryId2 = "0",
id = 8,
secondaryId1 = "1209",
doneCount = "1",
extData = "",
__newindex = function: 0x7029155f70,
New = function: 0x70296527b8,
copyToSelf = function: 0x70295e8318,
ctor = function: 0x7028acf148,
__index = {
__newindex = function: 0x7029155f70,
New = function: 0x70296527b8,
copyToSelf = function: 0x70295e8318,
ctor = function: 0x7028acf148,
__index = 循环引用: table: 0x7029650b70,
__newindex = function: 0x7029342058,
},
}
[INFO:2023-7-18 15:26:29][@logic/common/state/notify/NotifyLocalState.lua:592]:{_setClientRecord}removepush id 1209
[WARN:2023-7-18 15:26:29][@logic/common/state/notify/NotifyLocalState.lua:564]:{_setClientRecord}set client record push .... table: 0x7051dbc350
{
primaryId = 8,
secondaryId2 = "0",
id = 6,
secondaryId1 = "1210",
doneCount = "1",
extData = "",
__newindex = function: 0x7029155f70,
New = function: 0x70296527b8,
copyToSelf = function: 0x70295e8318,
ctor = function: 0x7028acf148,
__index = {
__newindex = function: 0x7029155f70,
New = function: 0x70296527b8,
copyToSelf = function: 0x70295e8318,
ctor = function: 0x7028acf148,
__index = 循环引用: table: 0x7029650b70,
__newindex = function: 0x7029342058,
},
}
[INFO:2023-7-18 15:26:29][@logic/common/state/notify/NotifyLocalState.lua:592]:{_setClientRecord}removepush id 1210
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.2253140900284
[WARN:2023-7-18 15:26:29][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isSuperMember: false
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetQQVipInfoReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 39 所需时间单位秒 = 2.2253140900284 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetQQVipInfoReply 34 1
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 9
}
[INFO:2023-7-18 15:26:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-7-18 15:26:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.10966276377439 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 35 1
[INFO:2023-7-18 15:26:29]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @234ms
[INFO:2023-7-18 15:26:29][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2023-7-18 15:26:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:29][@logic/scene/SceneMgr.lua:373]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2023-7-18 15:26:29][@logic/common/GameUtils.lua:1304]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:359: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1303: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:359: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:90: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:236: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:243: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:32]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()=============
[INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:80]:{recordPlayerOpenId}recordPlayerOpenId
[INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:88]:{recordPlayerGameInfo}recordPlayerGameInfo
[INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:107]:{recordPlayerGameInfo}openid F6C23D65873D2A99668FFD50BA02964F
[INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:108]:{recordPlayerGameInfo}roleid 2788741
[INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:109]:{recordPlayerGameInfo}areaid 2
[INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:110]:{recordPlayerGameInfo}openid F6C23D65873D2A99668FFD50BA02964F
[INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:111]:{recordPlayerGameInfo}appid 638860620
[INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:112]:{recordPlayerGameInfo}platid QQ
[INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:123]:{recordTreadTid}=============recordTreadTid 22093
[INFO:2023-7-18 15:26:29]ProgramVersion:1.0.37.0
[INFO:2023-7-18 15:26:29]LocalSourceVersion:1.0.37.4714
[INFO:2023-7-18 15:26:29]PackageSourceVersion:1.0.37.4201
[INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4
[INFO:2023-7-18 15:26:29][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100
[INFO:2023-7-18 15:26:29][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 9#205 完成 0
[INFO:2023-7-18 15:26:29][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotUnLockAreaTime
[WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotHarvestTime
[WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotBuiltgAndUpgradeTime
[WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotUnLockAreaTime
[WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotHarvestTime
[WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotBuiltgAndUpgradeTime
[WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotUnLockAreaTime
[WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotHarvestTime
[WARN:2023-7-18 15:26:30][@logic/extensions/ksw/controller/KSWRedDotController.lua:90]:{getKeyOnLocalToList}🚀【ksw】 获取本地红点数据 key v RedDotBuiltgAndUpgradeTime
[INFO:2023-7-18 15:26:30][@logic/common/GameUtils.lua:1736]:{printStack}------Live2DUtils:stopExpression
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:142: in function 'stopExpression'
logic/extensions/main/view/MainLive2DCharacter:107: in function '_playExps'
logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice'
logic/extensions/main/view/MainCharacterView:113: in function 'playCharacterVoice'
logic/extensions/main/view/MainCharacterView:98: in function 'setMainCharacter'
logic/extensions/main/view/MainCharacterView:33: in function 'onEnter'
frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent'
frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen'
frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-7-18 15:26:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-7-18 15:26:30][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:531]:{isSuperR}TCL: ilevel:0
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30][@logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2023-7-18 15:26:30][@logic/extensions/main/view/MainTencentView.lua:457]:{_updateForXinYueSuperLevel}TCL: isShow false
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=23
[INFO:2023-7-18 15:26:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=3737
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=45
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4831
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=750
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=771
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=15
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=32
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.43701758980751 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 36 1
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.43701758980751 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 37 1
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 5
fbInfo {
dungeonId: 10679
barrierId: 17
formationId: 30006
turnNum: 16
}
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.43701758980751 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 38 1
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=475
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=19
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[WARN:2023-7-18 15:26:30][@logic/extensions/pandora/controller/PandoraMsgController.lua:99]:{closure}收到潘多拉入口展示,模块名= notice
[WARN:2023-7-18 15:26:30][@logic/extensions/pandora/controller/PandoraMsgController.lua:86]:{closure}收到潘多拉回调红点,模块名= notice 红点数= 1
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150140_mlsxl_hd/150140_mlsxl_hd_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2023-7-18 15:26:30][@logic/common/GameUtils.lua:1736]:{printStack}------Live2DUtils:begin play(mtn):baobi.mtn,default:nil
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2023-7-18 15:26:30][@logic/common/GameUtils.lua:1736]:{printStack}------Live2DUtils:表情:shengqi.exp
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:178: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:112: in function 'playExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:50: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100121_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110129_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_161.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_12.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_162.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_162.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1690318800
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1690405200
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1690232400
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1690318800
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1690146000
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1690232400
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1690059600
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1690146000
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1689973200
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1690059600
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1689886800
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1689973200
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:165]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:20 ~ startTime: 1689800400
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:166]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:21 ~ endTime: 1689886800
[WARN:2023-7-18 15:26:30][@logic/extensions/fbactivity/controller/BossController.lua:168]:{_getCurInActivityBossCO}🚀【*】 ~ file: ReloadLuaDebug.lua:23 ~ return:
[INFO:2023-7-18 15:26:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 13
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 53
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=93
[INFO:2023-7-18 15:26:30][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 14
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:30]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2023-7-18 15:26:30]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
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sceneSummons {
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sceneSummons {
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sceneSummons {
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baseAttributes {
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sceneSummons {
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baseAttributes {
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sceneSummons {
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sceneSummons {
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sceneSummons {
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sceneSummons {
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sceneSummons {
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sceneSummons {
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baseAttributes {
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sceneSummons {
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baseAttributes {
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sceneSummons {
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baseAttributes {
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skillInfo {
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sceneSummons {
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sceneSummons {
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sceneSummons {
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baseAttributes {
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sceneSummons {
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[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
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[INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:234]:{_tryReconnect}有可重连的战斗 -------------》玩法类型: 5
[INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:236]:{_tryReconnect}dungeonId: 10679
[INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:237]:{_tryReconnect}barrierId: 17
[INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:238]:{_tryReconnect}formationId: 30006
[INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:239]:{_tryReconnect}battleIds:
[INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:240]:{_tryReconnect}已挑战波数:turnNum -> 16
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[INFO:2023-7-18 15:26:30][@logic/extensions/battle/controller/BattleReconnectMgr.lua:244]:{_tryReconnect}需要救援英雄:0个 -> nil
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[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
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[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.92370322346687 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetTopupInfoReply 41 1
[INFO:2023-7-18 15:26:30][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:101: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=2; roleId=2788741
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150140_mlsxl_hd/action/baobi.mtn.anim isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150140_mlsxl_hd/action/idle.mtn.anim isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:30][@logic/common/GameUtils.lua:1736]:{printStack}------Live2DUtils: end play motion: baobi.mtn
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
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[INFO:2023-7-18 15:26:30]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
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[INFO:2023-7-18 15:26:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2023-7-18 15:26:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 1.041170462966 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetGiftBagInfoReply 42 1
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 11
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:31]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2023-7-18 15:26:31]||||| Sender socketClient version=1
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[INFO:2023-7-18 15:26:31]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17
[INFO:2023-7-18 15:26:31]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=12
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 34
expiredTime: 0
}
infos {
id: 4
expiredTime: 0
}
infos {
id: 36
expiredTime: 0
}
infos {
id: 31
expiredTime: 0
}
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 1.5905943363905 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetCustomizedGiftBagInfoReply 45 1
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 340
doneCount: 30114
actGainCount: 0
actIsGained: false
poolSkewRare {
rareId: 5
count: 340
}
heroSkewRare {
heroId: 2004
count: 12
poolCount: 28793
cdTime: 28793
}
heroSkewRare {
heroId: 2009
count: 9
poolCount: 27938
cdTime: 27938
}
heroSkewRare {
heroId: 2010
count: 14
poolCount: 29378
cdTime: 29378
}
heroSkewRare {
heroId: 2014
count: 15
poolCount: 27190
cdTime: 27190
}
heroSkewRare {
heroId: 2017
count: 9
poolCount: 28379
cdTime: 28379
}
heroSkewRare {
heroId: 2021
count: 13
poolCount: 28639
cdTime: 28639
}
heroSkewRare {
heroId: 2031
count: 22
poolCount: 29948
cdTime: 29948
}
heroSkewRare {
heroId: 2028
count: 9
poolCount: 25895
cdTime: 25895
}
heroSkewRare {
heroId: 2043
count: 12
poolCount: 26796
cdTime: 26796
}
heroSkewRare {
heroId: 2032
count: 23
poolCount: 28300
cdTime: 28300
}
heroSkewRare {
heroId: 2048
count: 17
poolCount: 29838
cdTime: 29838
}
heroSkewRare {
heroId: 2074
count: 16
poolCount: 29765
cdTime: 29765
}
heroSkewRare {
heroId: 2052
count: 19
poolCount: 29388
cdTime: 29388
}
heroSkewRare {
heroId: 2049
count: 17
poolCount: 29828
cdTime: 29828
}
heroSkewRare {
heroId: 2007
count: 13
poolCount: 28994
cdTime: 28994
}
heroSkewRare {
heroId: 2087
count: 20
poolCount: 30006
cdTime: 30006
}
heroSkewRare {
heroId: 2077
count: 13
poolCount: 29645
cdTime: 29645
}
heroSkewRare {
heroId: 2075
count: 15
poolCount: 25494
cdTime: 25494
}
heroSkewRare {
heroId: 2076
count: 16
poolCount: 30090
cdTime: 30090
}
heroSkewRare {
heroId: 2068
count: 11
poolCount: 27268
cdTime: 27268
}
heroSkewRare {
heroId: 2065
count: 15
poolCount: 29430
cdTime: 29430
}
heroSkewRare {
heroId: 2066
count: 12
poolCount: 28280
cdTime: 28280
}
heroSkewRare {
heroId: 2083
count: 18
poolCount: 29499
cdTime: 29499
}
extraDailyCount: 0
needCountUntilSsr: 8
}
summonPools {
poolId: 9997
freeEndTime: 0
ssrCount: 1
doneCount: 10
actGainCount: 0
actIsGained: false
poolSkewRare {
rareId: 5
count: 1
}
heroSkewRare {
heroId: 2017
count: 1
poolCount: 1
cdTime: 1
}
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 137
freeEndTime: 0
ssrCount: 0
doneCount: 1
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 8
}
summonPools {
poolId: 141
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 8
}
summonPools {
poolId: 142
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 8
}
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 1.5905943363905 移走了序号= 1 的消息,当前队列数量= 11 || 0 SummonPoolReply 46 1
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 10131
updateTime: 1686186424
}
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 1.5905943363905 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetUnReadNewspaperReply 47 1
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_040.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_yiyuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/certificate/texun_qsjz1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/certificate/texun_qsjz2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/certificate/texub_17.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/certificate/dh.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/zjmicon_04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 3
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 1.6896315217018 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMysteryStoreInfoReply 48 1
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 8
count: 0
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 2
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.6896315217018 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get137InfosReply 49 1
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 9840
lastRecoverTime: 1689823513000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 1.2526139318943 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetCurrencyInfoReply 50 1
[INFO:2023-7-18 15:26:31][@logic/common/state/notify/NotifyLocalState.lua:381]:{_setEPowerFull}removepush id 1002
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1046.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 53
expiredTime: 1690387199
damage: 12386205
challenge: 19
}
actBossUser {
defineId: 53
expiredTime: 1690387199
damage: 192103
challenge: 6
dailyDamage: 0
dailyChallenge: 0
updateTime: 1689823543
allDamage: 620443
allRoundCount: 41
allConfigModelThp: 0
maxDamage: 192103
passedDays: 1
}
dailyBonusCount: 0
helpHeroInfo {
defineId: 53
subId: 53002
damageAddRate: 0
equipEffect: 22618#99#0#0
helpBossId: 0
}
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 1.3088837228715 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetActBossAndUserReply 51 1
[WARN:2023-7-18 15:26:31][@logic/extensions/fbactivity/controller/BossController.lua:144]:{func}🚀【*】 ~ file: BossController.lua:144 前端写入红点数据 53
[WARN:2023-7-18 15:26:31][@logic/extensions/fbactivity/controller/BossController.lua:145]:{func}🚀【*】 ~ file: BossController.lua:146 ~ 前端写入红点数据 true
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 107255909
mailId: 309501
params: 测试2服7470
attachment: 1#11240095#2
state: 1
createTime: 1659588622000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93675927
mailId: 312204
params: 伊莺花
attachment: 1#11240122#5
state: 1
createTime: 1630297045000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112755902
mailId: 20073
params: 缸中之脑#2
attachment: 2#2#90000|1#10000016#4|2#11#90
state: 0
createTime: 1690387204000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 112095908
mailId: 20431
params:
attachment: 21#10000297#20
state: 0
createTime: 1686209278000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 79305904
mailId: 301202
params: 伊莺花
attachment: 1#11240012#3
state: 1
createTime: 1610688628000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 79305903
mailId: 301201
params: 伊莺花
attachment: 1#11240012#2
state: 1
createTime: 1610688587000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135948
mailId: 310301
params: 伊莺花
attachment: 1#11240103#2
state: 1
createTime: 1608893212000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135949
mailId: 310302
params: 伊莺花
attachment: 1#11240103#3
state: 1
createTime: 1608893214000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135950
mailId: 310303
params: 伊莺花
attachment: 1#11240103#4
state: 1
createTime: 1608893215000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135951
mailId: 310304
params: 伊莺花
attachment: 1#11240103#5
state: 1
createTime: 1608893217000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135936
mailId: 309202
params: 伊莺花
attachment: 1#11240092#3
state: 1
createTime: 1608893088000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135937
mailId: 307502
params: 伊莺花
attachment: 1#11240075#3
state: 1
createTime: 1608893088000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135938
mailId: 300703
params: 伊莺花
attachment: 1#11240007#4
state: 1
createTime: 1608893089000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135939
mailId: 309203
params: 伊莺花
attachment: 1#11240092#4
state: 1
createTime: 1608893089000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135940
mailId: 307503
params: 伊莺花
attachment: 1#11240075#4
state: 1
createTime: 1608893089000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93695929
mailId: 303901
params: 伊莺花
attachment: 1#11240039#2
state: 1
createTime: 1630411609000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135941
mailId: 300704
params: 伊莺花
attachment: 1#11240007#5
state: 1
createTime: 1608893090000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135942
mailId: 309204
params: 伊莺花
attachment: 1#11240092#5
state: 1
createTime: 1608893090000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93695930
mailId: 303902
params: 伊莺花
attachment: 1#11240039#3
state: 1
createTime: 1630411639000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135943
mailId: 307504
params: 伊莺花
attachment: 1#11240075#5
state: 1
createTime: 1608893090000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112715911
mailId: 29
params:
attachment: 1#11070002#400|1#11070001#500|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1689213613000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 107405906
mailId: 20356
params: 测试2服7470
attachment: 1#11141180#1
state: 1
createTime: 1660188602000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112715906
mailId: 20438
params:
attachment:
state: 0
createTime: 1690214440000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 78135952
mailId: 399701
params: 伊莺花
attachment: 1#11249997#1
state: 1
createTime: 1608893626000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135953
mailId: 399702
params: 伊莺花
attachment: 1#11249997#2
state: 1
createTime: 1608893628000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135954
mailId: 399703
params: 伊莺花
attachment: 1#11249997#3
state: 1
createTime: 1608893629000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78135955
mailId: 399704
params: 伊莺花
attachment: 1#11249997#4
state: 1
createTime: 1608893631000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93865944
mailId: 1145013
params: 伊莺花
attachment: 1#10000177#1
state: 1
createTime: 1631040864000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90885930
mailId: 309602
params: 伊莺花
attachment: 1#11240096#3
state: 1
createTime: 1627155276000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93865945
mailId: 1145014
params: 伊莺花
attachment: 1#10000177#1
state: 1
createTime: 1631041055000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90885931
mailId: 309603
params: 伊莺花
attachment: 1#11240096#4
state: 1
createTime: 1627155290000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90885928
mailId: 309004
params: 伊莺花
attachment: 1#11240090#5
state: 1
createTime: 1627155241000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90885929
mailId: 309601
params: 伊莺花
attachment: 1#11240096#2
state: 1
createTime: 1627155262000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112625906
mailId: 20008
params: test#iOS215#测试2服7470
attachment:
state: 0
createTime: 1689653439000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 90885934
mailId: 312002
params: 伊莺花
attachment: 1#11240120#3
state: 1
createTime: 1627155375000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90885935
mailId: 312003
params: 伊莺花
attachment: 1#11240120#4
state: 1
createTime: 1627155390000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90885932
mailId: 309604
params: 伊莺花
attachment: 1#11240096#5
state: 1
createTime: 1627155305000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90885933
mailId: 312001
params: 伊莺花
attachment: 1#11240120#2
state: 1
createTime: 1627155360000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112625905
mailId: 20007
params: test#iOS215#12#7
attachment:
state: 0
createTime: 1689653438000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 111795937
mailId: 308004
params: 测试2服7470
attachment: 1#11240080#5
state: 1
createTime: 1684983572000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90885922
mailId: 306202
params: 伊莺花
attachment: 1#11240062#3
state: 1
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createTime: 1667175208000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108575906
mailId: 311402
params: 测试2服7470
attachment: 1#11240114#3
state: 1
createTime: 1667175209000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93445963
mailId: 305903
params: 伊莺花
attachment: 1#11240059#4
state: 1
createTime: 1631310113000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108575907
mailId: 300302
params: 测试2服7470
attachment: 1#11240003#3
state: 1
createTime: 1667175209000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93445962
mailId: 305902
params: 伊莺花
attachment: 1#11240059#3
state: 1
createTime: 1631310095000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108575908
mailId: 301502
params: 测试2服7470
attachment: 1#11240015#3
state: 1
createTime: 1667175209000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108575909
mailId: 311403
params: 测试2服7470
attachment: 1#11240114#4
state: 1
createTime: 1667175210000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108575910
mailId: 300303
params: 测试2服7470
attachment: 1#11240003#4
state: 1
createTime: 1667175211000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112355948
mailId: 20008
params: test#安卓132#215安卓
attachment:
state: 0
createTime: 1689177581000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 108575911
mailId: 311404
params: 测试2服7470
attachment: 1#11240114#5
state: 1
createTime: 1667175212000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 98715906
mailId: 312504
params: 伊莺花
attachment: 1#11240125#5
state: 1
createTime: 1638850018000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 91265937
mailId: 301001
params: 伊莺花
attachment: 1#11240010#2
state: 1
createTime: 1628657367000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112525911
mailId: 313702
params: 测试2服7470
attachment: 1#11240137#3
state: 1
createTime: 1688677601000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 91265938
mailId: 301002
params: 伊莺花
attachment: 1#11240010#3
state: 1
createTime: 1628657387000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 98715904
mailId: 312502
params: 伊莺花
attachment: 1#11240125#3
state: 1
createTime: 1638849972000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112525910
mailId: 313701
params: 测试2服7470
attachment: 1#11240137#2
state: 1
createTime: 1688677564000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 98715905
mailId: 312503
params: 伊莺花
attachment: 1#11240125#4
state: 1
createTime: 1638849984000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 91265939
mailId: 301003
params: 伊莺花
attachment: 1#11240010#4
state: 1
createTime: 1628657479000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 91265940
mailId: 301004
params: 伊莺花
attachment: 1#11240010#5
state: 1
createTime: 1628657494000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 91265941
mailId: 308001
params: 伊莺花
attachment: 1#11240080#2
state: 1
createTime: 1628657654000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 91265942
mailId: 308002
params: 伊莺花
attachment: 1#11240080#3
state: 1
createTime: 1628657687000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 91265943
mailId: 308003
params: 伊莺花
attachment: 1#11240080#4
state: 1
createTime: 1628657702000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108575903
mailId: 311401
params: 测试2服7470
attachment: 1#11240114#2
state: 1
createTime: 1667175208000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405923
mailId: 312803
params: 测试2服7470
attachment: 1#11240128#4
state: 1
createTime: 1644902484000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405922
mailId: 300804
params: 测试2服7470
attachment: 1#11240008#5
state: 1
createTime: 1644902377000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405921
mailId: 300803
params: 测试2服7470
attachment: 1#11240008#4
state: 1
createTime: 1644902365000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405920
mailId: 300802
params: 测试2服7470
attachment: 1#11240008#3
state: 1
createTime: 1644902353000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405927
mailId: 300203
params: 测试2服7470
attachment: 1#11240002#4
state: 1
createTime: 1644902592000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112525913
mailId: 313704
params: 测试2服7470
attachment: 1#11240137#5
state: 1
createTime: 1688677744000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112525912
mailId: 313703
params: 测试2服7470
attachment: 1#11240137#4
state: 1
createTime: 1688677639000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405926
mailId: 300202
params: 测试2服7470
attachment: 1#11240002#3
state: 1
createTime: 1644902579000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405925
mailId: 300201
params: 测试2服7470
attachment: 1#11240002#2
state: 1
createTime: 1644902566000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112675928
mailId: 20007
params: test#测试2服7470#5#7
attachment:
state: 0
createTime: 1690059630000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 101405924
mailId: 312804
params: 测试2服7470
attachment: 1#11240128#5
state: 1
createTime: 1644902498000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112015961
mailId: 20431
params:
attachment: 21#10000298#500
state: 0
createTime: 1686263716000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 111245909
mailId: 314501
params: 测试2服7470
attachment: 1#11240145#2
state: 1
createTime: 1681353226000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405951
mailId: 303304
params: 测试2服7470
attachment: 1#11240033#5
state: 1
createTime: 1644963943000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405950
mailId: 303303
params: 测试2服7470
attachment: 1#11240033#4
state: 1
createTime: 1644963932000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112355911
mailId: 309502
params: 测试2服7470
attachment: 1#11240095#3
state: 1
createTime: 1688072515000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112015960
mailId: 20431
params:
attachment: 21#10000297#70
state: 0
createTime: 1686263711000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 111245911
mailId: 314503
params: 测试2服7470
attachment: 1#11240145#4
state: 1
createTime: 1681353250000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405949
mailId: 303302
params: 测试2服7470
attachment: 1#11240033#3
state: 1
createTime: 1644963918000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405948
mailId: 303301
params: 测试2服7470
attachment: 1#11240033#2
state: 1
createTime: 1644963907000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111245910
mailId: 314502
params: 测试2服7470
attachment: 1#11240145#3
state: 1
createTime: 1681353237000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112505928
mailId: 20007
params: test#安卓132#7#7
attachment:
state: 0
createTime: 1689177609000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 112575927
mailId: 20008
params: test#安卓132#伊怜愈
attachment:
state: 0
createTime: 1689213620000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 107146086
mailId: 305803
params: 测试2服7470
attachment: 1#11240058#4
state: 1
createTime: 1659129859000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 107146087
mailId: 305804
params: 测试2服7470
attachment: 1#11240058#5
state: 1
createTime: 1659129860000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 107146085
mailId: 305802
params: 测试2服7470
attachment: 1#11240058#3
state: 1
createTime: 1659129857000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405955
mailId: 302104
params: 测试2服7470
attachment: 1#11240021#5
state: 1
createTime: 1644964086000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405954
mailId: 302103
params: 测试2服7470
attachment: 1#11240021#4
state: 1
createTime: 1644964050000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405953
mailId: 302102
params: 测试2服7470
attachment: 1#11240021#3
state: 1
createTime: 1644964036000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 101405952
mailId: 302101
params: 测试2服7470
attachment: 1#11240021#2
state: 1
createTime: 1644964022000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78975909
mailId: 310504
params: 伊莺花
attachment: 1#11240105#5
state: 1
createTime: 1609900759000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78975908
mailId: 310503
params: 伊莺花
attachment: 1#11240105#4
state: 1
createTime: 1609900757000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112405920
mailId: 20007
params: test#215安卓#7#7
attachment:
state: 0
createTime: 1688572830000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 78975907
mailId: 310502
params: 伊莺花
attachment: 1#11240105#3
state: 1
createTime: 1609900756000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 78975906
mailId: 310501
params: 伊莺花
attachment: 1#11240105#2
state: 1
createTime: 1609900754000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 98715903
mailId: 312501
params: 伊莺花
attachment: 1#11240125#2
state: 1
createTime: 1638849961000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112725906
mailId: 0
params:
attachment: 1#10000016#1|2#1#60
state: 0
createTime: 1689214146000
sender: 空桑管理司
title: 7月13日修葺小礼
content: 少主敬启:
本次空桑的修缮维护工程已告一段落,现恭迎少主归来。管理司准备了些许小礼,附于信柬中,还望少主笑纳。
空桑管理司·敬上
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 112725907
mailId: 0
params:
attachment: 1#11160002#1|2#1#60
state: 0
createTime: 1689214420000
sender: 空桑管理司
title: 7月13日修葺小礼
content: 少主敬启:
本次空桑的修缮维护工程已告一段落,现恭迎少主归来。管理司准备了些许小礼,附于信柬中,还望少主笑纳。
空桑管理司·敬上
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 97265912
mailId: 309303
params: 伊莺花
attachment: 1#11240093#4
state: 1
createTime: 1636572218000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 97265914
mailId: 309304
params: 伊莺花
attachment: 1#11240093#5
state: 1
createTime: 1636572229000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 97265909
mailId: 309301
params: 伊莺花
attachment: 1#11240093#2
state: 1
createTime: 1636572195000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 97265910
mailId: 309302
params: 伊莺花
attachment: 1#11240093#3
state: 1
createTime: 1636572207000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112705931
mailId: 20027
params: 超值魂芯礼包
attachment:
state: 0
createTime: 1690214400000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 93895903
mailId: 1145015
params: 伊莺花
attachment: 1#10000177#1
state: 1
createTime: 1631149649000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93725902
mailId: 303903
params: 伊莺花
attachment: 1#11240039#4
state: 1
createTime: 1630634252000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112765926
mailId: 20008
params: test#测试2服7470#安卓132
attachment:
state: 0
createTime: 1690387284000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 112595927
mailId: 20007
params: test#伊怜愈#5#7
attachment:
state: 0
createTime: 1689383420000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 93915903
mailId: 1145016
params: 伊莺花
attachment: 1#10000177#1
state: 1
createTime: 1631405143000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 103085902
mailId: 301203
params: 测试2服7470
attachment: 1#11240012#4
state: 1
createTime: 1647504120000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93385981
mailId: 312103
params: 伊莺花
attachment: 1#11240121#4
state: 1
createTime: 1630105036000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93385982
mailId: 312104
params: 伊莺花
attachment: 1#11240121#5
state: 1
createTime: 1630105068000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93385957
mailId: 305701
params: 伊莺花
attachment: 1#11240057#2
state: 1
createTime: 1630099508000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93385958
mailId: 305702
params: 伊莺花
attachment: 1#11240057#3
state: 1
createTime: 1630099524000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93385959
mailId: 305703
params: 伊莺花
attachment: 1#11240057#4
state: 1
createTime: 1630099540000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 99445909
mailId: 310901
params: 伊莺花
attachment: 1#11240109#2
state: 1
createTime: 1639969604000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93385960
mailId: 305704
params: 伊莺花
attachment: 1#11240057#5
state: 1
createTime: 1630099557000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93385962
mailId: 312101
params: 伊莺花
attachment: 1#11240121#2
state: 1
createTime: 1630100138000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 99445910
mailId: 310902
params: 伊莺花
attachment: 1#11240109#3
state: 1
createTime: 1639969618000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93385963
mailId: 312102
params: 伊莺花
attachment: 1#11240121#3
state: 1
createTime: 1630100152000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 107205912
mailId: 99
params:
attachment:
state: 1
createTime: 1659578784000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 93385964
mailId: 312201
params: 伊莺花
attachment: 1#11240122#2
state: 1
createTime: 1630100182000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93385965
mailId: 312202
params: 伊莺花
attachment: 1#11240122#3
state: 1
createTime: 1630100197000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93385966
mailId: 312203
params: 伊莺花
attachment: 1#11240122#4
state: 1
createTime: 1630100215000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045916
mailId: 308904
params: 测试2服7470
attachment: 1#11240089#5
state: 1
createTime: 1680296541000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045914
mailId: 306604
params: 测试2服7470
attachment: 1#11240066#5
state: 1
createTime: 1680296540000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045912
mailId: 306603
params: 测试2服7470
attachment: 1#11240066#4
state: 1
createTime: 1680296538000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045913
mailId: 308903
params: 测试2服7470
attachment: 1#11240089#4
state: 1
createTime: 1680296539000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045910
mailId: 306602
params: 测试2服7470
attachment: 1#11240066#3
state: 1
createTime: 1680296537000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045911
mailId: 308902
params: 测试2服7470
attachment: 1#11240089#3
state: 1
createTime: 1680296537000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045908
mailId: 306601
params: 测试2服7470
attachment: 1#11240066#2
state: 1
createTime: 1680296536000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045909
mailId: 308901
params: 测试2服7470
attachment: 1#11240089#2
state: 1
createTime: 1680296536000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865914
mailId: 303803
params: 伊莺花
attachment: 1#11240038#4
state: 1
createTime: 1626921950000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865915
mailId: 303804
params: 伊莺花
attachment: 1#11240038#5
state: 1
createTime: 1626921963000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865912
mailId: 303801
params: 伊莺花
attachment: 1#11240038#2
state: 1
createTime: 1626921919000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865913
mailId: 303802
params: 伊莺花
attachment: 1#11240038#3
state: 1
createTime: 1626921934000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865918
mailId: 302803
params: 伊莺花
attachment: 1#11240028#4
state: 1
createTime: 1626922037000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865919
mailId: 302804
params: 伊莺花
attachment: 1#11240028#5
state: 1
createTime: 1626922050000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865916
mailId: 302801
params: 伊莺花
attachment: 1#11240028#2
state: 1
createTime: 1626922008000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865917
mailId: 302802
params: 伊莺花
attachment: 1#11240028#3
state: 1
createTime: 1626922024000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865906
mailId: 309903
params: 伊莺花
attachment: 1#11240099#4
state: 1
createTime: 1626921802000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865907
mailId: 309904
params: 伊莺花
attachment: 1#11240099#5
state: 1
createTime: 1626921816000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865904
mailId: 309901
params: 伊莺花
attachment: 1#11240099#2
state: 1
createTime: 1626921775000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865905
mailId: 309902
params: 伊莺花
attachment: 1#11240099#3
state: 1
createTime: 1626921790000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865910
mailId: 309103
params: 伊莺花
attachment: 1#11240091#4
state: 1
createTime: 1626921866000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865911
mailId: 309104
params: 伊莺花
attachment: 1#11240091#5
state: 1
createTime: 1626921879000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865908
mailId: 309101
params: 伊莺花
attachment: 1#11240091#2
state: 1
createTime: 1626921838000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 90865909
mailId: 309102
params: 伊莺花
attachment: 1#11240091#3
state: 1
createTime: 1626921853000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045944
mailId: 307304
params: 测试2服7470
attachment: 1#11240073#5
state: 1
createTime: 1680383376000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045942
mailId: 307303
params: 测试2服7470
attachment: 1#11240073#4
state: 1
createTime: 1680383375000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 95446040
mailId: 305801
params: 伊莺花
attachment: 1#11240058#2
state: 1
createTime: 1633148013000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045943
mailId: 302704
params: 测试2服7470
attachment: 1#11240027#5
state: 1
createTime: 1680383376000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 95446041
mailId: 303401
params: 伊莺花
attachment: 1#11240034#2
state: 1
createTime: 1633148059000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045940
mailId: 307302
params: 测试2服7470
attachment: 1#11240073#3
state: 1
createTime: 1680383374000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 95525915
mailId: 306802
params: 伊莺花
attachment: 1#11240068#3
state: 1
createTime: 1633510017000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045941
mailId: 302703
params: 测试2服7470
attachment: 1#11240027#4
state: 1
createTime: 1680383375000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 95525914
mailId: 306801
params: 伊莺花
attachment: 1#11240068#2
state: 1
createTime: 1633510003000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 112475928
mailId: 20008
params: test#215安卓#安卓132
attachment:
state: 0
createTime: 1688608948000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 111045938
mailId: 302701
params: 测试2服7470
attachment: 1#11240027#2
state: 1
createTime: 1680383372000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045939
mailId: 302702
params: 测试2服7470
attachment: 1#11240027#3
state: 1
createTime: 1680383373000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045937
mailId: 307301
params: 测试2服7470
attachment: 1#11240073#2
state: 1
createTime: 1680383372000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045928
mailId: 314804
params: 测试2服7470
attachment: 1#11240148#5
state: 1
createTime: 1680297213000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045926
mailId: 314803
params: 测试2服7470
attachment: 1#11240148#4
state: 1
createTime: 1680297211000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045927
mailId: 311304
params: 测试2服7470
attachment: 1#11240113#5
state: 1
createTime: 1680297212000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045924
mailId: 314802
params: 测试2服7470
attachment: 1#11240148#3
state: 1
createTime: 1680297210000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045925
mailId: 311303
params: 测试2服7470
attachment: 1#11240113#4
state: 1
createTime: 1680297210000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045922
mailId: 314801
params: 测试2服7470
attachment: 1#11240148#2
state: 1
createTime: 1680297208000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045923
mailId: 311302
params: 测试2服7470
attachment: 1#11240113#3
state: 1
createTime: 1680297209000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045921
mailId: 311301
params: 测试2服7470
attachment: 1#11240113#2
state: 1
createTime: 1680297208000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 96805902
mailId: 95
params:
attachment:
state: 1
createTime: 1635295803000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 93795911
mailId: 303904
params: 伊莺花
attachment: 1#11240039#5
state: 1
createTime: 1630642050000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93795908
mailId: 307604
params: 伊莺花
attachment: 1#11240076#5
state: 1
createTime: 1630639891000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93795907
mailId: 307603
params: 伊莺花
attachment: 1#11240076#4
state: 1
createTime: 1630639877000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045962
mailId: 302304
params: 测试2服7470
attachment: 1#11240023#5
state: 1
createTime: 1680384312000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045963
mailId: 308804
params: 测试2服7470
attachment: 1#11240088#5
state: 1
createTime: 1680384313000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93795906
mailId: 307602
params: 伊莺花
attachment: 1#11240076#3
state: 1
createTime: 1630639859000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 93795905
mailId: 307601
params: 伊莺花
attachment: 1#11240076#2
state: 1
createTime: 1630639841000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045960
mailId: 302303
params: 测试2服7470
attachment: 1#11240023#4
state: 1
createTime: 1680384310000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045961
mailId: 308803
params: 测试2服7470
attachment: 1#11240088#4
state: 1
createTime: 1680384311000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045958
mailId: 302302
params: 测试2服7470
attachment: 1#11240023#3
state: 1
createTime: 1680384309000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108075945
mailId: 312602
params: 测试2服7470
attachment: 1#11240126#3
state: 1
createTime: 1663819448000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108075944
mailId: 312601
params: 测试2服7470
attachment: 1#11240126#2
state: 1
createTime: 1663819443000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045959
mailId: 308802
params: 测试2服7470
attachment: 1#11240088#3
state: 1
createTime: 1680384309000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108075947
mailId: 312604
params: 测试2服7470
attachment: 1#11240126#5
state: 1
createTime: 1663819450000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045956
mailId: 308801
params: 测试2服7470
attachment: 1#11240088#2
state: 1
createTime: 1680384308000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 111045957
mailId: 302301
params: 测试2服7470
attachment: 1#11240023#2
state: 1
createTime: 1680384308000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108075946
mailId: 312603
params: 测试2服7470
attachment: 1#11240126#4
state: 1
createTime: 1663819449000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108075949
mailId: 308402
params: 测试2服7470
attachment: 1#11240084#3
state: 1
createTime: 1663819667000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108075948
mailId: 308401
params: 测试2服7470
attachment: 1#11240084#2
state: 1
createTime: 1663819665000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108075951
mailId: 308404
params: 测试2服7470
attachment: 1#11240084#5
state: 1
createTime: 1663819669000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 108075950
mailId: 308403
params: 测试2服7470
attachment: 1#11240084#4
state: 1
createTime: 1663819668000
isCollection: false
isLock: false
isGet: true
}
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.82219808921218 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetAllMailsReply 52 1
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 53 1
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 9
}
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.79632693901658 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 54 1
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2018
recommendHero: 2004
recommendHero: 2025
recommendHero: 2001
recommendHero: 2002
}
exploreInfos {
id: 301
startExploreTime: 1680748954000
finishExploreTime: 1680750754000
exploreTeamHeroIds: 246333006
exploreId: 2
recommendHero: 2013
recommendHero: 9999
recommendHero: 2015
recommendHero: 2042
recommendHero: 2045
}
exploreInfos {
id: 401
startExploreTime: 1680748957000
finishExploreTime: 1680750757000
exploreTeamHeroIds: 247423031
exploreId: 3
recommendHero: 2022
recommendHero: 2043
recommendHero: 2034
recommendHero: 2030
recommendHero: 2020
}
exploreInfos {
id: 501
startExploreTime: 1680748959000
finishExploreTime: 1680750759000
exploreTeamHeroIds: 246333002
exploreId: 4
recommendHero: 2010
recommendHero: 2041
recommendHero: 2025
recommendHero: 2023
recommendHero: 2044
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2049
recommendHero: 2054
recommendHero: 2051
recommendHero: 2031
recommendHero: 2002
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2051
recommendHero: 2042
recommendHero: 2022
recommendHero: 2006
recommendHero: 2018
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2055
recommendHero: 2023
recommendHero: 2019
recommendHero: 2031
recommendHero: 2046
}
maxUnlockTeam: 4
exploreTime: 0
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.79632693901658 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 55 1
[INFO:2023-7-18 15:26:31][@logic/common/state/notify/NotifyLocalState.lua:498]:{_setExploreFinish}removepush id 1005
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月十四
}
infos {
day: 2
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月十五
}
infos {
day: 3
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月十六
}
infos {
day: 4
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月十七
}
infos {
day: 5
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月十八
}
infos {
day: 6
hasSignIn: false
luckLevel: 4
drawIds: 8
drawIds: 18
drawIds: 16
drawIds: 20
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月十九
}
infos {
day: 7
hasSignIn: false
luckLevel: 1
drawIds: 10
drawIds: 62
drawIds: 1
drawIds: 67
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月二十
lunarFestival: 小暑
}
infos {
day: 8
hasSignIn: false
luckLevel: 4
drawIds: 5
drawIds: 18
drawIds: 19
drawIds: 16
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月廿一
}
infos {
day: 9
hasSignIn: false
luckLevel: 3
drawIds: 78
drawIds: 33
drawIds: 20
drawIds: 16
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月廿二
}
infos {
day: 10
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月廿三
}
infos {
day: 11
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月廿四
}
infos {
day: 12
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月廿五
}
infos {
day: 13
hasSignIn: false
luckLevel: 5
drawIds: 16
drawIds: 18
drawIds: 19
drawIds: 17
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月廿六
}
infos {
day: 14
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月廿七
}
infos {
day: 15
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月廿八
}
infos {
day: 16
hasSignIn: false
luckLevel: 2
drawIds: 33
drawIds: 68
drawIds: 13
drawIds: 19
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月廿九
}
infos {
day: 17
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 五月三十
}
infos {
day: 18
hasSignIn: false
luckLevel: 2
drawIds: 10
drawIds: 13
drawIds: 91
drawIds: 19
lunarYear: 癸卯兔年
lunarMonthAndDay: 六月初一
}
infos {
day: 19
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 六月初二
}
infos {
day: 20
hasSignIn: false
luckLevel: 5
drawIds: 16
drawIds: 17
drawIds: 18
drawIds: 19
lunarYear: 癸卯兔年
lunarMonthAndDay: 六月初三
}
serverTime: 1689823544250
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.79632693901658 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 56 1
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 3898
updateTime: 1689823538
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.8403222002089 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 57 1
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 120
hasGetIds: 1
[INFO:2023-7-18 15:26:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2023-7-18 15:26:31][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.8403222002089 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 58 1
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-7-18 15:26:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/msgboxview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/msgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:33][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 1
[INFO:2023-7-18 15:26:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2023-7-18 15:26:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:33]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2023-7-18 15:26:33]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:33]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=23
[INFO:2023-7-18 15:26:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 5
fbInfo {
dungeonId: 10679
barrierId: 17
formationId: 30006
turnNum: 16
}
[INFO:2023-7-18 15:26:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2023-7-18 15:26:33][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.094472501426935 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReconnectBattleInfoReply 59 1
[WARN:2023-7-18 15:26:33][@logic/extensions/newequipfb/controller/NewEquipFbBattleContext.lua:73]:{onStart}有重连数据 table: 0x71f36ce350
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__index = 循环引用: table: 0x71f36d92e0,
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setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
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getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
},
},
totalDamageBeforeReconnect = "17694",
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skillInfo {
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units {
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skillInfo {
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units {
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skillInfo {
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[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2122 isShaping:false skinId:140164 otherSkillId:nil skills:[41212207,41212208,41212209] otherSkills:[41212210] allSkillActions:[10013308,10013309,10013307] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2105 isShaping:false skinId:100114 otherSkillId:nil skills:[41210507,41210508,41210509] otherSkills:null allSkillActions:[10011408,10011407,10011409] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2092 isShaping:false skinId:100096 otherSkillId:nil skills:[41209207,41209208,41209209,41209210] otherSkills:[41209210,41209211,41209212,41209213,41209214,41209215] allSkillActions:[10010019,10010007,10010009,10010008] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12229 isShaping:false skinId:130049 otherSkillId:nil skills:[42122291,42122292,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005007,13005008] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12231 isShaping:false skinId:130052 otherSkillId:nil skills:[42122311,42122312,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005408,13005407] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12231 isShaping:false skinId:130052 otherSkillId:nil skills:[42122311,42122312,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005408,13005407] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12229 isShaping:false skinId:130049 otherSkillId:nil skills:[42122291,42122292,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005007,13005008] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:33][@logic/common/GameUtils.lua:1304]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:189: 准备进入一个新的场景,类型=2,id=220023
stack traceback:
logic/common/GameUtils:1303: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:189: in function 'enter'
logic/extensions/battle/handler/BattleSceneHandler:173: in function 'load'
logic/extensions/battle/context/BattleContext:214: in function 'loadScene'
logic/extensions/newequipfb/controller/NewEquipFbBattleContext:90: in function 'onStart'
logic/extensions/battle/ecs/BattleContextBase:182: in function 'start'
logic/extensions/battle/controller/BattleSystem:242: in function 'beginNewEquipFb'
logic/extensions/battle/reconnect/NewEquipFbReconnector:12: in function 'onStart'
logic/extensions/battle/reconnect/BattleConnectorBase:23: in function 'start'
logic/extensions/battle/controller/BattleReconnectMgr:325: in function '_invokeReconnect'
logic/extensions/battle/controller/BattleReconnectMgr:186: in function 'handleReconnectInfo'
logic/extensions/playerinfo/agent/PlayerInfoAgent:478: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-7-18 15:26:33][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2023-7-18 15:26:33][@logic/scene/SceneMgr.lua:235]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2023-7-18 15:26:33][@logic/scene/SceneMgr.lua:239]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-7-18 15:26:33][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-7-18 15:26:33][@logic/common/GameUtils.lua:1290]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 10; nil; nil
stack traceback:
logic/common/GameUtils:1289: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginNewEquipFb'
logic/extensions/battle/reconnect/NewEquipFbReconnector:12: in function 'onStart'
logic/extensions/battle/reconnect/BattleConnectorBase:23: in function 'start'
logic/extensions/battle/controller/BattleReconnectMgr:325: in function '_invokeReconnect'
logic/extensions/battle/controller/BattleReconnectMgr:186: in function 'handleReconnectInfo'
logic/extensions/playerinfo/agent/PlayerInfoAgent:478: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-7-18 15:26:33][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-7-18 15:26:33][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================
[INFO:2023-7-18 15:26:33][@logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-7-18 15:26:33][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/skilltipsdetailitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleequipcombatitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:33][@logic/scene/SceneMgr.lua:268]:{func}开始进入一个新的场景,类型=2,id=220023
[INFO:2023-7-18 15:26:34][@logic/common/GameUtils.lua:1736]:{printStack}ArtUpgradeUtil 场景:g-s15_chuwei_p 是旧场景
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:37: in function 'init'
logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene'
frameworkext/scene/SceneBase:113: in function 'onEnter'
logic/scene/SceneMgr:271: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=24,已经加载过了的数量=0,检查后真正要加载的总数=24
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2122_1,加载的特效[总数=]11,路径=["effect\/prefabs\/show_ntgzy_skill3_camera.prefab","effect\/prefabs\/show_ntgzy_skill3.prefab","effect\/prefabs\/show_ntgzy_skill1.prefab","effect\/prefabs\/show_ntgzy_skill2.prefab","effect\/prefabs\/atk_ntgzy_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2105_3,加载的特效[总数=]8,路径=["effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/show_fsby_skill3.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/show_fsby_skill3_camera.prefab","effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2092_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/show_xfj_skill4.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=0_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=0_2_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=0_3_12229,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=0_4_12231,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/show_tbz_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=0_5_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=0_6_12231,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/show_tbz_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=0_7_12229,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:34][@logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s15_chuwei/g-s15_chuwei_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s15_chuwei/fbx/g-s15_anim_panzi.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s15_chuwei/fbx/g-s15_obj.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s39_dlyj/texture/smoke_001_wx_2.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s15_chuwei/g-s15_chuwei_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100133_ntgzy_xuyuan/100133_ntgzy_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100133_ntgzy_xuyuan/100133_ntgzy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_090.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banyuan01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/zhua_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_048.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_104.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ntgzy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_042.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_031.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_083.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_085.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_183.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_050_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_052.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_053.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ntgzy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100114_fsby_xuyuan/100114_fsby_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_0010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_016.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_1_005.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_yongzhe_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_013_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_021.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_022.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_081.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_141.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_027.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_033.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_046.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_hou.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/banqiu_qian.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_029.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_036_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_fsby_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fsby_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100100_xfj_xuyuan/100100_xfj_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100100_xfj_xuyuan/100100_xfj_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfj_skill4_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_086.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_029.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfj_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100062_zty_p_skill1_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_trail_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_sequence_jgt_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_122.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_284.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfj_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_037.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_xfj_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_trail_029_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfj_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130027_taijiyutou_guaiwu/130027_taijiyutou_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130027_taijiyutou_guaiwu/130027_taijiyutou_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_015.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_taijiyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_taijiyutou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_taijiyutou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130050_xrg_guaiwu/130050_xrg_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130050_xrg_guaiwu/130050_xrg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xrg_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xrg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130054_tbz_guaiwu/130054_tbz_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130054_tbz_guaiwu/130054_tbz_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_tbz_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_43_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tbz_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/PostProcessResources.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:35]scene/pj-g_scene_prefab/g-s15_chuwei/g-s15_chuwei_stage.prefab instance: @32ms
[INFO:2023-7-18 15:26:35][@logic/scene/SceneMgr.lua:373]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220023
[INFO:2023-7-18 15:26:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:35]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2023-7-18 15:26:35]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 296 1 当前队列数量= 2
[INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act296InfoRequest
[INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679
[INFO:2023-7-18 15:26:35][@logic/scene/battle/stage/BattleSceneStage.lua:113]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-7-18 15:26:35]==> Sender Auto Serialize Message,extId=296,cmd=1,size=12
[INFO:2023-7-18 15:26:35]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:35]scene/pj-g_scene_prefab/g-s15_chuwei/g-s15_chuwei_p.prefab instance: @115ms
[INFO:2023-7-18 15:26:35][@logic/scene/battle/stage/BattleSceneStage.lua:75]:{func} ====== 战斗场景[第22002301个地图区域]加载完毕!
[INFO:2023-7-18 15:26:35][@logic/scene/battle/stage/BattleSceneStage.lua:61]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-7-18 15:26:35]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2122_1 ====== MyRole_2122_1 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22600_5 ====== MyRole_0_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22604_6 ====== MyRole_0_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22605_7 ====== MyRole_0_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22606_8 ====== MyRole_0_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22598_9 ====== MyRole_0_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22601_10 ====== MyRole_0_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22606_11 ====== MyRole_0_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22605_12 ====== MyRole_0_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22604_13 ====== MyRole_0_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22606_14 ====== MyRole_0_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22598_15 ====== MyRole_0_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22604_16 ====== MyRole_0_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22602_17 ====== MyRole_0_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22604_18 ====== MyRole_0_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22605_19 ====== MyRole_0_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22606_20 ====== MyRole_0_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22603_21 ====== MyRole_0_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22604_22 ====== MyRole_0_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22598_23 ====== MyRole_0_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 0_11_22608_24 ====== MyRole_0_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_ntgzy_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_ntgzy_skill3_camera.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_ntgzy_skill2.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_ntgzy_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_ntgzy_skill1.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2122_1 ====== MyRole_2122_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_ntgzy_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_ntgzy_skill3_camera.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_ntgzy_skill2.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_ntgzy_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_ntgzy_skill1.prefab"]
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2122_1 ====== MyRole_2122_1 英雄的头顶ui
[INFO:2023-7-18 15:26:35]<== Receiver Message, socketClient version=1,extId=296,cmd=1,status=0,size=60
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2105_3 ====== MyRole_2105_3 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2092_4 ====== MyRole_2092_4 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22600_5 ====== MyRole_0_11_22600_5 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22604_6 ====== MyRole_0_11_22604_6 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22605_7 ====== MyRole_0_11_22605_7 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22606_8 ====== MyRole_0_11_22606_8 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22598_9 ====== MyRole_0_11_22598_9 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22601_10 ====== MyRole_0_11_22601_10 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22606_11 ====== MyRole_0_11_22606_11 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22605_12 ====== MyRole_0_11_22605_12 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22604_13 ====== MyRole_0_11_22604_13 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22606_14 ====== MyRole_0_11_22606_14 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22598_15 ====== MyRole_0_11_22598_15 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22604_16 ====== MyRole_0_11_22604_16 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22602_17 ====== MyRole_0_11_22602_17 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22604_18 ====== MyRole_0_11_22604_18 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22605_19 ====== MyRole_0_11_22605_19 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22606_20 ====== MyRole_0_11_22606_20 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22603_21 ====== MyRole_0_11_22603_21 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22604_22 ====== MyRole_0_11_22604_22 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22598_23 ====== MyRole_0_11_22598_23 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 0_11_22608_24 ====== MyRole_0_11_22608_24 英雄的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2096_2 ====== MyRole_2096_2 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"]
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2105_3 ====== MyRole_2105_3 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_fsby_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/buff_fsby_skill2.prefab effect obj pool create effect/prefabs/atk_fsby_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fsby_skill1.prefab effect obj pool create effect/prefabs/show_fsby_skill3_camera.prefab effect obj pool create effect/prefabs/show_fsby_skill3.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2105_3 ====== MyRole_2105_3 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fsby_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/buff_fsby_skill2.prefab","effect\/prefabs\/atk_fsby_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fsby_skill1.prefab","effect\/prefabs\/show_fsby_skill3_camera.prefab","effect\/prefabs\/show_fsby_skill3.prefab"]
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2092_4 ====== MyRole_2092_4 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_xfj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_xfj_skill4_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfj_skill4.prefab effect obj pool create effect/prefabs/atk_xfj_skill1.prefab effect obj pool create effect/prefabs/show_xfj_skill3.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2092_4 ====== MyRole_2092_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfj_skill4.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill3.prefab"]
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22600_5 ====== MyRole_0_11_22600_5 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22604_6 ====== MyRole_0_11_22604_6 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22605_7 ====== MyRole_0_11_22605_7 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22606_8 ====== MyRole_0_11_22606_8 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22598_9 ====== MyRole_0_11_22598_9 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22601_10 ====== MyRole_0_11_22601_10 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22606_11 ====== MyRole_0_11_22606_11 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22605_12 ====== MyRole_0_11_22605_12 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22604_13 ====== MyRole_0_11_22604_13 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22606_14 ====== MyRole_0_11_22606_14 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22598_15 ====== MyRole_0_11_22598_15 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22604_16 ====== MyRole_0_11_22604_16 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22602_17 ====== MyRole_0_11_22602_17 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22604_18 ====== MyRole_0_11_22604_18 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22605_19 ====== MyRole_0_11_22605_19 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22606_20 ====== MyRole_0_11_22606_20 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22603_21 ====== MyRole_0_11_22603_21 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22604_22 ====== MyRole_0_11_22604_22 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22598_23 ====== MyRole_0_11_22598_23 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 0_11_22608_24 ====== MyRole_0_11_22608_24 英雄的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 0_2_12224 ====== Monster_0_2_12224 怪物的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 0_5_12224 ====== Monster_0_5_12224 怪物的模型
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 0_2_12224 ====== Monster_0_2_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 0_5_12224 ====== Monster_0_5_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 0_2_12224 ====== Monster_0_2_12224 怪物的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 0_3_12229 ====== Monster_0_3_12229 怪物的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 0_4_12231 ====== Monster_0_4_12231 怪物的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 0_5_12224 ====== Monster_0_5_12224 怪物的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 0_6_12231 ====== Monster_0_6_12231 怪物的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 0_7_12229 ====== Monster_0_7_12229 怪物的头顶ui
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 0_3_12229 ====== Monster_0_3_12229 怪物的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 0_7_12229 ====== Monster_0_7_12229 怪物的模型
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_xrg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xrg_skill2.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 0_3_12229 ====== Monster_0_3_12229 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xrg_skill2.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_xrg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xrg_skill2.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 0_7_12229 ====== Monster_0_7_12229 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xrg_skill2.prefab"]
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 0_4_12231 ====== Monster_0_4_12231 怪物的模型
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 0_6_12231 ====== Monster_0_6_12231 怪物的模型
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_tbz_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tbz_skill2.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 0_4_12231 ====== Monster_0_4_12231 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tbz_skill2.prefab"]
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_tbz_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tbz_skill2.prefab effect obj pool
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 0_6_12231 ====== Monster_0_6_12231 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tbz_skill2.prefab"]
[INFO:2023-7-18 15:26:35][@logic/scene/battle/stage/BattleSceneStage.lua:49]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-7-18 15:26:35][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 1.8947s
[INFO:2023-7-18 15:26:35][@logic/scene/battle/stage/BattleSceneStage.lua:42]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-7-18 15:26:35][@logic/common/GameUtils.lua:1304]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:359: 成功进入了一个新的场景,类型=2,id=220023,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1303: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:359: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:90: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:85: in function '_onVolumeLoaded'
logic/scene/battle/BattleVolumeComp:61: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-7-18 15:26:35][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗(重连)----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2122,
"skinId":140164,
"position":1,
"baseAttributes":
{
"hp":6012,
"thp":10137,
"atk":970,
"def":1002,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41212207,
"position":1,
"CD":0
},
{
"skillId":41212208,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41212209,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301538,
"duration":1,
"id":37
},
{
"buffId":301538,
"duration":1,
"id":53
},
{
"buffId":301538,
"duration":1,
"id":57
},
{
"buffId":301538,
"duration":1,
"id":73
},
{
"buffId":301240,
"duration":6,
"id":105
},
{
"buffId":301040,
"duration":1,
"id":155
}
],
"battleUnitType":1,
"userId":"2788741",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2096,
"skinId":140069,
"position":2,
"baseAttributes":
{
"hp":3958,
"thp":9800,
"atk":1045,
"def":1032,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41209607,
"position":1,
"CD":0
},
{
"skillId":41209608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41209609,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301538,
"duration":1,
"id":38
},
{
"buffId":301538,
"duration":1,
"id":54
},
{
"buffId":301538,
"duration":1,
"id":58
},
{
"buffId":301538,
"duration":1,
"id":74
},
{
"buffId":301017,
"duration":1,
"id":114
},
{
"buffId":301040,
"duration":1,
"id":156
}
],
"battleUnitType":1,
"userId":"2788741",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
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},
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{
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[]
},
{
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[
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],
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[]
},
{
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{
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},
"skillInfo":
[
{
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},
{
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"CD":3,
"maxCD":4
},
{
"skillId":42225985,
"position":3,
"CD":0
},
{
"skillId":42225989,
"position":4,
"CD":0
},
{
"skillId":42225984,
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"CD":0
},
{
"skillId":42225992,
"position":6,
"CD":0
},
{
"skillId":42225990,
"position":7,
"CD":0
},
{
"skillId":42225993,
"position":8,
"CD":0
}
],
"buffState":
[
{
"buffId":301535,
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},
{
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},
{
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},
{
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},
{
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},
{
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"duration":1,
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},
{
"buffId":301539,
"duration":1,
"id":88
},
{
"buffId":301008,
"duration":1,
"id":165
}
],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":3,
"maxRound":10,
"isFinish":false,
"extraRoundTeamType":0
}
[INFO:2023-7-18 15:26:35][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2023-7-18 15:26:35][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2023-7-18 15:26:35][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 2#220023 完成 0
[INFO:2023-7-18 15:26:35][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-7-18 15:26:35][@logic/scene/battle/stage/BattleSceneStage.lua:131]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2023-7-18 15:26:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.11579234339297 移走了序号= 1 的消息,当前队列数量= 1 || 0 ManualBattleLogReply 60 1
[INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679
rankInfo {
rank: 1
maxScore: 200
maxRound: 30
}
debuffIds: 1
debuffIds: 2
debuffIds: 3
debuffIds: 4
debuffIds: 5
debuffIds: 6
debuffIds: 7
debuffIds: 8
debuffIds: 9
debuffIds: 10
debuffIds: 11
debuffIds: 12
debuffIds: 13
debuffIds: 14
debuffIds: 15
debuffIds: 16
debuffIds: 17
debuffIds: 18
debuffIds: 19
debuffIds: 20
[INFO:2023-7-18 15:26:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296InfoReply <---
[INFO:2023-7-18 15:26:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 296 1 所需时间单位秒 = 0.11579234339297 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act296InfoReply 61 1
[INFO:2023-7-18 15:26:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12229 isShaping:false skinId:130049 otherSkillId:nil skills:[42122291,42122292,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005007,13005008] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12231 isShaping:false skinId:130052 otherSkillId:nil skills:[42122311,42122312,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005408,13005407] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12231 isShaping:false skinId:130052 otherSkillId:nil skills:[42122311,42122312,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005408,13005407] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12229 isShaping:false skinId:130049 otherSkillId:nil skills:[42122291,42122292,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005007,13005008] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=20,已经加载过了的数量=0,检查后真正要加载的总数=20
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22600_5 ====== MyRole_17_11_22600_5 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22600_5 ====== MyRole_17_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22600_5 ====== MyRole_17_11_22600_5 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22604_6 ====== MyRole_17_11_22604_6 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22604_6 ====== MyRole_17_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22604_6 ====== MyRole_17_11_22604_6 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22605_7 ====== MyRole_17_11_22605_7 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22605_7 ====== MyRole_17_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22605_7 ====== MyRole_17_11_22605_7 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22606_8 ====== MyRole_17_11_22606_8 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22606_8 ====== MyRole_17_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22606_8 ====== MyRole_17_11_22606_8 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22598_9 ====== MyRole_17_11_22598_9 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22598_9 ====== MyRole_17_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22598_9 ====== MyRole_17_11_22598_9 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22601_10 ====== MyRole_17_11_22601_10 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22601_10 ====== MyRole_17_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22601_10 ====== MyRole_17_11_22601_10 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22606_11 ====== MyRole_17_11_22606_11 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22606_11 ====== MyRole_17_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22606_11 ====== MyRole_17_11_22606_11 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22605_12 ====== MyRole_17_11_22605_12 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22605_12 ====== MyRole_17_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22605_12 ====== MyRole_17_11_22605_12 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22604_13 ====== MyRole_17_11_22604_13 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22604_13 ====== MyRole_17_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22604_13 ====== MyRole_17_11_22604_13 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22606_14 ====== MyRole_17_11_22606_14 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22606_14 ====== MyRole_17_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22606_14 ====== MyRole_17_11_22606_14 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22598_15 ====== MyRole_17_11_22598_15 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22598_15 ====== MyRole_17_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22598_15 ====== MyRole_17_11_22598_15 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22604_16 ====== MyRole_17_11_22604_16 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22604_16 ====== MyRole_17_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22604_16 ====== MyRole_17_11_22604_16 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22602_17 ====== MyRole_17_11_22602_17 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22602_17 ====== MyRole_17_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22602_17 ====== MyRole_17_11_22602_17 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22604_18 ====== MyRole_17_11_22604_18 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22604_18 ====== MyRole_17_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22604_18 ====== MyRole_17_11_22604_18 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22605_19 ====== MyRole_17_11_22605_19 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22605_19 ====== MyRole_17_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22605_19 ====== MyRole_17_11_22605_19 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22606_20 ====== MyRole_17_11_22606_20 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22606_20 ====== MyRole_17_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22606_20 ====== MyRole_17_11_22606_20 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22603_21 ====== MyRole_17_11_22603_21 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22603_21 ====== MyRole_17_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22603_21 ====== MyRole_17_11_22603_21 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22604_22 ====== MyRole_17_11_22604_22 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22604_22 ====== MyRole_17_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22604_22 ====== MyRole_17_11_22604_22 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22598_23 ====== MyRole_17_11_22598_23 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22598_23 ====== MyRole_17_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22598_23 ====== MyRole_17_11_22598_23 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_11_22608_24 ====== MyRole_17_11_22608_24 英雄的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_11_22608_24 ====== MyRole_17_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_11_22608_24 ====== MyRole_17_11_22608_24 英雄的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 17_2_12224 ====== Monster_17_2_12224 怪物的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=17_2_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 17_2_12224 ====== Monster_17_2_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/atk_taijiyutou_skill2.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 17_2_12224 ====== Monster_17_2_12224 怪物的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 17_3_12229 ====== Monster_17_3_12229 怪物的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=17_3_12229,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xrg_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_xrg_skill1.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 17_3_12229 ====== Monster_17_3_12229 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_xrg_skill1.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 17_3_12229 ====== Monster_17_3_12229 怪物的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 17_4_12231 ====== Monster_17_4_12231 怪物的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=17_4_12231,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/show_tbz_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_tbz_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tbz_skill2.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 17_4_12231 ====== Monster_17_4_12231 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tbz_skill2.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 17_4_12231 ====== Monster_17_4_12231 怪物的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 17_5_12224 ====== Monster_17_5_12224 怪物的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=17_5_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 17_5_12224 ====== Monster_17_5_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/atk_taijiyutou_skill2.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 17_5_12224 ====== Monster_17_5_12224 怪物的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 17_6_12231 ====== Monster_17_6_12231 怪物的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=17_6_12231,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/show_tbz_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_tbz_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tbz_skill2.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 17_6_12231 ====== Monster_17_6_12231 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_tbz_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tbz_skill2.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 17_6_12231 ====== Monster_17_6_12231 怪物的头顶ui
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 17_7_12229 ====== Monster_17_7_12229 怪物的模型
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=17_7_12229,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/hit_xrg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xrg_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_xrg_skill1.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 17_7_12229 ====== Monster_17_7_12229 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xrg_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_xrg_skill1.prefab"]
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 17_7_12229 ====== Monster_17_7_12229 怪物的头顶ui
[INFO:2023-7-18 15:26:36][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:26:36][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:26:36][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:26:36][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.2688s
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270005.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2023-7-18 15:26:36][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0
[WARN:2023-7-18 15:26:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-18 15:26:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-7-18 15:26:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- nil table: 0x71f36d9818
{
_roundId = 3,
_isFinish = false,
_isEndFinish = false,
_steps = {
},
_startTime = 0,
_isReconnect = true,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[WARN:2023-7-18 15:26:36][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 nil false
[INFO:2023-7-18 15:26:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-7-18 15:26:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71f36d9818
{
_roundId = 3,
_isFinish = false,
_isEndFinish = false,
_steps = {
},
_startTime = 0,
_isReconnect = true,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[INFO:2023-7-18 15:26:36][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-18 15:26:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-18 15:26:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-18 15:26:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-18 15:26:36]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/inspiration_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/drunk.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_drunk.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[INFO:2023-7-18 15:26:36][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/strenge_ban.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/slience.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spirits_circle_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100133_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100100_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-18 15:26:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-18 15:26:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-18 15:26:36][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.15403869375587 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 62 1
[INFO:2023-7-18 15:26:36][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-18 15:26:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:36][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-18 15:26:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-18 15:26:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-18 15:26:37]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:37]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-7-18 15:26:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
extraRoundTeamType: 0
[INFO:2023-7-18 15:26:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-18 15:26:37][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066714061424136 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 63 1
[INFO:2023-7-18 15:26:37][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-18 15:26:37][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-18 15:26:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-18 15:26:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-7-18 15:26:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71f36daae8
{
_roundId = 3,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[WARN:2023-7-18 15:26:37][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-7-18 15:26:39]++++++++++++++++拿到的tsssdk的c#的data长度70
[INFO:2023-7-18 15:26:39]))))((((((转换为lua的buffer数据长度(((((70____________70
[INFO:2023-7-18 15:26:39][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 70
[INFO:2023-7-18 15:26:39][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-7-18 15:26:39][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-7-18 15:26:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-7-18 15:26:39]
[INFO:2023-7-18 15:26:39]__________删除tsssdk++++++sb数据________
[INFO:2023-7-18 15:26:39]==> Sender Auto Serialize Message,extId=13,cmd=1,size=81
[INFO:2023-7-18 15:26:39]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:39]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=80
[INFO:2023-7-18 15:26:39]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-7-18 15:26:39]
[INFO:2023-7-18 15:26:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-7-18 15:26:39][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 65 1
[INFO:2023-7-18 15:26:39][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 70
[INFO:2023-7-18 15:26:39][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-7-18 15:26:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-7-18 15:26:39][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.1021736972034 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 66 1
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41212207,
"castorId":1,
"targetId":25,
"targetId2":0
},
{
"skillId":41209607,
"castorId":2,
"targetId":25,
"targetId2":0
},
{
"skillId":41210507,
"castorId":3,
"targetId":25,
"targetId2":0
},
{
"skillId":41209207,
"castorId":4,
"targetId":25,
"targetId2":0
}
]
}
[INFO:2023-7-18 15:26:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:26:42][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-18 15:26:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-18 15:26:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41212207
castorId: 1
targetId: 25
targetId2: 0
}
target {
skillId: 41209607
castorId: 2
targetId: 25
targetId2: 0
}
target {
skillId: 41210507
castorId: 3
targetId: 25
targetId2: 0
}
target {
skillId: 41209207
castorId: 4
targetId: 25
targetId2: 0
}
[INFO:2023-7-18 15:26:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2023-7-18 15:26:42]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:42]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1420
[INFO:2023-7-18 15:26:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 202
additional: 5810
additional2: 202
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 196
additional: 3762
additional2: 196
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 179
additional: 2695
additional2: 179
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 184
additional: 3727
additional2: 184
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 202
additional: 5608
additional2: 202
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 196
additional: 3566
additional2: 196
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 179
additional: 2516
additional2: 179
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 184
additional: 3543
additional2: 184
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 202
additional: 5406
additional2: 202
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 196
additional: 3370
additional2: 196
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 179
additional: 2337
additional2: 179
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 184
additional: 3359
additional2: 184
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41212207
actEffect {
targetId: 28
effectType: 2
effectNum: 387
additional: 34281
additional2: 387
additional3: 387
}
actEffect {
targetId: 1
effectType: 7
effectNum: 7
additional: 105
}
targetId: 28
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 28
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 167
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209607
actEffect {
targetId: 168
effectType: 13
effectNum: 1
additional: 1
summon {
id: 168
modelId: 12247
skinId: 130091
position: 5
baseAttributes {
hp: 980
thp: 980
atk: 1045
def: 1032
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 25
effectType: 6
effectNum: 1
additional: 126
}
actEffect {
targetId: 26
effectType: 5
effectNum: 1
buff {
buffId: 301127
duration: 1
id: 169
}
}
targetId: 26
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210507
actEffect {
targetId: 28
effectType: 2
effectNum: 405
additional: 33876
additional2: 405
additional3: 405
}
targetId: 28
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 28
effectType: 6
effectNum: 1
additional: 167
}
actEffect {
targetId: 28
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 170
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41209207
actEffect {
targetId: 25
effectType: 2
effectNum: 381
additional: 16593
additional2: 381
additional3: 381
}
actEffect {
targetId: 25
effectType: 11
effectNum: 0
additional: 160
}
actEffect {
targetId: 25
effectType: 5
effectNum: 0
}
targetId: 25
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 25
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 172
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 168
actorId: 42122471
actEffect {
targetId: 26
effectType: 2
effectNum: 2865
additional: 31803
additional2: 2865
additional3: 2865
}
targetId: 26
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 26
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 173
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 155
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 155
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 114
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 114
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 156
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 156
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 118
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 118
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 157
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 157
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 159
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 159
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 130
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 130
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 25
actorId: 160
actEffect {
targetId: 25
effectType: 6
effectNum: 0
additional: 160
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 25
actorId: 172
actEffect {
targetId: 25
effectType: 6
effectNum: 0
additional: 172
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 26
actorId: 161
actEffect {
targetId: 26
effectType: 6
effectNum: 0
additional: 161
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 26
actorId: 173
actEffect {
targetId: 26
effectType: 6
effectNum: 0
additional: 173
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 27
actorId: 162
actEffect {
targetId: 27
effectType: 6
effectNum: 0
additional: 162
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 28
actorId: 163
actEffect {
targetId: 28
effectType: 6
effectNum: 0
additional: 163
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 28
actorId: 170
actEffect {
targetId: 28
effectType: 6
effectNum: 0
additional: 170
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 29
actorId: 164
actEffect {
targetId: 29
effectType: 6
effectNum: 0
additional: 164
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 30
actorId: 165
actEffect {
targetId: 30
effectType: 6
effectNum: 0
additional: 165
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 25
actorId: 42122241
actEffect {
targetId: 1
effectType: 2
effectNum: 1416
additional: 3990
additional2: 1416
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 174
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 26
actorId: 42122291
actEffect {
targetId: 168
effectType: 2
effectNum: 1165
additional: 0
additional2: 1165
additional3: 0
}
targetId: 168
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 168
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 27
actorId: 42122311
actEffect {
targetId: 4
effectType: 2
effectNum: 1172
additional: 2187
additional2: 1172
additional3: 0
}
actEffect {
targetId: 29
effectType: 5
effectNum: 1
buff {
buffId: 301040
duration: 1
id: 175
}
}
targetId: 4
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 176
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 28
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[INFO:2023-7-18 15:26:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-18 15:26:42][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10002088733017 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 67 1
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71f36daae8
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[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/25
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
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[WARN:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 6012/10137 原来有盾: 0
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:202/202 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5810/10137 剩余盾: 0
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 3958/9800 原来有盾: 0
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:196/196 本段飘:196 本段扣血:196 本段扣盾:0
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 3762/9800 剩余盾: 0
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 2874/8987 原来有盾: 0
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:179/179 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 2695/8987 剩余盾: 0
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 3911/9200 原来有盾: 0
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2023-7-18 15:26:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 3727/9200 剩余盾: 0
[WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/25, next step
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/25
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
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"actEffect":
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[WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 5810/10137 原来有盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:202/202 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5608/10137 剩余盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 3762/9800 原来有盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:196/196 本段飘:196 本段扣血:196 本段扣盾:0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 3566/9800 剩余盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 2695/8987 原来有盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:179/179 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 2516/8987 剩余盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 3727/9200 原来有盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 3543/9200 剩余盾: 0
[WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/25, next step
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/25
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":5406,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":202,
"multipleEffectNum":0,
"effectType":2,
"additional2":202
},
{
"additional":3370,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":196,
"multipleEffectNum":0,
"effectType":2,
"additional2":196
},
{
"additional":2337,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":179,
"multipleEffectNum":0,
"effectType":2,
"additional2":179
},
{
"additional":3359,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":184,
"multipleEffectNum":0,
"effectType":2,
"additional2":184
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 5608/10137 原来有盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:202/202 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5406/10137 剩余盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 3566/9800 原来有盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:196/196 本段飘:196 本段扣血:196 本段扣盾:0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 3370/9800 剩余盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 2516/8987 原来有盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:179/179 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 2337/8987 剩余盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 3543/9200 原来有盾: 0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:184/184 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2023-7-18 15:26:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 3359/9200 剩余盾: 0
[WARN:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[INFO:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/25, next step
[INFO:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/25
[INFO:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":28,
"actorId":41212207,
"actEffect":
[
{
"additional":34281,
"targetId":28,
"multipleEffectNumReal":0,
"additional3":387,
"effectNum":387,
"multipleEffectNum":0,
"effectType":2,
"additional2":387
},
{
"additional":105,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":7,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:26:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212207[10013307] 不是aoe 干了 28[Monster_28_5_17][5] 一下
[INFO:2023-7-18 15:26:44][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_ntgzy_skill1 in action 10013307
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function
[C]: at 0x7067d43ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 29
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}28 -> 原来有血: 34668/34668 原来有盾: 0
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}28 受到攻击(比率:0.3) -》 多段已飘:116/387 本段飘:116 本段扣血:116 本段扣盾:0
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}28 -> 剩余血: 34552/34668 剩余盾: 0
[WARN:2023-7-18 15:26:45][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 25
[WARN:2023-7-18 15:26:45][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2023-7-18 15:26:45][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}免疫:无法附加负面状态
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 41
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}28 -> 原来有血: 34552/34668 原来有盾: 0
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}28 受到攻击(比率:1) -》 多段已飘:387/387 本段飘:271 本段扣血:271 本段扣盾:0
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}28 -> 剩余血: 34281/34668 剩余盾: 0
[WARN:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212207 令到 1[MyRole_1_1][1] 的buff [301240] 持续时间变更为 [7],没效果看的是刷新数据和ui
[WARN:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:26:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 55
[INFO:2023-7-18 15:26:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/25, next step
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/25
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":167,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_17][5] 增加了一个 buff [301028]
[INFO:2023-7-18 15:26:46][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:26:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/buqu.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/25, next step
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/25
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":26,
"actorId":41209607,
"actEffect":
[
{
"additional":1,
"targetId":168,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":168,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":980,
"thp":980,
"atk":1045,
"def":1032,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":126,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":169,
"buffId":301127,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41209607[10010407] 不是aoe 干了 168[nil][nil] 一下
[INFO:2023-7-18 15:26:46][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_szysb_skill1 in action 10010407
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function
[C]: at 0x7067d43ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 1
[INFO:2023-7-18 15:26:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[INFO:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 37
[INFO:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了
[WARN:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2023-7-18 15:26:47][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:90]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=17_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 17_5_12247 ====== MyRole_17_5_12247 英雄的头顶ui
[INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-18 15:26:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 17_5_12247 ====== MyRole_17_5_12247 英雄的模型
[INFO:2023-7-18 15:26:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:26:47][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool
[INFO:2023-7-18 15:26:47][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 17_5_12247 ====== MyRole_17_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"]
[WARN:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41209607 的带来了一个 ,令到 25[Monster_25_2_17][2] 覆盖移除了一个 buff[301127],不提示id不需要播放效果
[WARN:2023-7-18 15:26:47][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}免疫:无法附加负面状态
[INFO:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209607 ,令到 26[Monster_26_3_17][3] 增加了一个 buff [301127]
[INFO:2023-7-18 15:26:47][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-7-18 15:26:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/25, next step
[INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/25
[INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":28,
"actorId":41210507,
"actEffect":
[
{
"additional":33876,
"targetId":28,
"multipleEffectNumReal":0,
"additional3":405,
"effectNum":405,
"multipleEffectNum":0,
"effectType":2,
"additional2":405
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41210507[10011407] 不是aoe 干了 28[Monster_28_5_17][5] 一下
[INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 22
[INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}28 -> 原来有血: 34281/34668 原来有盾: 0
[INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}28 受到攻击(比率:1) -》 多段已飘:405/405 本段飘:405 本段扣血:405 本段扣盾:0
[INFO:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}28 -> 剩余血: 33876/34668 剩余盾: 0
[WARN:2023-7-18 15:26:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/25, next step
[INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/25
[INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":167,
"targetId":28,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":170,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 28[Monster_28_5_17][5] 覆盖移除了一个 buff[301028],不提示id不需要播放效果
[INFO:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_17][5] 增加了一个 buff [301028]
[WARN:2023-7-18 15:26:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/25, next step
[INFO:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/25
[INFO:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":25,
"actorId":41209207,
"actEffect":
[
{
"additional":16593,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":381,
"effectNum":381,
"multipleEffectNum":0,
"effectType":2,
"additional2":381
},
{
"additional":160,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41209207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:26:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41209207[10010007] 不是aoe 干了 25[Monster_25_2_17][2] 一下
[INFO:2023-7-18 15:26:50][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_xfj_skill1 in action 10010007
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function
[C]: at 0x7067d43ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-7-18 15:26:50]++++++++++++++++拿到的tsssdk的c#的data长度335
[INFO:2023-7-18 15:26:50]))))((((((转换为lua的buffer数据长度(((((335____________335
[INFO:2023-7-18 15:26:50][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 335
[INFO:2023-7-18 15:26:50][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-7-18 15:26:50][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-7-18 15:26:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-7-18 15:26:50]
[INFO:2023-7-18 15:26:50]__________删除tsssdk++++++sb数据________
[INFO:2023-7-18 15:26:50]==> Sender Auto Serialize Message,extId=13,cmd=1,size=347
[INFO:2023-7-18 15:26:50]||||| Sender socketClient version=1
[INFO:2023-7-18 15:26:50]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=346
[INFO:2023-7-18 15:26:50]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-7-18 15:26:50]
[INFO:2023-7-18 15:26:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-7-18 15:26:50][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 69 1
[INFO:2023-7-18 15:26:50][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 335
[INFO:2023-7-18 15:26:50][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-7-18 15:26:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:26:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-7-18 15:26:50][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.1671183295548 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 70 1
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 9
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 16974/34668 原来有盾: 0
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:0.5) -》 多段已飘:190/381 本段飘:190 本段扣血:190 本段扣盾:0
[WARN:2023-7-18 15:26:51][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}免疫:无法附加负面状态
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 16784/34668 剩余盾: 0
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 13
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 16784/34668 原来有盾: 0
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:1) -》 多段已飘:381/381 本段飘:191 本段扣血:191 本段扣盾:0
[WARN:2023-7-18 15:26:51][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}免疫:无法附加负面状态
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 16593/34668 剩余盾: 0
[WARN:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}4[MyRole_4_4][4] 使用技能 41209207 导致 25[Monster_25_2_17][2] 触发了buff效果: [301008] 免疫
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41209207 ,令到 25[Monster_25_2_17][2] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 33
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 37
[INFO:2023-7-18 15:26:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/25, next step
[INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/25
[INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":172,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_17][2] 增加了一个 buff [301028]
[INFO:2023-7-18 15:26:52][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-7-18 15:26:52][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}免疫:无法附加负面状态
[WARN:2023-7-18 15:26:52][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}不屈:抵消1次虚弱后变为金身1回合
[WARN:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/25, next step
[INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/25
[INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":26,
"actorId":42122471,
"actEffect":
[
{
"additional":31803,
"targetId":26,
"multipleEffectNumReal":0,
"additional3":2865,
"effectNum":2865,
"multipleEffectNum":0,
"effectType":2,
"additional2":2865
}
],
"castorId":168,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:26:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}168[MyRole_168_5][5] 用 42122471[16000607] 不是aoe 干了 26[Monster_26_3_17][3] 一下
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 18
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}26 -> 原来有血: 34668/34668 原来有盾: 0
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}26 受到攻击(比率:1) -》 多段已飘:2865/2865 本段飘:2865 本段扣血:2865 本段扣盾:0
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}26 -> 剩余血: 31803/34668 剩余盾: 0
[WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/25, next step
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/25
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":173,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_17][3] 增加了一个 buff [301028]
[WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/25, next step
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/25
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":155,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":114,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":156,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":118,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":157,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":159,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":130,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":160,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":172,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":161,
"targetId":26,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":173,
"targetId":26,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":162,
"targetId":27,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":163,
"targetId":28,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":170,
"targetId":28,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":164,
"targetId":29,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":165,
"targetId":30,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:155 buffId:301040
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:114 buffId:301017
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:156 buffId:301040
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:118 buffId:301017
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:157 buffId:301040
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:159 buffId:301022
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:130 buffId:301022
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:25 buffServerId:160 buffId:301008
[WARN:2023-7-18 15:26:53][@logic/extensions/battle/view/BattleViewPresentor.lua:161]:{getInfoList}不屈:抵消1次虚弱后变为金身1回合
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:25 buffServerId:172 buffId:301028
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:26 buffServerId:161 buffId:301008
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:26 buffServerId:173 buffId:301028
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:27 buffServerId:162 buffId:301008
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:28 buffServerId:163 buffId:301008
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:28 buffServerId:170 buffId:301028
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:29 buffServerId:164 buffId:301008
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:30 buffServerId:165 buffId:301008
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/25, next step
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/25
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122241,
"actEffect":
[
{
"additional":3990,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1416,
"multipleEffectNum":0,
"effectType":2,
"additional2":1416
}
],
"castorId":25,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122241 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:26:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}25[Monster_25_2_17][2] 用 42122241[13002707] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 11
[INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 5406/10137 原来有盾: 0
[INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1416/1416 本段飘:1416 本段扣血:1416 本段扣盾:0
[INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 3990/10137 剩余盾: 0
[WARN:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/25, next step
[INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/25
[INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":174,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:26:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301022]
[WARN:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/25, next step
[INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/25
[INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":168,
"actorId":42122291,
"actEffect":
[
{
"additional":0,
"targetId":168,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1165,
"multipleEffectNum":0,
"effectType":2,
"additional2":1165
}
],
"castorId":26,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122291 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}26[Monster_26_3_17][3] 用 42122291[13005007] 不是aoe 干了 168[MyRole_168_5][5] 一下
[INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 16
[INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}168 -> 原来有血: 980/980 原来有盾: 0
[INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}168 受到攻击(比率:1) -》 多段已飘:1165/1165 本段飘:1165 本段扣血:1165 本段扣盾:0
[INFO:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}168 -> 剩余血: 0/980 剩余盾: 0
[WARN:2023-7-18 15:26:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/25, next step
[INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/25
[INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":168,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 168
[INFO:2023-7-18 15:26:56][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-18 15:26:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_168_5
[INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/25, next step
[INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/25
[INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122311,
"actEffect":
[
{
"additional":2187,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1172,
"multipleEffectNum":0,
"effectType":2,
"additional2":1172
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":175,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":27,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122311 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:26:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}27[Monster_27_4_17][4] 用 42122311[13005407] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 34
[INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 3359/9200 原来有盾: 0
[INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:1172/1172 本段飘:1172 本段扣血:1172 本段扣盾:0
[INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 2187/9200 剩余盾: 0
[WARN:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}27[Monster_27_4_17][4] 用 42122311 ,令到 29[Monster_29_6_17][6] 增加了一个 buff [301040]
[INFO:2023-7-18 15:26:58][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:26:58][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 29 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:26:58][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:26:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 45
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/25, next step
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/25
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":176,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301022]
[INFO:2023-7-18 15:26:59][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/25, next step
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/25
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122241,
"actEffect":
[
{
"additional":2051,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1319,
"multipleEffectNum":0,
"effectType":2,
"additional2":1319
}
],
"castorId":28,
"originalTargetId":0
}
[WARN:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122241 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:26:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}28[Monster_28_5_17][5] 用 42122241[13002707] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-18 15:26:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/guiseview_bg.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmcommonview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmcheckview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gminfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmsimulateview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmswitchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmjumpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 11
[INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 3370/9800 原来有盾: 0
[INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1319/1319 本段飘:1319 本段扣血:1319 本段扣盾:0
[INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 2051/9800 剩余盾: 0
[WARN:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/25, next step
[INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/25
[INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":177,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301022]
[INFO:2023-7-18 15:27:0][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:21/25, next step
[INFO:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:22/25
[INFO:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122311,
"actEffect":
[
{
"additional":813,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1238,
"multipleEffectNum":0,
"effectType":2,
"additional2":1238
},
{
"additional":175,
"targetId":29,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":178,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":29,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122311 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:27:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}29[Monster_29_6_17][6] 用 42122311[13005407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-18 15:27:1]++++++++++++++++拿到的tsssdk的c#的data长度34
[INFO:2023-7-18 15:27:1]))))((((((转换为lua的buffer数据长度(((((34____________34
[INFO:2023-7-18 15:27:1][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 34
[INFO:2023-7-18 15:27:1][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-7-18 15:27:1][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-7-18 15:27:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-7-18 15:27:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "
hello, world
[INFO:2023-7-18 15:27:1]__________删除tsssdk++++++sb数据________
[INFO:2023-7-18 15:27:1]==> Sender Auto Serialize Message,extId=13,cmd=1,size=45
[INFO:2023-7-18 15:27:1]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:1]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=44
[INFO:2023-7-18 15:27:1]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-7-18 15:27:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "
hello, world
[INFO:2023-7-18 15:27:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-7-18 15:27:1][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 72 1
[INFO:2023-7-18 15:27:1][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 34
[INFO:2023-7-18 15:27:1][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-7-18 15:27:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-7-18 15:27:1][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099580049514771 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 73 1
[INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 34
[INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 2051/9800 原来有盾: 0
[INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1238/1238 本段飘:1238 本段扣血:1238 本段扣盾:0
[INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 813/9800 剩余盾: 0
[WARN:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}29[Monster_29_6_17][6] 用 42122311 的带来了一个 ,令到 29[Monster_29_6_17][6] 覆盖移除了一个 buff[301040],不提示id不需要播放效果
[INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}29[Monster_29_6_17][6] 用 42122311 ,令到 29[Monster_29_6_17][6] 增加了一个 buff [301040]
[WARN:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 45
[INFO:2023-7-18 15:27:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:22/25, next step
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:23/25
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":177,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":179,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301022],不提示id不需要播放效果
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301022]
[WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:23/25, next step
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:24/25
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122291,
"actEffect":
[
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1140,
"multipleEffectNum":0,
"effectType":2,
"additional2":1140
}
],
"castorId":30,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122291 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}30[Monster_30_7_17][7] 用 42122291[13005007] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 16
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 813/9800 原来有盾: 0
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1140/1140 本段飘:1140 本段扣血:1140 本段扣盾:0
[INFO:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 0/9800 剩余盾: 0
[WARN:2023-7-18 15:27:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:24/25, next step
[INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:25/25
[INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":179,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301022],不提示id不需要播放效果
[WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-7-18 15:27:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 2
[INFO:2023-7-18 15:27:4][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-18 15:27:5][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:5]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:5]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:5]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:5][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10018432512879 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 74 1
[INFO:2023-7-18 15:27:5][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_2_2
[INFO:2023-7-18 15:27:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}剩余救人次数:0
[INFO:2023-7-18 15:27:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:453]:{func}救人次数没了,救毛线
[INFO:2023-7-18 15:27:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-7-18 15:27:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-7-18 15:27:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:25/25, round done
[INFO:2023-7-18 15:27:7][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-18 15:27:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-18 15:27:7]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:7]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-18 15:27:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.069087032228708 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1
[INFO:2023-7-18 15:27:7][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-7-18 15:27:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-18 15:27:7]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:7]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
extraRoundTeamType: 0
[INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-18 15:27:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.064181877300143 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1
[INFO:2023-7-18 15:27:7][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-18 15:27:7][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[INFO:2023-7-18 15:27:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-7-18 15:27:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:7]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-7-18 15:27:7]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:8]<== Receiver Message, socketClient version=1,extId=296,cmd=6,status=0,size=21
[INFO:2023-7-18 15:27:8]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679
type: 1
nextId: 18
nextBattleId: 18
formationId: 30006
[INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296EndBattlePush <---
[INFO:2023-7-18 15:27:8][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 296 6 || 0 Act296EndBattlePush 77 1
[INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-7-18 15:27:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.11682708188891 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 78 1
[INFO:2023-7-18 15:27:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:8]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-7-18 15:27:8]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=4896
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2122
skinId: 140164
position: 1
baseAttributes {
hp: 3990
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41212207
position: 1
CD: 0
}
skillInfo {
skillId: 41212208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41212209
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 2788741
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2096
skinId: 140069
position: 2
baseAttributes {
hp: 0
thp: 9800
atk: 1045
def: 1032
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41209607
position: 1
CD: 0
}
skillInfo {
skillId: 41209608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41209609
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 2788741
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2105
skinId: 100114
position: 3
baseAttributes {
hp: 2337
thp: 8987
atk: 923
def: 1032
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41210507
position: 1
CD: 0
}
skillInfo {
skillId: 41210508
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41210509
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 2788741
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2092
skinId: 100096
position: 4
baseAttributes {
hp: 2187
thp: 9200
atk: 1013
def: 977
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41209207
position: 1
CD: 0
}
skillInfo {
skillId: 41209208
position: 2
CD: 0
}
skillInfo {
skillId: 41209209
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41209210
position: 4
CD: 0
}
battleUnitType: 1
userId: 2788741
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
sceneSummons {
id: 5
modelId: 22600
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226001
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 6
modelId: 22604
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226041
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 7
modelId: 22605
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226051
position: 1
CD: 1
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 8
modelId: 22606
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226061
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 9
modelId: 22598
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42225981
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 10
modelId: 22601
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226011
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 11
modelId: 22606
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226061
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 12
modelId: 22605
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226051
position: 1
CD: 1
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 13
modelId: 22604
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226041
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 14
modelId: 22606
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226061
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 15
modelId: 22598
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42225981
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 16
modelId: 22604
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226041
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 17
modelId: 22602
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226021
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 18
modelId: 22604
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226041
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 19
modelId: 22605
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226051
position: 1
CD: 1
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 20
modelId: 22606
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226061
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
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[INFO:2023-7-18 15:27:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-7-18 15:27:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.19099943339825 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 79 1
[INFO:2023-7-18 15:27:8][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
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"CD":0
},
{
"skillId":42225992,
"position":5,
"CD":0
},
{
"skillId":42225990,
"position":6,
"CD":0
},
{
"skillId":42225993,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":28,
"modelId":12237,
"skinId":130076,
"position":5,
"baseAttributes":
{
"hp":36711,
"thp":36711,
"atk":1362,
"def":400,
"critic":150,
"critic_dmg":650,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122371,
"position":1,
"CD":0
},
{
"skillId":42225985,
"position":2,
"CD":0
},
{
"skillId":42225989,
"position":3,
"CD":0
},
{
"skillId":42225984,
"position":4,
"CD":0
},
{
"skillId":42225992,
"position":5,
"CD":0
},
{
"skillId":42225990,
"position":6,
"CD":0
},
{
"skillId":42225993,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":29,
"modelId":12236,
"skinId":130063,
"position":6,
"baseAttributes":
{
"hp":36711,
"thp":36711,
"atk":1362,
"def":400,
"critic":150,
"critic_dmg":650,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122361,
"position":1,
"CD":0
},
{
"skillId":42225985,
"position":2,
"CD":0
},
{
"skillId":42225989,
"position":3,
"CD":0
},
{
"skillId":42225984,
"position":4,
"CD":0
},
{
"skillId":42225992,
"position":5,
"CD":0
},
{
"skillId":42225990,
"position":6,
"CD":0
},
{
"skillId":42225993,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":30,
"modelId":12235,
"skinId":130062,
"position":7,
"baseAttributes":
{
"hp":36711,
"thp":36711,
"atk":1362,
"def":400,
"critic":150,
"critic_dmg":650,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122351,
"position":1,
"CD":0
},
{
"skillId":42225985,
"position":2,
"CD":0
},
{
"skillId":42225989,
"position":3,
"CD":0
},
{
"skillId":42225984,
"position":4,
"CD":0
},
{
"skillId":42225992,
"position":5,
"CD":0
},
{
"skillId":42225990,
"position":6,
"CD":0
},
{
"skillId":42225993,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":10,
"isFinish":false,
"extraRoundTeamType":0
}
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12235 isShaping:false skinId:130062 otherSkillId:nil skills:[42122351,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005608] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005708] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12237 isShaping:false skinId:130076 otherSkillId:nil skills:[42122371,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005807] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12237 isShaping:false skinId:130076 otherSkillId:nil skills:[42122371,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005807] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12236 isShaping:false skinId:130063 otherSkillId:nil skills:[42122361,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005708] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12235 isShaping:false skinId:130062 otherSkillId:nil skills:[42122351,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13005608] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=21,已经加载过了的数量=0,检查后真正要加载的总数=21
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2096_2 ====== MyRole_2096_2 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22600_5 ====== MyRole_18_11_22600_5 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22600_5 ====== MyRole_18_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22600_5 ====== MyRole_18_11_22600_5 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22604_6 ====== MyRole_18_11_22604_6 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22604_6 ====== MyRole_18_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22604_6 ====== MyRole_18_11_22604_6 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22605_7 ====== MyRole_18_11_22605_7 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22605_7 ====== MyRole_18_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22605_7 ====== MyRole_18_11_22605_7 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22606_8 ====== MyRole_18_11_22606_8 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22606_8 ====== MyRole_18_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22606_8 ====== MyRole_18_11_22606_8 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22598_9 ====== MyRole_18_11_22598_9 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22598_9 ====== MyRole_18_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22598_9 ====== MyRole_18_11_22598_9 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22601_10 ====== MyRole_18_11_22601_10 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22601_10 ====== MyRole_18_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22601_10 ====== MyRole_18_11_22601_10 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22606_11 ====== MyRole_18_11_22606_11 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22606_11 ====== MyRole_18_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22606_11 ====== MyRole_18_11_22606_11 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22605_12 ====== MyRole_18_11_22605_12 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22605_12 ====== MyRole_18_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22605_12 ====== MyRole_18_11_22605_12 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22604_13 ====== MyRole_18_11_22604_13 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22604_13 ====== MyRole_18_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22604_13 ====== MyRole_18_11_22604_13 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22606_14 ====== MyRole_18_11_22606_14 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22606_14 ====== MyRole_18_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22606_14 ====== MyRole_18_11_22606_14 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22598_15 ====== MyRole_18_11_22598_15 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22598_15 ====== MyRole_18_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22598_15 ====== MyRole_18_11_22598_15 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22604_16 ====== MyRole_18_11_22604_16 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22604_16 ====== MyRole_18_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22604_16 ====== MyRole_18_11_22604_16 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22602_17 ====== MyRole_18_11_22602_17 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22602_17 ====== MyRole_18_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22602_17 ====== MyRole_18_11_22602_17 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22604_18 ====== MyRole_18_11_22604_18 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22604_18 ====== MyRole_18_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22604_18 ====== MyRole_18_11_22604_18 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22605_19 ====== MyRole_18_11_22605_19 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22605_19 ====== MyRole_18_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22605_19 ====== MyRole_18_11_22605_19 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22606_20 ====== MyRole_18_11_22606_20 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22606_20 ====== MyRole_18_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22606_20 ====== MyRole_18_11_22606_20 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22603_21 ====== MyRole_18_11_22603_21 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22603_21 ====== MyRole_18_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22603_21 ====== MyRole_18_11_22603_21 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22604_22 ====== MyRole_18_11_22604_22 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22604_22 ====== MyRole_18_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22604_22 ====== MyRole_18_11_22604_22 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22598_23 ====== MyRole_18_11_22598_23 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22598_23 ====== MyRole_18_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22598_23 ====== MyRole_18_11_22598_23 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 18_11_22608_24 ====== MyRole_18_11_22608_24 英雄的模型
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=18_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 18_11_22608_24 ====== MyRole_18_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 18_11_22608_24 ====== MyRole_18_11_22608_24 英雄的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=18_2_12235,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xjj_skill2.prefab","effect\/prefabs\/hit_xjj_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 18_2_12235 ====== Monster_18_2_12235 怪物的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=18_3_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 18_3_12236 ====== Monster_18_3_12236 怪物的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=18_4_12237,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_yzg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 18_4_12237 ====== Monster_18_4_12237 怪物的头顶ui
[INFO:2023-7-18 15:27:8][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=18_5_12237,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_yzg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 18_5_12237 ====== Monster_18_5_12237 怪物的头顶ui
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=18_6_12236,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 18_6_12236 ====== Monster_18_6_12236 怪物的头顶ui
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=18_7_12235,加载的特效[总数=]4,路径=["effect\/prefabs\/show_xjj_skill2.prefab","effect\/prefabs\/hit_xjj_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 18_7_12235 ====== Monster_18_7_12235 怪物的头顶ui
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130056_xjj_guaiwu/130056_xjj_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130056_xjj_guaiwu/130056_xjj_guaiwu.skel.bytes isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130056_xjj_guaiwu/130056_xjj_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 18_2_12235 ====== Monster_18_2_12235 怪物的模型
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 18_7_12235 ====== Monster_18_7_12235 怪物的模型
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/daoguang_001.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xjj_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_003.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_040.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xjj_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_xjj_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xjj_skill2.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 18_2_12235 ====== Monster_18_2_12235 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_xjj_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xjj_skill2.prefab"]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_xjj_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xjj_skill2.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 18_7_12235 ====== Monster_18_7_12235 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_xjj_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xjj_skill2.prefab"]
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130057_fssb_guaiwu/130057_fssb_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130057_fssb_guaiwu/130057_fssb_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 18_3_12236 ====== Monster_18_3_12236 怪物的模型
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 18_6_12236 ====== Monster_18_6_12236 怪物的模型
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fssb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 18_3_12236 ====== Monster_18_3_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fssb_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 18_6_12236 ====== Monster_18_6_12236 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fssb_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130058_yzg_guaiwu/130058_yzg_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130058_yzg_guaiwu/130058_yzg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 18_4_12237 ====== Monster_18_4_12237 怪物的模型
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 18_5_12237 ====== Monster_18_5_12237 怪物的模型
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yzg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yzg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 18_4_12237 ====== Monster_18_4_12237 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yzg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yzg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 18_5_12237 ====== Monster_18_5_12237 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yzg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-7-18 15:27:9][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.4209s
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71b15ff090
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setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
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[WARN:2023-7-18 15:27:9][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71b15ff090
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getUnitPickedSkillId = function: 0x71f36d97b8,
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onNotifyUserRoundPick = function: 0x71f36d9758,
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[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
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[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301535]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301535]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301535]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301535]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301535]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301535]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
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"actorId":0,
"actEffect":
[
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"targetId":1,
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"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
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"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
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"effectNum":-190,
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[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
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"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":43,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":47,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":48,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":49,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":50,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301540]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301540]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301540]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301540]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301540]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301540]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301538]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-380,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-380,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-380,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":55,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":56,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301538]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
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"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":58,
"buffId":301539,
"additional2":0
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"additional3":0,
"multipleEffectNum":0
},
{
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"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
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"duration":1,
"id":59,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
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"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":60,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":61,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":62,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":63,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-570,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-570,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-570,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":64,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":65,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":66,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":67,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":68,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":69,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301536]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301536]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301536]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301536]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301536]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301536]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-760,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-760,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-760,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":70,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":71,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":72,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301538]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":74,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":75,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":76,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":77,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":78,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301537]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301537]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301537]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301537]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301537]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301537]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-950,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-950,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-950,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":79,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":80,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":81,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":82,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":83,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":84,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":85,
"buffId":301411,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":86,
"buffId":301411,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":87,
"buffId":301411,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301411]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301411]
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301411]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":88,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301001]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":89,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301040]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 25 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":90,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301001]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":26,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":91,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_18][3] 增加了一个 buff [301040]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 26 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:21/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:22/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":92,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301001]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:22/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:23/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":27,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":93,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_18][4] 增加了一个 buff [301040]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 27 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:23/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:24/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":94,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301001]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:24/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:25/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":28,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":95,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_18][5] 增加了一个 buff [301040]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 28 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:25/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:26/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":96,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301001]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:26/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:27/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":29,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":97,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_18][6] 增加了一个 buff [301040]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 29 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:27/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:28/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":98,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301001]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:28/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:29/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":30,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":99,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_18][7] 增加了一个 buff [301040]
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 30 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:27:9][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:29/30, next step
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:30/30
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":100,
"buffId":301240,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301240]
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:30/30, round done
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-18 15:27:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-18 15:27:9]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_add_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-18 15:27:9][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.44940396025777 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 80 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-18 15:27:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-18 15:27:9]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
extraRoundTeamType: 0
[INFO:2023-7-18 15:27:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-18 15:27:9][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.091570049524307 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 81 1
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-18 15:27:9][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71b1145d60
{
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[WARN:2023-7-18 15:27:9][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-7-18 15:27:12]++++++++++++++++拿到的tsssdk的c#的data长度311
[INFO:2023-7-18 15:27:12]))))((((((转换为lua的buffer数据长度(((((311____________311
[INFO:2023-7-18 15:27:12][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 311
[INFO:2023-7-18 15:27:12][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-7-18 15:27:12][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-7-18 15:27:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-7-18 15:27:12]
[INFO:2023-7-18 15:27:12]__________删除tsssdk++++++sb数据________
[INFO:2023-7-18 15:27:12]==> Sender Auto Serialize Message,extId=13,cmd=1,size=323
[INFO:2023-7-18 15:27:12]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:12]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=322
[INFO:2023-7-18 15:27:12]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-7-18 15:27:12]
[INFO:2023-7-18 15:27:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-7-18 15:27:12][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 83 1
[INFO:2023-7-18 15:27:12][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 311
[INFO:2023-7-18 15:27:12][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-7-18 15:27:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-7-18 15:27:12][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.13385135307908 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 84 1
[INFO:2023-7-18 15:27:18][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41212207,
"castorId":1,
"targetId":25,
"targetId2":0
},
{
"skillId":41210507,
"castorId":3,
"targetId":25,
"targetId2":0
},
{
"skillId":41209207,
"castorId":4,
"targetId":25,
"targetId2":0
}
]
}
[INFO:2023-7-18 15:27:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-18 15:27:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-18 15:27:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41212207
castorId: 1
targetId: 25
targetId2: 0
}
target {
skillId: 41210507
castorId: 3
targetId: 25
targetId2: 0
}
target {
skillId: 41209207
castorId: 4
targetId: 25
targetId2: 0
}
[INFO:2023-7-18 15:27:18]==> Sender Auto Serialize Message,extId=4,cmd=2,size=48
[INFO:2023-7-18 15:27:18]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:18]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=822
[INFO:2023-7-18 15:27:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41212207
actEffect {
targetId: 25
effectType: 3
effectNum: 549
additional: 36162
additional2: 549
additional3: 549
}
actEffect {
targetId: 1
effectType: 7
effectNum: 5
additional: 100
}
targetId: 25
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 25
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 102
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210507
actEffect {
targetId: 25
effectType: 3
effectNum: 580
additional: 35582
additional2: 580
additional3: 580
}
targetId: 25
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 25
effectType: 6
effectNum: 1
additional: 102
}
actEffect {
targetId: 25
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 103
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41209207
actEffect {
targetId: 25
effectType: 3
effectNum: 524
additional: 35058
additional2: 524
additional3: 524
}
targetId: 25
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 25
effectType: 6
effectNum: 1
additional: 103
}
actEffect {
targetId: 25
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 104
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 85
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 85
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 86
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 86
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 87
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 87
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 25
actorId: 104
actEffect {
targetId: 25
effectType: 6
effectNum: 0
additional: 104
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 25
actorId: 42122351
actEffect {
targetId: 1
effectType: 2
effectNum: 1258
additional: 2732
additional2: 1258
additional3: 0
}
actEffect {
targetId: 25
effectType: 5
effectNum: 1
buff {
buffId: 301003
duration: 1
id: 105
}
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 106
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 26
actorId: 42122361
actEffect {
targetId: 4
effectType: 2
effectNum: 543
additional: 1644
additional2: 543
additional3: 0
}
actEffect {
targetId: 26
effectType: 5
effectNum: 2
buff {
buffId: 301007
duration: 2
id: 107
}
}
targetId: 4
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 108
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 27
actorId: 42122371
actEffect {
targetId: 4
effectType: 2
effectNum: 978
additional: 666
additional2: 978
additional3: 0
}
actEffect {
targetId: 4
effectType: 7
effectNum: 2
additional: 108
}
targetId: 4
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 5
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 28
actorId: 42122371
actEffect {
targetId: 3
effectType: 2
effectNum: 998
additional: 1339
additional2: 998
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 110
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 29
actorId: 42122361
actEffect {
targetId: 3
effectType: 2
effectNum: 576
additional: 763
additional2: 576
additional3: 0
}
actEffect {
targetId: 29
effectType: 5
effectNum: 2
buff {
buffId: 301007
duration: 2
id: 111
}
}
targetId: 3
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 110
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301022
duration: 1
id: 112
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 30
actorId: 42122351
actEffect {
targetId: 4
effectType: 2
effectNum: 1332
additional: 0
additional2: 1332
additional3: 0
}
actEffect {
targetId: 30
effectType: 5
effectNum: 1
buff {
buffId: 301003
duration: 1
id: 113
}
}
targetId: 4
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 108
}
actEffect {
targetId: 4
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 26
actorId: 107
actEffect {
targetId: 26
effectType: 4
effectNum: 5506
additional: 36711
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 29
actorId: 111
actEffect {
targetId: 29
effectType: 4
effectNum: 5506
additional: 36711
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 26
actorId: 107
actEffect {
targetId: 26
effectType: 7
effectNum: 1
additional: 107
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 29
actorId: 111
actEffect {
targetId: 29
effectType: 7
effectNum: 1
additional: 111
}
targetId: 0
}
isFinish: false
round: 1
extraRoundTeamType: 0
}
[INFO:2023-7-18 15:27:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-18 15:27:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.16698781400919 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 85 1
[INFO:2023-7-18 15:27:19][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41212207,
"actEffect":
[
{
"targetId":25,
"effectType":3,
"effectNum":549,
"additional":36162,
"additional2":549,
"additional3":549
},
{
"targetId":1,
"effectType":7,
"effectNum":5,
"additional":100
}
],
"targetId":25
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":25,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":102
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210507,
"actEffect":
[
{
"targetId":25,
"effectType":3,
"effectNum":580,
"additional":35582,
"additional2":580,
"additional3":580
}
],
"targetId":25
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":25,
"effectType":6,
"effectNum":1,
"additional":102
},
{
"targetId":25,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":103
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41209207,
"actEffect":
[
{
"targetId":25,
"effectType":3,
"effectNum":524,
"additional":35058,
"additional2":524,
"additional3":524
}
],
"targetId":25
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":25,
"effectType":6,
"effectNum":1,
"additional":103
},
{
"targetId":25,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":104
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":85,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":85
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":86,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":86
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":87,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":87
}
],
"targetId":0
},
{
"actorType":2,
"castorId":25,
"actorId":104,
"actEffect":
[
{
"targetId":25,
"effectType":6,
"effectNum":0,
"additional":104
}
],
"targetId":0
},
{
"actorType":1,
"castorId":25,
"actorId":42122351,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":1258,
"additional":2732,
"additional2":1258,
"additional3":0
},
{
"targetId":25,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301003,
"duration":1,
"id":105
}
}
],
"targetId":1
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":106
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":26,
"actorId":42122361,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":543,
"additional":1644,
"additional2":543,
"additional3":0
},
{
"targetId":26,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301007,
"duration":2,
"id":107
}
}
],
"targetId":4
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":108
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":27,
"actorId":42122371,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":978,
"additional":666,
"additional2":978,
"additional3":0
},
{
"targetId":4,
"effectType":7,
"effectNum":2,
"additional":108
}
],
"targetId":4
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":28,
"actorId":42122371,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":998,
"additional":1339,
"additional2":998,
"additional3":0
}
],
"targetId":3
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":110
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":29,
"actorId":42122361,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":576,
"additional":763,
"additional2":576,
"additional3":0
},
{
"targetId":29,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301007,
"duration":2,
"id":111
}
}
],
"targetId":3
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":110
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301022,
"duration":1,
"id":112
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":30,
"actorId":42122351,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":1332,
"additional":0,
"additional2":1332,
"additional3":0
},
{
"targetId":30,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301003,
"duration":1,
"id":113
}
}
],
"targetId":4
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":108
},
{
"targetId":4,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":26,
"actorId":107,
"actEffect":
[
{
"targetId":26,
"effectType":4,
"effectNum":5506,
"additional":36711
}
],
"targetId":0
},
{
"actorType":2,
"castorId":29,
"actorId":111,
"actEffect":
[
{
"targetId":29,
"effectType":4,
"effectNum":5506,
"additional":36711
}
],
"targetId":0
},
{
"actorType":2,
"castorId":26,
"actorId":107,
"actEffect":
[
{
"targetId":26,
"effectType":7,
"effectNum":1,
"additional":107
}
],
"targetId":0
},
{
"actorType":2,
"castorId":29,
"actorId":111,
"actEffect":
[
{
"targetId":29,
"effectType":7,
"effectNum":1,
"additional":111
}
],
"targetId":0
}
],
"isFinish":false,
"round":1,
"extraRoundTeamType":0
}
}
[INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71b1145d60
{
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
_steps = {
1 =
{
"actorType":1,
"targetId":25,
"actorId":41212207,
"actEffect":
[
{
"additional":36162,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":549,
"effectNum":549,
"multipleEffectNum":0,
"effectType":3,
"additional2":549
},
{
"additional":100,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
},
2 =
{
"actorType":3,
"targetId":0,
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{
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{
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5 =
{
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6 =
{
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{
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],
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8 =
{
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{
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10 =
{
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[
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11 =
{
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{
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14 =
{
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{
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17 =
{
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{
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19 =
{
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20 =
{
"actEffect":
[
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{
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}
],
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},
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/20
[INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":25,
"actorId":41212207,
"actEffect":
[
{
"additional":36162,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":549,
"effectNum":549,
"multipleEffectNum":0,
"effectType":3,
"additional2":549
},
{
"additional":100,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212207[10013307] 不是aoe 干了 25[Monster_25_2_18][2] 一下
[INFO:2023-7-18 15:27:19][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_ntgzy_skill1 in action 10013307
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function
[C]: at 0x7067d43ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 29
[INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 36711/36711 原来有盾: 0
[INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:0.3) -》 多段已飘:164/549 本段飘:164 本段扣血:164 本段扣盾:0
[INFO:2023-7-18 15:27:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 36547/36711 剩余盾: 0
[INFO:2023-7-18 15:27:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 41
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 36547/36711 原来有盾: 0
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:1) -》 多段已飘:549/549 本段飘:385 本段扣血:385 本段扣盾:0
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 36162/36711 剩余盾: 0
[WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212207 令到 1[MyRole_1_1][1] 的buff [301240] 持续时间变更为 [5],没效果看的是刷新数据和ui
[WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 55
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/20, next step
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/20
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":102,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301028]
[WARN:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:21]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:21]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/20, next step
[INFO:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/20
[INFO:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":25,
"actorId":41210507,
"actEffect":
[
{
"additional":35582,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":580,
"effectNum":580,
"multipleEffectNum":0,
"effectType":3,
"additional2":580
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:27:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41210507[10011407] 不是aoe 干了 25[Monster_25_2_18][2] 一下
[INFO:2023-7-18 15:27:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099652916193008 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 86 1
[INFO:2023-7-18 15:27:21][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:21]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:21]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.100880574435 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 87 1
[INFO:2023-7-18 15:27:21][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:21]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:21]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10021593794227 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 88 1
[INFO:2023-7-18 15:27:21][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:21]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:21]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:21][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10064750164747 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 89 1
[INFO:2023-7-18 15:27:21][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:22]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:22]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:22]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10063229128718 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 90 1
[INFO:2023-7-18 15:27:22][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 22
[INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 36162/36711 原来有盾: 0
[INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:1) -》 多段已飘:580/580 本段飘:580 本段扣血:580 本段扣盾:0
[INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 35582/36711 剩余盾: 0
[WARN:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:22]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:22]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:22]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.095737291499972 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 91 1
[INFO:2023-7-18 15:27:22][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:22]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:22]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:22]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10016734525561 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 92 1
[INFO:2023-7-18 15:27:22][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/20, next step
[INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/20
[INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":102,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":103,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 25[Monster_25_2_18][2] 覆盖移除了一个 buff[301028],不提示id不需要播放效果
[INFO:2023-7-18 15:27:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301028]
[WARN:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/20, next step
[INFO:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/20
[INFO:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":25,
"actorId":41209207,
"actEffect":
[
{
"additional":35058,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":524,
"effectNum":524,
"multipleEffectNum":0,
"effectType":3,
"additional2":524
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41209207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:27:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41209207[10010007] 不是aoe 干了 25[Monster_25_2_18][2] 一下
[INFO:2023-7-18 15:27:23][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_xfj_skill1 in action 10010007
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function
[C]: at 0x7067d43ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-7-18 15:27:23]++++++++++++++++拿到的tsssdk的c#的data长度132
[INFO:2023-7-18 15:27:23]))))((((((转换为lua的buffer数据长度(((((132____________132
[INFO:2023-7-18 15:27:23][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 132
[INFO:2023-7-18 15:27:23][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-7-18 15:27:23][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-7-18 15:27:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-7-18 15:27:23]
[INFO:2023-7-18 15:27:23]__________删除tsssdk++++++sb数据________
[INFO:2023-7-18 15:27:23]==> Sender Auto Serialize Message,extId=13,cmd=1,size=144
[INFO:2023-7-18 15:27:23]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:23]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=143
[INFO:2023-7-18 15:27:23]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-7-18 15:27:23]
[INFO:2023-7-18 15:27:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-7-18 15:27:23][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 94 1
[INFO:2023-7-18 15:27:23][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 132
[INFO:2023-7-18 15:27:23][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-7-18 15:27:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-7-18 15:27:23][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.13380390778184 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 95 1
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 9
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 35582/36711 原来有盾: 0
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:0.5) -》 多段已飘:262/524 本段飘:262 本段扣血:262 本段扣盾:0
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 35320/36711 剩余盾: 0
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 13
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 35320/36711 原来有盾: 0
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:1) -》 多段已飘:524/524 本段飘:262 本段扣血:262 本段扣盾:0
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 35058/36711 剩余盾: 0
[WARN:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 33
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 37
[INFO:2023-7-18 15:27:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/20, next step
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/20
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":103,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":104,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 25[Monster_25_2_18][2] 覆盖移除了一个 buff[301028],不提示id不需要播放效果
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_18][2] 增加了一个 buff [301028]
[WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/20, next step
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/20
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":85,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":86,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":87,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":104,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:85 buffId:301411
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:86 buffId:301411
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:87 buffId:301411
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:25 buffServerId:104 buffId:301028
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/20, next step
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/20
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122351,
"actEffect":
[
{
"additional":2732,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1258,
"multipleEffectNum":0,
"effectType":2,
"additional2":1258
},
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":105,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":25,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122351 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:27:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}25[Monster_25_2_18][2] 用 42122351[13005608] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-18 15:27:25][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMonster_25_2_18 show commingEffect show_xjj_skill2 in action 13005608
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function
[C]: at 0x7067d43ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 17
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 3990/10137 原来有盾: 0
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:1258/1258 本段飘:1258 本段扣血:1258 本段扣盾:0
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 2732/10137 剩余盾: 0
[WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}25[Monster_25_2_18][2] 用 42122351 ,令到 25[Monster_25_2_18][2] 增加了一个 buff [301003]
[WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:27:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 25
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/20, next step
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/20
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":106,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301022]
[WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/20, next step
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/20
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122361,
"actEffect":
[
{
"additional":1644,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":543,
"multipleEffectNum":0,
"effectType":2,
"additional2":543
},
{
"additional":0,
"targetId":26,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":107,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":26,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122361 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}26[Monster_26_3_18][3] 用 42122361[13005708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 15
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 2187/9200 原来有盾: 0
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:543/543 本段飘:543 本段扣血:543 本段扣盾:0
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 1644/9200 剩余盾: 0
[WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}26[Monster_26_3_18][3] 用 42122361 ,令到 26[Monster_26_3_18][3] 增加了一个 buff [301007]
[WARN:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:27:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 24
[INFO:2023-7-18 15:27:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了
[INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/20, next step
[INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/20
[INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":108,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301022]
[WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/20, next step
[INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/20
[INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122371,
"actEffect":
[
{
"additional":666,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":978,
"multipleEffectNum":0,
"effectType":2,
"additional2":978
},
{
"additional":108,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":27,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122371 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:27:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}27[Monster_27_4_18][4] 用 42122371[13005807] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 20
[INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 1644/9200 原来有盾: 0
[INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:978/978 本段飘:978 本段扣血:978 本段扣盾:0
[INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 666/9200 剩余盾: 0
[WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}27[Monster_27_4_18][4] 使用技能 42122371 令到 4[MyRole_4_4][4] 的buff [301022] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/20, next step
[INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/20
[INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:91]:{_beginAddBuff}4[MyRole_4_4][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/20, next step
[INFO:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/20
[INFO:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122371,
"actEffect":
[
{
"additional":1339,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":998,
"multipleEffectNum":0,
"effectType":2,
"additional2":998
}
],
"castorId":28,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122371 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:27:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}28[Monster_28_5_18][5] 用 42122371[13005807] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 20
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 2337/8987 原来有盾: 0
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:998/998 本段飘:998 本段扣血:998 本段扣盾:0
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1339/8987 剩余盾: 0
[WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/20, next step
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/20
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":110,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301022]
[INFO:2023-7-18 15:27:31][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/20, next step
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/20
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122361,
"actEffect":
[
{
"additional":763,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":576,
"multipleEffectNum":0,
"effectType":2,
"additional2":576
},
{
"additional":0,
"targetId":29,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":111,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":29,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122361 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:27:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}29[Monster_29_6_18][6] 用 42122361[13005708] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-18 15:27:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 15
[INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1339/8987 原来有盾: 0
[INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:576/576 本段飘:576 本段扣血:576 本段扣盾:0
[INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 763/8987 剩余盾: 0
[WARN:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}29[Monster_29_6_18][6] 用 42122361 ,令到 29[Monster_29_6_18][6] 增加了一个 buff [301007]
[WARN:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 24
[INFO:2023-7-18 15:27:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/20, next step
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/20
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":110,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":112,
"buffId":301022,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301022],不提示id不需要播放效果
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301022]
[INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:33]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:33]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:33]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.13352187350392 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 96 1
[INFO:2023-7-18 15:27:33][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:33]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:33]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/20, next step
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/20
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122351,
"actEffect":
[
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1332,
"multipleEffectNum":0,
"effectType":2,
"additional2":1332
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":113,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":30,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122351 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:27:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}30[Monster_30_7_18][7] 用 42122351[13005608] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-7-18 15:27:33][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMonster_30_7_18 show commingEffect show_xjj_skill2 in action 13005608
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function
[C]: at 0x7067d43ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:33]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:33]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:33]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.29999713599682 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 97 1
[INFO:2023-7-18 15:27:33][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:33]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:33]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:33]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.16737599298358 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 98 1
[INFO:2023-7-18 15:27:33][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:33]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099266979843378 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 99 1
[INFO:2023-7-18 15:27:33][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:33][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:33]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:33]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.13359333202243 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 100 1
[INFO:2023-7-18 15:27:34][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 17
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}4 -> 原来有血: 666/9200 原来有盾: 0
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}4 受到攻击(比率:1) -》 多段已飘:1332/1332 本段飘:1332 本段扣血:1332 本段扣盾:0
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}4 -> 剩余血: 0/9200 剩余盾: 0
[WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}30[Monster_30_7_18][7] 用 42122351 ,令到 30[Monster_30_7_18][7] 增加了一个 buff [301003]
[WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:34]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:34]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.15026332996786 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 101 1
[INFO:2023-7-18 15:27:34][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:34]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:34]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 25
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了
[INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10003020986915 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 102 1
[INFO:2023-7-18 15:27:34][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:34]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:34]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.16671166941524 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 103 1
[INFO:2023-7-18 15:27:34][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/20, next step
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/20
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":108,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301022],不提示id不需要播放效果
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:34]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:34]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:34]++++++++++++++++拿到的tsssdk的c#的data长度326
[INFO:2023-7-18 15:27:34]))))((((((转换为lua的buffer数据长度(((((326____________326
[INFO:2023-7-18 15:27:34][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 326
[INFO:2023-7-18 15:27:34][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 3
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-7-18 15:27:34]
[INFO:2023-7-18 15:27:34]__________删除tsssdk++++++sb数据________
[INFO:2023-7-18 15:27:34]==> Sender Auto Serialize Message,extId=13,cmd=1,size=338
[INFO:2023-7-18 15:27:34]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.17045177146792 移走了序号= 1 的消息,当前队列数量= 2 || 0 GMReply 104 1
[INFO:2023-7-18 15:27:34][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 3
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=337
[INFO:2023-7-18 15:27:34]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-7-18 15:27:34]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:34]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:34]
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 106 1
[INFO:2023-7-18 15:27:34][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 326
[INFO:2023-7-18 15:27:34][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-18 15:27:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-7-18 15:27:34][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.13334791734815 移走了序号= 1 的消息,当前队列数量= 1 || 0 SubmitAntiDataReply 107 1
[INFO:2023-7-18 15:27:35]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-7-18 15:27:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 4
[INFO:2023-7-18 15:27:35][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.16680078208447 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 108 1
[INFO:2023-7-18 15:27:35][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:35]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:35]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:35]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099646769464016 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 109 1
[INFO:2023-7-18 15:27:35][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:35][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:27:35]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:27:35]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:35]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:27:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:27:35][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.13333583250642 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 110 1
[INFO:2023-7-18 15:27:35][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:27:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_4_4
[INFO:2023-7-18 15:27:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}剩余救人次数:0
[INFO:2023-7-18 15:27:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:453]:{func}救人次数没了,救毛线
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/20, next step
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/20
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":36711,
"targetId":26,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5506,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":36711,
"targetId":29,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5506,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":107,
"targetId":26,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":111,
"targetId":29,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 26 原有血: 36711 原有盾: 0 补血量: 5506
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 26 现有血: 36711 现有盾: 0
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 29 原有血: 36711 原有盾: 0 补血量: 5506
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 29 现有血: 36711 现有盾: 0
[INFO:2023-7-18 15:27:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100100_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_healing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:26 buffServerId:107 buffId:301007 持续时间:1
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:29 buffServerId:111 buffId:301007 持续时间:1
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:20/20, round done
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-18 15:27:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-18 15:27:38]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10009958222508 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 111 1
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-7-18 15:27:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-18 15:27:38]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
extraRoundTeamType: 0
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083408854901791 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 112 1
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[INFO:2023-7-18 15:27:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-7-18 15:27:38]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:38]<== Receiver Message, socketClient version=1,extId=296,cmd=6,status=0,size=21
[INFO:2023-7-18 15:27:38]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679
type: 1
nextId: 19
nextBattleId: 19
formationId: 30006
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296EndBattlePush <---
[INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 296 6 || 0 Act296EndBattlePush 113 1
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.066937185823917 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 114 1
[INFO:2023-7-18 15:27:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:38]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-7-18 15:27:38]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:27:38]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=4691
[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
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[INFO:2023-7-18 15:27:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-7-18 15:27:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.16399973630905 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 115 1
[INFO:2023-7-18 15:27:38][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
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],
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[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2092 isShaping:false skinId:100096 otherSkillId:nil skills:[41209207,41209208,41209209,41209210] otherSkills:[41209210,41209211,41209212,41209213,41209214,41209215] allSkillActions:[10010019,10010007,10010009,10010008] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12200 isShaping:false skinId:130009 otherSkillId:nil skills:[42122001,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000907] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12201 isShaping:false skinId:130004 otherSkillId:nil skills:[42122011,42122012,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000407,13000408] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:39][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12202 isShaping:false skinId:130010 otherSkillId:nil skills:[42122021,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13001007] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:39][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12201 isShaping:false skinId:130004 otherSkillId:nil skills:[42122011,42122012,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000407,13000408] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:39][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12202 isShaping:false skinId:130010 otherSkillId:nil skills:[42122021,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13001007] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:39][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12200 isShaping:false skinId:130009 otherSkillId:nil skills:[42122001,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000907] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=22,已经加载过了的数量=0,检查后真正要加载的总数=22
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2096_2 ====== MyRole_2096_2 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2092_4 ====== MyRole_2092_4 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2092_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/show_xfj_skill4.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_xfj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_xfj_skill4_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfj_skill3.prefab effect obj pool create effect/prefabs/atk_xfj_skill1.prefab effect obj pool create effect/prefabs/show_xfj_skill4.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2092_4 ====== MyRole_2092_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill4.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2092_4 ====== MyRole_2092_4 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22600_5 ====== MyRole_19_11_22600_5 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22600_5 ====== MyRole_19_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22600_5 ====== MyRole_19_11_22600_5 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22604_6 ====== MyRole_19_11_22604_6 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22604_6 ====== MyRole_19_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22604_6 ====== MyRole_19_11_22604_6 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22605_7 ====== MyRole_19_11_22605_7 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22605_7 ====== MyRole_19_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22605_7 ====== MyRole_19_11_22605_7 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22606_8 ====== MyRole_19_11_22606_8 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22606_8 ====== MyRole_19_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22606_8 ====== MyRole_19_11_22606_8 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22598_9 ====== MyRole_19_11_22598_9 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22598_9 ====== MyRole_19_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22598_9 ====== MyRole_19_11_22598_9 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22601_10 ====== MyRole_19_11_22601_10 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22601_10 ====== MyRole_19_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22601_10 ====== MyRole_19_11_22601_10 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22606_11 ====== MyRole_19_11_22606_11 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22606_11 ====== MyRole_19_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22606_11 ====== MyRole_19_11_22606_11 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22605_12 ====== MyRole_19_11_22605_12 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22605_12 ====== MyRole_19_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22605_12 ====== MyRole_19_11_22605_12 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22604_13 ====== MyRole_19_11_22604_13 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22604_13 ====== MyRole_19_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22604_13 ====== MyRole_19_11_22604_13 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22606_14 ====== MyRole_19_11_22606_14 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22606_14 ====== MyRole_19_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22606_14 ====== MyRole_19_11_22606_14 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22598_15 ====== MyRole_19_11_22598_15 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22598_15 ====== MyRole_19_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22598_15 ====== MyRole_19_11_22598_15 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22604_16 ====== MyRole_19_11_22604_16 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22604_16 ====== MyRole_19_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22604_16 ====== MyRole_19_11_22604_16 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22602_17 ====== MyRole_19_11_22602_17 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22602_17 ====== MyRole_19_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22602_17 ====== MyRole_19_11_22602_17 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22604_18 ====== MyRole_19_11_22604_18 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22604_18 ====== MyRole_19_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22604_18 ====== MyRole_19_11_22604_18 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22605_19 ====== MyRole_19_11_22605_19 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22605_19 ====== MyRole_19_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22605_19 ====== MyRole_19_11_22605_19 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22606_20 ====== MyRole_19_11_22606_20 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22606_20 ====== MyRole_19_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22606_20 ====== MyRole_19_11_22606_20 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22603_21 ====== MyRole_19_11_22603_21 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22603_21 ====== MyRole_19_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22603_21 ====== MyRole_19_11_22603_21 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22604_22 ====== MyRole_19_11_22604_22 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22604_22 ====== MyRole_19_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22604_22 ====== MyRole_19_11_22604_22 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22598_23 ====== MyRole_19_11_22598_23 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22598_23 ====== MyRole_19_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22598_23 ====== MyRole_19_11_22598_23 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 19_11_22608_24 ====== MyRole_19_11_22608_24 英雄的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=19_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 19_11_22608_24 ====== MyRole_19_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 19_11_22608_24 ====== MyRole_19_11_22608_24 英雄的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=19_2_12200,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_liumangqingnian_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 19_2_12200 ====== Monster_19_2_12200 怪物的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=19_3_12201,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 19_3_12201 ====== Monster_19_3_12201 怪物的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=19_4_12202,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_liumangzhuanghan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 19_4_12202 ====== Monster_19_4_12202 怪物的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=19_5_12201,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 19_5_12201 ====== Monster_19_5_12201 怪物的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=19_6_12202,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_liumangzhuanghan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 19_6_12202 ====== Monster_19_6_12202 怪物的头顶ui
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=19_7_12200,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_liumangqingnian_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 19_7_12200 ====== Monster_19_7_12200 怪物的头顶ui
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130009_liumangqingnian_guaiwu/130009_liumangqingnian_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130009_liumangqingnian_guaiwu/130009_liumangqingnian_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 19_2_12200 ====== Monster_19_2_12200 怪物的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 19_7_12200 ====== Monster_19_7_12200 怪物的模型
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_liumangqingnian_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_liumangqingnian_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 19_2_12200 ====== Monster_19_2_12200 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_liumangqingnian_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_liumangqingnian_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 19_7_12200 ====== Monster_19_7_12200 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_liumangqingnian_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130004_shouweijun_guaiwu/130004_shouweijun_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130004_shouweijun_guaiwu/130004_shouweijun_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 19_3_12201 ====== Monster_19_3_12201 怪物的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 19_5_12201 ====== Monster_19_5_12201 怪物的模型
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_shouweijun_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_shouweijun_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_shouweijun_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shouweijun_skill2.prefab effect obj pool create effect/prefabs/hit_shouweijun_skill1.prefab effect obj pool create effect/prefabs/show_shouweijun_skill2.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 19_3_12201 ====== Monster_19_3_12201 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shouweijun_skill2.prefab effect obj pool create effect/prefabs/hit_shouweijun_skill1.prefab effect obj pool create effect/prefabs/show_shouweijun_skill2.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 19_5_12201 ====== Monster_19_5_12201 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab"]
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130010_liumangzhuanghan_guaiwu/130010_liumangzhuanghan_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130010_liumangzhuanghan_guaiwu/130010_liumangzhuanghan_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 19_4_12202 ====== Monster_19_4_12202 怪物的模型
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 19_6_12202 ====== Monster_19_6_12202 怪物的模型
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_liumangzhuanghan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_liumangzhuanghan_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 19_4_12202 ====== Monster_19_4_12202 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_liumangzhuanghan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-7-18 15:27:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_liumangzhuanghan_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 19_6_12202 ====== Monster_19_6_12202 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_liumangzhuanghan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-7-18 15:27:39][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.4419s
[WARN:2023-7-18 15:27:39][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0
[WARN:2023-7-18 15:27:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-18 15:27:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71b5cbf360
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onDataInit = function: 0x71f36d96c8,
}
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":31,
"buffId":301535,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":32,
"buffId":301535,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":33,
"buffId":301535,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":34,
"buffId":301535,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":35,
"buffId":301535,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":36,
"buffId":301535,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301535]
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301535]
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301535]
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301535]
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301535]
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301535]
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-190,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-190,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":37,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":38,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":43,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":47,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":48,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":49,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":50,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301540]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301540]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301540]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301540]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301540]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301540]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-380,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-380,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":55,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":56,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":58,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":59,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":60,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-570,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-570,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":61,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":62,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":63,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":64,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":65,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":66,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301536]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301536]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301536]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301536]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301536]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301536]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-760,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-760,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":67,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":68,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":69,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":70,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":71,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":72,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":74,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301537]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301537]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301537]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301537]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301537]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301537]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-950,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-950,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":75,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":76,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":77,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":78,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":79,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":80,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":81,
"buffId":301411,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":82,
"buffId":301411,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301411]
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301411]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":83,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301001]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":84,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_19][2] 增加了一个 buff [301040]
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 25 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":85,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301001]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":26,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":86,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_19][3] 增加了一个 buff [301040]
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 26 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:21/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:22/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":87,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301001]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:22/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:23/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":27,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":88,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_19][4] 增加了一个 buff [301040]
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 27 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:23/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:24/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":89,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301001]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:24/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:25/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":28,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":90,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_19][5] 增加了一个 buff [301040]
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 28 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:25/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:26/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":91,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301001]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:26/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:27/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":29,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":92,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_19][6] 增加了一个 buff [301040]
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 29 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:27/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:28/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":93,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301001]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:28/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:29/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":30,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":94,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_19][7] 增加了一个 buff [301040]
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 30 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:27:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:29/30, next step
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:30/30
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":95,
"buffId":301240,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301240]
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:30/30, round done
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-18 15:27:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-18 15:27:40]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-18 15:27:40][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.685506362468 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 116 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-18 15:27:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:27:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:27:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-18 15:27:40]||||| Sender socketClient version=1
[INFO:2023-7-18 15:27:40]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
extraRoundTeamType: 0
[INFO:2023-7-18 15:27:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-18 15:27:40][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.081407863646746 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 117 1
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-18 15:27:40][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x701a214470
{
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[WARN:2023-7-18 15:27:40][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-7-18 15:27:45][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-7-18 15:27:45][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-7-18 15:27:56][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-7-18 15:27:56][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-7-18 15:28:7][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-7-18 15:28:7][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-7-18 15:28:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:11][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:28:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:28:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:28:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:28:11]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:11]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:28:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:28:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:28:11][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10040020756423 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 121 1
[INFO:2023-7-18 15:28:11][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:28:12][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41212207,
"castorId":1,
"targetId":25,
"targetId2":0
},
{
"skillId":41210507,
"castorId":3,
"targetId":25,
"targetId2":0
}
]
}
[INFO:2023-7-18 15:28:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-18 15:28:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-18 15:28:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41212207
castorId: 1
targetId: 25
targetId2: 0
}
target {
skillId: 41210507
castorId: 3
targetId: 25
targetId2: 0
}
[INFO:2023-7-18 15:28:12]==> Sender Auto Serialize Message,extId=4,cmd=2,size=35
[INFO:2023-7-18 15:28:12]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:13]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=16
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
isFinish: true
round: 0
extraRoundTeamType: 0
}
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.099980518221855 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 122 1
[INFO:2023-7-18 15:28:13][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[],
"isFinish":true,
"round":0,
"extraRoundTeamType":0
}
}
[INFO:2023-7-18 15:28:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-7-18 15:28:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x701a214470
{
_roundId = 1,
_isFinish = true,
_isEndFinish = false,
_steps = {
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[INFO:2023-7-18 15:28:13][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-18 15:28:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-18 15:28:13]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066893126815557 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 123 1
[INFO:2023-7-18 15:28:13][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-7-18 15:28:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-18 15:28:13]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:13]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
extraRoundTeamType: 0
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066968439146876 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 124 1
[INFO:2023-7-18 15:28:13][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-18 15:28:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:13]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-7-18 15:28:13]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:13]<== Receiver Message, socketClient version=1,extId=296,cmd=6,status=0,size=21
[INFO:2023-7-18 15:28:13]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679
type: 1
nextId: 20
nextBattleId: 20
formationId: 30006
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296EndBattlePush <---
[INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 296 6 || 0 Act296EndBattlePush 125 1
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.066704165190458 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 126 1
[INFO:2023-7-18 15:28:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:13]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-7-18 15:28:13]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=4717
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
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[INFO:2023-7-18 15:28:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-7-18 15:28:13][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.18372598290443 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 127 1
[INFO:2023-7-18 15:28:13][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
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[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2092 isShaping:false skinId:100096 otherSkillId:nil skills:[41209207,41209208,41209209,41209210] otherSkills:[41209210,41209211,41209212,41209213,41209214,41209215] allSkillActions:[10010019,10010007,10010009,10010008] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12204 isShaping:false skinId:130012 otherSkillId:nil skills:[42122041,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13001207] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12205 isShaping:false skinId:130001 otherSkillId:nil skills:[42122051,42122052,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000107,13000108] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12205 isShaping:false skinId:130001 otherSkillId:nil skills:[42122051,42122052,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000107,13000108] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12204 isShaping:false skinId:130012 otherSkillId:nil skills:[42122041,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13001207] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=22,已经加载过了的数量=0,检查后真正要加载的总数=22
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2096_2 ====== MyRole_2096_2 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2092_4 ====== MyRole_2092_4 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2092_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/show_xfj_skill4.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_xfj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_xfj_skill4_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfj_skill3.prefab effect obj pool create effect/prefabs/atk_xfj_skill1.prefab effect obj pool create effect/prefabs/show_xfj_skill4.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2092_4 ====== MyRole_2092_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill4.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2092_4 ====== MyRole_2092_4 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22600_5 ====== MyRole_20_11_22600_5 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22600_5 ====== MyRole_20_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22600_5 ====== MyRole_20_11_22600_5 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22604_6 ====== MyRole_20_11_22604_6 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22604_6 ====== MyRole_20_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22604_6 ====== MyRole_20_11_22604_6 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22605_7 ====== MyRole_20_11_22605_7 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22605_7 ====== MyRole_20_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22605_7 ====== MyRole_20_11_22605_7 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22606_8 ====== MyRole_20_11_22606_8 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22606_8 ====== MyRole_20_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22606_8 ====== MyRole_20_11_22606_8 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22598_9 ====== MyRole_20_11_22598_9 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22598_9 ====== MyRole_20_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22598_9 ====== MyRole_20_11_22598_9 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22601_10 ====== MyRole_20_11_22601_10 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22601_10 ====== MyRole_20_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22601_10 ====== MyRole_20_11_22601_10 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22606_11 ====== MyRole_20_11_22606_11 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22606_11 ====== MyRole_20_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22606_11 ====== MyRole_20_11_22606_11 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22605_12 ====== MyRole_20_11_22605_12 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22605_12 ====== MyRole_20_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22605_12 ====== MyRole_20_11_22605_12 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22604_13 ====== MyRole_20_11_22604_13 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22604_13 ====== MyRole_20_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22604_13 ====== MyRole_20_11_22604_13 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22606_14 ====== MyRole_20_11_22606_14 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22606_14 ====== MyRole_20_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22606_14 ====== MyRole_20_11_22606_14 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22598_15 ====== MyRole_20_11_22598_15 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22598_15 ====== MyRole_20_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22598_15 ====== MyRole_20_11_22598_15 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22604_16 ====== MyRole_20_11_22604_16 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22604_16 ====== MyRole_20_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22604_16 ====== MyRole_20_11_22604_16 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22602_17 ====== MyRole_20_11_22602_17 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22602_17 ====== MyRole_20_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22602_17 ====== MyRole_20_11_22602_17 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22604_18 ====== MyRole_20_11_22604_18 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22604_18 ====== MyRole_20_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22604_18 ====== MyRole_20_11_22604_18 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22605_19 ====== MyRole_20_11_22605_19 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22605_19 ====== MyRole_20_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22605_19 ====== MyRole_20_11_22605_19 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22606_20 ====== MyRole_20_11_22606_20 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22606_20 ====== MyRole_20_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22606_20 ====== MyRole_20_11_22606_20 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22603_21 ====== MyRole_20_11_22603_21 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22603_21 ====== MyRole_20_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22603_21 ====== MyRole_20_11_22603_21 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22604_22 ====== MyRole_20_11_22604_22 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22604_22 ====== MyRole_20_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22604_22 ====== MyRole_20_11_22604_22 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22598_23 ====== MyRole_20_11_22598_23 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22598_23 ====== MyRole_20_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22598_23 ====== MyRole_20_11_22598_23 英雄的头顶ui
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 20_11_22608_24 ====== MyRole_20_11_22608_24 英雄的模型
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=20_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:13][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:13][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 20_11_22608_24 ====== MyRole_20_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 20_11_22608_24 ====== MyRole_20_11_22608_24 英雄的头顶ui
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=20_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 20_2_12203 ====== Monster_20_2_12203 怪物的头顶ui
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=20_3_12204,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_guanbing3_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 20_3_12204 ====== Monster_20_3_12204 怪物的头顶ui
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=20_4_12205,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_yanshuxing_skill2.prefab","effect\/prefabs\/hit_yanshuxing_skill2.prefab","effect\/prefabs\/show_yanshuxing_skill2.prefab","effect\/prefabs\/hit_yanshuxing_skill1.prefab","effect\/prefabs\/show_yanshuxing_skill1.prefab","effect\/prefabs\/atk_yanshuxing_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 20_4_12205 ====== Monster_20_4_12205 怪物的头顶ui
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=20_5_12205,加载的特效[总数=]8,路径=["effect\/prefabs\/atk_yanshuxing_skill2.prefab","effect\/prefabs\/hit_yanshuxing_skill2.prefab","effect\/prefabs\/show_yanshuxing_skill2.prefab","effect\/prefabs\/hit_yanshuxing_skill1.prefab","effect\/prefabs\/show_yanshuxing_skill1.prefab","effect\/prefabs\/atk_yanshuxing_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 20_5_12205 ====== Monster_20_5_12205 怪物的头顶ui
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=20_6_12204,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_guanbing3_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 20_6_12204 ====== Monster_20_6_12204 怪物的头顶ui
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=20_7_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 20_7_12203 ====== Monster_20_7_12203 怪物的头顶ui
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130002_yinshou_guaiwu/130002_yinshou_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130002_yinshou_guaiwu/130002_yinshou_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 20_2_12203 ====== Monster_20_2_12203 怪物的模型
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 20_7_12203 ====== Monster_20_7_12203 怪物的模型
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yinshou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yinshou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_003_az.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yinshou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 20_2_12203 ====== Monster_20_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 20_7_12203 ====== Monster_20_7_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130012_guanbing_guaiwu/130012_guanbing_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130012_guanbing_guaiwu/130012_guanbing_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 20_3_12204 ====== Monster_20_3_12204 怪物的模型
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 20_6_12204 ====== Monster_20_6_12204 怪物的模型
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_guanbing3_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_guanbing3_skill1.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 20_3_12204 ====== Monster_20_3_12204 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_guanbing3_skill1.prefab"]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_guanbing3_skill1.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 20_6_12204 ====== Monster_20_6_12204 怪物的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_guanbing3_skill1.prefab"]
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130001_yanshuxing_guaiwu/130001_yanshuxing_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130001_yanshuxing_guaiwu/130001_yanshuxing_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 20_4_12205 ====== Monster_20_4_12205 怪物的模型
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 20_5_12205 ====== Monster_20_5_12205 怪物的模型
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yanshuxing_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yanshuxing_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yanshuxing_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yanshuxing_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yanshuxing_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_daoguang_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yanshuxing_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_yanshuxing_skill1.prefab effect obj pool create effect/prefabs/show_yanshuxing_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yanshuxing_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yanshuxing_skill1.prefab effect obj pool create effect/prefabs/show_yanshuxing_skill2.prefab effect obj pool create effect/prefabs/atk_yanshuxing_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 20_4_12205 ====== Monster_20_4_12205 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_yanshuxing_skill1.prefab","effect\/prefabs\/show_yanshuxing_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yanshuxing_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yanshuxing_skill1.prefab","effect\/prefabs\/show_yanshuxing_skill2.prefab","effect\/prefabs\/atk_yanshuxing_skill2.prefab"]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_yanshuxing_skill1.prefab effect obj pool create effect/prefabs/show_yanshuxing_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yanshuxing_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yanshuxing_skill1.prefab effect obj pool create effect/prefabs/show_yanshuxing_skill2.prefab effect obj pool create effect/prefabs/atk_yanshuxing_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 20_5_12205 ====== Monster_20_5_12205 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_yanshuxing_skill1.prefab","effect\/prefabs\/show_yanshuxing_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yanshuxing_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yanshuxing_skill1.prefab","effect\/prefabs\/show_yanshuxing_skill2.prefab","effect\/prefabs\/atk_yanshuxing_skill2.prefab"]
[INFO:2023-7-18 15:28:14][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.5347s
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x701d846d20
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[WARN:2023-7-18 15:28:14][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x701d846d20
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extraRoundTeamType = 0,
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isPreRound = true,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
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New = function: 0x71f36d9328,
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getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
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setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
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isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
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setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
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[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
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"actEffect":
[
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},
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}
],
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}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-190,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-190,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":37,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":38,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
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}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
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"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301539,
"additional2":0
},
"additional3":0,
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"additional":0,
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"effectNum":1,
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"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301539,
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},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
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"effectNum":1,
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"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":43,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":47,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":48,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":49,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":50,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301540]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-380,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-380,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":55,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":56,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
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"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
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"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":58,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":59,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":60,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-570,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-570,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":61,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":62,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":63,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":64,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":65,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":66,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301536]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-760,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-760,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":67,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":68,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":69,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":70,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":71,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":72,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":74,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301537]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-950,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-950,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":75,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":76,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":77,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":78,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":79,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":80,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":81,
"buffId":301411,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":82,
"buffId":301411,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301411]
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301411]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":83,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":84,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_20][2] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 25 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":85,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":26,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":86,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_20][3] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 26 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:21/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:22/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":87,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:22/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:23/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":27,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":88,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_20][4] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 27 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:23/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:24/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":89,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:24/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:25/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":28,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":90,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_20][5] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 28 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:25/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:26/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":91,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:26/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:27/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":29,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":92,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_20][6] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 29 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:27/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:28/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":93,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:28/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:29/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":30,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":94,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_20][7] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 30 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:14][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:29/30, next step
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:30/30
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":95,
"buffId":301240,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301240]
[WARN:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:30/30, round done
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-18 15:28:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:14][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-18 15:28:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-18 15:28:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:14]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-18 15:28:14]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:14]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-18 15:28:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-18 15:28:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-18 15:28:14][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.39625754952431 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 0 1
[INFO:2023-7-18 15:28:14][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-18 15:28:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:14][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-18 15:28:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-18 15:28:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:14]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-18 15:28:14]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:14]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-7-18 15:28:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
extraRoundTeamType: 0
[INFO:2023-7-18 15:28:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-18 15:28:15][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.15493885800242 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 1 1
[INFO:2023-7-18 15:28:15][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-18 15:28:15][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-18 15:28:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-18 15:28:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-7-18 15:28:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x701be85710
{
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[WARN:2023-7-18 15:28:15][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-7-18 15:28:18]++++++++++++++++拿到的tsssdk的c#的data长度70
[INFO:2023-7-18 15:28:18]))))((((((转换为lua的buffer数据长度(((((70____________70
[INFO:2023-7-18 15:28:18][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 70
[INFO:2023-7-18 15:28:18][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-7-18 15:28:18][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-7-18 15:28:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-7-18 15:28:18]
[INFO:2023-7-18 15:28:18]__________删除tsssdk++++++sb数据________
[INFO:2023-7-18 15:28:18]==> Sender Auto Serialize Message,extId=13,cmd=1,size=81
[INFO:2023-7-18 15:28:18]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:19]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=80
[INFO:2023-7-18 15:28:19]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-7-18 15:28:19]
[INFO:2023-7-18 15:28:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-7-18 15:28:19][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 3 1
[INFO:2023-7-18 15:28:19][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 70
[INFO:2023-7-18 15:28:19][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-7-18 15:28:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-7-18 15:28:19][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.38154600188136 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 4 1
[INFO:2023-7-18 15:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guide_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guide/guidehelpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:22][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-7-18 15:28:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-7-18 15:28:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 38
[INFO:2023-7-18 15:28:22]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2023-7-18 15:28:22]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:22]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-7-18 15:28:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-7-18 15:28:22][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.07070791721344 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 5 1
[INFO:2023-7-18 15:28:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:25][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:28:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:28:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:28:25]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:28:25]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:28:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:28:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:28:25][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099870830774307 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 6 1
[INFO:2023-7-18 15:28:25][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:28:26][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41212207,
"castorId":1,
"targetId":25,
"targetId2":0
},
{
"skillId":41210507,
"castorId":3,
"targetId":25,
"targetId2":0
}
]
}
[INFO:2023-7-18 15:28:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-18 15:28:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-18 15:28:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41212207
castorId: 1
targetId: 25
targetId2: 0
}
target {
skillId: 41210507
castorId: 3
targetId: 25
targetId2: 0
}
[INFO:2023-7-18 15:28:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=35
[INFO:2023-7-18 15:28:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:26]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=16
[INFO:2023-7-18 15:28:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
isFinish: true
round: 0
extraRoundTeamType: 0
}
[INFO:2023-7-18 15:28:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-18 15:28:26][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10005838423967 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 7 1
[INFO:2023-7-18 15:28:26][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[],
"isFinish":true,
"round":0,
"extraRoundTeamType":0
}
}
[INFO:2023-7-18 15:28:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-7-18 15:28:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x701be85710
{
_roundId = 1,
_isFinish = true,
_isEndFinish = false,
_steps = {
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[INFO:2023-7-18 15:28:26][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-18 15:28:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:26][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-18 15:28:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-18 15:28:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-18 15:28:26]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066645415499806 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 8 1
[INFO:2023-7-18 15:28:27][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-7-18 15:28:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-18 15:28:27]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
extraRoundTeamType: 0
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067089792340994 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 9 1
[INFO:2023-7-18 15:28:27][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-18 15:28:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:27]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-7-18 15:28:27]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:27]<== Receiver Message, socketClient version=1,extId=296,cmd=6,status=0,size=21
[INFO:2023-7-18 15:28:27]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679
type: 1
nextId: 21
nextBattleId: 21
formationId: 30006
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296EndBattlePush <---
[INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 296 6 || 0 Act296EndBattlePush 10 1
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.067060884088278 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 11 1
[INFO:2023-7-18 15:28:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:27]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-7-18 15:28:27]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=4743
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2122
skinId: 140164
position: 1
baseAttributes {
hp: 2732
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41212207
position: 1
CD: 0
}
skillInfo {
skillId: 41212208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41212209
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 2788741
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2096
skinId: 140069
position: 2
baseAttributes {
hp: 0
thp: 9800
atk: 1045
def: 1032
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41209607
position: 1
CD: 0
}
skillInfo {
skillId: 41209608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41209609
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 2788741
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2105
skinId: 100114
position: 3
baseAttributes {
hp: 763
thp: 8987
atk: 923
def: 1032
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41210507
position: 1
CD: 0
}
skillInfo {
skillId: 41210508
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41210509
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 2788741
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2092
skinId: 100096
position: 4
baseAttributes {
hp: 0
thp: 9200
atk: 1013
def: 977
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41209207
position: 1
CD: 0
}
skillInfo {
skillId: 41209208
position: 2
CD: 0
}
skillInfo {
skillId: 41209209
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41209210
position: 4
CD: 0
}
battleUnitType: 1
userId: 2788741
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
sceneSummons {
id: 5
modelId: 22600
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
def: 1002
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42226001
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
sceneSummons {
id: 6
modelId: 22604
skinId: 130081
position: 0
baseAttributes {
hp: 10137
thp: 10137
atk: 970
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[INFO:2023-7-18 15:28:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-7-18 15:28:27][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.1738865673542 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 12 1
[INFO:2023-7-18 15:28:27][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
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"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42226061,
"position":1,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":21,
"modelId":22603,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":10137,
"thp":10137,
"atk":970,
"def":1002,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42226031,
"position":1,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":22,
"modelId":22604,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":10137,
"thp":10137,
"atk":970,
"def":1002,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42226041,
"position":1,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":1,
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"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":23,
"modelId":22598,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":10137,
"thp":10137,
"atk":970,
"def":1002,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42225981,
"position":1,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":24,
"modelId":22608,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":10137,
"thp":10137,
"atk":970,
"def":1002,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42226081,
"position":1,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"userIds":
[
"2788741"
]
},
"defender":
{
"units":
[
{
"id":25,
"modelId":12218,
"skinId":130026,
"position":2,
"baseAttributes":
{
"hp":40689,
"thp":40689,
"atk":1316,
"def":400,
"critic":150,
"critic_dmg":650,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122181,
"position":1,
"CD":0
},
{
"skillId":42122182,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":42225985,
"position":3,
"CD":0
},
{
"skillId":42225989,
"position":4,
"CD":0
},
{
"skillId":42225984,
"position":5,
"CD":0
},
{
"skillId":42225992,
"position":6,
"CD":0
},
{
"skillId":42225990,
"position":7,
"CD":0
},
{
"skillId":42225993,
"position":8,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":26,
"modelId":12219,
"skinId":130028,
"position":3,
"baseAttributes":
{
"hp":42831,
"thp":42831,
"atk":1386,
"def":400,
"critic":150,
"critic_dmg":650,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122191,
"position":1,
"CD":0
},
{
"skillId":42122192,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":42225985,
"position":3,
"CD":0
},
{
"skillId":42225989,
"position":4,
"CD":0
},
{
"skillId":42225984,
"position":5,
"CD":0
},
{
"skillId":42225992,
"position":6,
"CD":0
},
{
"skillId":42225990,
"position":7,
"CD":0
},
{
"skillId":42225993,
"position":8,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":27,
"modelId":12220,
"skinId":130037,
"position":4,
"baseAttributes":
{
"hp":42831,
"thp":42831,
"atk":1386,
"def":400,
"critic":150,
"critic_dmg":650,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122201,
"position":1,
"CD":0
},
{
"skillId":42122202,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":42225985,
"position":3,
"CD":0
},
{
"skillId":42225989,
"position":4,
"CD":0
},
{
"skillId":42225984,
"position":5,
"CD":0
},
{
"skillId":42225992,
"position":6,
"CD":0
},
{
"skillId":42225990,
"position":7,
"CD":0
},
{
"skillId":42225993,
"position":8,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":28,
"modelId":12218,
"skinId":130026,
"position":5,
"baseAttributes":
{
"hp":40689,
"thp":40689,
"atk":1316,
"def":400,
"critic":150,
"critic_dmg":650,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122181,
"position":1,
"CD":0
},
{
"skillId":42122182,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":42225985,
"position":3,
"CD":0
},
{
"skillId":42225989,
"position":4,
"CD":0
},
{
"skillId":42225984,
"position":5,
"CD":0
},
{
"skillId":42225992,
"position":6,
"CD":0
},
{
"skillId":42225990,
"position":7,
"CD":0
},
{
"skillId":42225993,
"position":8,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":29,
"modelId":12219,
"skinId":130028,
"position":6,
"baseAttributes":
{
"hp":42831,
"thp":42831,
"atk":1386,
"def":400,
"critic":150,
"critic_dmg":650,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122191,
"position":1,
"CD":0
},
{
"skillId":42122192,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":42225985,
"position":3,
"CD":0
},
{
"skillId":42225989,
"position":4,
"CD":0
},
{
"skillId":42225984,
"position":5,
"CD":0
},
{
"skillId":42225992,
"position":6,
"CD":0
},
{
"skillId":42225990,
"position":7,
"CD":0
},
{
"skillId":42225993,
"position":8,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":30,
"modelId":12220,
"skinId":130037,
"position":7,
"baseAttributes":
{
"hp":42831,
"thp":42831,
"atk":1386,
"def":400,
"critic":150,
"critic_dmg":650,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122201,
"position":1,
"CD":0
},
{
"skillId":42122202,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":42225985,
"position":3,
"CD":0
},
{
"skillId":42225989,
"position":4,
"CD":0
},
{
"skillId":42225984,
"position":5,
"CD":0
},
{
"skillId":42225992,
"position":6,
"CD":0
},
{
"skillId":42225990,
"position":7,
"CD":0
},
{
"skillId":42225993,
"position":8,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":10,
"isFinish":false,
"extraRoundTeamType":0
}
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2092 isShaping:false skinId:100096 otherSkillId:nil skills:[41209207,41209208,41209209,41209210] otherSkills:[41209210,41209211,41209212,41209213,41209214,41209215] allSkillActions:[10010019,10010007,10010009,10010008] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12218 isShaping:false skinId:130026 otherSkillId:nil skills:[42122181,42122182,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002608,13002607] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12219 isShaping:false skinId:130028 otherSkillId:nil skills:[42122191,42122192,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002808,13002807] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12220 isShaping:false skinId:130037 otherSkillId:nil skills:[42122201,42122202,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13003707,13003708] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12218 isShaping:false skinId:130026 otherSkillId:nil skills:[42122181,42122182,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002608,13002607] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12219 isShaping:false skinId:130028 otherSkillId:nil skills:[42122191,42122192,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002808,13002807] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12220 isShaping:false skinId:130037 otherSkillId:nil skills:[42122201,42122202,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13003707,13003708] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=22,已经加载过了的数量=0,检查后真正要加载的总数=22
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2096_2 ====== MyRole_2096_2 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2092_4 ====== MyRole_2092_4 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2092_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/show_xfj_skill4.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_xfj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_xfj_skill4_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfj_skill3.prefab effect obj pool create effect/prefabs/atk_xfj_skill1.prefab effect obj pool create effect/prefabs/show_xfj_skill4.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2092_4 ====== MyRole_2092_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill4.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2092_4 ====== MyRole_2092_4 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22600_5 ====== MyRole_21_11_22600_5 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22600_5 ====== MyRole_21_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22600_5 ====== MyRole_21_11_22600_5 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22604_6 ====== MyRole_21_11_22604_6 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22604_6 ====== MyRole_21_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22604_6 ====== MyRole_21_11_22604_6 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22605_7 ====== MyRole_21_11_22605_7 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22605_7 ====== MyRole_21_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22605_7 ====== MyRole_21_11_22605_7 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22606_8 ====== MyRole_21_11_22606_8 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22606_8 ====== MyRole_21_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22606_8 ====== MyRole_21_11_22606_8 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22598_9 ====== MyRole_21_11_22598_9 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22598_9 ====== MyRole_21_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22598_9 ====== MyRole_21_11_22598_9 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22601_10 ====== MyRole_21_11_22601_10 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22601_10 ====== MyRole_21_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22601_10 ====== MyRole_21_11_22601_10 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22606_11 ====== MyRole_21_11_22606_11 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22606_11 ====== MyRole_21_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22606_11 ====== MyRole_21_11_22606_11 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22605_12 ====== MyRole_21_11_22605_12 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22605_12 ====== MyRole_21_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22605_12 ====== MyRole_21_11_22605_12 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22604_13 ====== MyRole_21_11_22604_13 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22604_13 ====== MyRole_21_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22604_13 ====== MyRole_21_11_22604_13 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22606_14 ====== MyRole_21_11_22606_14 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22606_14 ====== MyRole_21_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22606_14 ====== MyRole_21_11_22606_14 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22598_15 ====== MyRole_21_11_22598_15 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22598_15 ====== MyRole_21_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22598_15 ====== MyRole_21_11_22598_15 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22604_16 ====== MyRole_21_11_22604_16 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22604_16 ====== MyRole_21_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22604_16 ====== MyRole_21_11_22604_16 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22602_17 ====== MyRole_21_11_22602_17 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22602_17 ====== MyRole_21_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22602_17 ====== MyRole_21_11_22602_17 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22604_18 ====== MyRole_21_11_22604_18 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22604_18 ====== MyRole_21_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22604_18 ====== MyRole_21_11_22604_18 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22605_19 ====== MyRole_21_11_22605_19 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22605_19 ====== MyRole_21_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22605_19 ====== MyRole_21_11_22605_19 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22606_20 ====== MyRole_21_11_22606_20 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22606_20 ====== MyRole_21_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22606_20 ====== MyRole_21_11_22606_20 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22603_21 ====== MyRole_21_11_22603_21 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22603_21 ====== MyRole_21_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22603_21 ====== MyRole_21_11_22603_21 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22604_22 ====== MyRole_21_11_22604_22 英雄的模型
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22604_22 ====== MyRole_21_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22604_22 ====== MyRole_21_11_22604_22 英雄的头顶ui
[INFO:2023-7-18 15:28:27][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22598_23 ====== MyRole_21_11_22598_23 英雄的模型
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22598_23 ====== MyRole_21_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22598_23 ====== MyRole_21_11_22598_23 英雄的头顶ui
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 21_11_22608_24 ====== MyRole_21_11_22608_24 英雄的模型
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=21_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 21_11_22608_24 ====== MyRole_21_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 21_11_22608_24 ====== MyRole_21_11_22608_24 英雄的头顶ui
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=21_2_12218,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_donsunji_skill1.prefab","effect\/prefabs\/show_donsunji_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 21_2_12218 ====== Monster_21_2_12218 怪物的头顶ui
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=21_3_12219,加载的特效[总数=]5,路径=["effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 21_3_12219 ====== Monster_21_3_12219 怪物的头顶ui
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=21_4_12220,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_huoguoguai_skill2.prefab","effect\/prefabs\/hit_huoguoguai_skill1.prefab","effect\/prefabs\/show_huoguoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 21_4_12220 ====== Monster_21_4_12220 怪物的头顶ui
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=21_5_12218,加载的特效[总数=]4,路径=["effect\/prefabs\/hit_donsunji_skill1.prefab","effect\/prefabs\/show_donsunji_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 21_5_12218 ====== Monster_21_5_12218 怪物的头顶ui
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=21_6_12219,加载的特效[总数=]5,路径=["effect\/prefabs\/show_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 21_6_12219 ====== Monster_21_6_12219 怪物的头顶ui
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=21_7_12220,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_huoguoguai_skill2.prefab","effect\/prefabs\/hit_huoguoguai_skill1.prefab","effect\/prefabs\/show_huoguoguai_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 21_7_12220 ====== Monster_21_7_12220 怪物的头顶ui
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130026_donsunji_guaiwu/130026_donsunji_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130026_donsunji_guaiwu/130026_donsunji_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 21_2_12218 ====== Monster_21_2_12218 怪物的模型
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 21_5_12218 ====== Monster_21_5_12218 怪物的模型
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_donsunji_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_donsunji_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_donsunji_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_donsunji_skill1.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 21_2_12218 ====== Monster_21_2_12218 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_donsunji_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_donsunji_skill1.prefab"]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_donsunji_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_donsunji_skill1.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 21_5_12218 ====== Monster_21_5_12218 怪物的特效总数[4],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_donsunji_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_donsunji_skill1.prefab"]
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130028_fuzhiji_guaiwu/130028_fuzhiji_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130028_fuzhiji_guaiwu/130028_fuzhiji_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 21_3_12219 ====== Monster_21_3_12219 怪物的模型
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 21_6_12219 ====== Monster_21_6_12219 怪物的模型
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fuzhij_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fuzhij_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fuzhij_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill2.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill1.prefab effect obj pool create effect/prefabs/show_fuzhij_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 21_3_12219 ====== Monster_21_3_12219 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/show_fuzhij_skill2.prefab"]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill2.prefab effect obj pool create effect/prefabs/hit_fuzhij_skill1.prefab effect obj pool create effect/prefabs/show_fuzhij_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 21_6_12219 ====== Monster_21_6_12219 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fuzhij_skill2.prefab","effect\/prefabs\/hit_fuzhij_skill1.prefab","effect\/prefabs\/show_fuzhij_skill2.prefab"]
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130037_huoguoguai_guaiwu/130037_huoguoguai_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130037_huoguoguai_guaiwu/130037_huoguoguai_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 21_4_12220 ====== Monster_21_4_12220 怪物的模型
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 21_7_12220 ====== Monster_21_7_12220 怪物的模型
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_huoguoguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_huoguoguai_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_huoguoguai_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_huoguoguai_skill2.prefab effect obj pool create effect/prefabs/hit_huoguoguai_skill1.prefab effect obj pool create effect/prefabs/show_huoguoguai_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 21_4_12220 ====== Monster_21_4_12220 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_huoguoguai_skill2.prefab","effect\/prefabs\/hit_huoguoguai_skill1.prefab","effect\/prefabs\/show_huoguoguai_skill2.prefab"]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_huoguoguai_skill2.prefab effect obj pool create effect/prefabs/hit_huoguoguai_skill1.prefab effect obj pool create effect/prefabs/show_huoguoguai_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 21_7_12220 ====== Monster_21_7_12220 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_huoguoguai_skill2.prefab","effect\/prefabs\/hit_huoguoguai_skill1.prefab","effect\/prefabs\/show_huoguoguai_skill2.prefab"]
[INFO:2023-7-18 15:28:28][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.5152s
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x701cf25170
{
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
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[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
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[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-190,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-190,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":37,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":38,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":43,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":47,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":48,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":49,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":50,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301540]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-380,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-380,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
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"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":55,
"buffId":301539,
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},
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"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
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"buff":
{
"additional":0,
"duration":1,
"id":56,
"buffId":301539,
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"additional3":0,
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{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
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"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
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"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":58,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":59,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":60,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-570,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-570,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":61,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":62,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":63,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":64,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":65,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":66,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301536]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-760,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-760,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":67,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":68,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":69,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":70,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":71,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":72,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":74,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301537]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-950,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-950,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":75,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":76,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":77,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":78,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":79,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":80,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":81,
"buffId":301411,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":82,
"buffId":301411,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301411]
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301411]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":83,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":84,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_21][2] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 25 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":85,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":26,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":86,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_21][3] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 26 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:21/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:22/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":87,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:22/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:23/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":27,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":88,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_21][4] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 27 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:23/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:24/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":89,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:24/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:25/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":28,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":90,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_21][5] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 28 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:25/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:26/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":91,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:26/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:27/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":29,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":92,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_21][6] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 29 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:27/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:28/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":93,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:28/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:29/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":30,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":94,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_21][7] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 30 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:28][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:29/30, next step
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:30/30
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":95,
"buffId":301240,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301240]
[WARN:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:30/30, round done
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-18 15:28:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-18 15:28:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-18 15:28:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:28]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-18 15:28:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:28]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-18 15:28:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-18 15:28:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-18 15:28:28][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.40934962406754 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1
[INFO:2023-7-18 15:28:28][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-18 15:28:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:28][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-18 15:28:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-18 15:28:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:28]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-18 15:28:28]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:28]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
extraRoundTeamType: 0
[INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-18 15:28:29][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.1063871383667 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1
[INFO:2023-7-18 15:28:29][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-18 15:28:29][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-18 15:28:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-18 15:28:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-7-18 15:28:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71b81183d0
{
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[WARN:2023-7-18 15:28:29][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-7-18 15:28:29]++++++++++++++++拿到的tsssdk的c#的data长度34
[INFO:2023-7-18 15:28:29]))))((((((转换为lua的buffer数据长度(((((34____________34
[INFO:2023-7-18 15:28:29][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 34
[INFO:2023-7-18 15:28:29][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-7-18 15:28:29][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "
hello, world
[INFO:2023-7-18 15:28:29]__________删除tsssdk++++++sb数据________
[INFO:2023-7-18 15:28:29]==> Sender Auto Serialize Message,extId=13,cmd=1,size=45
[INFO:2023-7-18 15:28:29]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:29]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=44
[INFO:2023-7-18 15:28:29]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "
hello, world
[INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-7-18 15:28:29][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 16 1
[INFO:2023-7-18 15:28:29][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 34
[INFO:2023-7-18 15:28:29][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-7-18 15:28:29][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.10026093944907 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 17 1
[INFO:2023-7-18 15:28:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:37][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:28:37]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:28:37]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:37]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:28:37][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.13321719318628 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 18 1
[INFO:2023-7-18 15:28:37][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:28:37][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:28:37]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:28:37]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:37]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:28:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:28:37][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099989011883736 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 19 1
[INFO:2023-7-18 15:28:37][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:28:38][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41212207,
"castorId":1,
"targetId":25,
"targetId2":0
},
{
"skillId":41210507,
"castorId":3,
"targetId":25,
"targetId2":0
}
]
}
[INFO:2023-7-18 15:28:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41212207
castorId: 1
targetId: 25
targetId2: 0
}
target {
skillId: 41210507
castorId: 3
targetId: 25
targetId2: 0
}
[INFO:2023-7-18 15:28:38]==> Sender Auto Serialize Message,extId=4,cmd=2,size=35
[INFO:2023-7-18 15:28:38]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:38]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=16
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
isFinish: true
round: 0
extraRoundTeamType: 0
}
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.099401298910379 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 20 1
[INFO:2023-7-18 15:28:38][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[],
"isFinish":true,
"round":0,
"extraRoundTeamType":0
}
}
[INFO:2023-7-18 15:28:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-7-18 15:28:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71b81183d0
{
_roundId = 1,
_isFinish = true,
_isEndFinish = false,
_steps = {
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[INFO:2023-7-18 15:28:38][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-18 15:28:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-18 15:28:38]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066944427788258 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 21 1
[INFO:2023-7-18 15:28:38][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-7-18 15:28:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-18 15:28:38]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
extraRoundTeamType: 0
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067316824570298 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 22 1
[INFO:2023-7-18 15:28:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-18 15:28:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-7-18 15:28:38]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:38]<== Receiver Message, socketClient version=1,extId=296,cmd=6,status=0,size=21
[INFO:2023-7-18 15:28:38]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679
type: 1
nextId: 22
nextBattleId: 22
formationId: 30006
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296EndBattlePush <---
[INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 296 6 || 0 Act296EndBattlePush 23 1
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.066566092893481 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 24 1
[INFO:2023-7-18 15:28:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:38]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-7-18 15:28:38]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=4743
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
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[INFO:2023-7-18 15:28:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-7-18 15:28:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.16482739150524 移走了序号= 1 的消息,当前队列数量= 0 || 0 EnterBattleReply 25 1
[INFO:2023-7-18 15:28:38][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
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[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:140069 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(hero) -> id:2092 isShaping:false skinId:100096 otherSkillId:nil skills:[41209207,41209208,41209209,41209210] otherSkills:[41209210,41209211,41209212,41209213,41209214,41209215] allSkillActions:[10010019,10010007,10010009,10010008] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22600 isShaping:false skinId:130081 otherSkillId:nil skills:[42226001] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22601 isShaping:false skinId:130081 otherSkillId:nil skills:[42226011] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22602 isShaping:false skinId:130081 otherSkillId:nil skills:[42226021] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22605 isShaping:false skinId:130081 otherSkillId:nil skills:[42226051] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22606 isShaping:false skinId:130081 otherSkillId:nil skills:[42226061] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22603 isShaping:false skinId:130081 otherSkillId:nil skills:[42226031] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22604 isShaping:false skinId:130081 otherSkillId:nil skills:[42226041] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22598 isShaping:false skinId:130081 otherSkillId:nil skills:[42225981] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:22608 isShaping:false skinId:130081 otherSkillId:nil skills:[42226081] otherSkills:null allSkillActions:{} allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12221 isShaping:false skinId:130029 otherSkillId:nil skills:[42122211,42122212,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13002907,13002908] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/extensions/hero/util/HeroUtility.lua:145]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,42225985,42225989,42225984,42225992,42225990,42225993] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} buffChangeSkinId:nil
[INFO:2023-7-18 15:28:38][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-7-18 15:28:38][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=22,已经加载过了的数量=0,检查后真正要加载的总数=22
[INFO:2023-7-18 15:28:38][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2096_2 ====== MyRole_2096_2 英雄的模型
[INFO:2023-7-18 15:28:38][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:38][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:38][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 2092_4 ====== MyRole_2092_4 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=2092_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/show_xfj_skill4.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_xfj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_xfj_skill4_camera.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfj_skill3.prefab effect obj pool create effect/prefabs/atk_xfj_skill1.prefab effect obj pool create effect/prefabs/show_xfj_skill4.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 2092_4 ====== MyRole_2092_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xfj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_xfj_skill4_camera.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfj_skill3.prefab","effect\/prefabs\/atk_xfj_skill1.prefab","effect\/prefabs\/show_xfj_skill4.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 2092_4 ====== MyRole_2092_4 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22600_5 ====== MyRole_22_11_22600_5 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22600_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22600_5 ====== MyRole_22_11_22600_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22600_5 ====== MyRole_22_11_22600_5 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22604_6 ====== MyRole_22_11_22604_6 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22604_6,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22604_6 ====== MyRole_22_11_22604_6 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22604_6 ====== MyRole_22_11_22604_6 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22605_7 ====== MyRole_22_11_22605_7 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22605_7,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22605_7 ====== MyRole_22_11_22605_7 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22605_7 ====== MyRole_22_11_22605_7 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22606_8 ====== MyRole_22_11_22606_8 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22606_8,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22606_8 ====== MyRole_22_11_22606_8 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22606_8 ====== MyRole_22_11_22606_8 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22598_9 ====== MyRole_22_11_22598_9 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22598_9,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22598_9 ====== MyRole_22_11_22598_9 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22598_9 ====== MyRole_22_11_22598_9 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22601_10 ====== MyRole_22_11_22601_10 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22601_10,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22601_10 ====== MyRole_22_11_22601_10 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22601_10 ====== MyRole_22_11_22601_10 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22606_11 ====== MyRole_22_11_22606_11 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22606_11,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22606_11 ====== MyRole_22_11_22606_11 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22606_11 ====== MyRole_22_11_22606_11 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22605_12 ====== MyRole_22_11_22605_12 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22605_12,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22605_12 ====== MyRole_22_11_22605_12 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22605_12 ====== MyRole_22_11_22605_12 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22604_13 ====== MyRole_22_11_22604_13 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22604_13,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22604_13 ====== MyRole_22_11_22604_13 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22604_13 ====== MyRole_22_11_22604_13 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22606_14 ====== MyRole_22_11_22606_14 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22606_14,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22606_14 ====== MyRole_22_11_22606_14 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22606_14 ====== MyRole_22_11_22606_14 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22598_15 ====== MyRole_22_11_22598_15 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22598_15,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22598_15 ====== MyRole_22_11_22598_15 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22598_15 ====== MyRole_22_11_22598_15 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22604_16 ====== MyRole_22_11_22604_16 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22604_16,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22604_16 ====== MyRole_22_11_22604_16 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22604_16 ====== MyRole_22_11_22604_16 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22602_17 ====== MyRole_22_11_22602_17 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22602_17,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22602_17 ====== MyRole_22_11_22602_17 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22602_17 ====== MyRole_22_11_22602_17 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22604_18 ====== MyRole_22_11_22604_18 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22604_18,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22604_18 ====== MyRole_22_11_22604_18 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22604_18 ====== MyRole_22_11_22604_18 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22605_19 ====== MyRole_22_11_22605_19 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22605_19,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22605_19 ====== MyRole_22_11_22605_19 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22605_19 ====== MyRole_22_11_22605_19 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22606_20 ====== MyRole_22_11_22606_20 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22606_20,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22606_20 ====== MyRole_22_11_22606_20 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22606_20 ====== MyRole_22_11_22606_20 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22603_21 ====== MyRole_22_11_22603_21 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22603_21,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22603_21 ====== MyRole_22_11_22603_21 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22603_21 ====== MyRole_22_11_22603_21 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22604_22 ====== MyRole_22_11_22604_22 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22604_22,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22604_22 ====== MyRole_22_11_22604_22 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22604_22 ====== MyRole_22_11_22604_22 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22598_23 ====== MyRole_22_11_22598_23 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22598_23,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22598_23 ====== MyRole_22_11_22598_23 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22598_23 ====== MyRole_22_11_22598_23 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:346]:{func}id 22_11_22608_24 ====== MyRole_22_11_22608_24 英雄的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:194]:{_buildAllRole}英雄id=22_11_22608_24,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:355]:{func}id 22_11_22608_24 ====== MyRole_22_11_22608_24 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:363]:{func}id 22_11_22608_24 ====== MyRole_22_11_22608_24 英雄的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:268]:{_buildAllMonster}外部传入需要加载的[怪物]总数=6,已经加载过了的数量=0,检查后真正要加载的总数=6
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=22_2_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 22_2_12221 ====== Monster_22_2_12221 怪物的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=22_3_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 22_3_12222 ====== Monster_22_3_12222 怪物的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=22_4_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 22_4_12223 ====== Monster_22_4_12223 怪物的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=22_5_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 22_5_12223 ====== Monster_22_5_12223 怪物的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=22_6_12221,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 22_6_12221 ====== Monster_22_6_12221 怪物的头顶ui
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:316]:{_buildAllMonster}怪物id=22_7_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:398]:{func}id 22_7_12222 ====== Monster_22_7_12222 怪物的头顶ui
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130029_lajiaochoudoufu_guaiwu/130029_lajiaochoudoufu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 22_2_12221 ====== Monster_22_2_12221 怪物的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 22_6_12221 ====== Monster_22_6_12221 怪物的模型
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lajiaochoudoufu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lajiaochoudoufu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 22_2_12221 ====== Monster_22_2_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_lajiaochoudoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_lajiaochoudoufu_skill2.prefab effect obj pool create effect/prefabs/show_lajiaochoudoufu_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 22_6_12221 ====== Monster_22_6_12221 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_lajiaochoudoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_lajiaochoudoufu_skill2.prefab","effect\/prefabs\/show_lajiaochoudoufu_skill2.prefab"]
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130032_lanpingguo_guaiwu/130032_lanpingguo_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 22_3_12222 ====== Monster_22_3_12222 怪物的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 22_7_12222 ====== Monster_22_7_12222 怪物的模型
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_lanpingguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_lanpingguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 22_3_12222 ====== Monster_22_3_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 22_7_12222 ====== Monster_22_7_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"]
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130030_sanchajixianyu_guaiwu/130030_sanchajixianyu_guaiwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130030_sanchajixianyu_guaiwu/130030_sanchajixianyu_guaiwu.skel.bytes isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130030_sanchajixianyu_guaiwu/130030_sanchajixianyu_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 22_4_12223 ====== Monster_22_4_12223 怪物的模型
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:382]:{func}id 22_5_12223 ====== Monster_22_5_12223 怪物的模型
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_sanchajixianyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_sanchajixianyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_sanchajixianyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_sanchajixianyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 22_4_12223 ====== Monster_22_4_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"]
[INFO:2023-7-18 15:28:39][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:390]:{func}id 22_5_12223 ====== Monster_22_5_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"]
[INFO:2023-7-18 15:28:39][@logic/scene/battle/factory/BattleUnitFactory.lua:377]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 0.4811s
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71ad00ac28
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},
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = true,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
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"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":31,
"buffId":301535,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
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"targetId":26,
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"buff":
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},
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},
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"buff":
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},
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},
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"buffId":301535,
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},
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},
{
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"effectNum":1,
"effectType":5,
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"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":35,
"buffId":301535,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":36,
"buffId":301535,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301535]
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-190,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-190,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":37,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":38,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":43,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":47,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":48,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":49,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":50,
"buffId":301540,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301540]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301540]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-380,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-380,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":55,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
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"duration":1,
"id":56,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":58,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":59,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":60,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-570,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-570,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":61,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":62,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
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"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":63,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":64,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":65,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":66,
"buffId":301536,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301536]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301536]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-760,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-760,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":67,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":68,
"buffId":301538,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301538]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301538]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":69,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":70,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":71,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":72,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":74,
"buffId":301537,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301537]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301537]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:14/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:15/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":-950,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
},
{
"additional":-950,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":-190,
"multipleEffectNum":0,
"effectType":26,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:15/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:16/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":75,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":76,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":77,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":78,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":79,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":80,
"buffId":301539,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301539]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301539]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:16/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:17/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":81,
"buffId":301411,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":82,
"buffId":301411,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301411]
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301411]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:17/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:18/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":83,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:18/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:19/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":84,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 25 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:19/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:20/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":85,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:20/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:21/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":26,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":86,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,26[Monster_26_3_22][3] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 26 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:21/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:22/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":27,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":87,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:22/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:23/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":27,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":88,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,27[Monster_27_4_22][4] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 27 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:23/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:24/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":28,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":89,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:24/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:25/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":28,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":90,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,28[Monster_28_5_22][5] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 28 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:25/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:26/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":29,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":91,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:26/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:27/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":29,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":92,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,29[Monster_29_6_22][6] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 29 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:27/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:28/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":30,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":93,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301001]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:28/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:29/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":30,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":94,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,30[Monster_30_7_22][7] 增加了一个 buff [301040]
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 30 301040 effect/prefabs/battle_drunk.prefab
[INFO:2023-7-18 15:28:40][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:29/30, next step
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:30/30
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":4,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":4,
"id":95,
"buffId":301240,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301240]
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:30/30, round done
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-18 15:28:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-18 15:28:40]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-18 15:28:40][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.4085140042007 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 26 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-7-18 15:28:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:40][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-18 15:28:40]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:40]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
extraRoundTeamType: 0
[INFO:2023-7-18 15:28:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-18 15:28:40][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10491973906755 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 27 1
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-18 15:28:40][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x71ad587ba0
{
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[WARN:2023-7-18 15:28:40][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-7-18 15:28:40][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-7-18 15:28:40][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-7-18 15:28:51]++++++++++++++++拿到的tsssdk的c#的data长度335
[INFO:2023-7-18 15:28:51]))))((((((转换为lua的buffer数据长度(((((335____________335
[INFO:2023-7-18 15:28:51][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 335
[INFO:2023-7-18 15:28:51][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-7-18 15:28:51][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-7-18 15:28:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-7-18 15:28:51]
[INFO:2023-7-18 15:28:51]__________删除tsssdk++++++sb数据________
[INFO:2023-7-18 15:28:51]==> Sender Auto Serialize Message,extId=13,cmd=1,size=347
[INFO:2023-7-18 15:28:51]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:52]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=346
[INFO:2023-7-18 15:28:52]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-7-18 15:28:52]
[INFO:2023-7-18 15:28:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-7-18 15:28:52][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 30 1
[INFO:2023-7-18 15:28:52][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 335
[INFO:2023-7-18 15:28:52][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-7-18 15:28:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:28:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-7-18 15:28:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.10030359402299 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 31 1
[INFO:2023-7-18 15:28:55][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41212207,
"castorId":1,
"targetId":25,
"targetId2":0
},
{
"skillId":41210507,
"castorId":3,
"targetId":25,
"targetId2":0
}
]
}
[INFO:2023-7-18 15:28:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:55][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-7-18 15:28:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-7-18 15:28:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41212207
castorId: 1
targetId: 25
targetId2: 0
}
target {
skillId: 41210507
castorId: 3
targetId: 25
targetId2: 0
}
[INFO:2023-7-18 15:28:55]==> Sender Auto Serialize Message,extId=4,cmd=2,size=35
[INFO:2023-7-18 15:28:55]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:55]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=347
[INFO:2023-7-18 15:28:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41212207
actEffect {
targetId: 25
effectType: 2
effectNum: 378
additional: 44487
additional2: 378
additional3: 378
}
actEffect {
targetId: 1
effectType: 7
effectNum: 5
additional: 95
}
targetId: 25
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 25
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 97
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41210507
actEffect {
targetId: 25
effectType: 2
effectNum: 392
additional: 44095
additional2: 392
additional3: 392
}
targetId: 25
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 25
effectType: 6
effectNum: 1
additional: 97
}
actEffect {
targetId: 25
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 98
}
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 81
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 81
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 82
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 82
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 25
actorId: 98
actEffect {
targetId: 25
effectType: 6
effectNum: 0
additional: 98
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 25
actorId: 42122212
actEffect {
targetId: 3
effectType: 2
effectNum: 2400
additional: 0
additional2: 2400
additional3: 0
}
actEffect {
targetId: 25
effectType: 8
effectNum: 3
additional: 42122212
}
targetId: 3
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 26
actorId: 42122222
actEffect {
targetId: 1
effectType: 3
effectNum: 3737
additional: 0
additional2: 3737
additional3: 0
}
actEffect {
targetId: 26
effectType: 8
effectNum: 3
additional: 42122222
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 95
}
actEffect {
targetId: 1
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
round: 1
extraRoundTeamType: 0
}
[INFO:2023-7-18 15:28:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-7-18 15:28:55][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10033536329865 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1
[INFO:2023-7-18 15:28:55][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41212207,
"actEffect":
[
{
"targetId":25,
"effectType":2,
"effectNum":378,
"additional":44487,
"additional2":378,
"additional3":378
},
{
"targetId":1,
"effectType":7,
"effectNum":5,
"additional":95
}
],
"targetId":25
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":25,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":97
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41210507,
"actEffect":
[
{
"targetId":25,
"effectType":2,
"effectNum":392,
"additional":44095,
"additional2":392,
"additional3":392
}
],
"targetId":25
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":25,
"effectType":6,
"effectNum":1,
"additional":97
},
{
"targetId":25,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":98
}
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":81,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":81
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":82,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":82
}
],
"targetId":0
},
{
"actorType":2,
"castorId":25,
"actorId":98,
"actEffect":
[
{
"targetId":25,
"effectType":6,
"effectNum":0,
"additional":98
}
],
"targetId":0
},
{
"actorType":1,
"castorId":25,
"actorId":42122212,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":2400,
"additional":0,
"additional2":2400,
"additional3":0
},
{
"targetId":25,
"effectType":8,
"effectNum":3,
"additional":42122212
}
],
"targetId":3
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":26,
"actorId":42122222,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":3737,
"additional":0,
"additional2":3737,
"additional3":0
},
{
"targetId":26,
"effectType":8,
"effectNum":3,
"additional":42122222
}
],
"targetId":1
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":95
},
{
"targetId":1,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true,
"round":1,
"extraRoundTeamType":0
}
}
[INFO:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x71ad587ba0
{
_roundId = 1,
_isFinish = true,
_isEndFinish = false,
_steps = {
1 =
{
"actorType":1,
"targetId":25,
"actorId":41212207,
"actEffect":
[
{
"additional":44487,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":378,
"effectNum":378,
"multipleEffectNum":0,
"effectType":2,
"additional2":378
},
{
"additional":95,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
},
2 =
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":97,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
},
3 =
{
"actorType":1,
"targetId":25,
"actorId":41210507,
"actEffect":
[
{
"additional":44095,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":392,
"effectNum":392,
"multipleEffectNum":0,
"effectType":2,
"additional2":392
}
],
"castorId":3,
"originalTargetId":0
},
4 =
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":97,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":98,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
},
5 =
{
"actEffect":
[
{
"additional":81,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":82,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":98,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
6 =
{
"actorType":1,
"targetId":3,
"actorId":42122212,
"actEffect":
[
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2400,
"multipleEffectNum":0,
"effectType":2,
"additional2":2400
},
{
"additional":42122212,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":25,
"originalTargetId":0
},
7 =
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
},
8 =
{
"actorType":1,
"targetId":1,
"actorId":42122222,
"actEffect":
[
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3737,
"multipleEffectNum":0,
"effectType":3,
"additional2":3737
},
{
"additional":42122222,
"targetId":26,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":26,
"originalTargetId":0
},
9 =
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":95,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
},
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = {
setExtraRoundType = function: 0x71f36d9638,
addStepMO = function: 0x71f36d95a0,
New = function: 0x71f36d9328,
getUnitPickedSkillId = function: 0x71f36d97b8,
copyFromPlaybackNO = function: 0x71f36d9600,
onNotifyUserRoundPick = function: 0x71f36d9758,
getStepMO = function: 0x71f36d9570,
getRoundId = function: 0x71f36d9668,
copyFromNO = function: 0x71f36d95d0,
hasUnitPickedSkill = function: 0x71f36d97e8,
getIsUserReady = function: 0x71f36d9788,
setIsFinish = function: 0x71f36d9940,
__index = 循环引用: table: 0x71f36d92e0,
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
__newindex = function: 0x71f36d94e0,
},
setEndData = function: 0x71f36d9728,
getStartTime = function: 0x71f36d9698,
getStepCount = function: 0x71f36d93f0,
setData = function: 0x71f36d96f8,
ctor = function: 0x71f36d9510,
isDataDone = function: 0x71f36d9880,
onComplete = function: 0x71f36d9970,
setIsReconnect = function: 0x71f36d98e0,
__newindex = function: 0x71f36d9360,
setRoundId = function: 0x71f36d9540,
hasUnitReliveInfo = function: 0x71f36d93c0,
isReadyToPick = function: 0x71f36d98b0,
isFinish = function: 0x71f36d99a0,
getReliveReplyNO = function: 0x71f36d99d0,
isReconnect = function: 0x71f36d9910,
onDataInit = function: 0x71f36d96c8,
}
[INFO:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":25,
"actorId":41212207,
"actEffect":
[
{
"additional":44487,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":378,
"effectNum":378,
"multipleEffectNum":0,
"effectType":2,
"additional2":378
},
{
"additional":95,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41212207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:28:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41212207[10013307] 不是aoe 干了 25[Monster_25_2_22][2] 一下
[INFO:2023-7-18 15:28:55][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_ntgzy_skill1 in action 10013307
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function
[C]: at 0x7067d43ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 29
[INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 44865/44865 原来有盾: 0
[INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:0.3) -》 多段已飘:113/378 本段飘:113 本段扣血:113 本段扣盾:0
[INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 44752/44865 剩余盾: 0
[INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 41
[INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 44752/44865 原来有盾: 0
[INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:1) -》 多段已飘:378/378 本段飘:265 本段扣血:265 本段扣盾:0
[INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 44487/44865 剩余盾: 0
[WARN:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:204]:{func}1[MyRole_1_1][1] 使用技能 41212207 令到 1[MyRole_1_1][1] 的buff [301240] 持续时间变更为 [5],没效果看的是刷新数据和ui
[WARN:2023-7-18 15:28:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 55
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":97,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301028]
[WARN:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":25,
"actorId":41210507,
"actEffect":
[
{
"additional":44095,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":392,
"effectNum":392,
"multipleEffectNum":0,
"effectType":2,
"additional2":392
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41210507 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:28:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41210507[10011407] 不是aoe 干了 25[Monster_25_2_22][2] 一下
[INFO:2023-7-18 15:28:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 22
[INFO:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}25 -> 原来有血: 44487/44865 原来有盾: 0
[INFO:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}25 受到攻击(比率:1) -》 多段已飘:392/392 本段飘:392 本段扣血:392 本段扣盾:0
[INFO:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}25 -> 剩余血: 44095/44865 剩余盾: 0
[WARN:2023-7-18 15:28:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":97,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":98,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 25[Monster_25_2_22][2] 覆盖移除了一个 buff[301028],不提示id不需要播放效果
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,25[Monster_25_2_22][2] 增加了一个 buff [301028]
[WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2023-7-18 15:28:59][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:28:59]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:28:59]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":81,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":82,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":98,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:81 buffId:301411
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:82 buffId:301411
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:25 buffServerId:98 buffId:301028
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122212,
"actEffect":
[
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2400,
"multipleEffectNum":0,
"effectType":2,
"additional2":2400
},
{
"additional":42122212,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":25,
"originalTargetId":0
}
[WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122212 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:28:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}25[Monster_25_2_22][2] 用 42122212[13002908] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-7-18 15:28:59][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMonster_25_2_22 show commingEffect show_lajiaochoudoufu_skill2 in action 13002908
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function
[C]: at 0x7067d43ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:32: in function '_tryFinish'
logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow:37: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-7-18 15:28:59]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:28:59][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.11086067557335 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 33 1
[INFO:2023-7-18 15:28:59][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:28:59][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:28:59]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:28:59]||||| Sender socketClient version=1
[INFO:2023-7-18 15:28:59]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:28:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:28:59][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099223434925079 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 34 1
[INFO:2023-7-18 15:28:59][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:29:0]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:29:0]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:0]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10036776214838 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 35 1
[INFO:2023-7-18 15:29:0][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:29:0]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:29:0]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:0]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10004114732146 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 36 1
[INFO:2023-7-18 15:29:0][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:29:0]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:29:0]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 25
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 763/8987 原来有盾: 0
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.3) -》 多段已飘:720/2400 本段飘:720 本段扣血:720 本段扣盾:0
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 43/8987 剩余盾: 0
[INFO:2023-7-18 15:29:0]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099995002150536 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 37 1
[INFO:2023-7-18 15:29:0][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:29:0]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:29:0]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 30
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 43/8987 原来有盾: 0
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.3) -》 多段已飘:1440/2400 本段飘:720 本段扣血:720 本段扣盾:0
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 0/8987 剩余盾: 0
[INFO:2023-7-18 15:29:0]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.1001058369875 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 38 1
[INFO:2023-7-18 15:29:0][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:29:0]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:29:0]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 35
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:296]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 0/8987 原来有盾: 0
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:2400/2400 本段飘:960 本段扣血:960 本段扣盾:0
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 0/8987 剩余盾: 0
[WARN:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}25[Monster_25_2_22][2] 使用技能 42122212 ,令到 25[Monster_25_2_22][2] 此技能进入 技能CD 等待
[WARN:2023-7-18 15:29:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:29:0]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.13380609638989 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 39 1
[INFO:2023-7-18 15:29:0][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:0][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:29:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:29:0]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:29:0]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:1]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:29:1][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10011843591928 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 40 1
[INFO:2023-7-18 15:29:1][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:1][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:29:1]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:29:1]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:1]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:29:1][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10019802302122 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 41 1
[INFO:2023-7-18 15:29:1][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 50
[INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:334]:{func}buff 来了,美术资源对了
[INFO:2023-7-18 15:29:1][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:29:1]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:29:1]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:1]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:29:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:29:1][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.099870420992374 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 42 1
[INFO:2023-7-18 15:29:1][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-7-18 15:29:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 3
[INFO:2023-7-18 15:29:1][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-7-18 15:29:2][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:29:2]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:29:2]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:2]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:29:2][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10088213160634 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 43 1
[INFO:2023-7-18 15:29:2][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:2][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:29:2]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:29:2]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:2]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:29:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:29:2][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10005681961775 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 44 1
[INFO:2023-7-18 15:29:2][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:2][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-7-18 15:29:2][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-7-18 15:29:3][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:29:3]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:29:3]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:3]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:29:3][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10005323216319 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 46 1
[INFO:2023-7-18 15:29:3][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_3_3
[INFO:2023-7-18 15:29:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}剩余救人次数:0
[INFO:2023-7-18 15:29:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:453]:{func}救人次数没了,救毛线
[INFO:2023-7-18 15:29:3][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2023-7-18 15:29:3]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2023-7-18 15:29:3]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:3]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2023-7-18 15:29:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2023-7-18 15:29:3][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.10004213452339 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 47 1
[INFO:2023-7-18 15:29:3][@logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122222,
"actEffect":
[
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3737,
"multipleEffectNum":0,
"effectType":3,
"additional2":3737
},
{
"additional":42122222,
"targetId":26,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":26,
"originalTargetId":0
}
[WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:42122222 , 大招:false 结束方式:攻击动作完成
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}26[Monster_26_3_22][3] 用 42122222[13003208] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-7-18 15:29:4][@logic/common/GameUtils.lua:1736]:{printStack}UnitCompAnimatorControllerMonster_26_3_22 show commingEffect show_lanpingguo_skill2 in action 13003208
stack traceback:
logic/common/GameUtils:1735: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:499: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:402: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:328: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:306: in function
[C]: at 0x7067d43ba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:264: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:249: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowDie:201: in function '_handleDeadOneMyUnit'
logic/extensions/battle/core/core/behavior/action/BBShowDie:191: in function '_handleNextDeadOneMyUnit'
logic/extensions/battle/core/core/behavior/action/BBShowDie:358: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-7-18 15:29:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100114_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:4][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2023-7-18 15:29:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2023-7-18 15:29:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2023-7-18 15:29:4]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2023-7-18 15:29:4]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:4]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2023-7-18 15:29:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:29:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2023-7-18 15:29:4][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.10005156323314 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 48 1
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:307]:{func}====第几帧==== 16
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:323]:{func}攻击帧来了,美术资源对了
[WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 2732/10137 原来有盾: 0
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:3737/3737 本段飘:3737 本段扣血:3737 本段扣盾:0
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 0/10137 剩余盾: 0
[WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}26[Monster_26_3_22][3] 使用技能 42122222 ,令到 26[Monster_26_3_22][3] 此技能进入 技能CD 等待
[WARN:2023-7-18 15:29:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:259]:{func}【普通技能】 干完了一个
[INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":95,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:187]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:211]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:238]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301240],不提示id不需要播放效果
[WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:305]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:312]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-7-18 15:29:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:205]:{_handleDeadOneMyUnit}我方死了一个 1
[INFO:2023-7-18 15:29:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:380]:{func}结束死亡动作: MyRole_1_1
[INFO:2023-7-18 15:29:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}剩余救人次数:0
[INFO:2023-7-18 15:29:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:453]:{func}救人次数没了,救毛线
[INFO:2023-7-18 15:29:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:190]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-7-18 15:29:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:198]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-7-18 15:29:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2023-7-18 15:29:8][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-7-18 15:29:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:29:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-7-18 15:29:8]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100133_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:8]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10035301931202 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 49 1
[INFO:2023-7-18 15:29:8][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-7-18 15:29:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:29:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-7-18 15:29:8]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:8]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
extraRoundTeamType: 0
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066572863608599 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 50 1
[INFO:2023-7-18 15:29:8][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-7-18 15:29:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:29:8]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-7-18 15:29:8]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:8]<== Receiver Message, socketClient version=1,extId=296,cmd=7,status=0,size=18
[INFO:2023-7-18 15:29:8]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679
type: 2
score: 200
passNum: 22
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296EndPush <---
[INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 296 7 || 0 Act296EndPush 51 1
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:29:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-7-18 15:29:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.066687915474176 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 52 1
[INFO:2023-7-18 15:29:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbfailview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbfailview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fbfailview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fubenshibai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1290]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 10; nil; nil
stack traceback:
logic/common/GameUtils:1289: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/newequipfb/controller/NewEquipFbController:120: in function '_exitFromFightScene'
logic/extensions/newequipfb/controller/NewEquipFbController:115: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbFailView:40: in function 'onExitFinished'
frameworkext/lmvc/view/ViewPresentor:167: in function '_onVisualEvent'
frameworkext/lmvc/view/ViewPresentor:361: in function '_org_onCloseAnimationDone'
logic/common/logic/FrameworkReLogicMgr:292: in function '_onCloseAnimationDone'
logic/extensions/fb/view/FbFailViewPresentor:17: in function 'playCloseAnimation'
frameworkext/lmvc/view/ViewPresentor:247: in function '_doClose'
frameworkext/lmvc/view/ViewPresentor:297: in function 'close'
frameworkext/lmvc/view/ViewMgr:372: in function 'close'
frameworkext/lmvc/view/ViewComponent:151: in function 'close'
logic/extensions/fb/view/FbFailView:44: in function
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1304]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:189: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1303: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:189: in function 'enter'
logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene'
logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene'
logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene'
logic/extensions/newequipfb/controller/NewEquipFbController:138: in function '_exitFromFightScene'
logic/extensions/newequipfb/controller/NewEquipFbController:115: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:125: in function 'localNotify'
logic/extensions/fb/view/FbFailView:40: in function 'onExitFinished'
frameworkext/lmvc/view/ViewPresentor:167: in function '_onVisualEvent'
frameworkext/lmvc/view/ViewPresentor:361: in function '_org_onCloseAnimationDone'
logic/common/logic/FrameworkReLogicMgr:292: in function '_onCloseAnimationDone'
logic/extensions/fb/view/FbFailViewPresentor:17: in function 'playCloseAnimation'
frameworkext/lmvc/view/ViewPresentor:247: in function '_doClose'
frameworkext/lmvc/view/ViewPresentor:297: in function 'close'
frameworkext/lmvc/view/ViewMgr:372: in function 'close'
frameworkext/lmvc/view/ViewComponent:151: in function 'close'
logic/extensions/fb/view/FbFailView:44: in function
[INFO:2023-7-18 15:29:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2023-7-18 15:29:10][@logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-7-18 15:29:10][@logic/scene/SceneMgr.lua:235]:{_realEnter}成功退出了上一个场景,类型=2,id=220023
[INFO:2023-7-18 15:29:10][@logic/scene/SceneMgr.lua:239]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/GameUtils.lua:1295]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-7-18 15:29:10][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-7-18 15:29:10][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================
[INFO:2023-7-18 15:29:10][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2023-7-18 15:29:10]DestroyUnusedResources:476,3,time=,paths:
[INFO:2023-7-18 15:29:12][@logic/scene/SceneMgr.lua:268]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-7-18 15:29:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_204.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/glow_01_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/g-s31_yunwu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s09_wrold-map/texture/noise_086_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s30_jnhb/texture/trail_035_gt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s31_hzsx/fbx/g-s31_yunwu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbselectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbdungeonitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbdungeonitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbactivityitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonactbosssign.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_equipcombat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/equipcombat/equipcombatmainview_bg.jpg isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/equipcombat/equipcombatmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/equipcombat/equipcombatitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/equipcombat/equipcombatmainitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/equipcombat/equipcombatcustomsunlock.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/equipcombat/equipcombatskilldescribe.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_stage.prefab instance: @66ms
[INFO:2023-7-18 15:29:12][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-7-18 15:29:12]language/zh/scene/pj-g_scene_prefab/g-s09_wrold-map/g-s09_wrold-map_p0.prefab instance: @330ms
[INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:29:12]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-7-18 15:29:12]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 23 当前队列数量= 2
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRandomPVEInfoRequest
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:29:12]==> Sender Auto Serialize Message,extId=31,cmd=23,size=9
[INFO:2023-7-18 15:29:12]||||| Sender socketClient version=1
[WARN:2023-7-18 15:29:12][@logic/scene/fbselect/interaction/FbSelectInteraction.lua:197]:{lerpToMapArea}2 stack traceback:
logic/scene/fbselect/interaction/FbSelectInteraction:197: in function 'lerpToMapArea'
logic/scene/fbselect/factory/FbSelectSceneFactory:624: in function '_locateMapArea'
logic/scene/fbselect/factory/FbSelectSceneFactory:88: in function 'onEnterSceneFinished'
frameworkext/scene/SceneBase:85: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-7-18 15:29:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:29:12]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 296 1 当前队列数量= 4
[INFO:2023-7-18 15:29:12]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act296InfoRequest
[INFO:2023-7-18 15:29:12]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679
[INFO:2023-7-18 15:29:12]==> Sender Auto Serialize Message,extId=296,cmd=1,size=12
[INFO:2023-7-18 15:29:12]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:12]<== Receiver Message, socketClient version=1,extId=31,cmd=23,status=0,size=25
[INFO:2023-7-18 15:29:12][@logic/common/GameUtils.lua:1304]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:359: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1303: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:359: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:90: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-7-18 15:29:12][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2023-7-18 15:29:12][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2023-7-18 15:29:12][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 5#105 完成 0
[INFO:2023-7-18 15:29:12][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 3
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.033887345343828 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 53 1
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}barrierSetId: 35000105
hasFinished: false
effects: 1
effects: 2
effects: 8
effects: 6
effects: 7
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRandomPVEInfoReply <---
[INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 23 所需时间单位秒 = 0.033887345343828 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetRandomPVEInfoReply 54 1
[INFO:2023-7-18 15:29:12]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=1656
[INFO:2023-7-18 15:29:12]<== Receiver Message, socketClient version=1,extId=296,cmd=1,status=0,size=60
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 258293010
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 246283049
equipUniqueIds: 13420757
equipUniqueIds: 12720875
equipUniqueIds: 17280754
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 247803007
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 257863002
}
state: 1
name: 队伍一
typeId: 1
seq: 1
}
formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 251683005
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 247803093
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 247803100
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 247803055
equipUniqueIds: 16741522
equipUniqueIds: 16741486
equipUniqueIds: 16741255
}
state: 1
name: 队伍二
typeId: 1
seq: 2
}
formationInfoList {
formationId: 3
formationHeros {
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formationHeros {
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equipUniqueIds: 12720754
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formationHeros {
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formationHeros {
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equipUniqueIds: 12720759
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formationHeros {
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formationHeros {
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formationHeros {
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equipUniqueIds: 13420754
equipUniqueIds: 13420755
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formationHeros {
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equipUniqueIds: 13420752
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equipUniqueIds: 12720754
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formationHeros {
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formationHeros {
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typeId: 1
heroUniqueId: 251703004
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formationHeros {
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typeId: 1
heroUniqueId: 246673003
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formationInfoList {
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formationHeros {
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formationHeros {
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formationHeros {
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heroUniqueId: 246683002
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formationHeros {
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typeId: 1
heroUniqueId: 247423139
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typeId: 1
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}
formationInfoList {
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name: 队伍八
typeId: 1
seq: 8
}
formationInfoList {
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formationHeros {
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typeId: 1
heroUniqueId: 246333002
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 256543581
}
state: 1
name: 队伍九
typeId: 1
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}
formationInfoList {
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formationHeros {
index: 0
typeId: 1
heroUniqueId: 247803101
equipUniqueIds: 17650904
equipUniqueIds: 17650900
equipUniqueIds: 17650899
}
state: 1
name: 队伍十
typeId: 1
seq: 10
}
formationInfoList {
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formationHeros {
index: 0
typeId: 1
heroUniqueId: 250943082
}
formationHeros {
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typeId: 1
heroUniqueId: 247803055
equipUniqueIds: 16741486
equipUniqueIds: 16741522
equipUniqueIds: 16741255
}
state: 1
name: 队伍十一
typeId: 1
seq: 11
}
formationInfoList {
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state: 1
name: 队伍十二
typeId: 1
seq: 12
}
formationInfoList {
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state: 1
name: 队伍十三
typeId: 1
seq: 13
}
formationInfoList {
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state: 1
name: 队伍十四
typeId: 1
seq: 14
}
formationInfoList {
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state: 1
name: 队伍十五
typeId: 1
seq: 15
}
formationInfoList {
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state: 1
name: 队伍十六
typeId: 1
seq: 16
}
formationInfoList {
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state: 1
name: 队伍十七
typeId: 1
seq: 17
}
formationInfoList {
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state: 1
name: 队伍十八
typeId: 1
seq: 18
}
formationInfoList {
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state: 1
name: 队伍十九
typeId: 1
seq: 19
}
formationInfoList {
formationId: 20
state: 1
name: 队伍二十
typeId: 1
seq: 20
}
formationInfoList {
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state: 1
name: 二十一
typeId: 1
seq: 21
}
formationInfoList {
formationId: 22
state: 1
name: 二十二
typeId: 1
seq: 22
}
formationInfoList {
formationId: 23
state: 1
name: 二十三
typeId: 1
seq: 23
}
formationInfoList {
formationId: 24
state: 1
name: 二十四
typeId: 1
seq: 24
}
formationInfoList {
formationId: 25
state: 1
name: 二十五
typeId: 1
seq: 25
}
formationInfoList {
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state: 1
name: 二十六
typeId: 1
seq: 26
}
formationInfoList {
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state: 1
name: 二十七
typeId: 1
seq: 27
}
formationInfoList {
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state: 1
name: 二十八
typeId: 1
seq: 28
}
formationInfoList {
formationId: 29
state: 1
name: 二十九
typeId: 1
seq: 29
}
formationInfoList {
formationId: 30
state: 1
name: 三十
typeId: 1
seq: 30
}
formationInfoList {
formationId: 20001
formationHeros {
index: 0
typeId: 1
heroUniqueId: 247733004
equipUniqueIds: 12720758
equipUniqueIds: 12720759
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 247803055
equipUniqueIds: 12720874
equipUniqueIds: 12720875
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 253433002
equipUniqueIds: 12720876
equipUniqueIds: 12720755
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 247803096
equipUniqueIds: 13420756
equipUniqueIds: 13420754
}
state: 1
name: 妖变队伍
typeId: 2
seq: 20001
}
formationInfoList {
formationId: 20002
formationHeros {
index: 0
typeId: 1
heroUniqueId: 246283049
}
state: 1
name: 凶戾队伍
typeId: 2
seq: 20002
}
formationInfoList {
formationId: 30004
formationHeros {
index: 0
typeId: 1
heroUniqueId: 246283049
equipUniqueIds: 13420753
equipUniqueIds: 12950752
equipUniqueIds: 12720871
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 254183003
equipUniqueIds: 12950753
equipUniqueIds: 12720754
equipUniqueIds: 12720755
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 256543627
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 253433002
equipUniqueIds: 14910752
equipUniqueIds: 14890768
equipUniqueIds: 14910751
}
state: 1
name: 队伍一
typeId: 3
seq: 30004
}
formationInfoList {
formationId: 30005
formationHeros {
index: 0
typeId: 1
heroUniqueId: 251683173
equipUniqueIds: 13420751
equipUniqueIds: 12720872
equipUniqueIds: 12720876
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 247623022
equipUniqueIds: 13420756
equipUniqueIds: 13420754
equipUniqueIds: 12720875
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 247803092
equipUniqueIds: 12720874
equipUniqueIds: 12720758
equipUniqueIds: 17280754
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 246283005
equipUniqueIds: 12950751
equipUniqueIds: 13420758
equipUniqueIds: 12720759
}
state: 1
name: 队伍二
typeId: 3
seq: 30005
}
formationInfoList {
formationId: 30006
formationHeros {
index: 0
typeId: 1
heroUniqueId: 251683005
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 247803093
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 246673003
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 246283004
}
state: 1
name: 队伍三
typeId: 3
seq: 30006
}
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.35432954505086 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetHeroFormationListReply 55 1
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679
rankInfo {
rank: 1
maxScore: 200
maxRound: 30
}
debuffIds: 1
debuffIds: 2
debuffIds: 3
debuffIds: 4
debuffIds: 5
debuffIds: 6
debuffIds: 7
debuffIds: 8
debuffIds: 9
debuffIds: 10
debuffIds: 11
debuffIds: 12
debuffIds: 13
debuffIds: 14
debuffIds: 15
debuffIds: 16
debuffIds: 17
debuffIds: 18
debuffIds: 19
debuffIds: 20
[INFO:2023-7-18 15:29:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296InfoReply <---
[INFO:2023-7-18 15:29:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 296 1 所需时间单位秒 = 0.35432954505086 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act296InfoReply 56 1
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270008.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing_ban_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/random_10.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130009_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130002_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130075_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130005_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_less_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/slience_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/sleep_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130024_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130036_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130026_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130029_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130027_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130062_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:13][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2023-7-18 15:29:13]DestroyUnusedResources:13,3,time=,paths:
[INFO:2023-7-18 15:29:14][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-7-18 15:29:14][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-7-18 15:29:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-7-18 15:29:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonrewardshowview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonrewardshowitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:19][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 296 3 当前队列数量= 1
[INFO:2023-7-18 15:29:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act296BonusInfoRequest
[INFO:2023-7-18 15:29:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679
[INFO:2023-7-18 15:29:19]==> Sender Auto Serialize Message,extId=296,cmd=3,size=12
[INFO:2023-7-18 15:29:19]||||| Sender socketClient version=1
[INFO:2023-7-18 15:29:19]<== Receiver Message, socketClient version=1,extId=296,cmd=3,status=0,size=51
[INFO:2023-7-18 15:29:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10679
canBonusIds: 1
canBonusIds: 2
canBonusIds: 3
canBonusIds: 4
canBonusIds: 5
canBonusIds: 6
canBonusIds: 7
canBonusIds: 8
canBonusIds: 9
canBonusIds: 10
canBonusIds: 11
canBonusIds: 12
canBonusIds: 13
canBonusIds: 14
canBonusIds: 15
canBonusIds: 16
canBonusIds: 17
canBonusIds: 18
canBonusIds: 19
canBonusIds: 20
[INFO:2023-7-18 15:29:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act296BonusInfoReply <---
[INFO:2023-7-18 15:29:19][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 296 3 所需时间单位秒 = 0.099804688245058 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act296BonusInfoReply 58 1
[INFO:2023-7-18 15:29:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-7-18 15:29:25][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-7-18 15:29:25][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费